This commit changes signal handling in a few ways:
* It stubs signals for all wasm targets (not just wasi) and baremetal,
since none of those have traditional POSIX signals. And moves the
code for that into a single file, instead of duplicating it.
* It removes the stub for signal_ignored since the value `false` might
be wrong in some cases and it doesn't usually seem to be called (it
is not called in tsgo). Should be trivial to re-add if it is shown
to be needed.
* It adds a stub for `os/signal.signalWaitUntilIdle` which _is_ called
by tsgo.
With `-opt=2`, WriteByte gets inlined everywhere a println statement
exists. This blows up binary size for very little gain. In my case, the
binary size roughly doubled. Instead, don't inline it so that the binary
size remains somewhat reasonable. This might slow down WriteByte a tiny
bit, but likely not by any significant amount.
Errors are part of API, and the exported rp2 errors seemed arbitrary.
For example, the very particular ErrRP2040I2CDisable was exported, but
errI2CWriteTimeout (which is defined on all platforms) is not.
While here, remove "RP2040" from an error name and make the messages
consistent and idiomatic.
The `gosched` call introduce arbitrary long delays in general, and in
TinyGo particular because the goroutine scheduler is cooperative and
doesn't preempt busy (e.g. compute-heavy) goroutines.
Before this change, the timeout logic would read, simplified:
deadline := now() + timeout
startTX()
for !txDone() {
if now() > deadline { return timeoutError }
gosched() // (1)
}
startRx() // (2)
for !rxDone() {
// (3)
if now() > deadline { return timeoutError }
gosched()
}
What could happen in a busy system is:
- The gosched marked (1) would push now() to be > than deadline.
- startRx is called (2), but the call to rxDone immediately after would
report it not yet done.
- The check marked (3) would fail, even though only a miniscule amount
of time has passed between startRx and the check.
This change ensures that the timeout clock discounts time spent in
`gosched`. The logic now reads, around every call to `gosched`:
deadline := now() + timeout
startTX()
for !txDone() {
if now() > deadline { return timeoutError }
before := now()
gosched()
deadline += now() - before
}
I tested this change by simulating a busy goroutine:
go func() {
for {
// Busy.
before := time.Now()
for time.Since(before) < 100*time.Millisecond {
}
// Sleep.
time.Sleep(100 * time.Millisecond)
}
}()
and testing that I2C transfers would no longer time out.
Fixes#4884 by upgrading the ssa package.
The fix is in v0.26.0, which also bumps the minimum Go to 1.22. The
latest x/tools module still depending on 1.22 is v0.30.0.
I only discovered this issue after a while. All the baremetal PWM
implementations use pointers to a PWM instance, instead of the PWM
instance itself. For consistency (and because it's a better idea in
general), the simulated PWMs need to work the same.
This is useful for the TinyGo Playground: with this change it can show
the error span like in an IDE, instead of just the (single) error
position. Errors become a bit more readable as a result.
This changes the -json flag for build/run/flash/gdb etc commands to not
print `compileopts.Config` but instead match upstream Go and print build
errors in a structured way.
For more details, see the proposal:
https://github.com/golang/go/issues/62067
This adds support for the 'go install' case, where we link against the
system LLVM (Homebrew, Linux distro version, etc). This does not have an
effect on `make`, which still uses LLVM 19 for now.
The main reason for doing this is because newer distros like Fedora 42
and Homebrew have switched to LLVM 20, so switching to this newer
version helps those people. (I'm one of those people, I'm on Fedora 42).
There are two small changes for WebAssembly included:
* nontrapping-fptoint was enabled in the wasmbuiltin library used for
wasm-unknown. This matches wasm-unknown which already had this
enabled, so it doesn't add any new instructions.
* bulk-memory was enabled in wasi-libc. This was previously enabled in
all the other WebAssembly targets (wasm, wasip1, wasip2) so this
does't add any new instructions. I think it was also enabled in the
wasi-libc build before
https://github.com/tinygo-org/tinygo/pull/4820 but I don't know for
sure.
Without this change, a pending interrupt would spuriously trigger
immediately after enabling. This happens if an interrupt is triggered
during flashing (e.g. by DMA), which survives the subsequent reset.
This behaviour matches e.g. `machine.irqSet` in machine_rp2_rp2350.go.
See 7f970a45, whose symptoms were likely caused by spurious interrupts.
For the threads scheduler, it makes sense to have NumCPU available.
For all other schedulers, the number of available CPUs is practically
limited to one by the scheduler (even though the system might have more
CPUs).
