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...

11 Commits

Author SHA1 Message Date
gullradriel 4c5275247e update version (#2735)
Co-authored-by: gullradriel <gullradriel@no-mail.com>
2025-07-11 15:57:04 +02:00
gullradriel a0185d28eb update submodule (#2734)
Co-authored-by: gullradriel <gullradriel@no-mail.com>
2025-07-09 21:33:38 +02:00
RocketGod 2500df310f Add radio settings, new app icon, and other UI improvements (#2732) 2025-07-03 11:03:51 -07:00
Totoo 54f9ff116b AIS map improv (#2725)
* AIS map improv

* format code mismatch with vc
2025-06-29 22:47:18 +02:00
Totoo 47f231ad63 Add blue bar to subghzd+weather (#2724) 2025-06-29 19:31:05 +08:00
Netro f90d3fabce Adding simple FSK Rx Processor. Can be used with New Apps. (#2716)
* Work to allow for unique beacon parsing functions.

* Fixing pull.

* Changes.

* Formatting.

* Fix Copyright

* Update firmware/application/apps/ble_rx_app.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update firmware/baseband/proc_btlerx.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* PR suggestions.

* Fix String.

* FSK Rx Improvements. Works for my custom protocol.

* Fix buffer size.

* Refactor

* Formatting.

* Formatting.

* Fixing compiling, and BLE Rx UI/Performance.

* More improvements.

* Fixing stuck state.

* More stuck parsing fix.

* Combining PR changes.

* Improvements from previous PR.

* Fix dbM calculation relative to device RSSI.

