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...

38 Commits

Author SHA1 Message Date
zxkmm e6d4081c06 Add game 2048 (#2767)
* _

* rename my name

* fix warnings

* fix warnings
2025-08-26 07:26:53 -07:00
zxkmm 4f738adc70 rename my names in comments (#2768)
* rename my name

* remove wrong line
2025-08-26 19:56:39 +08:00
Totoo d516191ccb Update external.cmake (#2764)
Disable acars ext app, since not working
2025-08-22 10:44:55 +02:00
gullradriel 29bdc539a3 Fix BLE TX warning, regenerate bitmap.hpp (#2762)
* fix 'progress' variable warning, added a TODO
* up to date bitmap.hpp file, soundboard icon
2025-08-19 07:19:46 +02:00
Arne Luehrs 29bba4d0ea Epirb 406 v2 (#2761)
* Adding channel selection to EPIRB receiver

* UI enhancement, Packet error check and color display of error

* code formating
2025-08-18 09:09:37 +02:00
zxkmm a6f886ad0a - (#2759) 2025-08-16 10:50:52 +02:00
Totoo 2d2d9223f2 better rs41 (#2757) 2025-08-15 16:24:07 +02:00
zxkmm 6e33007cb6 move soundbrd app external (#2756) 2025-08-15 13:31:18 +02:00
zxkmm 3f7b59f27e frequency keypad opt (#2755)
* init

* revert changes that caused by batch replace

* revert changes that caused by batch replace

* revert changes that caused by batch replace

* revert submodu;e
2025-08-13 14:25:21 +02:00
Arne Luehrs 375d1ad54e Implementation of EPIRB receiver (#2754)
* Implementation of EPIRB receiver
* Baseband processing of EPIRB signal
* UI to ddecode and display EPIRB message with display on a map
* External application
* External proc element
* Delete CLAUDE.md
2025-08-13 14:24:18 +02:00
Netro 6b05878532 BLE RX/TX Changes (#2752)
* Work on BLE Rx Tx improvements.
* Working on compile size.
* cleanup
* Formatting
* Fixes
* More Improvements + Custom Parsing for Tags
* Moving ERT to external apps.
* Fix Icon.
2025-08-11 07:42:58 +02:00
RocketGod 3983749f11 Update ui_jammer.cpp (#2747)
Update warning to reflect actual range limit of bandwidth.
2025-07-30 20:08:00 +02:00
Totoo 28e2f770e5 fix miss (#2738) 2025-07-12 13:33:22 +02:00
gullradriel 4c5275247e update version (#2735)
Co-authored-by: gullradriel <gullradriel@no-mail.com>
2025-07-11 15:57:04 +02:00
gullradriel a0185d28eb update submodule (#2734)
Co-authored-by: gullradriel <gullradriel@no-mail.com>
2025-07-09 21:33:38 +02:00
RocketGod 2500df310f Add radio settings, new app icon, and other UI improvements (#2732) 2025-07-03 11:03:51 -07:00
Totoo 54f9ff116b AIS map improv (#2725)
* AIS map improv

* format code mismatch with vc
2025-06-29 22:47:18 +02:00
Totoo 47f231ad63 Add blue bar to subghzd+weather (#2724) 2025-06-29 19:31:05 +08:00
Netro f90d3fabce Adding simple FSK Rx Processor. Can be used with New Apps. (#2716)
* Work to allow for unique beacon parsing functions.

* Fixing pull.

* Changes.

* Formatting.

* Fix Copyright

* Update firmware/application/apps/ble_rx_app.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* Update firmware/baseband/proc_btlerx.cpp

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>

* PR suggestions.

* Fix String.

* FSK Rx Improvements. Works for my custom protocol.

* Fix buffer size.

* Refactor

* Formatting.

* Formatting.

* Fixing compiling, and BLE Rx UI/Performance.

* More improvements.

* Fixing stuck state.

* More stuck parsing fix.

* Combining PR changes.

* Improvements from previous PR.

* Fix dbM calculation relative to device RSSI.

* Formatting.

---------

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
Co-authored-by: TJ <tj.baginski@cognosos.com>
2025-06-29 01:02:12 +02:00
RocketGod 4e276cdc71 Battleship (#2720)
* Made the Battleship 2P 2PP game - FSK is wip
* Using POCSAG
2025-06-28 20:02:29 +02:00
plomek 0eb03373b1 Added 3d printed cases for the H4M (#2715) 2025-06-25 19:16:43 +02:00
Netro d5ea0f0369 BLE Rx Improvements (#2710)
* Work to allow for unique beacon parsing functions.
* Fix Copyright
* Update firmware/application/apps/ble_rx_app.cpp
* Update firmware/baseband/proc_btlerx.cpp
* PR suggestions.
* Fix String.
* Refactor
2025-06-25 19:14:04 +02:00
RocketGod 22cc311447 Update app icons for Space Invaders and Dino Game (#2713) 2025-06-25 16:08:48 +02:00
RocketGod 4fbba205ad Made the Blackjack game (#2712)
* Made the Blackjack game
* Format Blackjack main.cpp
* Changed spade to diamond for dark mode visibility
* Format code
2025-06-25 16:07:56 +02:00
RocketGod 7b91103118 Made the Space Invaders game. Argh matey! (#2709)
* Made the Space Invaders game. Argh matey!
* Format code, sigh.
2025-06-21 08:35:52 +02:00
Tommaso Ventafridda c0aa4a1738 ADSB database update (tools, db) (#2701)
* enhance make_airlines_db tool
* enhance make_icao24_db tool
* update airlinescode (.txt, .db), aircraftdatabase/icao24 (.csv, .db)
2025-06-19 17:28:49 +02:00
Tommaso Ventafridda e26f77ee77 Filemanager: go to parent directory keep track of the right selected … (#2702)
* Filemanager: go to parent directory keep track of the right selected item and page number
* review: avoid unnecessary copies in get_extension
2025-06-19 17:24:38 +02:00
plomek f53262783a Improved FPV_ANALOG.txt FREQMAN file (#2700)
* Improved FPV_ANALOG.txt FREQMAN file
Removed unused or super rare analog fpv bands: U, O, H, D
Added 1.2GHz -1.3GHz channels sometimes used for long range analog fpv


* Corrected and updated the labels to be more consistent.

Corrected the labels to be more consistent.

I also somehow messed up the correct channels because 1.3GHz FPV is not fully standardized, but these channels seem to be the most common.
It should be all correct now.

Example transmitters using those channels:
https://greenchip.com.ua/0-0-1615-2.html
https://flymod.net/en/item/walksnail_vtx_9ch
https://pl.aliexpress.com/item/1005006505365351.html
2025-06-19 05:26:02 +00:00
Netro b456c18008 Modified Text Editor to handle long presses. (#2698) 2025-06-19 07:21:54 +02:00
Tommaso Ventafridda fa4b74fd6f Add vendor name in bluetooth rx app (#2696)
* add macaddress db, add vendor name in bluetooth rx app

* show "missing macaddress.db" instead of unknown if db not found

* bluetooth rx list with colors based on mac vendor

* bug fix
2025-06-16 10:57:58 -07:00
RocketGod 18bc2cf11c Made the Dino Game (#2697) 2025-06-15 09:25:10 -07:00
Tommaso Ventafridda 20f28c8331 add dark theme (#2695) 2025-06-13 18:34:20 +02:00
Tommaso Ventafridda ea38a0fe48 Add 1ms hop option to hopper app + 0ms (freeze UI) (#2692) 2025-06-12 11:54:37 +02:00
RocketGod fb2e576b34 Super secret dont look (#2690)
* Add new jammer modes

Overview

This PR enhances the PortaPack Jammer app by introducing eight new signal types, ported from my Flipper Zero RF Jammer app (https://github.com/RocketGod-git/flipper-zero-rf-jammer). These modes expand the app's capability to disrupt a wide range of RF communication protocols, from analog radios to modern digital systems. The implementation preserves the original app structure, resolves namespace conflicts, and ensures compatibility with the Mayhem firmware.

New Modes

The following modes have been added to the options_type in ui_jammer.hpp, with corresponding signal generation in proc_jammer.cpp:

Noise: Generates broadband white noise to interfere with analog and digital signals (e.g., Wi-Fi, Bluetooth, key fobs). Highly effective for overwhelming receivers across a frequency range.

Sine: Produces a continuous, unmodulated sine wave to jam narrowband receivers, ideal for analog FM/AM radios or telemetry systems.

Square: Emits a harmonic-rich square wave, disrupting digital protocols (e.g., OOK, ASK) and systems sensitive to sharp transitions, such as remote keyless entry.

Sawtooth (Experimental): Generates a sawtooth wave with a unique harmonic profile, useful for testing interference against PWM-based or niche analog systems.

Triangle (Experimental): Creates a triangle wave with minimal harmonics, suitable for exploratory jamming of narrowband systems or receiver linearity testing.

Chirp: Outputs a rapid frequency-sweeping chirp signal, effective against frequency-hopping and spread-spectrum systems (e.g., some Wi-Fi, Bluetooth, or military radios).

Gauss: Generates Gaussian noise to mimic natural interference, targeting digital systems like GPS or data links by degrading signal-to-noise ratios.

Brute (Experimental): Transmits a constant maximum-amplitude signal to saturate simple receiver front-ends, useful for brute-force jamming of basic analog devices.