A race condition was possible because the 'acquire' goroutine might not
have started in 4 milliseconds which changed the ordering of the test.
This patch fixes it by making sure the goroutine has started (and locked
the mutex) before continuing with the test.
This variable is only necessary on the cooperative and none scheduler.
It is not used on the threads scheduler.
The reason for moving is that the upcoming multicore baremetal scheduler
also needs mainExited but of a different type: an atomic variable
instead of a plain boolean.
This is more descriptive: the call is to exit a task, not to pause it.
This also makes it more obvious that there's an optimization
opportunity: to free the stack explicitly after the goroutine returns
(or to keep it as a cache for the next stack allocation).
This is not a scheduler in the runtime, instead every goroutine is
mapped to a single OS thread - meaning 1:1 scheduling.
While this may not perform well (or at all) for large numbers of
threads, it greatly simplifies many things in the runtime. For example,
blocking syscalls can be called directly instead of having to use epoll
or similar. Also, we don't need to do anything special to call C code -
the default stack is all we need.
Somewhat surprisingly, this results in smaller code than the old code
with the cooperative (tasks) scheduler. Probably because the new RWMutex
is also simpler.
Using a global lock may be slow, but it is certainly simple and safe.
If this global lock becomes a bottleneck, we can of course look into
making the GC truly support multithreading.
This may be a bit of a weird place to put the library path, but
otherwise it's difficult to get the pathname for the Config.CFlags
function. So I've put it here.
This should help to avoid stale library caches. The idea is to increment
it every time something changes to a library that means it needs to be
recompiled. It's a manual process.
Instead of just incrementing the timestamp, this causes the system to
actually sleep when calling time.Sleep. The direct effect is that this
works as expected:
$ tinygo run -target=riscv-qemu examples/serial
hello world!
hello world!
hello world!
[..etc]
This commit also adds a bare bones handler for exceptions (such as
invalid memory writes), since we're adding an interrupt handler anyway.
While this patch doesn't add that much functionality, having interrupt
support is going to be needed for multicore support on riscv-qemu. My
plan is to first add this support to riscv-qemu (based on the earlier
work I did for the RP2040 and demoed at FOSDEM 2025) and once the basics
are in place and fully tested we can extend this support to the RP2040.
Writing for QEMU first makes it much easier to debug any issues that
will come up.
Instead of relying on a build when TinyGo is being built, do it like all
other libraries when it is needed.
This brings a few benefits:
* No more running `make wasi-libc` on the command line as a special
case for WebAssembly. The generic `git submodule update --init` step
is now enough for wasi-libc.
* It becomes much easier to customize the build per system. For
example: include/exclude malloc as needed, disable/enable bulk
memory operations per target, etc.
Header files are built immediately, not in a separate job, so no
dependency is needed here. All we need is a flag whether to add flags
for that given libc.
This *should* not be needed. Using the right `go` binary should do the
job. It might break if users have explicitly set GOROOT (in which case
they probably need to fix that).
This avoids a subprocess call inside `make`.
Instead of calling it 5 times, call it only once on Unix-like systems
(Linux, MacOS) and avoid it entirely on Windows.
The main benefit of this is that it avoids a ton of overhead doing
subprocess calls, which are very slow on Windows (~0.2s on my system).
Most make commands don't need to check for the NodeJS version, so only
do it when needed.
This avoids the following error on Windows for example when NodeJS is
not installed:
/usr/bin/sh: line 1: node: command not found
which: no node in (/c/Users/Ayke/bin:/clangarm64/bin:/usr/local/bin:/usr/bin:/usr/bin:/mingw64/bin:/usr/bin:/c/Users/Ayke/bin:/c/Users/Ayke/.vscode-server/cli/servers/Stable-e54c774e0add60467559eb0d1e229c6452cf8447/server/bin/remote-cli:/c/WINDOWS/system32:/c/WINDOWS:/c/WINDOWS/System32/Wbem:/c/WINDOWS/System32/WindowsPowerShell/v1.0:/c/WINDOWS/System32/OpenSSH:/cmd:/c/Users/Ayke/scoop/apps/mingw-mstorsjo-llvm-ucrt/current/bin:/c/Users/Ayke/scoop/apps/python/current/Scripts:/c/Users/Ayke/scoop/apps/python/current:/c/Users/Ayke/go/bin:/c/Users/Ayke/scoop/shims:/c/Users/Ayke/AppData/Local/Microsoft/WindowsApps:/usr/bin/vendor_perl:/usr/bin/core_perl)
Also, some users have been confused by the error message even though in
most cases it is harmless and can be ignored.