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...

41 Commits

Author SHA1 Message Date
gullradriel 4c5275247e update version (#2735)
Co-authored-by: gullradriel <gullradriel@no-mail.com>
2025-07-11 15:57:04 +02:00
gullradriel a0185d28eb update submodule (#2734)
Co-authored-by: gullradriel <gullradriel@no-mail.com>
2025-07-09 21:33:38 +02:00
RocketGod 2500df310f Add radio settings, new app icon, and other UI improvements (#2732) 2025-07-03 11:03:51 -07:00
Totoo 54f9ff116b AIS map improv (#2725)
* AIS map improv

* format code mismatch with vc
2025-06-29 22:47:18 +02:00
Totoo 47f231ad63 Add blue bar to subghzd+weather (#2724) 2025-06-29 19:31:05 +08:00
Netro f90d3fabce Adding simple FSK Rx Processor. Can be used with New Apps. (#2716)
* Work to allow for unique beacon parsing functions.

* Fixing pull.

* Changes.

* Formatting.

* Fix Copyright

* Update firmware/application/apps/ble_rx_app.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update firmware/baseband/proc_btlerx.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* PR suggestions.

* Fix String.

* FSK Rx Improvements. Works for my custom protocol.

* Fix buffer size.

* Refactor

* Formatting.

* Formatting.

* Fixing compiling, and BLE Rx UI/Performance.

* More improvements.

* Fixing stuck state.

* More stuck parsing fix.

* Combining PR changes.

* Improvements from previous PR.

* Fix dbM calculation relative to device RSSI.

* Formatting.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: TJ <tj.baginski@cognosos.com>
2025-06-29 01:02:12 +02:00
RocketGod 4e276cdc71 Battleship (#2720)
* Made the Battleship 2P 2PP game - FSK is wip
* Using POCSAG
2025-06-28 20:02:29 +02:00
plomek 0eb03373b1 Added 3d printed cases for the H4M (#2715) 2025-06-25 19:16:43 +02:00
Netro d5ea0f0369 BLE Rx Improvements (#2710)
* Work to allow for unique beacon parsing functions.
* Fix Copyright
* Update firmware/application/apps/ble_rx_app.cpp
* Update firmware/baseband/proc_btlerx.cpp
* PR suggestions.
* Fix String.
* Refactor
2025-06-25 19:14:04 +02:00
RocketGod 22cc311447 Update app icons for Space Invaders and Dino Game (#2713) 2025-06-25 16:08:48 +02:00
RocketGod 4fbba205ad Made the Blackjack game (#2712)
* Made the Blackjack game
* Format Blackjack main.cpp
* Changed spade to diamond for dark mode visibility
* Format code
2025-06-25 16:07:56 +02:00
RocketGod 7b91103118 Made the Space Invaders game. Argh matey! (#2709)
* Made the Space Invaders game. Argh matey!
* Format code, sigh.
2025-06-21 08:35:52 +02:00
Tommaso Ventafridda c0aa4a1738 ADSB database update (tools, db) (#2701)
* enhance make_airlines_db tool
* enhance make_icao24_db tool
* update airlinescode (.txt, .db), aircraftdatabase/icao24 (.csv, .db)
2025-06-19 17:28:49 +02:00
Tommaso Ventafridda e26f77ee77 Filemanager: go to parent directory keep track of the right selected … (#2702)
* Filemanager: go to parent directory keep track of the right selected item and page number
* review: avoid unnecessary copies in get_extension
2025-06-19 17:24:38 +02:00
plomek f53262783a Improved FPV_ANALOG.txt FREQMAN file (#2700)
* Improved FPV_ANALOG.txt FREQMAN file
Removed unused or super rare analog fpv bands: U, O, H, D
Added 1.2GHz -1.3GHz channels sometimes used for long range analog fpv


* Corrected and updated the labels to be more consistent.

Corrected the labels to be more consistent.

I also somehow messed up the correct channels because 1.3GHz FPV is not fully standardized, but these channels seem to be the most common.
It should be all correct now.

Example transmitters using those channels:
https://greenchip.com.ua/0-0-1615-2.html
https://flymod.net/en/item/walksnail_vtx_9ch
https://pl.aliexpress.com/item/1005006505365351.html
2025-06-19 05:26:02 +00:00
Netro b456c18008 Modified Text Editor to handle long presses. (#2698) 2025-06-19 07:21:54 +02:00
Tommaso Ventafridda fa4b74fd6f Add vendor name in bluetooth rx app (#2696)
* add macaddress db, add vendor name in bluetooth rx app

* show "missing macaddress.db" instead of unknown if db not found

* bluetooth rx list with colors based on mac vendor

* bug fix
2025-06-16 10:57:58 -07:00
RocketGod 18bc2cf11c Made the Dino Game (#2697) 2025-06-15 09:25:10 -07:00
Tommaso Ventafridda 20f28c8331 add dark theme (#2695) 2025-06-13 18:34:20 +02:00
Tommaso Ventafridda ea38a0fe48 Add 1ms hop option to hopper app + 0ms (freeze UI) (#2692) 2025-06-12 11:54:37 +02:00
RocketGod fb2e576b34 Super secret dont look (#2690)
* Add new jammer modes

Overview

This PR enhances the PortaPack Jammer app by introducing eight new signal types, ported from my Flipper Zero RF Jammer app (https://github.com/RocketGod-git/flipper-zero-rf-jammer). These modes expand the app's capability to disrupt a wide range of RF communication protocols, from analog radios to modern digital systems. The implementation preserves the original app structure, resolves namespace conflicts, and ensures compatibility with the Mayhem firmware.

New Modes

The following modes have been added to the options_type in ui_jammer.hpp, with corresponding signal generation in proc_jammer.cpp:

Noise: Generates broadband white noise to interfere with analog and digital signals (e.g., Wi-Fi, Bluetooth, key fobs). Highly effective for overwhelming receivers across a frequency range.

Sine: Produces a continuous, unmodulated sine wave to jam narrowband receivers, ideal for analog FM/AM radios or telemetry systems.

Square: Emits a harmonic-rich square wave, disrupting digital protocols (e.g., OOK, ASK) and systems sensitive to sharp transitions, such as remote keyless entry.

Sawtooth (Experimental): Generates a sawtooth wave with a unique harmonic profile, useful for testing interference against PWM-based or niche analog systems.

Triangle (Experimental): Creates a triangle wave with minimal harmonics, suitable for exploratory jamming of narrowband systems or receiver linearity testing.

Chirp: Outputs a rapid frequency-sweeping chirp signal, effective against frequency-hopping and spread-spectrum systems (e.g., some Wi-Fi, Bluetooth, or military radios).

Gauss: Generates Gaussian noise to mimic natural interference, targeting digital systems like GPS or data links by degrading signal-to-noise ratios.

Brute (Experimental): Transmits a constant maximum-amplitude signal to saturate simple receiver front-ends, useful for brute-force jamming of basic analog devices.

* Super secret

* You gotta get (Get) that (That) dirt off your shoulder
2025-06-10 13:36:26 -07:00
Tommaso Ventafridda 1d79e30d4b Add all jammer modes in hopper app (#2691)
Added all modes that jammer app supports in hopper app.
2025-06-10 06:54:59 -07:00
Totoo be372e12bc Externalize widget (#2688) 2025-06-09 12:52:40 +02:00
Totoo 00853f526a Gfx widget and Radio (#2685)
* widgetize
* gfx and Radio improvement
* format + handle not wfm visual states
* wf or gf
2025-06-07 11:43:07 +02:00
Petro Danylevskyi 37ca7a601c Rename looking glass preset for clarity and consistency (#2686) 2025-06-07 11:27:25 +02:00
RocketGod b50d18eafc Radio app improvements (#2680) 2025-06-05 21:25:09 +02:00
Totoo 1070d951e6 80mhz jammer range (#2682)
Looks great 😎🤘🚀
2025-06-05 07:08:03 -07:00
Totoo a980fe21ac removed some std stuff only used here (#2681) 2025-06-05 11:32:26 +02:00
Alien 9e96715176 Added ability to enter custom tone values in Morse app (#2679)
* Added ability to enter custom tone values in Morse app

Added the ability to type in a custom tone value in the morse TX app (issue#2582)

*Click on the tone field to open a keyboard for entering in a desired value between 100hz - 9999hz.

*Maintains original step value of 20 when scrolling the rotary wheel.

* Update ui_morse.cpp

Replaced std::to_string with to_string_dec_uint

* Moved tone_input_buffer init to in-class
2025-06-05 05:21:44 +00:00
Brumi-2021 fecfe8b8fc Clean_LCD_beat_in_NOAA_Rx_App (#2678) 2025-06-03 21:10:58 +02:00
zix dfdd52c667 trivial apps folder movement (#2677) 2025-06-03 12:13:44 +02:00
Brumi-2021 695e6d19f4 Adding_BPF_selection_to_the_NOAA_APT_signal (#2675)
* Adding_BPF_selection_to_the_NOAA_APT_signal
* comments, spell mistake .
2025-06-02 14:40:13 +02:00
Totoo 6e9ecf8e7b jammer fix (#2676)
* jammer fix
2025-06-02 19:58:53 +08:00
RocketGod fd158e873a Jammer improvements (#2674)
* Add new jammer modes
Overview:
This PR enhances the PortaPack Jammer app by introducing eight new signal types, ported from my Flipper Zero RF Jammer app (https://github.com/RocketGod-git/flipper-zero-rf-jammer). These modes expand the app's capability to disrupt a wide range of RF communication protocols, from analog radios to modern digital systems. The implementation preserves the original app structure, resolves namespace conflicts, and ensures compatibility with the Mayhem firmware.

New Modes

The following modes have been added to the options_type in ui_jammer.hpp, with corresponding signal generation in proc_jammer.cpp:

Noise: Generates broadband white noise to interfere with analog and digital signals (e.g., Wi-Fi, Bluetooth, key fobs). Highly effective for overwhelming receivers across a frequency range.

Sine: Produces a continuous, unmodulated sine wave to jam narrowband receivers, ideal for analog FM/AM radios or telemetry systems.

Square: Emits a harmonic-rich square wave, disrupting digital protocols (e.g., OOK, ASK) and systems sensitive to sharp transitions, such as remote keyless entry.

Sawtooth (Experimental): Generates a sawtooth wave with a unique harmonic profile, useful for testing interference against PWM-based or niche analog systems.

Triangle (Experimental): Creates a triangle wave with minimal harmonics, suitable for exploratory jamming of narrowband systems or receiver linearity testing.

Chirp: Outputs a rapid frequency-sweeping chirp signal, effective against frequency-hopping and spread-spectrum systems (e.g., some Wi-Fi, Bluetooth, or military radios).

Gauss: Generates Gaussian noise to mimic natural interference, targeting digital systems like GPS or data links by degrading signal-to-noise ratios.

Brute (Experimental): Transmits a constant maximum-amplitude signal to saturate simple receiver front-ends, useful for brute-force jamming of basic analog devices.

* Fixed and made brutal.

This PR introduces user-focused improvements to the Jammer App in the HackRF PortaPack Mayhem Firmware, enhancing usability and flexibility. The changes address specific user requirements for a more intuitive default configuration, continuous waveform support, and dynamic setting adjustments during transmission.
2025-05-31 22:16:57 +02:00
Totoo f90bd44617 Detector RX ext app (#2673) 2025-05-28 19:19:47 +08:00
Totoo 2602c417be ui new coord system examples and macros (#2672) 2025-05-27 17:37:41 +08:00
Totoo aa1264cf91 getres cmd (#2671) 2025-05-27 15:18:33 +08:00
Brumi-2021 c79abccffd wfm_filters_GUI_name_std (#2668) 2025-05-25 20:04:08 +02:00
Brumi-2021 d3c9dc1f10 Storing_selected_NOAA_filter_in_settings_file (#2665)
* Storing_selected_NOAA_filter_in_settings_file

* format_issues
2025-05-24 18:18:24 +02:00
Totoo 3c8335c942 Audio to right (#2664)
* r.align
2025-05-23 12:27:57 +02:00
Totoo ac31f4781c screen max width fixes (#2663)
* max width fixes