* Formatting.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: TJ <tj.baginski@cognosos.com>
2025-06-29 01:02:12 +02:00
RocketGod 4e276cdc71 Battleship (#2720)
* Made the Battleship 2P 2PP game - FSK is wip
* Using POCSAG
2025-06-28 20:02:29 +02:00
plomek 0eb03373b1 Added 3d printed cases for the H4M (#2715) 2025-06-25 19:16:43 +02:00
Netro d5ea0f0369 BLE Rx Improvements (#2710)
* Work to allow for unique beacon parsing functions.
* Fix Copyright
* Update firmware/application/apps/ble_rx_app.cpp
* Update firmware/baseband/proc_btlerx.cpp
* PR suggestions.
* Fix String.
* Refactor
2025-06-25 19:14:04 +02:00
RocketGod 22cc311447 Update app icons for Space Invaders and Dino Game (#2713) 2025-06-25 16:08:48 +02:00
RocketGod 4fbba205ad Made the Blackjack game (#2712)
* Made the Blackjack game
* Format Blackjack main.cpp
* Changed spade to diamond for dark mode visibility
* Format code
2025-06-25 16:07:56 +02:00
39 changed files with 3151 additions and 596 deletions
+1 -1
View File
@@ -1 +1 @@
v2.0.2
v2.1.0
+1 -1
View File
@@ -1 +1 @@
v2.1.0
v2.2.0
+40 -2
View File
@@ -301,7 +301,7 @@ AISRecentEntryDetailView::AISRecentEntryDetailView(NavigationView& nav) {
ais::format::text(entry_.name),
0,
GeoPos::alt_unit::METERS,
GeoPos::spd_unit::NONE,
GeoPos::spd_unit::KNOTS,
ais::format::latlon_float(entry_.last_position.latitude.normalized()),
ais::format::latlon_float(entry_.last_position.longitude.normalized()),
entry_.last_position.true_heading,
@@ -324,7 +324,31 @@ AISRecentEntryDetailView& AISRecentEntryDetailView::operator=(const AISRecentEnt
void AISRecentEntryDetailView::update_position() {
if (send_updates)
geomap_view->update_position(ais::format::latlon_float(entry_.last_position.latitude.normalized()), ais::format::latlon_float(entry_.last_position.longitude.normalized()), (float)entry_.last_position.true_heading, 0, entry_.last_position.speed_over_ground);
geomap_view->update_position(ais::format::latlon_float(entry_.last_position.latitude.normalized()), ais::format::latlon_float(entry_.last_position.longitude.normalized()), (float)entry_.last_position.true_heading, 0, entry_.last_position.speed_over_ground > 1022 ? 0 : entry_.last_position.speed_over_ground);
}
bool AISRecentEntryDetailView::add_map_marker(const AISRecentEntry& entry) {
if (geomap_view && send_updates) {
GeoMarker marker{};
marker.lon = ais::format::latlon_float(entry.last_position.longitude.normalized());
marker.lat = ais::format::latlon_float(entry.last_position.latitude.normalized());
marker.angle = entry.last_position.true_heading;
marker.tag = entry.call_sign.empty() ? to_string_dec_uint(entry.mmsi) : entry.call_sign;
auto markerStored = geomap_view->store_marker(marker);
return markerStored == MARKER_STORED;
}
return false;
}
void AISRecentEntryDetailView::update_map_markers(AISRecentEntries& entries) {
if (geomap_view && send_updates) {
geomap_view->clear_markers();
for (const auto& entry : entries) {
// if (entry.last_position.latitude.is_valid() && entry.last_position.longitude.is_valid()) {
add_map_marker(entry);
// }
}
update_position(); // to update view
}
}
void AISRecentEntryDetailView::focus() {
@@ -415,14 +439,27 @@ AISAppView::AISAppView(NavigationView& nav)
audio::set_rate(audio::Rate::Hz_24000);
audio::output::start();
}
signal_token_tick_second = rtc_time::signal_tick_second += [this]() {
on_tick_second();
};
}
AISAppView::~AISAppView() {
rtc_time::signal_tick_second -= signal_token_tick_second;
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
}
void AISAppView::on_tick_second() {
++timer_seconds;
if (timer_seconds % 10 == 0) {
if (recent_entry_detail_view.hidden()) return;
recent_entry_detail_view.update_map_markers(recent);
}
}
void AISAppView::focus() {
options_channel.focus();
}
@@ -461,6 +498,7 @@ void AISAppView::on_show_detail(const AISRecentEntry& entry) {
recent_entry_detail_view.hidden(false);
recent_entry_detail_view.set_entry(entry);
recent_entry_detail_view.focus();
recent_entry_detail_view.update_map_markers(recent);
}
} /* namespace ui */
+7
View File
@@ -125,10 +125,14 @@ class AISRecentEntryDetailView : public View {
void update_position();
void focus() override;
void paint(Painter&) override;
bool add_map_marker(const AISRecentEntry& entry);
void update_map_markers(AISRecentEntries& entries);
AISRecentEntryDetailView(const AISRecentEntryDetailView& Entry);
AISRecentEntryDetailView& operator=(const AISRecentEntryDetailView& Entry);
GeoMapView* get_geomap_view() { return geomap_view; }
private:
AISRecentEntry entry_{};
@@ -215,6 +219,8 @@ class AISAppView : public View {
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
SignalToken signal_token_tick_second{};
uint8_t timer_seconds = 0;
MessageHandlerRegistration message_handler_packet{
Message::ID::AISPacket,
@@ -229,6 +235,7 @@ class AISAppView : public View {
void on_packet(const ais::Packet& packet);
void on_show_list();
void on_show_detail(const AISRecentEntry& entry);
void on_tick_second();
};
} /* namespace ui */
+134 -89
View File
@@ -68,22 +68,6 @@ uint64_t copy_mac_address_to_uint64(const uint8_t* macAddress) {
return result;
}
void reverse_byte_array(uint8_t* arr, int length) {
int start = 0;
int end = length - 1;
while (start < end) {
// Swap elements at start and end
uint8_t temp = arr[start];
arr[start] = arr[end];
arr[end] = temp;
// Move the indices towards the center
start++;
end--;
}
}
MAC_VENDOR_STATUS lookup_mac_vendor_status(const uint8_t* mac_address, std::string& vendor_name) {
static bool db_checked = false;
static bool db_exists = false;
@@ -128,6 +112,22 @@ std::string lookup_mac_vendor(const uint8_t* mac_address) {
return vendor_name;
}
void reverse_byte_array(uint8_t* arr, int length) {
int start = 0;
int end = length - 1;
while (start < end) {
// Swap elements at start and end
uint8_t temp = arr[start];
arr[start] = arr[end];
arr[end] = temp;
// Move the indices towards the center
start++;
end--;
}
}
namespace ui {
std::string pdu_type_to_string(ADV_PDU_TYPE type) {
@@ -195,8 +195,15 @@ void RecentEntriesTable<BleRecentEntries>::draw(
line = to_string_mac_address(entry.packetData.macAddress, 6, false);
}
std::string hitsStr;
if (!entry.informationString.empty()) {
hitsStr = entry.informationString;
} else {
hitsStr = to_string_dec_int(entry.numHits);
}
// Pushing single digit values down right justified.
std::string hitsStr = to_string_dec_int(entry.numHits);
int hitsDigits = hitsStr.length();
uint8_t hits_spacing = 8 - hitsDigits;
@@ -539,7 +546,6 @@ BLERxView::BLERxView(NavigationView& nav)
logger = std::make_unique<BLELogger>();
check_log.on_select = [this](Checkbox&, bool v) {
str_log = "";
logging = v;
if (logger && logging)
@@ -561,6 +567,7 @@ BLERxView::BLERxView(NavigationView& nav)
button_clear_list.on_select = [this](Button&) {
recent.clear();
recent_entries_view.set_dirty();
};
button_switch.on_select = [&nav](Button&) {
@@ -602,7 +609,10 @@ BLERxView::BLERxView(NavigationView& nav)
options_filter.on_change = [this](size_t index, int32_t v) {
filter_index = (uint8_t)index;
recent.clear();
handle_filter_options(v);
uniqueParsing = filter_index == 2 ? true : false;
recent_entries_view.set_dirty();
};
options_channel.set_selected_index(channel_index, true);
@@ -775,10 +785,61 @@ bool BLERxView::saveFile(const std::filesystem::path& path) {
}
void BLERxView::on_data(BlePacketData* packet) {
if (!logging) {
str_log = "";
uint64_t macAddressEncoded = copy_mac_address_to_uint64(packet->macAddress);
// Start of Packet stuffing.
// Masking off the top 2 bytes to avoid invalid keys.
uint64_t key = macAddressEncoded & 0xFFFFFFFFFFFF;
bool packetExists = false;
// If found store into tempEntry to modify.
auto it = find(recent, key);
if (it != recent.end()) {
recent.push_front(*it);
recent.erase(it);
updateEntry(packet, recent.front(), (ADV_PDU_TYPE)packet->type);
packetExists = true;
} else {
recent.emplace_front(key);
truncate_entries(recent);
packetExists = updateEntry(packet, recent.front(), (ADV_PDU_TYPE)packet->type);
// If parsing failed, remove entry.
if (!packetExists) {
recent.erase(recent.begin());
}
}
if (packetExists) {
handle_filter_options(options_filter.selected_index());
handle_entries_sort(options_sort.selected_index());
if (!searchList.empty()) {
auto it = searchList.begin();
while (it != searchList.end()) {
std::string searchStr = (std::string)*it;
if (recent.front().dataString.find(searchStr) != std::string::npos) {
searchList.erase(it);
found_count++;
break;
}
it++;
}
text_found_count.set(to_string_dec_uint(found_count) + "/" + to_string_dec_uint(total_count));
}
}
log_ble_packet(packet);
}
void BLERxView::log_ble_packet(BlePacketData* packet) {
str_console = "";
str_console += pdu_type_to_string((ADV_PDU_TYPE)packet->type);
str_console += " Len:";
str_console += to_string_dec_uint(packet->size);
@@ -792,49 +853,14 @@ void BLERxView::on_data(BlePacketData* packet) {
str_console += to_string_hex(packet->data[i], 2);
}
uint64_t macAddressEncoded = copy_mac_address_to_uint64(packet->macAddress);
// Start of Packet stuffing.
// Masking off the top 2 bytes to avoid invalid keys.
auto& entry = ::on_packet(recent, macAddressEncoded & 0xFFFFFFFFFFFF);
updateEntry(packet, entry, (ADV_PDU_TYPE)packet->type);
// Add entries if they meet the criteria.
// auto value = filter;
// resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
// return (entry.dataString.find(value) == std::string::npos) && (entry.nameString.find(value) == std::string::npos);
// });
handle_filter_options(options_filter.selected_index());
handle_entries_sort(options_sort.selected_index());
// Log at End of Packet.
if (logger && logging) {
logger->log_raw_data(str_console + "\r\n");
logger->log_raw_data(str_console);
}
if (serial_logging) {
UsbSerialAsyncmsg::asyncmsg(str_console); // new line handled there, no need here.
}
str_console = "";
if (!searchList.empty()) {
auto it = searchList.begin();
while (it != searchList.end()) {
std::string searchStr = (std::string)*it;
if (entry.dataString.find(searchStr) != std::string::npos) {
searchList.erase(it);
found_count++;
break;
}
it++;
}
text_found_count.set(to_string_dec_uint(found_count) + "/" + to_string_dec_uint(total_count));
}
}
void BLERxView::on_filter_change(std::string value) {
@@ -897,13 +923,10 @@ void BLERxView::on_timer() {
timer_count = 0;
if (auto_channel) {
int min = 37;
int max = 39;
field_frequency.set_value(get_freq_by_channel_number(channel_number));
baseband::set_btlerx(channel_number);
int randomChannel = min + std::rand() % (max - min + 1);
field_frequency.set_value(get_freq_by_channel_number(randomChannel));
baseband::set_btlerx(randomChannel);
channel_number = (channel_number < 39) ? channel_number + 1 : 37;
}
}
if (ble_rx_error != BLE_RX_NO_ERROR) {
@@ -979,16 +1002,18 @@ BLERxView::~BLERxView() {
baseband::shutdown();
}
void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type) {
bool BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type) {
std::string data_string;
bool success = false;
int i;
for (i = 0; i < packet->dataLen; i++) {
data_string += to_string_hex(packet->data[i], 2);
}
entry.dbValue = packet->max_dB;
entry.dbValue = packet->max_dB - (receiver_model.lna() + receiver_model.vga() + (receiver_model.rf_amp() ? 14 : 0));
entry.timestamp = to_string_timestamp(rtc_time::now());
entry.dataString = data_string;
@@ -1004,9 +1029,9 @@ void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry,
entry.packetData.macAddress[4] = packet->macAddress[4];
entry.packetData.macAddress[5] = packet->macAddress[5];
entry.numHits++;
entry.pduType = pdu_type;
entry.channelNumber = channel_number;
entry.numHits++;
if (entry.vendor_status == MAC_VENDOR_UNKNOWN) {
std::string vendor_name;
@@ -1021,35 +1046,55 @@ void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry,
entry.include_name = check_name.value();
// Only parse name for advertisment packets and empty name entries
if ((pdu_type == ADV_IND || pdu_type == ADV_NONCONN_IND || pdu_type == SCAN_RSP || pdu_type == ADV_SCAN_IND) && entry.nameString.empty()) {
ADV_PDU_PAYLOAD_TYPE_0_2_4_6* advertiseData = (ADV_PDU_PAYLOAD_TYPE_0_2_4_6*)entry.packetData.data;
uint8_t currentByte = 0;
uint8_t length = 0;
uint8_t type = 0;
std::string decoded_data;
for (currentByte = 0; (currentByte < entry.packetData.dataLen);) {
length = advertiseData->Data[currentByte++];
type = advertiseData->Data[currentByte++];
// Subtract 1 because type is part of the length.
for (int i = 0; i < length - 1; i++) {
// parse the name of bluetooth device: 0x08->Shortened Local Name; 0x09->Complete Local Name
if (type == 0x08 || type == 0x09) {
decoded_data += (char)advertiseData->Data[currentByte];
}
currentByte++;
}
if (!decoded_data.empty()) {
entry.nameString = std::move(decoded_data);
break;
}
if (pdu_type == ADV_IND || pdu_type == ADV_NONCONN_IND || pdu_type == SCAN_RSP || pdu_type == ADV_SCAN_IND) {
if (uniqueParsing) {
// Add your unique beacon parsing function here.
}
if (!success && !uniqueParsing) {
success = parse_beacon_data(packet->data, packet->dataLen, entry.nameString, entry.informationString);
}
} else if (pdu_type == ADV_DIRECT_IND || pdu_type == SCAN_REQ) {
ADV_PDU_PAYLOAD_TYPE_1_3* directed_mac_data = (ADV_PDU_PAYLOAD_TYPE_1_3*)entry.packetData.data;
reverse_byte_array(directed_mac_data->A1, 6);
}
return success;
}
bool BLERxView::parse_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString) {
uint8_t currentByte, currentLength, currentType = 0;
std::string tempName = "";
for (currentByte = 0; currentByte < length;) {
currentLength = data[currentByte++];
currentType = data[currentByte++];
// Subtract 1 because type is part of the length.
for (int i = 0; ((i < currentLength - 1) && (currentByte < length)); i++) {
