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259 lines
9.9 KiB
Go
259 lines
9.9 KiB
Go
//go:build gc.conservative || gc.precise
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package runtime
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// This file implements a minimal runtime.SetFinalizer for the block-based
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// garbage collector. It supports the common, contract-correct case only:
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//
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// - SetFinalizer(ptr, func(ptrType)) registers a finalizer that runs once,
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// after the object becomes unreachable.
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// - SetFinalizer(ptr, nil) clears any finalizer for the object.
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//
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// It intentionally does not implement full Go finalizer semantics (ordering
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// guarantees, cycles, AddCleanup, ...). The whole feature is zero-cost when no
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// finalizer is ever registered: the table stays empty, scanFinalizers returns
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// immediately, and no background goroutine is spawned.
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import (
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"internal/task"
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"unsafe"
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)
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// finalizerEntry is one registered finalizer. The same node type is reused for
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// the pending queue: when an object dies, its entry is spliced out of the
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// registered list and into the pending list with pure pointer operations, so no
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// allocation happens during a GC cycle.
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type finalizerEntry struct {
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next *finalizerEntry
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// obj is the object address stored bitwise-NOT (see encodeFinalizerPtr).
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obj uintptr
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// fn is the finalizer func value. It is kept alive because the registered
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// list (a package global) is a GC root, so the boxed closure and any
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// captured state survive until the finalizer runs.
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fn interface{}
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}
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var (
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finalizers *finalizerEntry // registered finalizers; a GC root that keeps fn values alive
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finalizerPending *finalizerEntry // finalizers whose object died, waiting to run
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numFinalizers uintptr // number of registered finalizers; fast-path gate for scanFinalizers
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finalizersQueued bool // set when scanFinalizers queued at least one finalizer to run
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finalizerFutex task.Futex // wakes the finalizerRunner goroutine after a GC queues work
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finalizerDraining bool // guards against re-entrant inline draining (scheduler.none)
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// finalizerRunnerStarted records whether the background finalizerRunner
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// goroutine has been spawned yet. The runner is spawned lazily, on the first
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// SetFinalizer, so builds that never register a finalizer let the linker DCE
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// the runner and drain machinery. Read/written only under gcLock, so no
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// atomics are needed. Unused under scheduler.none (spawnFinalizerRunner is a
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// no-op there, and the linker drops the flag).
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finalizerRunnerStarted bool
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)
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// The object address is stored bitwise-NOT so it never looks like a live heap
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// pointer to the conservative scanner. Otherwise the entry would pin every
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// finalizable object forever and the object could never be detected as dead.
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// Under the precise GC a plain uintptr field is not scanned anyway, so the
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// encoding is harmless there and required for the conservative build.
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func encodeFinalizerPtr(addr uintptr) uintptr { return ^addr }
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func decodeFinalizerPtr(enc uintptr) uintptr { return ^enc }
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// registerFinalizer records fn as the finalizer for the object at addr. A nil fn
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// removes any registration for the object. Growing the table (allocating a node)
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// is the only allocation and it happens here, on the caller, never during GC.
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// gcLock also serializes table access against scanFinalizers, which runs under
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// gcLock during a GC on another core/thread.
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func registerFinalizer(addr uintptr, fn interface{}) {
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enc := encodeFinalizerPtr(addr)
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if fn == nil {
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// Clear: remove every registration for this object.
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gcLock.Lock()
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prev := &finalizers
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for n := *prev; n != nil; n = *prev {
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if n.obj == enc {
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*prev = n.next
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numFinalizers--
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} else {
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prev = &n.next
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}
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}
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gcLock.Unlock()
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return
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}
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// Register or replace. The allocation happens before gcLock is taken,
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// because alloc acquires gcLock itself.
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entry := &finalizerEntry{obj: enc, fn: fn}
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gcLock.Lock()
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for n := finalizers; n != nil; n = n.next {
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if n.obj == enc {
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// Replace the finalizer for an already-registered object, so it
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// still runs only once (Go SetFinalizer replace semantics).
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n.fn = fn
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// A finalizer is registered, so make sure the runner exists. The
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// flag is serialized by gcLock; the spawn itself allocates, so it
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// must run after the lock is released.
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spawn := !finalizerRunnerStarted
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finalizerRunnerStarted = true
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gcLock.Unlock()
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if spawn {
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spawnFinalizerRunner()
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}
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return
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}
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}
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entry.next = finalizers
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finalizers = entry
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numFinalizers++
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// A finalizer is registered, so make sure the runner exists. The flag is
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// serialized by gcLock; the spawn itself allocates, so it must run after the
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// lock is released.
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spawn := !finalizerRunnerStarted
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finalizerRunnerStarted = true
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gcLock.Unlock()
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if spawn {
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spawnFinalizerRunner()
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}
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}
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// scanFinalizers detects finalizable objects that became unreachable in the
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// current GC cycle and queues their finalizers. It must be called under gcLock,
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// after marking is complete and before sweep frees anything.
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func scanFinalizers() {
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// Nothing registered and nothing waiting to run: fast path.
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if numFinalizers == 0 && finalizerPending == nil {
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return
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}
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// Detect newly-unreachable objects and move their finalizers to the pending
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// queue.
