runtime: implement SetFinalizer to fix syscall/js finalizeRef leak

This commit is contained in:
felipegenef
2026-07-13 00:25:42 -03:00
committed by Ron Evans
parent f1c39e8356
commit 7994d2e912
7 changed files with 450 additions and 1 deletions
+12
View File
@@ -59,6 +59,7 @@ func TestBuild(t *testing.T) {
"cgo/",
"channel.go",
"embed/",
"finalizer.go",
"float.go",
"gc.go",
"generics.go",
@@ -358,6 +359,17 @@ func runPlatTests(options compileopts.Options, tests []string, t *testing.T) {
continue
}
}
if name == "finalizer.go" && options.Target != "wasm" {
// runtime.SetFinalizer is implemented for the block GC, but the
// test asserts deterministic collection of a dropped object, which
// only holds on the GOOS=js wasm target. The host default GC is
// boehm (SetFinalizer is a no-op there); conservative stack scanning
// on the emulated targets can pin the object; and the wasip2
// component entry lays out the stack differently, so collection is
// not deterministic on those. The feature still works on all of
// them, it just can't be golden-tested for firing.
continue
}
name := name // redefine to avoid race condition
t.Run(name, func(t *testing.T) {
+37 -1
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@@ -31,6 +31,7 @@ package runtime
// Moss.
import (
"internal/reflectlite"
"internal/task"
"runtime/interrupt"
"unsafe"
@@ -484,6 +485,12 @@ func alloc(size uintptr, layout unsafe.Pointer) unsafe.Pointer {
// We've claimed this allocation, now we can unlock the heap.
gcLock.Unlock()
// If the GC above queued any finalizers, run them now that gcLock is free.
if finalizersQueued {
finalizersQueued = false
wakeFinalizer()
}
// Clear the allocation body.
memzero(pointer, size)
@@ -534,6 +541,12 @@ func GC() {
gcLock.Lock()
runGC()
gcLock.Unlock()
// If the GC queued any finalizers, run them now that gcLock is free.
if finalizersQueued {
finalizersQueued = false
wakeFinalizer()
}
}
// runGC performs a garbage collection cycle. It is the internal implementation
@@ -579,6 +592,11 @@ func runGC() (freeBytes uintptr) {
finishMark()
}
// Detect finalizable objects that became unreachable and queue their
// finalizers. This runs while the world is still stopped, after marking is
// complete and before sweep frees anything.
scanFinalizers()
// If we're using threads, resume all other threads before starting the
// sweep.
gcResumeWorld()
@@ -857,5 +875,23 @@ var count4LUT = [16]uint8{
}
func SetFinalizer(obj interface{}, finalizer interface{}) {
// Unimplemented.
// Validate the arguments up front, like the standard library does, so misuse
// fails fast at registration instead of corrupting state when the finalizer
// is later invoked. reflectlite cannot inspect a func's signature, so the
// exact func(*T) match is not checked; the closure ABI is uniform for any
// single pointer argument, which is why callFinalizer can reinterpret it.
if reflectlite.ValueOf(obj).Kind() != reflectlite.Pointer {
runtimePanic("runtime.SetFinalizer: first argument is not a pointer")
}
if finalizer != nil && reflectlite.ValueOf(finalizer).Kind() != reflectlite.Func {
runtimePanic("runtime.SetFinalizer: second argument is not a function")
}
// For an interface holding a pointer, the value word is the pointer itself.
objPtr := (*_interface)(unsafe.Pointer(&obj)).value
if objPtr == nil {
// A nil pointer has nothing to finalize.
return
}
registerFinalizer(uintptr(objPtr), finalizer)
}
+258
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@@ -0,0 +1,258 @@
//go:build gc.conservative || gc.precise
package runtime
// This file implements a minimal runtime.SetFinalizer for the block-based
// garbage collector. It supports the common, contract-correct case only:
//
// - SetFinalizer(ptr, func(ptrType)) registers a finalizer that runs once,
// after the object becomes unreachable.
// - SetFinalizer(ptr, nil) clears any finalizer for the object.