* format
2025-05-23 08:42:19 +02:00
145 changed files with 9026 additions and 1441 deletions
+1 -1
View File
@@ -1 +1 @@
v2.0.2
v2.1.0
+1 -1
View File
@@ -1 +1 @@
v2.1.0
v2.2.0
+3
View File
@@ -188,6 +188,7 @@ void copy_to_radio_model(const AppSettings& settings) {
settings.am_config_index,
settings.nbfm_config_index,
settings.wfm_config_index,
settings.wfmam_config_index,
settings.squelch);
}
@@ -218,6 +219,7 @@ void copy_from_radio_model(AppSettings& settings) {
settings.am_config_index = receiver_model.am_configuration();
settings.nbfm_config_index = receiver_model.nbfm_configuration();
settings.wfm_config_index = receiver_model.wfm_configuration();
settings.wfmam_config_index = receiver_model.wfmam_configuration();
}
settings.step = receiver_model.frequency_step();
@@ -271,6 +273,7 @@ SettingsManager::SettingsManager(
bindings_.emplace_back("am_config_index"sv, &settings_.am_config_index);
bindings_.emplace_back("nbfm_config_index"sv, &settings_.nbfm_config_index);
bindings_.emplace_back("wfm_config_index"sv, &settings_.wfm_config_index);
bindings_.emplace_back("wfmam_config_index"sv, &settings_.wfmam_config_index);
bindings_.emplace_back("squelch"sv, &settings_.squelch);
}
+1
View File
@@ -139,6 +139,7 @@ struct AppSettings {
uint8_t am_config_index = 0;
uint8_t nbfm_config_index = 0;
uint8_t wfm_config_index = 0;
uint8_t wfmam_config_index = 0;
uint8_t squelch = 80;
uint8_t volume;
// NOTE: update COMMON_APP_SETTINGS_COUNT when adding to this
+40 -2
View File
@@ -301,7 +301,7 @@ AISRecentEntryDetailView::AISRecentEntryDetailView(NavigationView& nav) {
ais::format::text(entry_.name),
0,
GeoPos::alt_unit::METERS,
GeoPos::spd_unit::NONE,
GeoPos::spd_unit::KNOTS,
ais::format::latlon_float(entry_.last_position.latitude.normalized()),
ais::format::latlon_float(entry_.last_position.longitude.normalized()),
entry_.last_position.true_heading,
@@ -324,7 +324,31 @@ AISRecentEntryDetailView& AISRecentEntryDetailView::operator=(const AISRecentEnt
void AISRecentEntryDetailView::update_position() {
if (send_updates)
geomap_view->update_position(ais::format::latlon_float(entry_.last_position.latitude.normalized()), ais::format::latlon_float(entry_.last_position.longitude.normalized()), (float)entry_.last_position.true_heading, 0, entry_.last_position.speed_over_ground);
geomap_view->update_position(ais::format::latlon_float(entry_.last_position.latitude.normalized()), ais::format::latlon_float(entry_.last_position.longitude.normalized()), (float)entry_.last_position.true_heading, 0, entry_.last_position.speed_over_ground > 1022 ? 0 : entry_.last_position.speed_over_ground);
}
bool AISRecentEntryDetailView::add_map_marker(const AISRecentEntry& entry) {
if (geomap_view && send_updates) {
GeoMarker marker{};
marker.lon = ais::format::latlon_float(entry.last_position.longitude.normalized());
marker.lat = ais::format::latlon_float(entry.last_position.latitude.normalized());
marker.angle = entry.last_position.true_heading;
marker.tag = entry.call_sign.empty() ? to_string_dec_uint(entry.mmsi) : entry.call_sign;
auto markerStored = geomap_view->store_marker(marker);
return markerStored == MARKER_STORED;
}
return false;
}
void AISRecentEntryDetailView::update_map_markers(AISRecentEntries& entries) {
if (geomap_view && send_updates) {
geomap_view->clear_markers();
for (const auto& entry : entries) {
// if (entry.last_position.latitude.is_valid() && entry.last_position.longitude.is_valid()) {
add_map_marker(entry);
// }
}
update_position(); // to update view
}
}
void AISRecentEntryDetailView::focus() {
@@ -415,14 +439,27 @@ AISAppView::AISAppView(NavigationView& nav)
audio::set_rate(audio::Rate::Hz_24000);
audio::output::start();
}
signal_token_tick_second = rtc_time::signal_tick_second += [this]() {
on_tick_second();
};
}
AISAppView::~AISAppView() {
rtc_time::signal_tick_second -= signal_token_tick_second;
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
}
void AISAppView::on_tick_second() {
++timer_seconds;
if (timer_seconds % 10 == 0) {
if (recent_entry_detail_view.hidden()) return;
recent_entry_detail_view.update_map_markers(recent);
}
}
void AISAppView::focus() {
options_channel.focus();
}
@@ -461,6 +498,7 @@ void AISAppView::on_show_detail(const AISRecentEntry& entry) {
recent_entry_detail_view.hidden(false);
recent_entry_detail_view.set_entry(entry);
recent_entry_detail_view.focus();
recent_entry_detail_view.update_map_markers(recent);
}
} /* namespace ui */
+8 -1
View File
@@ -125,10 +125,14 @@ class AISRecentEntryDetailView : public View {
void update_position();
void focus() override;
void paint(Painter&) override;
bool add_map_marker(const AISRecentEntry& entry);
void update_map_markers(AISRecentEntries& entries);
AISRecentEntryDetailView(const AISRecentEntryDetailView& Entry);
AISRecentEntryDetailView& operator=(const AISRecentEntryDetailView& Entry);
GeoMapView* get_geomap_view() { return geomap_view; }
private:
AISRecentEntry entry_{};
@@ -210,11 +214,13 @@ class AISAppView : public View {
};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
SignalToken signal_token_tick_second{};
uint8_t timer_seconds = 0;
MessageHandlerRegistration message_handler_packet{
Message::ID::AISPacket,
@@ -229,6 +235,7 @@ class AISAppView : public View {
void on_packet(const ais::Packet& packet);
void on_show_list();
void on_show_detail(const AISRecentEntry& entry);
void on_tick_second();
};
} /* namespace ui */
@@ -143,7 +143,7 @@ class WFMAMAptOptionsView : public View {
};
OptionsField options_config{
{3 * 8, 0 * 16},
16, // Max option char length "80khz (NOAA Apt)" example.
16, // Max option char length "80k-NOAA Apt LPF" , example.
{
// Using common messages from freqman_ui.cpp
}};
@@ -185,7 +185,7 @@ class SPECOptionsView : public View {
{19 * 8, 0 * 16, 11 * 8, 1 * 16}, // 18 (x col.) x char_size, 12 (length) x 8 blanking space to delete previous chars.
"Rx_IQ_CAL "};
NumberField field_rx_iq_phase_cal{
{28 * 8, 0 * 16},
{screen_width - 2 * 8, 0 * 16},
2,
{0, 63}, // 5 or 6 bits IQ CAL phase adjustment (range updated later)
1,
@@ -244,7 +244,7 @@ class AnalogAudioView : public View {
{"previous_zoom"sv, &previous_zoom}, // we are saving and restoring AMFM ZOOM factor from Settings.
}};
const Rect options_view_rect{0 * 8, 1 * 16, 30 * 8, 1 * 16};
const Rect options_view_rect{0 * 8, 1 * 16, screen_width, 1 * 16};
const Rect nbfm_view_rect{0 * 8, 1 * 16, 18 * 8, 1 * 16};
size_t spec_bw_index = 0;
@@ -283,7 +283,7 @@ class AnalogAudioView : public View {
}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
Text text_ctcss{
{16 * 8, 1 * 16, 14 * 8, 1 * 16},
@@ -292,7 +292,7 @@ class AnalogAudioView : public View {
std::unique_ptr<Widget> options_widget{};
RecordView record_view{
{0 * 8, 2 * 16, 30 * 8, 1 * 16},
{0 * 8, 2 * 16, screen_width, 1 * 16},
u"AUD",
u"AUDIO",
RecordView::FileType::WAV,
+180 -74
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2017 Furrtek
* Copyright (C) 2023 TJ Baginski
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -67,6 +68,50 @@ uint64_t copy_mac_address_to_uint64(const uint8_t* macAddress) {
return result;
}
MAC_VENDOR_STATUS lookup_mac_vendor_status(const uint8_t* mac_address, std::string& vendor_name) {
static bool db_checked = false;
static bool db_exists = false;
if (!db_checked) {
database db;
database::MacAddressDBRecord dummy_record;
int test_result = db.retrieve_macaddress_record(&dummy_record, "000000");
db_exists = (test_result != DATABASE_NOT_FOUND);
db_checked = true;
}
if (!db_exists) {
vendor_name = "macaddress.db not found";
return MAC_DB_NOT_FOUND;
}
database db;
database::MacAddressDBRecord record;
// Convert MAC address to hex string
std::string mac_hex = "";
for (int i = 0; i < 3; i++) {
// Only need first 3 bytes for OUI
mac_hex += to_string_hex(mac_address[i], 2);
}
int result = db.retrieve_macaddress_record(&record, mac_hex);
if (result == DATABASE_RECORD_FOUND) {
vendor_name = std::string(record.vendor_name);
return MAC_VENDOR_FOUND;
} else {
vendor_name = "Unknown";
return MAC_VENDOR_NOT_FOUND;
}
}
std::string lookup_mac_vendor(const uint8_t* mac_address) {
std::string vendor_name;
lookup_mac_vendor_status(mac_address, vendor_name);
return vendor_name;
}
void reverse_byte_array(uint8_t* arr, int length) {
int start = 0;
int end = length - 1;
@@ -150,8 +195,15 @@ void RecentEntriesTable<BleRecentEntries>::draw(
line = to_string_mac_address(entry.packetData.macAddress, 6, false);
}
std::string hitsStr;
if (!entry.informationString.empty()) {
hitsStr = entry.informationString;
} else {
hitsStr = to_string_dec_int(entry.numHits);
}
// Pushing single digit values down right justified.
std::string hitsStr = to_string_dec_int(entry.numHits);
int hitsDigits = hitsStr.length();
uint8_t hits_spacing = 8 - hitsDigits;
@@ -165,7 +217,10 @@ void RecentEntriesTable<BleRecentEntries>::draw(
line += pad_string_with_spaces(db_spacing) + dbStr;
line.resize(target_rect.width() / 8, ' ');
painter.draw_string(target_rect.location(), style, line);
Style row_style = (entry.vendor_status == MAC_VENDOR_FOUND) ? style : Style{style.font, style.background, Color::grey()};
painter.draw_string(target_rect.location(), row_style, line);
}
BleRecentEntryDetailView::BleRecentEntryDetailView(NavigationView& nav, const BleRecentEntry& entry)
@@ -178,10 +233,14 @@ BleRecentEntryDetailView::BleRecentEntryDetailView(NavigationView& nav, const Bl
&text_mac_address,
&label_pdu_type,
&text_pdu_type,
&label_vendor,
&text_vendor,
&labels});
text_mac_address.set(to_string_mac_address(entry.packetData.macAddress, 6, false));
text_pdu_type.set(pdu_type_to_string(entry.pduType));
std::string vendor_name = lookup_mac_vendor(entry.packetData.macAddress);
text_vendor.set(vendor_name);
button_done.on_select = [&nav](const ui::Button&) {
nav.pop();
@@ -370,6 +429,10 @@ void BleRecentEntryDetailView::paint(Painter& painter) {
void BleRecentEntryDetailView::set_entry(const BleRecentEntry& entry) {
entry_ = entry;
text_mac_address.set(to_string_mac_address(entry.packetData.macAddress, 6, false));
text_pdu_type.set(pdu_type_to_string(entry.pduType));
std::string vendor_name = lookup_mac_vendor(entry.packetData.macAddress);
text_vendor.set(vendor_name);
set_dirty();
}
@@ -483,7 +546,6 @@ BLERxView::BLERxView(NavigationView& nav)
logger = std::make_unique<BLELogger>();
check_log.on_select = [this](Checkbox&, bool v) {
str_log = "";
logging = v;
if (logger && logging)
@@ -505,6 +567,7 @@ BLERxView::BLERxView(NavigationView& nav)
button_clear_list.on_select = [this](Button&) {
recent.clear();
recent_entries_view.set_dirty();
};
button_switch.on_select = [&nav](Button&) {
@@ -546,7 +609,10 @@ BLERxView::BLERxView(NavigationView& nav)
options_filter.on_change = [this](size_t index, int32_t v) {
filter_index = (uint8_t)index;
recent.clear();
handle_filter_options(v);
uniqueParsing = filter_index == 2 ? true : false;
recent_entries_view.set_dirty();
};
options_channel.set_selected_index(channel_index, true);
@@ -719,10 +785,61 @@ bool BLERxView::saveFile(const std::filesystem::path& path) {
}
void BLERxView::on_data(BlePacketData* packet) {
if (!logging) {
str_log = "";
uint64_t macAddressEncoded = copy_mac_address_to_uint64(packet->macAddress);
// Start of Packet stuffing.
// Masking off the top 2 bytes to avoid invalid keys.
uint64_t key = macAddressEncoded & 0xFFFFFFFFFFFF;
bool packetExists = false;
// If found store into tempEntry to modify.
auto it = find(recent, key);
if (it != recent.end()) {
recent.push_front(*it);
recent.erase(it);
updateEntry(packet, recent.front(), (ADV_PDU_TYPE)packet->type);
packetExists = true;
} else {
recent.emplace_front(key);
truncate_entries(recent);
packetExists = updateEntry(packet, recent.front(), (ADV_PDU_TYPE)packet->type);
// If parsing failed, remove entry.
if (!packetExists) {
recent.erase(recent.begin());
}
}
if (packetExists) {
handle_filter_options(options_filter.selected_index());
handle_entries_sort(options_sort.selected_index());
if (!searchList.empty()) {
auto it = searchList.begin();
while (it != searchList.end()) {
std::string searchStr = (std::string)*it;
if (recent.front().dataString.find(searchStr) != std::string::npos) {
searchList.erase(it);
found_count++;
break;
}
it++;
}
text_found_count.set(to_string_dec_uint(found_count) + "/" + to_string_dec_uint(total_count));
}
}
log_ble_packet(packet);
}
void BLERxView::log_ble_packet(BlePacketData* packet) {
str_console = "";
str_console += pdu_type_to_string((ADV_PDU_TYPE)packet->type);
str_console += " Len:";
str_console += to_string_dec_uint(packet->size);
@@ -736,49 +853,14 @@ void BLERxView::on_data(BlePacketData* packet) {
str_console += to_string_hex(packet->data[i], 2);
}
uint64_t macAddressEncoded = copy_mac_address_to_uint64(packet->macAddress);
// Start of Packet stuffing.
// Masking off the top 2 bytes to avoid invalid keys.
auto& entry = ::on_packet(recent, macAddressEncoded & 0xFFFFFFFFFFFF);
updateEntry(packet, entry, (ADV_PDU_TYPE)packet->type);
// Add entries if they meet the criteria.
// auto value = filter;
// resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
// return (entry.dataString.find(value) == std::string::npos) && (entry.nameString.find(value) == std::string::npos);
// });
handle_filter_options(options_filter.selected_index());
handle_entries_sort(options_sort.selected_index());
// Log at End of Packet.
if (logger && logging) {
logger->log_raw_data(str_console + "\r\n");
logger->log_raw_data(str_console);
}
if (serial_logging) {
UsbSerialAsyncmsg::asyncmsg(str_console); // new line handled there, no need here.
}
str_console = "";
if (!searchList.empty()) {
auto it = searchList.begin();
while (it != searchList.end()) {
std::string searchStr = (std::string)*it;
if (entry.dataString.find(searchStr) != std::string::npos) {
searchList.erase(it);
found_count++;
break;
}
it++;
}
text_found_count.set(to_string_dec_uint(found_count) + "/" + to_string_dec_uint(total_count));
}
}
void BLERxView::on_filter_change(std::string value) {
@@ -841,13 +923,10 @@ void BLERxView::on_timer() {
timer_count = 0;
if (auto_channel) {
int min = 37;
int max = 39;
field_frequency.set_value(get_freq_by_channel_number(channel_number));
baseband::set_btlerx(channel_number);
int randomChannel = min + std::rand() % (max - min + 1);
field_frequency.set_value(get_freq_by_channel_number(randomChannel));
baseband::set_btlerx(randomChannel);
channel_number = (channel_number < 39) ? channel_number + 1 : 37;
}
}
if (ble_rx_error != BLE_RX_NO_ERROR) {
@@ -923,16 +1002,18 @@ BLERxView::~BLERxView() {
baseband::shutdown();
}
void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type) {
bool BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type) {
std::string data_string;
bool success = false;
int i;
for (i = 0; i < packet->dataLen; i++) {
data_string += to_string_hex(packet->data[i], 2);
}
entry.dbValue = packet->max_dB;
entry.dbValue = packet->max_dB - (receiver_model.lna() + receiver_model.vga() + (receiver_model.rf_amp() ? 14 : 0));
entry.timestamp = to_string_timestamp(rtc_time::now());
entry.dataString = data_string;
@@ -948,9 +1029,14 @@ void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry,
entry.packetData.macAddress[4] = packet->macAddress[4];
entry.packetData.macAddress[5] = packet->macAddress[5];
entry.numHits++;
entry.pduType = pdu_type;
entry.channelNumber = channel_number;
entry.numHits++;
if (entry.vendor_status == MAC_VENDOR_UNKNOWN) {
std::string vendor_name;
entry.vendor_status = lookup_mac_vendor_status(entry.packetData.macAddress, vendor_name);
}
// Parse Data Section into buffer to be interpretted later.
for (int i = 0; i < packet->dataLen; i++) {
@@ -960,35 +1046,55 @@ void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry,
entry.include_name = check_name.value();
// Only parse name for advertisment packets and empty name entries
if ((pdu_type == ADV_IND || pdu_type == ADV_NONCONN_IND || pdu_type == SCAN_RSP || pdu_type == ADV_SCAN_IND) && entry.nameString.empty()) {
ADV_PDU_PAYLOAD_TYPE_0_2_4_6* advertiseData = (ADV_PDU_PAYLOAD_TYPE_0_2_4_6*)entry.packetData.data;
uint8_t currentByte = 0;
uint8_t length = 0;
uint8_t type = 0;
std::string decoded_data;
for (currentByte = 0; (currentByte < entry.packetData.dataLen);) {
length = advertiseData->Data[currentByte++];
type = advertiseData->Data[currentByte++];
// Subtract 1 because type is part of the length.
for (int i = 0; i < length - 1; i++) {
// parse the name of bluetooth device: 0x08->Shortened Local Name; 0x09->Complete Local Name
if (type == 0x08 || type == 0x09) {
decoded_data += (char)advertiseData->Data[currentByte];
}
currentByte++;
}
if (!decoded_data.empty()) {
entry.nameString = std::move(decoded_data);
break;
}
if (pdu_type == ADV_IND || pdu_type == ADV_NONCONN_IND || pdu_type == SCAN_RSP || pdu_type == ADV_SCAN_IND) {
if (uniqueParsing) {
// Add your unique beacon parsing function here.
}
if (!success && !uniqueParsing) {
success = parse_beacon_data(packet->data, packet->dataLen, entry.nameString, entry.informationString);
}
} else if (pdu_type == ADV_DIRECT_IND || pdu_type == SCAN_REQ) {
ADV_PDU_PAYLOAD_TYPE_1_3* directed_mac_data = (ADV_PDU_PAYLOAD_TYPE_1_3*)entry.packetData.data;
reverse_byte_array(directed_mac_data->A1, 6);
}
return success;
}
bool BLERxView::parse_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString) {
uint8_t currentByte, currentLength, currentType = 0;
std::string tempName = "";
for (currentByte = 0; currentByte < length;) {
currentLength = data[currentByte++];
currentType = data[currentByte++];
// Subtract 1 because type is part of the length.
for (int i = 0; ((i < currentLength - 1) && (currentByte < length)); i++) {
// parse the name of bluetooth device: 0x08->Shortened Local Name; 0x09->Complete Local Name
if (currentType == 0x08 || currentType == 0x09) {
tempName += (char)data[currentByte];
}
currentByte++;
}
if (!tempName.empty()) {
nameString = tempName;
break;
}
}
informationString = "";
if (!informationString.empty()) {
// Option to change title of Hits Column.
// Setting to default for now.
columns.set(1, "Hits", 7);
}
return true;
}
} /* namespace ui */
+33 -8
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2017 Furrtek
* Copyright (C) 2023 TJ Baginski
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -33,6 +34,7 @@
#include "ui_record_view.hpp"
#include "app_settings.hpp"
#include "radio_state.hpp"
#include "database.hpp"
#include "log_file.hpp"
#include "utility.hpp"
#include "usb_serial_thread.hpp"
@@ -72,10 +74,17 @@ typedef enum {
RESERVED8 = 15
} ADV_PDU_TYPE;
typedef enum {
MAC_VENDOR_UNKNOWN = 0,
MAC_VENDOR_FOUND = 1,
MAC_VENDOR_NOT_FOUND = 2,
MAC_DB_NOT_FOUND = 3
} MAC_VENDOR_STATUS;
struct BleRecentEntry {
using Key = uint64_t;
static constexpr Key invalid_key = 0xffffffff;
static constexpr Key invalid_key = 0xFFFFFFFFFFFF;
uint64_t macAddress;
int dbValue;
@@ -83,10 +92,12 @@ struct BleRecentEntry {
std::string timestamp;
std::string dataString;
std::string nameString;
std::string informationString;
bool include_name;
uint16_t numHits;
ADV_PDU_TYPE pduType;
uint8_t channelNumber;
MAC_VENDOR_STATUS vendor_status;
bool entryFound;
BleRecentEntry()
@@ -101,10 +112,12 @@ struct BleRecentEntry {
timestamp{},
dataString{},
nameString{},
informationString{},
include_name{},
numHits{},
pduType{},
channelNumber{},
vendor_status{MAC_VENDOR_UNKNOWN},
entryFound{} {
}
@@ -152,6 +165,13 @@ class BleRecentEntryDetailView : public View {
{9 * 8, 1 * 16, 17 * 8, 16},
"-"};
Labels label_vendor{
{{0 * 8, 2 * 16}, "Vendor:", Theme::getInstance()->fg_light->foreground}};
Text text_vendor{
{7 * 8, 2 * 16, 23 * 8, 16},
"-"};
Labels labels{
{{0 * 8, 3 * 16}, "Len", Theme::getInstance()->fg_light->foreground},
{{5 * 8, 3 * 16}, "Type", Theme::getInstance()->fg_light->foreground},
@@ -198,15 +218,18 @@ class BLERxView : public View {
bool saveFile(const std::filesystem::path& path);
std::unique_ptr<UsbSerialThread> usb_serial_thread{};
void on_data(BlePacketData* packetData);
void log_ble_packet(BlePacketData* packet);
void on_filter_change(std::string value);
void on_file_changed(const std::filesystem::path& new_file_path);
void file_error();
void on_timer();
void handle_entries_sort(uint8_t index);
void handle_filter_options(uint8_t index);
void updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type);
bool updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type);
bool parse_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString);
NavigationView& nav_;
RxRadioState radio_state_{
2402000000 /* frequency */,
4000000 /* bandwidth */,
@@ -216,6 +239,7 @@ class BLERxView : public View {
uint8_t channel_index{0};
uint8_t sort_index{0};
uint8_t filter_index{0};
bool uniqueParsing = false;
std::string filter{};
bool logging{false};
bool serial_logging{false};
@@ -243,7 +267,7 @@ class BLERxView : public View {
bool auto_channel = false;
int16_t timer_count{0};
int16_t timer_period{6}; // 100ms
int16_t timer_period{2}; // 25ms
std::string filterBuffer{};
std::string listFileBuffer{};
@@ -307,9 +331,10 @@ class BLERxView : public View {
OptionsField options_filter{
{18 * 8 + 2, 2 * 8},
4,
7,
{{"Data", 0},
{"MAC", 1}}};
{"MAC", 1},
{"Unique", 2}}};
Checkbox check_log{
{10 * 8, 4 * 8 + 2},
@@ -361,10 +386,10 @@ class BLERxView : public View {
BleRecentEntries recent{};
BleRecentEntries tempList{};
const RecentEntriesColumns columns{{
{"Mac Address", 17},
RecentEntriesColumns columns{{
{"Name", 17},
{"Hits", 7},
{"dB", 4},
{"dBm", 4},
}};
BleRecentEntriesView recent_entries_view{columns, recent};
+20 -3
View File
@@ -319,7 +319,8 @@ void BLETxView::on_tx_progress(const bool done) {
BLETxView::BLETxView(NavigationView& nav)
: nav_{nav} {
add_children({&button_open,
add_children({&dataEditView,
&button_open,
&text_filename,
&progressbar,
&check_rand_mac,
@@ -340,7 +341,6 @@ BLETxView::BLETxView(NavigationView& nav)
&label_mac_address,
&text_mac_address,
&label_data_packet,
&dataEditView,
&button_clear_marked,
&button_save_packet,
&button_switch});
@@ -430,6 +430,23 @@ BLETxView::BLETxView(NavigationView& nav)
}
};
dataEditView.on_change = [this](uint8_t value) {
// Reject setting newline at index 29.
if (cursor_pos.col != 29) {
uint16_t dataBytePos = (cursor_pos.line * 29) + cursor_pos.col;
packets[current_packet].advertisementData[dataBytePos] = uint_to_char(value, 16);
update_current_packet(packets[current_packet], current_packet);
}
};
dataEditView.on_cursor_moved = [this]() {
// Save last selected cursor.
cursor_pos.line = dataEditView.line();
cursor_pos.col = dataEditView.col();
};
button_clear_marked.on_select = [this](Button&) {
marked_counter = 0;
markedBytes.clear();
@@ -531,7 +548,6 @@ void BLETxView::update_current_packet(BLETxPacket packet, uint32_t currentIndex)
for (const std::string& str : strings) {
dataFile.write(str.c_str(), str.size());
dataFile.write("\n", 1);
;
}
dataFile.~File();
@@ -546,6 +562,7 @@ void BLETxView::update_current_packet(BLETxPacket packet, uint32_t currentIndex)
dataEditView.set_font_zoom(true);
dataEditView.set_file(*dataFileWrapper);
dataEditView.redraw(true, true);
dataEditView.cursor_set(cursor_pos.line, cursor_pos.col);
}
void BLETxView::set_parent_rect(const Rect new_parent_rect) {
+1 -4
View File
@@ -216,7 +216,7 @@ class BLETxView : public View {
true};
ImageButton button_play{
{28 * 8, 2 * 16, 2 * 8, 1 * 16},
{screen_width - 2 * 8, 2 * 16, 2 * 8, 1 * 16},
&bitmap_play,
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
@@ -287,9 +287,6 @@ class BLETxView : public View {
Labels label_data_packet{
{{0 * 8, 9 * 16}, "Packet Data:", Theme::getInstance()->fg_light->foreground}};
Console console{
{0, 9 * 18, screen_width, screen_height - 80}};
TextViewer dataEditView{
{0, 9 * 18, screen_width, screen_height - 80}};
+1 -1
View File
@@ -109,7 +109,7 @@ class CaptureAppView : public View {
/*small*/ true};
RecordView record_view{
{0 * 8, 2 * 16, 30 * 8, 1 * 16},
{0 * 8, 2 * 16, screen_width, 1 * 16},
u"BBD_????.*",
captures_dir,
RecordView::FileType::RawS16,
+1 -1
View File
@@ -166,7 +166,7 @@ class ERTAppView : public View {
};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
MessageHandlerRegistration message_handler_packet{
Message::ID::ERTPacket,
+1 -1
View File
@@ -259,7 +259,7 @@ class POCSAGAppView : public View {
' ',
true /*wrap*/};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
Image image_status{
{0 * 8 + 4, 1 * 16 + 2, 16, 16},
+4 -4
View File
@@ -107,7 +107,7 @@ class SoundBoardView : public View {
"<="};
Text page_info{
{0, 29 * 8, 30 * 8, 16}};
{0, 29 * 8, screen_width, 16}};
MenuView menu_view{
{0, 0, screen_width, 175},
@@ -131,9 +131,9 @@ class SoundBoardView : public View {
{}};
AudioVolumeField field_volume{
{28 * 8, 180}};
{screen_width - 2 * 8, 180}};
Text text_volume_disabled{
{28 * 8, 180, 3 * 8, 16},
{screen_width - 2 * 8, 180, 3 * 8, 16},
"--"};
Checkbox check_loop{
@@ -147,7 +147,7 @@ class SoundBoardView : public View {
"Random"};
ProgressBar progressbar{
{0 * 8, 31 * 8 + 2, 30 * 8, 4}};
{0 * 8, 31 * 8 + 2, screen_width, 4}};
TransmitterView tx_view{
16 * 16,
@@ -34,6 +34,7 @@ constexpr std::string_view mayhem_information_list[] = {
"RedFox-Fr,nemanjan00,",
"MichalLeonBorsuk,",
"MatiasFernandez,Giorgiofox",
"TommasoVentafridda",
" ",
"#Havoc:",
"jboone,furrtek,eried,argilo,",
+11 -11
View File
@@ -230,7 +230,7 @@ class ADSBRxAircraftDetailsView : public View {
"-"};
Text text_model{
{0 * 8, 6 * 16, 30 * 8, 16},
{0 * 8, 6 * 16, screen_width, 16},
"-"};
Text text_type{
@@ -238,19 +238,19 @@ class ADSBRxAircraftDetailsView : public View {
"-"};
Text text_number_of_engines{
{18 * 8, 8 * 16, 30 * 8, 16},
{18 * 8, 8 * 16, screen_width, 16},
"-"};
Text text_engine_type{
{0 * 8, 10 * 16, 30 * 8, 16},
{0 * 8, 10 * 16, screen_width, 16},
"-"};
Text text_owner{
{0 * 8, 12 * 16, 30 * 8, 16},
{0 * 8, 12 * 16, screen_width, 16},
"-"};
Text text_operator{
{0 * 8, 14 * 16, 30 * 8, 16},
{0 * 8, 14 * 16, screen_width, 16},
"-"};
Button button_close{
@@ -312,7 +312,7 @@ class ADSBRxDetailsView : public View {
"-"};
Text text_airline{
{0 * 8, 4 * 16, 30 * 8, 16},
{0 * 8, 4 * 16, screen_width, 16},
"-"};
Text text_country{
@@ -320,18 +320,18 @@ class ADSBRxDetailsView : public View {
"-"};
Text text_infos{
{0 * 8, 6 * 16, 30 * 8, 16},
{0 * 8, 6 * 16, screen_width, 16},
"-"};
Text text_info2{
{0 * 8, 7 * 16, 30 * 8, 16},
{0 * 8, 7 * 16, screen_width, 16},
"-"};
Text text_frame_pos_even{
{0 * 8, 14 * 16, 30 * 8, 16},
{0 * 8, 14 * 16, screen_width, 16},
"-"};
Text text_frame_pos_odd{
{0 * 8, 16 * 16, 30 * 8, 16},
{0 * 8, 16 * 16, screen_width, 16},
"-"};
Button button_aircraft_details{
@@ -442,7 +442,7 @@ class ADSBRxView : public View {
};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
MessageHandlerRegistration message_handler_frame{
Message::ID::ADSBFrame,
+2 -2
View File
@@ -220,7 +220,7 @@ class APRSRxView : public View {
{21 * 8, 5, 6 * 8, 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
OptionsField options_region{
{0 * 8, 0 * 8},
@@ -241,7 +241,7 @@ class APRSRxView : public View {
// DEBUG
RecordView record_view{
{0 * 8, 1 * 16, 30 * 8, 1 * 16},
{0 * 8, 1 * 16, screen_width, 1 * 16},
u"AFS_????.WAV",
aprs_dir,
RecordView::FileType::WAV,
+1 -1
View File
@@ -91,7 +91,7 @@ class APRSTXView : public View {
' '};
Text text_payload{
{0 * 8, 5 * 16, 30 * 8, 16},
{0 * 8, 5 * 16, screen_width, 16},
"-"};
Button button_set{
{0 * 8, 6 * 16, 80, 32},
+1 -1
View File
@@ -90,7 +90,7 @@ class BattinfoView : public View {
"-"};
Text text_warn{
{1 * 8, 8 * 16, 30 * 8, 2 * 16},
{1 * 8, 8 * 16, screen_width, 2 * 16},
""}; */
Button button_mode{
+1 -1
View File
@@ -218,7 +218,7 @@ class BHTView : public View {
' '};
ProgressBar progressbar{
{0 * 8, 29 * 8, 30 * 8, 16},
{0 * 8, 29 * 8, screen_width, 16},
};
TransmitterView tx_view{
+64 -90
View File
@@ -228,6 +228,8 @@ void FileManBaseView::load_directory_contents(const fs::path& dir_path) {
text_current.set(dir_path.empty() ? "(sd root)" : truncate(dir_path, 24));
// Collect all entries first
std::list<fileman_entry> all_entries;
for (const auto& entry : fs::directory_iterator(dir_path, u"*")) {
// Hide files starting with '.' (hidden / tmp).
if (!show_hidden_files && is_hidden_file(entry.path()))
@@ -235,36 +237,40 @@ void FileManBaseView::load_directory_contents(const fs::path& dir_path) {
if (fs::is_regular_file(entry.status())) {
if (!filtering || path_iequal(entry.path().extension(), extension_filter) || (cxx_file && is_cxx_capture_file(entry.path())))
insert_sorted(entry_list, {entry.path().string(), (uint32_t)entry.size(), false});
insert_sorted(all_entries, {entry.path().string(), (uint32_t)entry.size(), false});
} else if (fs::is_directory(entry.status())) {
insert_sorted(entry_list, {entry.path().string(), 0, true});
insert_sorted(all_entries, {entry.path().string(), 0, true});
}
}
// paginating
auto list_size = entry_list.size();
nb_pages = 1 + (list_size / items_per_page);
size_t start = pagination * items_per_page;
size_t stop = start + items_per_page;
if (list_size > start) {
if (list_size < stop)
stop = list_size;
entry_list.erase(std::next(entry_list.begin(), stop), entry_list.end());
entry_list.erase(entry_list.begin(), std::next(entry_list.begin(), start));
// Calculate pagination
nb_pages = (all_entries.size() + items_per_page - 1) / items_per_page;
if (nb_pages == 0) nb_pages = 1;
size_t start_idx = pagination * items_per_page;
size_t end_idx = std::min(start_idx + items_per_page, all_entries.size());