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prev := &finalizers
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for n := *prev; n != nil; n = *prev {
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addr := decodeFinalizerPtr(n.obj)
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if !isOnHeap(addr) {
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// Not a heap object we can track; keep it registered.
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prev = &n.next
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continue
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}
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if blockFromAddr(addr).findHead().state() == blockStateMark {
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// Still reachable; keep the finalizer for a later cycle.
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prev = &n.next
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continue
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}
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// The object is unreachable. Splice its entry out of the registered list
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// and into the pending queue (alloc-free), so its finalizer runs once.
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*prev = n.next
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numFinalizers--
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n.next = finalizerPending
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finalizerPending = n
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finalizersQueued = true
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}
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// Resurrect every object whose finalizer is still pending: both the deaths
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// found above and any queued by an earlier cycle that the runner has not
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// drained yet. Otherwise the next GC would not mark them (their only
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// reference is the encoded, scanner-invisible pending entry) and sweep would
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// free them out from under a finalizer that hasn't run — a use-after-free.
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// Walking the pending list is safe: scanFinalizers and dequeueFinalizer are
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// both serialized under gcLock.
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var resurrected bool
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for n := finalizerPending; n != nil; n = n.next {
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markRoot(0, decodeFinalizerPtr(n.obj))
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resurrected = true
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}
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if resurrected {
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// Re-scan so objects reachable only from resurrected objects also
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// survive this sweep.
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finishMark()
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}
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}
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// callFinalizer invokes a finalizer func value on the given object pointer.
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func callFinalizer(objPtr unsafe.Pointer, fn interface{}) {
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// SetFinalizer already validated that fn is a func. A finalizer is
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// contractually func(ptrType), and func(*T) and func(unsafe.Pointer) are
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// ABI-identical in TinyGo (one pointer arg + trailing context, no result).
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// reflect.Value.Call is unimplemented, so reinterpret the boxed closure and
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// call it via the same closure-ABI indirect call the runtime uses elsewhere.
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fnBox := (*_interface)(unsafe.Pointer(&fn)).value
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f := *(*func(unsafe.Pointer))(fnBox)
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f(objPtr)
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}
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// drainFinalizers runs every queued finalizer, with gcLock released so the
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// finalizers may allocate.
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func drainFinalizers() {
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if finalizerDraining {
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// Re-entered from a finalizer that triggered a GC (only possible with
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// scheduler.none, which drains inline). Let the outer loop handle any
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// newly queued finalizers.
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return
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}
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finalizerDraining = true
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for {
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n, objPtr := dequeueFinalizer()
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if n == nil {
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break
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}
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callFinalizer(objPtr, n.fn)
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}
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finalizerDraining = false
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}
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// dequeueFinalizer pops the next pending finalizer. The pending list is shared
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// with scanFinalizers (which runs under gcLock), so the pop is guarded by the
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// same lock; the finalizer itself runs afterwards with the lock released.
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//
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// It also decodes the real object pointer while still holding gcLock and returns
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// it. Once the entry leaves finalizerPending it is no longer in the kept-alive
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// set, and the only remaining references are the encoded n.obj (invisible to the
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// conservative scanner) and n.fn (which for a non-capturing finalizer does not
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// reference the object). Materializing the pointer under the lock puts it on the
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// caller's stack as a real GC root before any concurrent stop-the-world GC can
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// run, so the object cannot be swept out from under callFinalizer.
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func dequeueFinalizer() (*finalizerEntry, unsafe.Pointer) {
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gcLock.Lock()
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n := finalizerPending
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var objPtr unsafe.Pointer
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if n != nil {
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finalizerPending = n.next
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objPtr = unsafe.Pointer(decodeFinalizerPtr(n.obj))
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}
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gcLock.Unlock()
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return n, objPtr
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}
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// wakeFinalizer is called after a GC (with gcLock already released) that queued
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// finalizers. On schedulers with goroutines it wakes the finalizerRunner; on
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// scheduler.none it drains inline.
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func wakeFinalizer() {
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if hasScheduler || hasParallelism {
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// A finalizerRunner exists. Bump the futex before waking so a runner
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// caught between draining and waiting doesn't miss this wakeup.
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finalizerFutex.Add(1)
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finalizerFutex.Wake()
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} else {
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// scheduler.none: no goroutines, so drain inline. Finalizers must not
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// block here; this is safe because gcLock has already been released.
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drainFinalizers()
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}
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}
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// finalizerRunner is the background goroutine that runs finalizers off the
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// allocating goroutine's stack. It drains all pending finalizers, then blocks on
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// the futex until the next GC queues more. It is spawned lazily by
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// spawnFinalizerRunner on the first SetFinalizer, so builds that never register a
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// finalizer let the linker eliminate it and the drain machinery entirely.
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func finalizerRunner() {
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for {
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// Sample the futex before draining. A wake that lands after we drain but
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// before Wait then leaves the counter changed, so Wait returns at once
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// instead of losing the wakeup (at worst one harmless spurious re-drain).
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val := finalizerFutex.Load()
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drainFinalizers()
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finalizerFutex.Wait(val)
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}
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}
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