// parse the name of bluetooth device: 0x08->Shortened Local Name; 0x09->Complete Local Name
if (currentType == 0x08 || currentType == 0x09) {
tempName += (char)data[currentByte];
}
currentByte++;
}
if (!tempName.empty()) {
nameString = tempName;
break;
}
}
informationString = "";
if (!informationString.empty()) {
// Option to change title of Hits Column.
// Setting to default for now.
columns.set(1, "Hits", 7);
}
return true;
}
} /* namespace ui */
+15 -8
View File
@@ -84,7 +84,7 @@ typedef enum {
struct BleRecentEntry {
using Key = uint64_t;
static constexpr Key invalid_key = 0xffffffff;
static constexpr Key invalid_key = 0xFFFFFFFFFFFF;
uint64_t macAddress;
int dbValue;
@@ -92,6 +92,7 @@ struct BleRecentEntry {
std::string timestamp;
std::string dataString;
std::string nameString;
std::string informationString;
bool include_name;
uint16_t numHits;
ADV_PDU_TYPE pduType;
@@ -111,6 +112,7 @@ struct BleRecentEntry {
timestamp{},
dataString{},
nameString{},
informationString{},
include_name{},
numHits{},
pduType{},
@@ -216,15 +218,18 @@ class BLERxView : public View {
bool saveFile(const std::filesystem::path& path);
std::unique_ptr<UsbSerialThread> usb_serial_thread{};
void on_data(BlePacketData* packetData);
void log_ble_packet(BlePacketData* packet);
void on_filter_change(std::string value);
void on_file_changed(const std::filesystem::path& new_file_path);
void file_error();
void on_timer();
void handle_entries_sort(uint8_t index);
void handle_filter_options(uint8_t index);
void updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type);
bool updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type);
bool parse_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString);
NavigationView& nav_;
RxRadioState radio_state_{
2402000000 /* frequency */,
4000000 /* bandwidth */,
@@ -234,6 +239,7 @@ class BLERxView : public View {
uint8_t channel_index{0};
uint8_t sort_index{0};
uint8_t filter_index{0};
bool uniqueParsing = false;
std::string filter{};
bool logging{false};
bool serial_logging{false};
@@ -261,7 +267,7 @@ class BLERxView : public View {
bool auto_channel = false;
int16_t timer_count{0};
int16_t timer_period{6}; // 100ms
int16_t timer_period{2}; // 25ms
std::string filterBuffer{};
std::string listFileBuffer{};
@@ -325,9 +331,10 @@ class BLERxView : public View {
OptionsField options_filter{
{18 * 8 + 2, 2 * 8},
4,
7,
{{"Data", 0},
{"MAC", 1}}};
{"MAC", 1},
{"Unique", 2}}};
Checkbox check_log{
{10 * 8, 4 * 8 + 2},
@@ -379,10 +386,10 @@ class BLERxView : public View {
BleRecentEntries recent{};
BleRecentEntries tempList{};
const RecentEntriesColumns columns{{
{"Mac Address", 17},
RecentEntriesColumns columns{{
{"Name", 17},
{"Hits", 7},
{"dB", 4},
{"dBm", 4},
}};
BleRecentEntriesView recent_entries_view{columns, recent};
+1
View File
@@ -84,6 +84,7 @@ void SubGhzDView::focus() {
SubGhzDView::SubGhzDView(NavigationView& nav)
: nav_{nav} {
add_children({&rssi,
&channel,
&field_rf_amp,
&field_lna,
&field_vga,
+3
View File
@@ -129,6 +129,9 @@ class SubGhzDView : public View {
{18 * 8, 0 * 16}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
nav_};
@@ -107,6 +107,7 @@ void WeatherView::focus() {
WeatherView::WeatherView(NavigationView& nav)
: nav_{nav} {
add_children({&rssi,
&channel,
&field_rf_amp,
&field_lna,
&field_vga,
@@ -147,6 +147,9 @@ class WeatherView : public View {
{18 * 8, 0 * 16}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
AudioVolumeField field_volume{
{screen_width - 2 * 8, 0 * 16}};
+7 -6
View File
@@ -186,13 +186,14 @@ void set_nrf(const uint32_t baudrate, const uint32_t word_length, const uint32_t
send_message(&message);
}
void set_fsk(const size_t deviation) {
void set_fsk(const uint8_t samplesPerSymbol, const uint32_t syncWord, const uint8_t syncWordLength, const uint32_t preamble, const uint8_t preambleLength, uint16_t numDataBytes) {
const FSKRxConfigureMessage message{
taps_200k_decim_0,
taps_16k0_decim_1,
taps_11k0_channel,
2,
deviation};
samplesPerSymbol,
syncWord,
syncWordLength,
preamble,
preambleLength,
numDataBytes};
send_message(&message);
}
+1 -1
View File
@@ -80,7 +80,7 @@ void set_pitch_rssi(int32_t avg, bool enabled);
void set_afsk_data(const uint32_t afsk_samples_per_bit, const uint32_t afsk_phase_inc_mark, const uint32_t afsk_phase_inc_space, const uint8_t afsk_repeat, const uint32_t afsk_bw, const uint8_t symbol_count);
void kill_afsk();
void set_afsk(const uint32_t baudrate, const uint32_t word_length, const uint32_t trigger_value, const bool trigger_word);
void set_fsk(const size_t deviation);
void set_fsk(const uint32_t samplesPerSymbol, const uint32_t syncWord, const uint8_t syncWordLength, const uint32_t preamble, const uint8_t preambleLength, uint16_t numDataBytes);
void set_aprs(const uint32_t baudrate);
void set_btlerx(uint8_t channel_number);
+55
View File
@@ -0,0 +1,55 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui.hpp"
#include "ui_battleship.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::battleship {
void initialize_app(ui::NavigationView& nav) {
nav.push<BattleshipView>();
}
} // namespace ui::external_app::battleship
extern "C" {
__attribute__((section(".external_app.app_battleship.application_information"), used)) application_information_t _application_information_battleship = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::battleship::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "Battleship",
/*.bitmap_data = */ {
// Pirate galleon - 16x16
0x80, 0x00, // ........#.......
0x80, 0x00, // ........#.......
0x80, 0x00, // ........#.......
0xC0, 0x01, // .......###......
0xE0, 0x03, // ......#####.....
0xF0, 0x07, // .....#######....
0xF8, 0x0F, // ....#########...
0xFC, 0x1F, // ...###########..
0xFE, 0x3F, // ..#############.
0x00, 0x01, // .......#........
0x00, 0x01, // .......#........
0x00, 0x01, // .......#........
0xFC, 0x3F, // ..############..
0xFE, 0x7F, // .##############.
0xFF, 0xFF, // ################
0xFC, 0x3F, // ..############..
},
/*.icon_color = */ ui::Color::blue().v,
/*.menu_location = */ app_location_t::GAMES,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = */ {'P', 'P', 'O', '2'}, // Use POCSAG2 baseband (larger than FSKTX)
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_BATTLESHIP_H__
#define __UI_BATTLESHIP_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "ui_receiver.hpp"
#include "ui_transmitter.hpp"
#include "app_settings.hpp"
#include "radio_state.hpp"
#include "baseband_api.hpp"
#include "string_format.hpp"
#include "audio.hpp"
#include "message.hpp"
#include "pocsag.hpp"
#include <array>
namespace ui::external_app::battleship {
constexpr uint8_t GRID_SIZE = 10;
constexpr uint8_t CELL_SIZE = 24;
constexpr uint8_t GRID_OFFSET_X = 0;
constexpr uint8_t GRID_OFFSET_Y = 32;
enum class ShipType : uint8_t {
CARRIER = 5,
BATTLESHIP = 4,
CRUISER = 3,
SUBMARINE = 3,
DESTROYER = 2
};
enum class GameState : uint8_t {
MENU,
PLACING_SHIPS,
WAITING_FOR_OPPONENT,
MY_TURN,
OPPONENT_TURN,
GAME_OVER
};
enum class CellState : uint8_t {
EMPTY,
SHIP,
HIT,
MISS,
SUNK
};
enum class MessageType : uint8_t {
READY,
SHOT,
HIT,
MISS,
SUNK,
WIN
};
struct Ship {
ShipType type;
uint8_t x;
uint8_t y;
bool horizontal;
uint8_t hits;
bool placed;
uint8_t size() const {
return static_cast<uint8_t>(type);
}
bool is_sunk() const {
return hits >= size();
}
};
struct GameMessage {
MessageType type;
uint8_t x;
uint8_t y;
};
class BattleshipView : public View {
public:
BattleshipView(NavigationView& nav);
~BattleshipView();
void focus() override;
void paint(Painter& painter) override;
bool on_touch(const TouchEvent event) override;
bool on_encoder(const EncoderEvent delta) override;
bool on_key(const KeyEvent key) override;
std::string title() const override { return "Battleship"; }
private:
NavigationView& nav_;
RxRadioState rx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
2280000 /* sampling rate */
};
TxRadioState tx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
2280000 /* sampling rate */
};
// Settings
bool sound_enabled{true};
bool rf_amp_enabled{false};
uint8_t lna_gain{24};
uint8_t vga_gain{24};
uint8_t tx_gain{35};
app_settings::SettingsManager settings_{
"battleship",
app_settings::Mode::RX_TX,
{{"rx_freq"sv, &rx_frequency},
{"tx_freq"sv, &tx_frequency},
{"rf_amp"sv, &rf_amp_enabled}}};
GameState game_state{GameState::MENU};
bool is_red_team{false};
bool opponent_ready{false};
uint8_t wins{0};
uint8_t losses{0};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> my_grid{};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> enemy_grid{};
std::string current_status{"Choose your team!"};
std::string current_score{"W:0 L:0"};
std::array<Ship, 5> my_ships{};
uint8_t current_ship_index{0};
bool placing_horizontal{true};
uint8_t ships_remaining{5};
uint8_t enemy_ships_remaining{5};
uint8_t cursor_x{0};
uint8_t cursor_y{0};
uint8_t target_x{0};
uint8_t target_y{0};
bool touch_enabled{true};
uint32_t tx_frequency{433920000};
uint32_t rx_frequency{433920000};
bool is_transmitting{false};
// POCSAG decoding state
pocsag::EccContainer ecc{};
pocsag::POCSAGState pocsag_state{&ecc};
uint32_t last_address{0};
// UI Elements - Menu/Settings Screen
Text text_title{{60, 2, 120, 24}, "BATTLESHIP"};
Text text_subtitle{{40, 20, 160, 16}, "Naval Combat Game"};
Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
Text label_radio{{17, 45, 100, 16}, "RADIO SETUP"};
ButtonWithEncoder button_frequency{{17, 65, 11 * 8, 20}, ""};
// Radio controls
Text label_rf_amp{{17, 90, 35, 16}, "AMP:"};
Checkbox checkbox_rf_amp{{55, 90}, 3, "", false};
Text label_lna{{17, 118, 30, 16}, "LNA:"};
NumberField field_lna{{50, 118}, 2, {0, 40}, 8, ' '};
Text label_vga{{90, 118, 30, 16}, "VGA:"};
NumberField field_vga{{125, 118}, 2, {0, 62}, 8, ' '};
Text label_tx_gain{{155, 118, 25, 16}, "TX:"};
NumberField field_tx_gain{{185, 118}, 2, {0, 47}, 8, ' '};
Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
Text label_audio{{17, 169, 80, 16}, "AUDIO"};
Checkbox checkbox_sound{{17, 187}, 8, "Sound On", true};
Text label_volume{{110, 187, 50, 16}, "Volume:"};
AudioVolumeField field_volume{{165, 187}};
Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
Text label_team{{17, 222, 110, 16}, "SELECT TEAM"};
Button button_red_team{{25, 242, 85, 45}, "RED\nTEAM"};
Button button_blue_team{{130, 242, 85, 45}, "BLUE\nTEAM"};
// In-game UI elements
RSSI rssi{{21 * 8, 0, 6 * 8, 4}};
Text text_status{{10, 16, 220, 16}, ""};
Text text_score{{170, 16, 60, 16}, ""};
Button button_rotate{{10, 265, 65, 32}, "Rotate"};
Button button_place{{82, 265, 65, 32}, "Place"};
Button button_fire{{82, 265, 65, 32}, "Fire!"};
Button button_menu{{155, 265, 65, 32}, "Menu"};
// Methods
void init_game();
void reset_game();
void start_team(bool red);
void setup_ships();
void draw_menu_screen(Painter& painter);
void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
void draw_ship_preview(Painter& painter);
void place_ship();
bool can_place_ship(uint8_t x, uint8_t y, uint8_t size, bool horizontal);
void fire_at_position();
void process_shot(uint8_t x, uint8_t y);
void update_score();
bool is_cursor_at(uint8_t x, uint8_t y, bool is_offense_grid);
void send_message(const GameMessage& msg);
void process_message(const std::string& message);
bool parse_coords(const std::string& coords, uint8_t& x, uint8_t& y);
void mark_ship_sunk(uint8_t x, uint8_t y, std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid);
void configure_radio_tx();
void configure_radio_rx();
MessageHandlerRegistration message_handler_packet{
Message::ID::POCSAGPacket,
[this](Message* const p) {
const auto message = static_cast<const POCSAGPacketMessage*>(p);
on_pocsag_packet(message);
}};
MessageHandlerRegistration message_handler_tx_progress{
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = static_cast<const TXProgressMessage*>(p);
on_tx_progress(message->progress, message->done);
}};
void on_pocsag_packet(const POCSAGPacketMessage* message);
void on_tx_progress(const uint32_t progress, const bool done);
};
} // namespace ui::external_app::battleship
#endif
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#include "ui.hpp"
#include "ui_blackjack.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::blackjack {
void initialize_app(ui::NavigationView& nav) {
nav.push<BlackjackView>();
}
} // namespace ui::external_app::blackjack
extern "C" {
__attribute__((section(".external_app.app_blackjack.application_information"), used)) application_information_t _application_information_blackjack = {
(uint8_t*)0x00000000,
ui::external_app::blackjack::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Blackjack",
{
// Diamond icon 16x16
0x00, 0x00, // ................
0x80, 0x01, // .......##.......
0xC0, 0x03, // ......####......
0xE0, 0x07, // .....######.....
0xF0, 0x0F, // ....########....
0xF8, 0x1F, // ...##########...
0xFC, 0x3F, // ..############..
0xFE, 0x7F, // .##############.
0xFE, 0x7F, // .##############.
0xFC, 0x3F, // ..############..
0xF8, 0x1F, // ...##########...
0xF0, 0x0F, // ....########....
0xE0, 0x07, // .....######.....
0xC0, 0x03, // ......####......
0x80, 0x01, // .......##.......
0x00, 0x00, // ................
},
ui::Color::red().v, // Red color for diamonds
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
}
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#include "ui_blackjack.hpp"
namespace ui::external_app::blackjack {
// Global variables
static BlackjackView* current_instance = nullptr;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
static Painter painter;
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
void game_timer_check() {
if (current_instance) {