* Super secret

* You gotta get (Get) that (That) dirt off your shoulder
2025-06-10 13:36:26 -07:00
Tommaso Ventafridda 1d79e30d4b Add all jammer modes in hopper app (#2691)
Added all modes that jammer app supports in hopper app.
2025-06-10 06:54:59 -07:00
Totoo be372e12bc Externalize widget (#2688) 2025-06-09 12:52:40 +02:00
Totoo 00853f526a Gfx widget and Radio (#2685)
* widgetize
* gfx and Radio improvement
* format + handle not wfm visual states
* wf or gf
2025-06-07 11:43:07 +02:00
Petro Danylevskyi 37ca7a601c Rename looking glass preset for clarity and consistency (#2686) 2025-06-07 11:27:25 +02:00
156 changed files with 11379 additions and 2137 deletions
+1 -1
View File
@@ -1 +1 @@
v2.0.2
v2.1.0
+1 -1
View File
@@ -1 +1 @@
v2.1.0
v2.2.0
+1
View File
@@ -62,6 +62,7 @@ cmake-build-debug/
.vscode
.idea
*.swp
.claude
# VSCodium extensions
.history
-3
View File
@@ -270,13 +270,10 @@ set(CPPSRC
ui/ui_bmpview.cpp
apps/ais_app.cpp
apps/analog_audio_app.cpp
apps/ble_comm_app.cpp
apps/ble_rx_app.cpp
apps/ble_tx_app.cpp
apps/capture_app.cpp
apps/ert_app.cpp
apps/pocsag_app.cpp
apps/soundboard_app.cpp
apps/ui_about_simple.cpp
apps/ui_adsb_rx.cpp
apps/ui_aprs_rx.cpp
+40 -2
View File
@@ -301,7 +301,7 @@ AISRecentEntryDetailView::AISRecentEntryDetailView(NavigationView& nav) {
ais::format::text(entry_.name),
0,
GeoPos::alt_unit::METERS,
GeoPos::spd_unit::NONE,
GeoPos::spd_unit::KNOTS,
ais::format::latlon_float(entry_.last_position.latitude.normalized()),
ais::format::latlon_float(entry_.last_position.longitude.normalized()),
entry_.last_position.true_heading,
@@ -324,7 +324,31 @@ AISRecentEntryDetailView& AISRecentEntryDetailView::operator=(const AISRecentEnt
void AISRecentEntryDetailView::update_position() {
if (send_updates)
geomap_view->update_position(ais::format::latlon_float(entry_.last_position.latitude.normalized()), ais::format::latlon_float(entry_.last_position.longitude.normalized()), (float)entry_.last_position.true_heading, 0, entry_.last_position.speed_over_ground);
geomap_view->update_position(ais::format::latlon_float(entry_.last_position.latitude.normalized()), ais::format::latlon_float(entry_.last_position.longitude.normalized()), (float)entry_.last_position.true_heading, 0, entry_.last_position.speed_over_ground > 1022 ? 0 : entry_.last_position.speed_over_ground);
}
bool AISRecentEntryDetailView::add_map_marker(const AISRecentEntry& entry) {
if (geomap_view && send_updates) {
GeoMarker marker{};
marker.lon = ais::format::latlon_float(entry.last_position.longitude.normalized());
marker.lat = ais::format::latlon_float(entry.last_position.latitude.normalized());
marker.angle = entry.last_position.true_heading;
marker.tag = entry.call_sign.empty() ? to_string_dec_uint(entry.mmsi) : entry.call_sign;
auto markerStored = geomap_view->store_marker(marker);
return markerStored == MARKER_STORED;
}
return false;
}
void AISRecentEntryDetailView::update_map_markers(AISRecentEntries& entries) {
if (geomap_view && send_updates) {
geomap_view->clear_markers();
for (const auto& entry : entries) {
// if (entry.last_position.latitude.is_valid() && entry.last_position.longitude.is_valid()) {
add_map_marker(entry);
// }
}
update_position(); // to update view
}
}
void AISRecentEntryDetailView::focus() {
@@ -415,14 +439,27 @@ AISAppView::AISAppView(NavigationView& nav)
audio::set_rate(audio::Rate::Hz_24000);
audio::output::start();
}
signal_token_tick_second = rtc_time::signal_tick_second += [this]() {
on_tick_second();
};
}
AISAppView::~AISAppView() {
rtc_time::signal_tick_second -= signal_token_tick_second;
audio::output::stop();
receiver_model.disable();
baseband::shutdown();
}
void AISAppView::on_tick_second() {
++timer_seconds;
if (timer_seconds % 10 == 0) {
if (recent_entry_detail_view.hidden()) return;
recent_entry_detail_view.update_map_markers(recent);
}
}
void AISAppView::focus() {
options_channel.focus();
}
@@ -461,6 +498,7 @@ void AISAppView::on_show_detail(const AISRecentEntry& entry) {
recent_entry_detail_view.hidden(false);
recent_entry_detail_view.set_entry(entry);
recent_entry_detail_view.focus();
recent_entry_detail_view.update_map_markers(recent);
}
} /* namespace ui */
+7
View File
@@ -125,10 +125,14 @@ class AISRecentEntryDetailView : public View {
void update_position();
void focus() override;
void paint(Painter&) override;
bool add_map_marker(const AISRecentEntry& entry);
void update_map_markers(AISRecentEntries& entries);
AISRecentEntryDetailView(const AISRecentEntryDetailView& Entry);
AISRecentEntryDetailView& operator=(const AISRecentEntryDetailView& Entry);
GeoMapView* get_geomap_view() { return geomap_view; }
private:
AISRecentEntry entry_{};
@@ -215,6 +219,8 @@ class AISAppView : public View {
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
SignalToken signal_token_tick_second{};
uint8_t timer_seconds = 0;
MessageHandlerRegistration message_handler_packet{
Message::ID::AISPacket,
@@ -229,6 +235,7 @@ class AISAppView : public View {
void on_packet(const ais::Packet& packet);
void on_show_list();
void on_show_detail(const AISRecentEntry& entry);
void on_tick_second();
};
} /* namespace ui */
+63 -105
View File
@@ -69,7 +69,7 @@ static std::uint64_t get_freq_by_channel_number(uint8_t channel_number) {
}
void BLECommView::focus() {
options_channel.focus();
field_frequency.focus();
}
BLECommView::BLECommView(NavigationView& nav)
@@ -79,10 +79,7 @@ BLECommView::BLECommView(NavigationView& nav)
&field_rf_amp,
&field_lna,
&field_vga,
&options_channel,
&field_frequency,
&label_send_adv,
&button_send_adv,
&check_log,
&label_packets_sent,
&text_packets_sent,
@@ -90,10 +87,6 @@ BLECommView::BLECommView(NavigationView& nav)
field_frequency.set_step(0);
button_send_adv.on_select = [this](ImageButton&) {
this->toggle();
};
check_log.set_value(logging);
check_log.on_select = [this](Checkbox&, bool v) {
@@ -104,27 +97,8 @@ BLECommView::BLECommView(NavigationView& nav)
logger->append(logs_dir.string() + "/BLELOG_" + to_string_timestamp(rtc_time::now()) + ".TXT");
};
options_channel.on_change = [this](size_t, int32_t i) {
// If we selected Auto don't do anything and Auto will handle changing.
if (i == 40) {
auto_channel = true;
return;
} else {
auto_channel = false;
}
field_frequency.set_value(get_freq_by_channel_number(i));
channel_number_rx = i;
channel_number_tx = i;
};
options_channel.set_selected_index(3, true);
logger = std::make_unique<BLECommLogger>();
// Generate new random Mac Address upon each new startup.
generateRandomMacAddress(randomMac);
// Setup Initial Advertise Packet.
advertisePacket = build_adv_packet();
}
@@ -145,86 +119,66 @@ bool BLECommView::in_tx_mode() const {
return (bool)is_running_tx;
}
void BLECommView::toggle() {
if (in_tx_mode()) {
sendAdvertisement(false);
} else {
sendAdvertisement(true);
}
}
BLETxPacket BLECommView::build_adv_packet() {
BLETxPacket bleTxPacket;
memset(&bleTxPacket, 0, sizeof(BLETxPacket));
std::string dataString = "11094861636b524620506f7274617061636b";
strncpy(bleTxPacket.macAddress, randomMac, 12);
std::string dataString = "02010603030F1807084861636B5246";
strncpy(bleTxPacket.advertisementData, dataString.c_str(), dataString.length());
// Duty cycle of 40% per 100ms advertisment periods.
strncpy(bleTxPacket.packetCount, "80", 3);
bleTxPacket.packet_count = 80;
strncpy(bleTxPacket.packetCount, "1", 2);
bleTxPacket.packet_count = 1;
bleTxPacket.packetType = PKT_TYPE_DISCOVERY;
bleTxPacket.pduType = PKT_TYPE_ADV_IND;
return bleTxPacket;
}
void BLECommView::sendAdvertisement(bool enable) {
if (enable) {
startTx(advertisePacket);
is_adv = true;
} else {
is_adv = false;
stopTx();
}
void BLECommView::sendAdvertisement(void) {
startTx(advertisePacket);
ble_state = Ble_State_Advertising;
}
void BLECommView::startTx(BLETxPacket packetToSend) {
int randomChannel = channel_number_tx;
switch_rx_tx(false);
if (auto_channel) {
int min = 37;
int max = 39;
currentPacket = packetToSend;
packet_counter = currentPacket.packet_count;
randomChannel = min + std::rand() % (max - min + 1);
field_frequency.set_value(get_freq_by_channel_number(randomChannel));
switch (advCount) {
case 0:
channel_number_tx = 37;
break;
case 1:
channel_number_tx = 38;
break;
case 2:
channel_number_tx = 39;
break;
}
if (!in_tx_mode()) {
switch_rx_tx(false);
field_frequency.set_value(get_freq_by_channel_number(37));
currentPacket = packetToSend;
packet_counter = currentPacket.packet_count;
advCount++;
button_send_adv.set_bitmap(&bitmap_stop);
baseband::set_btletx(randomChannel, currentPacket.macAddress, currentPacket.advertisementData, currentPacket.packetType);
transmitter_model.set_tx_gain(47);
transmitter_model.enable();
is_running_tx = true;
} else {
baseband::set_btletx(randomChannel, currentPacket.macAddress, currentPacket.advertisementData, currentPacket.packetType);
if (advCount == 3) {
advCount = 0;
}
if ((packet_counter % 10) == 0) {
text_packets_sent.set(to_string_dec_uint(packet_counter));
}
baseband::set_btletx(37, deviceMAC, currentPacket.advertisementData, currentPacket.pduType);
transmitter_model.set_tx_gain(47);
transmitter_model.enable();
is_sending = true;
packet_counter--;
is_running_tx = true;
}
void BLECommView::stopTx() {
button_send_adv.set_bitmap(&bitmap_play);
text_packets_sent.set(to_string_dec_uint(packet_counter));
switch_rx_tx(true);
baseband::set_btlerx(channel_number_rx);
field_frequency.set_value(get_freq_by_channel_number(channel_number_rx));
receiver_model.enable();
is_running_tx = false;
@@ -248,14 +202,12 @@ void BLECommView::on_data(BlePacketData* packet) {
parse_received_packet(packet, (ADV_PDU_TYPE)packet->type);
}
// called each 1/60th of second, so 6 = 100ms
void BLECommView::on_timer() {
// Send advertise burst only once every 100ms
if (++timer_counter == timer_period) {
timer_counter = 0;
if (!is_adv) {
sendAdvertisement(true);
if (ble_state == Ble_State_Receiving || ble_state == Ble_State_Idle) {
sendAdvertisement();
}
}
}
@@ -263,17 +215,18 @@ void BLECommView::on_timer() {
void BLECommView::on_tx_progress(const bool done) {
if (done) {
if (in_tx_mode()) {
is_sending = false;
ble_state = Ble_State_Receiving;
if (packet_counter == 0) {
if (is_adv) {
sendAdvertisement(false);
} else {
stopTx();
}
} else {
startTx(currentPacket);
}
timer_counter = 0;
timer_period = 12;
stopTx();
// else
// {
// startTx(advertisePacket);
// advCount++;
// }
}
}
}
@@ -309,23 +262,28 @@ void BLECommView::parse_received_packet(const BlePacketData* packet, ADV_PDU_TYP
}
if (pdu_type == SCAN_REQ || pdu_type == CONNECT_REQ) {
ADV_PDU_PAYLOAD_TYPE_1_3* directed_mac_data = (ADV_PDU_PAYLOAD_TYPE_1_3*)packet->data;
std::reverse(directed_mac_data->A1, directed_mac_data->A1 + 6);
console.clear(true);
std::string str_console = "";
std::string pduTypeStr = "";
if (pdu_type == SCAN_REQ) {
pduTypeStr += "SCAN_REQ";
} else if (pdu_type == CONNECT_REQ) {
pduTypeStr += "CONNECT_REQ";
}
ADV_PDU_PAYLOAD_TYPE_1_3* directed_mac_data = (ADV_PDU_PAYLOAD_TYPE_1_3*)packet->data;
str_console += "PACKET TYPE:" + pduTypeStr + "\n";
str_console += "MY MAC:" + to_string_formatted_mac_address(randomMac) + "\n";
str_console += "SCAN MAC:" + to_string_mac_address(directed_mac_data->A1, 6, false) + "\n";
console.write(str_console);
std::reverse(directed_mac_data->A1, directed_mac_data->A1 + 6);
std::string directedMAC = to_string_mac_address(directed_mac_data->A1, 6, false);
// Compare directed MAC Hex with the device MAC.
if (1) {
// std::string str_console = "Received SCAN_REQ from directed MAC: " + directedMAC + "\n";
// console.clear(true);
// console.writeln(str_console);
}
} else if (pdu_type == CONNECT_REQ) {
ADV_PDU_PAYLOAD_TYPE_5* connectReq = (ADV_PDU_PAYLOAD_TYPE_5*)packet->data;
std::reverse(connectReq->AdvA, connectReq->AdvA + 6);
std::string directedMAC = to_string_mac_address(connectReq->AdvA, 6, false);
std::string str_console = "Received CONNECT_REQ from directed MAC: " + directedMAC + "\n";
console.clear(true);
console.writeln(str_console);
}
}
}
+13 -12
View File
@@ -76,7 +76,16 @@ class BLECommView : public View {
void on_data(BlePacketData* packetData);
void on_tx_progress(const bool done);
void parse_received_packet(const BlePacketData* packet, ADV_PDU_TYPE pdu_type);
void sendAdvertisement(bool enable);
void sendAdvertisement(void);
typedef enum {
Ble_State_Idle = 0,
Ble_State_Advertising = 1,
Ble_State_Receiving = 2,
Ble_State_Sending = 3
} BleState;
BleState ble_state{Ble_State_Idle};
NavigationView& nav_;
@@ -101,8 +110,9 @@ class BLECommView : public View {
uint8_t channel_number_tx = 37;
uint8_t channel_number_rx = 37;
bool auto_channel = false;
uint8_t advCount = 0;
char randomMac[13] = "010203040506";
char deviceMAC[13] = "C23456789ABC";
bool is_running_tx = false;
bool is_sending = false;
@@ -111,7 +121,7 @@ class BLECommView : public View {
int16_t timer_period{6}; // Delay each packet by 16ms.
int16_t timer_counter = 0;
int16_t timer_rx_counter = 0;
int16_t timer_rx_period{12}; // Poll Rx for at least 200ms. (TBD)
int16_t timer_rx_period{12}; // Poll Rx for at least 150ms. (TBD)
uint32_t packet_counter{0};
BLETxPacket advertisePacket{};
@@ -147,15 +157,6 @@ class BLECommView : public View {
Channel channel{
{24 * 8, 5, 6 * 8, 4}};
Labels label_send_adv{
{{0 * 8, 2 * 8}, "Send Advertisement:", Theme::getInstance()->fg_light->foreground}};
ImageButton button_send_adv{
{21 * 8, 1 * 16, 10 * 8, 2 * 16},
&bitmap_play,
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
Checkbox check_log{
{24 * 8, 2 * 8},
3,
+431 -155
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2017 Furrtek
* Copyright (C) 2023 TJ Baginski
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -67,6 +68,50 @@ uint64_t copy_mac_address_to_uint64(const uint8_t* macAddress) {
return result;
}
MAC_VENDOR_STATUS lookup_mac_vendor_status(const uint8_t* mac_address, std::string& vendor_name) {
static bool db_checked = false;
static bool db_exists = false;
if (!db_checked) {
database db;
database::MacAddressDBRecord dummy_record;
int test_result = db.retrieve_macaddress_record(&dummy_record, "000000");
db_exists = (test_result != DATABASE_NOT_FOUND);
db_checked = true;
}
if (!db_exists) {
vendor_name = "macaddress.db not found";
return MAC_DB_NOT_FOUND;
}
database db;
database::MacAddressDBRecord record;
// Convert MAC address to hex string
std::string mac_hex = "";
for (int i = 0; i < 3; i++) {
// Only need first 3 bytes for OUI
mac_hex += to_string_hex(mac_address[i], 2);
}
int result = db.retrieve_macaddress_record(&record, mac_hex);
if (result == DATABASE_RECORD_FOUND) {
vendor_name = std::string(record.vendor_name);
return MAC_VENDOR_FOUND;
} else {
vendor_name = "Unknown";
return MAC_VENDOR_NOT_FOUND;
}
}
std::string lookup_mac_vendor(const uint8_t* mac_address) {
std::string vendor_name;
lookup_mac_vendor_status(mac_address, vendor_name);
return vendor_name;
}
void reverse_byte_array(uint8_t* arr, int length) {
int start = 0;
int end = length - 1;
@@ -150,8 +195,15 @@ void RecentEntriesTable<BleRecentEntries>::draw(
line = to_string_mac_address(entry.packetData.macAddress, 6, false);
}
std::string hitsStr;
if (!entry.informationString.empty()) {
hitsStr = entry.informationString;
} else {
hitsStr = to_string_dec_int(entry.numHits);
}
// Pushing single digit values down right justified.
std::string hitsStr = to_string_dec_int(entry.numHits);
int hitsDigits = hitsStr.length();
uint8_t hits_spacing = 8 - hitsDigits;
@@ -165,7 +217,10 @@ void RecentEntriesTable<BleRecentEntries>::draw(
line += pad_string_with_spaces(db_spacing) + dbStr;
line.resize(target_rect.width() / 8, ' ');
painter.draw_string(target_rect.location(), style, line);
Style row_style = (entry.vendor_status == MAC_VENDOR_FOUND) ? style : Style{style.font, style.background, Color::grey()};
painter.draw_string(target_rect.location(), row_style, line);
}
BleRecentEntryDetailView::BleRecentEntryDetailView(NavigationView& nav, const BleRecentEntry& entry)
@@ -178,17 +233,21 @@ BleRecentEntryDetailView::BleRecentEntryDetailView(NavigationView& nav, const Bl
&text_mac_address,
&label_pdu_type,
&text_pdu_type,
&label_vendor,
&text_vendor,
&labels});
text_mac_address.set(to_string_mac_address(entry.packetData.macAddress, 6, false));
text_pdu_type.set(pdu_type_to_string(entry.pduType));
std::string vendor_name = lookup_mac_vendor(entry.packetData.macAddress);
text_vendor.set(vendor_name);
button_done.on_select = [&nav](const ui::Button&) {
nav.pop();
};
button_send.on_select = [this, &nav](const ui::Button&) {
auto packetToSend = build_packet();
auto packetToSend = build_packet(entry_);
nav.set_on_pop([packetToSend, &nav]() {
nav.replace<BLETxView>(packetToSend);
});
@@ -196,7 +255,7 @@ BleRecentEntryDetailView::BleRecentEntryDetailView(NavigationView& nav, const Bl
};
button_save.on_select = [this, &nav](const ui::Button&) {
auto packetToSave = build_packet();
auto packetToSave = build_packet(entry_);
packetFileBuffer = "";
text_prompt(
@@ -370,10 +429,14 @@ void BleRecentEntryDetailView::paint(Painter& painter) {
void BleRecentEntryDetailView::set_entry(const BleRecentEntry& entry) {
entry_ = entry;
text_mac_address.set(to_string_mac_address(entry.packetData.macAddress, 6, false));
text_pdu_type.set(pdu_type_to_string(entry.pduType));
std::string vendor_name = lookup_mac_vendor(entry.packetData.macAddress);
text_vendor.set(vendor_name);
set_dirty();
}
BLETxPacket BleRecentEntryDetailView::build_packet() {
BLETxPacket BleRecentEntryDetailView::build_packet(BleRecentEntry entry_) {
BLETxPacket bleTxPacket;
memset(&bleTxPacket, 0, sizeof(BLETxPacket));
@@ -381,8 +444,8 @@ BLETxPacket BleRecentEntryDetailView::build_packet() {
strncpy(bleTxPacket.macAddress, macAddressStr.c_str(), 12);
strncpy(bleTxPacket.advertisementData, entry_.dataString.c_str(), entry_.packetData.dataLen * 2);
strncpy(bleTxPacket.packetCount, "50", 3);
bleTxPacket.packet_count = 50;
strncpy(bleTxPacket.packetCount, "10", 3);
bleTxPacket.packet_count = 10;
return bleTxPacket;
}
@@ -432,16 +495,18 @@ BLERxView::BLERxView(NavigationView& nav)
&field_vga,
&options_channel,
&field_frequency,
&check_log,
&button_find,
&check_name,
&label_sort,
&options_sort,
&label_found,
&text_found_count,
&check_serial_log,
&button_filter,
&options_filter,
&check_name,
&check_log,
&check_serial_log,
&check_unique,
&check_duplicate_packets,
&button_find,
&label_found,
&text_found_count,
&button_save_list,
&button_clear_list,
&button_switch,
@@ -453,6 +518,29 @@ BLERxView::BLERxView(NavigationView& nav)
nav_.push<BleRecentEntryDetailView>(entry);
};
ensure_directory(find_packet_path);
ensure_directory(log_packets_path);
ensure_directory(packet_save_path);
// ------------------------------------------------------------------------------
// Handle Check Boxes
// ------------------------------------------------------------------------------
logger = std::make_unique<BLELogger>();
check_name.on_select = [this](Checkbox&, bool v) {
name_enable = v;
// update the include_name instance variable value of each entry in recent entries
setAllMembersToValue(recent, &BleRecentEntry::include_name, v);
recent_entries_view.set_dirty();
};
check_log.on_select = [this](Checkbox&, bool v) {
logging = v;
if (logger && logging)
logger->append(bletx_dir.string() + "/Packets/BLETx_" + to_string_timestamp(rtc_time::now()) + ".TXT");
};
check_serial_log.on_select = [this](Checkbox&, bool v) {
serial_logging = v;
if (v) {
@@ -461,12 +549,28 @@ BLERxView::BLERxView(NavigationView& nav)
portapack::async_tx_enabled = false;
}
};
check_unique.on_select = [this](Checkbox&, bool v) {
uniqueParsing = v;
recent.clear();
recent_entries_view.set_dirty();
};
check_duplicate_packets.on_select = [this](Checkbox&, bool v) {
duplicatePackets = v;
recent.clear();
recent_entries_view.set_dirty();
};
check_name.set_value(name_enable);
check_log.set_value(logging);
check_serial_log.set_value(serial_logging);
check_unique.set_value(uniqueParsing);
check_duplicate_packets.set_value(duplicatePackets);
ensure_directory(find_packet_path);
ensure_directory(log_packets_path);
ensure_directory(packet_save_path);
// ------------------------------------------------------------------------------
// Handle Buttons
// ------------------------------------------------------------------------------
filterBuffer = filter;
button_filter.on_select = [this](Button&) {
@@ -480,17 +584,6 @@ BLERxView::BLERxView(NavigationView& nav)
});
};
logger = std::make_unique<BLELogger>();
check_log.on_select = [this](Checkbox&, bool v) {
str_log = "";
logging = v;
if (logger && logging)
logger->append(blerx_dir.string() + "/Logs/BLELOG_" + to_string_timestamp(rtc_time::now()) + ".TXT");
};
check_log.set_value(logging);
button_save_list.on_select = [this, &nav](const ui::Button&) {
listFileBuffer = "";
text_prompt(
@@ -505,23 +598,25 @@ BLERxView::BLERxView(NavigationView& nav)
button_clear_list.on_select = [this](Button&) {
recent.clear();
recent_entries_view.set_dirty();
};
button_switch.on_select = [&nav](Button&) {
nav.replace<BLETxView>();
};
field_frequency.set_step(0);
check_name.set_value(name_enable);
check_name.on_select = [this](Checkbox&, bool v) {
name_enable = v;
// update the include_name instance variable value of each entry in recent entries
setAllMembersToValue(recent, &BleRecentEntry::include_name, v);
recent_entries_view.set_dirty();
button_find.on_select = [this](Button&) {
auto open_view = nav_.push<FileLoadView>(".TXT");
open_view->on_changed = [this](std::filesystem::path new_file_path) {