// Add "parent" directory if not at the root and on first page
if (!dir_path.empty() && pagination == 0) {
entry_list.push_back({parent_dir_path.string(), 0, true});
}
// Add "parent" directory if not at the root.
if (!dir_path.empty() && pagination == 0)
entry_list.insert(entry_list.begin(), {parent_dir_path.string(), 0, true});
// add next page
if (list_size > start + items_per_page) {
entry_list.push_back({str_next, (uint32_t)pagination + 1, true});
}
// add prev page
// Add prev page navigation if not on first page
if (pagination > 0) {
entry_list.insert(entry_list.begin(), {str_back, (uint32_t)pagination - 1, true});
entry_list.push_back({str_back, (uint32_t)pagination - 1, true});
}
// Add entries for current page
auto it = all_entries.begin();
std::advance(it, start_idx);
for (size_t i = start_idx; i < end_idx && it != all_entries.end(); i++, ++it) {
entry_list.push_back(*it);
}
// Add next page navigation if not on last page
if (end_idx < all_entries.size()) {
entry_list.push_back({str_next, (uint32_t)pagination + 1, true});
}
}
@@ -320,30 +326,49 @@ void FileManBaseView::focus() {
} else {
menu_view.focus();
}
// Set menu to the correct page and select the correct item
menu_view.set_highlighted(prev_highlight % items_per_page);
}
// Push directory - store the global index (page * items_per_page + local_index)
void FileManBaseView::push_dir(const fs::path& path) {
if (path == parent_dir_path) {
pop_dir();
} else {
// Save global index (combines page number and item position)
saved_index_stack.push_back(menu_view.highlighted_index() + (pagination * items_per_page));
current_path /= path;
saved_index_stack.push_back(menu_view.highlighted_index());
menu_view.set_highlighted(0);
reload_current(true);
reload_current(true); // Reset pagination when entering new directory
}
}
void FileManBaseView::pop_dir() {
if (saved_index_stack.empty())
if (current_path.empty()) {
return;
}
// Move to parent directory
current_path = current_path.parent_path();
reload_current(true);
menu_view.set_highlighted(saved_index_stack.back());
saved_index_stack.pop_back();
// Restore the previous global index if available
if (!saved_index_stack.empty()) {
uint32_t global_index = saved_index_stack.back();
saved_index_stack.pop_back();
// Calculate pagination from global index
pagination = global_index / items_per_page;
// Calculate local index within the page
prev_highlight = global_index % items_per_page;
restoring_navigation = true;
}
reload_current(false); // Important: don't reset pagination
}
std::string get_extension(std::string t) {
std::string FileManBaseView::get_extension(const std::string& t) const {
const auto index = t.find_last_of(u'.');
if (index == t.npos) {
return {};
@@ -372,7 +397,9 @@ void FileManBaseView::refresh_list() {
if (on_refresh_widgets)
on_refresh_widgets(false);
prev_highlight = menu_view.highlighted_index();
if (!restoring_navigation) {
prev_highlight = menu_view.highlighted_index();
}
menu_view.clear();
for (const auto& entry : entry_list) {
@@ -411,10 +438,14 @@ void FileManBaseView::refresh_list() {
}
menu_view.set_highlighted(prev_highlight);
restoring_navigation = false;
}
void FileManBaseView::reload_current(bool reset_pagination) {
if (reset_pagination) pagination = 0;
// Only reset pagination if explicitly requested
if (reset_pagination) {
pagination = 0;
}
load_directory_contents(current_path);
refresh_list();
}
@@ -489,63 +520,6 @@ void FileLoadView::refresh_widgets(const bool) {
set_dirty();
}
/* FileSaveView **************************************************************/
/*
FileSaveView::FileSaveView(
NavigationView& nav,
const fs::path& path,
const fs::path& file
) : nav_{ nav },
path_{ path },
file_{ file }
{
add_children({
&text_path,
&button_edit_path,
&text_name,
&button_edit_name,
&button_save,
&button_cancel,
});
button_edit_path.on_select = [this](Button&) {
buffer_ = path_.string();
text_prompt(nav_, buffer_, max_filename_length,ENTER_KEYBOARD_MODE_ALPHA,
[this](std::string&) {
path_ = buffer_;
refresh_widgets();
});
};
button_edit_name.on_select = [this](Button&) {
buffer_ = file_.string();
text_prompt(nav_, buffer_, max_filename_length,ENTER_KEYBOARD_MODE_ALPHA,
[this](std::string&) {
file_ = buffer_;
refresh_widgets();
});
};
button_save.on_select = [this](Button&) {
if (on_save)
on_save(path_ / file_);
else
nav_.pop();
};
button_cancel.on_select = [this](Button&) {
nav_.pop();
};
refresh_widgets();
}
void FileSaveView::refresh_widgets() {
text_path.set(truncate(path_, 30));
text_name.set(truncate(file_, 30));
set_dirty();
}
*/
/* FileManagerView ***********************************************************/
void FileManagerView::refresh_widgets(const bool v) {
+4 -2
View File
@@ -64,6 +64,7 @@ class FileManBaseView : public View {
uint32_t prev_highlight = 0;
uint8_t pagination = 0;
uint8_t nb_pages = 1;
bool restoring_navigation = false;
static constexpr size_t max_filename_length = 20;
static constexpr size_t max_items_loaded = 75; // too memory hungry, so won't sort it
static constexpr size_t items_per_page = 20;
@@ -96,6 +97,7 @@ class FileManBaseView : public View {
void load_directory_contents(const std::filesystem::path& dir_path);
void load_directory_contents_unordered(const std::filesystem::path& dir_path, size_t file_cnt);
const file_assoc_t& get_assoc(const std::filesystem::path& ext) const;
std::string get_extension(const std::string& t) const;
void copy_waterfall(std::filesystem::path path);
NavigationView& nav_;
@@ -172,7 +174,7 @@ private:
};
Text text_path {
{ 0 * 8, 2 * 16, 30 * 8, 16 },
{ 0 * 8, 2 * 16, screen_width, 16 },
"",
};
@@ -182,7 +184,7 @@ private:
};
Text text_name {
{ 0 * 8, 7 * 16, 30 * 8, 16 },
{ 0 * 8, 7 * 16, screen_width, 16 },
"",
};
+1 -1
View File
@@ -100,7 +100,7 @@ class FrequencySaveView : public FreqManBaseView {
{{0 * 8, 6 * 16}, "Description:", Theme::getInstance()->bg_darkest->foreground}};
TextField field_description{
{0 * 8, 7 * 16, 30 * 8, 1 * 16},
{0 * 8, 7 * 16, screen_width, 1 * 16},
""};
Button button_save{
+1 -1
View File
@@ -112,7 +112,7 @@ class IQTrimView : public View {
};
TextField field_path{
{0 * 8, 1 * 16, 30 * 8, 1 * 16},
{0 * 8, 1 * 16, screen_width, 1 * 16},
"Open File..."};
Point pos_lines{0 * 8, 4 * 16};
+2 -2
View File
@@ -202,7 +202,7 @@ void MicTXView::rxaudio(bool enable) {
receiver_model.set_modulation(ReceiverModel::Mode::NarrowbandFMAudio);
// receiver_model.set_nbfm_configuration(n); is called above, depending user's selection (8k5, 11k, 16k).
break;
case MIC_MOD_WFM: // WFM, BW 200Khz aprox, or the two new addional BW filters (180k, 40k)
case MIC_MOD_WFM: // WFM, BW 200Khz aprox, or the two new addional BW filters (180k, 80k)
baseband::run_image(portapack::spi_flash::image_tag_wfm_audio);
receiver_model.set_modulation(ReceiverModel::Mode::WidebandFMAudio);
// receiver_model.set_wfm_configuration(n); is called above, depending user's selection (200k, 180k, 0k).
@@ -300,7 +300,7 @@ void MicTXView::update_receiver_rxbw(void) {
receiver_model.set_nbfm_configuration(rxbw_index); // we are in NFM/FM case, we need to select proper NFM/FM RX channel filter, NFM BW 8K5(0), NFM BW 11K(1), FM BW 16K (2)
break;
case MIC_MOD_WFM:
receiver_model.set_wfm_configuration(rxbw_index); // we are in WFM case, we need to select proper WFB RX BW filter, WFM BW 200K(0), WFM BW 180K(1), WFM BW 40K(2)
receiver_model.set_wfm_configuration(rxbw_index); // we are in WFM case, we need to select proper WFB RX BW filter, WFM BW 200K(0), WFM BW 180K(1), WFM BW 80K(2)
break;
case MIC_MOD_AM:
receiver_model.set_am_configuration(rxbw_index); // we are in AM TX mode, we need to select proper AM full path config AM-9K filter. 0+0 =>AM-9K(0), 0+1=1 =>AM-6K(1),
+1 -1
View File
@@ -350,7 +350,7 @@ class MicTXView : public View {
};
Button tx_button{
{10 * 8, 30 * 8, 10 * 8, 5 * 8},
{10 * 8, screen_width, 10 * 8, 5 * 8},
"PTT TX",
true};
+3 -3
View File
@@ -107,7 +107,7 @@ class PlaylistView : public View {
void handle_replay_thread_done(uint32_t return_code);
Text text_filename{
{0 * 8, 0 * 16, 30 * 8, 16}};
{0 * 8, 0 * 16, screen_width, 16}};
FrequencyField field_frequency{
{0 * 8, 1 * 16}};
@@ -139,13 +139,13 @@ class PlaylistView : public View {
true};
ImageButton button_play{
{28 * 8, 2 * 16, 2 * 8, 1 * 16},
{screen_width - 2 * 8, 2 * 16, 2 * 8, 1 * 16},
&bitmap_play,
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
Text text_track{
{0 * 8, 3 * 16, 30 * 8, 16}};
{0 * 8, 3 * 16, screen_width, 16}};
NewButton button_prev{
{2 * 8, 4 * 16, 4 * 8, 2 * 16},
+2 -2
View File
@@ -122,10 +122,10 @@ class POCSAGTXView : public View {
}};
Text text_message{
{0 * 8, 16 * 8, 30 * 8, 16},
{0 * 8, 16 * 8, screen_width, 16},
""};
Text text_message_l2{
{0 * 8, 18 * 8, 30 * 8, 16},
{0 * 8, 18 * 8, screen_width, 16},
""};
Button button_message{
+4 -4
View File
@@ -335,7 +335,7 @@ ReconView::ReconView(NavigationView& nav)
tx_view.hidden(true);
// set record View
record_view = std::make_unique<RecordView>(Rect{0, 0, 30 * 8, 1 * 16},
record_view = std::make_unique<RecordView>(Rect{0, 0, screen_width, 1 * 16},
u"AUTO_AUDIO", audio_dir,
RecordView::FileType::WAV, 4096, 4);
record_view->set_filename_date_frequency(true);
@@ -1164,18 +1164,18 @@ size_t ReconView::change_mode(freqman_index_t new_mod) {
}
if (new_mod == SPEC_MODULATION) {
if (persistent_memory::recon_repeat_recorded()) {
record_view = std::make_unique<RecordView>(Rect{0, 0, 30 * 8, 1 * 16},
record_view = std::make_unique<RecordView>(Rect{0, 0, screen_width, 1 * 16},
u"RECON_REPEAT.C16", captures_dir,
RecordView::FileType::RawS16, 16384, 3);
record_view->set_filename_as_is(true);
} else {
record_view = std::make_unique<RecordView>(Rect{0, 0, 30 * 8, 1 * 16},
record_view = std::make_unique<RecordView>(Rect{0, 0, screen_width, 1 * 16},
u"AUTO_RAW", captures_dir,
RecordView::FileType::RawS16, 16384, 3);
record_view->set_filename_date_frequency(true);
}
} else {
record_view = std::make_unique<RecordView>(Rect{0, 0, 30 * 8, 1 * 16},
record_view = std::make_unique<RecordView>(Rect{0, 0, screen_width, 1 * 16},
u"AUTO_AUDIO", audio_dir,
RecordView::FileType::WAV, 4096, 4);
record_view->set_filename_date_frequency(true);
@@ -954,6 +954,7 @@ class SetThemeView : public View {
{"Aqua", 2},
{"Green", 3},
{"Red", 4},
{"Dark", 5},
},
true};
+1 -1
View File
@@ -120,7 +120,7 @@ class SondeView : public View {
{21 * 8, 0, 6 * 8, 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
Checkbox check_log{
{22 * 8, 8 * 16},
+1
View File
@@ -84,6 +84,7 @@ void SubGhzDView::focus() {
SubGhzDView::SubGhzDView(NavigationView& nav)
: nav_{nav} {
add_children({&rssi,
&channel,
&field_rf_amp,
&field_lna,
&field_vga,
+3
View File
@@ -129,6 +129,9 @@ class SubGhzDView : public View {
{18 * 8, 0 * 16}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
nav_};
+2 -2
View File
@@ -95,10 +95,10 @@ class TestView : public View {
};
Text text_debug_a{
{0 * 8, 4 * 16, 30 * 8, 16},
{0 * 8, 4 * 16, screen_width, 16},
"..."};
Text text_debug_b{
{0 * 8, 5 * 16, 30 * 8, 16},
{0 * 8, 5 * 16, screen_width, 16},
"..."};
Button button_cal{
+97 -19
View File
@@ -26,6 +26,7 @@
#include "log_file.hpp"
#include "string_format.hpp"
#include "irq_controls.hpp"
using namespace portapack;
namespace fs = std::filesystem;
@@ -81,21 +82,75 @@ void TextViewer::paint(Painter& painter) {
paint_cursor(painter);
}
void TextViewer::enable_long_press() {
// Enable long press on "Select".
SwitchesState config;
config[toUType(Switch::Sel)] = true;
set_switches_long_press_config(config);
}
void TextViewer::on_focus() {
enable_long_press();
}
bool TextViewer::on_key(const KeyEvent key) {
int16_t delta_col = 0;
int16_t delta_line = 0;
if (key == KeyEvent::Left)
delta_col = -1;
else if (key == KeyEvent::Right)
delta_col = 1;
else if (key == KeyEvent::Up)
delta_line = -1;
else if (key == KeyEvent::Down)
delta_line = 1;
else if (key == KeyEvent::Select && on_select) {
on_select();
return true;
if (key == KeyEvent::Select) {
// Toggle 'digit' mode with long-press.
if (digit_mode_ || key_is_long_pressed(key)) {
digit_mode_ = !digit_mode_;
set_dirty();
return true;
}
}
if (digit_mode_) {
switch (key) {
case KeyEvent::Left:
delta_col = -1;
break;
case KeyEvent::Right:
delta_col = 1;
break;
case KeyEvent::Up:
set_value(value_ == 0x0F ? 0x00 : value_ + 1);
break;
case KeyEvent::Down:
set_value(value_ == 0x00 ? 0x0F : value_ - 1);
break;
default:
return false;
}
if (delta_col == 0 && delta_line == 0) {
return true;
}
} else {
switch (key) {
case KeyEvent::Left:
delta_col = -1;
break;
case KeyEvent::Right:
delta_col = 1;
break;
case KeyEvent::Up:
delta_line = -1;
break;
case KeyEvent::Down:
delta_line = 1;
break;
case KeyEvent::Select: {
if (on_select) {
on_select();
return true;
}
break;
}
default:
return false;
}
}
// Always allow cursor direction to be updated.
@@ -111,19 +166,42 @@ bool TextViewer::on_key(const KeyEvent key) {
bool TextViewer::on_encoder(EncoderEvent delta) {
bool updated = false;
if (cursor_.dir == ScrollDirection::Horizontal)
updated = apply_scrolling_constraints(0, delta);
else {
delta *= 16;
updated = apply_scrolling_constraints(delta, 0);
if (digit_mode_) {
if (delta > 0) {
set_value(value_ == 0x0F ? 0x00 : value_ + 1);
} else if (delta < 0) {
set_value(value_ == 0x00 ? 0x0F : value_ - 1);
}
updated = true;
} else {
if (cursor_.dir == ScrollDirection::Horizontal) {
updated = apply_scrolling_constraints(0, delta);
} else {
delta *= 16;
updated = apply_scrolling_constraints(delta, 0);
}
if (updated) {
redraw();
}
}
if (updated)
redraw();
return updated;
}
void TextViewer::set_value(uint8_t new_value) {
if (new_value != value_) {
value_ = new_value;
if (on_change) {
on_change(value_);
}
set_dirty();
}
}
void TextViewer::redraw(bool redraw_text, bool redraw_marked) {
paint_state_.redraw_text = redraw_text;
paint_state_.redraw_marked = redraw_marked;
@@ -54,10 +54,13 @@ class TextViewer : public Widget {
std::function<void()> on_select{};
std::function<void()> on_cursor_moved{};
std::function<void(uint8_t)> on_change{};
void paint(Painter& painter) override;
bool on_key(KeyEvent key) override;
bool on_encoder(EncoderEvent delta) override;
void set_value(uint8_t new_value);
void on_focus() override;
void redraw(bool redraw_text = false, bool redraw_marked = false);
@@ -74,6 +77,7 @@ class TextViewer : public Widget {
void cursor_set(uint16_t line, uint16_t col);
void cursor_mark_selected();
void cursor_clear_marked();
void enable_long_press();
typedef std::pair<uint16_t, uint16_t> LineColPair;
std::vector<LineColPair> lineColPair{};
@@ -95,6 +99,9 @@ class TextViewer : public Widget {
int8_t char_height{};
uint8_t max_line{};
uint8_t max_col{};
bool digit_mode_{false};
uint8_t value_{0};
bool allow_digit_mode_{true};
/* Returns true if the cursor was updated. */
bool apply_scrolling_constraints(
@@ -107,6 +107,7 @@ void WeatherView::focus() {
WeatherView::WeatherView(NavigationView& nav)
: nav_{nav} {
add_children({&rssi,
&channel,
&field_rf_amp,
&field_lna,
&field_vga,
@@ -147,9 +147,12 @@ class WeatherView : public View {
{18 * 8, 0 * 16}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
+13 -12
View File
@@ -93,8 +93,8 @@ void NBFMConfig::apply(const uint8_t squelch_level) const {
void WFMConfig::apply() const {
const WFMConfigureMessage message{
decim_0, // Dynamic array 24 taps : taps_200k_decim_0 , taps_180k_wfm_decim_0, taps_40k_wfm_decim_0
decim_1, // Dynamic array 16 taps : taps_200k_decim_1 or taps_180k_wfm_decim_1, taps_40k_wfm_decim_1
decim_0, // Dynamic array 24 taps : taps_200k_decim_0 , taps_180k_wfm_decim_0, taps_80k_wfm_decim_0
decim_1, // Dynamic array 16 taps : taps_200k_decim_1 or taps_180k_wfm_decim_1, taps_80k_wfm_decim_1
taps_64_lp_156_198, // Fixed channel audio filter 15khz
75000,
audio_48k_hpf_30hz_config,
@@ -105,10 +105,10 @@ void WFMConfig::apply() const {
void WFMAMConfig::apply() const {
const WFMAMConfigureMessage message{
decim_0, // Fixed 24 taps array : taps_16k0_decim_0
decim_1, // Fixed 32 taps array : taps_84k_wfm_decim_1
taps_64_lp_1875_2166, // Fixed channel audio filter , 64 taps array , to filter DSB AM 2k4 carrier before demod. AM .
17000, // NOAA satellite tx , FM deviation = +-17Khz.
decim_0, // Fixed 24 taps array : taps_16k0_decim_0
decim_1, // Dynamic 32 taps array : taps_80k_wfmam_decim_1, 38k_wfmam
taps_64_lp_bpf, // Dynamic 64 taps array , to filter modulated DSB AM 2k4 carrier before demod. AM .(LPF / BPF)
17000, // NOAA satellite tx , FM deviation = +-17Khz.
apt_audio_12k_notch_2k4_config,
apt_audio_12k_lpf_2000hz_config};
send_message(&message);
@@ -186,13 +186,14 @@ void set_nrf(const uint32_t baudrate, const uint32_t word_length, const uint32_t
send_message(&message);
}
void set_fsk(const size_t deviation) {
void set_fsk(const uint8_t samplesPerSymbol, const uint32_t syncWord, const uint8_t syncWordLength, const uint32_t preamble, const uint8_t preambleLength, uint16_t numDataBytes) {
const FSKRxConfigureMessage message{
taps_200k_decim_0,
taps_16k0_decim_1,
taps_11k0_channel,
2,
deviation};
samplesPerSymbol,
syncWord,
syncWordLength,
preamble,
preambleLength,
numDataBytes};
send_message(&message);
}
+3 -2
View File
@@ -56,7 +56,7 @@ struct NBFMConfig {
};
struct WFMConfig {
const fir_taps_real<24> decim_0; // To handle all 3 WFM filters , 200k, 180k and 40K-
const fir_taps_real<24> decim_0; // To handle all 3 WFM filters , 200k, 180k and 80K-
const fir_taps_real<16> decim_1;
void apply() const;
@@ -65,6 +65,7 @@ struct WFMConfig {
struct WFMAMConfig {
const fir_taps_real<24> decim_0; // To handle WFM filter BW=40K for NOAA APT
const fir_taps_real<32> decim_1;
const fir_taps_real<64> taps_64_lp_bpf; // to handle dynamically LPF / BPF .
void apply() const;
};
@@ -79,7 +80,7 @@ void set_pitch_rssi(int32_t avg, bool enabled);
void set_afsk_data(const uint32_t afsk_samples_per_bit, const uint32_t afsk_phase_inc_mark, const uint32_t afsk_phase_inc_space, const uint8_t afsk_repeat, const uint32_t afsk_bw, const uint8_t symbol_count);
void kill_afsk();
void set_afsk(const uint32_t baudrate, const uint32_t word_length, const uint32_t trigger_value, const bool trigger_word);
void set_fsk(const size_t deviation);
void set_fsk(const uint32_t samplesPerSymbol, const uint32_t syncWord, const uint8_t syncWordLength, const uint32_t preamble, const uint8_t preambleLength, uint16_t numDataBytes);
void set_aprs(const uint32_t baudrate);
void set_btlerx(uint8_t channel_number);
+11
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2022 Arjan Onwezen
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -56,6 +57,16 @@ int database::retrieve_aircraft_record(AircraftDBRecord* record, std::string sea
return (result);
}
int database::retrieve_macaddress_record(MacAddressDBRecord* record, std::string search_term) {
file_path = macaddress_dir / u"macaddress.db";
index_item_length = 7;
record_length = 64;
result = retrieve_record(file_path, index_item_length, record_length, record, search_term);
return (result);
}
int database::retrieve_record(std::filesystem::path file_path, int index_item_length, int record_length, void* record, std::string search_term) {
if (search_term.empty())
return DATABASE_RECORD_NOT_FOUND;
+8 -1
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2022 Arjan Onwezen
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -60,6 +61,12 @@ class database {
int retrieve_aircraft_record(AircraftDBRecord* record, std::string search_term);
struct MacAddressDBRecord {
char vendor_name[64]; // vendor/manufacturer name
};
int retrieve_macaddress_record(MacAddressDBRecord* record, std::string search_term);
private:
std::filesystem::path file_path = ""; // path including filename
int index_item_length = 0; // length of index item
@@ -77,4 +84,4 @@ class database {
int retrieve_record(std::filesystem::path file_path, int index_item_length, int record_length, void* record, std::string search_term);
};
#endif /*__DATABASE_H__*/
#endif /*__DATABASE_H__*/
+1 -1
View File
@@ -90,7 +90,7 @@ class ACARSAppView : public View {
{0, 3 * 16, screen_width, 256}};
AudioVolumeField field_volume{
{28 * 8, 1 * 16}};
{screen_width - 2 * 8, 1 * 16}};
std::unique_ptr<ACARSLogger> logger{};
+1 -1
View File
@@ -84,7 +84,7 @@ class AFSKRxView : public View {
{21 * 8, 5, 6 * 8, 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
+1 -1
View File
@@ -58,7 +58,7 @@ class AnalogTvView : public View {
app_settings::SettingsManager settings_{
"rx_tv", app_settings::Mode::RX};
const Rect options_view_rect{0 * 8, 1 * 16, 30 * 8, 1 * 16};
const Rect options_view_rect{0 * 8, 1 * 16, screen_width, 1 * 16};
const Rect nbfm_view_rect{0 * 8, 1 * 16, 18 * 8, 1 * 16};
RSSI rssi{
+55
View File
@@ -0,0 +1,55 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui.hpp"
#include "ui_battleship.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::battleship {
void initialize_app(ui::NavigationView& nav) {
nav.push<BattleshipView>();
}
} // namespace ui::external_app::battleship
extern "C" {
__attribute__((section(".external_app.app_battleship.application_information"), used)) application_information_t _application_information_battleship = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::battleship::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "Battleship",
/*.bitmap_data = */ {
// Pirate galleon - 16x16
0x80, 0x00, // ........#.......
0x80, 0x00, // ........#.......
0x80, 0x00, // ........#.......
0xC0, 0x01, // .......###......
0xE0, 0x03, // ......#####.....
0xF0, 0x07, // .....#######....
0xF8, 0x0F, // ....#########...
0xFC, 0x1F, // ...###########..
0xFE, 0x3F, // ..#############.
0x00, 0x01, // .......#........
0x00, 0x01, // .......#........
0x00, 0x01, // .......#........
0xFC, 0x3F, // ..############..
0xFE, 0x7F, // .##############.
0xFF, 0xFF, // ################
0xFC, 0x3F, // ..############..
},
/*.icon_color = */ ui::Color::blue().v,
/*.menu_location = */ app_location_t::GAMES,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = */ {'P', 'P', 'O', '2'}, // Use POCSAG2 baseband (larger than FSKTX)
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_BATTLESHIP_H__
#define __UI_BATTLESHIP_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "ui_receiver.hpp"
#include "ui_transmitter.hpp"
#include "app_settings.hpp"
#include "radio_state.hpp"
#include "baseband_api.hpp"
#include "string_format.hpp"
#include "audio.hpp"
#include "message.hpp"
#include "pocsag.hpp"
#include <array>
namespace ui::external_app::battleship {
constexpr uint8_t GRID_SIZE = 10;
constexpr uint8_t CELL_SIZE = 24;
constexpr uint8_t GRID_OFFSET_X = 0;
constexpr uint8_t GRID_OFFSET_Y = 32;
enum class ShipType : uint8_t {
CARRIER = 5,
BATTLESHIP = 4,
CRUISER = 3,
SUBMARINE = 3,
DESTROYER = 2
};
enum class GameState : uint8_t {
MENU,
PLACING_SHIPS,
WAITING_FOR_OPPONENT,
MY_TURN,
OPPONENT_TURN,
GAME_OVER
};
enum class CellState : uint8_t {
EMPTY,
SHIP,
HIT,
MISS,
SUNK
};
enum class MessageType : uint8_t {
READY,
SHOT,
HIT,
MISS,
SUNK,
WIN
};
struct Ship {
ShipType type;
uint8_t x;
uint8_t y;
bool horizontal;
uint8_t hits;
bool placed;
uint8_t size() const {
return static_cast<uint8_t>(type);
}
bool is_sunk() const {
return hits >= size();
}
};
struct GameMessage {
MessageType type;
uint8_t x;
uint8_t y;
};
class BattleshipView : public View {
public:
BattleshipView(NavigationView& nav);
~BattleshipView();
void focus() override;
void paint(Painter& painter) override;
bool on_touch(const TouchEvent event) override;
bool on_encoder(const EncoderEvent delta) override;
bool on_key(const KeyEvent key) override;
std::string title() const override { return "Battleship"; }
private:
NavigationView& nav_;
RxRadioState rx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
2280000 /* sampling rate */
};
TxRadioState tx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
2280000 /* sampling rate */
};
// Settings
bool sound_enabled{true};
bool rf_amp_enabled{false};
uint8_t lna_gain{24};
uint8_t vga_gain{24};
uint8_t tx_gain{35};
app_settings::SettingsManager settings_{
"battleship",
app_settings::Mode::RX_TX,
{{"rx_freq"sv, &rx_frequency},
{"tx_freq"sv, &tx_frequency},
{"rf_amp"sv, &rf_amp_enabled}}};
GameState game_state{GameState::MENU};
bool is_red_team{false};
bool opponent_ready{false};
uint8_t wins{0};
uint8_t losses{0};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> my_grid{};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> enemy_grid{};
std::string current_status{"Choose your team!"};
std::string current_score{"W:0 L:0"};
std::array<Ship, 5> my_ships{};
uint8_t current_ship_index{0};
bool placing_horizontal{true};
uint8_t ships_remaining{5};
uint8_t enemy_ships_remaining{5};
uint8_t cursor_x{0};
uint8_t cursor_y{0};
uint8_t target_x{0};
uint8_t target_y{0};
bool touch_enabled{true};
uint32_t tx_frequency{433920000};
uint32_t rx_frequency{433920000};
bool is_transmitting{false};
// POCSAG decoding state
pocsag::EccContainer ecc{};
pocsag::POCSAGState pocsag_state{&ecc};
uint32_t last_address{0};
// UI Elements - Menu/Settings Screen
Text text_title{{60, 2, 120, 24}, "BATTLESHIP"};
Text text_subtitle{{40, 20, 160, 16}, "Naval Combat Game"};
Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
Text label_radio{{17, 45, 100, 16}, "RADIO SETUP"};
ButtonWithEncoder button_frequency{{17, 65, 11 * 8, 20}, ""};
// Radio controls
Text label_rf_amp{{17, 90, 35, 16}, "AMP:"};
Checkbox checkbox_rf_amp{{55, 90}, 3, "", false};
Text label_lna{{17, 118, 30, 16}, "LNA:"};
NumberField field_lna{{50, 118}, 2, {0, 40}, 8, ' '};
Text label_vga{{90, 118, 30, 16}, "VGA:"};
NumberField field_vga{{125, 118}, 2, {0, 62}, 8, ' '};
Text label_tx_gain{{155, 118, 25, 16}, "TX:"};
NumberField field_tx_gain{{185, 118}, 2, {0, 47}, 8, ' '};
Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
Text label_audio{{17, 169, 80, 16}, "AUDIO"};
Checkbox checkbox_sound{{17, 187}, 8, "Sound On", true};
Text label_volume{{110, 187, 50, 16}, "Volume:"};
AudioVolumeField field_volume{{165, 187}};
Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
Text label_team{{17, 222, 110, 16}, "SELECT TEAM"};
Button button_red_team{{25, 242, 85, 45}, "RED\nTEAM"};
Button button_blue_team{{130, 242, 85, 45}, "BLUE\nTEAM"};
// In-game UI elements
RSSI rssi{{21 * 8, 0, 6 * 8, 4}};
Text text_status{{10, 16, 220, 16}, ""};
Text text_score{{170, 16, 60, 16}, ""};
Button button_rotate{{10, 265, 65, 32}, "Rotate"};
Button button_place{{82, 265, 65, 32}, "Place"};
Button button_fire{{82, 265, 65, 32}, "Fire!"};
Button button_menu{{155, 265, 65, 32}, "Menu"};
// Methods
void init_game();
void reset_game();
void start_team(bool red);
void setup_ships();
void draw_menu_screen(Painter& painter);
void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
void draw_ship_preview(Painter& painter);
void place_ship();
bool can_place_ship(uint8_t x, uint8_t y, uint8_t size, bool horizontal);
void fire_at_position();
void process_shot(uint8_t x, uint8_t y);
void update_score();
bool is_cursor_at(uint8_t x, uint8_t y, bool is_offense_grid);
void send_message(const GameMessage& msg);
void process_message(const std::string& message);
bool parse_coords(const std::string& coords, uint8_t& x, uint8_t& y);
void mark_ship_sunk(uint8_t x, uint8_t y, std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid);
void configure_radio_tx();
void configure_radio_rx();
MessageHandlerRegistration message_handler_packet{
Message::ID::POCSAGPacket,
[this](Message* const p) {
const auto message = static_cast<const POCSAGPacketMessage*>(p);
on_pocsag_packet(message);
}};
MessageHandlerRegistration message_handler_tx_progress{
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = static_cast<const TXProgressMessage*>(p);
on_tx_progress(message->progress, message->done);
}};
void on_pocsag_packet(const POCSAGPacketMessage* message);
void on_tx_progress(const uint32_t progress, const bool done);
};
} // namespace ui::external_app::battleship
#endif
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#include "ui.hpp"
#include "ui_blackjack.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::blackjack {
void initialize_app(ui::NavigationView& nav) {
nav.push<BlackjackView>();
}
} // namespace ui::external_app::blackjack
extern "C" {
__attribute__((section(".external_app.app_blackjack.application_information"), used)) application_information_t _application_information_blackjack = {
(uint8_t*)0x00000000,
ui::external_app::blackjack::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Blackjack",
{
// Diamond icon 16x16
0x00, 0x00, // ................
0x80, 0x01, // .......##.......
0xC0, 0x03, // ......####......
0xE0, 0x07, // .....######.....
0xF0, 0x0F, // ....########....
0xF8, 0x1F, // ...##########...
0xFC, 0x3F, // ..############..
0xFE, 0x7F, // .##############.
0xFE, 0x7F, // .##############.
0xFC, 0x3F, // ..############..
0xF8, 0x1F, // ...##########...
0xF0, 0x0F, // ....########....
0xE0, 0x07, // .....######.....
0xC0, 0x03, // ......####......
0x80, 0x01, // .......##.......
0x00, 0x00, // ................
},
ui::Color::red().v, // Red color for diamonds
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
}
+727
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#include "ui_blackjack.hpp"
namespace ui::external_app::blackjack {
// Global variables
static BlackjackView* current_instance = nullptr;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
static Painter painter;
