Files
tinygo/src/runtime/gc_finalizer.go
T

259 lines
9.9 KiB
Go

//go:build gc.conservative || gc.precise
package runtime
// This file implements a minimal runtime.SetFinalizer for the block-based
// garbage collector. It supports the common, contract-correct case only:
//
// - SetFinalizer(ptr, func(ptrType)) registers a finalizer that runs once,
// after the object becomes unreachable.
// - SetFinalizer(ptr, nil) clears any finalizer for the object.
//
// It intentionally does not implement full Go finalizer semantics (ordering
// guarantees, cycles, AddCleanup, ...). The whole feature is zero-cost when no
// finalizer is ever registered: the table stays empty, scanFinalizers returns
// immediately, and no background goroutine is spawned.
import (
"internal/task"
"unsafe"
)
// finalizerEntry is one registered finalizer. The same node type is reused for
// the pending queue: when an object dies, its entry is spliced out of the
// registered list and into the pending list with pure pointer operations, so no
// allocation happens during a GC cycle.
type finalizerEntry struct {
next *finalizerEntry
// obj is the object address stored bitwise-NOT (see encodeFinalizerPtr).
obj uintptr
// fn is the finalizer func value. It is kept alive because the registered
// list (a package global) is a GC root, so the boxed closure and any
// captured state survive until the finalizer runs.
fn interface{}
}
var (
finalizers *finalizerEntry // registered finalizers; a GC root that keeps fn values alive
finalizerPending *finalizerEntry // finalizers whose object died, waiting to run
numFinalizers uintptr // number of registered finalizers; fast-path gate for scanFinalizers
finalizersQueued bool // set when scanFinalizers queued at least one finalizer to run
finalizerFutex task.Futex // wakes the finalizerRunner goroutine after a GC queues work
finalizerDraining bool // guards against re-entrant inline draining (scheduler.none)
// finalizerRunnerStarted records whether the background finalizerRunner
// goroutine has been spawned yet. The runner is spawned lazily, on the first
// SetFinalizer, so builds that never register a finalizer let the linker DCE
// the runner and drain machinery. Read/written only under gcLock, so no
// atomics are needed. Unused under scheduler.none (spawnFinalizerRunner is a
// no-op there, and the linker drops the flag).
finalizerRunnerStarted bool
)
// The object address is stored bitwise-NOT so it never looks like a live heap
// pointer to the conservative scanner. Otherwise the entry would pin every
// finalizable object forever and the object could never be detected as dead.
// Under the precise GC a plain uintptr field is not scanned anyway, so the
// encoding is harmless there and required for the conservative build.
func encodeFinalizerPtr(addr uintptr) uintptr { return ^addr }
func decodeFinalizerPtr(enc uintptr) uintptr { return ^enc }
// registerFinalizer records fn as the finalizer for the object at addr. A nil fn
// removes any registration for the object. Growing the table (allocating a node)
// is the only allocation and it happens here, on the caller, never during GC.
// gcLock also serializes table access against scanFinalizers, which runs under
// gcLock during a GC on another core/thread.
func registerFinalizer(addr uintptr, fn interface{}) {
enc := encodeFinalizerPtr(addr)
if fn == nil {
// Clear: remove every registration for this object.
gcLock.Lock()
prev := &finalizers
for n := *prev; n != nil; n = *prev {
if n.obj == enc {
*prev = n.next
numFinalizers--
} else {
prev = &n.next
}
}
gcLock.Unlock()
return
}
// Register or replace. The allocation happens before gcLock is taken,
// because alloc acquires gcLock itself.
entry := &finalizerEntry{obj: enc, fn: fn}
gcLock.Lock()
for n := finalizers; n != nil; n = n.next {
if n.obj == enc {
// Replace the finalizer for an already-registered object, so it
// still runs only once (Go SetFinalizer replace semantics).
n.fn = fn
// A finalizer is registered, so make sure the runner exists. The
// flag is serialized by gcLock; the spawn itself allocates, so it
// must run after the lock is released.
spawn := !finalizerRunnerStarted
finalizerRunnerStarted = true
gcLock.Unlock()
if spawn {
spawnFinalizerRunner()
}
return
}
}
entry.next = finalizers
finalizers = entry
numFinalizers++
// A finalizer is registered, so make sure the runner exists. The flag is
// serialized by gcLock; the spawn itself allocates, so it must run after the
// lock is released.
spawn := !finalizerRunnerStarted
finalizerRunnerStarted = true
gcLock.Unlock()
if spawn {
spawnFinalizerRunner()
}
}
// scanFinalizers detects finalizable objects that became unreachable in the
// current GC cycle and queues their finalizers. It must be called under gcLock,
// after marking is complete and before sweep frees anything.
func scanFinalizers() {
// Nothing registered and nothing waiting to run: fast path.
if numFinalizers == 0 && finalizerPending == nil {
return
}
// Detect newly-unreachable objects and move their finalizers to the pending
// queue.
prev := &finalizers
for n := *prev; n != nil; n = *prev {
addr := decodeFinalizerPtr(n.obj)
if !isOnHeap(addr) {
// Not a heap object we can track; keep it registered.
prev = &n.next
continue
}
if blockFromAddr(addr).findHead().state() == blockStateMark {
// Still reachable; keep the finalizer for a later cycle.
prev = &n.next
continue
}
// The object is unreachable. Splice its entry out of the registered list
// and into the pending queue (alloc-free), so its finalizer runs once.