on_file_changed(new_file_path);
};
};
// ------------------------------------------------------------------------------
// Handle Options
// ------------------------------------------------------------------------------
field_frequency.set_step(0);
options_channel.on_change = [this](size_t index, int32_t v) {
channel_index = (uint8_t)index;
@@ -546,22 +641,15 @@ BLERxView::BLERxView(NavigationView& nav)
options_filter.on_change = [this](size_t index, int32_t v) {
filter_index = (uint8_t)index;
recent.clear();
handle_filter_options(v);
recent_entries_view.set_dirty();
};
options_channel.set_selected_index(channel_index, true);
options_sort.set_selected_index(sort_index, true);
options_filter.set_selected_index(filter_index, true);
button_find.on_select = [this](Button&) {
auto open_view = nav_.push<FileLoadView>(".TXT");
open_view->on_changed = [this](std::filesystem::path new_file_path) {
on_file_changed(new_file_path);
// nav_.set_on_pop([this]() { button_play.focus(); });
};
};
// Auto-configure modem for LCR RX (will be removed later)
baseband::set_btlerx(channel_number);
@@ -719,10 +807,66 @@ bool BLERxView::saveFile(const std::filesystem::path& path) {
}
void BLERxView::on_data(BlePacketData* packet) {
if (!logging) {
str_log = "";
uint64_t uniqueKeyEncoded = copy_mac_address_to_uint64(packet->macAddress);
// Start of Packet stuffing.
// Masking off the top 2 bytes to avoid invalid keys.
uint64_t key = (uniqueKeyEncoded & 0xFFFFFFFFFFFF);
if (duplicatePackets) {
key |= ((uint64_t)packet->type) << 48;
}
bool packetExists = false;
// If found store into tempEntry to modify.
auto it = find(recent, key);
if (it != recent.end()) {
recent.push_front(*it);
recent.erase(it);
updateEntry(packet, recent.front(), (ADV_PDU_TYPE)packet->type);
packetExists = true;
} else {
recent.emplace_front(key);
truncate_entries(recent);
packetExists = updateEntry(packet, recent.front(), (ADV_PDU_TYPE)packet->type);
// If parsing failed, remove entry.
if (!packetExists) {
recent.erase(recent.begin());
}
}
if (packetExists) {
handle_filter_options(options_filter.selected_index());
handle_entries_sort(options_sort.selected_index());
if (!searchList.empty()) {
auto it = searchList.begin();
while (it != searchList.end()) {
std::string searchStr = (std::string)*it;
if (recent.front().dataString.find(searchStr) != std::string::npos) {
searchList.erase(it);
found_count++;
break;
}
it++;
}
text_found_count.set(to_string_dec_uint(found_count) + "/" + to_string_dec_uint(total_count));
}
}
log_ble_packet(packet);
}
void BLERxView::log_ble_packet(BlePacketData* packet) {
str_console = "";
str_console += pdu_type_to_string((ADV_PDU_TYPE)packet->type);
str_console += " Len:";
str_console += to_string_dec_uint(packet->size);
@@ -736,58 +880,19 @@ void BLERxView::on_data(BlePacketData* packet) {
str_console += to_string_hex(packet->data[i], 2);
}
uint64_t macAddressEncoded = copy_mac_address_to_uint64(packet->macAddress);
// Start of Packet stuffing.
// Masking off the top 2 bytes to avoid invalid keys.
auto& entry = ::on_packet(recent, macAddressEncoded & 0xFFFFFFFFFFFF);
updateEntry(packet, entry, (ADV_PDU_TYPE)packet->type);
// Add entries if they meet the criteria.
// auto value = filter;
// resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
// return (entry.dataString.find(value) == std::string::npos) && (entry.nameString.find(value) == std::string::npos);
// });
handle_filter_options(options_filter.selected_index());
handle_entries_sort(options_sort.selected_index());
// Log at End of Packet.
if (logger && logging) {
logger->log_raw_data(str_console + "\r\n");
logger->log_raw_data(str_console);
}
if (serial_logging) {
UsbSerialAsyncmsg::asyncmsg(str_console); // new line handled there, no need here.
}
str_console = "";
if (!searchList.empty()) {
auto it = searchList.begin();
while (it != searchList.end()) {
std::string searchStr = (std::string)*it;
if (entry.dataString.find(searchStr) != std::string::npos) {
searchList.erase(it);
found_count++;
break;
}
it++;
}
text_found_count.set(to_string_dec_uint(found_count) + "/" + to_string_dec_uint(total_count));
}
}
void BLERxView::on_filter_change(std::string value) {
// New filter? Reset list from recent entries.
if (filter != value) {
// resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
// // return (entry.dataString.find(value) == std::string::npos) && (entry.nameString.find(value) == std::string::npos);
// return (entry.dataString.find(value) == std::string::npos) && (entry.nameString.find(value) == std::string::npos) && (to_string_mac_address(entry.packetData.macAddress, 6, false).find(value) == std::string::npos);
// });
filter = value;
handle_filter_options(options_filter.selected_index());
}
@@ -841,13 +946,10 @@ void BLERxView::on_timer() {
timer_count = 0;
if (auto_channel) {
int min = 37;
int max = 39;
field_frequency.set_value(get_freq_by_channel_number(channel_number));
baseband::set_btlerx(channel_number);
int randomChannel = min + std::rand() % (max - min + 1);
field_frequency.set_value(get_freq_by_channel_number(randomChannel));
baseband::set_btlerx(randomChannel);
channel_number = (channel_number < 39) ? channel_number + 1 : 37;
}
}
if (ble_rx_error != BLE_RX_NO_ERROR) {
@@ -868,7 +970,7 @@ void BLERxView::handle_entries_sort(uint8_t index) {
switch (index) {
case 0:
sortEntriesBy(
recent, [](const BleRecentEntry& entry) { return entry.macAddress; }, true);
recent, [](const BleRecentEntry& entry) { return entry.uniqueKey & 0xFFFFFFFFFFFF; }, true);
break;
case 1:
sortEntriesBy(
@@ -886,6 +988,10 @@ void BLERxView::handle_entries_sort(uint8_t index) {
sortEntriesBy(
recent, [](const BleRecentEntry& entry) { return entry.nameString; }, true);
break;
case 5:
sortEntriesBy(
recent, [](const BleRecentEntry& entry) { return entry.informationString; }, true);
break;
default:
break;
}
@@ -896,16 +1002,43 @@ void BLERxView::handle_entries_sort(uint8_t index) {
void BLERxView::handle_filter_options(uint8_t index) {
auto value = filter;
switch (index) {
case 0: // filter by Data
// Data
case 0:
resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
return (entry.dataString.find(value) == std::string::npos) && (entry.nameString.find(value) == std::string::npos);
});
break;
case 1: // filter by MAC address (All caps: e.g. AA:BB:CC:DD:EE:FF)
// MAC address (All caps: e.g. AA:BB:CC:DD:EE:FF)
case 1:
resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
return (to_string_mac_address(entry.packetData.macAddress, 6, false).find(value) == std::string::npos);
});
break;
// Name
case 2:
resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
return (entry.nameString.find(value) == std::string::npos);
});
break;
// Info
case 3:
resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
return (entry.informationString.find(value) == std::string::npos);
});
break;
// Vendor
case 4:
resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
std::string vendor_name = lookup_mac_vendor(entry.packetData.macAddress);
return (vendor_name.find(value) == std::string::npos);
});
break;
// Channel
case 5:
resetFilteredEntries(recent, [&value](const BleRecentEntry& entry) {
return (to_string_dec_int(entry.channelNumber).find(value) == std::string::npos);
});
break;
default:
break;
}
@@ -923,72 +1056,215 @@ BLERxView::~BLERxView() {
baseband::shutdown();
}
void BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type) {
bool BLERxView::updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type) {
std::string data_string;
int i;
for (i = 0; i < packet->dataLen; i++) {
data_string += to_string_hex(packet->data[i], 2);
}
entry.dbValue = packet->max_dB;
entry.timestamp = to_string_timestamp(rtc_time::now());
entry.dataString = data_string;
entry.packetData.type = packet->type;
entry.packetData.size = packet->size;
entry.packetData.dataLen = packet->dataLen;
// Mac Address of sender.
entry.packetData.macAddress[0] = packet->macAddress[0];
entry.packetData.macAddress[1] = packet->macAddress[1];
entry.packetData.macAddress[2] = packet->macAddress[2];
entry.packetData.macAddress[3] = packet->macAddress[3];
entry.packetData.macAddress[4] = packet->macAddress[4];
entry.packetData.macAddress[5] = packet->macAddress[5];
entry.numHits++;
entry.pduType = pdu_type;
entry.channelNumber = channel_number;
// Parse Data Section into buffer to be interpretted later.
for (int i = 0; i < packet->dataLen; i++) {
entry.packetData.data[i] = packet->data[i];
}
entry.include_name = check_name.value();
bool success = false;
// Only parse name for advertisment packets and empty name entries
if ((pdu_type == ADV_IND || pdu_type == ADV_NONCONN_IND || pdu_type == SCAN_RSP || pdu_type == ADV_SCAN_IND) && entry.nameString.empty()) {
ADV_PDU_PAYLOAD_TYPE_0_2_4_6* advertiseData = (ADV_PDU_PAYLOAD_TYPE_0_2_4_6*)entry.packetData.data;
if (pdu_type == ADV_IND || pdu_type == ADV_NONCONN_IND || pdu_type == SCAN_RSP || pdu_type == ADV_SCAN_IND) {
if (uniqueParsing) {
success = parse_tracking_beacon_data(packet->data, packet->dataLen, entry.nameString, entry.informationString);
}
uint8_t currentByte = 0;
uint8_t length = 0;
uint8_t type = 0;
std::string decoded_data;
for (currentByte = 0; (currentByte < entry.packetData.dataLen);) {
length = advertiseData->Data[currentByte++];
type = advertiseData->Data[currentByte++];
// Subtract 1 because type is part of the length.
for (int i = 0; i < length - 1; i++) {
// parse the name of bluetooth device: 0x08->Shortened Local Name; 0x09->Complete Local Name
if (type == 0x08 || type == 0x09) {
decoded_data += (char)advertiseData->Data[currentByte];
}
currentByte++;
}
if (!decoded_data.empty()) {
entry.nameString = std::move(decoded_data);
break;
}
if (!success && !uniqueParsing) {
success = parse_beacon_data(packet->data, packet->dataLen, entry.nameString, entry.informationString);
}
} else if (pdu_type == ADV_DIRECT_IND || pdu_type == SCAN_REQ) {
ADV_PDU_PAYLOAD_TYPE_1_3* directed_mac_data = (ADV_PDU_PAYLOAD_TYPE_1_3*)entry.packetData.data;
reverse_byte_array(directed_mac_data->A1, 6);
if (!uniqueParsing) {
ADV_PDU_PAYLOAD_TYPE_1_3* directed_mac_data = (ADV_PDU_PAYLOAD_TYPE_1_3*)packet->data;
reverse_byte_array(directed_mac_data->A1, 6);
success = true;
}
}
if (success) {
int i;
for (i = 0; i < packet->dataLen; i++) {
data_string += to_string_hex(packet->data[i], 2);
}
entry.dbValue = packet->max_dB - (receiver_model.lna() + receiver_model.vga() + (receiver_model.rf_amp() ? 14 : 0));
entry.timestamp = to_string_timestamp(rtc_time::now());
entry.dataString = data_string;
entry.packetData.type = packet->type;
entry.packetData.size = packet->size;
entry.packetData.dataLen = packet->dataLen;
// Mac Address of sender.
entry.packetData.macAddress[0] = packet->macAddress[0];
entry.packetData.macAddress[1] = packet->macAddress[1];
entry.packetData.macAddress[2] = packet->macAddress[2];
entry.packetData.macAddress[3] = packet->macAddress[3];
entry.packetData.macAddress[4] = packet->macAddress[4];
entry.packetData.macAddress[5] = packet->macAddress[5];
entry.pduType = pdu_type;
entry.channelNumber = channel_number;
entry.numHits++;
if (entry.vendor_status == MAC_VENDOR_UNKNOWN) {
std::string vendor_name;
entry.vendor_status = lookup_mac_vendor_status(entry.packetData.macAddress, vendor_name);
}
// Parse Data Section into buffer to be interpretted later.
for (int i = 0; i < packet->dataLen; i++) {
entry.packetData.data[i] = packet->data[i];
}
entry.include_name = check_name.value();
}
return success;
}
bool BLERxView::parse_tracking_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString) {
uint8_t currentByte, currentLength, currentType = 0;
for (currentByte = 0; currentByte < length;) {
currentLength = data[currentByte++];
currentType = data[currentByte++];
// Manufacturer Specific Data (0xFF)
if (currentType == 0xFF && currentLength >= 4) {
uint16_t companyID = data[currentByte] | (data[currentByte + 1] << 8);
// Apple AirTag / Find My
if (companyID == 0x004C && currentLength >= 6) {
uint8_t appleType = data[currentByte + 2];
uint8_t appleLen = data[currentByte + 3];
if (appleType == 0x12 && appleLen == 0x19 && currentLength >= 4 + appleLen) {
nameString.assign("Apple AirTag");
informationString.assign("Find My");
return true;
} else if (appleType == 0x02 && appleLen == 0x15) {
uint16_t major = (data[currentByte + 20] << 8) | data[currentByte + 21];
uint16_t minor = (data[currentByte + 22] << 8) | data[currentByte + 23];
nameString.assign("iBeacon");
informationString.assign(to_string_hex(major) + to_string_hex(minor));
return true;
}
}
}
// Services
else if ((currentType == 0x02 || currentType == 0x03) && currentLength >= 3) {
for (int u = 0; u < currentLength - 1; u += 2) {
uint16_t uuid16 = data[currentByte + u] | (data[currentByte + u + 1] << 8);
if (uuid16 == 0x1802) { // Immediate Alert Service = Find Me Profile
nameString.assign("FindMe");
informationString.assign("IAS");
return true;
}
}
}
// Service Data
else if (currentType == 0x16 && currentLength >= 3) {
uint16_t uuid16 = data[currentByte] | (data[currentByte + 1] << 8);
switch (uuid16) {
case 0xFD59: { // Samsung SmartTag - Unregistered
nameString.assign("Samsung SmartTag");
informationString.assign("Unreg");
return true;
}
case 0xFD5A: { // Samsung SmartTag - Registered
nameString.assign("Samsung SmartTag");
informationString.assign("Reg");
return true;
}
case 0xFD84: {
if (currentByte + 2 < length) {
uint8_t model = data[currentByte + 2];
switch (model) {
case 0x01:
informationString.assign("Mate");
break;
case 0x02:
informationString.assign("Pro");
break;
case 0x03:
informationString.assign("Slim");
break;
case 0x04:
informationString.assign("Sticker");
break;
default:
informationString.assign("Unknown");
break;
}
}
nameString.assign("Tile");
return true;
}
case 0xFEAA: {
if (currentByte + 2 < length) {
uint8_t frameType = data[currentByte + 2];
switch (frameType) {
case 0x00:
informationString.assign("UID");
break;
case 0x10:
informationString.assign("URL");
break;
case 0x20:
informationString.assign("TLM");
break;
case 0x30:
informationString.assign("EID");
break;
default:
informationString.assign("Unknown");
break;
}
}
nameString.assign("Eddystone");
return true;
}
}
}
currentByte += (currentLength - 1);
}
return false;
}
bool BLERxView::parse_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString) {
uint8_t currentByte, currentLength, currentType = 0;
std::string tempName = "";
for (currentByte = 0; currentByte < length;) {
currentLength = data[currentByte++];
currentType = data[currentByte++];
// Subtract 1 because type is part of the length.
for (int i = 0; ((i < currentLength - 1) && (currentByte < length)); i++) {
// parse the name of bluetooth device: 0x08->Shortened Local Name; 0x09->Complete Local Name
if (currentType == 0x08 || currentType == 0x09) {
tempName += (char)data[currentByte];
}
currentByte++;
}
if (!tempName.empty()) {
nameString = tempName;
break;
}
}
informationString = "";
if (!informationString.empty()) {
// Option to change title of Hits Column.
// Setting to default for now.
columns.set(1, "Hits", 7);
}
return true;
}
} /* namespace ui */
+75 -32
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2017 Furrtek
* Copyright (C) 2023 TJ Baginski
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -33,6 +34,7 @@
#include "ui_record_view.hpp"
#include "app_settings.hpp"
#include "radio_state.hpp"
#include "database.hpp"
#include "log_file.hpp"
#include "utility.hpp"
#include "usb_serial_thread.hpp"
@@ -69,24 +71,34 @@ typedef enum {
RESERVED5 = 12,
RESERVED6 = 13,
RESERVED7 = 14,
RESERVED8 = 15
RESERVED8 = 15,
UNKNOWN = 16
} ADV_PDU_TYPE;
typedef enum {
MAC_VENDOR_UNKNOWN = 0,
MAC_VENDOR_FOUND = 1,
MAC_VENDOR_NOT_FOUND = 2,
MAC_DB_NOT_FOUND = 3
} MAC_VENDOR_STATUS;
struct BleRecentEntry {
using Key = uint64_t;
static constexpr Key invalid_key = 0xffffffff;
static constexpr Key invalid_key = 0xFFFFFFFFFFFFF;
uint64_t macAddress;
uint64_t uniqueKey;
int dbValue;
BlePacketData packetData;
std::string timestamp;
std::string dataString;
std::string nameString;
std::string informationString;
bool include_name;
uint16_t numHits;
ADV_PDU_TYPE pduType;
uint8_t channelNumber;
MAC_VENDOR_STATUS vendor_status;
bool entryFound;
BleRecentEntry()
@@ -94,22 +106,24 @@ struct BleRecentEntry {
}
BleRecentEntry(
const uint64_t macAddress)
: macAddress{macAddress},
const uint64_t uniqueKey)
: uniqueKey{uniqueKey},
dbValue{},
packetData{},
timestamp{},
dataString{},
nameString{},
informationString{},
include_name{},
numHits{},
pduType{},
channelNumber{},
vendor_status{MAC_VENDOR_UNKNOWN},
entryFound{} {
}
Key key() const {
return macAddress;
return uniqueKey;
}
};
@@ -126,11 +140,11 @@ class BleRecentEntryDetailView : public View {
void update_data();
void focus() override;
void paint(Painter&) override;
static BLETxPacket build_packet(BleRecentEntry entry_);
private:
NavigationView& nav_;
BleRecentEntry entry_{};
BLETxPacket build_packet();
void on_save_file(const std::string value, BLETxPacket packetToSave);
bool saveFile(const std::filesystem::path& path, BLETxPacket packetToSave);
std::string packetFileBuffer{};
@@ -152,6 +166,13 @@ class BleRecentEntryDetailView : public View {
{9 * 8, 1 * 16, 17 * 8, 16},
"-"};
Labels label_vendor{
{{0 * 8, 2 * 16}, "Vendor:", Theme::getInstance()->fg_light->foreground}};
Text text_vendor{
{7 * 8, 2 * 16, 23 * 8, 16},
"-"};
Labels labels{
{{0 * 8, 3 * 16}, "Len", Theme::getInstance()->fg_light->foreground},
{{5 * 8, 3 * 16}, "Type", Theme::getInstance()->fg_light->foreground},
@@ -198,15 +219,19 @@ class BLERxView : public View {
bool saveFile(const std::filesystem::path& path);
std::unique_ptr<UsbSerialThread> usb_serial_thread{};
void on_data(BlePacketData* packetData);
void log_ble_packet(BlePacketData* packet);
void on_filter_change(std::string value);
void on_file_changed(const std::filesystem::path& new_file_path);
void file_error();
void on_timer();
void handle_entries_sort(uint8_t index);
void handle_filter_options(uint8_t index);
void updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type);
bool updateEntry(const BlePacketData* packet, BleRecentEntry& entry, ADV_PDU_TYPE pdu_type);
bool parse_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString);
bool parse_tracking_beacon_data(const uint8_t* data, uint8_t length, std::string& nameString, std::string& informationString);
NavigationView& nav_;
RxRadioState radio_state_{
2402000000 /* frequency */,
4000000 /* bandwidth */,
@@ -216,6 +241,8 @@ class BLERxView : public View {
uint8_t channel_index{0};
uint8_t sort_index{0};
uint8_t filter_index{0};
bool uniqueParsing = false;
bool duplicatePackets = false;
std::string filter{};
bool logging{false};
bool serial_logging{false};
@@ -234,6 +261,8 @@ class BLERxView : public View {
// disabled to always start without USB serial activated until we can make it non blocking if not connected
// {"serial_log"sv, &serial_logging},
{"name"sv, &name_enable},
{"unique_parsing"sv, &uniqueParsing},
{"duplicate_packets"sv, &duplicatePackets},
}};
std::string str_console = "";
@@ -243,7 +272,7 @@ class BLERxView : public View {
bool auto_channel = false;
int16_t timer_count{0};
int16_t timer_period{6}; // 100ms
int16_t timer_period{1}; // 25ms
std::string filterBuffer{};
std::string listFileBuffer{};
@@ -259,7 +288,7 @@ class BLERxView : public View {
std::filesystem::path log_packets_path{blerx_dir / u"Logs/????.TXT"};
std::filesystem::path packet_save_path{blerx_dir / u"Lists/????.csv"};
static constexpr auto header_height = 9 * 8;
static constexpr auto header_height = 12 * 8;
static constexpr auto switch_button_height = 3 * 16;
OptionsField options_channel{
@@ -299,7 +328,8 @@ class BLERxView : public View {
{"Hits", 1},
{"dB", 2},
{"Time", 3},
{"Name", 4}}};
{"Name", 4},
{"Info", 5}}};
Button button_filter{
{11 * 8, 2 * 8, 7 * 8, 16},
@@ -307,9 +337,13 @@ class BLERxView : public View {
OptionsField options_filter{
{18 * 8 + 2, 2 * 8},
4,
7,
{{"Data", 0},
{"MAC", 1}}};
{"MAC", 1},
{"Name", 2},
{"Info", 3},
{"Vendor", 4},
{"Channel", 5}}};
Checkbox check_log{
{10 * 8, 4 * 8 + 2},
@@ -323,36 +357,45 @@ class BLERxView : public View {
"Name",
true};
Button button_find{
{0 * 8, 7 * 8 - 2, 4 * 8, 16},
"Find"};
Labels label_found{
{{5 * 8, 7 * 8 - 2}, "Found:", Theme::getInstance()->fg_light->foreground}};
Text text_found_count{
{11 * 8, 7 * 8 - 2, 20 * 8, 16},
"0/0"};
Checkbox check_serial_log{
{18 * 8 + 2, 4 * 8 + 2},
7,
"USB Log",
true};
// Console console{
// {0, 10 * 8, screen_height, screen_height-80}};
Checkbox check_unique{
{0 * 8 + 2, 7 * 8 + 2},
7,
"Unique",
true};
Checkbox check_duplicate_packets{
{10 * 8 + 2, 7 * 8 + 2},
7,
"Duplicate",
true};
Button button_find{
{0 * 8, 10 * 8 - 2, 4 * 8, 16},
"Find"};
Labels label_found{
{{5 * 8, 10 * 8 - 2}, "Found:", Theme::getInstance()->fg_light->foreground}};
Text text_found_count{
{11 * 8, 10 * 8 - 2, 20 * 8, 16},
"0/0"};
Button button_clear_list{
{2 * 8, screen_height - (16 + 32), 7 * 8, 32},
{2 * 8, 320 - (16 + 32), 7 * 8, 32},
"Clear"};
Button button_save_list{
{11 * 8, screen_height - (16 + 32), 11 * 8, 32},
{11 * 8, 320 - (16 + 32), 11 * 8, 32},
"Export CSV"};
Button button_switch{
{screen_width - 6 * 8, screen_height - (16 + 32), 4 * 8, 32},
{240 - 6 * 8, 320 - (16 + 32), 4 * 8, 32},
"Tx"};
std::string str_log{""};
@@ -361,10 +404,10 @@ class BLERxView : public View {
BleRecentEntries recent{};
BleRecentEntries tempList{};