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
void game_timer_check() {
if (current_instance) {
current_instance->update_game();
}
}
BlackjackView::BlackjackView(NavigationView& nav)
: nav_{nav}, game_timer{} {
add_children({&dummy});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
}
BlackjackView::~BlackjackView() {
current_instance = nullptr;
}
void BlackjackView::on_show() {
draw_menu_static();
}
void BlackjackView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
std::srand(LPC_RTC->CTIME0);
init_deck();
}
}
void BlackjackView::frame_sync() {
check_game_timer();
set_dirty();
}
void BlackjackView::clear_screen() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
}
void BlackjackView::init_deck() {
// Initialize deck with card values 0-51
// 0-12 = Spades (A-K), 13-25 = Hearts, 26-38 = Diamonds, 39-51 = Clubs
for (int i = 0; i < 52; i++) {
deck[i] = i;
}
shuffle_deck();
}
void BlackjackView::shuffle_deck() {
// Simple shuffle using random swaps
for (int i = 51; i > 0; i--) {
int j = rand() % (i + 1);
uint8_t temp = deck[i];
deck[i] = deck[j];
deck[j] = temp;
}
deck_position = 0;
}
uint8_t BlackjackView::draw_card() {
if (deck_position >= 52) {
shuffle_deck();
}
return deck[deck_position++];
}
int BlackjackView::get_card_value(uint8_t card) {
int value = (card % 13) + 1; // 1-13
if (value > 10) value = 10; // Face cards worth 10
return value;
}
uint8_t BlackjackView::get_card_suit(uint8_t card) {
return card / 13; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
}
std::string BlackjackView::get_card_string(uint8_t card) {
int value = (card % 13) + 1;
std::string result;
if (value == 1)
result = "A";
else if (value == 11)
result = "J";
else if (value == 12)
result = "Q";
else if (value == 13)
result = "K";
else if (value == 10)
result = "10"; // Special case for 10
else
result = std::to_string(value);
return result;
}
int BlackjackView::calculate_hand_value(uint8_t* cards, uint8_t count) {
int value = 0;
int aces = 0;
for (uint8_t i = 0; i < count; i++) {
int card_val = get_card_value(cards[i]);
if (card_val == 1) {
aces++;
value += 1;
} else {
value += card_val;
}
}
// Convert aces from 1 to 11 if beneficial
while (aces > 0 && value + 10 <= 21) {
value += 10;
aces--;
}
return value;
}
void BlackjackView::deal_cards() {
// Clear hands
player_card_count = 0;
dealer_card_count = 0;
// Deal initial cards
player_cards[player_card_count++] = draw_card();
dealer_cards[dealer_card_count++] = draw_card();
player_cards[player_card_count++] = draw_card();
dealer_cards[dealer_card_count++] = draw_card();
dealer_hidden = true;
game_state = GameState::PLAYING;
}
void BlackjackView::player_hit() {
if (player_card_count < MAX_CARDS_IN_HAND) {
player_cards[player_card_count++] = draw_card();
int value = calculate_hand_value(player_cards, player_card_count);
if (value > 21) {
// Bust!
cash = (cash >= bet) ? cash - bet : 0;
losses++;
game_state = GameState::GAME_OVER;
}
}
}
void BlackjackView::player_stay() {
dealer_hidden = false;
game_state = GameState::DEALER_TURN;
dealer_timer = 0;
}
void BlackjackView::dealer_turn() {
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
if (dealer_value < 17 && dealer_card_count < MAX_CARDS_IN_HAND) {
dealer_cards[dealer_card_count++] = draw_card();
} else {
check_game_over();
}
}
void BlackjackView::check_game_over() {
int player_value = calculate_hand_value(player_cards, player_card_count);
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
if (player_value > 21) {
// Player bust (already handled)
} else if (dealer_value > 21) {
// Dealer bust - player wins
cash += bet;
wins++;
} else if (player_value > dealer_value) {
// Player wins
cash += bet;
wins++;
} else if (player_value < dealer_value) {
// Dealer wins
cash = (cash >= bet) ? cash - bet : 0;
losses++;
}
// Else it's a tie - no money changes hands
if (cash > high_score) {
high_score = cash;
}
game_state = GameState::GAME_OVER;
}
void BlackjackView::update_game() {
switch (game_state) {
case GameState::MENU:
draw_menu();
break;
case GameState::BETTING:
draw_betting();
break;
case GameState::PLAYING:
draw_game();
break;
case GameState::DEALER_TURN:
if (++dealer_timer >= 60) { // 1 second delay
dealer_timer = 0;
dealer_turn();
}
draw_game();
break;
case GameState::GAME_OVER:
draw_game();
break;
case GameState::STATS:
draw_stats();
break;
}
}
void BlackjackView::draw_menu_static() {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
auto style_rules = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({84, 20}, style_title, "BLACKJACK");
// Draw rules
painter.draw_string({70, 55}, style_rules, "-- RULES --");
painter.draw_string({61, 75}, style_text, "Get close to 21");
painter.draw_string({61, 90}, style_text, "without going over");
painter.draw_string({61, 110}, style_text, "Dealer hits on 16");
painter.draw_string({61, 125}, style_text, "Dealer stays on 17");
painter.draw_string({61, 145}, style_text, "Blackjack pays 1:1");
// Controls
painter.draw_string({65, 175}, style_rules, "-- CONTROLS --");
painter.draw_string({61, 195}, style_text, "SELECT: Start/Hit");
painter.draw_string({61, 210}, style_text, "LEFT: Stats");
painter.draw_string({61, 225}, style_text, "RIGHT: Exit/Stay");
// Draw high score
painter.draw_string({61, 250}, style_text, "High Score: $" + std::to_string(high_score));
}
void BlackjackView::draw_menu() {
// Only handle the flashing text animation
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
if (blink_state) {
auto style = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({55, 280}, style, "* PRESS SELECT *");
} else {
// Clear just the text area
painter.fill_rectangle({55, 278, 130, 20}, Color::black());
}
}
}
void BlackjackView::draw_stats() {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
auto style_value = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({75, 30}, style_title, "STATISTICS");
painter.draw_string({30, 80}, style_text, "Wins:");
painter.draw_string({150, 80}, style_value, std::to_string(wins));
painter.draw_string({30, 100}, style_text, "Losses:");
painter.draw_string({150, 100}, style_value, std::to_string(losses));
// Win percentage
uint32_t total = wins + losses;
if (total > 0) {
uint32_t win_pct = (wins * 100) / total;
painter.draw_string({30, 120}, style_text, "Win %:");
painter.draw_string({150, 120}, style_value, std::to_string(win_pct) + "%");
}
painter.draw_string({30, 160}, style_text, "High Score:");
painter.draw_string({150, 160}, style_value, "$" + std::to_string(high_score));
painter.draw_string({30, 180}, style_text, "Cash:");
painter.draw_string({150, 180}, style_value, "$" + std::to_string(cash));
painter.draw_string({40, 250}, style_text, "SELECT: Back");
}
void BlackjackView::draw_betting() {
static uint32_t last_bet = 0;
static bool betting_drawn = false;
if (!betting_drawn) {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
painter.draw_string({70, 40}, style_title, "PLACE BET");
painter.draw_string({30, 80}, style_text, "Cash: $" + std::to_string(cash));
painter.draw_string({30, 140}, style_text, "ENCODER: +/- $10");
painter.draw_string({30, 160}, style_text, "SELECT: Deal");
betting_drawn = true;
last_bet = 0;
}
// Update bet display
if (bet != last_bet) {
painter.fill_rectangle({30, 110, 150, 20}, Color::black());
painter.draw_string({30, 110}, *ui::Theme::getInstance()->fg_yellow, "Bet: $" + std::to_string(bet));
last_bet = bet;
}
}
void BlackjackView::draw_game() {
static int last_player_count = -1;
static int last_dealer_count = -1;
static GameState last_game_state = GameState::MENU;
static uint32_t last_bet = 0;
// Clear and redraw if hands changed or game state changed
if (player_card_count != last_player_count || dealer_card_count != last_dealer_count || game_state != last_game_state) {
clear_screen();
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({10, 10}, style, "Cash: $" + std::to_string(cash));
painter.draw_string({140, 10}, style, "Bet: $" + std::to_string(bet));
// Draw dealer hand with value next to label
auto style_value = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({10, 45}, *ui::Theme::getInstance()->fg_light, "Dealer:");
if (!dealer_hidden || game_state == GameState::GAME_OVER) {
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
painter.draw_string({70, 45}, style_value, "(" + std::to_string(dealer_value) + ")");
}
draw_hand(10, 65, dealer_cards, dealer_card_count, true);
// Draw player hand with value next to label
painter.draw_string({10, 165}, *ui::Theme::getInstance()->fg_light, "You:");
int player_value = calculate_hand_value(player_cards, player_card_count);
painter.draw_string({50, 165}, style_value, "(" + std::to_string(player_value) + ")");
draw_hand(10, 185, player_cards, player_card_count, false);
// Draw controls or result
if (game_state == GameState::PLAYING) {
auto style_text = *ui::Theme::getInstance()->fg_light;
painter.draw_string({30, 290}, style_text, "SELECT: Hit");
painter.draw_string({130, 290}, style_text, "RIGHT: Stay");
} else if (game_state == GameState::GAME_OVER) {
const Style* style_result = ui::Theme::getInstance()->fg_yellow;
std::string result;
if (player_value > 21) {
result = "BUST! You Lose";
style_result = ui::Theme::getInstance()->fg_red;
} else if (calculate_hand_value(dealer_cards, dealer_card_count) > 21) {
result = "Dealer Bust! Win!";
style_result = ui::Theme::getInstance()->fg_green;
} else if (player_value > calculate_hand_value(dealer_cards, dealer_card_count)) {
result = "You Win!";
style_result = ui::Theme::getInstance()->fg_green;
} else if (player_value < calculate_hand_value(dealer_cards, dealer_card_count)) {
result = "You Lose";
style_result = ui::Theme::getInstance()->fg_red;
} else {
result = "Push (Tie)";
}
// Draw result
painter.draw_string({60, 270}, *style_result, result);
// Draw compact bet selector in top right area
auto style_bet = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({140, 25}, style_bet, "Next: $" + std::to_string(bet));
// Show controls
painter.draw_string({10, 290}, *ui::Theme::getInstance()->fg_light, "SELECT: Deal ENC: +/-");
}
last_player_count = player_card_count;
last_dealer_count = dealer_card_count;
last_game_state = game_state;
last_bet = bet;
} else if (game_state == GameState::GAME_OVER && bet != last_bet) {
// Only update the bet display when it changes
painter.fill_rectangle({140, 25, 90, 16}, Color::black());
painter.draw_string({140, 25}, *ui::Theme::getInstance()->fg_cyan, "Next: $" + std::to_string(bet));
last_bet = bet;
}
}
void BlackjackView::draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large) {
if (large) {
// Large suit symbols for center of card
switch (suit) {
case 0: // Spades
// Top curve
painter.fill_rectangle({x + 9, y + 4, 2, 2}, color);
painter.fill_rectangle({x + 8, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 7, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 6, y + 7, 8, 2}, color);
painter.fill_rectangle({x + 5, y + 8, 10, 2}, color);
painter.fill_rectangle({x + 4, y + 9, 12, 2}, color);
painter.fill_rectangle({x + 3, y + 10, 14, 2}, color);
painter.fill_rectangle({x + 2, y + 11, 16, 2}, color);
painter.fill_rectangle({x + 1, y + 12, 18, 2}, color);
painter.fill_rectangle({x + 0, y + 13, 20, 3}, color);
painter.fill_rectangle({x + 1, y + 16, 18, 2}, color);
painter.fill_rectangle({x + 2, y + 17, 16, 1}, color);
painter.fill_rectangle({x + 3, y + 18, 14, 1}, color);
// Stem
painter.fill_rectangle({x + 9, y + 19, 2, 4}, color);
painter.fill_rectangle({x + 8, y + 22, 4, 1}, color);
painter.fill_rectangle({x + 7, y + 23, 6, 1}, color);
painter.fill_rectangle({x + 6, y + 24, 8, 1}, color);
break;
case 1: // Hearts
// Left bump
painter.fill_rectangle({x + 3, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 2, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 1, y + 7, 8, 3}, color);
painter.fill_rectangle({x + 0, y + 9, 9, 3}, color);
// Right bump
painter.fill_rectangle({x + 13, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 12, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 11, y + 7, 8, 3}, color);
painter.fill_rectangle({x + 11, y + 9, 9, 3}, color);
// Body
painter.fill_rectangle({x + 1, y + 11, 18, 3}, color);
painter.fill_rectangle({x + 2, y + 14, 16, 2}, color);
painter.fill_rectangle({x + 3, y + 16, 14, 2}, color);
painter.fill_rectangle({x + 4, y + 18, 12, 1}, color);
painter.fill_rectangle({x + 5, y + 19, 10, 1}, color);
painter.fill_rectangle({x + 6, y + 20, 8, 1}, color);
painter.fill_rectangle({x + 7, y + 21, 6, 1}, color);
painter.fill_rectangle({x + 8, y + 22, 4, 1}, color);
painter.fill_rectangle({x + 9, y + 23, 2, 1}, color);
break;
case 2: // Diamonds
painter.fill_rectangle({x + 10, y + 3, 1, 1}, color);
painter.fill_rectangle({x + 9, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 8, y + 5, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 6, 7, 1}, color);
painter.fill_rectangle({x + 6, y + 7, 9, 1}, color);
painter.fill_rectangle({x + 5, y + 8, 11, 1}, color);
painter.fill_rectangle({x + 4, y + 9, 13, 1}, color);
painter.fill_rectangle({x + 3, y + 10, 15, 1}, color);
painter.fill_rectangle({x + 2, y + 11, 17, 1}, color);
painter.fill_rectangle({x + 1, y + 12, 19, 1}, color);
painter.fill_rectangle({x + 0, y + 13, 21, 1}, color);
painter.fill_rectangle({x + 1, y + 14, 19, 1}, color);
painter.fill_rectangle({x + 2, y + 15, 17, 1}, color);
painter.fill_rectangle({x + 3, y + 16, 15, 1}, color);
painter.fill_rectangle({x + 4, y + 17, 13, 1}, color);
painter.fill_rectangle({x + 5, y + 18, 11, 1}, color);
painter.fill_rectangle({x + 6, y + 19, 9, 1}, color);
painter.fill_rectangle({x + 7, y + 20, 7, 1}, color);
painter.fill_rectangle({x + 8, y + 21, 5, 1}, color);
painter.fill_rectangle({x + 9, y + 22, 3, 1}, color);
painter.fill_rectangle({x + 10, y + 23, 1, 1}, color);
break;
case 3: // Clubs
// Center circle
painter.fill_rectangle({x + 8, y + 8, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 9, 7, 3}, color);
painter.fill_rectangle({x + 8, y + 12, 5, 1}, color);
// Left circle
painter.fill_rectangle({x + 3, y + 11, 4, 1}, color);
painter.fill_rectangle({x + 2, y + 12, 6, 3}, color);
painter.fill_rectangle({x + 3, y + 15, 4, 1}, color);
// Right circle
painter.fill_rectangle({x + 14, y + 11, 4, 1}, color);
painter.fill_rectangle({x + 13, y + 12, 6, 3}, color);
painter.fill_rectangle({x + 14, y + 15, 4, 1}, color);
// Connect circles
painter.fill_rectangle({x + 6, y + 13, 9, 2}, color);
// Stem
painter.fill_rectangle({x + 9, y + 16, 3, 4}, color);
painter.fill_rectangle({x + 8, y + 19, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 20, 7, 1}, color);
painter.fill_rectangle({x + 6, y + 21, 9, 1}, color);
break;
}
} else {
// Small suit symbols
switch (suit) {
case 0: // Spades - small
painter.fill_rectangle({x + 2, y + 1, 3, 3}, color);
painter.fill_rectangle({x + 1, y + 3, 5, 2}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 2}, color);
break;
case 1: // Hearts - small
painter.fill_rectangle({x + 1, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 4, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 1, y + 2, 5, 2}, color);
painter.fill_rectangle({x + 2, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 1}, color);
break;
case 2: // Diamonds - small
painter.fill_rectangle({x + 3, y + 1, 1, 1}, color);
painter.fill_rectangle({x + 2, y + 2, 3, 1}, color);
painter.fill_rectangle({x + 1, y + 3, 5, 1}, color);
painter.fill_rectangle({x + 2, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 1}, color);
break;
case 3: // Clubs - small
painter.fill_rectangle({x + 3, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 1, y + 3, 2, 2}, color);
painter.fill_rectangle({x + 4, y + 3, 2, 2}, color);
painter.fill_rectangle({x + 3, y + 5, 2, 2}, color);
break;
}
}
}
void BlackjackView::draw_card(int x, int y, uint8_t card, bool hidden) {
const int width = 60;
const int height = 80;
// Draw card background
painter.fill_rectangle({x, y, width, height}, Color::white());
painter.draw_rectangle({x, y, width, height}, Color::black());
painter.draw_rectangle({x + 1, y + 1, width - 2, height - 2}, Color::grey()); // Inner border
if (hidden) {
// Draw card back pattern - diagonal lines
for (int i = 4; i < width - 4; i += 6) {
for (int j = 4; j < height - 4; j += 6) {
painter.fill_rectangle({x + i, y + j, 3, 3}, Color::blue());
painter.fill_rectangle({x + i + 3, y + j + 3, 3, 3}, Color::red());
}
}
} else {
// Draw card value
uint8_t suit = get_card_suit(card);
Color suit_color = (suit == 1 || suit == 2) ? Color::red() : Color::black();
const auto* base_style = ui::Theme::getInstance()->fg_light;
Style card_style{
.font = base_style->font,
.background = Color::white(),
.foreground = suit_color};
std::string value_str = get_card_string(card);
// Draw value in top-left corner
painter.draw_string({x + 4, y + 4}, card_style, value_str);
// Draw small suit symbol next to value
int suit_x = (value_str == "10") ? x + 20 : x + 12;
draw_suit_symbol(suit_x, y + 4, suit, suit_color, false);
// Draw value in bottom-right corner
int bottom_x = (value_str == "10") ? x + width - 24 : x + width - 16;
painter.draw_string({bottom_x, y + height - 18}, card_style, value_str);
// Draw small suit symbol in bottom-right
draw_suit_symbol(x + width - 10, y + height - 16, suit, suit_color, false);
// Draw large suit symbol in center
draw_suit_symbol(x + 20, y + 28, suit, suit_color, true);
}
}
void BlackjackView::draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer) {
// Calculate total width needed
const int card_width = 60;
const int overlap = 40; // Amount of overlap when cards need to fit
const int max_width = 230 - x; // Available width on screen
int spacing;
if (count == 1) {
spacing = 0;
} else if (count == 2) {
spacing = card_width + 5; // Small gap for 2 cards
} else {
// Calculate spacing to fit all cards
int total_overlap_width = card_width + (count - 1) * overlap;
if (total_overlap_width <= max_width) {
spacing = overlap;
} else {
// Need more overlap to fit
spacing = (max_width - card_width) / (count - 1);
}
}
for (uint8_t i = 0; i < count; i++) {
bool hide = is_dealer && dealer_hidden && i == 1;
int card_x = x + (i * spacing);
draw_card(card_x, y, cards[i], hide);
}
}
bool BlackjackView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
switch (game_state) {
case GameState::MENU:
if (cash < 10) {
cash = 100; // Reset if broke - maybe should provide https://gamblersanonymous.org/ link if they also lost their wife and house
wins = 0;
losses = 0;
}
game_state = GameState::BETTING;
break;
case GameState::BETTING:
deal_cards();
break;
case GameState::PLAYING:
player_hit();
break;
case GameState::GAME_OVER:
// Deal new hand with current bet
if (cash >= bet) {
deal_cards();
} else if (cash >= 10) {
// Not enough for current bet, reduce to what they can afford
bet = 10;
deal_cards();
} else {
// Broke, reset game
cash = 100;
wins = 0;
losses = 0;
game_state = GameState::MENU;
draw_menu_static();
}
break;
case GameState::STATS:
game_state = GameState::MENU;
draw_menu_static();
break;
default:
break;
}
return true;
} else if (key == KeyEvent::Left) {
if (game_state == GameState::MENU) {
game_state = GameState::STATS;
}
return true;
} else if (key == KeyEvent::Right) {
if (game_state == GameState::MENU) {
nav_.pop();
return true;
} else if (game_state == GameState::PLAYING) {
player_stay();
return true;
}
}
return false;
}
bool BlackjackView::on_encoder(const EncoderEvent delta) {
if (game_state == GameState::BETTING || game_state == GameState::GAME_OVER) {
if (delta > 0 && bet + 10 <= cash) {
bet += 10;
} else if (delta < 0 && bet >= 20) {
bet -= 10;
}
return true;
}
return false;
}
} // namespace ui::external_app::blackjack
+156
View File
@@ -0,0 +1,156 @@
/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#ifndef __UI_BLACKJACK_H__
#define __UI_BLACKJACK_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "app_settings.hpp"
#include <string>
#include <vector>
namespace ui::external_app::blackjack {
// Game states
enum class GameState {
MENU,
BETTING,
PLAYING,
DEALER_TURN,
GAME_OVER,
STATS
};
// Card structure
struct Card {
uint8_t value; // 1-13 (Ace=1, Jack=11, Queen=12, King=13)
uint8_t suit; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
Card()
: value(0), suit(0) {}
Card(uint8_t v, uint8_t s)
: value(v), suit(s) {}
};
// Timer class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Function declarations
void check_game_timer();
void game_timer_check();
class BlackjackView : public View {
public:
BlackjackView(NavigationView& nav);
~BlackjackView();
void on_show() override;
std::string title() const override { return "Blackjack"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void update_game();
private:
NavigationView& nav_;
bool initialized = false;
// Game variables
static constexpr uint8_t MAX_CARDS_IN_HAND = 11; // Maximum possible cards before bust
uint8_t deck[52];
uint8_t deck_position = 0;
uint8_t player_cards[MAX_CARDS_IN_HAND];
uint8_t player_card_count = 0;
uint8_t dealer_cards[MAX_CARDS_IN_HAND];
uint8_t dealer_card_count = 0;
// Game state variables
uint32_t cash = 100;
uint32_t bet = 10;
uint32_t wins = 0;
uint32_t losses = 0;
uint32_t high_score = 100;
bool dealer_hidden = true;
// UI state
uint8_t menu_selection = 0;
bool blink_state = true;
uint32_t blink_counter = 0;
uint32_t dealer_timer = 0;
// Timer
Ticker game_timer;
// Methods
void init_deck();
void shuffle_deck();
uint8_t draw_card();
void deal_cards();
int calculate_hand_value(uint8_t* cards, uint8_t count);
int get_card_value(uint8_t card);
uint8_t get_card_suit(uint8_t card);
std::string get_card_string(uint8_t card);
void player_hit();
void player_stay();
void dealer_turn();
void check_game_over();
void reset_game();
// Drawing methods
void draw_menu();
void draw_menu_static();
void draw_stats();
void draw_game();
void draw_betting();
void draw_card(int x, int y, uint8_t card, bool hidden = false);
void draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer = false);
void draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large);
void clear_screen();
// Settings
app_settings::SettingsManager settings_{
"blackjack",
app_settings::Mode::NO_RF,
{{"cash"sv, &cash},
{"wins"sv, &wins},
{"losses"sv, &losses},
{"highscore"sv, &high_score}}};
Button dummy{
{240, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::blackjack
#endif /* __UI_BLACKJACK_H__ */
+1 -1
View File
@@ -44,7 +44,7 @@ class DebugDumpView : public View {
NavigationView& nav_;
Text dump_output{
{0 * 8, 19 * 8, 30 * 8, 16},
{0 * 8, 19 * 8, screen_width, 16},
""};
Button button_exit{
+84
View File
@@ -0,0 +1,84 @@
/*
* Copyright (C) 2023 Bernd Herzog
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_detector_rx.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::detector_rx {
void initialize_app(ui::NavigationView& nav) {
nav.push<DetectorRxView>();
}
} // namespace ui::external_app::detector_rx
extern "C" {
__attribute__((section(".external_app.app_detector_rx.application_information"), used)) application_information_t _application_information_detector_rx = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::detector_rx::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "Detector",
/*.bitmap_data = */
{
0x00,
0x00,
0x00,
0x00,
0x04,
0x20,
0x12,
0x48,
0x8A,
0x51,
0xCA,
0x53,
0xCA,
0x53,
0x8A,
0x51,
0x12,
0x48,
0x84,
0x21,
0xC0,
0x03,
0x40,
0x02,
0x60,
0x06,
0x20,
0x04,
0x30,
0x0C,
0xF0,
0x0F},
/*.icon_color = */ ui::Color::orange().v,
/*.menu_location = */ app_location_t::RX,
/*.desired_menu_position = */ -1,
// this has to be the biggest baseband used by the app. SPEC
/*.m4_app_tag = portapack::spi_flash::image_tag_nfm */ {'P', 'W', 'F', 'M'},
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
@@ -0,0 +1,177 @@
/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2018 Furrtek
* Copyright (C) 2023 gullradriel, Nilorea Studio Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_detector_rx.hpp"
#include "ui_fileman.hpp"
#include "ui_freqman.hpp"
#include "baseband_api.hpp"
#include "file.hpp"
#include "oversample.hpp"
#include "ui_font_fixed_8x16.hpp"
using namespace portapack;
using namespace tonekey;
using portapack::memory::map::backup_ram;
namespace ui::external_app::detector_rx {
// Function to map the value from one range to another
int32_t DetectorRxView::map(int32_t value, int32_t fromLow, int32_t fromHigh, int32_t toLow, int32_t toHigh) {
return toLow + (value - fromLow) * (toHigh - toLow) / (fromHigh - fromLow);
}
void DetectorRxView::focus() {
field_lna.focus();
}
DetectorRxView::~DetectorRxView() {
// reset performance counters request to default
shared_memory.request_m4_performance_counter = 0;
receiver_model.disable();
audio::output::stop();
baseband::shutdown();
}
void DetectorRxView::on_timer() {
freq_index++;
if (freq_mode == 0 && freq_index >= tetra_uplink_monitoring_frequencies_hz.size()) freq_index = 0; // TETRA UP
if (freq_mode == 1 && freq_index >= lora_monitoring_frequencies_hz.size()) freq_index = 0; // Lora
if (freq_mode == 2 && freq_index >= remotes_monitoring_frequencies_hz.size()) freq_index = 0; // Remotes
if (freq_mode == 2)
freq_ = remotes_monitoring_frequencies_hz[freq_index];
else if (freq_mode == 1)
freq_ = lora_monitoring_frequencies_hz[freq_index];
else
freq_ = tetra_uplink_monitoring_frequencies_hz[freq_index];
receiver_model.set_target_frequency(freq_);
}
DetectorRxView::DetectorRxView(NavigationView& nav)
: nav_{nav} {
add_children({
&labels,
&field_lna,
&field_vga,
&field_rf_amp,
&field_volume,
&text_frequency,
&freq_stats_rssi,
&freq_stats_db,
&text_beep_squelch,
&field_beep_squelch,
&rssi,
&rssi_graph,
&field_mode,
});
// activate vertical bar mode
rssi.set_vertical_rssi(true);
freq_ = receiver_model.target_frequency();
field_beep_squelch.set_value(beep_squelch);
field_beep_squelch.on_change = [this](int32_t v) {
beep_squelch = v;
};
rssi_graph.set_nb_columns(256);
change_mode();
rssi.set_peak(true, 3000);
// FILL STEP OPTIONS
freq_stats_rssi.set_style(Theme::getInstance()->bg_darkest);
freq_stats_db.set_style(Theme::getInstance()->bg_darkest);
field_mode.on_change = [this](size_t, int32_t value) {
freq_mode = value;
freq_index = 0;
switch (value) {
case 1: // Lora
text_frequency.set(" 433, 868, 915 Mhz");
break;
case 2: // Remotes
text_frequency.set(" 433, 315 Mhz");
break;
default:
case 0: // TETRA UP
text_frequency.set(" 380-390 Mhz");
break;
}
};
}
void DetectorRxView::on_statistics_update(const ChannelStatistics& statistics) {
static int16_t last_max_db = 0;
static uint8_t last_min_rssi = 0;
static uint8_t last_avg_rssi = 0;
static uint8_t last_max_rssi = 0;
rssi_graph.add_values(rssi.get_min(), rssi.get_avg(), rssi.get_max(), statistics.max_db);
// refresh db
if (last_max_db != statistics.max_db) {
last_max_db = statistics.max_db;
freq_stats_db.set("Power: " + to_string_dec_int(statistics.max_db) + " db");
rssi.set_db(statistics.max_db);
}
// refresh rssi
if (last_min_rssi != rssi_graph.get_graph_min() || last_avg_rssi != rssi_graph.get_graph_avg() || last_max_rssi != rssi_graph.get_graph_max()) {
last_min_rssi = rssi_graph.get_graph_min();
last_avg_rssi = rssi_graph.get_graph_avg();
last_max_rssi = rssi_graph.get_graph_max();
freq_stats_rssi.set("RSSI: " + to_string_dec_uint(last_min_rssi) + "/" + to_string_dec_uint(last_avg_rssi) + "/" + to_string_dec_uint(last_max_rssi));
}
if (statistics.max_db > beep_squelch) {
baseband::request_audio_beep(map(statistics.max_db, -100, 20, 400, 2600), 24000, 150);
}
} /* on_statistic_updates */
size_t DetectorRxView::change_mode() {
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
audio_sampling_rate = audio::Rate::Hz_24000;
baseband::run_image(portapack::spi_flash::image_tag_capture);
receiver_model.set_modulation(ReceiverModel::Mode::Capture);
baseband::set_sample_rate(DETECTOR_BW, get_oversample_rate(DETECTOR_BW));
// The radio needs to know the effective sampling rate.
auto actual_sampling_rate = get_actual_sample_rate(DETECTOR_BW);
receiver_model.set_sampling_rate(actual_sampling_rate);
receiver_model.set_baseband_bandwidth(filter_bandwidth_for_sampling_rate(actual_sampling_rate));
audio::set_rate(audio_sampling_rate);
audio::output::start();
receiver_model.set_headphone_volume(receiver_model.headphone_volume()); // WM8731 hack.
receiver_model.enable();
return 0;
}
} // namespace ui::external_app::detector_rx
@@ -0,0 +1,201 @@
/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2018 Furrtek
* Copyright (C) 2023 gullradriel, Nilorea Studio Inc.
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef _UI_DETECTOR_RX
#define _UI_DETECTOR_RX
#include "analog_audio_app.hpp"
#include "app_settings.hpp"
#include "audio.hpp"
#include "baseband_api.hpp"
#include "file.hpp"
#include "freqman_db.hpp"
#include "portapack_persistent_memory.hpp"
#include "radio_state.hpp"
#include "receiver_model.hpp"
#include "string_format.hpp"
#include "ui.hpp"
#include "ui_mictx.hpp"
#include "ui_receiver.hpp"
#include "ui_spectrum.hpp"
namespace ui::external_app::detector_rx {
#define DETECTOR_BW 750000
class DetectorRxView : public View {
public:
DetectorRxView(NavigationView& nav);
~DetectorRxView();
void focus() override;
std::string title() const override { return "Detector RX"; };
private:
NavigationView& nav_;
RxRadioState radio_state_{};
int32_t map(int32_t value, int32_t fromLow, int32_t fromHigh, int32_t toLow, int32_t toHigh);
size_t change_mode();