current_instance->update_game();
}
}
BlackjackView::BlackjackView(NavigationView& nav)
: nav_{nav}, game_timer{} {
add_children({&dummy});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
}
BlackjackView::~BlackjackView() {
current_instance = nullptr;
}
void BlackjackView::on_show() {
draw_menu_static();
}
void BlackjackView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
std::srand(LPC_RTC->CTIME0);
init_deck();
}
}
void BlackjackView::frame_sync() {
check_game_timer();
set_dirty();
}
void BlackjackView::clear_screen() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
}
void BlackjackView::init_deck() {
// Initialize deck with card values 0-51
// 0-12 = Spades (A-K), 13-25 = Hearts, 26-38 = Diamonds, 39-51 = Clubs
for (int i = 0; i < 52; i++) {
deck[i] = i;
}
shuffle_deck();
}
void BlackjackView::shuffle_deck() {
// Simple shuffle using random swaps
for (int i = 51; i > 0; i--) {
int j = rand() % (i + 1);
uint8_t temp = deck[i];
deck[i] = deck[j];
deck[j] = temp;
}
deck_position = 0;
}
uint8_t BlackjackView::draw_card() {
if (deck_position >= 52) {
shuffle_deck();
}
return deck[deck_position++];
}
int BlackjackView::get_card_value(uint8_t card) {
int value = (card % 13) + 1; // 1-13
if (value > 10) value = 10; // Face cards worth 10
return value;
}
uint8_t BlackjackView::get_card_suit(uint8_t card) {
return card / 13; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
}
std::string BlackjackView::get_card_string(uint8_t card) {
int value = (card % 13) + 1;
std::string result;
if (value == 1)
result = "A";
else if (value == 11)
result = "J";
else if (value == 12)
result = "Q";
else if (value == 13)
result = "K";
else if (value == 10)
result = "10"; // Special case for 10
else
result = std::to_string(value);
return result;
}
int BlackjackView::calculate_hand_value(uint8_t* cards, uint8_t count) {
int value = 0;
int aces = 0;
for (uint8_t i = 0; i < count; i++) {
int card_val = get_card_value(cards[i]);
if (card_val == 1) {
aces++;
value += 1;
} else {
value += card_val;
}
}
// Convert aces from 1 to 11 if beneficial
while (aces > 0 && value + 10 <= 21) {
value += 10;
aces--;
}
return value;
}
void BlackjackView::deal_cards() {
// Clear hands
player_card_count = 0;
dealer_card_count = 0;
// Deal initial cards
player_cards[player_card_count++] = draw_card();
dealer_cards[dealer_card_count++] = draw_card();
player_cards[player_card_count++] = draw_card();
dealer_cards[dealer_card_count++] = draw_card();
dealer_hidden = true;
game_state = GameState::PLAYING;
}
void BlackjackView::player_hit() {
if (player_card_count < MAX_CARDS_IN_HAND) {
player_cards[player_card_count++] = draw_card();
int value = calculate_hand_value(player_cards, player_card_count);
if (value > 21) {
// Bust!
cash = (cash >= bet) ? cash - bet : 0;
losses++;
game_state = GameState::GAME_OVER;
}
}
}
void BlackjackView::player_stay() {
dealer_hidden = false;
game_state = GameState::DEALER_TURN;
dealer_timer = 0;
}
void BlackjackView::dealer_turn() {
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
if (dealer_value < 17 && dealer_card_count < MAX_CARDS_IN_HAND) {
dealer_cards[dealer_card_count++] = draw_card();
} else {
check_game_over();
}
}
void BlackjackView::check_game_over() {
int player_value = calculate_hand_value(player_cards, player_card_count);
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
if (player_value > 21) {
// Player bust (already handled)
} else if (dealer_value > 21) {
// Dealer bust - player wins
cash += bet;
wins++;
} else if (player_value > dealer_value) {
// Player wins
cash += bet;
wins++;
} else if (player_value < dealer_value) {
// Dealer wins
cash = (cash >= bet) ? cash - bet : 0;
losses++;
}
// Else it's a tie - no money changes hands
if (cash > high_score) {
high_score = cash;
}
game_state = GameState::GAME_OVER;
}
void BlackjackView::update_game() {
switch (game_state) {
case GameState::MENU:
draw_menu();
break;
case GameState::BETTING:
draw_betting();
break;
case GameState::PLAYING:
draw_game();
break;
case GameState::DEALER_TURN:
if (++dealer_timer >= 60) { // 1 second delay
dealer_timer = 0;
dealer_turn();
}
draw_game();
break;
case GameState::GAME_OVER:
draw_game();
break;
case GameState::STATS:
draw_stats();
break;
}
}
void BlackjackView::draw_menu_static() {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
auto style_rules = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({84, 20}, style_title, "BLACKJACK");
// Draw rules
painter.draw_string({70, 55}, style_rules, "-- RULES --");
painter.draw_string({61, 75}, style_text, "Get close to 21");
painter.draw_string({61, 90}, style_text, "without going over");
painter.draw_string({61, 110}, style_text, "Dealer hits on 16");
painter.draw_string({61, 125}, style_text, "Dealer stays on 17");
painter.draw_string({61, 145}, style_text, "Blackjack pays 1:1");
// Controls
painter.draw_string({65, 175}, style_rules, "-- CONTROLS --");
painter.draw_string({61, 195}, style_text, "SELECT: Start/Hit");
painter.draw_string({61, 210}, style_text, "LEFT: Stats");
painter.draw_string({61, 225}, style_text, "RIGHT: Exit/Stay");
// Draw high score
painter.draw_string({61, 250}, style_text, "High Score: $" + std::to_string(high_score));
}
void BlackjackView::draw_menu() {
// Only handle the flashing text animation
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
if (blink_state) {
auto style = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({55, 280}, style, "* PRESS SELECT *");
} else {
// Clear just the text area
painter.fill_rectangle({55, 278, 130, 20}, Color::black());
}
}
}
void BlackjackView::draw_stats() {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
auto style_value = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({75, 30}, style_title, "STATISTICS");
painter.draw_string({30, 80}, style_text, "Wins:");
painter.draw_string({150, 80}, style_value, std::to_string(wins));
painter.draw_string({30, 100}, style_text, "Losses:");
painter.draw_string({150, 100}, style_value, std::to_string(losses));
// Win percentage
uint32_t total = wins + losses;
if (total > 0) {
uint32_t win_pct = (wins * 100) / total;
painter.draw_string({30, 120}, style_text, "Win %:");
painter.draw_string({150, 120}, style_value, std::to_string(win_pct) + "%");
}
painter.draw_string({30, 160}, style_text, "High Score:");
painter.draw_string({150, 160}, style_value, "$" + std::to_string(high_score));
painter.draw_string({30, 180}, style_text, "Cash:");
painter.draw_string({150, 180}, style_value, "$" + std::to_string(cash));
painter.draw_string({40, 250}, style_text, "SELECT: Back");
}
void BlackjackView::draw_betting() {
static uint32_t last_bet = 0;
static bool betting_drawn = false;
if (!betting_drawn) {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
painter.draw_string({70, 40}, style_title, "PLACE BET");
painter.draw_string({30, 80}, style_text, "Cash: $" + std::to_string(cash));
painter.draw_string({30, 140}, style_text, "ENCODER: +/- $10");
painter.draw_string({30, 160}, style_text, "SELECT: Deal");
betting_drawn = true;
last_bet = 0;
}
// Update bet display
if (bet != last_bet) {
painter.fill_rectangle({30, 110, 150, 20}, Color::black());
painter.draw_string({30, 110}, *ui::Theme::getInstance()->fg_yellow, "Bet: $" + std::to_string(bet));
last_bet = bet;
}
}
void BlackjackView::draw_game() {
static int last_player_count = -1;
static int last_dealer_count = -1;
static GameState last_game_state = GameState::MENU;
static uint32_t last_bet = 0;
// Clear and redraw if hands changed or game state changed
if (player_card_count != last_player_count || dealer_card_count != last_dealer_count || game_state != last_game_state) {
clear_screen();
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({10, 10}, style, "Cash: $" + std::to_string(cash));
painter.draw_string({140, 10}, style, "Bet: $" + std::to_string(bet));
// Draw dealer hand with value next to label
auto style_value = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({10, 45}, *ui::Theme::getInstance()->fg_light, "Dealer:");
if (!dealer_hidden || game_state == GameState::GAME_OVER) {
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
painter.draw_string({70, 45}, style_value, "(" + std::to_string(dealer_value) + ")");
}
draw_hand(10, 65, dealer_cards, dealer_card_count, true);
// Draw player hand with value next to label
painter.draw_string({10, 165}, *ui::Theme::getInstance()->fg_light, "You:");
int player_value = calculate_hand_value(player_cards, player_card_count);
painter.draw_string({50, 165}, style_value, "(" + std::to_string(player_value) + ")");
draw_hand(10, 185, player_cards, player_card_count, false);
// Draw controls or result
if (game_state == GameState::PLAYING) {
auto style_text = *ui::Theme::getInstance()->fg_light;
painter.draw_string({30, 290}, style_text, "SELECT: Hit");
painter.draw_string({130, 290}, style_text, "RIGHT: Stay");
} else if (game_state == GameState::GAME_OVER) {
const Style* style_result = ui::Theme::getInstance()->fg_yellow;
std::string result;
if (player_value > 21) {
result = "BUST! You Lose";
style_result = ui::Theme::getInstance()->fg_red;
} else if (calculate_hand_value(dealer_cards, dealer_card_count) > 21) {
result = "Dealer Bust! Win!";
style_result = ui::Theme::getInstance()->fg_green;
} else if (player_value > calculate_hand_value(dealer_cards, dealer_card_count)) {
result = "You Win!";
style_result = ui::Theme::getInstance()->fg_green;
} else if (player_value < calculate_hand_value(dealer_cards, dealer_card_count)) {
result = "You Lose";
style_result = ui::Theme::getInstance()->fg_red;
} else {
result = "Push (Tie)";
}
// Draw result
painter.draw_string({60, 270}, *style_result, result);
// Draw compact bet selector in top right area
auto style_bet = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({140, 25}, style_bet, "Next: $" + std::to_string(bet));
// Show controls
painter.draw_string({10, 290}, *ui::Theme::getInstance()->fg_light, "SELECT: Deal ENC: +/-");
}
last_player_count = player_card_count;
last_dealer_count = dealer_card_count;
last_game_state = game_state;
last_bet = bet;
} else if (game_state == GameState::GAME_OVER && bet != last_bet) {
// Only update the bet display when it changes
painter.fill_rectangle({140, 25, 90, 16}, Color::black());
painter.draw_string({140, 25}, *ui::Theme::getInstance()->fg_cyan, "Next: $" + std::to_string(bet));
last_bet = bet;
}
}
void BlackjackView::draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large) {
if (large) {
// Large suit symbols for center of card
switch (suit) {
case 0: // Spades
// Top curve
painter.fill_rectangle({x + 9, y + 4, 2, 2}, color);
painter.fill_rectangle({x + 8, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 7, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 6, y + 7, 8, 2}, color);
painter.fill_rectangle({x + 5, y + 8, 10, 2}, color);
painter.fill_rectangle({x + 4, y + 9, 12, 2}, color);
painter.fill_rectangle({x + 3, y + 10, 14, 2}, color);
painter.fill_rectangle({x + 2, y + 11, 16, 2}, color);
painter.fill_rectangle({x + 1, y + 12, 18, 2}, color);
painter.fill_rectangle({x + 0, y + 13, 20, 3}, color);
painter.fill_rectangle({x + 1, y + 16, 18, 2}, color);
painter.fill_rectangle({x + 2, y + 17, 16, 1}, color);
painter.fill_rectangle({x + 3, y + 18, 14, 1}, color);
// Stem
painter.fill_rectangle({x + 9, y + 19, 2, 4}, color);
painter.fill_rectangle({x + 8, y + 22, 4, 1}, color);
painter.fill_rectangle({x + 7, y + 23, 6, 1}, color);
painter.fill_rectangle({x + 6, y + 24, 8, 1}, color);
break;
case 1: // Hearts
// Left bump
painter.fill_rectangle({x + 3, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 2, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 1, y + 7, 8, 3}, color);
painter.fill_rectangle({x + 0, y + 9, 9, 3}, color);
// Right bump
painter.fill_rectangle({x + 13, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 12, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 11, y + 7, 8, 3}, color);
painter.fill_rectangle({x + 11, y + 9, 9, 3}, color);
// Body
painter.fill_rectangle({x + 1, y + 11, 18, 3}, color);
painter.fill_rectangle({x + 2, y + 14, 16, 2}, color);
painter.fill_rectangle({x + 3, y + 16, 14, 2}, color);
painter.fill_rectangle({x + 4, y + 18, 12, 1}, color);
painter.fill_rectangle({x + 5, y + 19, 10, 1}, color);
painter.fill_rectangle({x + 6, y + 20, 8, 1}, color);
painter.fill_rectangle({x + 7, y + 21, 6, 1}, color);
painter.fill_rectangle({x + 8, y + 22, 4, 1}, color);
painter.fill_rectangle({x + 9, y + 23, 2, 1}, color);
break;
case 2: // Diamonds
painter.fill_rectangle({x + 10, y + 3, 1, 1}, color);
painter.fill_rectangle({x + 9, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 8, y + 5, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 6, 7, 1}, color);
painter.fill_rectangle({x + 6, y + 7, 9, 1}, color);
painter.fill_rectangle({x + 5, y + 8, 11, 1}, color);
painter.fill_rectangle({x + 4, y + 9, 13, 1}, color);
painter.fill_rectangle({x + 3, y + 10, 15, 1}, color);
painter.fill_rectangle({x + 2, y + 11, 17, 1}, color);
painter.fill_rectangle({x + 1, y + 12, 19, 1}, color);
painter.fill_rectangle({x + 0, y + 13, 21, 1}, color);
painter.fill_rectangle({x + 1, y + 14, 19, 1}, color);
painter.fill_rectangle({x + 2, y + 15, 17, 1}, color);
painter.fill_rectangle({x + 3, y + 16, 15, 1}, color);
painter.fill_rectangle({x + 4, y + 17, 13, 1}, color);
painter.fill_rectangle({x + 5, y + 18, 11, 1}, color);
painter.fill_rectangle({x + 6, y + 19, 9, 1}, color);
painter.fill_rectangle({x + 7, y + 20, 7, 1}, color);
painter.fill_rectangle({x + 8, y + 21, 5, 1}, color);
painter.fill_rectangle({x + 9, y + 22, 3, 1}, color);
painter.fill_rectangle({x + 10, y + 23, 1, 1}, color);
break;
case 3: // Clubs