const RecentEntriesColumns columns{{
{"Mac Address", 17},
RecentEntriesColumns columns{{
{"Name", 17},
{"Hits", 7},
{"dB", 4},
{"dBm", 4},
}};
BleRecentEntriesView recent_entries_view{columns, recent};
+137 -83
View File
@@ -35,6 +35,7 @@
#include "rtc_time.hpp"
#include "string_format.hpp"
#include "file_path.hpp"
#include "usb_serial_asyncmsg.hpp"
using namespace portapack;
using namespace modems;
@@ -123,6 +124,31 @@ static std::uint64_t get_freq_by_channel_number(uint8_t channel_number) {
namespace ui {
PKT_TYPE get_pkt_type_from_string(const std::string& type_str) {
if (type_str == "RAW") {
return PKT_TYPE_RAW;
} else if (type_str == "DISCOVERY") {
return PKT_TYPE_DISCOVERY;
} else if (type_str == "IBEACON") {
return PKT_TYPE_IBEACON;
} else if (type_str == "ADV_IND") {
return PKT_TYPE_ADV_IND;
} else if (type_str == "ADV_DIRECT_IND") {
return PKT_TYPE_ADV_DIRECT_IND;
} else if (type_str == "ADV_NONCONN_IND") {
return PKT_TYPE_ADV_NONCONN_IND;
} else if (type_str == "ADV_SCAN_IND") {
return PKT_TYPE_ADV_SCAN_IND;
} else if (type_str == "SCAN_REQ") {
return PKT_TYPE_SCAN_REQ;
} else if (type_str == "SCAN_RSP") {
return PKT_TYPE_SCAN_RSP;
} else if (type_str == "CONNECT_REQ") {
return PKT_TYPE_CONNECT_REQ;
}
return PKT_TYPE_INVALID_TYPE;
}
void BLETxView::focus() {
button_open.focus();
}
@@ -167,28 +193,11 @@ void BLETxView::toggle() {
}
}
void BLETxView::start() {
baseband::run_image(portapack::spi_flash::image_tag_btle_tx);
transmitter_model.enable();
void BLETxView::send_packet() {
// Generate new random Mac Address.
transmitter_model.enable();
generateRandomMacAddress(randomMac);
// If this is our first run, check file.
if (!is_active()) {
File data_file;
auto error = data_file.open(file_path);
if (error && !file_override) {
file_error();
check_loop.set_value(false);
return;
}
button_play.set_bitmap(&bitmap_stop);
is_running = true;
}
char advertisementData[63] = {0};
strcpy(advertisementData, packets[current_packet].advertisementData);
@@ -235,9 +244,28 @@ void BLETxView::start() {
}
}
// Setup next packet configuration.
progressbar.set_max(packets[current_packet].packet_count);
baseband::set_btletx(channel_number, random_mac ? randomMac : packets[current_packet].macAddress, advertisementData, pduType);
progressbar.set_value(packets[current_packet].packet_count - packet_counter);
text_packets_sent.set(to_string_dec_uint(packet_counter));
baseband::set_btletx(channel_number, random_mac ? randomMac : packets[current_packet].macAddress, advertisementData, packets[current_packet].pduType);
packetDone = false;
}
void BLETxView::start() {
if (file_path.empty()) {
file_error();
check_loop.set_value(false);
return;
}
baseband::run_image(portapack::spi_flash::image_tag_btle_tx);
transmitter_model.enable();
button_play.set_bitmap(&bitmap_stop);
is_running = true;
send_packet();
}
void BLETxView::stop() {
@@ -253,73 +281,77 @@ void BLETxView::stop() {
is_running = false;
}
void BLETxView::reset() {
transmitter_model.disable();
baseband::shutdown();
start();
}
// called each 1/60th of second, so 6 = 100ms
void BLETxView::on_timer() {
if (++timer_count == timer_period) {
timer_count = 0;
if (is_active()) {
// Reached end of current packet repeats.
if (packet_counter == 0) {
// Done sending all packets.
if (current_packet == (num_packets - 1)) {
current_packet = 0;
// If looping, restart from beginning.
if (check_loop.value()) {
update_current_packet(packets[current_packet], current_packet);
reset();
} else {
stop();
}
} else {
current_packet++;
update_current_packet(packets[current_packet], current_packet);
reset();
}
} else {
reset();
}
}
}
if (++auto_channel_counter == auto_channel_period) {
auto_channel_counter = 0;
if (auto_channel) {
int min = 37;
int max = 39;
channel_number = min + std::rand() % (max - min + 1);
field_frequency.set_value(get_freq_by_channel_number(channel_number));
if (is_active() && packetDone) {
send_packet();
}
}
}
void BLETxView::on_tx_progress(const bool done) {
void BLETxView::on_tx_progress(const bool done, uint32_t progress) {
// TODO: make use of progress variable
(void)progress;
if (done) {
if (is_active()) {
if ((packet_counter % 10) == 0) {
text_packets_sent.set(to_string_dec_uint(packet_counter));
}
transmitter_model.disable();
if (auto_channel) {
switch (advCount) {
case 0:
channel_number = 37;
break;
case 1:
channel_number = 38;
break;
case 2:
channel_number = 39;
break;
}
packet_counter--;
progressbar.set_value(packets[current_packet].packet_count - packet_counter);
field_frequency.set_value(get_freq_by_channel_number(channel_number));
if (advCount == 3) {
channel_number = 37;
packet_counter--;
packetDone = true;
advCount = 0;
} else {
send_packet();
advCount++;
}
} else {
packet_counter--;
packetDone = true;
}
}
// Reached end of current packet repeats.
if (packet_counter == 0) {
// Done sending all packets.
if (current_packet == (num_packets - 1)) {
current_packet = 0;
// If looping, restart from beginning.
if (check_loop.value()) {
update_current_packet(packets[current_packet], current_packet);
} else {
stop();
}
} else {
current_packet++;
update_current_packet(packets[current_packet], current_packet);
}
}
}
}
BLETxView::BLETxView(NavigationView& nav)
: nav_{nav} {
add_children({&button_open,
add_children({&dataEditView,
&button_open,
&text_filename,
&progressbar,
&check_rand_mac,
@@ -330,7 +362,6 @@ BLETxView::BLETxView(NavigationView& nav)
&label_speed,
&options_speed,
&options_channel,
&options_adv_type,
&label_marked_data,
&marked_data_sequence,
&label_packet_index,
@@ -340,7 +371,6 @@ BLETxView::BLETxView(NavigationView& nav)
&label_mac_address,
&text_mac_address,
&label_data_packet,
&dataEditView,
&button_clear_marked,
&button_save_packet,
&button_switch});
@@ -371,13 +401,8 @@ BLETxView::BLETxView(NavigationView& nav)
timer_count = 0;
};
options_adv_type.on_change = [this](size_t, int32_t i) {
pduType = (PKT_TYPE)i;
};
options_speed.set_selected_index(0);
options_channel.set_selected_index(0);
options_adv_type.set_selected_index(0);
options_channel.set_selected_index(3);
check_rand_mac.set_value(false);
check_rand_mac.on_select = [this](Checkbox&, bool v) {
@@ -430,6 +455,23 @@ BLETxView::BLETxView(NavigationView& nav)
}
};
dataEditView.on_change = [this](uint8_t value) {
// Reject setting newline at index 29.
if (cursor_pos.col != 29) {
uint16_t dataBytePos = (cursor_pos.line * 29) + cursor_pos.col;
packets[current_packet].advertisementData[dataBytePos] = uint_to_char(value, 16);
update_current_packet(packets[current_packet], current_packet);
}
};
dataEditView.on_cursor_moved = [this]() {
// Save last selected cursor.
cursor_pos.line = dataEditView.line();
cursor_pos.col = dataEditView.col();
};
button_clear_marked.on_select = [this](Button&) {
marked_counter = 0;
markedBytes.clear();
@@ -465,17 +507,25 @@ void BLETxView::on_file_changed(const fs::path& new_file_path) {
do {
readUntil(data_file, packets[num_packets].macAddress, mac_address_size_str, ' ');
readUntil(data_file, packets[num_packets].advertisementData, max_packet_size_str, ' ');
readUntil(data_file, packets[num_packets].packetType, max_packet_type_str, ' ');
readUntil(data_file, packets[num_packets].packetCount, max_packet_repeat_str, '\n');
uint64_t macAddressSize = strlen(packets[num_packets].macAddress);
uint64_t advertisementDataSize = strlen(packets[num_packets].advertisementData);
uint64_t packetCountSize = strlen(packets[num_packets].packetCount);
uint64_t packetTypeSize = strlen(packets[num_packets].packetType);
packets[num_packets].packet_count = stringToUint32(packets[num_packets].packetCount);
packets[num_packets].pduType = (PKT_TYPE)get_pkt_type_from_string(packets[num_packets].packetType);
// Verify Data.
if ((macAddressSize == mac_address_size_str) && (advertisementDataSize < max_packet_size_str) && (packetCountSize < max_packet_repeat_str) &&
hasValidHexPairs(packets[num_packets].macAddress, macAddressSize / 2) && hasValidHexPairs(packets[num_packets].advertisementData, advertisementDataSize / 2) && (packets[num_packets].packet_count >= 1) && (packets[num_packets].packet_count < max_packet_repeat_count)) {
if ((macAddressSize == mac_address_size_str) &&
(advertisementDataSize < max_packet_size_str) &&
(packetCountSize < max_packet_repeat_str) &&
hasValidHexPairs(packets[num_packets].macAddress, macAddressSize / 2) &&
hasValidHexPairs(packets[num_packets].advertisementData, advertisementDataSize / 2) &&
(packets[num_packets].packet_count >= 1) && (packets[num_packets].packet_count < max_packet_repeat_count) &&
(packetTypeSize <= max_packet_type_str)) {
text_filename.set(truncate(file_path.filename().string(), 12));
} else {
@@ -493,6 +543,8 @@ void BLETxView::on_file_changed(const fs::path& new_file_path) {
} while (num_packets < max_num_packets);
update_current_packet(packets[0], 0);
data_file.close();
}
}
@@ -523,6 +575,8 @@ void BLETxView::update_current_packet(BLETxPacket packet, uint32_t currentIndex)
text_mac_address.set(formattedMacAddress);
progressbar.set_max(packet.packet_count);
packet_counter = packet.packet_count;
current_packet = currentIndex;
@@ -531,10 +585,9 @@ void BLETxView::update_current_packet(BLETxPacket packet, uint32_t currentIndex)
for (const std::string& str : strings) {
dataFile.write(str.c_str(), str.size());
dataFile.write("\n", 1);
;
}
dataFile.~File();
dataFile.close();
auto result = FileWrapper::open(dataTempFilePath);
@@ -546,6 +599,7 @@ void BLETxView::update_current_packet(BLETxPacket packet, uint32_t currentIndex)
dataEditView.set_font_zoom(true);
dataEditView.set_file(*dataFileWrapper);
dataEditView.redraw(true, true);
dataEditView.cursor_set(cursor_pos.line, cursor_pos.col);
}
void BLETxView::set_parent_rect(const Rect new_parent_rect) {
+18 -16
View File
@@ -38,6 +38,8 @@
#include "utility.hpp"
#include "file_path.hpp"
#include "ble_tx_app.hpp"
#include "recent_entries.hpp"
#include <string>
@@ -91,8 +93,9 @@ struct BLETxPacket {
char macAddress[13];
char advertisementData[63];
char packetCount[11];
char packetType[17];
uint32_t packet_count;
PKT_TYPE packetType;
PKT_TYPE pduType;
};
class BLETxView : public View {
@@ -109,8 +112,8 @@ class BLETxView : public View {
bool is_active() const;
void toggle();
void start();
void send_packet();
void stop();
void reset();
void handle_replay_thread_done(const uint32_t return_code);
void file_error();
bool saveFile(const std::filesystem::path& path);
@@ -122,7 +125,7 @@ class BLETxView : public View {
void on_data(uint32_t value, bool is_data);
void on_file_changed(const std::filesystem::path& new_file_path);
void on_save_file(const std::string value);
void on_tx_progress(const bool done);
void on_tx_progress(const bool done, uint32_t progress);
void on_random_data_change(std::string value);
void update_current_packet(BLETxPacket packet, uint32_t currentIndex);
@@ -156,6 +159,8 @@ class BLETxView : public View {
uint32_t packet_counter{0};
uint32_t num_packets{0};
uint32_t current_packet{0};
uint8_t packetTxCount{0};
bool packetDone = false;
bool random_mac = false;
bool file_override = false;
@@ -170,17 +175,17 @@ class BLETxView : public View {
std::vector<uint16_t> markedBytes{};
CursorPos cursor_pos{};
uint8_t marked_counter = 0;
uint8_t advCount = 0;
static constexpr uint8_t mac_address_size_str{12};
static constexpr uint8_t max_packet_size_str{62};
static constexpr uint8_t max_packet_repeat_str{10};
static constexpr uint8_t max_packet_type_str{16};
static constexpr uint32_t max_packet_repeat_count{UINT32_MAX};
static constexpr uint32_t max_num_packets{32};
BLETxPacket packets[max_num_packets];
PKT_TYPE pduType = {PKT_TYPE_DISCOVERY};
static constexpr auto header_height = 10 * 16;
static constexpr auto switch_button_height = 6 * 16;
@@ -216,7 +221,7 @@ class BLETxView : public View {
true};
ImageButton button_play{
{screen_width - 2 * 8, 2 * 16, 2 * 8, 1 * 16},
{28 * 8, 2 * 16, 2 * 8, 1 * 16},
&bitmap_play,
Theme::getInstance()->fg_green->foreground,
Theme::getInstance()->fg_green->background};
@@ -227,11 +232,11 @@ class BLETxView : public View {
OptionsField options_speed{
{7 * 8, 6 * 8},
3,
{{"1 ", 1}, // 16ms
{"2 ", 2}, // 32ms
{"3 ", 3}, // 48ms
{"4 ", 6}, // 100ms
{"5 ", 12}}}; // 200ms
{{"1 ", 2}, // 25ms
{"2 ", 4}, // 50ms
{"3 ", 6}, // 75ms
{"4 ", 8}, // 100ms
{"5 ", 12}}}; // 150ms
OptionsField options_channel{
{11 * 8, 6 * 8},
@@ -287,11 +292,8 @@ class BLETxView : public View {
Labels label_data_packet{
{{0 * 8, 9 * 16}, "Packet Data:", Theme::getInstance()->fg_light->foreground}};
Console console{
{0, 9 * 18, screen_width, screen_height - 80}};
TextViewer dataEditView{
{0, 9 * 18, screen_width, screen_height - 80}};
{0, 9 * 18, 240, 240}};
Button button_clear_marked{
{1 * 8, 14 * 16, 13 * 8, 3 * 8},
@@ -323,7 +325,7 @@ class BLETxView : public View {
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const TXProgressMessage*>(p);
this->on_tx_progress(message.done);
this->on_tx_progress(message.done, message.progress);
}};
MessageHandlerRegistration message_handler_frame_sync{
@@ -34,6 +34,7 @@ constexpr std::string_view mayhem_information_list[] = {
"RedFox-Fr,nemanjan00,",
"MichalLeonBorsuk,",
"MatiasFernandez,Giorgiofox",
"TommasoVentafridda",
" ",
"#Havoc:",
"jboone,furrtek,eried,argilo,",
+2 -2
View File
@@ -247,8 +247,8 @@ APRSTableView::APRSTableView(NavigationView& nav, Rect parent_rec)
details_view.hidden(true);
recent_entries_view.set_parent_rect({0, 0, screen_width, screen_width - 40});
details_view.set_parent_rect({0, 0, screen_width, screen_width - 40});
recent_entries_view.set_parent_rect({0, 0, screen_width, screen_height - 40});
details_view.set_parent_rect({0, 0, screen_width, screen_height - 40});
recent_entries_view.on_select = [this](const APRSRecentEntry& entry) {
this->on_show_detail(entry);
+64 -90
View File
@@ -228,6 +228,8 @@ void FileManBaseView::load_directory_contents(const fs::path& dir_path) {
text_current.set(dir_path.empty() ? "(sd root)" : truncate(dir_path, 24));
// Collect all entries first
std::list<fileman_entry> all_entries;
for (const auto& entry : fs::directory_iterator(dir_path, u"*")) {
// Hide files starting with '.' (hidden / tmp).
if (!show_hidden_files && is_hidden_file(entry.path()))
@@ -235,36 +237,40 @@ void FileManBaseView::load_directory_contents(const fs::path& dir_path) {
if (fs::is_regular_file(entry.status())) {
if (!filtering || path_iequal(entry.path().extension(), extension_filter) || (cxx_file && is_cxx_capture_file(entry.path())))
insert_sorted(entry_list, {entry.path().string(), (uint32_t)entry.size(), false});
insert_sorted(all_entries, {entry.path().string(), (uint32_t)entry.size(), false});
} else if (fs::is_directory(entry.status())) {
insert_sorted(entry_list, {entry.path().string(), 0, true});
insert_sorted(all_entries, {entry.path().string(), 0, true});
}
}
// paginating
auto list_size = entry_list.size();
nb_pages = 1 + (list_size / items_per_page);
size_t start = pagination * items_per_page;
size_t stop = start + items_per_page;
if (list_size > start) {
if (list_size < stop)
stop = list_size;
entry_list.erase(std::next(entry_list.begin(), stop), entry_list.end());
entry_list.erase(entry_list.begin(), std::next(entry_list.begin(), start));
// Calculate pagination
nb_pages = (all_entries.size() + items_per_page - 1) / items_per_page;
if (nb_pages == 0) nb_pages = 1;
size_t start_idx = pagination * items_per_page;
size_t end_idx = std::min(start_idx + items_per_page, all_entries.size());
// Add "parent" directory if not at the root and on first page
if (!dir_path.empty() && pagination == 0) {
entry_list.push_back({parent_dir_path.string(), 0, true});
}
// Add "parent" directory if not at the root.
if (!dir_path.empty() && pagination == 0)
entry_list.insert(entry_list.begin(), {parent_dir_path.string(), 0, true});
// add next page
if (list_size > start + items_per_page) {
entry_list.push_back({str_next, (uint32_t)pagination + 1, true});
}
// add prev page
// Add prev page navigation if not on first page
if (pagination > 0) {
entry_list.insert(entry_list.begin(), {str_back, (uint32_t)pagination - 1, true});
entry_list.push_back({str_back, (uint32_t)pagination - 1, true});
}
// Add entries for current page
auto it = all_entries.begin();
std::advance(it, start_idx);
for (size_t i = start_idx; i < end_idx && it != all_entries.end(); i++, ++it) {
entry_list.push_back(*it);
}
// Add next page navigation if not on last page
if (end_idx < all_entries.size()) {
entry_list.push_back({str_next, (uint32_t)pagination + 1, true});
}
}
@@ -320,30 +326,49 @@ void FileManBaseView::focus() {
} else {
menu_view.focus();
}
// Set menu to the correct page and select the correct item
menu_view.set_highlighted(prev_highlight % items_per_page);
}
// Push directory - store the global index (page * items_per_page + local_index)
void FileManBaseView::push_dir(const fs::path& path) {
if (path == parent_dir_path) {
pop_dir();
} else {
// Save global index (combines page number and item position)
saved_index_stack.push_back(menu_view.highlighted_index() + (pagination * items_per_page));
current_path /= path;
saved_index_stack.push_back(menu_view.highlighted_index());
menu_view.set_highlighted(0);
reload_current(true);
reload_current(true); // Reset pagination when entering new directory
}
}
void FileManBaseView::pop_dir() {
if (saved_index_stack.empty())
if (current_path.empty()) {
return;
}
// Move to parent directory
current_path = current_path.parent_path();
reload_current(true);
menu_view.set_highlighted(saved_index_stack.back());
saved_index_stack.pop_back();
// Restore the previous global index if available
if (!saved_index_stack.empty()) {
uint32_t global_index = saved_index_stack.back();
saved_index_stack.pop_back();
// Calculate pagination from global index
pagination = global_index / items_per_page;
// Calculate local index within the page
prev_highlight = global_index % items_per_page;
restoring_navigation = true;
}
reload_current(false); // Important: don't reset pagination
}
std::string get_extension(std::string t) {
std::string FileManBaseView::get_extension(const std::string& t) const {
const auto index = t.find_last_of(u'.');
if (index == t.npos) {
return {};
@@ -372,7 +397,9 @@ void FileManBaseView::refresh_list() {
if (on_refresh_widgets)
on_refresh_widgets(false);
prev_highlight = menu_view.highlighted_index();
if (!restoring_navigation) {
prev_highlight = menu_view.highlighted_index();
}
menu_view.clear();
for (const auto& entry : entry_list) {
@@ -411,10 +438,14 @@ void FileManBaseView::refresh_list() {
}
menu_view.set_highlighted(prev_highlight);
restoring_navigation = false;
}
void FileManBaseView::reload_current(bool reset_pagination) {
if (reset_pagination) pagination = 0;
// Only reset pagination if explicitly requested
if (reset_pagination) {
pagination = 0;
}
load_directory_contents(current_path);
refresh_list();
}
@@ -489,63 +520,6 @@ void FileLoadView::refresh_widgets(const bool) {
set_dirty();
}
/* FileSaveView **************************************************************/
/*
FileSaveView::FileSaveView(
NavigationView& nav,
const fs::path& path,
const fs::path& file
) : nav_{ nav },
path_{ path },
file_{ file }
{
add_children({
&text_path,
&button_edit_path,
&text_name,
&button_edit_name,
&button_save,
&button_cancel,
});
button_edit_path.on_select = [this](Button&) {
buffer_ = path_.string();
text_prompt(nav_, buffer_, max_filename_length,ENTER_KEYBOARD_MODE_ALPHA,
[this](std::string&) {
path_ = buffer_;
refresh_widgets();
});
};
button_edit_name.on_select = [this](Button&) {
buffer_ = file_.string();
text_prompt(nav_, buffer_, max_filename_length,ENTER_KEYBOARD_MODE_ALPHA,
[this](std::string&) {
file_ = buffer_;
refresh_widgets();
});
};
button_save.on_select = [this](Button&) {
if (on_save)
on_save(path_ / file_);
else
nav_.pop();
};
button_cancel.on_select = [this](Button&) {
nav_.pop();
};
refresh_widgets();
}
void FileSaveView::refresh_widgets() {
text_path.set(truncate(path_, 30));
text_name.set(truncate(file_, 30));
set_dirty();
}
*/
/* FileManagerView ***********************************************************/
void FileManagerView::refresh_widgets(const bool v) {
+2
View File
@@ -64,6 +64,7 @@ class FileManBaseView : public View {
uint32_t prev_highlight = 0;
uint8_t pagination = 0;
uint8_t nb_pages = 1;
bool restoring_navigation = false;
static constexpr size_t max_filename_length = 20;
static constexpr size_t max_items_loaded = 75; // too memory hungry, so won't sort it
static constexpr size_t items_per_page = 20;
@@ -96,6 +97,7 @@ class FileManBaseView : public View {
void load_directory_contents(const std::filesystem::path& dir_path);
void load_directory_contents_unordered(const std::filesystem::path& dir_path, size_t file_cnt);
const file_assoc_t& get_assoc(const std::filesystem::path& ext) const;
std::string get_extension(const std::string& t) const;
void copy_waterfall(std::filesystem::path path);
NavigationView& nav_;
+1 -1
View File
@@ -6,7 +6,7 @@
* Copyright (C) 2024 Mark Thompson
* Copyright (C) 2024 u-foka
* Copyright (C) 2024 HTotoo
* Copyleft (ɔ) 2024 zxkmm under GPL license
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+2 -1
View File
@@ -5,7 +5,7 @@
* Copyright (C) 2023 Kyle Reed
* Copyright (C) 2024 Mark Thompson
* Copyright (C) 2024 u-foka
* Copyleft (ɔ) 2024 zxkmm under GPL license
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -954,6 +954,7 @@ class SetThemeView : public View {