*prev = n.next
numFinalizers--
n.next = finalizerPending
finalizerPending = n
finalizersQueued = true
}
// Resurrect every object whose finalizer is still pending: both the deaths
// found above and any queued by an earlier cycle that the runner has not
// drained yet. Otherwise the next GC would not mark them (their only
// reference is the encoded, scanner-invisible pending entry) and sweep would
// free them out from under a finalizer that hasn't run — a use-after-free.
// Walking the pending list is safe: scanFinalizers and dequeueFinalizer are
// both serialized under gcLock.
var resurrected bool
for n := finalizerPending; n != nil; n = n.next {
markRoot(0, decodeFinalizerPtr(n.obj))
resurrected = true
}
if resurrected {
// Re-scan so objects reachable only from resurrected objects also
// survive this sweep.
finishMark()
}
}
// callFinalizer invokes a finalizer func value on the given object pointer.
func callFinalizer(objPtr unsafe.Pointer, fn interface{}) {
// SetFinalizer already validated that fn is a func. A finalizer is
// contractually func(ptrType), and func(*T) and func(unsafe.Pointer) are
// ABI-identical in TinyGo (one pointer arg + trailing context, no result).
// reflect.Value.Call is unimplemented, so reinterpret the boxed closure and
// call it via the same closure-ABI indirect call the runtime uses elsewhere.
fnBox := (*_interface)(unsafe.Pointer(&fn)).value
f := *(*func(unsafe.Pointer))(fnBox)
f(objPtr)
}
// drainFinalizers runs every queued finalizer, with gcLock released so the
// finalizers may allocate.
func drainFinalizers() {
if finalizerDraining {
// Re-entered from a finalizer that triggered a GC (only possible with
// scheduler.none, which drains inline). Let the outer loop handle any
// newly queued finalizers.
return
}
finalizerDraining = true
for {
n, objPtr := dequeueFinalizer()
if n == nil {
break
}
callFinalizer(objPtr, n.fn)
}
finalizerDraining = false
}
// dequeueFinalizer pops the next pending finalizer. The pending list is shared
// with scanFinalizers (which runs under gcLock), so the pop is guarded by the
// same lock; the finalizer itself runs afterwards with the lock released.
//
// It also decodes the real object pointer while still holding gcLock and returns
// it. Once the entry leaves finalizerPending it is no longer in the kept-alive
// set, and the only remaining references are the encoded n.obj (invisible to the
// conservative scanner) and n.fn (which for a non-capturing finalizer does not
// reference the object). Materializing the pointer under the lock puts it on the
// caller's stack as a real GC root before any concurrent stop-the-world GC can
// run, so the object cannot be swept out from under callFinalizer.
func dequeueFinalizer() (*finalizerEntry, unsafe.Pointer) {
gcLock.Lock()
n := finalizerPending
var objPtr unsafe.Pointer
if n != nil {
finalizerPending = n.next
objPtr = unsafe.Pointer(decodeFinalizerPtr(n.obj))
}
gcLock.Unlock()
return n, objPtr
}
// wakeFinalizer is called after a GC (with gcLock already released) that queued
// finalizers. On schedulers with goroutines it wakes the finalizerRunner; on
// scheduler.none it drains inline.
func wakeFinalizer() {
if hasScheduler || hasParallelism {
// A finalizerRunner exists. Bump the futex before waking so a runner
// caught between draining and waiting doesn't miss this wakeup.
finalizerFutex.Add(1)
finalizerFutex.Wake()
} else {
// scheduler.none: no goroutines, so drain inline. Finalizers must not
// block here; this is safe because gcLock has already been released.
drainFinalizers()
}
}
// finalizerRunner is the background goroutine that runs finalizers off the
// allocating goroutine's stack. It drains all pending finalizers, then blocks on
// the futex until the next GC queues more. It is spawned lazily by
// spawnFinalizerRunner on the first SetFinalizer, so builds that never register a
// finalizer let the linker eliminate it and the drain machinery entirely.
func finalizerRunner() {
for {
// Sample the futex before draining. A wake that lands after we drain but
// before Wait then leaves the counter changed, so Wait returns at once
// instead of losing the wakeup (at worst one harmless spurious re-drain).
val := finalizerFutex.Load()
drainFinalizers()
finalizerFutex.Wait(val)
}
}