//
// It intentionally does not implement full Go finalizer semantics (ordering
// guarantees, cycles, AddCleanup, ...). The whole feature is zero-cost when no
// finalizer is ever registered: the table stays empty, scanFinalizers returns
// immediately, and no background goroutine is spawned.
import (
"internal/task"
"unsafe"
)
// finalizerEntry is one registered finalizer. The same node type is reused for
// the pending queue: when an object dies, its entry is spliced out of the
// registered list and into the pending list with pure pointer operations, so no
// allocation happens during a GC cycle.
type finalizerEntry struct {
next *finalizerEntry
// obj is the object address stored bitwise-NOT (see encodeFinalizerPtr).
obj uintptr
// fn is the finalizer func value. It is kept alive because the registered
// list (a package global) is a GC root, so the boxed closure and any
// captured state survive until the finalizer runs.
fn interface{}
}
var (
finalizers *finalizerEntry // registered finalizers; a GC root that keeps fn values alive
finalizerPending *finalizerEntry // finalizers whose object died, waiting to run
numFinalizers uintptr // number of registered finalizers; fast-path gate for scanFinalizers
finalizersQueued bool // set when scanFinalizers queued at least one finalizer to run
finalizerFutex task.Futex // wakes the finalizerRunner goroutine after a GC queues work
finalizerDraining bool // guards against re-entrant inline draining (scheduler.none)
// finalizerRunnerStarted records whether the background finalizerRunner
// goroutine has been spawned yet. The runner is spawned lazily, on the first
// SetFinalizer, so builds that never register a finalizer let the linker DCE
// the runner and drain machinery. Read/written only under gcLock, so no
// atomics are needed. Unused under scheduler.none (spawnFinalizerRunner is a
// no-op there, and the linker drops the flag).
finalizerRunnerStarted bool
)
// The object address is stored bitwise-NOT so it never looks like a live heap
// pointer to the conservative scanner. Otherwise the entry would pin every
// finalizable object forever and the object could never be detected as dead.
// Under the precise GC a plain uintptr field is not scanned anyway, so the
// encoding is harmless there and required for the conservative build.
func encodeFinalizerPtr(addr uintptr) uintptr { return ^addr }
func decodeFinalizerPtr(enc uintptr) uintptr { return ^enc }
// registerFinalizer records fn as the finalizer for the object at addr. A nil fn
// removes any registration for the object. Growing the table (allocating a node)
// is the only allocation and it happens here, on the caller, never during GC.
// gcLock also serializes table access against scanFinalizers, which runs under
// gcLock during a GC on another core/thread.
func registerFinalizer(addr uintptr, fn interface{}) {
enc := encodeFinalizerPtr(addr)
if fn == nil {
// Clear: remove every registration for this object.
gcLock.Lock()
prev := &finalizers
for n := *prev; n != nil; n = *prev {
if n.obj == enc {
*prev = n.next
numFinalizers--
} else {
prev = &n.next
}
}
gcLock.Unlock()
return
}
// Register or replace. The allocation happens before gcLock is taken,
// because alloc acquires gcLock itself.
entry := &finalizerEntry{obj: enc, fn: fn}
gcLock.Lock()
for n := finalizers; n != nil; n = n.next {
if n.obj == enc {
// Replace the finalizer for an already-registered object, so it
// still runs only once (Go SetFinalizer replace semantics).
n.fn = fn
// A finalizer is registered, so make sure the runner exists. The
// flag is serialized by gcLock; the spawn itself allocates, so it
// must run after the lock is released.
spawn := !finalizerRunnerStarted
finalizerRunnerStarted = true
gcLock.Unlock()
if spawn {
spawnFinalizerRunner()
}
return
}
}
entry.next = finalizers
finalizers = entry
numFinalizers++
// A finalizer is registered, so make sure the runner exists. The flag is
// serialized by gcLock; the spawn itself allocates, so it must run after the
// lock is released.
spawn := !finalizerRunnerStarted
finalizerRunnerStarted = true
gcLock.Unlock()
if spawn {
spawnFinalizerRunner()
}
}
// scanFinalizers detects finalizable objects that became unreachable in the
// current GC cycle and queues their finalizers. It must be called under gcLock,
// after marking is complete and before sweep frees anything.
func scanFinalizers() {
// Nothing registered and nothing waiting to run: fast path.
if numFinalizers == 0 && finalizerPending == nil {
return
}
// Detect newly-unreachable objects and move their finalizers to the pending
// queue.
prev := &finalizers
for n := *prev; n != nil; n = *prev {
addr := decodeFinalizerPtr(n.obj)
if !isOnHeap(addr) {
// Not a heap object we can track; keep it registered.
prev = &n.next
continue
}
if blockFromAddr(addr).findHead().state() == blockStateMark {
// Still reachable; keep the finalizer for a later cycle.
prev = &n.next
continue
}
// The object is unreachable. Splice its entry out of the registered list
// and into the pending queue (alloc-free), so its finalizer runs once.