{"Aqua", 2},
{"Green", 3},
{"Red", 4},
{"Dark", 5},
},
true};
+1
View File
@@ -84,6 +84,7 @@ void SubGhzDView::focus() {
SubGhzDView::SubGhzDView(NavigationView& nav)
: nav_{nav} {
add_children({&rssi,
&channel,
&field_rf_amp,
&field_lna,
&field_vga,
+3
View File
@@ -129,6 +129,9 @@ class SubGhzDView : public View {
{18 * 8, 0 * 16}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
RxFrequencyField field_frequency{
{0 * 8, 0 * 16},
nav_};
+97 -19
View File
@@ -26,6 +26,7 @@
#include "log_file.hpp"
#include "string_format.hpp"
#include "irq_controls.hpp"
using namespace portapack;
namespace fs = std::filesystem;
@@ -81,21 +82,75 @@ void TextViewer::paint(Painter& painter) {
paint_cursor(painter);
}
void TextViewer::enable_long_press() {
// Enable long press on "Select".
SwitchesState config;
config[toUType(Switch::Sel)] = true;
set_switches_long_press_config(config);
}
void TextViewer::on_focus() {
enable_long_press();
}
bool TextViewer::on_key(const KeyEvent key) {
int16_t delta_col = 0;
int16_t delta_line = 0;
if (key == KeyEvent::Left)
delta_col = -1;
else if (key == KeyEvent::Right)
delta_col = 1;
else if (key == KeyEvent::Up)
delta_line = -1;
else if (key == KeyEvent::Down)
delta_line = 1;
else if (key == KeyEvent::Select && on_select) {
on_select();
return true;
if (key == KeyEvent::Select) {
// Toggle 'digit' mode with long-press.
if (digit_mode_ || key_is_long_pressed(key)) {
digit_mode_ = !digit_mode_;
set_dirty();
return true;
}
}
if (digit_mode_) {
switch (key) {
case KeyEvent::Left:
delta_col = -1;
break;
case KeyEvent::Right:
delta_col = 1;
break;
case KeyEvent::Up:
set_value(value_ == 0x0F ? 0x00 : value_ + 1);
break;
case KeyEvent::Down:
set_value(value_ == 0x00 ? 0x0F : value_ - 1);
break;
default:
return false;
}
if (delta_col == 0 && delta_line == 0) {
return true;
}
} else {
switch (key) {
case KeyEvent::Left:
delta_col = -1;
break;
case KeyEvent::Right:
delta_col = 1;
break;
case KeyEvent::Up:
delta_line = -1;
break;
case KeyEvent::Down:
delta_line = 1;
break;
case KeyEvent::Select: {
if (on_select) {
on_select();
return true;
}
break;
}
default:
return false;
}
}
// Always allow cursor direction to be updated.
@@ -111,19 +166,42 @@ bool TextViewer::on_key(const KeyEvent key) {
bool TextViewer::on_encoder(EncoderEvent delta) {
bool updated = false;
if (cursor_.dir == ScrollDirection::Horizontal)
updated = apply_scrolling_constraints(0, delta);
else {
delta *= 16;
updated = apply_scrolling_constraints(delta, 0);
if (digit_mode_) {
if (delta > 0) {
set_value(value_ == 0x0F ? 0x00 : value_ + 1);
} else if (delta < 0) {
set_value(value_ == 0x00 ? 0x0F : value_ - 1);
}
updated = true;
} else {
if (cursor_.dir == ScrollDirection::Horizontal) {
updated = apply_scrolling_constraints(0, delta);
} else {
delta *= 16;
updated = apply_scrolling_constraints(delta, 0);
}
if (updated) {
redraw();
}
}
if (updated)
redraw();
return updated;
}
void TextViewer::set_value(uint8_t new_value) {
if (new_value != value_) {
value_ = new_value;
if (on_change) {
on_change(value_);
}
set_dirty();
}
}
void TextViewer::redraw(bool redraw_text, bool redraw_marked) {
paint_state_.redraw_text = redraw_text;
paint_state_.redraw_marked = redraw_marked;
@@ -54,10 +54,13 @@ class TextViewer : public Widget {
std::function<void()> on_select{};
std::function<void()> on_cursor_moved{};
std::function<void(uint8_t)> on_change{};
void paint(Painter& painter) override;
bool on_key(KeyEvent key) override;
bool on_encoder(EncoderEvent delta) override;
void set_value(uint8_t new_value);
void on_focus() override;
void redraw(bool redraw_text = false, bool redraw_marked = false);
@@ -74,6 +77,7 @@ class TextViewer : public Widget {
void cursor_set(uint16_t line, uint16_t col);
void cursor_mark_selected();
void cursor_clear_marked();
void enable_long_press();
typedef std::pair<uint16_t, uint16_t> LineColPair;
std::vector<LineColPair> lineColPair{};
@@ -95,6 +99,9 @@ class TextViewer : public Widget {
int8_t char_height{};
uint8_t max_line{};
uint8_t max_col{};
bool digit_mode_{false};
uint8_t value_{0};
bool allow_digit_mode_{true};
/* Returns true if the cursor was updated. */
bool apply_scrolling_constraints(
@@ -107,6 +107,7 @@ void WeatherView::focus() {
WeatherView::WeatherView(NavigationView& nav)
: nav_{nav} {
add_children({&rssi,
&channel,
&field_rf_amp,
&field_lna,
&field_vga,
@@ -147,6 +147,9 @@ class WeatherView : public View {
{18 * 8, 0 * 16}};
RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
Channel channel{
{21 * 8, 5, 6 * 8, 4},
};
AudioVolumeField field_volume{
{screen_width - 2 * 8, 0 * 16}};
+7 -6
View File
@@ -186,13 +186,14 @@ void set_nrf(const uint32_t baudrate, const uint32_t word_length, const uint32_t
send_message(&message);
}
void set_fsk(const size_t deviation) {
void set_fsk(const uint8_t samplesPerSymbol, const uint32_t syncWord, const uint8_t syncWordLength, const uint32_t preamble, const uint8_t preambleLength, uint16_t numDataBytes) {
const FSKRxConfigureMessage message{
taps_200k_decim_0,
taps_16k0_decim_1,
taps_11k0_channel,
2,
deviation};
samplesPerSymbol,
syncWord,
syncWordLength,
preamble,
preambleLength,
numDataBytes};
send_message(&message);
}
+1 -1
View File
@@ -80,7 +80,7 @@ void set_pitch_rssi(int32_t avg, bool enabled);
void set_afsk_data(const uint32_t afsk_samples_per_bit, const uint32_t afsk_phase_inc_mark, const uint32_t afsk_phase_inc_space, const uint8_t afsk_repeat, const uint32_t afsk_bw, const uint8_t symbol_count);
void kill_afsk();
void set_afsk(const uint32_t baudrate, const uint32_t word_length, const uint32_t trigger_value, const bool trigger_word);
void set_fsk(const size_t deviation);
void set_fsk(const uint32_t samplesPerSymbol, const uint32_t syncWord, const uint8_t syncWordLength, const uint32_t preamble, const uint8_t preambleLength, uint16_t numDataBytes);
void set_aprs(const uint32_t baudrate);
void set_btlerx(uint8_t channel_number);
+11
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2022 Arjan Onwezen
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -56,6 +57,16 @@ int database::retrieve_aircraft_record(AircraftDBRecord* record, std::string sea
return (result);
}
int database::retrieve_macaddress_record(MacAddressDBRecord* record, std::string search_term) {
file_path = macaddress_dir / u"macaddress.db";
index_item_length = 7;
record_length = 64;
result = retrieve_record(file_path, index_item_length, record_length, record, search_term);
return (result);
}
int database::retrieve_record(std::filesystem::path file_path, int index_item_length, int record_length, void* record, std::string search_term) {
if (search_term.empty())
return DATABASE_RECORD_NOT_FOUND;
+8 -1
View File
@@ -2,6 +2,7 @@
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2022 Arjan Onwezen
* Copyright (C) 2025 Tommaso Ventafridda
*
* This file is part of PortaPack.
*
@@ -60,6 +61,12 @@ class database {
int retrieve_aircraft_record(AircraftDBRecord* record, std::string search_term);
struct MacAddressDBRecord {
char vendor_name[64]; // vendor/manufacturer name
};
int retrieve_macaddress_record(MacAddressDBRecord* record, std::string search_term);
private:
std::filesystem::path file_path = ""; // path including filename
int index_item_length = 0; // length of index item
@@ -77,4 +84,4 @@ class database {
int retrieve_record(std::filesystem::path file_path, int index_item_length, int record_length, void* record, std::string search_term);
};
#endif /*__DATABASE_H__*/
#endif /*__DATABASE_H__*/
@@ -1,5 +1,5 @@
/*
* copyleft spammingdramaqueen
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -1,5 +1,5 @@
/*
* copyleft spammingdramaqueen
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+55
View File
@@ -0,0 +1,55 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui.hpp"
#include "ui_battleship.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::battleship {
void initialize_app(ui::NavigationView& nav) {
nav.push<BattleshipView>();
}
} // namespace ui::external_app::battleship
extern "C" {
__attribute__((section(".external_app.app_battleship.application_information"), used)) application_information_t _application_information_battleship = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::battleship::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "Battleship",
/*.bitmap_data = */ {
// Pirate galleon - 16x16
0x80, 0x00, // ........#.......
0x80, 0x00, // ........#.......
0x80, 0x00, // ........#.......
0xC0, 0x01, // .......###......
0xE0, 0x03, // ......#####.....
0xF0, 0x07, // .....#######....
0xF8, 0x0F, // ....#########...
0xFC, 0x1F, // ...###########..
0xFE, 0x3F, // ..#############.
0x00, 0x01, // .......#........
0x00, 0x01, // .......#........
0x00, 0x01, // .......#........
0xFC, 0x3F, // ..############..
0xFE, 0x7F, // .##############.
0xFF, 0xFF, // ################
0xFC, 0x3F, // ..############..
},
/*.icon_color = */ ui::Color::blue().v,
/*.menu_location = */ app_location_t::GAMES,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = */ {'P', 'P', 'O', '2'}, // Use POCSAG2 baseband (larger than FSKTX)
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,250 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_BATTLESHIP_H__
#define __UI_BATTLESHIP_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "ui_receiver.hpp"
#include "ui_transmitter.hpp"
#include "app_settings.hpp"
#include "radio_state.hpp"
#include "baseband_api.hpp"
#include "string_format.hpp"
#include "audio.hpp"
#include "message.hpp"
#include "pocsag.hpp"
#include <array>
namespace ui::external_app::battleship {
constexpr uint8_t GRID_SIZE = 10;
constexpr uint8_t CELL_SIZE = 24;
constexpr uint8_t GRID_OFFSET_X = 0;
constexpr uint8_t GRID_OFFSET_Y = 32;
enum class ShipType : uint8_t {
CARRIER = 5,
BATTLESHIP = 4,
CRUISER = 3,
SUBMARINE = 3,
DESTROYER = 2
};
enum class GameState : uint8_t {
MENU,
PLACING_SHIPS,
WAITING_FOR_OPPONENT,
MY_TURN,
OPPONENT_TURN,
GAME_OVER
};
enum class CellState : uint8_t {
EMPTY,
SHIP,
HIT,
MISS,
SUNK
};
enum class MessageType : uint8_t {
READY,
SHOT,
HIT,
MISS,
SUNK,
WIN
};
struct Ship {
ShipType type;
uint8_t x;
uint8_t y;
bool horizontal;
uint8_t hits;
bool placed;
uint8_t size() const {
return static_cast<uint8_t>(type);
}
bool is_sunk() const {
return hits >= size();
}
};
struct GameMessage {
MessageType type;
uint8_t x;
uint8_t y;
};
class BattleshipView : public View {
public:
BattleshipView(NavigationView& nav);
~BattleshipView();
void focus() override;
void paint(Painter& painter) override;
bool on_touch(const TouchEvent event) override;
bool on_encoder(const EncoderEvent delta) override;
bool on_key(const KeyEvent key) override;
std::string title() const override { return "Battleship"; }
private:
NavigationView& nav_;
RxRadioState rx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
2280000 /* sampling rate */
};
TxRadioState tx_radio_state_{
433920000 /* frequency */,
1750000 /* bandwidth */,
2280000 /* sampling rate */
};
// Settings
bool sound_enabled{true};
bool rf_amp_enabled{false};
uint8_t lna_gain{24};
uint8_t vga_gain{24};
uint8_t tx_gain{35};
app_settings::SettingsManager settings_{
"battleship",
app_settings::Mode::RX_TX,
{{"rx_freq"sv, &rx_frequency},
{"tx_freq"sv, &tx_frequency},
{"rf_amp"sv, &rf_amp_enabled}}};
GameState game_state{GameState::MENU};
bool is_red_team{false};
bool opponent_ready{false};
uint8_t wins{0};
uint8_t losses{0};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> my_grid{};
std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE> enemy_grid{};
std::string current_status{"Choose your team!"};
std::string current_score{"W:0 L:0"};
std::array<Ship, 5> my_ships{};
uint8_t current_ship_index{0};
bool placing_horizontal{true};
uint8_t ships_remaining{5};
uint8_t enemy_ships_remaining{5};
uint8_t cursor_x{0};
uint8_t cursor_y{0};
uint8_t target_x{0};
uint8_t target_y{0};
bool touch_enabled{true};
uint32_t tx_frequency{433920000};
uint32_t rx_frequency{433920000};
bool is_transmitting{false};
// POCSAG decoding state
pocsag::EccContainer ecc{};
pocsag::POCSAGState pocsag_state{&ecc};
uint32_t last_address{0};
// UI Elements - Menu/Settings Screen
Text text_title{{60, 2, 120, 24}, "BATTLESHIP"};
Text text_subtitle{{40, 20, 160, 16}, "Naval Combat Game"};
Rectangle rect_radio_settings{{12, 40, 216, 118}, Color::dark_grey()};
Text label_radio{{17, 45, 100, 16}, "RADIO SETUP"};
ButtonWithEncoder button_frequency{{17, 65, 11 * 8, 20}, ""};
// Radio controls
Text label_rf_amp{{17, 90, 35, 16}, "AMP:"};
Checkbox checkbox_rf_amp{{55, 90}, 3, "", false};
Text label_lna{{17, 118, 30, 16}, "LNA:"};
NumberField field_lna{{50, 118}, 2, {0, 40}, 8, ' '};
Text label_vga{{90, 118, 30, 16}, "VGA:"};
NumberField field_vga{{125, 118}, 2, {0, 62}, 8, ' '};
Text label_tx_gain{{155, 118, 25, 16}, "TX:"};
NumberField field_tx_gain{{185, 118}, 2, {0, 47}, 8, ' '};
Rectangle rect_audio_settings{{12, 164, 216, 45}, Color::dark_grey()};
Text label_audio{{17, 169, 80, 16}, "AUDIO"};
Checkbox checkbox_sound{{17, 187}, 8, "Sound On", true};
Text label_volume{{110, 187, 50, 16}, "Volume:"};
AudioVolumeField field_volume{{165, 187}};
Rectangle rect_team_selection{{12, 217, 216, 75}, Color::dark_grey()};
Text label_team{{17, 222, 110, 16}, "SELECT TEAM"};
Button button_red_team{{25, 242, 85, 45}, "RED\nTEAM"};
Button button_blue_team{{130, 242, 85, 45}, "BLUE\nTEAM"};
// In-game UI elements
RSSI rssi{{21 * 8, 0, 6 * 8, 4}};
Text text_status{{10, 16, 220, 16}, ""};
Text text_score{{170, 16, 60, 16}, ""};
Button button_rotate{{10, 265, 65, 32}, "Rotate"};
Button button_place{{82, 265, 65, 32}, "Place"};
Button button_fire{{82, 265, 65, 32}, "Fire!"};
Button button_menu{{155, 265, 65, 32}, "Menu"};
// Methods
void init_game();
void reset_game();
void start_team(bool red);
void setup_ships();
void draw_menu_screen(Painter& painter);
void draw_grid(Painter& painter, uint8_t grid_x, uint8_t grid_y, const std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid, bool show_ships, bool is_offense_grid = false);
void draw_cell(Painter& painter, uint8_t cell_x, uint8_t cell_y, CellState state, bool show_ships, bool is_offense_grid, bool is_cursor);
void draw_ship_preview(Painter& painter);
void place_ship();
bool can_place_ship(uint8_t x, uint8_t y, uint8_t size, bool horizontal);
void fire_at_position();
void process_shot(uint8_t x, uint8_t y);
void update_score();
bool is_cursor_at(uint8_t x, uint8_t y, bool is_offense_grid);
void send_message(const GameMessage& msg);
void process_message(const std::string& message);
bool parse_coords(const std::string& coords, uint8_t& x, uint8_t& y);
void mark_ship_sunk(uint8_t x, uint8_t y, std::array<std::array<CellState, GRID_SIZE>, GRID_SIZE>& grid);
void configure_radio_tx();
void configure_radio_rx();
MessageHandlerRegistration message_handler_packet{
Message::ID::POCSAGPacket,
[this](Message* const p) {
const auto message = static_cast<const POCSAGPacketMessage*>(p);
on_pocsag_packet(message);
}};
MessageHandlerRegistration message_handler_tx_progress{
Message::ID::TXProgress,
[this](const Message* const p) {
const auto message = static_cast<const TXProgressMessage*>(p);
on_tx_progress(message->progress, message->done);
}};
void on_pocsag_packet(const POCSAGPacketMessage* message);
void on_tx_progress(const uint32_t progress, const bool done);
};
} // namespace ui::external_app::battleship
#endif
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#include "ui.hpp"
#include "ui_blackjack.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::blackjack {
void initialize_app(ui::NavigationView& nav) {
nav.push<BlackjackView>();
}
} // namespace ui::external_app::blackjack
extern "C" {
__attribute__((section(".external_app.app_blackjack.application_information"), used)) application_information_t _application_information_blackjack = {
(uint8_t*)0x00000000,
ui::external_app::blackjack::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Blackjack",
{
// Diamond icon 16x16
0x00, 0x00, // ................
0x80, 0x01, // .......##.......
0xC0, 0x03, // ......####......
0xE0, 0x07, // .....######.....
0xF0, 0x0F, // ....########....
0xF8, 0x1F, // ...##########...
0xFC, 0x3F, // ..############..
0xFE, 0x7F, // .##############.
0xFE, 0x7F, // .##############.
0xFC, 0x3F, // ..############..
0xF8, 0x1F, // ...##########...
0xF0, 0x0F, // ....########....
0xE0, 0x07, // .....######.....
0xC0, 0x03, // ......####......
0x80, 0x01, // .......##.......
0x00, 0x00, // ................
},
ui::Color::red().v, // Red color for diamonds
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
}
+727
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#include "ui_blackjack.hpp"
namespace ui::external_app::blackjack {
// Global variables
static BlackjackView* current_instance = nullptr;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
static Painter painter;
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
void game_timer_check() {
if (current_instance) {
current_instance->update_game();
}
}
BlackjackView::BlackjackView(NavigationView& nav)
: nav_{nav}, game_timer{} {
add_children({&dummy});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
}
BlackjackView::~BlackjackView() {
current_instance = nullptr;
}
void BlackjackView::on_show() {
draw_menu_static();
}
void BlackjackView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
std::srand(LPC_RTC->CTIME0);
init_deck();
}
}
void BlackjackView::frame_sync() {
check_game_timer();
set_dirty();
}
void BlackjackView::clear_screen() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
}
void BlackjackView::init_deck() {
// Initialize deck with card values 0-51
// 0-12 = Spades (A-K), 13-25 = Hearts, 26-38 = Diamonds, 39-51 = Clubs
for (int i = 0; i < 52; i++) {
deck[i] = i;
}
shuffle_deck();
}
void BlackjackView::shuffle_deck() {
// Simple shuffle using random swaps
for (int i = 51; i > 0; i--) {
int j = rand() % (i + 1);
uint8_t temp = deck[i];
deck[i] = deck[j];
deck[j] = temp;
}
deck_position = 0;
}
uint8_t BlackjackView::draw_card() {
if (deck_position >= 52) {
shuffle_deck();
}
return deck[deck_position++];
}
int BlackjackView::get_card_value(uint8_t card) {
int value = (card % 13) + 1; // 1-13
if (value > 10) value = 10; // Face cards worth 10
return value;
}
uint8_t BlackjackView::get_card_suit(uint8_t card) {
return card / 13; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
}
std::string BlackjackView::get_card_string(uint8_t card) {
int value = (card % 13) + 1;
std::string result;
if (value == 1)
result = "A";
else if (value == 11)
result = "J";
else if (value == 12)
result = "Q";
else if (value == 13)
result = "K";
else if (value == 10)
result = "10"; // Special case for 10
else
result = std::to_string(value);
return result;
}
int BlackjackView::calculate_hand_value(uint8_t* cards, uint8_t count) {
int value = 0;
int aces = 0;
for (uint8_t i = 0; i < count; i++) {
int card_val = get_card_value(cards[i]);
if (card_val == 1) {
aces++;
value += 1;
} else {
value += card_val;
}
}
// Convert aces from 1 to 11 if beneficial
while (aces > 0 && value + 10 <= 21) {
value += 10;
aces--;
}
return value;
}
void BlackjackView::deal_cards() {
// Clear hands
player_card_count = 0;
dealer_card_count = 0;
// Deal initial cards
player_cards[player_card_count++] = draw_card();
dealer_cards[dealer_card_count++] = draw_card();
player_cards[player_card_count++] = draw_card();
dealer_cards[dealer_card_count++] = draw_card();
dealer_hidden = true;
game_state = GameState::PLAYING;
}
void BlackjackView::player_hit() {
if (player_card_count < MAX_CARDS_IN_HAND) {
player_cards[player_card_count++] = draw_card();
int value = calculate_hand_value(player_cards, player_card_count);
if (value > 21) {
// Bust!
cash = (cash >= bet) ? cash - bet : 0;
losses++;
game_state = GameState::GAME_OVER;
}
}
}
void BlackjackView::player_stay() {
dealer_hidden = false;
game_state = GameState::DEALER_TURN;
dealer_timer = 0;
}
void BlackjackView::dealer_turn() {
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
if (dealer_value < 17 && dealer_card_count < MAX_CARDS_IN_HAND) {
dealer_cards[dealer_card_count++] = draw_card();
} else {
check_game_over();
}
}
void BlackjackView::check_game_over() {
int player_value = calculate_hand_value(player_cards, player_card_count);
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
if (player_value > 21) {
// Player bust (already handled)
} else if (dealer_value > 21) {
// Dealer bust - player wins
cash += bet;
wins++;
} else if (player_value > dealer_value) {
// Player wins
cash += bet;
wins++;
} else if (player_value < dealer_value) {
// Dealer wins
cash = (cash >= bet) ? cash - bet : 0;
losses++;
}
// Else it's a tie - no money changes hands
if (cash > high_score) {
high_score = cash;
}
game_state = GameState::GAME_OVER;
}
void BlackjackView::update_game() {
switch (game_state) {
case GameState::MENU:
draw_menu();
break;
case GameState::BETTING:
draw_betting();
break;
case GameState::PLAYING:
draw_game();
break;
case GameState::DEALER_TURN:
if (++dealer_timer >= 60) { // 1 second delay
dealer_timer = 0;
dealer_turn();
}
draw_game();
break;
case GameState::GAME_OVER:
draw_game();
break;
case GameState::STATS:
draw_stats();
break;
}
}
void BlackjackView::draw_menu_static() {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
auto style_rules = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({84, 20}, style_title, "BLACKJACK");
// Draw rules