// Center circle
painter.fill_rectangle({x + 8, y + 8, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 9, 7, 3}, color);
painter.fill_rectangle({x + 8, y + 12, 5, 1}, color);
// Left circle
painter.fill_rectangle({x + 3, y + 11, 4, 1}, color);
painter.fill_rectangle({x + 2, y + 12, 6, 3}, color);
painter.fill_rectangle({x + 3, y + 15, 4, 1}, color);
// Right circle
painter.fill_rectangle({x + 14, y + 11, 4, 1}, color);
painter.fill_rectangle({x + 13, y + 12, 6, 3}, color);
painter.fill_rectangle({x + 14, y + 15, 4, 1}, color);
// Connect circles
painter.fill_rectangle({x + 6, y + 13, 9, 2}, color);
// Stem
painter.fill_rectangle({x + 9, y + 16, 3, 4}, color);
painter.fill_rectangle({x + 8, y + 19, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 20, 7, 1}, color);
painter.fill_rectangle({x + 6, y + 21, 9, 1}, color);
break;
}
} else {
// Small suit symbols
switch (suit) {
case 0: // Spades - small
painter.fill_rectangle({x + 2, y + 1, 3, 3}, color);
painter.fill_rectangle({x + 1, y + 3, 5, 2}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 2}, color);
break;
case 1: // Hearts - small
painter.fill_rectangle({x + 1, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 4, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 1, y + 2, 5, 2}, color);
painter.fill_rectangle({x + 2, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 1}, color);
break;
case 2: // Diamonds - small
painter.fill_rectangle({x + 3, y + 1, 1, 1}, color);
painter.fill_rectangle({x + 2, y + 2, 3, 1}, color);
painter.fill_rectangle({x + 1, y + 3, 5, 1}, color);
painter.fill_rectangle({x + 2, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 1}, color);
break;
case 3: // Clubs - small
painter.fill_rectangle({x + 3, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 1, y + 3, 2, 2}, color);
painter.fill_rectangle({x + 4, y + 3, 2, 2}, color);
painter.fill_rectangle({x + 3, y + 5, 2, 2}, color);
break;
}
}
}
void BlackjackView::draw_card(int x, int y, uint8_t card, bool hidden) {
const int width = 60;
const int height = 80;
// Draw card background
painter.fill_rectangle({x, y, width, height}, Color::white());
painter.draw_rectangle({x, y, width, height}, Color::black());
painter.draw_rectangle({x + 1, y + 1, width - 2, height - 2}, Color::grey()); // Inner border
if (hidden) {
// Draw card back pattern - diagonal lines
for (int i = 4; i < width - 4; i += 6) {
for (int j = 4; j < height - 4; j += 6) {
painter.fill_rectangle({x + i, y + j, 3, 3}, Color::blue());
painter.fill_rectangle({x + i + 3, y + j + 3, 3, 3}, Color::red());
}
}
} else {
// Draw card value
uint8_t suit = get_card_suit(card);
Color suit_color = (suit == 1 || suit == 2) ? Color::red() : Color::black();
const auto* base_style = ui::Theme::getInstance()->fg_light;
Style card_style{
.font = base_style->font,
.background = Color::white(),
.foreground = suit_color};
std::string value_str = get_card_string(card);
// Draw value in top-left corner
painter.draw_string({x + 4, y + 4}, card_style, value_str);
// Draw small suit symbol next to value
int suit_x = (value_str == "10") ? x + 20 : x + 12;
draw_suit_symbol(suit_x, y + 4, suit, suit_color, false);
// Draw value in bottom-right corner
int bottom_x = (value_str == "10") ? x + width - 24 : x + width - 16;
painter.draw_string({bottom_x, y + height - 18}, card_style, value_str);
// Draw small suit symbol in bottom-right
draw_suit_symbol(x + width - 10, y + height - 16, suit, suit_color, false);
// Draw large suit symbol in center
draw_suit_symbol(x + 20, y + 28, suit, suit_color, true);
}
}
void BlackjackView::draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer) {
// Calculate total width needed
const int card_width = 60;
const int overlap = 40; // Amount of overlap when cards need to fit
const int max_width = 230 - x; // Available width on screen
int spacing;
if (count == 1) {
spacing = 0;
} else if (count == 2) {
spacing = card_width + 5; // Small gap for 2 cards
} else {
// Calculate spacing to fit all cards
int total_overlap_width = card_width + (count - 1) * overlap;
if (total_overlap_width <= max_width) {
spacing = overlap;
} else {
// Need more overlap to fit
spacing = (max_width - card_width) / (count - 1);
}
}
for (uint8_t i = 0; i < count; i++) {
bool hide = is_dealer && dealer_hidden && i == 1;
int card_x = x + (i * spacing);
draw_card(card_x, y, cards[i], hide);
}
}
bool BlackjackView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
switch (game_state) {
case GameState::MENU:
if (cash < 10) {
cash = 100; // Reset if broke - maybe should provide https://gamblersanonymous.org/ link if they also lost their wife and house
wins = 0;
losses = 0;
}
game_state = GameState::BETTING;
break;
case GameState::BETTING:
deal_cards();
break;
case GameState::PLAYING:
player_hit();
break;
case GameState::GAME_OVER:
// Deal new hand with current bet
if (cash >= bet) {
deal_cards();
} else if (cash >= 10) {
// Not enough for current bet, reduce to what they can afford
bet = 10;
deal_cards();
} else {
// Broke, reset game
cash = 100;
wins = 0;
losses = 0;
game_state = GameState::MENU;
draw_menu_static();
}
break;
case GameState::STATS:
game_state = GameState::MENU;
draw_menu_static();
break;
default:
break;
}
return true;
} else if (key == KeyEvent::Left) {
if (game_state == GameState::MENU) {
game_state = GameState::STATS;
}
return true;
} else if (key == KeyEvent::Right) {
if (game_state == GameState::MENU) {
nav_.pop();
return true;
} else if (game_state == GameState::PLAYING) {
player_stay();
return true;
}
}
return false;
}
bool BlackjackView::on_encoder(const EncoderEvent delta) {
if (game_state == GameState::BETTING || game_state == GameState::GAME_OVER) {
if (delta > 0 && bet + 10 <= cash) {
bet += 10;
} else if (delta < 0 && bet >= 20) {
bet -= 10;
}
return true;
}
return false;
}
} // namespace ui::external_app::blackjack
+156
View File
@@ -0,0 +1,156 @@
/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#ifndef __UI_BLACKJACK_H__
#define __UI_BLACKJACK_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "app_settings.hpp"
#include <string>
#include <vector>
namespace ui::external_app::blackjack {
// Game states
enum class GameState {
MENU,
BETTING,
PLAYING,
DEALER_TURN,
GAME_OVER,
STATS
};
// Card structure
struct Card {
uint8_t value; // 1-13 (Ace=1, Jack=11, Queen=12, King=13)
uint8_t suit; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
Card()
: value(0), suit(0) {}
Card(uint8_t v, uint8_t s)
: value(v), suit(s) {}
};
// Timer class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Function declarations
void check_game_timer();
void game_timer_check();
class BlackjackView : public View {
public:
BlackjackView(NavigationView& nav);
~BlackjackView();
void on_show() override;
std::string title() const override { return "Blackjack"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void update_game();
private:
NavigationView& nav_;
bool initialized = false;
// Game variables
static constexpr uint8_t MAX_CARDS_IN_HAND = 11; // Maximum possible cards before bust
uint8_t deck[52];
uint8_t deck_position = 0;
uint8_t player_cards[MAX_CARDS_IN_HAND];
uint8_t player_card_count = 0;
uint8_t dealer_cards[MAX_CARDS_IN_HAND];
uint8_t dealer_card_count = 0;
// Game state variables
uint32_t cash = 100;
uint32_t bet = 10;
uint32_t wins = 0;
uint32_t losses = 0;
uint32_t high_score = 100;
bool dealer_hidden = true;
// UI state
uint8_t menu_selection = 0;
bool blink_state = true;
uint32_t blink_counter = 0;
uint32_t dealer_timer = 0;
// Timer
Ticker game_timer;
// Methods
void init_deck();
void shuffle_deck();
uint8_t draw_card();
void deal_cards();
int calculate_hand_value(uint8_t* cards, uint8_t count);
int get_card_value(uint8_t card);
uint8_t get_card_suit(uint8_t card);
std::string get_card_string(uint8_t card);
void player_hit();
void player_stay();
void dealer_turn();
void check_game_over();
void reset_game();
// Drawing methods
void draw_menu();
void draw_menu_static();
void draw_stats();
void draw_game();
void draw_betting();
void draw_card(int x, int y, uint8_t card, bool hidden = false);
void draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer = false);
void draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large);
void clear_screen();
// Settings
app_settings::SettingsManager settings_{
"blackjack",
app_settings::Mode::NO_RF,
{{"cash"sv, &cash},
{"wins"sv, &wins},
{"losses"sv, &losses},
{"highscore"sv, &high_score}}};
Button dummy{
{240, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::blackjack
#endif /* __UI_BLACKJACK_H__ */
+19 -36
View File
@@ -4,9 +4,7 @@
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
/*
*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
@@ -32,38 +30,23 @@ __attribute__((section(".external_app.app_dinogame.application_information"), us
"Dino Game",
{
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0xF0,
0xF8,
0xFC,
0xFE,
0xFF,
0xFF,
0x7F,
0x7F,
0x3F,
0x3F,
0x3E,
0x3C,
0x38,
0x30,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Cactus icon 16x16
0x00, 0x00, // ................
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0xF8, 0x1F, // ...##########...
0xF0, 0x0F, // ....########....
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x00, 0x00, // ................
},
ui::Color::green().v,
app_location_t::GAMES,
@@ -72,4 +55,4 @@ __attribute__((section(".external_app.app_dinogame.application_information"), us
{0, 0, 0, 0},
0x00000000,
};
}
}
+10
View File
@@ -224,6 +224,14 @@ set(EXTCPPSRC
#space_invaders
external/spaceinv/main.cpp
external/spaceinv/ui_spaceinv.cpp
#blackjack
external/blackjack/main.cpp
external/blackjack/ui_blackjack.cpp
#battleship
external/battleship/main.cpp
external/battleship/ui_battleship.cpp
)
set(EXTAPPLIST
@@ -281,4 +289,6 @@ set(EXTAPPLIST
gfxeq
detector_rx
spaceinv
blackjack
battleship
)
+14
View File
@@ -77,6 +77,8 @@ MEMORY
ram_external_app_detector_rx (rwx) : org = 0xADE40000, len = 32k
ram_external_app_dinogame (rwx) : org = 0xADE50000, len = 32k
ram_external_app_spaceinv (rwx) : org = 0xADE60000, len = 32k
ram_external_app_blackjack (rwx) : org = 0xADE70000, len = 32k
ram_external_app_battleship (rwx) : org = 0xADE80000, len = 32k
}
SECTIONS
@@ -405,5 +407,17 @@ SECTIONS
*(*ui*external_app*spaceinv*);
} > ram_external_app_spaceinv
.external_app_blackjack : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_blackjack.application_information));
*(*ui*external_app*blackjack*);
} > ram_external_app_blackjack
.external_app_battleship : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_battleship.application_information));
*(*ui*external_app*battleship*);
} > ram_external_app_battleship
}
+19 -33
View File
@@ -27,43 +27,29 @@ __attribute__((section(".external_app.app_spaceinv.application_information"), us
"Space Invaders",
{
0x18,
0x3C,
0x7E,
0xDB,
0xFF,
0xFF,
0x24,
0x66,
0x42,
0x00,
0x24,
0x18,
0x24,
0x42,
0x81,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
0x00,
// Space Invader alien icon 16x16
0x00, 0x18, // .......##.......
0x00, 0x3C, // ......####......
0x00, 0x7E, // .....######.....
0x00, 0xDB, // ....##.##.##....
0x00, 0xFF, // ....########....
0x00, 0xFF, // ....########....
0x00, 0x24, // ......#..#......
0x00, 0x66, // .....##..##.....
0x00, 0x42, // .....#....#.....
0x00, 0x00, // ................
0x00, 0x24, // ......#..#......
0x00, 0x18, // .......##.......
0x00, 0x24, // ......#..#......
0x00, 0x42, // .....#....#.....
0x00, 0x81, // ....#......#....
0x00, 0x00, // ................
},
ui::Color::yellow().v,
ui::Color::magenta().v,
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
} // namespace ui::external_app::spaceinv
} // namespace ui::external_app::spaceinv
+2 -2
View File
@@ -28,10 +28,10 @@ Optional<File::Error> LogFile::write_entry(const std::string& entry) {
Optional<File::Error> LogFile::write_entry(const rtc::RTC& datetime, const std::string& entry) {
std::string timestamp = to_string_timestamp(datetime);
return write_line(timestamp + " " + entry);
return write_raw(timestamp + " " + entry);
}
Optional<File::Error> LogFile::write_line(const std::string& message) {
Optional<File::Error> LogFile::write_raw(const std::string& message) {
auto error = file.write_line(message);
if (!error) {
file.sync();
+1 -2
View File
@@ -39,11 +39,10 @@ class LogFile {
Optional<File::Error> write_entry(const std::string& entry);
Optional<File::Error> write_entry(const rtc::RTC& datetime, const std::string& entry);
Optional<File::Error> write_raw(const std::string& message);
private:
File file{};
Optional<File::Error> write_line(const std::string& message);
};
#endif /*__LOG_FILE_H__*/
+1 -1
View File
@@ -24,7 +24,7 @@
namespace ui {
RecentEntriesColumns::RecentEntriesColumns(
const std::initializer_list<RecentEntriesColumn> columns)
std::initializer_list<RecentEntriesColumn> columns)
: _columns{columns} {
}
+18 -5
View File
@@ -133,14 +133,27 @@ class RecentEntriesColumns {
public:
using ContainerType = std::vector<RecentEntriesColumn>;
RecentEntriesColumns(
const std::initializer_list<RecentEntriesColumn> columns);
RecentEntriesColumns(std::initializer_list<RecentEntriesColumn> columns);
ContainerType::const_iterator begin() const { return std::begin(_columns); }
ContainerType::const_iterator end() const { return std::end(_columns); }
ContainerType::iterator begin() { return _columns.begin(); }
ContainerType::iterator end() { return _columns.end(); }
ContainerType::const_iterator begin() const { return _columns.begin(); }
ContainerType::const_iterator end() const { return _columns.end(); }
void set(size_t index, const std::string& name, size_t width) {
if (index < _columns.size()) {
_columns[index] = {name, width};
}
}