*prev = n.next
numFinalizers--
n.next = finalizerPending
finalizerPending = n
finalizersQueued = true
}
// Resurrect every object whose finalizer is still pending: both the deaths
// found above and any queued by an earlier cycle that the runner has not
// drained yet. Otherwise the next GC would not mark them (their only
// reference is the encoded, scanner-invisible pending entry) and sweep would
// free them out from under a finalizer that hasn't run — a use-after-free.
// Walking the pending list is safe: scanFinalizers and dequeueFinalizer are
// both serialized under gcLock.
var resurrected bool
for n := finalizerPending; n != nil; n = n.next {
markRoot(0, decodeFinalizerPtr(n.obj))
resurrected = true
}
if resurrected {
// Re-scan so objects reachable only from resurrected objects also
// survive this sweep.
finishMark()
}
}
// callFinalizer invokes a finalizer func value on the given object pointer.
func callFinalizer(objPtr unsafe.Pointer, fn interface{}) {
// SetFinalizer already validated that fn is a func. A finalizer is
// contractually func(ptrType), and func(*T) and func(unsafe.Pointer) are
// ABI-identical in TinyGo (one pointer arg + trailing context, no result).
// reflect.Value.Call is unimplemented, so reinterpret the boxed closure and
// call it via the same closure-ABI indirect call the runtime uses elsewhere.
fnBox := (*_interface)(unsafe.Pointer(&fn)).value
f := *(*func(unsafe.Pointer))(fnBox)
f(objPtr)
}
// drainFinalizers runs every queued finalizer, with gcLock released so the
// finalizers may allocate.
func drainFinalizers() {
if finalizerDraining {
// Re-entered from a finalizer that triggered a GC (only possible with
// scheduler.none, which drains inline). Let the outer loop handle any
// newly queued finalizers.
return
}
finalizerDraining = true
for {
n, objPtr := dequeueFinalizer()
if n == nil {
break
}
callFinalizer(objPtr, n.fn)
}
finalizerDraining = false
}
// dequeueFinalizer pops the next pending finalizer. The pending list is shared
// with scanFinalizers (which runs under gcLock), so the pop is guarded by the
// same lock; the finalizer itself runs afterwards with the lock released.
//
// It also decodes the real object pointer while still holding gcLock and returns
// it. Once the entry leaves finalizerPending it is no longer in the kept-alive
// set, and the only remaining references are the encoded n.obj (invisible to the
// conservative scanner) and n.fn (which for a non-capturing finalizer does not
// reference the object). Materializing the pointer under the lock puts it on the
// caller's stack as a real GC root before any concurrent stop-the-world GC can
// run, so the object cannot be swept out from under callFinalizer.
func dequeueFinalizer() (*finalizerEntry, unsafe.Pointer) {
gcLock.Lock()
n := finalizerPending
var objPtr unsafe.Pointer
if n != nil {
finalizerPending = n.next
objPtr = unsafe.Pointer(decodeFinalizerPtr(n.obj))
}
gcLock.Unlock()
return n, objPtr
}
// wakeFinalizer is called after a GC (with gcLock already released) that queued
// finalizers. On schedulers with goroutines it wakes the finalizerRunner; on
// scheduler.none it drains inline.
func wakeFinalizer() {
if hasScheduler || hasParallelism {
// A finalizerRunner exists. Bump the futex before waking so a runner
// caught between draining and waiting doesn't miss this wakeup.
finalizerFutex.Add(1)
finalizerFutex.Wake()
} else {
// scheduler.none: no goroutines, so drain inline. Finalizers must not
// block here; this is safe because gcLock has already been released.
drainFinalizers()
}
}
// finalizerRunner is the background goroutine that runs finalizers off the
// allocating goroutine's stack. It drains all pending finalizers, then blocks on
// the futex until the next GC queues more. It is spawned lazily by
// spawnFinalizerRunner on the first SetFinalizer, so builds that never register a
// finalizer let the linker eliminate it and the drain machinery entirely.
func finalizerRunner() {
for {
// Sample the futex before draining. A wake that lands after we drain but
// before Wait then leaves the counter changed, so Wait returns at once
// instead of losing the wakeup (at worst one harmless spurious re-drain).