painter.draw_string({70, 55}, style_rules, "-- RULES --");
painter.draw_string({61, 75}, style_text, "Get close to 21");
painter.draw_string({61, 90}, style_text, "without going over");
painter.draw_string({61, 110}, style_text, "Dealer hits on 16");
painter.draw_string({61, 125}, style_text, "Dealer stays on 17");
painter.draw_string({61, 145}, style_text, "Blackjack pays 1:1");
// Controls
painter.draw_string({65, 175}, style_rules, "-- CONTROLS --");
painter.draw_string({61, 195}, style_text, "SELECT: Start/Hit");
painter.draw_string({61, 210}, style_text, "LEFT: Stats");
painter.draw_string({61, 225}, style_text, "RIGHT: Exit/Stay");
// Draw high score
painter.draw_string({61, 250}, style_text, "High Score: $" + std::to_string(high_score));
}
void BlackjackView::draw_menu() {
// Only handle the flashing text animation
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
if (blink_state) {
auto style = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({55, 280}, style, "* PRESS SELECT *");
} else {
// Clear just the text area
painter.fill_rectangle({55, 278, 130, 20}, Color::black());
}
}
}
void BlackjackView::draw_stats() {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
auto style_value = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({75, 30}, style_title, "STATISTICS");
painter.draw_string({30, 80}, style_text, "Wins:");
painter.draw_string({150, 80}, style_value, std::to_string(wins));
painter.draw_string({30, 100}, style_text, "Losses:");
painter.draw_string({150, 100}, style_value, std::to_string(losses));
// Win percentage
uint32_t total = wins + losses;
if (total > 0) {
uint32_t win_pct = (wins * 100) / total;
painter.draw_string({30, 120}, style_text, "Win %:");
painter.draw_string({150, 120}, style_value, std::to_string(win_pct) + "%");
}
painter.draw_string({30, 160}, style_text, "High Score:");
painter.draw_string({150, 160}, style_value, "$" + std::to_string(high_score));
painter.draw_string({30, 180}, style_text, "Cash:");
painter.draw_string({150, 180}, style_value, "$" + std::to_string(cash));
painter.draw_string({40, 250}, style_text, "SELECT: Back");
}
void BlackjackView::draw_betting() {
static uint32_t last_bet = 0;
static bool betting_drawn = false;
if (!betting_drawn) {
clear_screen();
auto style_title = *ui::Theme::getInstance()->fg_green;
auto style_text = *ui::Theme::getInstance()->fg_light;
painter.draw_string({70, 40}, style_title, "PLACE BET");
painter.draw_string({30, 80}, style_text, "Cash: $" + std::to_string(cash));
painter.draw_string({30, 140}, style_text, "ENCODER: +/- $10");
painter.draw_string({30, 160}, style_text, "SELECT: Deal");
betting_drawn = true;
last_bet = 0;
}
// Update bet display
if (bet != last_bet) {
painter.fill_rectangle({30, 110, 150, 20}, Color::black());
painter.draw_string({30, 110}, *ui::Theme::getInstance()->fg_yellow, "Bet: $" + std::to_string(bet));
last_bet = bet;
}
}
void BlackjackView::draw_game() {
static int last_player_count = -1;
static int last_dealer_count = -1;
static GameState last_game_state = GameState::MENU;
static uint32_t last_bet = 0;
// Clear and redraw if hands changed or game state changed
if (player_card_count != last_player_count || dealer_card_count != last_dealer_count || game_state != last_game_state) {
clear_screen();
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({10, 10}, style, "Cash: $" + std::to_string(cash));
painter.draw_string({140, 10}, style, "Bet: $" + std::to_string(bet));
// Draw dealer hand with value next to label
auto style_value = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({10, 45}, *ui::Theme::getInstance()->fg_light, "Dealer:");
if (!dealer_hidden || game_state == GameState::GAME_OVER) {
int dealer_value = calculate_hand_value(dealer_cards, dealer_card_count);
painter.draw_string({70, 45}, style_value, "(" + std::to_string(dealer_value) + ")");
}
draw_hand(10, 65, dealer_cards, dealer_card_count, true);
// Draw player hand with value next to label
painter.draw_string({10, 165}, *ui::Theme::getInstance()->fg_light, "You:");
int player_value = calculate_hand_value(player_cards, player_card_count);
painter.draw_string({50, 165}, style_value, "(" + std::to_string(player_value) + ")");
draw_hand(10, 185, player_cards, player_card_count, false);
// Draw controls or result
if (game_state == GameState::PLAYING) {
auto style_text = *ui::Theme::getInstance()->fg_light;
painter.draw_string({30, 290}, style_text, "SELECT: Hit");
painter.draw_string({130, 290}, style_text, "RIGHT: Stay");
} else if (game_state == GameState::GAME_OVER) {
const Style* style_result = ui::Theme::getInstance()->fg_yellow;
std::string result;
if (player_value > 21) {
result = "BUST! You Lose";
style_result = ui::Theme::getInstance()->fg_red;
} else if (calculate_hand_value(dealer_cards, dealer_card_count) > 21) {
result = "Dealer Bust! Win!";
style_result = ui::Theme::getInstance()->fg_green;
} else if (player_value > calculate_hand_value(dealer_cards, dealer_card_count)) {
result = "You Win!";
style_result = ui::Theme::getInstance()->fg_green;
} else if (player_value < calculate_hand_value(dealer_cards, dealer_card_count)) {
result = "You Lose";
style_result = ui::Theme::getInstance()->fg_red;
} else {
result = "Push (Tie)";
}
// Draw result
painter.draw_string({60, 270}, *style_result, result);
// Draw compact bet selector in top right area
auto style_bet = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({140, 25}, style_bet, "Next: $" + std::to_string(bet));
// Show controls
painter.draw_string({10, 290}, *ui::Theme::getInstance()->fg_light, "SELECT: Deal ENC: +/-");
}
last_player_count = player_card_count;
last_dealer_count = dealer_card_count;
last_game_state = game_state;
last_bet = bet;
} else if (game_state == GameState::GAME_OVER && bet != last_bet) {
// Only update the bet display when it changes
painter.fill_rectangle({140, 25, 90, 16}, Color::black());
painter.draw_string({140, 25}, *ui::Theme::getInstance()->fg_cyan, "Next: $" + std::to_string(bet));
last_bet = bet;
}
}
void BlackjackView::draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large) {
if (large) {
// Large suit symbols for center of card
switch (suit) {
case 0: // Spades
// Top curve
painter.fill_rectangle({x + 9, y + 4, 2, 2}, color);
painter.fill_rectangle({x + 8, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 7, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 6, y + 7, 8, 2}, color);
painter.fill_rectangle({x + 5, y + 8, 10, 2}, color);
painter.fill_rectangle({x + 4, y + 9, 12, 2}, color);
painter.fill_rectangle({x + 3, y + 10, 14, 2}, color);
painter.fill_rectangle({x + 2, y + 11, 16, 2}, color);
painter.fill_rectangle({x + 1, y + 12, 18, 2}, color);
painter.fill_rectangle({x + 0, y + 13, 20, 3}, color);
painter.fill_rectangle({x + 1, y + 16, 18, 2}, color);
painter.fill_rectangle({x + 2, y + 17, 16, 1}, color);
painter.fill_rectangle({x + 3, y + 18, 14, 1}, color);
// Stem
painter.fill_rectangle({x + 9, y + 19, 2, 4}, color);
painter.fill_rectangle({x + 8, y + 22, 4, 1}, color);
painter.fill_rectangle({x + 7, y + 23, 6, 1}, color);
painter.fill_rectangle({x + 6, y + 24, 8, 1}, color);
break;
case 1: // Hearts
// Left bump
painter.fill_rectangle({x + 3, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 2, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 1, y + 7, 8, 3}, color);
painter.fill_rectangle({x + 0, y + 9, 9, 3}, color);
// Right bump
painter.fill_rectangle({x + 13, y + 5, 4, 2}, color);
painter.fill_rectangle({x + 12, y + 6, 6, 2}, color);
painter.fill_rectangle({x + 11, y + 7, 8, 3}, color);
painter.fill_rectangle({x + 11, y + 9, 9, 3}, color);
// Body
painter.fill_rectangle({x + 1, y + 11, 18, 3}, color);
painter.fill_rectangle({x + 2, y + 14, 16, 2}, color);
painter.fill_rectangle({x + 3, y + 16, 14, 2}, color);
painter.fill_rectangle({x + 4, y + 18, 12, 1}, color);
painter.fill_rectangle({x + 5, y + 19, 10, 1}, color);
painter.fill_rectangle({x + 6, y + 20, 8, 1}, color);
painter.fill_rectangle({x + 7, y + 21, 6, 1}, color);
painter.fill_rectangle({x + 8, y + 22, 4, 1}, color);
painter.fill_rectangle({x + 9, y + 23, 2, 1}, color);
break;
case 2: // Diamonds
painter.fill_rectangle({x + 10, y + 3, 1, 1}, color);
painter.fill_rectangle({x + 9, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 8, y + 5, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 6, 7, 1}, color);
painter.fill_rectangle({x + 6, y + 7, 9, 1}, color);
painter.fill_rectangle({x + 5, y + 8, 11, 1}, color);
painter.fill_rectangle({x + 4, y + 9, 13, 1}, color);
painter.fill_rectangle({x + 3, y + 10, 15, 1}, color);
painter.fill_rectangle({x + 2, y + 11, 17, 1}, color);
painter.fill_rectangle({x + 1, y + 12, 19, 1}, color);
painter.fill_rectangle({x + 0, y + 13, 21, 1}, color);
painter.fill_rectangle({x + 1, y + 14, 19, 1}, color);
painter.fill_rectangle({x + 2, y + 15, 17, 1}, color);
painter.fill_rectangle({x + 3, y + 16, 15, 1}, color);
painter.fill_rectangle({x + 4, y + 17, 13, 1}, color);
painter.fill_rectangle({x + 5, y + 18, 11, 1}, color);
painter.fill_rectangle({x + 6, y + 19, 9, 1}, color);
painter.fill_rectangle({x + 7, y + 20, 7, 1}, color);
painter.fill_rectangle({x + 8, y + 21, 5, 1}, color);
painter.fill_rectangle({x + 9, y + 22, 3, 1}, color);
painter.fill_rectangle({x + 10, y + 23, 1, 1}, color);
break;
case 3: // Clubs
// Center circle
painter.fill_rectangle({x + 8, y + 8, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 9, 7, 3}, color);
painter.fill_rectangle({x + 8, y + 12, 5, 1}, color);
// Left circle
painter.fill_rectangle({x + 3, y + 11, 4, 1}, color);
painter.fill_rectangle({x + 2, y + 12, 6, 3}, color);
painter.fill_rectangle({x + 3, y + 15, 4, 1}, color);
// Right circle
painter.fill_rectangle({x + 14, y + 11, 4, 1}, color);
painter.fill_rectangle({x + 13, y + 12, 6, 3}, color);
painter.fill_rectangle({x + 14, y + 15, 4, 1}, color);
// Connect circles
painter.fill_rectangle({x + 6, y + 13, 9, 2}, color);
// Stem
painter.fill_rectangle({x + 9, y + 16, 3, 4}, color);
painter.fill_rectangle({x + 8, y + 19, 5, 1}, color);
painter.fill_rectangle({x + 7, y + 20, 7, 1}, color);
painter.fill_rectangle({x + 6, y + 21, 9, 1}, color);
break;
}
} else {
// Small suit symbols
switch (suit) {
case 0: // Spades - small
painter.fill_rectangle({x + 2, y + 1, 3, 3}, color);
painter.fill_rectangle({x + 1, y + 3, 5, 2}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 2}, color);
break;
case 1: // Hearts - small
painter.fill_rectangle({x + 1, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 4, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 1, y + 2, 5, 2}, color);
painter.fill_rectangle({x + 2, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 1}, color);
break;
case 2: // Diamonds - small
painter.fill_rectangle({x + 3, y + 1, 1, 1}, color);
painter.fill_rectangle({x + 2, y + 2, 3, 1}, color);
painter.fill_rectangle({x + 1, y + 3, 5, 1}, color);
painter.fill_rectangle({x + 2, y + 4, 3, 1}, color);
painter.fill_rectangle({x + 3, y + 5, 1, 1}, color);
break;
case 3: // Clubs - small
painter.fill_rectangle({x + 3, y + 1, 2, 2}, color);
painter.fill_rectangle({x + 1, y + 3, 2, 2}, color);
painter.fill_rectangle({x + 4, y + 3, 2, 2}, color);
painter.fill_rectangle({x + 3, y + 5, 2, 2}, color);
break;
}
}
}
void BlackjackView::draw_card(int x, int y, uint8_t card, bool hidden) {
const int width = 60;
const int height = 80;
// Draw card background
painter.fill_rectangle({x, y, width, height}, Color::white());
painter.draw_rectangle({x, y, width, height}, Color::black());
painter.draw_rectangle({x + 1, y + 1, width - 2, height - 2}, Color::grey()); // Inner border
if (hidden) {
// Draw card back pattern - diagonal lines
for (int i = 4; i < width - 4; i += 6) {
for (int j = 4; j < height - 4; j += 6) {
painter.fill_rectangle({x + i, y + j, 3, 3}, Color::blue());
painter.fill_rectangle({x + i + 3, y + j + 3, 3, 3}, Color::red());
}
}
} else {
// Draw card value
uint8_t suit = get_card_suit(card);
Color suit_color = (suit == 1 || suit == 2) ? Color::red() : Color::black();
const auto* base_style = ui::Theme::getInstance()->fg_light;
Style card_style{
.font = base_style->font,
.background = Color::white(),
.foreground = suit_color};
std::string value_str = get_card_string(card);
// Draw value in top-left corner
painter.draw_string({x + 4, y + 4}, card_style, value_str);
// Draw small suit symbol next to value
int suit_x = (value_str == "10") ? x + 20 : x + 12;
draw_suit_symbol(suit_x, y + 4, suit, suit_color, false);
// Draw value in bottom-right corner
int bottom_x = (value_str == "10") ? x + width - 24 : x + width - 16;
painter.draw_string({bottom_x, y + height - 18}, card_style, value_str);
// Draw small suit symbol in bottom-right
draw_suit_symbol(x + width - 10, y + height - 16, suit, suit_color, false);
// Draw large suit symbol in center
draw_suit_symbol(x + 20, y + 28, suit, suit_color, true);
}
}
void BlackjackView::draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer) {
// Calculate total width needed
const int card_width = 60;
const int overlap = 40; // Amount of overlap when cards need to fit
const int max_width = 230 - x; // Available width on screen
int spacing;
if (count == 1) {
spacing = 0;
} else if (count == 2) {
spacing = card_width + 5; // Small gap for 2 cards
} else {
// Calculate spacing to fit all cards
int total_overlap_width = card_width + (count - 1) * overlap;
if (total_overlap_width <= max_width) {
spacing = overlap;
} else {
// Need more overlap to fit
spacing = (max_width - card_width) / (count - 1);
}
}
for (uint8_t i = 0; i < count; i++) {
bool hide = is_dealer && dealer_hidden && i == 1;
int card_x = x + (i * spacing);
draw_card(card_x, y, cards[i], hide);
}
}
bool BlackjackView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
switch (game_state) {
case GameState::MENU:
if (cash < 10) {
cash = 100; // Reset if broke - maybe should provide https://gamblersanonymous.org/ link if they also lost their wife and house
wins = 0;
losses = 0;
}
game_state = GameState::BETTING;
break;
case GameState::BETTING:
deal_cards();
break;
case GameState::PLAYING:
player_hit();
break;
case GameState::GAME_OVER:
// Deal new hand with current bet
if (cash >= bet) {
deal_cards();
} else if (cash >= 10) {
// Not enough for current bet, reduce to what they can afford
bet = 10;
deal_cards();
} else {
// Broke, reset game
cash = 100;
wins = 0;
losses = 0;
game_state = GameState::MENU;
draw_menu_static();
}
break;
case GameState::STATS:
game_state = GameState::MENU;
draw_menu_static();
break;
default:
break;
}
return true;
} else if (key == KeyEvent::Left) {
if (game_state == GameState::MENU) {
game_state = GameState::STATS;
}
return true;
} else if (key == KeyEvent::Right) {
if (game_state == GameState::MENU) {
nav_.pop();
return true;
} else if (game_state == GameState::PLAYING) {
player_stay();
return true;
}
}
return false;
}
bool BlackjackView::on_encoder(const EncoderEvent delta) {
if (game_state == GameState::BETTING || game_state == GameState::GAME_OVER) {
if (delta > 0 && bet + 10 <= cash) {
bet += 10;
} else if (delta < 0 && bet >= 20) {
bet -= 10;
}
return true;
}
return false;
}
} // namespace ui::external_app::blackjack
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/*
* Blackjack Game for Portapack Mayhem
* Ported / Enhanced / Graphically made awesome by RocketGod (https://betaskynet.com)
* Based on BlackJack 83 for TI Calculator by Harper Maddox (was written in Assembly)
*/
#ifndef __UI_BLACKJACK_H__
#define __UI_BLACKJACK_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "app_settings.hpp"
#include <string>
#include <vector>
namespace ui::external_app::blackjack {
// Game states
enum class GameState {
MENU,
BETTING,
PLAYING,
DEALER_TURN,
GAME_OVER,
STATS
};
// Card structure
struct Card {
uint8_t value; // 1-13 (Ace=1, Jack=11, Queen=12, King=13)
uint8_t suit; // 0=Spades, 1=Hearts, 2=Diamonds, 3=Clubs
Card()
: value(0), suit(0) {}
Card(uint8_t v, uint8_t s)
: value(v), suit(s) {}
};
// Timer class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Function declarations
void check_game_timer();
void game_timer_check();
class BlackjackView : public View {
public:
BlackjackView(NavigationView& nav);
~BlackjackView();
void on_show() override;
std::string title() const override { return "Blackjack"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void update_game();
private:
NavigationView& nav_;
bool initialized = false;
// Game variables
static constexpr uint8_t MAX_CARDS_IN_HAND = 11; // Maximum possible cards before bust
uint8_t deck[52];
uint8_t deck_position = 0;
uint8_t player_cards[MAX_CARDS_IN_HAND];
uint8_t player_card_count = 0;
uint8_t dealer_cards[MAX_CARDS_IN_HAND];
uint8_t dealer_card_count = 0;
// Game state variables
uint32_t cash = 100;
uint32_t bet = 10;
uint32_t wins = 0;
uint32_t losses = 0;
uint32_t high_score = 100;
bool dealer_hidden = true;
// UI state
uint8_t menu_selection = 0;
bool blink_state = true;
uint32_t blink_counter = 0;
uint32_t dealer_timer = 0;
// Timer
Ticker game_timer;
// Methods
void init_deck();
void shuffle_deck();
uint8_t draw_card();
void deal_cards();
int calculate_hand_value(uint8_t* cards, uint8_t count);
int get_card_value(uint8_t card);
uint8_t get_card_suit(uint8_t card);
std::string get_card_string(uint8_t card);
void player_hit();
void player_stay();
void dealer_turn();
void check_game_over();
void reset_game();
// Drawing methods
void draw_menu();
void draw_menu_static();
void draw_stats();
void draw_game();
void draw_betting();
void draw_card(int x, int y, uint8_t card, bool hidden = false);
void draw_hand(int x, int y, uint8_t* cards, uint8_t count, bool is_dealer = false);
void draw_suit_symbol(int x, int y, uint8_t suit, Color color, bool large);
void clear_screen();
// Settings
app_settings::SettingsManager settings_{
"blackjack",
app_settings::Mode::NO_RF,
{{"cash"sv, &cash},
{"wins"sv, &wins},
{"losses"sv, &losses},
{"highscore"sv, &high_score}}};
Button dummy{
{240, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::blackjack
#endif /* __UI_BLACKJACK_H__ */
+58
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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#include "ui.hpp"
#include "ui_dinogame.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::dinogame {
void initialize_app(ui::NavigationView& nav) {
nav.push<DinoGameView>();
}
} // namespace ui::external_app::dinogame
extern "C" {
__attribute__((section(".external_app.app_dinogame.application_information"), used)) application_information_t _application_information_dinogame = {
(uint8_t*)0x00000000,
ui::external_app::dinogame::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Dino Game",
{
// Cactus icon 16x16
0x00, 0x00, // ................
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0x98, 0x19, // ...##..##..##...
0xF8, 0x1F, // ...##########...
0xF0, 0x0F, // ....########....
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x80, 0x01, // .......##.......
0x00, 0x00, // ................
},
ui::Color::green().v,
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
}
+447
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@@ -0,0 +1,447 @@
/*
standing - 34x36
ducking - 46x24
*/
const uint16_t dino_default[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_leftstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_rightstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_ducking_leftstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0050 (80)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00F0 (240)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0100 (256)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0110 (272)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0120 (288)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0170 (368)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01A0 (416)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01C0 (448)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01E0 (480)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01F0 (496)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0200 (512)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0250 (592)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0280 (640)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x02B0 (688)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0360 (864)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03A0 (928)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x03C0 (960)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_ducking_rightstep[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0050 (80)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00C0 (192)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x00F0 (240)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0100 (256)