const RecentEntriesColumn& at(size_t index) const {
return _columns.at(index);
}
size_t size() const { return _columns.size(); }
private:
const ContainerType _columns;
ContainerType _columns;
};
class RecentEntriesHeader : public Widget {
+1
View File
@@ -110,6 +110,7 @@ GeoPos::GeoPos(
text_alt_unit.set(altitude_unit_ ? "m" : "ft");
if (speed_unit_ == KMPH) text_speed_unit.set("kmph");
if (speed_unit_ == MPH) text_speed_unit.set("mph");
if (speed_unit_ == KNOTS) text_speed_unit.set("knots");
if (speed_unit_ == HIDDEN) {
text_speed_unit.hidden(true);
label_spd_position.hidden(true);
+2 -1
View File
@@ -81,6 +81,7 @@ class GeoPos : public View {
NONE = 0,
MPH,
KMPH,
KNOTS,
HIDDEN = 255
};
@@ -134,7 +135,7 @@ class GeoPos : public View {
{12 * 8, 0 * 16, 2 * 8, 16},
""};
Text text_speed_unit{
{25 * 8, 0 * 16, 4 * 8, 16},
{25 * 8, 0 * 16, 5 * 8, 16},
""};
NumberField field_lat_degrees{
+6 -7
View File
@@ -397,13 +397,6 @@ set(MODE_CPPSRC
)
DeclareTargets(PSON sonde)
### FSK TX
set(MODE_CPPSRC
proc_fsk.cpp
)
DeclareTargets(PFSK fsktx)
### FSK RX
set(MODE_CPPSRC
@@ -411,6 +404,12 @@ set(MODE_CPPSRC
)
DeclareTargets(PFSR fskrx)
### FSK TX
set(MODE_CPPSRC
proc_fsk.cpp
)
DeclareTargets(PFSK fsktx)
### Microphone transmit
+134 -129
View File
@@ -27,7 +27,16 @@
#include "event_m4.hpp"
uint32_t BTLERxProcessor::crc_init_reorder(uint32_t crc_init) {
inline float BTLERxProcessor::get_phase_diff(const complex16_t& sample0, const complex16_t& sample1) {
// Calculate the phase difference between two samples.
float dI = sample1.real() * sample0.real() + sample1.imag() * sample0.imag();
float dQ = sample1.imag() * sample0.real() - sample1.real() * sample0.imag();
float phase_diff = atan2f(dQ, dI);
return phase_diff;
}
inline uint32_t BTLERxProcessor::crc_init_reorder(uint32_t crc_init) {
int i;
uint32_t crc_init_tmp, crc_init_input, crc_init_input_tmp;
@@ -53,7 +62,7 @@ uint32_t BTLERxProcessor::crc_init_reorder(uint32_t crc_init) {
return (crc_init_tmp);
}
uint_fast32_t BTLERxProcessor::crc_update(uint_fast32_t crc, const void* data, size_t data_len) {
inline uint_fast32_t BTLERxProcessor::crc_update(uint_fast32_t crc, const void* data, size_t data_len) {
const unsigned char* d = (const unsigned char*)data;
unsigned int tbl_idx;
@@ -67,7 +76,7 @@ uint_fast32_t BTLERxProcessor::crc_update(uint_fast32_t crc, const void* data, s
return crc & 0xffffff;
}
uint_fast32_t BTLERxProcessor::crc24_byte(uint8_t* byte_in, int num_byte, uint32_t init_hex) {
inline uint_fast32_t BTLERxProcessor::crc24_byte(uint8_t* byte_in, int num_byte, uint32_t init_hex) {
uint_fast32_t crc = init_hex;
crc = crc_update(crc, byte_in, num_byte);
@@ -75,7 +84,7 @@ uint_fast32_t BTLERxProcessor::crc24_byte(uint8_t* byte_in, int num_byte, uint32
return (crc);
}
bool BTLERxProcessor::crc_check(uint8_t* tmp_byte, int body_len, uint32_t crc_init) {
inline bool BTLERxProcessor::crc_check(uint8_t* tmp_byte, int body_len, uint32_t crc_init) {
int crc24_checksum;
crc24_checksum = crc24_byte(tmp_byte, body_len, crc_init); // 0x555555 --> 0xaaaaaa. maybe because byte order
@@ -87,7 +96,7 @@ bool BTLERxProcessor::crc_check(uint8_t* tmp_byte, int body_len, uint32_t crc_in
return (crc24_checksum != checksumReceived);
}
void BTLERxProcessor::scramble_byte(uint8_t* byte_in, int num_byte, const uint8_t* scramble_table_byte, uint8_t* byte_out) {
inline void BTLERxProcessor::scramble_byte(uint8_t* byte_in, int num_byte, const uint8_t* scramble_table_byte, uint8_t* byte_out) {
int i;
for (i = 0; i < num_byte; i++) {
@@ -95,7 +104,7 @@ void BTLERxProcessor::scramble_byte(uint8_t* byte_in, int num_byte, const uint8_
}
}
int BTLERxProcessor::verify_payload_byte(int num_payload_byte, ADV_PDU_TYPE pdu_type) {
inline int BTLERxProcessor::verify_payload_byte(int num_payload_byte, ADV_PDU_TYPE pdu_type) {
// Should at least have 6 bytes for the MAC Address.
// Also ensuring that there is at least 1 byte of data.
if (num_payload_byte <= 6) {
@@ -122,120 +131,125 @@ int BTLERxProcessor::verify_payload_byte(int num_payload_byte, ADV_PDU_TYPE pdu_
return 0;
}
void BTLERxProcessor::handleBeginState() {
int num_symbol_left = dst_buffer.count / SAMPLE_PER_SYMBOL; // One buffer sample consist of I and Q.
inline void BTLERxProcessor::resetOffsetTracking() {
frequency_offset = 0.0f;
frequency_offset_estimate = 0.0f;
phase_buffer_index = 0;
memset(phase_buffer, 0, sizeof(phase_buffer));
}
static uint8_t demod_buf_access[SAMPLE_PER_SYMBOL][LEN_DEMOD_BUF_ACCESS];
inline void BTLERxProcessor::resetBitPacketIndex() {
memset(rb_buf, 0, sizeof(rb_buf));
packet_index = 0;
bit_index = 0;
}
uint32_t uint32_tmp = DEFAULT_ACCESS_ADDR;
uint8_t accessAddrBits[LEN_DEMOD_BUF_ACCESS];
inline void BTLERxProcessor::resetToDefaultState() {
parseState = Parse_State_Begin;
resetOffsetTracking();
resetBitPacketIndex();
crc_init_internal = crc_init_reorder(crc_initalVale);
}
uint32_t accesssAddress = 0;
inline void BTLERxProcessor::demodulateFSKBits(int num_demod_byte) {
for (; packet_index < num_demod_byte; packet_index++) {
for (; bit_index < 8; bit_index++) {
if (samples_eaten >= (int)dst_buffer.count) {
return;
}
// Filling up addressBits with the access address we are looking to find.
for (int i = 0; i < 32; i++) {
accessAddrBits[i] = 0x01 & uint32_tmp;
uint32_tmp = (uint32_tmp >> 1);
float phaseSum = 0.0f;
for (int k = 0; k < SAMPLE_PER_SYMBOL; ++k) {
float phase = get_phase_diff(
dst_buffer.p[samples_eaten + k],
dst_buffer.p[samples_eaten + k + 1]);
phaseSum += phase;
}
// phaseSum /= (SAMPLE_PER_SYMBOL);
// phaseSum -= frequency_offset;
/*
alternate method. faster, but less precise. with this, you need to check against this: if (samples_eaten >= (int)dst_buffer.count + SAMPLE_PER_SYMBOL) (not so good...)
int I0 = dst_buffer.p[samples_eaten].real();
int Q0 = dst_buffer.p[samples_eaten].imag();
int I1 = dst_buffer.p[samples_eaten + 1 * SAMPLE_PER_SYMBOL].real();
int Q1 = dst_buffer.p[samples_eaten + 1 * SAMPLE_PER_SYMBOL].imag();
bool bitDecision = (I0 * Q1 - I1 * Q0) > 0 ? 1 : 0;
*/
bool bitDecision = (phaseSum > 0.0f);
rb_buf[packet_index] = rb_buf[packet_index] | (bitDecision << bit_index);
samples_eaten += SAMPLE_PER_SYMBOL;
}
bit_index = 0;
}
}
inline void BTLERxProcessor::handleBeginState() {
uint32_t validAccessAddress = DEFAULT_ACCESS_ADDR;
static uint32_t accesssAddress = 0;
const int demod_buf_len = LEN_DEMOD_BUF_ACCESS; // For AA
int demod_buf_offset = 0;
int hit_idx = (-1);
bool unequal_flag = false;
memset(demod_buf_access, 0, SAMPLE_PER_SYMBOL * demod_buf_len);
for (int i = 0; i < num_symbol_left * SAMPLE_PER_SYMBOL; i += SAMPLE_PER_SYMBOL) {
int sp = ((demod_buf_offset - demod_buf_len + 1) & (demod_buf_len - 1));
for (int i = samples_eaten; i < (int)dst_buffer.count; i += SAMPLE_PER_SYMBOL) {
float phaseDiff = 0;
for (int j = 0; j < SAMPLE_PER_SYMBOL; j++) {
// Sample and compare with the adjacent next sample.
int I0 = dst_buffer.p[i + j].real();
int Q0 = dst_buffer.p[i + j].imag();
int I1 = dst_buffer.p[i + j + 1].real();
int Q1 = dst_buffer.p[i + j + 1].imag();
int phase_idx = j;
demod_buf_access[phase_idx][demod_buf_offset] = (I0 * Q1 - I1 * Q0) > 0 ? 1 : 0;
int k = sp;
unequal_flag = false;
accesssAddress = 0;
for (int p = 0; p < demod_buf_len; p++) {
if (demod_buf_access[phase_idx][k] != accessAddrBits[p]) {
unequal_flag = true;
hit_idx = (-1);
break;
}
accesssAddress = (accesssAddress & (~(1 << p))) | (demod_buf_access[phase_idx][k] << p);
k = ((k + 1) & (demod_buf_len - 1));
}
if (unequal_flag == false) {
hit_idx = (i + j - (demod_buf_len - 1) * SAMPLE_PER_SYMBOL);
break;
}
phaseDiff += get_phase_diff(dst_buffer.p[i + j], dst_buffer.p[i + j + 1]);
}
if (unequal_flag == false) {
// disabled, due to not used anywhere
/* phase_buffer[phase_buffer_index] = phaseDiff / (SAMPLE_PER_SYMBOL);
phase_buffer_index = (phase_buffer_index + 1) % ROLLING_WINDOW;
*/
bool bitDecision = (phaseDiff > 0);
accesssAddress = (accesssAddress >> 1 | (bitDecision << 31));
int errors = __builtin_popcount(accesssAddress ^ validAccessAddress) & 0xFFFFFFFF;
if (!errors) {
hit_idx = i + SAMPLE_PER_SYMBOL;
// disabled, due to not used anywhere
/* for (int k = 0; k < ROLLING_WINDOW; k++) {
frequency_offset_estimate += phase_buffer[k];
}
frequency_offset = frequency_offset_estimate / ROLLING_WINDOW;
*/
break;
}
demod_buf_offset = ((demod_buf_offset + 1) & (demod_buf_len - 1));
}
if (hit_idx == -1) {
// Process more samples.
samples_eaten = (int)dst_buffer.count + 1;
return;
}
symbols_eaten += hit_idx;
symbols_eaten += (8 * NUM_ACCESS_ADDR_BYTE * SAMPLE_PER_SYMBOL); // move to the beginning of PDU header
num_symbol_left = num_symbol_left - symbols_eaten;
samples_eaten += hit_idx;
parseState = Parse_State_PDU_Header;
}
void BTLERxProcessor::handlePDUHeaderState() {
int num_demod_byte = 2; // PDU header has 2 octets
symbols_eaten += 8 * num_demod_byte * SAMPLE_PER_SYMBOL;
if (symbols_eaten > (int)dst_buffer.count) {
inline void BTLERxProcessor::handlePDUHeaderState() {
if (samples_eaten > (int)dst_buffer.count) {
return;
}
// Jump back down to the beginning of PDU header.
sample_idx = symbols_eaten - (8 * num_demod_byte * SAMPLE_PER_SYMBOL);
demodulateFSKBits(NUM_PDU_HEADER_BYTE);
packet_index = 0;
for (int i = 0; i < num_demod_byte; i++) {
rb_buf[packet_index] = 0;
for (int j = 0; j < 8; j++) {
int I0 = dst_buffer.p[sample_idx].real();
int Q0 = dst_buffer.p[sample_idx].imag();
int I1 = dst_buffer.p[sample_idx + 1].real();
int Q1 = dst_buffer.p[sample_idx + 1].imag();
bit_decision = (I0 * Q1 - I1 * Q0) > 0 ? 1 : 0;
rb_buf[packet_index] = rb_buf[packet_index] | (bit_decision << j);
sample_idx += SAMPLE_PER_SYMBOL;
}
packet_index++;
if (packet_index < NUM_PDU_HEADER_BYTE || bit_index != 0) {
resetToDefaultState();
return;
}
scramble_byte(rb_buf, num_demod_byte, scramble_table[channel_number], rb_buf);
scramble_byte(rb_buf, 2, scramble_table[channel_number], rb_buf);
pdu_type = (ADV_PDU_TYPE)(rb_buf[0] & 0x0F);
// uint8_t tx_add = ((rb_buf[0] & 0x40) != 0);
@@ -244,38 +258,25 @@ void BTLERxProcessor::handlePDUHeaderState() {
// Not a valid Advertise Payload.
if ((payload_len < 6) || (payload_len > 37)) {
parseState = Parse_State_Begin;
resetToDefaultState();
return;
} else {
parseState = Parse_State_PDU_Payload;
}
}
void BTLERxProcessor::handlePDUPayloadState() {
int i;
int num_demod_byte = (payload_len + 3);
symbols_eaten += 8 * num_demod_byte * SAMPLE_PER_SYMBOL;
inline void BTLERxProcessor::handlePDUPayloadState() {
const int num_demod_byte = (payload_len + 3);
if (symbols_eaten > (int)dst_buffer.count) {
if (samples_eaten > (int)dst_buffer.count) {
return;
}
for (i = 0; i < num_demod_byte; i++) {
rb_buf[packet_index] = 0;
demodulateFSKBits(num_demod_byte + NUM_PDU_HEADER_BYTE);
for (int j = 0; j < 8; j++) {
int I0 = dst_buffer.p[sample_idx].real();
int Q0 = dst_buffer.p[sample_idx].imag();
int I1 = dst_buffer.p[sample_idx + 1].real();
int Q1 = dst_buffer.p[sample_idx + 1].imag();
bit_decision = (I0 * Q1 - I1 * Q0) > 0 ? 1 : 0;
rb_buf[packet_index] = rb_buf[packet_index] | (bit_decision << j);
sample_idx += SAMPLE_PER_SYMBOL;
}
packet_index++;
if (packet_index < (num_demod_byte + NUM_PDU_HEADER_BYTE) || bit_index != 0) {
resetToDefaultState();
return;
}
scramble_byte(rb_buf + 2, num_demod_byte, scramble_table[channel_number] + 2, rb_buf + 2);
@@ -310,6 +311,8 @@ void BTLERxProcessor::handlePDUPayloadState() {
// Skip Header Byte and MAC Address
uint8_t startIndex = 8;
int i;
for (i = 0; i < payload_len - 6; i++) {
blePacketData.data[i] = rb_buf[startIndex++];
}
@@ -322,46 +325,50 @@ void BTLERxProcessor::handlePDUPayloadState() {
}
}
parseState = Parse_State_Begin;
resetToDefaultState();
}
void BTLERxProcessor::execute(const buffer_c8_t& buffer) {
if (!configured) return;
// Pulled this implementation from channel_stats_collector.c to time slice a specific packet's dB.
// a less computationally expensive method
max_dB = -128;
uint32_t max_squared = 0;
int8_t imag = 0;
int8_t real = 0;
void* src_p = buffer.p;
while (src_p < &buffer.p[buffer.count]) {
const uint32_t sample = *__SIMD32(src_p)++;
const uint32_t mag_sq = __SMUAD(sample, sample);
if (mag_sq > max_squared) {
max_squared = mag_sq;
imag = ((complex8_t*)src_p)->imag();
real = ((complex8_t*)src_p)->real();
}
}
const float max_squared_f = max_squared;
max_dB = mag2_to_dbv_norm(max_squared_f * (1.0f / (32768.0f * 32768.0f)));
max_dB = mag2_to_dbm_8bit_normalized(real, imag, 1.0f, 50.0f);
// 4Mhz 2048 samples
// Decimated by 4 to achieve 2048/4 = 512 samples at 1 sample per symbol.
decim_0.execute(buffer, dst_buffer);
feed_channel_stats(dst_buffer);
symbols_eaten = 0;
samples_eaten = 0;
// Handle parsing based on parseState
if (parseState == Parse_State_Begin) {
handleBeginState();
}
while (samples_eaten < (int)dst_buffer.count) {
// Handle parsing based on parseState
if (parseState == Parse_State_Begin) {
handleBeginState();
}
if (parseState == Parse_State_PDU_Header) {
handlePDUHeaderState();
}
if (parseState == Parse_State_PDU_Header) {
handlePDUHeaderState();
}
if (parseState == Parse_State_PDU_Payload) {
handlePDUPayloadState();
if (parseState == Parse_State_PDU_Payload) {
handlePDUPayloadState();
}
}
}
@@ -372,11 +379,9 @@ void BTLERxProcessor::on_message(const Message* const message) {
void BTLERxProcessor::configure(const BTLERxConfigureMessage& message) {
channel_number = message.channel_number;
decim_0.configure(taps_BTLE_1M_PHY_decim_0.taps);
decim_0.configure(taps_BTLE_Dual_PHY.taps);
configured = true;
crc_init_internal = crc_init_reorder(crc_initalVale);
}
int main() {
+17 -4
View File
@@ -47,6 +47,8 @@ class BTLERxProcessor : public BasebandProcessor {
static constexpr int LEN_DEMOD_BUF_ACCESS{32};
static constexpr uint32_t DEFAULT_ACCESS_ADDR{0x8E89BED6};