val := finalizerFutex.Load()
drainFinalizers()
finalizerFutex.Wait(val)
}
}
+8
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@@ -0,0 +1,8 @@
//go:build (gc.conservative || gc.precise) && !scheduler.none
package runtime
// The go statement lives in this scheduler-gated file, not inline in
// registerFinalizer, so scheduler.none builds never reference internal/task.start
// and the runner is DCE'd when SetFinalizer is unused.
func spawnFinalizerRunner() { go finalizerRunner() }
+6
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@@ -0,0 +1,6 @@
//go:build (gc.conservative || gc.precise) && scheduler.none
package runtime
// scheduler.none has no goroutines; finalizers drain inline in wakeFinalizer.
func spawnFinalizerRunner() {}
+128
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@@ -0,0 +1,128 @@
package main
// Tests for runtime.SetFinalizer on the block GC.
//
// This test is only run on the precise wasm/wasi targets (see the tests slice
// and the skip in main_test.go): they track stack pointers precisely and
// reliably collect a dropped object, so the finalizer deterministically fires.
// The host default GC is boehm, where SetFinalizer is a no-op, and conservative
// stack scanning on the emulated targets cannot reliably collect the object, so
// firing cannot be asserted there.
import "runtime"
type T struct{ x int }
var (
ranCount int
clearedRan int
f1Ran int
f2Ran int
sink int
)
// scrubStack overwrites the stack region used by an alloc-and-drop helper with
// non-pointer words. It must be called at the same call depth as that helper so
// this recursion reuses (and clears) the frame that just held the dropped
// pointer; otherwise a stale copy keeps the object marked and it is never
// collected. The returned value derived from buf keeps the writes live.
//
//go:noinline
func scrubStack(depth int) int {
if depth <= 0 {
return sink
}
var buf [64]int
for i := range buf {
buf[i] = depth + i
}
sink += buf[depth&63]
return scrubStack(depth-1) + buf[0]
}
// allocAndDrop allocates an object, registers a finalizer, and returns without
// leaking any reference to it, so the object becomes unreachable. The finalizer
// must not capture the object (that would pin it forever): it takes the pointer
// as its argument and touches only a package global.
//
//go:noinline
func allocAndDrop() {
p := &T{x: 42}
runtime.SetFinalizer(p, func(*T) { ranCount++ })
}
//go:noinline
func allocRegisterClear() {
p := &T{x: 1}
runtime.SetFinalizer(p, func(*T) { clearedRan++ })
runtime.SetFinalizer(p, nil)
}
//go:noinline
func allocRegisterReplace() {
p := &T{x: 2}
runtime.SetFinalizer(p, func(*T) { f1Ran++ })
runtime.SetFinalizer(p, func(*T) { f2Ran++ })
}
// testFires checks that a finalizer runs after its object is collected, and
// only once. scrubStack and the alloc helper are both called here, at the same
// depth, so the scrub clears the helper's stale frame. Gosched lets the
// dedicated finalizer goroutine drain (a no-op under scheduler=none, where
// finalizers already ran inline during GC).
func testFires() {
allocAndDrop()
for i := 0; i < 100 && ranCount == 0; i++ {
sink += scrubStack(40)
runtime.GC()
runtime.Gosched()
}
if ranCount == 0 {
panic("finalizer: never ran after object became unreachable")
}
for i := 0; i < 100; i++ {
sink += scrubStack(40)
runtime.GC()
runtime.Gosched()
}
if ranCount != 1 {
panic("finalizer: ran more than once")
}
}
// testClear checks that SetFinalizer(obj, nil) removes a finalizer.
func testClear() {
allocRegisterClear()
for i := 0; i < 100; i++ {
sink += scrubStack(40)
runtime.GC()
runtime.Gosched()
}
if clearedRan != 0 {
panic("finalizer: ran after being cleared with nil")
}
}
// testReplace checks that re-registering replaces the finalizer: only the latest
// one runs, and only once.
func testReplace() {
allocRegisterReplace()
for i := 0; i < 100 && f2Ran == 0; i++ {
sink += scrubStack(40)
runtime.GC()
runtime.Gosched()
}
if f1Ran != 0 {
panic("finalizer: replaced finalizer f1 still ran")
}
if f2Ran != 1 {
panic("finalizer: replacement finalizer f2 did not run exactly once")
}
}
func main() {
testFires()
testClear()
testReplace()
println("ok")
}
+1
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@@ -0,0 +1 @@
ok