0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0110 (272)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0120 (288)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0170 (368)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01A0 (416)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01C0 (448)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01E0 (480)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01F0 (496)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0200 (512)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0250 (592)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0280 (640)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x02E0 (736)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0310 (784)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0360 (864)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03A0 (928)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t dino_gameover[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0040 (64)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0060 (96)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0080 (128)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0090 (144)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0xFFFF, 0x528A, // 0x00A0 (160)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00B0 (176)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00D0 (208)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x00E0 (224)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0100 (256)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x0110 (272)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0130 (304)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0140 (320)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0150 (336)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0160 (352)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0180 (384)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0190 (400)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0200 (512)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0240 (576)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0260 (608)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0270 (624)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0290 (656)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02B0 (688)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02D0 (720)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x02E0 (736)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x02F0 (752)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0300 (768)
0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0320 (800)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0380 (896)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x03A0 (928)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03B0 (944)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03C0 (960)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03D0 (976)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03E0 (992)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, // 0x03F0 (1008)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0400 (1024)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0410 (1040)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0420 (1056)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0430 (1072)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0440 (1088)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0450 (1104)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0460 (1120)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0470 (1136)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0480 (1152)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0490 (1168)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04A0 (1184)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04B0 (1200)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x04C0 (1216)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
@@ -0,0 +1,121 @@
// 34x27
const uint16_t pterodactyl_upflop[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0030 (48)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0080 (128)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0090 (144)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0100 (256)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0110 (272)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0120 (288)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0130 (304)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0150 (336)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0190 (400)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0200 (512)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02B0 (688)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02E0 (736)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0360 (864)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
const uint16_t pterodactyl_downflop[] PROGMEM = {
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0010 (16)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0020 (32)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0030 (48)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0040 (64)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0050 (80)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0060 (96)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0070 (112)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0080 (128)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x0090 (144)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00A0 (160)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, // 0x00B0 (176)
0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00C0 (192)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x00D0 (208)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00E0 (224)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x00F0 (240)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0100 (256)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0110 (272)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0120 (288)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0130 (304)
0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0140 (320)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0150 (336)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0160 (352)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0170 (368)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0180 (384)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0190 (400)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01A0 (416)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01B0 (432)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01C0 (448)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01D0 (464)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x01E0 (480)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x01F0 (496)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0200 (512)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0210 (528)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0220 (544)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0230 (560)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0240 (576)
0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0250 (592)
0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0260 (608)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0270 (624)
0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, // 0x0280 (640)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0290 (656)
0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02A0 (672)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02B0 (688)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02C0 (704)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02D0 (720)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02E0 (736)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x02F0 (752)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0300 (768)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0310 (784)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, 0xFFFF, 0xFFFF, // 0x0320 (800)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0330 (816)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, 0x528A, 0x528A, // 0x0340 (832)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0350 (848)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0x528A, // 0x0360 (864)
0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0370 (880)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0380 (896)
0xFFFF, 0x528A, 0x528A, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, // 0x0390 (912)
0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF};
+808
View File
@@ -0,0 +1,808 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
/*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#include "ui_dinogame.hpp"
namespace ui::external_app::dinogame {
#define PROGMEM
#include "sprites/dino.h"
#include "sprites/pterodactyl.h"
#undef PROGMEM
// Global variables
Ticker game_timer;
Painter painter;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
static DinoGameView* current_instance = nullptr;
const Color pp_colors[] = {
Color::white(),
Color::blue(),
Color::yellow(),
Color::purple(),
Color::green(),
Color::red(),
Color::magenta(),
Color::orange(),
Color::black(),
};
// Drawing functions
void cls() {
painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
}
void fillrect(int x1, int y1, int x2, int y2, int color) {
painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
}
void rect(int x1, int y1, int x2, int y2, int color) {
painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
}
// Timer implementation
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
// String helper
std::string DinoGameView::score_to_string(uint32_t score) {
std::string score_s = std::to_string(score);
if (score_s.length() < 5) {
std::string temp = "";
for (uint8_t i = 0; i < 5 - score_s.length(); ++i) temp += "0";
temp += score_s;
score_s = temp;
}
return score_s;
}
// Game timer callback
void game_timer_check() {
if (current_instance) {
if (current_instance->game_state == GameState::PLAYING) {
current_instance->game_loop();
} else if (current_instance->game_state == GameState::MENU) {
current_instance->show_menu();
}
}
}
DinoGameView::DinoGameView(NavigationView& nav)
: nav_{nav}, bird_info{}, game_timer{} {
add_children({&dummy, &button_difficulty});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
button_difficulty.on_select = [this](Button&) {
easy_mode = !easy_mode;
button_difficulty.set_text(easy_mode ? "Mode: EASY" : "Mode: HARD");
};
}
void DinoGameView::on_show() {
}
void DinoGameView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
std::srand(LPC_RTC->CTIME0);
init_game();
}
}
void DinoGameView::frame_sync() {
check_game_timer();
set_dirty();
}
void DinoGameView::init_game() {
game_state = GameState::MENU;
menu_initialized = false;
blink_state = true;
blink_counter = 0;
new_game();
}
void DinoGameView::new_game() {
steps = 0;
score = 0;
collided = false;
ducking = false;
duck_timer = 0;
displayedGameOver = false;
bird_info.inGame = false;
bird_info.x_offset = 320;
bird_info.y_offset = 0;
bird_info.y_velocity = 0;
jumping = false;
falling = false;
jumpHeight = 0;
last_dino_y = DINO_Y;
last_bird_x = -1;
last_bird_y = -1;
last_ducking = false;
last_runstate = false;
ground_offset = 0;
speed_modifier = 0;
runstate = false;
score_drawn = false;
last_score = 999999;
obstacle_spawn_timer = 100; // Initial delay before first obstacle
// Initialize obstacles
for (int i = 0; i < MAX_OBSTACLES; i++) {
obstacles[i].active = false;
obstacles[i].x = -100;
obstacles[i].last_x = -100;
}
cls();
}
void DinoGameView::show_menu() {
if (!menu_initialized) {
cls();
auto style = *ui::Theme::getInstance()->fg_medium;
auto style_title = *ui::Theme::getInstance()->fg_light;
// Draw title
painter.draw_string({80, 60}, style_title, "DINO GAME");
// Draw instructions
painter.draw_string({45, 130}, style, "SELECT: Jump/Start");
painter.draw_string({65, 150}, style, "DOWN: Duck");
painter.draw_string({50, 170}, style, "Avoid obstacles!");
// Draw high score
draw_high_score();
menu_initialized = true;
}
// Show difficulty button
button_difficulty.hidden(false);
// Animate the menu dino
bool menu_run_frame = (blink_counter / 15) % 2;
// Clear previous dino position
fillrect(103, 90, 103 + DINO_WIDTH, 90 + DINO_HEIGHT, Black);
// Draw animated dino
draw_dino_at(103, 90, false, menu_run_frame);
// Blinking start prompt
auto style_prompt = *ui::Theme::getInstance()->fg_light;
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
painter.fill_rectangle({55, 258, 130, 20}, Color::black());
if (blink_state) {
painter.draw_string({55, 260}, style_prompt, "* PRESS SELECT *");
}
}
}
void DinoGameView::show_game_over() {
if (!displayedGameOver) {
displayedGameOver = true;
// Clear the last normal dino position
if (last_ducking) {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_DUCK_WIDTH, last_dino_y + DINO_DUCK_HEIGHT, Black);
} else {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_WIDTH, last_dino_y + DINO_HEIGHT, Black);
}
// Draw the game over dino sprite
draw_dino_sprite(DINO_X, DINO_Y, dino_gameover);
auto style = *ui::Theme::getInstance()->fg_light;
auto style_score = *ui::Theme::getInstance()->fg_medium;
// Game over text
painter.draw_string({85, 70}, style, "GAME OVER");
// Show final score
std::string score_text = "SCORE: " + score_to_string(score);
int score_x = (240 - score_text.length() * 8) / 2;
painter.draw_string({score_x, 90}, style_score, score_text);
painter.draw_string({65, 110}, style, "SELECT TO RETRY");
// Update high score
if (score > highScore) {
highScore = score;
painter.draw_string({55, 130}, style, "NEW HIGH SCORE!");
}
}
}
void DinoGameView::game_loop() {
button_difficulty.hidden(true);
if (collided && game_state == GameState::PLAYING) {
game_state = GameState::GAME_OVER;
show_game_over();
return;
}
// Update ground animation
ground_offset = (ground_offset + GAME_SPEED_BASE + speed_modifier) % 20;
// Clear only the game area (not the whole screen to reduce flicker)
draw_ground();
// Update and draw obstacles
update_obstacles();
// Manage bird
manage_bird();
// Handle jumping
if (jumping) {
if (!falling) jumpHeight += JUMP_SPEED + speed_modifier;
if (jumpHeight > JUMP_MAX_HEIGHT && !falling) falling = true;
if (falling) jumpHeight -= JUMP_SPEED + speed_modifier;
if (jumpHeight < 0) {
falling = false;
jumping = false;
jumpHeight = 0;
}
}
// Handle auto-stand from duck
if (ducking && duck_timer > 0) {
duck_timer--;
if (duck_timer == 0) {
stand();
}
}
// Update run animation
if (get_steps() % (10 - speed_modifier) == 0) runstate = !runstate;
// Draw dino with minimal redraw
int current_dino_y = jumping ? (DINO_Y - jumpHeight) : (ducking ? DINO_DUCK_Y : DINO_Y);
// Clear old dino position more precisely
if (current_dino_y != last_dino_y || runstate != last_runstate || ducking != last_ducking) {
// Clear based on last state
if (last_ducking) {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_DUCK_WIDTH, last_dino_y + DINO_DUCK_HEIGHT, Black);
} else {
fillrect(DINO_X, last_dino_y, DINO_X + DINO_WIDTH, last_dino_y + DINO_HEIGHT, Black);
}
}
// Draw dino at new position
if (jumping) {
draw_dino_sprite(DINO_X, current_dino_y, dino_default);
} else if (ducking) {
if (runstate)
draw_dino_sprite(DINO_X, current_dino_y, dino_ducking_leftstep);
else
draw_dino_sprite(DINO_X, current_dino_y, dino_ducking_rightstep);
} else {
if (runstate)
draw_dino_sprite(DINO_X, current_dino_y, dino_leftstep);
else
draw_dino_sprite(DINO_X, current_dino_y, dino_rightstep);
}
// Update last state
last_dino_y = current_dino_y;
last_ducking = ducking;
last_runstate = runstate;
// Check collisions
check_collision();
// Update score
score = get_steps() / 10;
if (score % 100 == 0 && score > 0 && get_steps() % 1000 == 0) {
if (speed_modifier < 5) speed_modifier++;
}
step();
draw_current_score();
draw_high_score();
}
void DinoGameView::draw_ground() {
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
// Clear ground area
fillrect(0, ground_y, 320, ground_y + GROUND_HEIGHT, Black);
// Draw ground line
painter.draw_hline({0, ground_y}, 320, Color::white());
painter.draw_hline({0, ground_y + 1}, 320, Color::dark_grey());
// Draw ground texture
for (int x = -ground_offset; x < 320; x += 20) {
painter.draw_hline({x, ground_y + 3}, 10, Color::dark_grey());
painter.draw_hline({x + 5, ground_y + 5}, 5, Color::dark_grey());
}
}
void DinoGameView::update_obstacles() {
// Move obstacles
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (obstacles[i].active) {
// Clear old position
if (obstacles[i].last_x != obstacles[i].x && obstacles[i].last_x < 320) {
clear_obstacle_area(obstacles[i].last_x, obstacles[i].width + 10, obstacles[i].height + 10);
}
obstacles[i].last_x = obstacles[i].x;
obstacles[i].x -= GAME_SPEED_BASE + speed_modifier;
// Remove off-screen obstacles
if (obstacles[i].x < -50) {
obstacles[i].active = false;
clear_obstacle_area(obstacles[i].last_x, obstacles[i].width + 10, obstacles[i].height + 10);
} else {
// Draw obstacle at new position
draw_obstacle(obstacles[i]);
}
}
}
// Decrement spawn timer
if (obstacle_spawn_timer > 0) {
obstacle_spawn_timer -= GAME_SPEED_BASE + speed_modifier;
}
// Check if we should spawn a new obstacle
if (obstacle_spawn_timer <= 0) {
// Try to spawn an obstacle
bool spawned = false;
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (!obstacles[i].active) {
obstacles[i].active = true;
obstacles[i].x = 320;
obstacles[i].last_x = 320;
obstacles[i].type = rand() % 4;
// Set obstacle dimensions based on type
switch (obstacles[i].type) {
case 0: // Small cactus
obstacles[i].width = 15;
obstacles[i].height = 25;
break;
case 1: // Large cactus
obstacles[i].width = 20;
obstacles[i].height = 35;
break;
case 2: // Double cactus
obstacles[i].width = 35;
obstacles[i].height = 30;
break;
case 3: // Triple cactus
obstacles[i].width = 45;
obstacles[i].height = 28;
break;
}
spawned = true;
break;
}
}
if (spawned) {
// Set timer for next obstacle with random variation
obstacle_spawn_timer = MIN_OBSTACLE_DISTANCE + (rand() % (MAX_OBSTACLE_DISTANCE - MIN_OBSTACLE_DISTANCE));
}
}
}
void DinoGameView::clear_obstacle_area(int x, int width, int height) {
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
// Only clear the obstacle area, not the entire vertical space
fillrect(x - 5, ground_y - height - 5, x + width + 5, ground_y, Black);
}
void DinoGameView::draw_obstacle(const SimpleObstacle& obstacle) {
if (!obstacle.active) return;
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
int y = ground_y - obstacle.height;
// Draw cactus with green color
switch (obstacle.type) {
case 0: // Small single cactus
fillrect(obstacle.x + 5, y, obstacle.x + 10, ground_y, Green);
fillrect(obstacle.x, y + 8, obstacle.x + 5, y + 15, Green);
fillrect(obstacle.x + 10, y + 12, obstacle.x + 15, y + 19, Green);
// Add darker edges for definition
painter.draw_vline({obstacle.x + 4, y + 8}, 7, Color::dark_green());
painter.draw_vline({obstacle.x + 10, y + 12}, 7, Color::dark_green());
break;
case 1: // Large single cactus
fillrect(obstacle.x + 7, y, obstacle.x + 13, ground_y, Green);
fillrect(obstacle.x, y + 10, obstacle.x + 7, y + 20, Green);
fillrect(obstacle.x + 13, y + 15, obstacle.x + 20, y + 25, Green);
fillrect(obstacle.x + 5, y + 5, obstacle.x + 7, y + 12, Green);
fillrect(obstacle.x + 13, y + 8, obstacle.x + 15, y + 15, Green);
// Add darker edges
painter.draw_vline({obstacle.x + 6, y}, ground_y - y, Color::dark_green());
painter.draw_vline({obstacle.x + 13, y}, ground_y - y, Color::dark_green());
break;
case 2: // Double cactus
fillrect(obstacle.x + 5, y + 5, obstacle.x + 10, ground_y, Green);
fillrect(obstacle.x + 20, y, obstacle.x + 25, ground_y, Green);
fillrect(obstacle.x, y + 12, obstacle.x + 5, y + 18, Green);
fillrect(obstacle.x + 10, y + 15, obstacle.x + 15, y + 22, Green);
fillrect(obstacle.x + 25, y + 10, obstacle.x + 30, y + 17, Green);
// Darker outlines
painter.draw_vline({obstacle.x + 4, y + 5}, ground_y - y - 5, Color::dark_green());
painter.draw_vline({obstacle.x + 19, y}, ground_y - y, Color::dark_green());
break;
case 3: // Triple cactus
fillrect(obstacle.x + 5, y + 8, obstacle.x + 10, ground_y, Green);
fillrect(obstacle.x + 20, y, obstacle.x + 25, ground_y, Green);
fillrect(obstacle.x + 35, y + 5, obstacle.x + 40, ground_y, Green);
fillrect(obstacle.x, y + 15, obstacle.x + 5, y + 20, Green);
fillrect(obstacle.x + 25, y + 8, obstacle.x + 30, y + 15, Green);
fillrect(obstacle.x + 40, y + 12, obstacle.x + 45, y + 18, Green);
// Darker outlines
painter.draw_vline({obstacle.x + 4, y + 8}, ground_y - y - 8, Color::dark_green());
painter.draw_vline({obstacle.x + 19, y}, ground_y - y, Color::dark_green());
painter.draw_vline({obstacle.x + 34, y + 5}, ground_y - y - 5, Color::dark_green());
break;
}
}
void DinoGameView::manage_bird() {
if (!bird_info.inGame) {
// Only spawn bird if no obstacles are too close
bool obstacle_nearby = false;
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (obstacles[i].active && obstacles[i].x > 200) {
obstacle_nearby = true;
break;
}
}
// Randomly spawn bird if no nearby obstacles
if (!obstacle_nearby && rand() % 400 == 0 && get_steps() > 100) {
bird_info.inGame = true;
bird_info.x_offset = 320;
bird_info.y_offset = 0;
bird_info.y_velocity = easy_mode ? 0 : (rand() % 3) - 1; // No vertical movement in easy mode
bird_info.y_position = BirdPosition::DOWN; // Always spawn at standing height in easy mode
}
} else {
// Calculate bird Y position
int base_y = (bird_info.y_position == BirdPosition::UP) ? BIRD_Y_UP : BIRD_Y_DOWN;
int current_y = base_y + bird_info.y_offset;
// Clear previous bird position
if (last_bird_x < 320 && last_bird_x >= -BIRD_WIDTH) {
int clear_start_x = last_bird_x;
int clear_end_x = last_bird_x + BIRD_WIDTH;