static constexpr int NUM_ACCESS_ADDR_BYTE{4};
static constexpr int NUM_PDU_HEADER_BYTE{2};
static constexpr int ROLLING_WINDOW{32};
enum Parse_State {
Parse_State_Begin = 0,
@@ -81,8 +83,8 @@ class BTLERxProcessor : public BasebandProcessor {
};
static constexpr size_t baseband_fs = 4000000;
static constexpr size_t audio_fs = baseband_fs / 8 / 8 / 2;
float get_phase_diff(const complex16_t& sample0, const complex16_t& sample1);
uint_fast32_t crc_update(uint_fast32_t crc, const void* data, size_t data_len);
uint_fast32_t crc24_byte(uint8_t* byte_in, int num_byte, uint32_t init_hex);
bool crc_check(uint8_t* tmp_byte, int body_len, uint32_t crc_init);
@@ -95,6 +97,12 @@ class BTLERxProcessor : public BasebandProcessor {
// void demod_byte(int num_byte, uint8_t *out_byte);
int verify_payload_byte(int num_payload_byte, ADV_PDU_TYPE pdu_type);
void resetOffsetTracking();
void resetBitPacketIndex();
void resetToDefaultState();
void demodulateFSKBits(int num_demod_byte);
void handleBeginState();
void handlePDUHeaderState();
void handlePDUPayloadState();
@@ -120,13 +128,18 @@ class BTLERxProcessor : public BasebandProcessor {
BlePacketData blePacketData{};
Parse_State parseState{Parse_State_Begin};
uint16_t packet_index{0};
int sample_idx{0};
int symbols_eaten{0};
int samples_eaten{0};
uint8_t bit_decision{0};
uint8_t payload_len{0};
uint8_t pdu_type{0};
int32_t max_dB{0};
uint16_t packet_index{0};
uint8_t bit_index{0};
float frequency_offset_estimate{0.0f};
float frequency_offset{0.0f};
float phase_buffer[ROLLING_WINDOW] = {0.0f};
int phase_buffer_index = 0;
/* NB: Threads should be the last members in the class definition. */
BasebandThread baseband_thread{baseband_fs, this, baseband::Direction::Receive};
+246 -166
View File
@@ -24,6 +24,7 @@
*/
#include "proc_fsk_rx.hpp"
#include "dsp_decimate.hpp"
#include "event_m4.hpp"
@@ -32,135 +33,253 @@
#include <cstdint>
#include <cstddef>
using namespace std;
using namespace dsp::decimate;
#ifndef M_PI
#define M_PI 3.14159265358979323846
#endif
namespace {
/* Count of bits that differ between the two values. */
uint8_t diff_bit_count(uint32_t left, uint32_t right) {
uint32_t diff = left ^ right;
uint8_t count = 0;
for (size_t i = 0; i < sizeof(diff) * 8; ++i) {
if (((diff >> i) & 0x1) == 1)
++count;
float FSKRxProcessor::detect_peak_power(const buffer_c8_t& buffer, int N) {
int32_t power = 0;
// Initial window power
for (int i = 0; i < N; i++) {
int16_t i_sample = buffer.p[i].real();
int16_t q_sample = buffer.p[i].imag();
power += i_sample * i_sample + q_sample * q_sample;
}
return count;
}
} // namespace
power = power / N;
/* AudioNormalizer ***************************************/
// Convert to dB over noise floor
float power_db = 10.0f * log10f((float)power / noise_floor);
void AudioNormalizer::execute_in_place(const buffer_f32_t& audio) {
// Decay min/max every second (@24kHz).
if (counter_ >= 24'000) {
// 90% decay factor seems to work well.
// This keeps large transients from wrecking the filter.
max_ *= 0.9f;
min_ *= 0.9f;
counter_ = 0;
calculate_thresholds();
}
// If too weak, treat as no signal
if (power_db <= 0.0f) return 0;
counter_ += audio.count;
for (size_t i = 0; i < audio.count; ++i) {
auto& val = audio.p[i];
if (val > max_) {
max_ = val;
calculate_thresholds();
}
if (val < min_) {
min_ = val;
calculate_thresholds();
}
if (val >= t_hi_)
val = 1.0f;
else if (val <= t_lo_)
val = -1.0f;
else
val = 0.0;
}
return power_db;
}
void AudioNormalizer::calculate_thresholds() {
auto center = (max_ + min_) / 2.0f;
auto range = (max_ - min_) / 2.0f;
void FSKRxProcessor::agc_correct_iq(const buffer_c8_t& buffer, int N, float measured_power) {
float power_db = 10.0f * log10f(measured_power / noise_floor);
float error_db = target_power_db - power_db;
// 10% off center force either +/-1.0f.
// Higher == larger dead zone.
// Lower == more false positives.
auto threshold = range * 0.1;
t_hi_ = center + threshold;
t_lo_ = center - threshold;
}
/* FSKRxProcessor ******************************************/
void FSKRxProcessor::clear_data_bits() {
data = 0;
bit_count = 0;
}
void FSKRxProcessor::handle_sync(bool inverted) {
clear_data_bits();
has_sync_ = true;
inverted = inverted;
word_count = 0;
}
void FSKRxProcessor::process_bits(const buffer_c8_t& buffer) {
// Process all of the bits in the bits queue.
while (buffer.count > 0) {
// Wait until data_ is full.
if (bit_count < data_bit_count)
continue;
// Wait for the sync frame.
if (!has_sync_) {
if (diff_bit_count(data, sync_codeword) <= 2)
handle_sync(/*inverted=*/false);
else if (diff_bit_count(data, ~sync_codeword) <= 2)
handle_sync(/*inverted=*/true);
continue;
}
}
}
/* FSKRxProcessor ***************************************/
FSKRxProcessor::FSKRxProcessor() {
}
void FSKRxProcessor::execute(const buffer_c8_t& buffer) {
if (!configured) {
if (error_db <= 0) {
return;
}
// Decimate by current decim 0 and decim 1.
float gain_scalar = powf(10.0f, error_db / 20.0f);
for (int i = 0; i < N; i++) {
buffer.p[i] = {(int8_t)(buffer.p[i].real() * gain_scalar), (int8_t)(buffer.p[i].imag() * gain_scalar)};
}
}
float FSKRxProcessor::get_phase_diff(const complex16_t& sample0, const complex16_t& sample1) {
// Calculate the phase difference between two samples.
float dI = sample1.real() * sample0.real() + sample1.imag() * sample0.imag();
float dQ = sample1.imag() * sample0.real() - sample1.real() * sample0.imag();
float phase_diff = atan2f(dQ, dI);
return phase_diff;
}
void FSKRxProcessor::demodulateFSKBits(const buffer_c16_t& decimator_out, int num_demod_byte) {
for (; packet_index < num_demod_byte; packet_index++) {
for (; bit_index < 8; bit_index++) {
if (samples_eaten >= (int)decimator_out.count) {
return;
}
float phaseSum = 0.0f;
for (int k = 0; k < SAMPLE_PER_SYMBOL - 1; ++k) {
float phase = get_phase_diff(
decimator_out.p[samples_eaten + k],
decimator_out.p[samples_eaten + k + 1]);
phaseSum += phase;
}
phaseSum /= (SAMPLE_PER_SYMBOL - 1);
phaseSum -= frequency_offset;
bool bitDecision = (phaseSum > 0.0f);
rb_buf[packet_index] |= (bitDecision << (7 - bit_index));
samples_eaten += SAMPLE_PER_SYMBOL;
}
bit_index = 0;
}
}
void FSKRxProcessor::resetPreambleTracking() {
frequency_offset = 0.0f;
frequency_offset_estimate = 0.0f;
phase_buffer_index = 0;
memset(phase_buffer, 0, sizeof(phase_buffer));
}
void FSKRxProcessor::resetBitPacketIndex() {
packet_index = 0;
bit_index = 0;
}
void FSKRxProcessor::resetToDefaultState() {
parseState = Parse_State_Wait_For_Peak;
peak_timeout = 0;
fskPacketData.power = 0.0f;
resetPreambleTracking();
resetBitPacketIndex();
}
void FSKRxProcessor::handlePreambleState(const buffer_c16_t& decimator_out) {
const uint32_t validPreamble = DEFAULT_PREAMBLE;
static uint32_t preambleValue = 0;
int hit_idx = -1;
for (; samples_eaten < (int)decimator_out.count; samples_eaten += SAMPLE_PER_SYMBOL) {
float phaseSum = 0.0f;
for (int j = 0; j < SAMPLE_PER_SYMBOL - 1; j++) {
phaseSum += get_phase_diff(decimator_out.p[samples_eaten + j], decimator_out.p[samples_eaten + j + 1]);
}
phase_buffer[phase_buffer_index] = phaseSum / (SAMPLE_PER_SYMBOL - 1);
phase_buffer_index = (phase_buffer_index + 1) % ROLLING_WINDOW;
bool bitDecision = (phaseSum > 0.0f);
preambleValue = (preambleValue << 1) | bitDecision;
int errors = __builtin_popcountl(preambleValue ^ validPreamble) & 0xFFFFFFFF;
if (errors == 0) {
hit_idx = samples_eaten + SAMPLE_PER_SYMBOL;
fskPacketData.syncWord = preambleValue;
fskPacketData.max_dB = max_dB;
for (int k = 0; k < ROLLING_WINDOW; k++) {
frequency_offset_estimate += phase_buffer[k];
}
frequency_offset = frequency_offset_estimate / ROLLING_WINDOW;
fskPacketData.frequency_offset_hz = (frequency_offset * demod_input_fs) / (2.0f * M_PI);
preambleValue = 0;
break;
}
}
if (hit_idx == -1) {
samples_eaten = samples_eaten;
return;
}
samples_eaten = hit_idx;
parseState = Parse_State_Sync;
}
void FSKRxProcessor::handleSyncWordState(const buffer_c16_t& decimator_out) {
const int syncword_bytes = 4;
const uint32_t validSyncWord = DEFAULT_SYNC_WORD;
if ((int)decimator_out.count - samples_eaten <= 0) {
return;
}
demodulateFSKBits(decimator_out, syncword_bytes);
if (packet_index < syncword_bytes || bit_index != 0) {
return;
}
uint32_t receivedSyncWord = (rb_buf[0] << 24) | (rb_buf[1] << 16) | (rb_buf[2] << 8) | rb_buf[3];
int errors = __builtin_popcountl(receivedSyncWord ^ validSyncWord) & 0xFFFFFFFF;
if (errors <= 3) {
fskPacketData.syncWord = receivedSyncWord;
parseState = Parse_State_PDU_Payload;
memset(fskPacketData.data, 0, sizeof(fskPacketData.data));
} else {
resetToDefaultState();
}
memset(rb_buf, 0, sizeof(rb_buf));
resetBitPacketIndex();
}
void FSKRxProcessor::handlePDUPayloadState(const buffer_c16_t& decimator_out) {
if ((int)decimator_out.count - samples_eaten <= 0) {
return;
}
demodulateFSKBits(decimator_out, NUM_DATA_BYTE);
if (packet_index < NUM_DATA_BYTE || bit_index != 0) {
return;
}
fskPacketData.dataLen = NUM_DATA_BYTE;
// Copy the decoded bits to the packet data
for (int i = 0; i < NUM_DATA_BYTE; i++) {
fskPacketData.data[i] |= rb_buf[i];
}
FSKRxPacketMessage data_message{&fskPacketData};
shared_memory.application_queue.push(data_message);
memset(rb_buf, 0, sizeof(rb_buf));
resetToDefaultState();
}
void FSKRxProcessor::execute(const buffer_c8_t& buffer) {
if (!configured || parseState == Parse_State_Parsing_Data) return;
const auto decim_0_out = decim_0.execute(buffer, dst_buffer);
const auto decim_1_out = decim_1.execute(decim_0_out, dst_buffer);
feed_channel_stats(decim_1_out);
spectrum_samples += decim_1_out.count;
samples_eaten = 0;
if (spectrum_samples >= spectrum_interval_samples) {
spectrum_samples -= spectrum_interval_samples;
channel_spectrum.feed(decim_1_out, channel_filter_low_f,
channel_filter_high_f, channel_filter_transition);
}
while ((int)decim_1_out.count - samples_eaten > 0) {
if ((parseState == Parse_State_Wait_For_Peak) || (parseState == Parse_State_Preamble)) {
float power = detect_peak_power(buffer, buffer.count);
// process_bits();
if (power) {
parseState = Parse_State_Preamble;
agc_power = power;
fskPacketData.power = power;
} else {
break;
}
}
// Update the status.
samples_processed += buffer.count;
if (agc_power) {
agc_correct_iq(buffer, buffer.count, agc_power);
}
if (samples_processed >= stat_update_threshold) {
// send_packet(data);
samples_processed -= stat_update_threshold;
if (parseState == Parse_State_Preamble) {
peak_timeout++;
// 960,000 fs / 2048 samples = 468.75 Hz, so 55 calls is about 0.053 seconds before timeout.
if (peak_timeout == 4) {
resetToDefaultState();
} else {
handlePreambleState(decim_1_out);
}
}
if (parseState == Parse_State_Sync) {
handleSyncWordState(decim_1_out);
}
if (parseState == Parse_State_PDU_Payload) {
handlePDUPayloadState(decim_1_out);
}
}
}
@@ -171,7 +290,7 @@ void FSKRxProcessor::on_message(const Message* const message) {
break;
case Message::ID::UpdateSpectrum:
case Message::ID::SpectrumStreamingConfig:
channel_spectrum.on_message(message);
// channel_spectrum.on_message(message);
break;
case Message::ID::SampleRateConfig:
@@ -179,7 +298,7 @@ void FSKRxProcessor::on_message(const Message* const message) {
break;
case Message::ID::CaptureConfig:
capture_config(*reinterpret_cast<const CaptureConfigMessage*>(message));
// capture_config(*reinterpret_cast<const CaptureConfigMessage*>(message));
break;
default:
@@ -188,83 +307,65 @@ void FSKRxProcessor::on_message(const Message* const message) {
}
void FSKRxProcessor::configure(const FSKRxConfigureMessage& message) {
// Extract message variables.
deviation = message.deviation;
channel_decimation = message.channel_decimation;
// channel_filter_taps = message.channel_filter;
channel_spectrum.set_decimation_factor(1);
}
void FSKRxProcessor::capture_config(const CaptureConfigMessage& message) {
if (message.config) {
audio_output.set_stream(std::make_unique<StreamInput>(message.config));
} else {
audio_output.set_stream(nullptr);
}
SAMPLE_PER_SYMBOL = message.samplesPerSymbol;
DEFAULT_SYNC_WORD = message.syncWord;
NUM_SYNC_WORD_BYTE = message.syncWordLength;
DEFAULT_PREAMBLE = message.preamble;
NUM_PREAMBLE_BYTE = message.preambleLength;
NUM_DATA_BYTE = message.numDataBytes;
}
void FSKRxProcessor::sample_rate_config(const SampleRateConfigMessage& message) {
const auto sample_rate = message.sample_rate;
// The actual sample rate is the requested rate * the oversample rate.
// See oversample.hpp for more details on oversampling.
baseband_fs = sample_rate * toUType(message.oversample_rate);
baseband_thread.set_sampling_rate(baseband_fs);
// TODO: Do we need to use the taps that the decimators get configured with?
channel_filter_low_f = taps_200k_decim_1.low_frequency_normalized * sample_rate;
channel_filter_high_f = taps_200k_decim_1.high_frequency_normalized * sample_rate;
channel_filter_transition = taps_200k_decim_1.transition_normalized * sample_rate;
// Compute the scalar that corrects the oversample_rate to be x8 when computing
// the spectrum update interval. The original implementation only supported x8.
// TODO: Why is this needed here but not in proc_replay? There must be some other
// assumption about x8 oversampling in some component that makes this necessary.
const auto oversample_correction = toUType(message.oversample_rate) / 8.0;
// The spectrum update interval controls how often the waterfall is fed new samples.
spectrum_interval_samples = sample_rate / (spectrum_rate_hz * oversample_correction);
spectrum_samples = 0;
// For high sample rates, the M4 is busy collecting samples so the
// waterfall runs slower. Reduce the update interval so it runs faster.
// NB: Trade off: looks nicer, but more frequent updates == more CPU.