void on_statistics_update(const ChannelStatistics& statistics);
void set_display_freq(int64_t freq);
void on_timer();
uint8_t freq_index = 0;
rf::Frequency freq_ = {433920000};
int32_t beep_squelch = 0;
audio::Rate audio_sampling_rate = audio::Rate::Hz_48000;
uint8_t freq_mode = 0;
app_settings::SettingsManager settings_{
"rx_detector",
app_settings::Mode::RX,
{
{"beep_squelch"sv, &beep_squelch},
}};
Labels labels{
{{UI_POS_X(0), UI_POS_Y(0)}, "LNA: VGA: AMP: VOL: ", Theme::getInstance()->fg_light->foreground}};
LNAGainField field_lna{
{UI_POS_X(4), UI_POS_Y(0)}};
VGAGainField field_vga{
{UI_POS_X(11), UI_POS_Y(0)}};
RFAmpField field_rf_amp{
{UI_POS_X(18), UI_POS_Y(0)}};
AudioVolumeField field_volume{
{UI_POS_X(24), UI_POS_Y(0)}};
OptionsField field_mode{
{UI_POS_X(0), UI_POS_Y(1)},
9,
{
{"TETRA UP", 0},
{"Lora", 1},
{"Remotes", 2},
}};
Text text_frequency{
{UI_POS_X_RIGHT(20), UI_POS_Y(1), UI_POS_WIDTH(20), UI_POS_DEFAULT_HEIGHT},
""};
Text text_beep_squelch{
{UI_POS_X_RIGHT(9), UI_POS_Y(2), UI_POS_WIDTH(4), UI_POS_DEFAULT_HEIGHT},
"Bip>"};
NumberField field_beep_squelch{
{UI_POS_X_RIGHT(5), UI_POS_Y(2)},
4,
{-100, 20},
1,
' ',
};
// RSSI: XX/XX/XXX
Text freq_stats_rssi{
{UI_POS_X(0), UI_POS_Y(2), UI_POS_WIDTH(15), UI_POS_DEFAULT_HEIGHT},
};
// Power: -XXX db
Text freq_stats_db{
{UI_POS_X(0), UI_POS_Y(3), UI_POS_WIDTH(15), UI_POS_DEFAULT_HEIGHT},
};
RSSIGraph rssi_graph{
{UI_POS_X(0), UI_POS_Y(5), UI_POS_WIDTH_REMAINING(5), UI_POS_HEIGHT_REMAINING(6)},
};
RSSI rssi{
{UI_POS_X_RIGHT(5), UI_POS_Y(5), UI_POS_WIDTH(5), UI_POS_HEIGHT_REMAINING(6)},
};
MessageHandlerRegistration message_handler_stats{
Message::ID::ChannelStatistics,
[this](const Message* const p) {
this->on_statistics_update(static_cast<const ChannelStatisticsMessage*>(p)->statistics);
}};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->on_timer();
}};
const std::vector<uint32_t> remotes_monitoring_frequencies_hz = {
// Around 315 MHz (common for older remotes, key fobs in some regions)
// Window centered on 315 MHz, covers 314.625 - 315.375 MHz
315000000,
// Around 433.92 MHz (very common for remotes, sensors, key fobs globally)
// Window centered on 433.92 MHz, covers 433.545 - 434.295 MHz
433920000,
};
const std::vector<uint32_t> lora_monitoring_frequencies_hz = {
// EU433 Band (Europe, typically 433.05 MHz to 434.79 MHz)
// Scanning the approximate range 433.0 MHz to 434.8 MHz with 750kHz steps
433375000, // Covers 433.000 - 433.750 MHz
434125000, // Covers 433.750 - 434.500 MHz (includes 433.92 MHz)
434875000, // Covers 434.500 - 435.250 MHz (covers up to 434.79 MHz)
// EU868 Band (Europe, typically 863 MHz to 870 MHz, specific channels around 868 MHz)
// Targeting common LoRaWAN channel groups (approx 867.0 - 868.6 MHz) with 750kHz steps
867375000, // Covers 867.000 - 867.750 MHz
868125000, // Covers 867.750 - 868.500 MHz
868875000, // Covers 868.500 - 869.250 MHz (covers up to 868.6 MHz)
// US915 Band (North America, typically 902 MHz to 928 MHz, specific channels around 915 MHz)
// Providing a few sample windows around the 915 MHz area with 750kHz steps.
// This band is wide; a full scan would require many more frequencies.
914250000, // Covers 913.875 - 914.625 MHz
915000000, // Covers 914.625 - 915.375 MHz (Centered on 915 MHz)
915750000, // Covers 915.375 - 916.125 MHz
};
const std::vector<uint32_t> tetra_uplink_monitoring_frequencies_hz = {
// Band starts at 380,000,000 Hz, ends at 390,000,000 Hz.
// First center: 380,000,000 + 375,000 = 380,375,000 Hz
// Last center: 380,375,000 + 13 * 750,000 = 390,125,000 Hz (14 frequencies total for this band)
380375000, // Covers 380.000 - 380.750 MHz
381125000, // Covers 380.750 - 381.500 MHz
381875000, // Covers 381.500 - 382.250 MHz
382625000, // Covers 382.250 - 383.000 MHz
383375000, // Covers 383.000 - 383.750 MHz
384125000, // Covers 383.750 - 384.500 MHz
384875000, // Covers 384.500 - 385.250 MHz
385625000, // Covers 385.250 - 386.000 MHz
386375000, // Covers 386.000 - 386.750 MHz
387125000, // Covers 386.750 - 387.500 MHz
387875000, // Covers 387.500 - 388.250 MHz
388625000, // Covers 388.250 - 389.000 MHz
389375000, // Covers 389.000 - 389.750 MHz
390125000, // Covers 389.750 - 390.500 MHz
};
};
} // namespace ui::external_app::detector_rx
#endif
+58
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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#include "ui.hpp"
#include "ui_dinogame.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::dinogame {
void initialize_app(ui::NavigationView& nav) {
nav.push<DinoGameView>();
}
} // namespace ui::external_app::dinogame
extern "C" {
__attribute__((section(".external_app.app_dinogame.application_information"), used)) application_information_t _application_information_dinogame = {
(uint8_t*)0x00000000,
ui::external_app::dinogame::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Dino Game",
{
// Cactus icon 16x16
0x00, 0x00, // ................
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0xF8, 0x1F, // ...##########...
0xF0, 0x0F, // ....########....
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x00, 0x00, // ................
},
ui::Color::green().v,
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
}
+447
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@@ -0,0 +1,447 @@
/*
standing - 34x36
ducking - 46x24
*/
const uint16_t dino_default[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_leftstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_rightstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_ducking_leftstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0050 (80)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00F0 (240)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0100 (256)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0110 (272)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0120 (288)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0170 (368)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01A0 (416)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01C0 (448)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01E0 (480)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01F0 (496)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0200 (512)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0250 (592)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0280 (640)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x02B0 (688)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0360 (864)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03A0 (928)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x03C0 (960)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_ducking_rightstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0050 (80)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00F0 (240)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0100 (256)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0110 (272)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0120 (288)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0170 (368)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01A0 (416)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01C0 (448)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01E0 (480)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01F0 (496)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0200 (512)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0250 (592)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0280 (640)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x02E0 (736)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0310 (784)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0360 (864)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03A0 (928)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_gameover[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0xFFFF, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
@@ -0,0 +1,121 @@
// 34x27
const uint16_t pterodactyl_upflop[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0030 (48)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0080 (128)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0090 (144)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0100 (256)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0110 (272)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0120 (288)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0130 (304)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0150 (336)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0190 (400)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0200 (512)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02B0 (688)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02E0 (736)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0360 (864)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t pterodactyl_downflop[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0080 (128)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0090 (144)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0110 (272)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0130 (304)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0150 (336)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0190 (400)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0200 (512)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02B0 (688)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02E0 (736)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
+808
View File
@@ -0,0 +1,808 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
/*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#include "ui_dinogame.hpp"
namespace ui::external_app::dinogame {
#define PROGMEM
#include "sprites/dino.h"
#include "sprites/pterodactyl.h"
#undef PROGMEM
// Global variables
Ticker game_timer;
Painter painter;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
static DinoGameView* current_instance = nullptr;
const Color pp_colors[] = {
Color::white(),
Color::blue(),
Color::yellow(),
Color::purple(),
Color::green(),
Color::red(),
Color::magenta(),
Color::orange(),
Color::black(),
};
// Drawing functions
void cls() {
painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
}
void fillrect(int x1, int y1, int x2, int y2, int color) {
painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
}
void rect(int x1, int y1, int x2, int y2, int color) {
painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
}
// Timer implementation
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
// String helper
std::string DinoGameView::score_to_string(uint32_t score) {
std::string score_s = std::to_string(score);
if (score_s.length() < 5) {
std::string temp = "";
for (uint8_t i = 0; i < 5 - score_s.length(); ++i) temp += "0";
temp += score_s;
score_s = temp;
}
return score_s;
}
// Game timer callback
void game_timer_check() {
if (current_instance) {
if (current_instance->game_state == GameState::PLAYING) {
current_instance->game_loop();
} else if (current_instance->game_state == GameState::MENU) {
current_instance->show_menu();
}
}
}
DinoGameView::DinoGameView(NavigationView& nav)
: nav_{nav}, bird_info{}, game_timer{} {
add_children({&dummy, &button_difficulty});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
button_difficulty.on_select = [this](Button&) {
easy_mode = !easy_mode;
button_difficulty.set_text(easy_mode ? "Mode: EASY" : "Mode: HARD");
};
}
void DinoGameView::on_show() {
}
void DinoGameView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
std::srand(LPC_RTC->CTIME0);
init_game();
}
}
void DinoGameView::frame_sync() {
check_game_timer();
set_dirty();
}
void DinoGameView::init_game() {
game_state = GameState::MENU;
menu_initialized = false;
blink_state = true;
blink_counter = 0;
new_game();
}
void DinoGameView::new_game() {
steps = 0;
score = 0;
collided = false;
ducking = false;
duck_timer = 0;
displayedGameOver = false;
bird_info.inGame = false;
bird_info.x_offset = 320;
bird_info.y_offset = 0;
bird_info.y_velocity = 0;
jumping = false;
falling = false;
jumpHeight = 0;
last_dino_y = DINO_Y;
last_bird_x = -1;
last_bird_y = -1;
last_ducking = false;
last_runstate = false;
ground_offset = 0;
speed_modifier = 0;
runstate = false;
score_drawn = false;
last_score = 999999;
obstacle_spawn_timer = 100; // Initial delay before first obstacle
// Initialize obstacles
for (int i = 0; i < MAX_OBSTACLES; i++) {
obstacles[i].active = false;
obstacles[i].x = -100;
obstacles[i].last_x = -100;
}
cls();
}
void DinoGameView::show_menu() {
if (!menu_initialized) {
cls();
auto style = *ui::Theme::getInstance()->fg_medium;
auto style_title = *ui::Theme::getInstance()->fg_light;
// Draw title
painter.draw_string({80, 60}, style_title, "DINO GAME");
// Draw instructions
painter.draw_string({45, 130}, style, "SELECT: Jump/Start");
painter.draw_string({65, 150}, style, "DOWN: Duck");
painter.draw_string({50, 170}, style, "Avoid obstacles!");
// Draw high score
draw_high_score();
menu_initialized = true;
}
// Show difficulty button
button_difficulty.hidden(false);
// Animate the menu dino
bool menu_run_frame = (blink_counter / 15) % 2;
// Clear previous dino position
fillrect(103, 90, 103 + DINO_WIDTH, 90 + DINO_HEIGHT, Black);
// Draw animated dino
draw_dino_at(103, 90, false, menu_run_frame);
// Blinking start prompt
auto style_prompt = *ui::Theme::getInstance()->fg_light;
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
painter.fill_rectangle({55, 258, 130, 20}, Color::black());
if (blink_state) {
painter.draw_string({55, 260}, style_prompt, "* PRESS SELECT *");
}
}
}
void DinoGameView::show_game_over() {
if (!displayedGameOver) {
displayedGameOver = true;
// Clear the last normal dino position
if (last_ducking) {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_DUCK_WIDTH, last_dino_y + DINO_DUCK_HEIGHT, Black);
} else {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_WIDTH, last_dino_y + DINO_HEIGHT, Black);
}
// Draw the game over dino sprite
draw_dino_sprite(DINO_X, DINO_Y, dino_gameover);
auto style = *ui::Theme::getInstance()->fg_light;
auto style_score = *ui::Theme::getInstance()->fg_medium;
// Game over text
painter.draw_string({85, 70}, style, "GAME OVER");
// Show final score
std::string score_text = "SCORE: " + score_to_string(score);
int score_x = (240 - score_text.length() * 8) / 2;
painter.draw_string({score_x, 90}, style_score, score_text);
painter.draw_string({65, 110}, style, "SELECT TO RETRY");
// Update high score
if (score > highScore) {
highScore = score;
painter.draw_string({55, 130}, style, "NEW HIGH SCORE!");
}
}
}
void DinoGameView::game_loop() {
button_difficulty.hidden(true);
if (collided && game_state == GameState::PLAYING) {
game_state = GameState::GAME_OVER;
show_game_over();
return;
}
// Update ground animation
ground_offset = (ground_offset + GAME_SPEED_BASE + speed_modifier) % 20;
// Clear only the game area (not the whole screen to reduce flicker)
draw_ground();
// Update and draw obstacles
update_obstacles();
// Manage bird
manage_bird();
// Handle jumping
if (jumping) {
if (!falling) jumpHeight += JUMP_SPEED + speed_modifier;
if (jumpHeight > JUMP_MAX_HEIGHT && !falling) falling = true;
if (falling) jumpHeight -= JUMP_SPEED + speed_modifier;
if (jumpHeight < 0) {
falling = false;
jumping = false;
jumpHeight = 0;
}
}
// Handle auto-stand from duck
if (ducking && duck_timer > 0) {
duck_timer--;
if (duck_timer == 0) {
stand();
}
}
// Update run animation
if (get_steps() % (10 - speed_modifier) == 0) runstate = !runstate;
// Draw dino with minimal redraw
int current_dino_y = jumping ? (DINO_Y - jumpHeight) : (ducking ? DINO_DUCK_Y : DINO_Y);
// Clear old dino position more precisely
if (current_dino_y != last_dino_y || runstate != last_runstate || ducking != last_ducking) {
// Clear based on last state
if (last_ducking) {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_DUCK_WIDTH, last_dino_y + DINO_DUCK_HEIGHT, Black);
} else {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_WIDTH, last_dino_y + DINO_HEIGHT, Black);
}
}
// Draw dino at new position
if (jumping) {
draw_dino_sprite(DINO_X, current_dino_y, dino_default);
} else if (ducking) {
if (runstate)
draw_dino_sprite(DINO_X, current_dino_y, dino_ducking_leftstep);
else
draw_dino_sprite(DINO_X, current_dino_y, dino_ducking_rightstep);
} else {
if (runstate)
draw_dino_sprite(DINO_X, current_dino_y, dino_leftstep);
else
draw_dino_sprite(DINO_X, current_dino_y, dino_rightstep);
}
// Update last state
last_dino_y = current_dino_y;
last_ducking = ducking;
last_runstate = runstate;
// Check collisions
check_collision();
// Update score
score = get_steps() / 10;
if (score % 100 == 0 && score > 0 && get_steps() % 1000 == 0) {
if (speed_modifier < 5) speed_modifier++;
}
step();
draw_current_score();
draw_high_score();
}
void DinoGameView::draw_ground() {
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
// Clear ground area
fillrect(0, ground_y, 320, ground_y + GROUND_HEIGHT, Black);
// Draw ground line
painter.draw_hline({0, ground_y}, 320, Color::white());
painter.draw_hline({0, ground_y + 1}, 320, Color::dark_grey());
// Draw ground texture
for (int x = -ground_offset; x < 320; x += 20) {
painter.draw_hline({x, ground_y + 3}, 10, Color::dark_grey());
painter.draw_hline({x + 5, ground_y + 5}, 5, Color::dark_grey());
}
}
void DinoGameView::update_obstacles() {
// Move obstacles
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (obstacles[i].active) {
// Clear old position
if (obstacles[i].last_x != obstacles[i].x && obstacles[i].last_x < 320) {
clear_obstacle_area(obstacles[i].last_x, obstacles[i].width + 10, obstacles[i].height + 10);
}
obstacles[i].last_x = obstacles[i].x;
obstacles[i].x -= GAME_SPEED_BASE + speed_modifier;
// Remove off-screen obstacles
if (obstacles[i].x < -50) {
obstacles[i].active = false;
clear_obstacle_area(obstacles[i].last_x, obstacles[i].width + 10, obstacles[i].height + 10);
} else {
// Draw obstacle at new position
draw_obstacle(obstacles[i]);
}
}
}
// Decrement spawn timer
if (obstacle_spawn_timer > 0) {
obstacle_spawn_timer -= GAME_SPEED_BASE + speed_modifier;
}
// Check if we should spawn a new obstacle
if (obstacle_spawn_timer <= 0) {
// Try to spawn an obstacle
bool spawned = false;
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (!obstacles[i].active) {
obstacles[i].active = true;
obstacles[i].x = 320;
obstacles[i].last_x = 320;
obstacles[i].type = rand() % 4;
// Set obstacle dimensions based on type
switch (obstacles[i].type) {
case 0: // Small cactus
obstacles[i].width = 15;
obstacles[i].height = 25;
break;
case 1: // Large cactus
obstacles[i].width = 20;
obstacles[i].height = 35;
break;
case 2: // Double cactus
obstacles[i].width = 35;
obstacles[i].height = 30;
break;
case 3: // Triple cactus
obstacles[i].width = 45;
obstacles[i].height = 28;
break;
}
spawned = true;
break;
}
}
if (spawned) {
// Set timer for next obstacle with random variation
obstacle_spawn_timer = MIN_OBSTACLE_DISTANCE + (rand() % (MAX_OBSTACLE_DISTANCE - MIN_OBSTACLE_DISTANCE));
}
}
}
void DinoGameView::clear_obstacle_area(int x, int width, int height) {
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
// Only clear the obstacle area, not the entire vertical space
fillrect(x - 5, ground_y - height - 5, x + width + 5, ground_y, Black);
}
void DinoGameView::draw_obstacle(const SimpleObstacle& obstacle) {
if (!obstacle.active) return;
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
int y = ground_y - obstacle.height;
// Draw cactus with green color
switch (obstacle.type) {
case 0: // Small single cactus
fillrect(obstacle.x + 5, y, obstacle.x + 10, ground_y, Green);
fillrect(obstacle.x, y + 8, obstacle.x + 5, y + 15, Green);
fillrect(obstacle.x + 10, y + 12, obstacle.x + 15, y + 19, Green);
// Add darker edges for definition
painter.draw_vline({obstacle.x + 4, y + 8}, 7, Color::dark_green());
painter.draw_vline({obstacle.x + 10, y + 12}, 7, Color::dark_green());
break;
case 1: // Large single cactus
fillrect(obstacle.x + 7, y, obstacle.x + 13, ground_y, Green);
fillrect(obstacle.x, y + 10, obstacle.x + 7, y + 20, Green);
fillrect(obstacle.x + 13, y + 15, obstacle.x + 20, y + 25, Green);
fillrect(obstacle.x + 5, y + 5, obstacle.x + 7, y + 12, Green);
fillrect(obstacle.x + 13, y + 8, obstacle.x + 15, y + 15, Green);
// Add darker edges
painter.draw_vline({obstacle.x + 6, y}, ground_y - y, Color::dark_green());
painter.draw_vline({obstacle.x + 13, y}, ground_y - y, Color::dark_green());
break;
case 2: // Double cactus
fillrect(obstacle.x + 5, y + 5, obstacle.x + 10, ground_y, Green);
fillrect(obstacle.x + 20, y, obstacle.x + 25, ground_y, Green);
fillrect(obstacle.x, y + 12, obstacle.x + 5, y + 18, Green);
fillrect(obstacle.x + 10, y + 15, obstacle.x + 15, y + 22, Green);
fillrect(obstacle.x + 25, y + 10, obstacle.x + 30, y + 17, Green);
// Darker outlines
painter.draw_vline({obstacle.x + 4, y + 5}, ground_y - y - 5, Color::dark_green());
painter.draw_vline({obstacle.x + 19, y}, ground_y - y, Color::dark_green());
break;
case 3: // Triple cactus
fillrect(obstacle.x + 5, y + 8, obstacle.x + 10, ground_y, Green);
fillrect(obstacle.x + 20, y, obstacle.x + 25, ground_y, Green);
fillrect(obstacle.x + 35, y + 5, obstacle.x + 40, ground_y, Green);
fillrect(obstacle.x, y + 15, obstacle.x + 5, y + 20, Green);
fillrect(obstacle.x + 25, y + 8, obstacle.x + 30, y + 15, Green);
fillrect(obstacle.x + 40, y + 12, obstacle.x + 45, y + 18, Green);
// Darker outlines
painter.draw_vline({obstacle.x + 4, y + 8}, ground_y - y - 8, Color::dark_green());
painter.draw_vline({obstacle.x + 19, y}, ground_y - y, Color::dark_green());
painter.draw_vline({obstacle.x + 34, y + 5}, ground_y - y - 5, Color::dark_green());
break;
}
}
void DinoGameView::manage_bird() {
if (!bird_info.inGame) {
// Only spawn bird if no obstacles are too close
bool obstacle_nearby = false;
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (obstacles[i].active && obstacles[i].x > 200) {
obstacle_nearby = true;
break;
}
}
// Randomly spawn bird if no nearby obstacles
if (!obstacle_nearby && rand() % 400 == 0 && get_steps() > 100) {
bird_info.inGame = true;
bird_info.x_offset = 320;
bird_info.y_offset = 0;
bird_info.y_velocity = easy_mode ? 0 : (rand() % 3) - 1; // No vertical movement in easy mode
bird_info.y_position = BirdPosition::DOWN; // Always spawn at standing height in easy mode
}
} else {
// Calculate bird Y position
int base_y = (bird_info.y_position == BirdPosition::UP) ? BIRD_Y_UP : BIRD_Y_DOWN;
int current_y = base_y + bird_info.y_offset;
// Clear previous bird position
if (last_bird_x < 320 && last_bird_x >= -BIRD_WIDTH) {
int clear_start_x = last_bird_x;
int clear_end_x = last_bird_x + BIRD_WIDTH;
if (clear_start_x < 0) clear_start_x = 0;
if (clear_end_x > 320) clear_end_x = 320;
if (clear_end_x > clear_start_x) {
fillrect(clear_start_x, last_bird_y, clear_end_x, last_bird_y + BIRD_HEIGHT, Black);
}
}
// Move bird
bird_info.x_offset -= GAME_SPEED_BASE + speed_modifier + 1;
// Update vertical position only in hard mode
if (!easy_mode) {
bird_info.y_offset += bird_info.y_velocity;
if (rand() % 30 == 0) {
bird_info.y_velocity = (rand() % 3) - 1;
}
// Keep bird within bounds
if (current_y < GAME_AREA_TOP + 10) {
current_y = GAME_AREA_TOP + 10;
bird_info.y_offset = current_y - base_y;
bird_info.y_velocity = 1;
} else if (current_y > GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - BIRD_HEIGHT - 10) {
current_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - BIRD_HEIGHT - 10;
bird_info.y_offset = current_y - base_y;
bird_info.y_velocity = -1;
}
} else {
// In easy mode, keep bird at perfect ducking height
// Bird should hit standing dino but miss ducking dino
current_y = DINO_Y - 10; // Position bird just above ducking height
}
// Animate wings
if (get_steps() % 15 == 0) bird_info.flop = !bird_info.flop;
// Draw bird only if any part is visible
if (bird_info.x_offset > -BIRD_WIDTH && bird_info.x_offset < 320) {
if (bird_info.flop) {
draw_bird_sprite(bird_info.x_offset, current_y, pterodactyl_upflop);
} else {
draw_bird_sprite(bird_info.x_offset, current_y, pterodactyl_downflop);
}
}
// Update last position
last_bird_x = bird_info.x_offset;
last_bird_y = current_y;
// Remove bird only when completely off screen
if (bird_info.x_offset < -BIRD_WIDTH - 5) {
bird_info.inGame = false;
last_bird_x = -1;
last_bird_y = -1;
}
}
}
void DinoGameView::draw_dino_sprite(int x, int y, const uint16_t* sprite) {
int height, width;
// Determine dimensions based on which sprite we're drawing
if (sprite == dino_ducking_leftstep || sprite == dino_ducking_rightstep) {
height = DINO_DUCK_HEIGHT;
width = DINO_DUCK_WIDTH;
} else {
height = DINO_HEIGHT;
width = DINO_WIDTH;
}
for (int dy = 0; dy < height; dy++) {
int run_start = -1;
uint16_t run_color = 0;
for (int dx = 0; dx < width; dx++) {
uint16_t pixel = sprite[dy * width + dx];
if (pixel != TRANSPARENT_COLOR) {
if (run_start == -1 || pixel != run_color) {
// Draw previous run if any
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
}
run_start = dx;
run_color = pixel;
}
} else {
// Draw previous run if any
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
run_start = -1;
}
}
}
// Draw final run if any
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, width - run_start, 1}, Color(run_color));
}
}
}
void DinoGameView::draw_bird_sprite(int x, int y, const uint16_t* sprite) {
for (int dy = 0; dy < BIRD_HEIGHT; dy++) {
int run_start = -1;
uint16_t run_color = 0;
for (int dx = 0; dx < BIRD_WIDTH; dx++) {
// Skip pixels that would be off-screen
if (x + dx < 0 || x + dx >= 320) {
// End any current run
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
run_start = -1;
}
continue;
}
uint16_t pixel = sprite[dy * BIRD_WIDTH + dx];
if (pixel != TRANSPARENT_COLOR) {
if (pixel == SPRITE_COLOR) {
pixel = Color::red().v;
}
if (run_start == -1 || pixel != run_color) {
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
}
run_start = dx;
run_color = pixel;
}
} else {
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
run_start = -1;
}
}
}
if (run_start != -1 && x + run_start < 320) {
int width = BIRD_WIDTH - run_start;
if (x + run_start + width > 320) {
width = 320 - (x + run_start);
}
if (width > 0) {
painter.fill_rectangle({x + run_start, y + dy, width, 1}, Color(run_color));
}
}
}
}
void DinoGameView::draw_dino_at(int x, int y, bool is_ducking, bool run_frame) {
if (is_ducking) {
if (run_frame) {
draw_dino_sprite(x, y, dino_ducking_leftstep);
} else {
draw_dino_sprite(x, y, dino_ducking_rightstep);
}
} else {
if (run_frame) {
draw_dino_sprite(x, y, dino_leftstep);
} else {
draw_dino_sprite(x, y, dino_default);
}
}
}
void DinoGameView::check_collision() {
int dino_left = DINO_X;
int dino_right = DINO_X + (ducking ? DINO_DUCK_WIDTH : DINO_WIDTH);
int dino_top = ducking ? DINO_DUCK_Y : (DINO_Y - jumpHeight);
int dino_bottom = dino_top + (ducking ? DINO_DUCK_HEIGHT : DINO_HEIGHT);
// Give a small hitbox reduction for fairness
dino_left += 5;
dino_right -= 5;
dino_top += 5;
dino_bottom -= 5;
// Check cactus collisions
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (obstacles[i].active) {
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
int obs_top = ground_y - obstacles[i].height;
int obs_bottom = ground_y;
if (dino_right > obstacles[i].x &&
dino_left < obstacles[i].x + obstacles[i].width &&
dino_bottom > obs_top &&
dino_top < obs_bottom) {
collided = true;
return;
}
}
}
// Check bird collision
if (bird_info.inGame) {
int base_y = (bird_info.y_position == BirdPosition::UP) ? BIRD_Y_UP : BIRD_Y_DOWN;
int bird_y = base_y + bird_info.y_offset;
if (dino_right > bird_info.x_offset + 5 &&
dino_left < bird_info.x_offset + BIRD_WIDTH - 5 &&
dino_bottom > bird_y + 5 &&
dino_top < bird_y + BIRD_HEIGHT - 5) {
collided = true;
}
}
}
void DinoGameView::draw_current_score() {
auto style = *ui::Theme::getInstance()->fg_medium;
if (last_score != score) {
painter.fill_rectangle({10, 28, 60, 14}, Color::black());
painter.draw_string({10, 30}, style, score_to_string(score));
last_score = score;
}
}
void DinoGameView::draw_high_score() {
auto style = *ui::Theme::getInstance()->fg_light;
painter.fill_rectangle({152, 28, 100, 14}, Color::black());
painter.draw_string({152, 30}, style, "HI " + score_to_string(highScore));
}
void DinoGameView::jump() {
if (!jumping) {
jumping = true;
// If we're ducking when we jump, stand up
if (ducking) {
stand();
}
}
}
void DinoGameView::duck() {
if (!jumping) {
ducking = true;
duck_timer = 60; // 1 second at 60 FPS
}
}
void DinoGameView::stand() {
ducking = false;
duck_timer = 0;
}
void DinoGameView::step() {
++steps;
}
bool DinoGameView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
if (game_state == GameState::MENU) {
game_state = GameState::PLAYING;
new_game();
draw_high_score();
} else if (game_state == GameState::PLAYING && !collided) {
jump();
} else if (game_state == GameState::GAME_OVER || collided) {
game_state = GameState::PLAYING; // Restart immediately
new_game();
draw_high_score();
}
} else if (key == KeyEvent::Down) {
if (game_state == GameState::PLAYING && !collided) {
duck();
}
} else if (key == KeyEvent::Up) {
if (game_state == GameState::PLAYING && !collided) {
stand();
}
}
set_dirty();
return true;
}
bool DinoGameView::on_encoder(const EncoderEvent delta) {
(void)delta;
return true;
}
} // namespace ui::external_app::dinogame
+254