if (sample_rate >= 1'500'000)
spectrum_interval_samples /= (sample_rate / 750'000);
switch (message.oversample_rate) {
case OversampleRate::x4:
// M4 can't handle 2 decimation passes for sample rates needing x4.
decim_0.set<FIRC8xR16x24FS4Decim4>().configure(taps_200k_decim_0.taps);
decim_0.set<dsp::decimate::FIRC8xR16x24FS4Decim4>().configure(taps_200k_decim_0.taps);
decim_1.set<NoopDecim>();
break;
case OversampleRate::x8:
// M4 can't handle 2 decimation passes for sample rates <= 600k.
if (message.sample_rate < 600'000) {
decim_0.set<FIRC8xR16x24FS4Decim4>().configure(taps_200k_decim_0.taps);
decim_1.set<FIRC16xR16x16Decim2>().configure(taps_200k_decim_1.taps);
decim_0.set<dsp::decimate::FIRC8xR16x24FS4Decim4>().configure(taps_200k_decim_0.taps);
decim_1.set<dsp::decimate::FIRC16xR16x16Decim2>().configure(taps_200k_decim_1.taps);
} else {
// Using 180k taps to provide better filtering with a single pass.
decim_0.set<FIRC8xR16x24FS4Decim8>().configure(taps_180k_wfm_decim_0.taps);
decim_0.set<dsp::decimate::FIRC8xR16x24FS4Decim8>().configure(taps_180k_wfm_decim_0.taps);
decim_1.set<NoopDecim>();
}
break;
case OversampleRate::x16:
decim_0.set<FIRC8xR16x24FS4Decim8>().configure(taps_200k_decim_0.taps);
decim_1.set<FIRC16xR16x16Decim2>().configure(taps_200k_decim_1.taps);
decim_0.set<dsp::decimate::FIRC8xR16x24FS4Decim8>().configure(taps_200k_decim_0.taps);
decim_1.set<dsp::decimate::FIRC16xR16x16Decim2>().configure(taps_200k_decim_1.taps);
break;
case OversampleRate::x32:
decim_0.set<FIRC8xR16x24FS4Decim4>().configure(taps_200k_decim_0.taps);
decim_1.set<FIRC16xR16x32Decim8>().configure(taps_16k0_decim_1.taps);
decim_0.set<dsp::decimate::FIRC8xR16x24FS4Decim4>().configure(taps_200k_decim_0.taps);
decim_1.set<dsp::decimate::FIRC16xR16x32Decim8>().configure(taps_16k0_decim_1.taps);
break;
case OversampleRate::x64:
decim_0.set<FIRC8xR16x24FS4Decim8>().configure(taps_200k_decim_0.taps);
decim_1.set<FIRC16xR16x32Decim8>().configure(taps_16k0_decim_1.taps);
decim_0.set<dsp::decimate::FIRC8xR16x24FS4Decim8>().configure(taps_200k_decim_0.taps);
decim_1.set<dsp::decimate::FIRC16xR16x32Decim8>().configure(taps_16k0_decim_1.taps);
break;
default:
@@ -282,33 +383,12 @@ void FSKRxProcessor::sample_rate_config(const SampleRateConfigMessage& message)
// size_t channel_filter_input_fs = decim_1_output_fs;
// size_t channel_filter_output_fs = channel_filter_input_fs / channel_decimation;
size_t demod_input_fs = decim_1_output_fs;
send_packet((uint32_t)demod_input_fs);
demod_input_fs = decim_1_output_fs;
// Set ready to process data.
configured = true;
}
void FSKRxProcessor::flush() {
// word_extractor.flush();
}
void FSKRxProcessor::reset() {
clear_data_bits();
has_sync_ = false;
inverted = false;
word_count = 0;
samples_processed = 0;
}
void FSKRxProcessor::send_packet(uint32_t data) {
data_message.is_data = true;
data_message.value = data;
shared_memory.application_queue.push(data_message);
}
/* main **************************************************/
int main() {
+71 -86
View File
@@ -30,7 +30,6 @@
#include "dsp_decimate.hpp"
#include "dsp_demodulate.hpp"
#include "dsp_iir_config.hpp"
#include "dsp_fir_taps.hpp"
#include "spectrum_collector.hpp"
@@ -46,21 +45,6 @@
#include <cstdint>
#include <functional>
/* Normalizes audio stream to +/-1.0f */
class AudioNormalizer {
public:
void execute_in_place(const buffer_f32_t& audio);
private:
void calculate_thresholds();
uint32_t counter_ = 0;
float min_ = 99.0f;
float max_ = -99.0f;
float t_hi_ = 1.0;
float t_lo_ = 1.0;
};
/* A decimator that just returns the source buffer. */
class NoopDecim {
public:
@@ -111,44 +95,92 @@ class MultiDecimator {
class FSKRxProcessor : public BasebandProcessor {
public:
FSKRxProcessor();
void execute(const buffer_c8_t& buffer) override;
void on_message(const Message* const message) override;
private:
size_t baseband_fs = 1024000; // aka: sample_rate
static constexpr int ROLLING_WINDOW{32};
static constexpr uint16_t MAX_BUFFER_SIZE{512};
enum Parse_State {
Parse_State_Wait_For_Peak = 0,
Parse_State_Preamble,
Parse_State_Sync,
Parse_State_PDU_Payload,
Parse_State_Parsing_Data
};
size_t baseband_fs = 960000;
uint8_t stat_update_interval = 10;
uint32_t stat_update_threshold = baseband_fs / stat_update_interval;
static constexpr auto spectrum_rate_hz = 50.0f;
float detect_peak_power(const buffer_c8_t& buffer, int N);
void agc_correct_iq(const buffer_c8_t& buffer, int N, float measured_power);
float get_phase_diff(const complex16_t& sample0, const complex16_t& sample1);
void demodulateFSKBits(const buffer_c16_t& decimator_out, int num_demod_byte);
void resetPreambleTracking();
void resetBitPacketIndex();
void resetToDefaultState();
void handlePreambleState(const buffer_c16_t& decimator_out);
void handleSyncWordState(const buffer_c16_t& decimator_out);
void handlePDUPayloadState(const buffer_c16_t& decimator_out);
void configure(const FSKRxConfigureMessage& message);
void capture_config(const CaptureConfigMessage& message);
void sample_rate_config(const SampleRateConfigMessage& message);
void flush();
void reset();
void send_packet(uint32_t data);
void process_bits(const buffer_c8_t& buffer);
void clear_data_bits();
void handle_sync(bool inverted);
/* Returns true if the batch has as sync frame. */
bool has_sync() const { return has_sync_; }
/* Set once app is ready to receive messages. */
bool configured = false;
/* Buffer for decimated IQ data. */
std::array<complex16_t, 512> dst{};
std::array<complex16_t, MAX_BUFFER_SIZE> dst{};
const buffer_c16_t dst_buffer{
dst.data(),
dst.size()};
/* Buffer for demodulated audio. */
std::array<float, 16> audio{};
const buffer_f32_t audio_buffer{audio.data(), audio.size()};
uint8_t rb_buf[MAX_BUFFER_SIZE];
dsp::demodulate::FM demod{};
int rb_head{-1};
int32_t g_threshold{0};
uint8_t channel_number{0};
uint16_t process = 0;
bool configured{false};
FskPacketData fskPacketData{};
Parse_State parseState{Parse_State_Wait_For_Peak};
int sample_idx{0};
int samples_eaten{0};
int32_t max_dB{0};
int8_t real{0};
int8_t imag{0};
uint16_t peak_timeout{0};
float noise_floor{12.0}; // Using LNA 40 and VGA 20. 10.0 was 40/0 ratio.
float target_power_db{5.0};
float agc_power{0.0f};
float frequency_offset_estimate{0.0f};
float frequency_offset{0.0f};
float phase_buffer[ROLLING_WINDOW] = {0.0f};
int phase_buffer_index = 0;
uint16_t packet_index{0};
uint8_t bit_index{0};
size_t demod_input_fs{0};
uint8_t SAMPLE_PER_SYMBOL{1};
uint32_t DEFAULT_PREAMBLE{0xAAAAAAAA};
uint32_t DEFAULT_SYNC_WORD{0xFFFFFFFF};
uint8_t NUM_SYNC_WORD_BYTE{4};
uint8_t NUM_PREAMBLE_BYTE{4};
uint16_t NUM_DATA_BYTE = MAX_BUFFER_SIZE - NUM_SYNC_WORD_BYTE - NUM_PREAMBLE_BYTE;
SpectrumCollector channel_spectrum{};
size_t spectrum_interval_samples = 0;
size_t spectrum_samples = 0;
static constexpr auto spectrum_rate_hz = 50.0f;
/* The actual type will be configured depending on the sample rate. */
MultiDecimator<
dsp::decimate::FIRC8xR16x24FS4Decim4,
dsp::decimate::FIRC8xR16x24FS4Decim8>
@@ -159,9 +191,7 @@ class FSKRxProcessor : public BasebandProcessor {
NoopDecim>
decim_1{};
/* Filter to 24kHz and demodulate. */
dsp::decimate::FIRAndDecimateComplex channel_filter{};
size_t deviation = 3750;
// fir_taps_real<32> channel_filter_taps = 0;
size_t channel_decimation = 2;
int32_t channel_filter_low_f = 0;
@@ -172,51 +202,6 @@ class FSKRxProcessor : public BasebandProcessor {
FMSquelch squelch{};
uint64_t squelch_history = 0;
// /* LPF to reduce noise. POCSAG supports 2400 baud, but that falls
// * nicely into the transition band of this 1800Hz filter.
// * scipy.signal.butter(2, 1800, "lowpass", fs=24000, analog=False) */
// IIRBiquadFilter lpf{{{0.04125354f, 0.082507070f, 0.04125354f},
// {1.00000000f, -1.34896775f, 0.51398189f}}};
/* Attempts to de-noise and normalize signal. */
AudioNormalizer normalizer{};
/* Handles writing audio stream to hardware. */
AudioOutput audio_output{};
/* Holds the data sent to the app. */
AFSKDataMessage data_message{false, 0};
/* Used to keep track of how many samples were processed
* between status update messages. */
uint32_t samples_processed = 0;
/* Number of bits in 'data_' member. */
static constexpr uint8_t data_bit_count = sizeof(uint32_t) * 8;
/* Sync frame codeword. */
static constexpr uint32_t sync_codeword = 0x12345678;
/* When true, sync frame has been received. */
bool has_sync_ = false;
/* When true, bit vales are flipped in the codewords. */
bool inverted = false;
uint32_t data = 0;
uint8_t bit_count = 0;
uint8_t word_count = 0;
/* LPF to reduce noise. POCSAG supports 2400 baud, but that falls
* nicely into the transition band of this 1800Hz filter.
* scipy.signal.butter(2, 1800, "lowpass", fs=24000, analog=False) */
IIRBiquadFilter lpf{{{0.04125354f, 0.082507070f, 0.04125354f},
{1.00000000f, -1.34896775f, 0.51398189f}}};
SpectrumCollector channel_spectrum{};
size_t spectrum_interval_samples = 0;
size_t spectrum_samples = 0;
/* NB: Threads should be the last members in the class definition. */
BasebandThread baseband_thread{baseband_fs, this, baseband::Direction::Receive};
RSSIThread rssi_thread{};
+32
View File
@@ -1649,4 +1649,36 @@ static constexpr fir_taps_real<24> taps_BTLE_2M_PHY_decim_0 = {
}},
};
// Tested to be better at capturing both 4.0 and 5.0 device. Better attenuation at channel end.
static constexpr fir_taps_real<24> taps_BTLE_Dual_PHY = {
.low_frequency_normalized = -750000.0f / 4000000.0f,
.high_frequency_normalized = 750000.0f / 4000000.0f,
.transition_normalized = 250000.0f / 4000000.0f,
.taps = {{3,
-5,
-97,
-144,
317,
1099,
396,
-2887,
-4814,
1912,
18134,
32767,
32767,
18134,
1912,
-4814,
-2887,
396,
1099,
317,
-144,
-97,
-5,
3}},
};
#endif /*__DSP_FIR_TAPS_H__*/
+41 -15
View File
@@ -134,6 +134,7 @@ class Message {
NoaaAptRxConfigure = 77,
NoaaAptRxStatusData = 78,
NoaaAptRxImageData = 79,
FSKPacket = 80,
MAX
};
@@ -452,6 +453,17 @@ struct BlePacketData {
uint8_t dataLen;
};
struct FskPacketData {
int8_t real;
int8_t imag;
int max_dB;
uint8_t data[512];
uint16_t dataLen;
uint64_t syncWord;
float power;
float frequency_offset_hz;
};
class BLEPacketMessage : public Message {
public:
constexpr BLEPacketMessage(
@@ -463,6 +475,17 @@ class BLEPacketMessage : public Message {
BlePacketData* packet{nullptr};
};
class FSKRxPacketMessage : public Message {
public:
constexpr FSKRxPacketMessage(
FskPacketData* packet)
: Message{ID::FSKPacket},
packet{packet} {
}
FskPacketData* packet{nullptr};
};
class CodedSquelchMessage : public Message {
public:
constexpr CodedSquelchMessage(
@@ -1127,24 +1150,27 @@ class FSKConfigureMessage : public Message {
class FSKRxConfigureMessage : public Message {
public:
constexpr FSKRxConfigureMessage(
const fir_taps_real<24> decim_0_filter,
const fir_taps_real<32> decim_1_filter,
const fir_taps_real<32> channel_filter,
const size_t channel_decimation,
const size_t deviation)
const uint8_t samplesPerSymbol,
const uint32_t syncWord,
const uint8_t syncWordLength,
const uint32_t preamble,
const uint8_t preambleLength,
const uint16_t numDataBytes)
: Message{ID::FSKRxConfigure},
decim_0_filter(decim_0_filter),
decim_1_filter(decim_1_filter),
channel_filter(channel_filter),
channel_decimation{channel_decimation},
deviation{deviation} {
samplesPerSymbol(samplesPerSymbol),
syncWord(syncWord),
syncWordLength(syncWordLength),
preamble(preamble),
preambleLength(preambleLength),
numDataBytes(numDataBytes) {
}
const fir_taps_real<24> decim_0_filter;
const fir_taps_real<32> decim_1_filter;
const fir_taps_real<32> channel_filter;
const size_t channel_decimation;
const size_t deviation;
const uint8_t samplesPerSymbol;
const uint32_t syncWord;
const uint8_t syncWordLength;
const uint32_t preamble;
const uint8_t preambleLength;
const uint16_t numDataBytes;
};
class POCSAGConfigureMessage : public Message {
+20
View File
@@ -91,6 +91,26 @@ float mag2_to_dbv_norm(const float mag2) {
return (fast_log2(mag2) - mag2_log2_max) * mag2_to_db_factor;
}
// Function to calculate dBm and normalize based on LNA and VGA settings
float mag2_to_dbm_8bit_normalized(int8_t real, int8_t imag, float v_ref, float R) {
// Step 1: Normalize IQ values (convert 8-bit signed to -1.0 to +1.0)
float I = real / 127.0f; // Map the 8-bit real part to the [-1, 1] range
float Q = imag / 127.0f; // Map the 8-bit imaginary part to the [-1, 1] range
// Step 2: Compute the magnitude squared (I^2 + Q^2)
float mag2 = I * I + Q * Q;
// Step 3: Convert the magnitude squared to actual power (in watts)
float voltage_squared = mag2 * v_ref * v_ref;
float power_watts = voltage_squared / R;
// Step 4: Convert the power to dBm (multiply by 1000 to convert watts to milliwatts)
float power_milliwatts = power_watts * 1000.0f;
float dbm_measured = 10.0f * log10f(power_milliwatts);
return dbm_measured;
}
// Integer in and out approximation
// >40 times faster float sqrt(x*x+y*y) on Cortex M0
// derived from https://dspguru.com/dsp/tricks/magnitude-estimator/
+1
View File
@@ -90,6 +90,7 @@ float fast_log2(const float val);
float fast_pow2(const float val);
float mag2_to_dbv_norm(const float mag2);
float mag2_to_dbm_8bit_normalized(int8_t real, int8_t imag, float v_ref, float R);
inline float magnitude_squared(const std::complex<float> c) {
const auto r = c.real();
+1 -1
Submodule hackrf updated: 65bf67f9b5...651d0a7f23
@@ -0,0 +1,6 @@
Upgraded standard case<br>https://www.printables.com/model/1337429-upgraded-hackrf-portapack-h4h4m-case
Upgraded 18650 version case<br>https://www.printables.com/model/1337451-18650-power-hackrf-portapack-h4m-case
Official case, made for injection molding. Can be 3D printed, but has very tight tolerances.<br>https://www.printables.com/model/1019145-official-hackrf-portapack-h4h4m-case/comments