View File
@@ -0,0 +1,254 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
/*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#ifndef __UI_DINOGAME_H__
#define __UI_DINOGAME_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "file.hpp"
#include <string>
#include "app_settings.hpp"
namespace ui::external_app::dinogame {
// Color definitions
enum {
White,
Blue,
Yellow,
Purple,
Green,
Red,
Maroon,
Orange,
Black,
};
// Game constants
#define DINO_WIDTH 34
#define DINO_HEIGHT 36
#define DINO_DUCK_WIDTH 45
#define DINO_DUCK_HEIGHT 22
#define BIRD_WIDTH 34
#define BIRD_HEIGHT 27
#define GROUND_HEIGHT 10
#define GAME_AREA_TOP 78
#define GAME_AREA_HEIGHT 160
#define DINO_X 30
#define DINO_Y (GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - DINO_HEIGHT)
#define DINO_DUCK_Y (GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - DINO_DUCK_HEIGHT)
#define BIRD_Y_UP (GAME_AREA_TOP + 20)
#define BIRD_Y_DOWN (GAME_AREA_TOP + 60)
#define JUMP_MAX_HEIGHT 70
#define JUMP_SPEED 3
#define GAME_SPEED_BASE 3
#define SPRITE_COLOR 0x528A
#define TRANSPARENT_COLOR 0xFFFF
#define MIN_OBSTACLE_DISTANCE 300
#define MAX_OBSTACLE_DISTANCE 600
// Game states
enum class GameState {
MENU,
PLAYING,
GAME_OVER
};
// Walk styles
enum class WalkStyle {
WALKING,
DUCKING
};
// Bird position
enum class BirdPosition {
UP,
DOWN
};
// Structures
struct Pterodactyl {
bool inGame = false;
BirdPosition y_position = BirdPosition::UP;
int16_t x_offset = 320;
int16_t y_offset = 0;
int8_t y_velocity = 0;
bool flop = false;
};
// Simple obstacle structure with proper initialization
struct SimpleObstacle {
bool active;
int16_t x;
int16_t last_x;
uint8_t width;
uint8_t height;
uint8_t type; // 0=small, 1=large, 2=double, 3=triple
SimpleObstacle()
: active(false), x(0), last_x(0), width(0), height(0), type(0) {}
};
// External references to sprite data
extern const uint16_t dino_default[];
extern const uint16_t dino_leftstep[];
extern const uint16_t dino_rightstep[];
extern const uint16_t dino_ducking_leftstep[];
extern const uint16_t dino_ducking_rightstep[];
extern const uint16_t dino_gameover[];
extern const uint16_t pterodactyl_upflop[];
extern const uint16_t pterodactyl_downflop[];
// Global painter
extern Painter painter;
// Function declarations
void cls();
void fillrect(int x1, int y1, int x2, int y2, int color);
void rect(int x1, int y1, int x2, int y2, int color);
void check_game_timer();
void game_timer_check();
// Ticker class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Main view class
class DinoGameView : public View {
public:
DinoGameView(NavigationView& nav);
void on_show() override;
std::string title() const override { return "Dino Game"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void game_loop();
void show_menu();
private:
bool initialized = false;
NavigationView& nav_;
// Game variables
static constexpr uint8_t MAX_OBSTACLES = 1;
SimpleObstacle obstacles[MAX_OBSTACLES];
Pterodactyl bird_info;
int16_t jumpHeight = 0;
uint8_t ground_offset = 0;
uint8_t speed_modifier = 0;
bool runstate = false;
bool jumping = false;
bool falling = false;
bool collided = false;
bool ducking = false;
bool displayedGameOver = false;
bool last_ducking = false;
bool last_runstate = false;
uint32_t steps = 0;
uint32_t score = 0;
uint32_t highScore = 0;
uint32_t last_score = 999999; // Initialize to impossible value
int32_t next_obstacle_distance = 100;
int16_t last_obstacle_x = 320; // Track position of last spawned obstacle
int32_t obstacle_spawn_timer = 0;
// Position tracking for minimal redraw
int16_t last_dino_y = DINO_Y;
int16_t last_bird_x = -1;
int16_t last_bird_y = -1;
uint8_t duck_timer = 0;
// Menu animation
bool menu_initialized = false;
bool blink_state = true;
uint32_t blink_counter = 0;
// Current Score
bool score_drawn = false;
// Game timer
Ticker game_timer;
// Private methods
void init_game();
void new_game();
void update_obstacles();
void spawn_obstacle();
void draw_screen();
void draw_ground();
void draw_obstacle(const SimpleObstacle& obstacle);
void clear_obstacle_area(int x, int width, int height);
void draw_dino_sprite(int x, int y, const uint16_t* sprite);
void draw_bird_sprite(int x, int y, const uint16_t* sprite);
void draw_dino_at(int x, int y, bool is_ducking, bool run_frame);
void manage_bird();
void draw_score();
void draw_high_score();
void draw_current_score();
void show_game_over();
void jump();
void duck();
void stand();
void check_collision();
void step();
uint32_t get_steps() { return steps; }
std::string score_to_string(uint32_t score);
bool easy_mode = false;
Button button_difficulty{
{70, 195, 100, 20},
"Mode: HARD"};
app_settings::SettingsManager settings_{
"dinogame",
app_settings::Mode::NO_RF,
{{"highscore"sv, &highScore},
{"easy_mode"sv, &easy_mode}}};
Button dummy{
{screen_width, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::dinogame
#endif /* __UI_DINOGAME_H__ */
+25
View File
@@ -193,6 +193,10 @@ set(EXTCPPSRC
external/breakout/main.cpp
external/breakout/ui_breakout.cpp
#dinogame
external/dinogame/main.cpp
external/dinogame/ui_dinogame.cpp
#doom
external/doom/main.cpp
external/doom/ui_doom.cpp
@@ -212,6 +216,22 @@ set(EXTCPPSRC
#gfxEQ
external/gfxeq/main.cpp
external/gfxeq/ui_gfxeq.cpp
#detector_rx
external/detector_rx/main.cpp
external/detector_rx/ui_detector_rx.cpp
#space_invaders
external/spaceinv/main.cpp
external/spaceinv/ui_spaceinv.cpp
#blackjack
external/blackjack/main.cpp
external/blackjack/ui_blackjack.cpp
#battleship
external/battleship/main.cpp
external/battleship/ui_battleship.cpp
)
set(EXTAPPLIST
@@ -261,9 +281,14 @@ set(EXTAPPLIST
snake
stopwatch
breakout
dinogame
doom
debug_pmem
scanner
level
gfxeq
detector_rx
spaceinv
blackjack
battleship
)
+37
View File
@@ -74,6 +74,11 @@ MEMORY
ram_external_app_level (rwx) : org = 0xADE10000, len = 32k
ram_external_app_gfxeq (rwx) : org = 0xADE20000, len = 32k
ram_external_app_noaaapt_rx (rwx) : org = 0xADE30000, len = 32k
ram_external_app_detector_rx (rwx) : org = 0xADE40000, len = 32k
ram_external_app_dinogame (rwx) : org = 0xADE50000, len = 32k
ram_external_app_spaceinv (rwx) : org = 0xADE60000, len = 32k
ram_external_app_blackjack (rwx) : org = 0xADE70000, len = 32k
ram_external_app_battleship (rwx) : org = 0xADE80000, len = 32k
}
SECTIONS
@@ -383,4 +388,36 @@ SECTIONS
KEEP(*(.external_app.app_gfxeq.application_information));
*(*ui*external_app*gfxeq*);
} > ram_external_app_gfxeq
.external_app_detector_rx : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_detector_rx.application_information));
*(*ui*external_app*detector_rx*);
} > ram_external_app_detector_rx
.external_app_dinogame : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_dinogame.application_information));
*(*ui*external_app*dinogame*);
} > ram_external_app_dinogame
.external_app_spaceinv : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_spaceinv.application_information));
*(*ui*external_app*spaceinv*);
} > ram_external_app_spaceinv
.external_app_blackjack : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_blackjack.application_information));
*(*ui*external_app*blackjack*);
} > ram_external_app_blackjack
.external_app_battleship : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_battleship.application_information));
*(*ui*external_app*battleship*);
} > ram_external_app_battleship
}
+1 -1
View File
@@ -60,7 +60,7 @@ class ExtSensorsView : public View {
{{0 * 8, 5 * 16}, "ORI:", Theme::getInstance()->fg_light->foreground},
{{0 * 8, 7 * 16}, "ENV:", Theme::getInstance()->fg_light->foreground}};
Text text_info{{0 * 8, 0 * 8, 30 * 8, 16 * 1}, "Connect a compatible module..."};
Text text_info{{0 * 8, 0 * 8, screen_width, 16 * 1}, "Connect a compatible module..."};
Text text_gps{{5 * 8, 3 * 16, 24 * 8, 16}, "-"};
Text text_orientation{{5 * 8, 5 * 16, 24 * 8, 16}, "-"};
Text text_envl1{{5 * 8, 7 * 16, 24 * 8, 16}, "-"};
+1 -1
View File
@@ -38,7 +38,7 @@ __attribute__((section(".external_app.app_fmradio.application_information"), use
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "FM Radio",
/*.app_name = */ "Radio",
/*.bitmap_data = */ {
0x00,
0x00,
+168 -54
View File
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2024 HTotoo
* Copyright (C) 2025 RocketGod
*
* This file is part of PortaPack.
*
@@ -26,6 +27,7 @@
#include "baseband_api.hpp"
#include "string_format.hpp"
#include "portapack_persistent_memory.hpp"
#include "oversample.hpp"
using namespace portapack;
using namespace modems;
@@ -33,20 +35,118 @@ using namespace ui;
namespace ui::external_app::fmradio {
#include "external/ui_grapheq.cpi"
void FmRadioView::focus() {
field_frequency.focus();
}
void FmRadioView::show_hide_gfx(bool show) {
gr.hidden(!show);
gr.set_paused(!show);
waveform.set_paused(show);
btn_fav_0.hidden(show);
btn_fav_1.hidden(show);
btn_fav_2.hidden(show);
btn_fav_3.hidden(show);
btn_fav_4.hidden(show);
btn_fav_5.hidden(show);
btn_fav_6.hidden(show);
btn_fav_7.hidden(show);
btn_fav_8.hidden(show);
btn_fav_9.hidden(show);
txt_save_help.hidden(show);
btn_fav_save.hidden(show);
field_bw.hidden(show);
field_modulation.hidden(show);
text_mode_label.hidden(show);
set_dirty();
}
void FmRadioView::change_mode(int32_t mod) {
field_bw.on_change = [this](size_t n, OptionsField::value_t) { (void)n; };
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
audio_spectrum_update = false; // Reset spectrum update flag
std::fill(audio_spectrum, audio_spectrum + 128, 0); // Clear spectrum buffer
waveform.set_dirty();
receiver_mode = static_cast<ReceiverModel::Mode>(mod);
bool is_ssb = (mod == static_cast<int32_t>(ReceiverModel::Mode::AMAudio) &&
(field_modulation.selected_index() == 3 || field_modulation.selected_index() == 4));
switch (mod) {
case static_cast<int32_t>(ReceiverModel::Mode::AMAudio):
audio_sampling_rate = audio::Rate::Hz_24000; // Increased to 24 kHz for better AM/SSB audio
freqman_set_bandwidth_option(0, field_bw); // AM_MODULATION
baseband::run_image(portapack::spi_flash::image_tag_am_audio);
receiver_mode = ReceiverModel::Mode::AMAudio;
field_bw.set_by_value(0); // DSB default
receiver_model.set_modulation(receiver_mode);
if (is_ssb) {
receiver_model.set_am_configuration(field_modulation.selected_index() == 3 ? 1 : 2); // 1=USB, 2=LSB
} else {
receiver_model.set_am_configuration(0); // DSB
}
field_bw.on_change = [this](size_t index, OptionsField::value_t n) {
radio_bw = index;
receiver_model.set_am_configuration(n);
};
show_hide_gfx(false);
break;
case static_cast<int32_t>(ReceiverModel::Mode::NarrowbandFMAudio):
audio_sampling_rate = audio::Rate::Hz_24000;
freqman_set_bandwidth_option(1, field_bw); // NFM_MODULATION
baseband::run_image(portapack::spi_flash::image_tag_nfm_audio);
receiver_mode = ReceiverModel::Mode::NarrowbandFMAudio;
field_bw.set_by_value(2); // 16k default
receiver_model.set_nbfm_configuration(field_bw.selected_index_value());
field_bw.on_change = [this](size_t index, OptionsField::value_t n) {
radio_bw = index;
receiver_model.set_nbfm_configuration(n);
};
show_hide_gfx(false);
break;
case static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio):
audio_sampling_rate = audio::Rate::Hz_48000;
freqman_set_bandwidth_option(2, field_bw); // WFM_MODULATION
baseband::run_image(portapack::spi_flash::image_tag_wfm_audio);
receiver_mode = ReceiverModel::Mode::WidebandFMAudio;
field_bw.set_by_value(0); // 200k default
receiver_model.set_wfm_configuration(field_bw.selected_index_value());
field_bw.on_change = [this](size_t index, OptionsField::value_t n) {
radio_bw = index;
receiver_model.set_wfm_configuration(n);
};
break;
default:
break;
}
receiver_model.set_modulation(receiver_mode);
receiver_model.set_sampling_rate(3072000);
receiver_model.set_baseband_bandwidth(1750000);
audio::set_rate(audio_sampling_rate);
audio::output::start();
receiver_model.set_headphone_volume(receiver_model.headphone_volume()); // WM8731 hack
receiver_model.enable();
}
FmRadioView::FmRadioView(NavigationView& nav)
: nav_{nav} {
baseband::run_image(portapack::spi_flash::image_tag_wfm_audio);
add_children({&rssi,
&field_rf_amp,
add_children({&field_rf_amp,
&field_lna,
&field_vga,
&field_volume,
&field_frequency,
&field_bw,
&text_mode_label,
&field_modulation,
&btn_fav_save,
&txt_save_help,
&btn_fav_0,
@@ -60,12 +160,16 @@ FmRadioView::FmRadioView(NavigationView& nav)
&btn_fav_8,
&btn_fav_9,
&audio,
&waveform});
&waveform,
&rssi,
&gr});
txt_save_help.set_focusable(false);
txt_save_help.visible(false);
for (uint8_t i = 0; i < 12; ++i) {
if (freq_fav_list[i] == 0) {
freq_fav_list[i] = 87000000;
if (freq_fav_list[i].frequency == 0) {
freq_fav_list[i].frequency = 87000000;
freq_fav_list[i].modulation = static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio);
}
}
@@ -73,42 +177,20 @@ FmRadioView::FmRadioView(NavigationView& nav)
field_frequency.set_value(87000000);
}
receiver_model.set_modulation(ReceiverModel::Mode::WidebandFMAudio);
field_frequency.set_step(25000);
receiver_model.enable();
audio::output::start();
change_mode(static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio));
field_modulation.set_by_value(static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio));
btn_fav_0.on_select = [this](Button&) {
on_btn_clicked(0);
};
btn_fav_1.on_select = [this](Button&) {
on_btn_clicked(1);
};
btn_fav_2.on_select = [this](Button&) {
on_btn_clicked(2);
};
btn_fav_3.on_select = [this](Button&) {
on_btn_clicked(3);
};
btn_fav_4.on_select = [this](Button&) {
on_btn_clicked(4);
};
btn_fav_5.on_select = [this](Button&) {
on_btn_clicked(5);
};
btn_fav_6.on_select = [this](Button&) {
on_btn_clicked(6);
};
btn_fav_7.on_select = [this](Button&) {
on_btn_clicked(7);
};
btn_fav_8.on_select = [this](Button&) {
on_btn_clicked(8);
};
btn_fav_9.on_select = [this](Button&) {
on_btn_clicked(9);
};
btn_fav_0.on_select = [this](Button&) { on_btn_clicked(0); };
btn_fav_1.on_select = [this](Button&) { on_btn_clicked(1); };
btn_fav_2.on_select = [this](Button&) { on_btn_clicked(2); };
btn_fav_3.on_select = [this](Button&) { on_btn_clicked(3); };
btn_fav_4.on_select = [this](Button&) { on_btn_clicked(4); };
btn_fav_5.on_select = [this](Button&) { on_btn_clicked(5); };
btn_fav_6.on_select = [this](Button&) { on_btn_clicked(6); };
btn_fav_7.on_select = [this](Button&) { on_btn_clicked(7); };
btn_fav_8.on_select = [this](Button&) { on_btn_clicked(8); };
btn_fav_9.on_select = [this](Button&) { on_btn_clicked(9); };
btn_fav_save.on_select = [this](Button&) {
save_fav = !save_fav;
@@ -117,20 +199,44 @@ FmRadioView::FmRadioView(NavigationView& nav)
txt_save_help.set_dirty();
};
field_modulation.on_change = [this](size_t index, int32_t mod) {
change_mode(mod);
if (index == 3 || index == 4) { // USB or LSB
receiver_model.set_am_configuration(index == 3 ? 1 : 2); // 1=USB, 2=LSB
}
};
waveform.on_select = [this](Waveform&) {
if (receiver_mode != ReceiverModel::Mode::WidebandFMAudio) { // only there is spectrum message
return;
}
show_hide_gfx(!btn_fav_0.hidden());
};
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
gr.on_select = [this](GraphEq&) {
current_theme = (current_theme + 1) % themes.size();
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
gr.set_paused(false);
};
update_fav_btn_texts();
show_hide_gfx(false);
}
void FmRadioView::on_btn_clicked(uint8_t i) {
if (save_fav) {
save_fav = false;
freq_fav_list[i] = field_frequency.value();
freq_fav_list[i].frequency = field_frequency.value();
freq_fav_list[i].modulation = field_modulation.selected_index_value();
freq_fav_list[i].bandwidth = radio_bw;
update_fav_btn_texts();
txt_save_help.visible(save_fav);
txt_save_help.set_text("");
txt_save_help.set_dirty();
return;
}
field_frequency.set_value(freq_fav_list[i]);
field_frequency.set_value(freq_fav_list[i].frequency);
field_modulation.set_by_value(freq_fav_list[i].modulation);
change_mode(freq_fav_list[i].modulation);
}
std::string FmRadioView::to_nice_freq(rf::Frequency freq) {
@@ -141,16 +247,16 @@ std::string FmRadioView::to_nice_freq(rf::Frequency freq) {
}
void FmRadioView::update_fav_btn_texts() {
btn_fav_0.set_text(to_nice_freq(freq_fav_list[0]));
btn_fav_1.set_text(to_nice_freq(freq_fav_list[1]));
btn_fav_2.set_text(to_nice_freq(freq_fav_list[2]));
btn_fav_3.set_text(to_nice_freq(freq_fav_list[3]));
btn_fav_4.set_text(to_nice_freq(freq_fav_list[4]));
btn_fav_5.set_text(to_nice_freq(freq_fav_list[5]));
btn_fav_6.set_text(to_nice_freq(freq_fav_list[6]));
btn_fav_7.set_text(to_nice_freq(freq_fav_list[7]));
btn_fav_8.set_text(to_nice_freq(freq_fav_list[8]));
btn_fav_9.set_text(to_nice_freq(freq_fav_list[9]));
btn_fav_0.set_text(to_nice_freq(freq_fav_list[0].frequency));
btn_fav_1.set_text(to_nice_freq(freq_fav_list[1].frequency));
btn_fav_2.set_text(to_nice_freq(freq_fav_list[2].frequency));
btn_fav_3.set_text(to_nice_freq(freq_fav_list[3].frequency));
btn_fav_4.set_text(to_nice_freq(freq_fav_list[4].frequency));
btn_fav_5.set_text(to_nice_freq(freq_fav_list[5].frequency));
btn_fav_6.set_text(to_nice_freq(freq_fav_list[6].frequency));
btn_fav_7.set_text(to_nice_freq(freq_fav_list[7].frequency));
btn_fav_8.set_text(to_nice_freq(freq_fav_list[8].frequency));
btn_fav_9.set_text(to_nice_freq(freq_fav_list[9].frequency));
}
FmRadioView::~FmRadioView() {
@@ -160,9 +266,17 @@ FmRadioView::~FmRadioView() {
}
void FmRadioView::on_audio_spectrum() {
for (size_t i = 0; i < audio_spectrum_data->db.size(); i++)
audio_spectrum[i] = ((int16_t)audio_spectrum_data->db[i] - 127) * 256;
waveform.set_dirty();
if (gr.visible() && audio_spectrum_data) gr.update_audio_spectrum(*audio_spectrum_data);
if (audio_spectrum_data && audio_spectrum_data->db.size() <= 128) {
for (size_t i = 0; i < audio_spectrum_data->db.size(); ++i) {
audio_spectrum[i] = ((int16_t)audio_spectrum_data->db[i] - 127) * 256;
}
waveform.set_dirty();
} else {
// Fallback: Clear waveform if no valid data
std::fill(audio_spectrum, audio_spectrum + 128, 0);
waveform.set_dirty();
}
}
} // namespace ui::external_app::fmradio
+108 -17
View File
@@ -1,5 +1,6 @@
/*
* Copyright (C) 2024 HTotoo
* Copyright (C) 2025 RocketGod
*
* This file is part of PortaPack.
*
@@ -38,11 +39,16 @@
#include "radio_state.hpp"
#include "log_file.hpp"
#include "utility.hpp"
#include "audio.hpp"
#include "freqman_db.hpp"
#include "ui_freqman.hpp"
using namespace ui;
namespace ui::external_app::fmradio {
#include "external/ui_grapheq.hpp"
#define FMR_BTNGRID_TOP 60
class FmRadioView : public View {
@@ -54,31 +60,65 @@ class FmRadioView : public View {
void focus() override;
std::string title() const override { return "FM radio"; };
std::string title() const override { return "Radio"; };
private:
NavigationView& nav_;
RxRadioState radio_state_{};
int16_t audio_spectrum[128]{0};
bool audio_spectrum_update = false;
ReceiverModel::Mode receiver_mode = ReceiverModel::Mode::WidebandFMAudio;
AudioSpectrum* audio_spectrum_data{nullptr};
rf::Frequency freq_fav_list[12] = {0};
struct Favorite {
rf::Frequency frequency = 0;
int32_t modulation = static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio);
uint8_t bandwidth = 0;
};
Favorite freq_fav_list[12];
audio::Rate audio_sampling_rate = audio::Rate::Hz_48000;
uint8_t radio_bw = 0;
uint32_t current_theme{0};
app_settings::SettingsManager settings_{
"rx_fmradio",
app_settings::Mode::RX,
{{"favlist0"sv, &freq_fav_list[0]},
{"favlist1"sv, &freq_fav_list[1]},
{"favlist2"sv, &freq_fav_list[2]},
{"favlist3"sv, &freq_fav_list[3]},
{"favlist4"sv, &freq_fav_list[4]},
{"favlist5"sv, &freq_fav_list[5]},
{"favlist6"sv, &freq_fav_list[6]},
{"favlist7"sv, &freq_fav_list[7]},
{"favlist8"sv, &freq_fav_list[8]},
{"favlist9"sv, &freq_fav_list[9]},
{"favlist10"sv, &freq_fav_list[10]},
{"favlist11"sv, &freq_fav_list[11]}}};
{{"favlist0_freq"sv, &freq_fav_list[0].frequency},
{"favlist1_freq"sv, &freq_fav_list[1].frequency},
{"favlist2_freq"sv, &freq_fav_list[2].frequency},
{"favlist3_freq"sv, &freq_fav_list[3].frequency},
{"favlist4_freq"sv, &freq_fav_list[4].frequency},
{"favlist5_freq"sv, &freq_fav_list[5].frequency},
{"favlist6_freq"sv, &freq_fav_list[6].frequency},
{"favlist7_freq"sv, &freq_fav_list[7].frequency},
{"favlist8_freq"sv, &freq_fav_list[8].frequency},
{"favlist9_freq"sv, &freq_fav_list[9].frequency},
{"favlist10_freq"sv, &freq_fav_list[10].frequency},
{"favlist11_freq"sv, &freq_fav_list[11].frequency},
{"favlist0_mod"sv, &freq_fav_list[0].modulation},
{"favlist1_mod"sv, &freq_fav_list[1].modulation},
{"favlist2_mod"sv, &freq_fav_list[2].modulation},
{"favlist3_mod"sv, &freq_fav_list[3].modulation},
{"favlist4_mod"sv, &freq_fav_list[4].modulation},
{"favlist5_mod"sv, &freq_fav_list[5].modulation},
{"favlist6_mod"sv, &freq_fav_list[6].modulation},
{"favlist7_mod"sv, &freq_fav_list[7].modulation},
{"favlist8_mod"sv, &freq_fav_list[8].modulation},
{"favlist9_mod"sv, &freq_fav_list[9].modulation},
{"favlist10_mod"sv, &freq_fav_list[10].modulation},
{"favlist11_mod"sv, &freq_fav_list[11].modulation},
{"favlist0_bw"sv, &freq_fav_list[0].bandwidth},
{"favlist1_bw"sv, &freq_fav_list[1].bandwidth},
{"favlist2_bw"sv, &freq_fav_list[2].bandwidth},
{"favlist3_bw"sv, &freq_fav_list[3].bandwidth},
{"favlist4_bw"sv, &freq_fav_list[4].bandwidth},
{"favlist5_bw"sv, &freq_fav_list[5].bandwidth},
{"favlist6_bw"sv, &freq_fav_list[6].bandwidth},
{"favlist7_bw"sv, &freq_fav_list[7].bandwidth},
{"favlist8_bw"sv, &freq_fav_list[8].bandwidth},
{"favlist9_bw"sv, &freq_fav_list[9].bandwidth},
{"favlist10_bw"sv, &freq_fav_list[10].bandwidth},
{"favlist11_bw"sv, &freq_fav_list[11].bandwidth},
{"radio_bw"sv, &radio_bw},
{"theme"sv, &current_theme}}};
RFAmpField field_rf_amp{
{13 * 8, 0 * 16}};
@@ -89,12 +129,30 @@ class FmRadioView : public View {
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
nav_};
OptionsField field_bw{
{10 * 8, FMR_BTNGRID_TOP + 6 * 34},
6,
{}};
Text text_mode_label{
{20 * 8, FMR_BTNGRID_TOP + 6 * 34, 5 * 8, 1 * 28},
"MODE:"};
OptionsField field_modulation{
{26 * 8, FMR_BTNGRID_TOP + 6 * 34},
4,
{{"AM", static_cast<int32_t>(ReceiverModel::Mode::AMAudio)},
{"NFM", static_cast<int32_t>(ReceiverModel::Mode::NarrowbandFMAudio)},
{"WFM", static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio)},
{"USB", static_cast<int32_t>(ReceiverModel::Mode::AMAudio)},
{"LSB", static_cast<int32_t>(ReceiverModel::Mode::AMAudio)}}};
TextField txt_save_help{
{2, FMR_BTNGRID_TOP + 6 * 34 - 20, 12 * 8, 16},
" "};
@@ -103,7 +161,7 @@ class FmRadioView : public View {
{21 * 8, 10, 6 * 8, 4}};
Waveform waveform{
{0, 20, 30 * 8, 2 * 16},
{0, 20, UI_POS_MAXWIDTH, 2 * 16},
audio_spectrum,
128,
0,
@@ -111,6 +169,8 @@ class FmRadioView : public View {
Theme::getInstance()->bg_darkest->foreground,
true};
GraphEq gr{{2, FMR_BTNGRID_TOP, UI_POS_MAXWIDTH - 4, UI_POS_MAXHEIGHT - FMR_BTNGRID_TOP}, true};
Button btn_fav_0{{2, FMR_BTNGRID_TOP + 0 * 34, 10 * 8, 28}, "---"};
Button btn_fav_1{{2 + 15 * 8, FMR_BTNGRID_TOP + 0 * 34, 10 * 8, 28}, "---"};
Button btn_fav_2{{2, FMR_BTNGRID_TOP + 1 * 34, 10 * 8, 28}, "---"};
@@ -124,10 +184,41 @@ class FmRadioView : public View {
Button btn_fav_save{{2, FMR_BTNGRID_TOP + 6 * 34, 7 * 8, 1 * 28}, "Save"};
bool save_fav = false;
void on_btn_clicked(uint8_t i);
void update_fav_btn_texts();
std::string to_nice_freq(rf::Frequency freq);
void on_audio_spectrum();
void change_mode(int32_t mod);
void show_hide_gfx(bool show);
struct ColorTheme {
Color base_color;
Color peak_color;
};
const std::array<ColorTheme, 20> themes{
ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
ColorTheme{Color(0, 255, 0), Color(255, 0, 0)},
ColorTheme{Color(0, 0, 255), Color(255, 255, 0)},
ColorTheme{Color(255, 128, 0), Color(255, 0, 128)},
ColorTheme{Color(128, 0, 255), Color(0, 255, 255)},
ColorTheme{Color(255, 255, 0), Color(0, 255, 128)},
ColorTheme{Color(255, 0, 0), Color(0, 128, 255)},
ColorTheme{Color(0, 255, 128), Color(255, 128, 255)},
ColorTheme{Color(128, 128, 128), Color(255, 255, 255)},
ColorTheme{Color(255, 64, 0), Color(0, 255, 64)},
ColorTheme{Color(0, 128, 128), Color(255, 192, 0)},
ColorTheme{Color(0, 255, 0), Color(0, 128, 0)},
ColorTheme{Color(32, 64, 32), Color(0, 255, 0)},
ColorTheme{Color(64, 0, 128), Color(255, 0, 255)},
ColorTheme{Color(0, 64, 0), Color(0, 255, 128)},
ColorTheme{Color(255, 255, 255), Color(0, 0, 255)},
ColorTheme{Color(128, 0, 0), Color(255, 128, 0)},
ColorTheme{Color(0, 128, 255), Color(255, 255, 128)},
ColorTheme{Color(64, 64, 64), Color(255, 0, 0)},
ColorTheme{Color(255, 192, 0), Color(0, 64, 128)}};
MessageHandlerRegistration message_handler_audio_spectrum{
Message::ID::AudioSpectrum,
+1 -1
View File
@@ -62,7 +62,7 @@ class FoxhuntRxView : public View {
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
+7 -105
View File
@@ -20,10 +20,12 @@ using namespace portapack;
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.cpi"
gfxEQView::gfxEQView(NavigationView& nav)
: nav_{nav}, bar_heights(NUM_BARS, 0), prev_bar_heights(NUM_BARS, 0) {
: nav_{nav} {
add_children({&button_frequency, &field_rf_amp, &field_lna, &field_vga,
&button_mood, &field_volume});
&button_mood, &field_volume, &gr});
audio::output::stop();
receiver_model.disable();
@@ -32,7 +34,7 @@ gfxEQView::gfxEQView(NavigationView& nav)
baseband::run_image(portapack::spi_flash::image_tag_wfm_audio);
receiver_model.set_modulation(ReceiverModel::Mode::WidebandFMAudio);
receiver_model.set_wfm_configuration(1); // 200k => 0 , 180k => 1 , 40k => 2. Set to 1 or 2 for better reception
receiver_model.set_wfm_configuration(1); // 200k => 0 , 180k => 1 , 80k => 2. Set to 1 or 2 for better reception
receiver_model.set_sampling_rate(3072000);
receiver_model.set_baseband_bandwidth(1750000);
@@ -69,6 +71,7 @@ gfxEQView::gfxEQView(NavigationView& nav)
};
button_mood.on_select = [this](Button&) { this->cycle_theme(); };
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
}
// needed to answer usb serial frequency set
@@ -87,110 +90,9 @@ void gfxEQView::focus() {
button_frequency.focus();
}
void gfxEQView::on_show() {
needs_background_redraw = true;
}
void gfxEQView::on_hide() {
needs_background_redraw = true;
}
void gfxEQView::update_audio_spectrum(const AudioSpectrum& spectrum) {
const float bin_frequency_size = 48000.0f / 128;
for (int bar = 0; bar < NUM_BARS; bar++) {
float start_freq = FREQUENCY_BANDS[bar];
float end_freq = FREQUENCY_BANDS[bar + 1];
int start_bin = std::max(1, (int)(start_freq / bin_frequency_size));
int end_bin = std::min(127, (int)(end_freq / bin_frequency_size));
if (start_bin >= end_bin) {
end_bin = start_bin + 1;
}
float total_energy = 0;
int bin_count = 0;
for (int bin = start_bin; bin <= end_bin; bin++) {
total_energy += spectrum.db[bin];
bin_count++;
}
float avg_db = bin_count > 0 ? (total_energy / bin_count) : 0;
// Manually boost highs for better visual balance
float treble_boost = 1.0f;
if (bar == 10)
treble_boost = 1.7f;
else if (bar >= 9)
treble_boost = 1.3f;
else if (bar >= 7)
treble_boost = 1.3f;
// Mid emphasis for a V-shape effect
float mid_boost = 1.0f;
if (bar == 4 || bar == 5 || bar == 6) mid_boost = 1.2f;
float amplified_db = avg_db * treble_boost * mid_boost;
if (amplified_db > 255) amplified_db = 255;
float band_scale = 1.0f;
int target_height = (amplified_db * RENDER_HEIGHT * band_scale) / 255;
if (target_height > RENDER_HEIGHT) {
target_height = RENDER_HEIGHT;
}
// Adjusted to look nice to my eyes
float rise_speed = 0.8f;
float fall_speed = 1.0f;
if (target_height > bar_heights[bar]) {
bar_heights[bar] = bar_heights[bar] * (1.0f - rise_speed) + target_height * rise_speed;
} else {
bar_heights[bar] = bar_heights[bar] * (1.0f - fall_speed) + target_height * fall_speed;
}
}
}
void gfxEQView::render_equalizer(Painter& painter) {
const int num_segments = RENDER_HEIGHT / SEGMENT_HEIGHT;
const ColorTheme& theme = themes[current_theme];
for (int bar = 0; bar < NUM_BARS; bar++) {
int x = HORIZONTAL_OFFSET + bar * (BAR_WIDTH + BAR_SPACING);
int active_segments = (bar_heights[bar] * num_segments) / RENDER_HEIGHT;
if (prev_bar_heights[bar] > active_segments) {
int clear_height = (prev_bar_heights[bar] - active_segments) * SEGMENT_HEIGHT;
int clear_y = screen_height - prev_bar_heights[bar] * SEGMENT_HEIGHT;
painter.fill_rectangle({x, clear_y, BAR_WIDTH, clear_height}, Color(0, 0, 0));
}
for (int seg = 0; seg < active_segments; seg++) {
int y = screen_height - (seg + 1) * SEGMENT_HEIGHT;
if (y < header_height) break;
Color segment_color = (seg >= active_segments - 2 && seg < active_segments) ? theme.peak_color : theme.base_color;
painter.fill_rectangle({x, y, BAR_WIDTH, SEGMENT_HEIGHT - 1}, segment_color);
}
prev_bar_heights[bar] = active_segments;
}
}
void gfxEQView::paint(Painter& painter) {
if (needs_background_redraw) {
painter.fill_rectangle({0, header_height, screen_width, RENDER_HEIGHT}, Color(0, 0, 0));
needs_background_redraw = false;
}
render_equalizer(painter);
}
void gfxEQView::cycle_theme() {
current_theme = (current_theme + 1) % themes.size();
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
}
} // namespace ui::external_app::gfxeq
+6 -34
View File
@@ -22,6 +22,8 @@
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.hpp"
class gfxEQView : public View {
public:
gfxEQView(NavigationView& nav);
@@ -32,45 +34,17 @@ class gfxEQView : public View {
void focus() override;
std::string title() const override { return "gfxEQ"; }
void on_show() override;
void on_hide() override;
void paint(Painter& painter) override;
void on_freqchg(int64_t freq);
private:
static constexpr ui::Dim header_height = 2 * 16;
static constexpr int RENDER_HEIGHT = 288;
static constexpr int NUM_BARS = 11;
static constexpr int BAR_SPACING = 2;
int BAR_WIDTH = (screen_width - (BAR_SPACING * (NUM_BARS - 1))) / NUM_BARS;
static constexpr int HORIZONTAL_OFFSET = 2;
static constexpr int SEGMENT_HEIGHT = 10;
static constexpr std::array<int, NUM_BARS + 1> FREQUENCY_BANDS = {
375, // Bass warmth and low rumble (e.g., deep basslines, kick drum body)
750, // Upper bass punch (e.g., bass guitar punch, kick drum attack)
1500, // Lower midrange fullness (e.g., warmth in vocals, guitar body)
2250, // Midrange clarity (e.g., vocal presence, snare crack)
3375, // Upper midrange bite (e.g., instrument definition, vocal articulation)
4875, // Presence and edge (e.g., guitar bite, vocal sibilance start)
6750, // Lower brilliance (e.g., cymbal shimmer, vocal clarity)
9375, // Brilliance and air (e.g., hi-hat crispness, breathy vocals)
13125, // High treble sparkle (e.g., subtle overtones, synth shimmer)
16875, // Upper treble airiness (e.g., faint harmonics, room ambiance)
20625, // Top-end sheen (e.g., ultra-high harmonics, noise floor)
24375 // Extreme treble limit (e.g., inaudible overtones, signal cutoff, static)
};
struct ColorTheme {
Color base_color;
Color peak_color;
};
NavigationView& nav_;
bool needs_background_redraw{false};
std::vector<int> bar_heights;
std::vector<int> prev_bar_heights;
uint32_t current_theme{0};
const std::array<ColorTheme, 20> themes{
ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
@@ -99,7 +73,8 @@ class gfxEQView : public View {
LNAGainField field_lna{{15 * 8, 0 * 16}};
VGAGainField field_vga{{18 * 8, 0 * 16}};
Button button_mood{{21 * 8, 0, 6 * 8, 16}, "MOOD"};
AudioVolumeField field_volume{{28 * 8, 0 * 16}};
AudioVolumeField field_volume{{screen_width - 2 * 8, 0 * 16}};
GraphEq gr{{2, UI_POS_DEFAULT_HEIGHT, UI_POS_MAXWIDTH - 4, UI_POS_HEIGHT_REMAINING(2)}, false};
rf::Frequency frequency_value{93100000};
@@ -111,16 +86,13 @@ class gfxEQView : public View {
{{"theme", &current_theme},
{"frequency", &frequency_value}}};
void update_audio_spectrum(const AudioSpectrum& spectrum);
void render_equalizer(Painter& painter);
void cycle_theme();
MessageHandlerRegistration message_handler_audio_spectrum{
Message::ID::AudioSpectrum,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const AudioSpectrumMessage*>(p);
this->update_audio_spectrum(*message.data);
this->set_dirty();
this->gr.update_audio_spectrum(*message.data);
}};
MessageHandlerRegistration message_handler_freqchg{
+1 -1
View File
@@ -112,7 +112,7 @@ class GpsSimAppView : public View {
LanguageHelper::currentMessages[LANG_LOOP],
true};
ImageButton button_play{
{28 * 8, 2 * 16, 2 * 8, 1 * 16},
{screen_width - 2 * 8, 2 * 16, 2 * 8, 1 * 16},
&bitmap_play,
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
+20 -5
View File
@@ -78,7 +78,7 @@ void HopperView::set_hopper_channel(uint32_t i, uint32_t width, uint64_t center,
hopper_channels[i].enabled = true;
hopper_channels[i].width = (width * 0xFFFFFFULL) / 1536000;
hopper_channels[i].center = center;
hopper_channels[i].duration = 30720 * duration;
hopper_channels[i].duration = duration ? 3072 * duration : 10;
}
void HopperView::start_tx() {
@@ -274,7 +274,7 @@ HopperView::HopperView(
options_type.set_selected_index(3); // Rand CW
options_speed.set_selected_index(3); // 10kHz
options_hop.set_selected_index(1); // 50ms
options_hop.set_selected_index(3); // 50ms
button_transmit.set_style(&style_val);
field_timetx.set_value(30);
@@ -327,10 +327,25 @@ HopperView::HopperView(
};
button_transmit.on_select = [this](Button&) {
if (jamming || cooling)
if (jamming || cooling) {
stop_tx();
else
start_tx();
} else {
// if hop speed is 0, alert the user that this will cause a freeze on UI
if (options_hop.selected_index_value() == 0) {
nav_.display_modal(
"Warning", "Hopping set to 0ms (fastest).\n\nTHIS WILL FREEZE THE HACKRF,\npress RESET button to stop\n\nAre you sure?", YESNO, [this](bool choice) {
if (choice) {
// Wait for UI update before the freeze
chThdSleepMilliseconds(50);
start_tx();
}
},
TRUE);
} else {
// if hop speed is not 0, just start the transmission
start_tx();
}
}
};
menu_freq_list.on_left = [this]() {
+17 -8
View File
@@ -143,6 +143,13 @@ class HopperView : public View {
{"FM tone", 1},
{"CW sweep", 2},
{"Rand CW", 3},
{"Sine", 4},
{"Square", 5},
{"Sawtooth", 6},
{"Triangle", 7},
{"Chirp", 8},
{"Gauss", 9},
{"Brute", 10},
}};
Text text_range_number{
@@ -163,14 +170,16 @@ class HopperView : public View {
OptionsField options_hop{
{7 * 8, 27 * 8},
5,
{{"10ms ", 1},
{"50ms ", 5},
{"100ms", 10},
{"1s ", 100},
{"2s ", 200},
{"5s ", 500},
{"10s ", 1000}}};
6,
{{"0ms !!", 0},
{"1ms ", 1},
{"10ms ", 10},
{"50ms ", 50},
{"100ms", 100},
{"1s ", 1000},
{"2s ", 2000},
{"5s ", 5000},
{"10s ", 10000}}};
NumberField field_timetx{
{7 * 8, 29 * 8},
+129 -48
View File
@@ -1,6 +1,7 @@
/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2025 RocketGod - Added modes from my Flipper Zero RF Jammer App - https://betaskynet.com
*
* This file is part of PortaPack.
*
@@ -36,7 +37,6 @@ void RangeView::focus() {
}
void RangeView::update_start(rf::Frequency f) {
// Change everything except max
frequency_range.min = f;
button_start.set_text(to_string_short_freq(f));
@@ -48,7 +48,6 @@ void RangeView::update_start(rf::Frequency f) {
}
void RangeView::update_stop(rf::Frequency f) {
// Change everything except min
frequency_range.max = f;
button_stop.set_text(to_string_short_freq(f));
@@ -60,7 +59,6 @@ void RangeView::update_stop(rf::Frequency f) {
}
void RangeView::update_center(rf::Frequency f) {
// Change min/max/center, keep width
center = f;
button_center.set_text(to_string_short_freq(center));
@@ -75,7 +73,6 @@ void RangeView::update_center(rf::Frequency f) {
}
void RangeView::update_width(uint32_t w) {
// Change min/max/width, keep center
width = w;
button_width.set_text(to_string_short_freq(width));
@@ -91,7 +88,6 @@ void RangeView::update_width(uint32_t w) {
}
void RangeView::paint(Painter&) {
// Draw lines and arrows
Rect r;
Point p;
Coord c;
@@ -162,7 +158,7 @@ RangeView::RangeView(NavigationView& nav) {
auto load_view = nav.push<FrequencyLoadView>();
load_view->on_frequency_loaded = [this](rf::Frequency value) {
update_center(value);
update_width(100000); // 100kHz default jamming bandwidth when loading unique frequency
update_width(100000);
};
load_view->on_range_loaded = [this](rf::Frequency start, rf::Frequency stop) {
update_start(start);
@@ -193,10 +189,37 @@ void JammerView::set_jammer_channel(uint32_t i, uint32_t width, uint64_t center,
jammer_channels[i].enabled = true;
jammer_channels[i].width = (width * 0xFFFFFFULL) / 1536000;
jammer_channels[i].center = center;
jammer_channels[i].duration = 30720 * duration;
jammer_channels[i].duration = duration ? 30720 * duration : 3000;
}
void JammerView::start_tx() {
if (update_config()) {
jamming = true;
button_transmit.set_style(&style_cancel);
button_transmit.set_text("STOP");
transmitter_model.set_rf_amp(field_amp.value());
transmitter_model.set_tx_gain(field_gain.value());
transmitter_model.set_baseband_bandwidth(28'000'000);
transmitter_model.enable();
baseband::set_jammer(true, (JammerType)options_type.selected_index(), options_speed.selected_index_value());
mscounter = 0;
}
}
void JammerView::stop_tx() {
button_transmit.set_style(&style_val);
button_transmit.set_text("START");
transmitter_model.disable();
baseband::set_jammer(false, JammerType::TYPE_FSK, 0);
jamming = false;
cooling = false;
seconds = 0;
mscounter = 0;
}
bool JammerView::update_config() {
uint32_t c, i = 0;
size_t num_channels;
rf::Frequency start_freq, range_bw, range_bw_sub, ch_width;
@@ -204,24 +227,19 @@ void JammerView::start_tx() {
size_t hop_value = options_hop.selected_index_value();
// Disable all channels by default
for (c = 0; c < JAMMER_MAX_CH; c++)
jammer_channels[c].enabled = false;
// Generate jamming channels with JAMMER_MAX_CH maximum width
// Convert ranges min/max to center/bw
for (size_t r = 0; r < 3; r++) {
if (range_views[r]->frequency_range.enabled) {
range_bw = abs(range_views[r]->frequency_range.max - range_views[r]->frequency_range.min);
// Get lower bound
if (range_views[r]->frequency_range.min < range_views[r]->frequency_range.max)
start_freq = range_views[r]->frequency_range.min;
else
start_freq = range_views[r]->frequency_range.max;
if (range_bw >= JAMMER_CH_WIDTH) {
// Split range in multiple channels
num_channels = 0;
range_bw_sub = range_bw;
@@ -241,7 +259,6 @@ void JammerView::start_tx() {
i++;
}
} else {
// Range fits in a single channel
if (i >= JAMMER_MAX_CH) {
out_of_ranges = true;
} else {
@@ -254,43 +271,24 @@ void JammerView::start_tx() {
if (!out_of_ranges && i) {
text_range_total.set("/" + to_string_dec_uint(i, 2));
jamming = true;
button_transmit.set_style(&style_cancel);
button_transmit.set_text("STOP");
transmitter_model.set_rf_amp(field_amp.value());
transmitter_model.set_tx_gain(field_gain.value());
transmitter_model.set_baseband_bandwidth(28'000'000); // Although tx is narrowband , let's use Max TX LPF .
transmitter_model.enable();
baseband::set_jammer(true, (JammerType)options_type.selected_index(), options_speed.selected_index_value());
mscounter = 0; // euquiq: Reset internal ms counter for do_timer()
return true;
} else {
if (out_of_ranges)
nav_.display_modal("Error", "Jamming bandwidth too large.\nMust be less than 24MHz.");
else
nav_.display_modal("Error", "No range enabled.");
return false;
}
}
void JammerView::stop_tx() {
button_transmit.set_style(&style_val);
button_transmit.set_text("START");
transmitter_model.disable();
baseband::set_jammer(false, JammerType::TYPE_FSK, 0);
jamming = false;
cooling = false;
}
// called each 1/60th of second
void JammerView::on_timer() {
if (++mscounter == 60) {
if (++mscounter >= 60) {
mscounter = 0;
if (jamming) {
int32_t timepause = field_timepause.value();
if (cooling) {
if (++seconds >= field_timepause.value()) { // Re-start TX
transmitter_model.set_baseband_bandwidth(28'000'000); // Although tx is narrowband , let's use Max TX LPF .
if (timepause == 0 || ++seconds >= timepause) {
transmitter_model.set_baseband_bandwidth(28'000'000);
transmitter_model.enable();
button_transmit.set_text("STOP");
baseband::set_jammer(true, (JammerType)options_type.selected_index(), options_speed.selected_index_value());
@@ -306,8 +304,7 @@ void JammerView::on_timer() {
seconds = 0;
}
} else {
if (++seconds >= field_timetx.value()) // Start cooling period:
{
if (timepause && ++seconds >= field_timetx.value()) {
transmitter_model.disable();
button_transmit.set_text("PAUSED");
baseband::set_jammer(false, JammerType::TYPE_FSK, 0);
@@ -327,11 +324,9 @@ void JammerView::on_timer() {
}
}
JammerView::JammerView(
NavigationView& nav)
JammerView::JammerView(NavigationView& nav)
: nav_{nav} {
Rect view_rect = {0, 3 * 8, screen_width, 80};
// baseband::run_image(portapack::spi_flash::image_tag_jammer);
baseband::run_prepared_image(portapack::memory::map::m4_code.base());
add_children({&tab_view,
@@ -355,15 +350,101 @@ JammerView::JammerView(
view_range_b.set_parent_rect(view_rect);
view_range_c.set_parent_rect(view_rect);
options_type.set_selected_index(3); // Rand CW
options_speed.set_selected_index(3); // 10kHz
options_hop.set_selected_index(1); // 50ms
button_transmit.set_style(&style_val);
view_range_a.check_enabled.set_value(true);
view_range_a.frequency_range.enabled = true;
view_range_a.update_center(315'000'000);
view_range_a.update_width(1'000'000);
options_type.set_selected_index(3);
options_speed.set_selected_index(3);
options_hop.set_selected_index(0);
field_timetx.set_value(30);
field_timepause.set_value(1);
field_timepause.set_value(0);
field_jitter.set_value(0);
field_gain.set_value(transmitter_model.tx_gain());
field_amp.set_value(transmitter_model.rf_amp());
button_transmit.set_style(&style_val);
options_type.on_change = [this](size_t, OptionsField::value_t) {
if (jamming) update_config();
if (jamming && !cooling) baseband::set_jammer(true, (JammerType)options_type.selected_index(), options_speed.selected_index_value());
};
options_speed.on_change = [this](size_t, OptionsField::value_t) {
if (jamming) update_config();
if (jamming && !cooling) baseband::set_jammer(true, (JammerType)options_type.selected_index(), options_speed.selected_index_value());
};
options_hop.on_change = [this](size_t, OptionsField::value_t) {
if (jamming) update_config();
};
field_timetx.on_change = [this](int32_t) {
if (jamming) update_config();
};
field_timepause.on_change = [this](int32_t) {
if (jamming) update_config();
};
field_jitter.on_change = [this](int32_t) {
if (jamming) update_config();
};
field_gain.on_change = [this](int32_t v) {
if (jamming) transmitter_model.set_tx_gain(v);
};
field_amp.on_change = [this](int32_t v) {
if (jamming) transmitter_model.set_rf_amp(v);
};
for (auto range_view : range_views) {
range_view->check_enabled.on_select = [this](Checkbox&, bool) {
if (jamming) update_config();
};
range_view->button_start.on_select = [this, range_view](Button&) {
auto new_view = nav_.push<FrequencyKeypadView>(range_view->frequency_range.min);
new_view->on_changed = [this, range_view](rf::Frequency f) {
range_view->update_start(f);
if (jamming) update_config();
};
};
range_view->button_stop.on_select = [this, range_view](Button&) {
auto new_view = nav_.push<FrequencyKeypadView>(range_view->frequency_range.max);
new_view->on_changed = [this, range_view](rf::Frequency f) {
range_view->update_stop(f);
if (jamming) update_config();
};
};
range_view->button_center.on_select = [this, range_view](Button&) {
auto new_view = nav_.push<FrequencyKeypadView>(range_view->center);
new_view->on_changed = [this, range_view](rf::Frequency f) {
range_view->update_center(f);
if (jamming) update_config();
};
};
range_view->button_width.on_select = [this, range_view](Button&) {
auto new_view = nav_.push<FrequencyKeypadView>(range_view->width);
new_view->on_changed = [this, range_view](rf::Frequency f) {
range_view->update_width(f);
if (jamming) update_config();
};
};
range_view->button_load_range.on_select = [this, range_view](Button&) {
auto load_view = nav_.push<FrequencyLoadView>();
load_view->on_frequency_loaded = [this, range_view](rf::Frequency value) {
range_view->update_center(value);
range_view->update_width(100000);
if (jamming) update_config();
};
load_view->on_range_loaded = [this, range_view](rf::Frequency start, rf::Frequency stop) {
range_view->update_start(start);
range_view->update_stop(stop);
if (jamming) update_config();
};
};
}
button_transmit.on_select = [this](Button&) {
if (jamming || cooling)
+29 -25
View File
@@ -41,27 +41,12 @@ class RangeView : public View {
RangeView(NavigationView& nav);
void focus() override;
void paint(Painter&) override;
void paint(Painter& painter) override;
jammer_range_t frequency_range{false, 0, 0};
private:
void update_start(rf::Frequency f);
void update_stop(rf::Frequency f);
void update_center(rf::Frequency f);
void update_width(uint32_t w);
uint32_t width{};
rf::Frequency center{};
const Style& style_info = *Theme::getInstance()->fg_medium;
Labels labels{
{{2 * 8, 8 * 8 + 4}, LanguageHelper::currentMessages[LANG_START], Theme::getInstance()->fg_light->foreground},
{{23 * 8, 8 * 8 + 4}, LanguageHelper::currentMessages[LANG_STOP], Theme::getInstance()->fg_light->foreground},
{{12 * 8, 5 * 8 - 4}, "Center", Theme::getInstance()->fg_light->foreground},
{{12 * 8 + 4, 13 * 8}, "Width", Theme::getInstance()->fg_light->foreground}};
Checkbox check_enabled{
{1 * 8, 4},
12,
@@ -74,15 +59,32 @@ class RangeView : public View {
Button button_start{
{0 * 8, 11 * 8, 11 * 8, 28},
""};
Button button_stop{
{19 * 8, 11 * 8, 11 * 8, 28},
""};
Button button_center{
{76, 4 * 15 - 4, 11 * 8, 28},
""};
Button button_width{
{76, 8 * 15, 11 * 8, 28},
""};
void update_start(rf::Frequency f);
void update_stop(rf::Frequency f);
void update_center(rf::Frequency f);
void update_width(uint32_t w);
private:
const Style& style_info = *Theme::getInstance()->fg_medium;
Labels labels{
{{2 * 8, 8 * 8 + 4}, LanguageHelper::currentMessages[LANG_START], Theme::getInstance()->fg_light->foreground},
{{23 * 8, 8 * 8 + 4}, LanguageHelper::currentMessages[LANG_STOP], Theme::getInstance()->fg_light->foreground},
{{12 * 8, 5 * 8 - 4}, "Center", Theme::getInstance()->fg_light->foreground},
{{12 * 8 + 4, 13 * 8}, "Width", Theme::getInstance()->fg_light->foreground}};
};
class JammerView : public View {
@@ -110,15 +112,16 @@ class JammerView : public View {
void start_tx();
void on_timer();
void stop_tx();
bool update_config();
void set_jammer_channel(uint32_t i, uint32_t width, uint64_t center, uint32_t duration);
void on_retune(const rf::Frequency freq, const uint32_t range);
JammerChannel* jammer_channels = (JammerChannel*)shared_memory.bb_data.data;
bool jamming{false};
bool cooling{false}; // euquiq: Indicates jammer in cooldown
uint16_t seconds = 0; // euquiq: seconds counter for toggling tx / cooldown
int16_t mscounter = 0; // euquiq: Internal ms counter for do_timer()
lfsr_word_t lfsr_v = 1; // euquiq: Used to generate "random" Jitter
bool cooling{false};
uint16_t seconds{0};
int16_t mscounter{0};
lfsr_word_t lfsr_v{1};
const Style& style_val = *Theme::getInstance()->fg_green;
const Style& style_cancel = *Theme::getInstance()->fg_red;
@@ -140,8 +143,8 @@ class JammerView : public View {
{{1 * 8, 25 * 8}, "Speed:", Theme::getInstance()->fg_light->foreground},
{{3 * 8, 27 * 8}, "Hop:", Theme::getInstance()->fg_light->foreground},
{{4 * 8, 29 * 8}, "TX:", Theme::getInstance()->fg_light->foreground},
{{1 * 8, 31 * 8}, "Sle3p:", Theme::getInstance()->fg_light->foreground}, // euquiq: Token of appreciation to TheSle3p, which made this ehnancement a reality with his bounty.
{{0 * 8, 33 * 8}, "Jitter:", Theme::getInstance()->fg_light->foreground}, // Maybe the repository curator can keep the "mystype" for some versions.
{{1 * 8, 31 * 8}, "Sleep:", Theme::getInstance()->fg_light->foreground},
{{0 * 8, 33 * 8}, "Jitter:", Theme::getInstance()->fg_light->foreground},
{{11 * 8, 29 * 8}, "Secs.", Theme::getInstance()->fg_light->foreground},
{{11 * 8, 31 * 8}, "Secs.", Theme::getInstance()->fg_light->foreground},
{{11 * 8, 33 * 8}, "/60", Theme::getInstance()->fg_light->foreground},
@@ -182,7 +185,8 @@ class JammerView : public View {
OptionsField options_hop{
{7 * 8, 27 * 8},
5,
{{"10ms ", 1},
{{"Off ", 0},
{"10ms ", 1},
{"50ms ", 5},
{"100ms", 10},
{"1s ", 100},
@@ -201,7 +205,7 @@ class JammerView : public View {
NumberField field_timepause{
{8 * 8, 31 * 8},
2,
{1, 60},
{0, 60},
1,
' ',
};
@@ -209,7 +213,7 @@ class JammerView : public View {
NumberField field_jitter{
{8 * 8, 33 * 8},
2,
{1, 60},
{0, 60},
1,
' ',
};
+1 -1
View File
@@ -171,7 +171,7 @@ class LGEView : public View {
'0'};
Console console{
{0, 18 * 8, 30 * 8, 7 * 16}};
{0, 18 * 8, screen_width, 7 * 16}};
TransmitterView tx_view{
16 * 16,
+29
View File
@@ -98,6 +98,31 @@ static msg_t loopthread_fn(void* arg) {
return 0;
}
void MorseView::on_set_tone(NavigationView& nav) {
tone_input_buffer = to_string_dec_uint(tone);
text_prompt(nav, tone_input_buffer, 4, ENTER_KEYBOARD_MODE_DIGITS, [this](std::string& buffer) {
bool is_digit_only = true;
for (size_t i = 0; i < tone_input_buffer.size(); ++i) {
if (tone_input_buffer[i] < '0' || tone_input_buffer[i] > '9') {
is_digit_only = false;
break;
}
}
if (!buffer.empty() && is_digit_only) {
int new_tone = atoi(buffer.c_str());
if (new_tone >= 100 && new_tone <= 9999) {
tone = new_tone;
field_tone.set_value(tone);
update_tx_duration();
} else {
nav_.display_modal("Out of range", "Tone must be between 100 and 9999 Hz");
}
} else {
nav_.display_modal("Invalid input", "Please enter digits only");
}
});
}
void MorseView::on_set_text(NavigationView& nav) {
text_prompt(nav, buffer, 28, ENTER_KEYBOARD_MODE_ALPHA);
}
@@ -250,6 +275,10 @@ MorseView::MorseView(
tone = value;
};
field_tone.on_select = [this, &nav](NumberField&) {
this->on_set_tone(nav);
};
button_message.on_select = [this, &nav](Button&) {
this->on_set_text(nav);
};
+2
View File
@@ -72,6 +72,7 @@ class MorseView : public View {
NavigationView& nav_;
std::string message{};
uint32_t time_units{0};
std::string tone_input_buffer{}; // Holds the tone value while the text prompt is open
TxRadioState radio_state_{
0 /* frequency */,
@@ -100,6 +101,7 @@ class MorseView : public View {
bool start_tx();
void update_tx_duration();
void on_set_tone(NavigationView& nav);
void on_set_text(NavigationView& nav);
void set_foxhunt(size_t i);
+1 -1
View File
@@ -131,7 +131,7 @@ void NoaaAptRxView::on_status(NoaaAptRxStatusDataMessage msg) {
// this stores and displays the image. keep it as simple as you can. a bit more complexity will kill the sync
void NoaaAptRxView::on_image(NoaaAptRxImageDataMessage msg) {
if ((line_num) >= screen_height - NOAA_IMG_START_ROW * 16) line_num = 0; // for draw reset
if ((line_num) >= UI_POS_HEIGHT_REMAINING(NOAA_IMG_START_ROW)) line_num = 0; // for draw reset
for (uint16_t i = 0; i < msg.cnt; i += 1) {
Color pxl = {msg.image[i], msg.image[i], msg.image[i]};
+10 -15
View File
@@ -81,22 +81,22 @@ class NoaaAptRxView : public View {
{}};
RFAmpField field_rf_amp{
{13 * 8, 0 * 16}};
{UI_POS_X(13), UI_POS_Y(0)}};
LNAGainField field_lna{
{15 * 8, 0 * 16}};
{UI_POS_X(15), UI_POS_Y(0)}};
VGAGainField field_vga{
{18 * 8, 0 * 16}};
{UI_POS_X(18), UI_POS_Y(0)}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
{UI_POS_X(21), UI_POS_Y(0), UI_POS_WIDTH(6), 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{UI_POS_X_RIGHT(2), UI_POS_Y(0)}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
{UI_POS_X(0), UI_POS_Y(0)},
nav_};
RecordView record_view{
{0 * 8, 2 * 16, 30 * 8, 1 * 16},
{UI_POS_X(0), UI_POS_Y(2), UI_POS_MAXWIDTH, UI_POS_DEFAULT_HEIGHT},
u"AUD",
u"AUDIO",
RecordView::FileType::WAV,
@@ -104,22 +104,17 @@ class NoaaAptRxView : public View {
4};
Checkbox check_wav{
{0 * 8, 2 * 16},
{UI_POS_X(0), UI_POS_Y(2)},
12,
"Save WAV too",
true};
/*Labels labels{
{{1 * 8, 1 * 16}, "LPM:", Theme::getInstance()->fg_light->foreground},
{{13 * 8, 1 * 16}, "IOC:", Theme::getInstance()->fg_light->foreground},
};*/
Text txt_status{
{0 * 8, 1 * 16, 20 * 8, 16},
{UI_POS_X(0), UI_POS_Y(1), UI_POS_WIDTH(20), UI_POS_DEFAULT_HEIGHT},
};
Button button_ss{
{190, 1 * 16, 5 * 8, 16},
{UI_POS_X_RIGHT(6), UI_POS_Y(1), UI_POS_WIDTH(5), UI_POS_DEFAULT_HEIGHT},
LanguageHelper::currentMessages[LANG_START]};
MessageHandlerRegistration message_handler_stats{
+2 -2
View File
@@ -109,7 +109,7 @@ class OOKEditorAppView : public View {
Labels label_waveform{{{0, 188}, "Waveform:", Theme::getInstance()->fg_light->foreground}};
// Text field to display the various status message of the app
Text text_app_status{{0, 160, 30 * 8, 16}, ""};
Text text_app_status{{0, 160, screen_width, 16}, ""};
// OptionsField for selectable sample rates.
OptionsField field_sample_rate{{96, 20}, 7, {{"250k", 250000U}, {"1M", 1000000U}, {"2M", 2000000U}, {"5M", 5000000U}, {"10M", 10000000U}, {"20M", 20000000U}}};
@@ -121,7 +121,7 @@ class OOKEditorAppView : public View {
NumberField field_repeat{{210, 40}, 3, {1, 999}, 1, '0', false};
// Text field to display the payload data.
Text text_payload{{0 * 8, 100, 30 * 8, 16}, ""};
Text text_payload{{0 * 8, 100, screen_width, 16}, ""};
// Buttons for setting configurations, opening files, and starting transmission.
Button button_set{{0, 125, 60, 28}, LanguageHelper::currentMessages[LANG_SET]};
+16 -16
View File
@@ -60,29 +60,29 @@ class ProtoView : public View {
"rx_protoview", app_settings::Mode::RX};
RFAmpField field_rf_amp{
{13 * 8, 0 * 16}};
{UI_POS_X(13), UI_POS_Y(0)}};
LNAGainField field_lna{
{15 * 8, 0 * 16}};
{UI_POS_X(15), UI_POS_Y(0)}};
VGAGainField field_vga{
{18 * 8, 0 * 16}};
{UI_POS_X(18), UI_POS_Y(0)}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
{UI_POS_X(21), UI_POS_Y(0), UI_POS_WIDTH(6), 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{UI_POS_X_RIGHT(2), UI_POS_Y(0)}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
{UI_POS_X(0), UI_POS_Y(0)},
nav_};
// need to seperate because label shift need to hide independently
Labels label_zoom{
{{0 * 8, 1 * 16}, "Zoom: ", Theme::getInstance()->fg_light->foreground}};
{{UI_POS_X(0), UI_POS_Y(1)}, "Zoom: ", Theme::getInstance()->fg_light->foreground}};
Labels label_shift{
{{0 * 8, 2 * 16}, "Shift: ", Theme::getInstance()->fg_light->foreground}};
{{UI_POS_X(0), UI_POS_Y(2)}, "Shift: ", Theme::getInstance()->fg_light->foreground}};
OptionsField options_zoom{
{7 * 8, 1 * 16},
{UI_POS_X(7), UI_POS_Y(1)},
4,
{{"1", 1},
{"2", 2},
@@ -96,22 +96,22 @@ class ProtoView : public View {
{"1000", 1000}}};
NumberField number_shift{
{7 * 8, 2 * 16},
{UI_POS_X(7), UI_POS_Y(2)},
5,
{-MAXSIGNALBUFFER, MAXSIGNALBUFFER},
1,
' '};
Button button_reset{
{screen_width - 12 * 8, 1 * 16, 96, 24},
{UI_POS_X_RIGHT(12), UI_POS_Y(1), UI_POS_WIDTH(12), UI_POS_HEIGHT(1.5)},
LanguageHelper::currentMessages[LANG_RESET]};
Button button_pause{
{screen_width - 12 * 8, 1 * 16 + 24, 96, 24},
{UI_POS_X_RIGHT(12), UI_POS_Y(2.5), UI_POS_WIDTH(12), UI_POS_HEIGHT(1.5)},
LanguageHelper::currentMessages[LANG_PAUSE]};
Waveform waveform{
{0, 8 * 8, screen_width, 50},
{UI_POS_X(0), UI_POS_Y(4), UI_POS_MAXWIDTH, (UI_POS_HEIGHT_REMAINING(5) / 4) - 4},
waveform_buffer,
0,
0,
@@ -119,7 +119,7 @@ class ProtoView : public View {
Theme::getInstance()->fg_yellow->foreground};
Waveform waveform2{
{0, 8 * 8 + 55, screen_width, 50},
{UI_POS_X(0), UI_POS_Y(4) + (UI_POS_HEIGHT_REMAINING(5) / 4), UI_POS_MAXWIDTH, (UI_POS_HEIGHT_REMAINING(5) / 4) - 4},
&waveform_buffer[MAXDRAWCNTPERWF],
0,
0,
@@ -127,7 +127,7 @@ class ProtoView : public View {
Theme::getInstance()->fg_yellow->foreground};
Waveform waveform3{
{0, 8 * 8 + 110, screen_width, 50},
{UI_POS_X(0), UI_POS_Y(4) + 2 * (UI_POS_HEIGHT_REMAINING(5) / 4), UI_POS_MAXWIDTH, (UI_POS_HEIGHT_REMAINING(5) / 4) - 4},
&waveform_buffer[MAXDRAWCNTPERWF * 2],
0,
0,
@@ -135,7 +135,7 @@ class ProtoView : public View {
Theme::getInstance()->fg_yellow->foreground};
Waveform waveform4{
{0, 8 * 8 + 165, screen_width, 50},
{UI_POS_X(0), UI_POS_Y(4) + 3 * (UI_POS_HEIGHT_REMAINING(5) / 4), UI_POS_MAXWIDTH, (UI_POS_HEIGHT_REMAINING(5) / 4) - 4},
&waveform_buffer[MAXDRAWCNTPERWF * 3],
0,
0,
+1 -1
View File
@@ -74,7 +74,7 @@ __attribute__((section(".external_app.app_random_password.application_informatio
0x01,
},
/*.icon_color = */ ui::Color::yellow().v,
/*.menu_location = */ app_location_t::RX,
/*.menu_location = */ app_location_t::UTILITIES,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = portapack::spi_flash::image_tag_afsk_rx */ {'P', 'A', 'F', 'R'},
+1 -1
View File
@@ -328,7 +328,7 @@ class RemoteAppView : public View {
bool ready_signal_{}; // Used to signal ReplayThread ready.
TextField field_title{
{0 * 8, 0 * 16 + 2, 30 * 8, 1 * 16},
{0 * 8, 0 * 16 + 2, screen_width, 1 * 16},
{}};
TransmitterView2 tx_view{
+1 -1
View File
@@ -217,7 +217,7 @@ class ScannerView : public View {
NumberField field_lock_wait{
// Signal-Lost wait timer - time to wait before moving on after losing signal lock
{28 * 8, 1 * 16},
{screen_width - 2 * 8, 1 * 16},
2,
{0, 99},
1,
+55
View File
@@ -0,0 +1,55 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui.hpp"
#include "ui_spaceinv.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::spaceinv {
void initialize_app(ui::NavigationView& nav) {
nav.push<SpaceInvadersView>();
}
} // namespace ui::external_app::spaceinv
extern "C" {
__attribute__((section(".external_app.app_spaceinv.application_information"), used)) application_information_t _application_information_spaceinv = {
(uint8_t*)0x00000000,
ui::external_app::spaceinv::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Space Invaders",
{
// Space Invader alien icon 16x16
0x00, 0x18, // .......##.......
0x00, 0x3C, // ......####......
0x00, 0x7E, // .....######.....
0x00, 0xDB, // ....##.##.##....
0x00, 0xFF, // ....########....
0x00, 0xFF, // ....########....
0x00, 0x24, // ......#..#......
0x00, 0x66, // .....##..##.....
0x00, 0x42, // .....#....#.....
0x00, 0x00, // ................
0x00, 0x24, // ......#..#......
0x00, 0x18, // .......##.......
0x00, 0x24, // ......#..#......
0x00, 0x42, // .....#....#.....
0x00, 0x81, // ....#......#....
0x00, 0x00, // ................
},
ui::Color::magenta().v,
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
} // namespace ui::external_app::spaceinv
+879
View File
@@ -0,0 +1,879 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui_spaceinv.hpp"
namespace ui::external_app::spaceinv {
// Game constants
#define PLAYER_WIDTH 26
#define PLAYER_HEIGHT 16
#define PLAYER_Y 280
#define BULLET_WIDTH 3
#define BULLET_HEIGHT 10
#define BULLET_SPEED 8
#define MAX_BULLETS 3
#define INVADER_WIDTH 20
#define INVADER_HEIGHT 16
#define INVADER_ROWS 5 // Classic 5 rows
#define INVADER_COLS 6 // Reduced for more movement space on narrow PP screen
#define INVADER_GAP_X 10
#define INVADER_GAP_Y 8 // Gap between invaders
#define MAX_ENEMY_BULLETS 3
#define ENEMY_BULLET_SPEED 3
// Game state
static int game_state = 0; // 0=menu, 1=playing, 2=game over, 3=wave_complete
static bool initialized = false;
static int player_x = 120;
static uint32_t score = 0;
static int lives = 3;
static uint32_t wave = 1;
static uint32_t speed_bonus = 0;
static uint32_t wave_complete_timer = 0;
// Cannon Bullets
static int bullet_x[MAX_BULLETS] = {0, 0, 0};
static int bullet_y[MAX_BULLETS] = {0, 0, 0};
static bool bullet_active[MAX_BULLETS] = {false, false, false};
// Enemy bullets
static int enemy_bullet_x[MAX_ENEMY_BULLETS] = {0, 0, 0};
static int enemy_bullet_y[MAX_ENEMY_BULLETS] = {0, 0, 0};
static bool enemy_bullet_active[MAX_ENEMY_BULLETS] = {false, false, false};
static uint32_t enemy_fire_counter = 0;
// Invaders
static bool invaders[INVADER_ROWS][INVADER_COLS];
static int invaders_x = 40;
static int invaders_y = 60;
static int invader_direction = 1;
static uint32_t invader_move_counter = 0;
static uint32_t invader_move_delay = 30;
static bool invader_animation_frame = false;
// Menu state
static bool menu_initialized = false;
static bool game_over_initialized = false;
static bool blink_state = true;
static uint32_t blink_counter = 0;
static int16_t prompt_x = 0;
// Timer
static Ticker game_timer;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
// Painter
static Painter painter;
// For high score access
static SpaceInvadersView* current_instance = nullptr;
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
static void init_invaders() {
// Initialize invader array
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
invaders[row][col] = true;
}
}
invaders_x = 40;
invaders_y = 60;
invader_direction = 1;
invader_move_counter = 0;
// Clear any active enemy bullets
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
enemy_bullet_active[i] = false;
}
// Clear any active player bullets
for (int i = 0; i < MAX_BULLETS; i++) {
bullet_active[i] = false;
}
}
static void save_high_score() {
if (current_instance && score > current_instance->highScore) {
current_instance->highScore = score;
// Settings are automatically saved when the view is destroyed
}
}
static void init_menu() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
auto style_green = *ui::Theme::getInstance()->fg_green;
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
int16_t screen_width = 240;
int16_t title_x = (screen_width - 15 * 8) / 2;
int16_t divider_width = 24 * 8;
int16_t divider_x = (screen_width - divider_width) / 2;
int16_t instruction_width = 22 * 8;
int16_t instruction_x = (screen_width - instruction_width) / 2;
int16_t prompt_width = 12 * 8;
prompt_x = (screen_width - prompt_width) / 2;
painter.fill_rectangle({0, 30, screen_width, 30}, Color::black());
painter.draw_string({title_x, 42}, style_green, "SPACE INVADERS");
painter.draw_string({divider_x, 70}, style_yellow, "========================");
painter.fill_rectangle({instruction_x - 5, 100, instruction_width + 10, 80}, Color::black());
painter.draw_rectangle({instruction_x - 5, 100, instruction_width + 10, 80}, Color::white());
painter.draw_string({instruction_x, 110}, style_cyan, " ROTARY: MOVE SHIP");
painter.draw_string({instruction_x, 130}, style_cyan, " SELECT: FIRE");
painter.draw_string({instruction_x, 150}, style_cyan, " DEFEND EARTH!");
// Draw point values
auto style_purple = *ui::Theme::getInstance()->fg_magenta;
painter.draw_string({50, 190}, style_purple, "TOP ROW = 30 PTS");
painter.draw_string({50, 205}, style_yellow, "MID ROW = 20 PTS");
painter.draw_string({50, 220}, style_green, "BOT ROW = 10 PTS");
// Draw high score
if (current_instance) {
auto style_white = *ui::Theme::getInstance()->fg_light;
std::string high_score_text = "HIGH SCORE: " + std::to_string(current_instance->highScore);
int16_t high_score_x = (screen_width - high_score_text.length() * 8) / 2;
painter.draw_string({high_score_x, 240}, style_white, high_score_text);
}
menu_initialized = true;
}
static void init_game_over() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
auto style_red = *ui::Theme::getInstance()->fg_red;
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
auto style_white = *ui::Theme::getInstance()->fg_light;
int16_t screen_width = 240;
// Game Over title
int16_t title_x = (screen_width - 9 * 8) / 2;
painter.draw_string({title_x, 42}, style_red, "GAME OVER");
// Divider
int16_t divider_width = 24 * 8;
int16_t divider_x = (screen_width - divider_width) / 2;
painter.draw_string({divider_x, 70}, style_yellow, "========================");
// Score box
int16_t box_width = 22 * 8;
int16_t box_x = (screen_width - box_width) / 2;
painter.fill_rectangle({box_x - 5, 100, box_width + 10, 80}, Color::black());
painter.draw_rectangle({box_x - 5, 100, box_width + 10, 80}, Color::white());
// Display scores
std::string score_text = "SCORE: " + std::to_string(score);
int16_t score_x = (screen_width - score_text.length() * 8) / 2;
painter.draw_string({score_x, 120}, style_cyan, score_text);
std::string wave_text = "WAVE: " + std::to_string(wave);
int16_t wave_x = (screen_width - wave_text.length() * 8) / 2;
painter.draw_string({wave_x, 140}, style_cyan, wave_text);
// High score section
if (current_instance) {
if (score > current_instance->highScore) {
// New high score!
std::string new_high = "NEW HIGH SCORE!";
int16_t new_high_x = (screen_width - new_high.length() * 8) / 2;
painter.draw_string({new_high_x, 200}, style_yellow, new_high);
std::string high_score_text = std::to_string(score);
int16_t high_score_x = (screen_width - high_score_text.length() * 8) / 2;
painter.draw_string({high_score_x, 220}, style_yellow, high_score_text);
} else {
// Show existing high score
std::string high_label = "HIGH SCORE:";
int16_t label_x = (screen_width - high_label.length() * 8) / 2;
painter.draw_string({label_x, 200}, style_white, high_label);
std::string high_score_text = std::to_string(current_instance->highScore);
int16_t high_score_x = (screen_width - high_score_text.length() * 8) / 2;
painter.draw_string({high_score_x, 220}, style_white, high_score_text);
}
}
game_over_initialized = true;
}
static void draw_player() {
// Clear the entire player area
painter.fill_rectangle({0, PLAYER_Y - 4, 240, PLAYER_HEIGHT + 8}, Color::black());
// Draw the classic Space Invaders cannon
Color green = Color::green();
// Top part - the cannon barrel
painter.draw_hline({player_x + 12, PLAYER_Y}, 2, green);
painter.draw_hline({player_x + 12, PLAYER_Y + 1}, 2, green);
// Upper body
painter.draw_hline({player_x + 11, PLAYER_Y + 2}, 4, green);
painter.draw_hline({player_x + 11, PLAYER_Y + 3}, 4, green);
painter.draw_hline({player_x + 10, PLAYER_Y + 4}, 6, green);
painter.draw_hline({player_x + 10, PLAYER_Y + 5}, 6, green);
// Main body
painter.draw_hline({player_x + 2, PLAYER_Y + 6}, 22, green);
painter.draw_hline({player_x + 2, PLAYER_Y + 7}, 22, green);
painter.draw_hline({player_x + 1, PLAYER_Y + 8}, 24, green);
painter.draw_hline({player_x + 1, PLAYER_Y + 9}, 24, green);
painter.draw_hline({player_x, PLAYER_Y + 10}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 11}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 12}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 13}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 14}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 15}, 26, green);
}
static void draw_invader(int row, int col) {
int x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
// Clear the area first
painter.fill_rectangle({x, y, INVADER_WIDTH, INVADER_HEIGHT}, Color::black());
// Different colors and shapes for different rows
Color color;
if (row == 0) {
color = Color::red(); // Top row - 30 points
} else if (row == 1 || row == 2) {
color = Color::yellow(); // Middle rows - 20 points
} else {
color = Color::green(); // Bottom rows - 10 points
}
// Draw different invader types based on row
if (row == 0) {
// Top row - squid-like invader (30 points)
if (invader_animation_frame) {
// Frame 1 - arms down
painter.draw_hline({x + 8, y + 2}, 4, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 4, y + 4}, 12, color);
painter.draw_hline({x + 2, y + 5}, 16, color);
painter.draw_hline({x + 2, y + 6}, 16, color);
painter.draw_hline({x, y + 7}, 20, color);
painter.draw_hline({x, y + 8}, 20, color);
painter.draw_hline({x + 2, y + 9}, 2, color);
painter.draw_hline({x + 6, y + 9}, 8, color);
painter.draw_hline({x + 16, y + 9}, 2, color);
painter.draw_hline({x + 4, y + 10}, 2, color);
painter.draw_hline({x + 14, y + 10}, 2, color);
} else {
// Frame 2 - arms up
painter.draw_hline({x + 8, y + 2}, 4, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 4, y + 4}, 12, color);
painter.draw_hline({x + 2, y + 5}, 16, color);
painter.draw_hline({x + 2, y + 6}, 16, color);
painter.draw_hline({x, y + 7}, 20, color);
painter.draw_hline({x, y + 8}, 20, color);
painter.draw_hline({x + 4, y + 9}, 2, color);
painter.draw_hline({x + 8, y + 9}, 4, color);
painter.draw_hline({x + 14, y + 9}, 2, color);
painter.draw_hline({x + 2, y + 10}, 2, color);
painter.draw_hline({x + 16, y + 10}, 2, color);
}
} else if (row == 1 || row == 2) {
// Middle rows - crab-like invader (20 points)
if (invader_animation_frame) {
// Frame 1 - arms in
painter.draw_hline({x + 4, y + 2}, 2, color);
painter.draw_hline({x + 14, y + 2}, 2, color);
painter.draw_hline({x + 2, y + 3}, 2, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 16, y + 3}, 2, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 6, color);
painter.draw_hline({x + 8, y + 5}, 4, color);
painter.draw_hline({x + 14, y + 5}, 6, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 2, y + 7}, 16, color);
painter.draw_hline({x + 4, y + 8}, 2, color);
painter.draw_hline({x + 14, y + 8}, 2, color);
painter.draw_hline({x + 2, y + 9}, 4, color);
painter.draw_hline({x + 14, y + 9}, 4, color);
} else {
// Frame 2 - arms out
painter.draw_hline({x + 4, y + 2}, 2, color);
painter.draw_hline({x + 14, y + 2}, 2, color);
painter.draw_hline({x + 2, y + 3}, 2, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 16, y + 3}, 2, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 6, color);
painter.draw_hline({x + 8, y + 5}, 4, color);
painter.draw_hline({x + 14, y + 5}, 6, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 2, y + 7}, 16, color);
painter.draw_hline({x + 4, y + 8}, 2, color);
painter.draw_hline({x + 14, y + 8}, 2, color);
painter.draw_hline({x, y + 9}, 2, color);
painter.draw_hline({x + 6, y + 9}, 2, color);
painter.draw_hline({x + 12, y + 9}, 2, color);
painter.draw_hline({x + 18, y + 9}, 2, color);
}
} else {
// Bottom rows - octopus-like invader (10 points)
if (invader_animation_frame) {
// Frame 1
painter.draw_hline({x + 6, y + 2}, 8, color);
painter.draw_hline({x + 4, y + 3}, 12, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 20, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 4, y + 7}, 4, color);
painter.draw_hline({x + 12, y + 7}, 4, color);
painter.draw_hline({x + 2, y + 8}, 4, color);
painter.draw_hline({x + 8, y + 8}, 4, color);
painter.draw_hline({x + 14, y + 8}, 4, color);
painter.draw_hline({x + 4, y + 9}, 2, color);
painter.draw_hline({x + 14, y + 9}, 2, color);
} else {
// Frame 2
painter.draw_hline({x + 6, y + 2}, 8, color);
painter.draw_hline({x + 4, y + 3}, 12, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 20, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 4, y + 7}, 4, color);
painter.draw_hline({x + 12, y + 7}, 4, color);
painter.draw_hline({x + 2, y + 8}, 4, color);
painter.draw_hline({x + 8, y + 8}, 4, color);
painter.draw_hline({x + 14, y + 8}, 4, color);
painter.draw_hline({x + 2, y + 9}, 2, color);
painter.draw_hline({x + 16, y + 9}, 2, color);
}
}
}
static void draw_all_invaders() {
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
draw_invader(row, col);
}
}
}
}
static void clear_all_invaders() {
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
int x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
painter.fill_rectangle({x, y, INVADER_WIDTH, INVADER_HEIGHT}, Color::black());
}
}
}
}
static void clear_all_enemy_bullets() {
// Clear any visible enemy bullets
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
if (enemy_bullet_active[i]) {
painter.fill_rectangle({enemy_bullet_x[i], enemy_bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
enemy_bullet_active[i] = false;
}
}
}
static void fire_enemy_bullet() {
// Find a random invader to fire from
int active_count = 0;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) active_count++;
}
}
if (active_count == 0) return;
int shooter = rand() % active_count;
int count = 0;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
if (count == shooter) {
// Fire from this invader
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
if (!enemy_bullet_active[i]) {
int x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
enemy_bullet_x[i] = x + INVADER_WIDTH / 2;
enemy_bullet_y[i] = y + INVADER_HEIGHT;
enemy_bullet_active[i] = true;
return;
}
}
}
count++;
}
}
}
}
static void update_enemy_bullets() {
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
if (enemy_bullet_active[i]) {
// Clear old position - but protect the border line
if (enemy_bullet_y[i] != 49) { // Don't clear if we're exactly on the border line
painter.fill_rectangle({enemy_bullet_x[i], enemy_bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
}
enemy_bullet_y[i] += ENEMY_BULLET_SPEED;
if (enemy_bullet_y[i] > 320) {
enemy_bullet_active[i] = false;
} else {
// Draw at new position
painter.fill_rectangle({enemy_bullet_x[i], enemy_bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::red());
// Check collision with player
if (enemy_bullet_x[i] >= player_x &&
enemy_bullet_x[i] <= player_x + PLAYER_WIDTH &&
enemy_bullet_y[i] >= PLAYER_Y &&
enemy_bullet_y[i] <= PLAYER_Y + PLAYER_HEIGHT) {
// Player hit!
enemy_bullet_active[i] = false;
lives--;
// Update lives display
auto style = *ui::Theme::getInstance()->fg_green;
painter.fill_rectangle({5, 30, 100, 20}, Color::black());
painter.draw_string({5, 30}, style, "Lives: " + std::to_string(lives));
if (lives <= 0) {
game_state = 2; // Game over
save_high_score();
}
}
}
}
}
}
static void update_invaders() {
uint32_t adjusted_delay = (speed_bonus >= invader_move_delay) ? 1 : invader_move_delay - speed_bonus;
if (++invader_move_counter >= adjusted_delay) {
invader_move_counter = 0;
// Clear old positions
clear_all_invaders();
// Check bounds - find the actual leftmost and rightmost invaders
int leftmost = INVADER_COLS;
int rightmost = -1;
for (int col = 0; col < INVADER_COLS; col++) {
for (int row = 0; row < INVADER_ROWS; row++) {
if (invaders[row][col]) {
if (col < leftmost) leftmost = col;
if (col > rightmost) rightmost = col;
}
}
}
bool hit_edge = false;
if (invader_direction > 0) {
// Moving right - check rightmost invader
int right_edge = invaders_x + rightmost * (INVADER_WIDTH + INVADER_GAP_X) + INVADER_WIDTH;
if (right_edge >= 240) {
hit_edge = true;
}
} else {
// Moving left - check leftmost invader
int left_edge = invaders_x + leftmost * (INVADER_WIDTH + INVADER_GAP_X);
if (left_edge <= 0) {
hit_edge = true;
}
}
// Move invaders
if (hit_edge) {
invaders_y += 15; // Move down
invader_direction = -invader_direction;
} else {
invaders_x += invader_direction * 8; // Horizontal movement
}
// Toggle animation frame
invader_animation_frame = !invader_animation_frame;
// Draw new positions
draw_all_invaders();
}
// Enemy firing logic - only in hard mode or always with lower frequency
if (!current_instance || !current_instance->easy_mode) {
if (++enemy_fire_counter >= 120) { // Fire every 2 seconds at 60fps
enemy_fire_counter = 0;
fire_enemy_bullet();
}
}
}
static void fire_bullet() {
for (int i = 0; i < MAX_BULLETS; i++) {
if (!bullet_active[i]) {
bullet_active[i] = true;
bullet_x[i] = player_x + PLAYER_WIDTH / 2 - BULLET_WIDTH / 2;
bullet_y[i] = PLAYER_Y - BULLET_HEIGHT;
break;
}
}
}
static void update_bullets() {
for (int i = 0; i < MAX_BULLETS; i++) {
if (bullet_active[i]) {
painter.fill_rectangle({bullet_x[i], bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
bullet_y[i] -= BULLET_SPEED;
if (bullet_y[i] < 50) {
bullet_active[i] = false;
} else {
painter.fill_rectangle({bullet_x[i], bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::white());
}
}
}
}
static void check_collisions() {
for (int i = 0; i < MAX_BULLETS; i++) {
if (!bullet_active[i]) continue;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (!invaders[row][col]) continue;
int inv_x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int inv_y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
// Simple collision check
if (bullet_x[i] < inv_x + INVADER_WIDTH &&
bullet_x[i] + BULLET_WIDTH > inv_x &&
bullet_y[i] < inv_y + INVADER_HEIGHT &&
bullet_y[i] + BULLET_HEIGHT > inv_y) {
// Hit!
bullet_active[i] = false;
painter.fill_rectangle({bullet_x[i], bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
invaders[row][col] = false;
painter.fill_rectangle({inv_x, inv_y, INVADER_WIDTH, INVADER_HEIGHT}, Color::black());
// Score based on row: top=30, middle=20, bottom=10
if (row == 0) {
score += 30;
} else if (row == 1 || row == 2) {
score += 20;
} else {
score += 10;
}
return;
}
}
}
}
}
static void check_wave_complete() {
// Check if all invaders are destroyed
bool all_destroyed = true;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
all_destroyed = false;
break;
}
}
if (!all_destroyed) break;
}
if (all_destroyed) {
// Next wave!
wave++;
speed_bonus = (wave - 1) * 3; // Each wave is slightly faster
if (speed_bonus > 15) speed_bonus = 15; // Cap the speed increase
// Clear any enemy bullets before transitioning
clear_all_enemy_bullets();
// Set state to wave complete and start timer
game_state = 3;
wave_complete_timer = 60; // 1 second at 60fps
// Clear screen and show wave message - but preserve the border line
painter.fill_rectangle({0, 51, 240, 269}, Color::black()); // Start at 51 to preserve line at 49
// Redraw the border line to ensure it's intact - stupid bullet clearing wants to damage it
painter.draw_hline({0, 49}, 240, Color::white());
auto style = *ui::Theme::getInstance()->fg_green;
std::string wave_text = "WAVE " + std::to_string(wave);
int wave_x = (240 - wave_text.length() * 8) / 2;
painter.draw_string({wave_x, 150}, style, wave_text);
return;
}
// Check if invaders reached player
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
if (y + INVADER_HEIGHT >= PLAYER_Y) { // Actual collision with player
game_state = 2; // Game over
save_high_score();
return;
}
}
}
}
}
void game_timer_check() {
if (game_state == 0) {
// Menu state
if (!menu_initialized) {
init_menu();
}
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
auto style = *ui::Theme::getInstance()->fg_red;
if (blink_state) {
painter.draw_string({prompt_x, 260}, style, "PRESS SELECT");
} else {
painter.fill_rectangle({prompt_x, 260, 16 * 8, 20}, Color::black());
}
}
} else if (game_state == 1) {
// Playing state
update_bullets();
update_enemy_bullets();
update_invaders();
check_collisions();
check_wave_complete();
// Update score display
static uint32_t last_score = 999999;
if (score != last_score) {
last_score = score;
auto style = *ui::Theme::getInstance()->fg_green;
painter.fill_rectangle({5, 10, 100, 20}, Color::black());
painter.draw_string({5, 10}, style, "Score: " + std::to_string(score));
// Redraw border line after score update (in case it was damaged) - stupid bullet clearing wants to damage it
painter.draw_hline({0, 49}, 240, Color::white());
}
// Periodically redraw the border line to fix any damage because it's a pain in the ass
static uint32_t border_redraw_counter = 0;
if (++border_redraw_counter >= 60) { // Once per second - might make less if causing flickering
border_redraw_counter = 0;
painter.draw_hline({0, 49}, 240, Color::white());
}
} else if (game_state == 2) {
// Game over state
if (!game_over_initialized) {
init_game_over();
}
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
auto style = *ui::Theme::getInstance()->fg_red;
if (blink_state) {
painter.draw_string({prompt_x, 260}, style, "PRESS SELECT");
} else {
painter.fill_rectangle({prompt_x, 260, 16 * 8, 20}, Color::black());
}
}
} else if (game_state == 3) {
// Wave complete state - wait for timer
if (--wave_complete_timer <= 0) {
// Timer expired, start next wave
game_state = 1;
// Clear and redraw game area - preserve border line
painter.fill_rectangle({0, 51, 240, 269}, Color::black()); // Start at 51 to preserve line
// Restore UI
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({5, 10}, style, "Score: " + std::to_string(score));
painter.draw_string({5, 30}, style, "Lives: " + std::to_string(lives));
// Redraw the border line in case it was damaged again
painter.draw_hline({0, 49}, 240, Color::white());
// Initialize new wave of invaders
init_invaders();
draw_all_invaders();
draw_player();
}
}
}
SpaceInvadersView::SpaceInvadersView(NavigationView& nav)
: nav_{nav} {
add_children({&dummy, &button_difficulty});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
// Update button text based on loaded setting
button_difficulty.set_text(easy_mode ? "Mode: EASY" : "Mode: HARD");
button_difficulty.on_select = [this](Button&) {
easy_mode = !easy_mode;
button_difficulty.set_text(easy_mode ? "Mode: EASY" : "Mode: HARD");
// Settings will be saved when the view is destroyed
};
}
SpaceInvadersView::~SpaceInvadersView() {
// Settings are automatically saved when destroyed
current_instance = nullptr;
}
void SpaceInvadersView::on_show() {
}
void SpaceInvadersView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
game_state = 0;
menu_initialized = false;
game_over_initialized = false;
blink_state = true;
blink_counter = 0;
player_x = 107;
score = 0;
lives = 3;
wave = 1;
speed_bonus = 0;
// Initialize arrays
for (int i = 0; i < MAX_BULLETS; i++) {
bullet_active[i] = false;
bullet_x[i] = 0;
bullet_y[i] = 0;
}
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
enemy_bullet_active[i] = false;
enemy_bullet_x[i] = 0;
enemy_bullet_y[i] = 0;
}
init_invaders();
}
}
void SpaceInvadersView::frame_sync() {
check_game_timer();
set_dirty();
}
bool SpaceInvadersView::on_encoder(const EncoderEvent delta) {
if (game_state == 1) {
if (delta > 0) {
player_x += 5;
if (player_x > 214) player_x = 214;
draw_player();
} else if (delta < 0) {
player_x -= 5;
if (player_x < 0) player_x = 0;
draw_player();
}
set_dirty();
}
return true;
}
bool SpaceInvadersView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
if (game_state == 0) {
// Start game
game_state = 1;
button_difficulty.hidden(true);
score = 0;
lives = 3;
wave = 1;
speed_bonus = 0;
invader_move_delay = 30;
enemy_fire_counter = 0;
init_invaders();
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
painter.draw_hline({0, 49}, 240, Color::white());
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({5, 10}, style, "Score: 0");
painter.draw_string({5, 30}, style, "Lives: 3");
draw_all_invaders();
draw_player();
set_dirty();
} else if (game_state == 1) {
fire_bullet();
} else if (game_state == 2) {
// Return to menu
game_state = 0;
menu_initialized = false;
game_over_initialized = false;
button_difficulty.hidden(false);
set_dirty();
}
}
return true;
}
} // namespace ui::external_app::spaceinv
+79
View File
@@ -0,0 +1,79 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_SPACEINV_H__
#define __UI_SPACEINV_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "app_settings.hpp"
namespace ui::external_app::spaceinv {
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
void check_game_timer();
void game_timer_check();
class SpaceInvadersView : public View {
public:
SpaceInvadersView(NavigationView& nav);
~SpaceInvadersView(); // Destructor will trigger settings save
void on_show() override;
std::string title() const override { return "Space Invaders"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
uint32_t highScore = 0;
bool easy_mode = false;
private:
NavigationView& nav_;
Button button_difficulty{
{70, 285, 100, 20},
"Mode: HARD"};
app_settings::SettingsManager settings_{
"spaceinv",
app_settings::Mode::NO_RF,
{{"highscore"sv, &highScore},
{"easy_mode"sv, &easy_mode}}};
Button dummy{
{240, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::spaceinv
#endif /* __UI_SPACEINV_H__ */
@@ -121,7 +121,7 @@ class SpectrumPainterView : public View {
true};
ImageButton button_play{
{28 * 8, footer_location + 1 * 16, 2 * 8, 1 * 16},
{screen_width - 2 * 8, footer_location + 1 * 16, 2 * 8, 1 * 16},
&bitmap_play,
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
@@ -58,7 +58,7 @@ class SpectrumInputImageView : public View {
uint32_t data_start{0};
Button button_load_image{
{0 * 8, 11 * 16 - 4, 30 * 8, 28},
{0 * 8, 11 * 16 - 4, screen_width, 28},
"Load Image ..."};
bool drawBMP_scaled(const ui::Rect r, const std::string file);
@@ -53,43 +53,43 @@ class SpectrumInputTextView : public View {
void on_set_text(NavigationView& nav);
Text text_message_0{
{0 * 8, 0 * 16, 30 * 8, 16},
{0 * 8, 0 * 16, screen_width, 16},
""};
Text text_message_1{
{0 * 8, 1 * 16, 30 * 8, 16},
{0 * 8, 1 * 16, screen_width, 16},
""};
Text text_message_2{
{0 * 8, 2 * 16, 30 * 8, 16},
{0 * 8, 2 * 16, screen_width, 16},
""};
Text text_message_3{
{0 * 8, 3 * 16, 30 * 8, 16},
{0 * 8, 3 * 16, screen_width, 16},
""};
Text text_message_4{
{0 * 8, 4 * 16, 30 * 8, 16},
{0 * 8, 4 * 16, screen_width, 16},
""};
Text text_message_5{
{0 * 8, 5 * 16, 30 * 8, 16},
{0 * 8, 5 * 16, screen_width, 16},
""};
Text text_message_6{
{0 * 8, 6 * 16, 30 * 8, 16},
{0 * 8, 6 * 16, screen_width, 16},
""};
Text text_message_7{
{0 * 8, 7 * 16, 30 * 8, 16},
{0 * 8, 7 * 16, screen_width, 16},
""};
Text text_message_8{
{0 * 8, 8 * 16, 30 * 8, 16},
{0 * 8, 8 * 16, screen_width, 16},
""};
Text text_message_9{
{0 * 8, 9 * 16, 30 * 8, 16},
{0 * 8, 9 * 16, screen_width, 16},
""};
std::array<Text*, 10> text_message{{
@@ -106,7 +106,7 @@ class SpectrumInputTextView : public View {
}};
Button button_message{
{0 * 8, 11 * 16 - 4, 30 * 8, 28},
{0 * 8, 11 * 16 - 4, screen_width, 28},
"Set message"};
};
+1 -1
View File
@@ -138,7 +138,7 @@ class TPMSAppView : public View {
};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
@@ -49,7 +49,7 @@ class WardriveMapView : public View {
NavigationView& nav_;
Text text_info{{0 * 8, 0 * 8, 20 * 8, 16 * 1}, "0 / 30"};
Text text_notfound{{0 * 8, 0 * 8, 30 * 8, 16 * 1}, "No GeoTagged captures found"};
Text text_notfound{{0 * 8, 0 * 8, screen_width, 16 * 1}, "No GeoTagged captures found"};
GeoPos geopos{
{0, 20},
GeoPos::alt_unit::METERS,
+3 -3
View File
@@ -118,7 +118,7 @@ class ViewWavView : public View {
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
AudioVolumeField field_volume{
{28 * 8, 18 * 16}};
{screen_width - 2 * 8, 18 * 16}};
Waveform waveform{
{0, 5 * 16, screen_width, 64},
@@ -129,7 +129,7 @@ class ViewWavView : public View {
Theme::getInstance()->bg_darkest->foreground};
ProgressBar progressbar{
{0 * 8, 11 * 16, 30 * 8, 4}};
{0 * 8, 11 * 16, screen_width, 4}};
NumberField field_pos_seconds{
{9 * 8, 12 * 16},
@@ -177,7 +177,7 @@ class ViewWavView : public View {
true};
Text text_delta{
{7 * 8, 16 * 16, 30 * 8, 16},
{7 * 8, 16 * 16, screen_width, 16},
"-"};
MessageHandlerRegistration message_handler_replay_thread_error{
+1 -1
View File
@@ -92,7 +92,7 @@ class WeFaxRxView : public View {
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
AudioVolumeField field_volume{
{28 * 8, 0 * 16}};
{screen_width - 2 * 8, 0 * 16}};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
+1
View File
@@ -52,3 +52,4 @@ const std::filesystem::path ook_editor_dir = u"OOKFILES";
const std::filesystem::path hopper_dir = u"HOPPER";
const std::filesystem::path subghz_dir = u"SUBGHZ";
const std::filesystem::path waterfalls_dir = u"WATERFALLS";
const std::filesystem::path macaddress_dir = u"MACADDRESS";
+1
View File
@@ -54,5 +54,6 @@ extern const std::filesystem::path ook_editor_dir;
extern const std::filesystem::path hopper_dir;
extern const std::filesystem::path subghz_dir;
extern const std::filesystem::path waterfalls_dir;
extern const std::filesystem::path macaddress_dir;
#endif /* __FILE_PATH_H__ */
+4 -3
View File
@@ -70,7 +70,7 @@ options_t freqman_bandwidths[6] = {
},
{
// WFM
{"40k", 2},
{"80k", 2},
{"180k", 1},
{"200k", 0},
},
@@ -108,8 +108,9 @@ options_t freqman_bandwidths[6] = {
},
{
// WFMAM for NOAA satellites, 137 Mhz band
{"80kHz (NOAA Apt)", 0}, // Fixed RX demod- WFM config Index 1 : FM+AM for Audio NOAA APT ones.
{"38kHz (NOAA Apt)", 1},
{"80k-NOAA Apt LPF", 0}, // Captured RF IQ filtered BW 80K, APT baseband filtered with Low Pass Filter 4k5 fc -3dB
{"38k-NOAA Apt LPF", 1}, // Captured RF IQ filtered BW 38K, APT baseband filtered with Low Pass Filter 4k5 fc -3dB
{"38k-NOAA Apt BPF", 2}, // Captured RF IQ filtered BW 38K, APT baseband filtered BPF centred to the 2k4 AM subcarrier, BW = 2KHz
},
};
+2 -2
View File
@@ -28,10 +28,10 @@ Optional<File::Error> LogFile::write_entry(const std::string& entry) {
Optional<File::Error> LogFile::write_entry(const rtc::RTC& datetime, const std::string& entry) {
std::string timestamp = to_string_timestamp(datetime);
return write_line(timestamp + " " + entry);
return write_raw(timestamp + " " + entry);
}
Optional<File::Error> LogFile::write_line(const std::string& message) {
Optional<File::Error> LogFile::write_raw(const std::string& message) {
auto error = file.write_line(message);
if (!error) {
file.sync();
+1 -2
View File
@@ -39,11 +39,10 @@ class LogFile {
Optional<File::Error> write_entry(const std::string& entry);
Optional<File::Error> write_entry(const rtc::RTC& datetime, const std::string& entry);
Optional<File::Error> write_raw(const std::string& message);
private:
File file{};
Optional<File::Error> write_line(const std::string& message);
};
#endif /*__LOG_FILE_H__*/

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