if (clear_start_x < 0) clear_start_x = 0;
if (clear_end_x > 320) clear_end_x = 320;
if (clear_end_x > clear_start_x) {
fillrect(clear_start_x, last_bird_y, clear_end_x, last_bird_y + BIRD_HEIGHT, Black);
}
}
// Move bird
bird_info.x_offset -= GAME_SPEED_BASE + speed_modifier + 1;
// Update vertical position only in hard mode
if (!easy_mode) {
bird_info.y_offset += bird_info.y_velocity;
if (rand() % 30 == 0) {
bird_info.y_velocity = (rand() % 3) - 1;
}
// Keep bird within bounds
if (current_y < GAME_AREA_TOP + 10) {
current_y = GAME_AREA_TOP + 10;
bird_info.y_offset = current_y - base_y;
bird_info.y_velocity = 1;
} else if (current_y > GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - BIRD_HEIGHT - 10) {
current_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - BIRD_HEIGHT - 10;
bird_info.y_offset = current_y - base_y;
bird_info.y_velocity = -1;
}
} else {
// In easy mode, keep bird at perfect ducking height
// Bird should hit standing dino but miss ducking dino
current_y = DINO_Y - 10; // Position bird just above ducking height
}
// Animate wings
if (get_steps() % 15 == 0) bird_info.flop = !bird_info.flop;
// Draw bird only if any part is visible
if (bird_info.x_offset > -BIRD_WIDTH && bird_info.x_offset < 320) {
if (bird_info.flop) {
draw_bird_sprite(bird_info.x_offset, current_y, pterodactyl_upflop);
} else {
draw_bird_sprite(bird_info.x_offset, current_y, pterodactyl_downflop);
}
}
// Update last position
last_bird_x = bird_info.x_offset;
last_bird_y = current_y;
// Remove bird only when completely off screen
if (bird_info.x_offset < -BIRD_WIDTH - 5) {
bird_info.inGame = false;
last_bird_x = -1;
last_bird_y = -1;
}
}
}
void DinoGameView::draw_dino_sprite(int x, int y, const uint16_t* sprite) {
int height, width;
// Determine dimensions based on which sprite we're drawing
if (sprite == dino_ducking_leftstep || sprite == dino_ducking_rightstep) {
height = DINO_DUCK_HEIGHT;
width = DINO_DUCK_WIDTH;
} else {
height = DINO_HEIGHT;
width = DINO_WIDTH;
}
for (int dy = 0; dy < height; dy++) {
int run_start = -1;
uint16_t run_color = 0;
for (int dx = 0; dx < width; dx++) {
uint16_t pixel = sprite[dy * width + dx];
if (pixel != TRANSPARENT_COLOR) {
if (run_start == -1 || pixel != run_color) {
// Draw previous run if any
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
}
run_start = dx;
run_color = pixel;
}
} else {
// Draw previous run if any
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
run_start = -1;
}
}
}
// Draw final run if any
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, width - run_start, 1}, Color(run_color));
}
}
}
void DinoGameView::draw_bird_sprite(int x, int y, const uint16_t* sprite) {
for (int dy = 0; dy < BIRD_HEIGHT; dy++) {
int run_start = -1;
uint16_t run_color = 0;
for (int dx = 0; dx < BIRD_WIDTH; dx++) {
// Skip pixels that would be off-screen
if (x + dx < 0 || x + dx >= 320) {
// End any current run
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
run_start = -1;
}
continue;
}
uint16_t pixel = sprite[dy * BIRD_WIDTH + dx];
if (pixel != TRANSPARENT_COLOR) {
if (pixel == SPRITE_COLOR) {
pixel = Color::red().v;
}
if (run_start == -1 || pixel != run_color) {
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
}
run_start = dx;
run_color = pixel;
}
} else {
if (run_start != -1) {
painter.fill_rectangle({x + run_start, y + dy, dx - run_start, 1}, Color(run_color));
run_start = -1;
}
}
}
if (run_start != -1 && x + run_start < 320) {
int width = BIRD_WIDTH - run_start;
if (x + run_start + width > 320) {
width = 320 - (x + run_start);
}
if (width > 0) {
painter.fill_rectangle({x + run_start, y + dy, width, 1}, Color(run_color));
}
}
}
}
void DinoGameView::draw_dino_at(int x, int y, bool is_ducking, bool run_frame) {
if (is_ducking) {
if (run_frame) {
draw_dino_sprite(x, y, dino_ducking_leftstep);
} else {
draw_dino_sprite(x, y, dino_ducking_rightstep);
}
} else {
if (run_frame) {
draw_dino_sprite(x, y, dino_leftstep);
} else {
draw_dino_sprite(x, y, dino_default);
}
}
}
void DinoGameView::check_collision() {
int dino_left = DINO_X;
int dino_right = DINO_X + (ducking ? DINO_DUCK_WIDTH : DINO_WIDTH);
int dino_top = ducking ? DINO_DUCK_Y : (DINO_Y - jumpHeight);
int dino_bottom = dino_top + (ducking ? DINO_DUCK_HEIGHT : DINO_HEIGHT);
// Give a small hitbox reduction for fairness
dino_left += 5;
dino_right -= 5;
dino_top += 5;
dino_bottom -= 5;
// Check cactus collisions
for (int i = 0; i < MAX_OBSTACLES; i++) {
if (obstacles[i].active) {
int ground_y = GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT;
int obs_top = ground_y - obstacles[i].height;
int obs_bottom = ground_y;
if (dino_right > obstacles[i].x &&
dino_left < obstacles[i].x + obstacles[i].width &&
dino_bottom > obs_top &&
dino_top < obs_bottom) {
collided = true;
return;
}
}
}
// Check bird collision
if (bird_info.inGame) {
int base_y = (bird_info.y_position == BirdPosition::UP) ? BIRD_Y_UP : BIRD_Y_DOWN;
int bird_y = base_y + bird_info.y_offset;
if (dino_right > bird_info.x_offset + 5 &&
dino_left < bird_info.x_offset + BIRD_WIDTH - 5 &&
dino_bottom > bird_y + 5 &&
dino_top < bird_y + BIRD_HEIGHT - 5) {
collided = true;
}
}
}
void DinoGameView::draw_current_score() {
auto style = *ui::Theme::getInstance()->fg_medium;
if (last_score != score) {
painter.fill_rectangle({10, 28, 60, 14}, Color::black());
painter.draw_string({10, 30}, style, score_to_string(score));
last_score = score;
}
}
void DinoGameView::draw_high_score() {
auto style = *ui::Theme::getInstance()->fg_light;
painter.fill_rectangle({152, 28, 100, 14}, Color::black());
painter.draw_string({152, 30}, style, "HI " + score_to_string(highScore));
}
void DinoGameView::jump() {
if (!jumping) {
jumping = true;
// If we're ducking when we jump, stand up
if (ducking) {
stand();
}
}
}
void DinoGameView::duck() {
if (!jumping) {
ducking = true;
duck_timer = 60; // 1 second at 60 FPS
}
}
void DinoGameView::stand() {
ducking = false;
duck_timer = 0;
}
void DinoGameView::step() {
++steps;
}
bool DinoGameView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
if (game_state == GameState::MENU) {
game_state = GameState::PLAYING;
new_game();
draw_high_score();
} else if (game_state == GameState::PLAYING && !collided) {
jump();
} else if (game_state == GameState::GAME_OVER || collided) {
game_state = GameState::PLAYING; // Restart immediately
new_game();
draw_high_score();
}
} else if (key == KeyEvent::Down) {
if (game_state == GameState::PLAYING && !collided) {
duck();
}
} else if (key == KeyEvent::Up) {
if (game_state == GameState::PLAYING && !collided) {
stand();
}
}
set_dirty();
return true;
}
bool DinoGameView::on_encoder(const EncoderEvent delta) {
(void)delta;
return true;
}
} // namespace ui::external_app::dinogame
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/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
/*
* Chrome Dino Game for Portapack Mayhem
* Based on the original DinoGame by various contributors
*/
#ifndef __UI_DINOGAME_H__
#define __UI_DINOGAME_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "file.hpp"
#include <string>
#include "app_settings.hpp"
namespace ui::external_app::dinogame {
// Color definitions
enum {
White,
Blue,
Yellow,
Purple,
Green,
Red,
Maroon,
Orange,
Black,
};
// Game constants
#define DINO_WIDTH 34
#define DINO_HEIGHT 36
#define DINO_DUCK_WIDTH 45
#define DINO_DUCK_HEIGHT 22
#define BIRD_WIDTH 34
#define BIRD_HEIGHT 27
#define GROUND_HEIGHT 10
#define GAME_AREA_TOP 78
#define GAME_AREA_HEIGHT 160
#define DINO_X 30
#define DINO_Y (GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - DINO_HEIGHT)
#define DINO_DUCK_Y (GAME_AREA_TOP + GAME_AREA_HEIGHT - GROUND_HEIGHT - DINO_DUCK_HEIGHT)
#define BIRD_Y_UP (GAME_AREA_TOP + 20)
#define BIRD_Y_DOWN (GAME_AREA_TOP + 60)
#define JUMP_MAX_HEIGHT 70
#define JUMP_SPEED 3
#define GAME_SPEED_BASE 3
#define SPRITE_COLOR 0x528A
#define TRANSPARENT_COLOR 0xFFFF
#define MIN_OBSTACLE_DISTANCE 300
#define MAX_OBSTACLE_DISTANCE 600
// Game states
enum class GameState {
MENU,
PLAYING,
GAME_OVER
};
// Walk styles
enum class WalkStyle {
WALKING,
DUCKING
};
// Bird position
enum class BirdPosition {
UP,
DOWN
};
// Structures
struct Pterodactyl {
bool inGame = false;
BirdPosition y_position = BirdPosition::UP;
int16_t x_offset = 320;
int16_t y_offset = 0;
int8_t y_velocity = 0;
bool flop = false;
};
// Simple obstacle structure with proper initialization
struct SimpleObstacle {
bool active;
int16_t x;
int16_t last_x;
uint8_t width;
uint8_t height;
uint8_t type; // 0=small, 1=large, 2=double, 3=triple
SimpleObstacle()
: active(false), x(0), last_x(0), width(0), height(0), type(0) {}
};
// External references to sprite data
extern const uint16_t dino_default[];
extern const uint16_t dino_leftstep[];
extern const uint16_t dino_rightstep[];
extern const uint16_t dino_ducking_leftstep[];
extern const uint16_t dino_ducking_rightstep[];
extern const uint16_t dino_gameover[];
extern const uint16_t pterodactyl_upflop[];
extern const uint16_t pterodactyl_downflop[];
// Global painter
extern Painter painter;
// Function declarations
void cls();
void fillrect(int x1, int y1, int x2, int y2, int color);
void rect(int x1, int y1, int x2, int y2, int color);
void check_game_timer();
void game_timer_check();
// Ticker class
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
// Main view class
class DinoGameView : public View {
public:
DinoGameView(NavigationView& nav);
void on_show() override;
std::string title() const override { return "Dino Game"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
// Public for timer callback
GameState game_state = GameState::MENU;
void game_loop();
void show_menu();
private:
bool initialized = false;
NavigationView& nav_;
// Game variables
static constexpr uint8_t MAX_OBSTACLES = 1;
SimpleObstacle obstacles[MAX_OBSTACLES];
Pterodactyl bird_info;
int16_t jumpHeight = 0;
uint8_t ground_offset = 0;
uint8_t speed_modifier = 0;
bool runstate = false;
bool jumping = false;
bool falling = false;
bool collided = false;
bool ducking = false;
bool displayedGameOver = false;
bool last_ducking = false;
bool last_runstate = false;
uint32_t steps = 0;
uint32_t score = 0;
uint32_t highScore = 0;
uint32_t last_score = 999999; // Initialize to impossible value
int32_t next_obstacle_distance = 100;
int16_t last_obstacle_x = 320; // Track position of last spawned obstacle
int32_t obstacle_spawn_timer = 0;
// Position tracking for minimal redraw
int16_t last_dino_y = DINO_Y;
int16_t last_bird_x = -1;
int16_t last_bird_y = -1;
uint8_t duck_timer = 0;
// Menu animation
bool menu_initialized = false;
bool blink_state = true;
uint32_t blink_counter = 0;
// Current Score
bool score_drawn = false;
// Game timer
Ticker game_timer;
// Private methods
void init_game();
void new_game();
void update_obstacles();
void spawn_obstacle();
void draw_screen();
void draw_ground();
void draw_obstacle(const SimpleObstacle& obstacle);
void clear_obstacle_area(int x, int width, int height);
void draw_dino_sprite(int x, int y, const uint16_t* sprite);
void draw_bird_sprite(int x, int y, const uint16_t* sprite);
void draw_dino_at(int x, int y, bool is_ducking, bool run_frame);
void manage_bird();
void draw_score();
void draw_high_score();
void draw_current_score();
void show_game_over();
void jump();
void duck();
void stand();
void check_collision();
void step();
uint32_t get_steps() { return steps; }
std::string score_to_string(uint32_t score);
bool easy_mode = false;
Button button_difficulty{
{70, 195, 100, 20},
"Mode: HARD"};
app_settings::SettingsManager settings_{
"dinogame",
app_settings::Mode::NO_RF,
{{"highscore"sv, &highScore},
{"easy_mode"sv, &easy_mode}}};
Button dummy{
{screen_width, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::dinogame
#endif /* __UI_DINOGAME_H__ */
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/*
* Copyright (C) 2024 EPIRB Decoder Implementation
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_epirb_rx.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::epirb_rx {
void initialize_app(ui::NavigationView& nav) {
nav.push<EPIRBAppView>();
}
} // namespace ui::external_app::epirb_rx
extern "C" {
__attribute__((section(".external_app.app_epirb_rx.application_information"), used)) application_information_t _application_information_epirb_rx = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::epirb_rx::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "EPIRB RX",
/*.bitmap_data = */ {
0x00,
0x00,
0x00,
0x00,
0x7C,
0x3E,
0xFE,
0x7F,
0xFF,
0xFF,
0xF7,
0xEF,
0xE3,
0xC7,
0xE3,
0xC7,
0xE3,
0xC7,
0xE3,
0xC7,
0xF7,
0xEF,
0xFF,
0xFF,
0xFE,
0x7F,
0x7C,
0x3E,
0x00,
0x00,
0x00,
0x00,
},
/*.icon_color = */ ui::Color::red().v,
/*.menu_location = */ app_location_t::RX,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = portapack::spi_flash::image_tag_epirb_rx */ {'P', 'E', 'P', 'I'},
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
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/*
* Copyright (C) 2024 EPIRB Decoder Implementation
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "baseband_api.hpp"
#include "portapack_persistent_memory.hpp"
#include "file_path.hpp"
#include "ui_epirb_rx.hpp"
using namespace portapack;
#include "rtc_time.hpp"
#include "string_format.hpp"
#include "ui.hpp"
#include "message.hpp"
namespace ui::external_app::epirb_rx {
EPIRBBeacon EPIRBDecoder::decode_packet(const baseband::Packet& packet) {
EPIRBBeacon beacon;
if (packet.size() < 112) {
return beacon; // Invalid packet
}
// Convert packet bits to byte array for easier processing
std::array<uint8_t, 16> data{};
for (size_t i = 0; i < std::min(packet.size() / 8, data.size()); i++) {
uint8_t byte_val = 0;
for (int bit = 0; bit < 8 && (i * 8 + bit) < packet.size(); bit++) {
if (packet[i * 8 + bit]) {
byte_val |= (1 << (7 - bit));
}
}
data[i] = byte_val;
}
// Perform BCH error detection and correction
uint8_t error_count = 0;
beacon.packet_status = perform_bch_check(data, error_count);
beacon.error_count = error_count;
// Extract beacon ID (bits 26-85, 15 hex digits)
beacon.beacon_id = 0;
for (int i = 3; i < 11; i++) {
beacon.beacon_id = (beacon.beacon_id << 8) | data[i];
}
// Extract beacon type (bits 86-88)
uint8_t type_bits = (data[10] >> 5) & 0x07;
beacon.beacon_type = decode_beacon_type(type_bits);
// Extract emergency type (bits 91-94 for some beacon types)
uint8_t emergency_bits = (data[11] >> 4) & 0x0F;
beacon.emergency_type = decode_emergency_type(emergency_bits);
// Extract location if encoded (depends on beacon type and protocol)
beacon.location = decode_location(data);
// Extract country code (bits 1-10)
beacon.country_code = decode_country_code(data);
// Set timestamp
rtc::RTC datetime;
rtcGetTime(&RTCD1, &datetime);
beacon.timestamp = datetime;
return beacon;
}
EPIRBLocation EPIRBDecoder::decode_location(const std::array<uint8_t, 16>& data) {
// EPIRB location encoding varies by protocol version
// This is a simplified decoder for the most common format
// Check for location data presence (bit patterns vary)
if ((data[12] & 0x80) == 0) {
return EPIRBLocation(); // No location data
}
// Extract latitude (simplified - actual encoding is more complex)
int32_t lat_raw = ((data[12] & 0x7F) << 10) | (data[13] << 2) | ((data[14] >> 6) & 0x03);
if (lat_raw & 0x10000) lat_raw |= 0xFFFE0000; // Sign extend
float latitude = lat_raw * (180.0f / 131072.0f);
// Extract longitude (simplified - actual encoding is more complex)
int32_t lon_raw = ((data[14] & 0x3F) << 12) | (data[15] << 4) | ((data[0] >> 4) & 0x0F);
if (lon_raw & 0x20000) lon_raw |= 0xFFFC0000; // Sign extend
float longitude = lon_raw * (360.0f / 262144.0f);
// Validate coordinates
if (latitude < -90.0f || latitude > 90.0f || longitude < -180.0f || longitude > 180.0f) {
return EPIRBLocation(); // Invalid coordinates
}
return EPIRBLocation(latitude, longitude);
}
BeaconType EPIRBDecoder::decode_beacon_type(uint8_t type_bits) {
switch (type_bits) {
case 0:
return BeaconType::OrbitingLocationBeacon;
case 1:
return BeaconType::PersonalLocatorBeacon;
case 2:
return BeaconType::EmergencyLocatorTransmitter;
case 3:
return BeaconType::SerialELT;
case 4:
return BeaconType::NationalELT;
default:
return BeaconType::Other;
}
}
EmergencyType EPIRBDecoder::decode_emergency_type(uint8_t emergency_bits) {
switch (emergency_bits) {
case 0:
return EmergencyType::Fire;
case 1:
return EmergencyType::Flooding;
case 2:
return EmergencyType::Collision;
case 3:
return EmergencyType::Grounding;
case 4:
return EmergencyType::Sinking;
case 5:
return EmergencyType::Disabled;
case 6:
return EmergencyType::Abandoning;
case 7:
return EmergencyType::Piracy;
case 8:
return EmergencyType::Man_Overboard;
default:
return EmergencyType::Other;
}
}
uint32_t EPIRBDecoder::decode_country_code(const std::array<uint8_t, 16>& data) {
// Country code is in bits 1-10 (ITU country code)
return ((data[0] & 0x03) << 8) | data[1];
}
std::string EPIRBDecoder::decode_vessel_name(const std::array<uint8_t, 16>& /* data */) {
// Vessel name extraction depends on beacon type and protocol
// This is a placeholder - actual implementation would be more complex
return "";
}
PacketStatus EPIRBDecoder::perform_bch_check(std::array<uint8_t, 16>& data, uint8_t& error_count) {
// Make a copy to detect changes
std::array<uint8_t, 16> original_data = data;
// Calculate BCH syndrome
uint32_t syndrome = calculate_bch_syndrome(data);
if (syndrome == 0) {
// No errors detected
error_count = 0;
return PacketStatus::Valid;
}
// Try to correct single-bit error
if (correct_single_error(data, syndrome)) {
// Successfully corrected
error_count = count_bit_errors(original_data, data);
return PacketStatus::Corrected;
}
// Multiple errors or uncorrectable
error_count = 255; // Indicate unknown error count
return PacketStatus::Error;
}
uint32_t EPIRBDecoder::calculate_bch_syndrome(const std::array<uint8_t, 16>& data) {
// BCH(127,92,5) polynomial for EPIRB: x^35 + x^2 + x + 1
// This is a simplified implementation - actual EPIRB uses BCH(63,21,6)
uint32_t syndrome = 0;
uint32_t polynomial = 0x80000007; // x^31 + x^2 + x + 1 (simplified)
// Process each byte of the data
for (int i = 0; i < 14; i++) { // Only data bits, not parity
uint32_t byte_val = data[i];
for (int bit = 7; bit >= 0; bit--) {
syndrome <<= 1;
if (byte_val & (1 << bit)) {
syndrome |= 1;
}
// XOR with polynomial if MSB is set
if (syndrome & 0x80000000) {
syndrome ^= polynomial;
}
}
}
// XOR with parity bits
syndrome ^= (data[14] << 8) | data[15];
return syndrome & 0xFFFF; // 16-bit syndrome
}
bool EPIRBDecoder::correct_single_error(std::array<uint8_t, 16>& data, uint32_t syndrome) {
// Simplified single-error correction
// This is a basic implementation - real BCH correction is more complex
if (syndrome == 0) return true; // No error
// Look up table for single-bit error patterns (simplified)
// In a real implementation, this would be a proper BCH syndrome table
for (int byte_idx = 0; byte_idx < 14; byte_idx++) {
for (int bit_idx = 0; bit_idx < 8; bit_idx++) {
// Create test error pattern
std::array<uint8_t, 16> test_data = data;
test_data[byte_idx] ^= (1 << bit_idx);
// Check if this correction produces zero syndrome
if (calculate_bch_syndrome(test_data) == 0) {
// Found the error location, apply correction
data[byte_idx] ^= (1 << bit_idx);
return true;
}
}
}
return false; // Could not correct
}
uint8_t EPIRBDecoder::count_bit_errors(const std::array<uint8_t, 16>& original, const std::array<uint8_t, 16>& corrected) {
uint8_t count = 0;
for (size_t i = 0; i < 16; i++) {
uint8_t diff = original[i] ^ corrected[i];
// Count set bits in diff
while (diff) {
count += diff & 1;
diff >>= 1;
}
}
return count;
}
void EPIRBLogger::on_packet(const EPIRBBeacon& beacon) {
std::string entry = "EPIRB," +
to_string_dec_uint(beacon.beacon_id, 15, '0') + "," +
to_string_dec_uint(static_cast<uint8_t>(beacon.beacon_type)) + "," +
to_string_dec_uint(static_cast<uint8_t>(beacon.emergency_type)) + ",";
if (beacon.location.valid) {
entry += to_string_decimal(beacon.location.latitude, 6) + "," +
to_string_decimal(beacon.location.longitude, 6);
} else {
entry += ",";
}
entry += "," + to_string_dec_uint(beacon.country_code) + "," +
format_packet_status(beacon.packet_status) + "," +
to_string_dec_uint(beacon.error_count) + "\n";
log_file.write_entry(beacon.timestamp, entry);
}
std::string format_beacon_type(BeaconType type) {
switch (type) {
case BeaconType::OrbitingLocationBeacon:
return "OLB";
case BeaconType::PersonalLocatorBeacon:
return "PLB";
case BeaconType::EmergencyLocatorTransmitter:
return "ELT";
case BeaconType::SerialELT:
return "S-ELT";
case BeaconType::NationalELT:
return "N-ELT";
default:
return "Other";
}
}
std::string format_emergency_type(EmergencyType type) {
switch (type) {
case EmergencyType::Fire:
return "Fire";
case EmergencyType::Flooding:
return "Flooding";
case EmergencyType::Collision:
return "Collision";
case EmergencyType::Grounding:
return "Grounding";
case EmergencyType::Sinking:
return "Sinking";
case EmergencyType::Disabled:
return "Disabled";
case EmergencyType::Abandoning:
return "Abandoning";
case EmergencyType::Piracy:
return "Piracy";
case EmergencyType::Man_Overboard:
return "MOB";
default:
return "Other";
}
}
std::string format_packet_status(PacketStatus status) {
switch (status) {
case PacketStatus::Valid:
return "OK";
case PacketStatus::Corrected:
return "CORR";
case PacketStatus::Error:
return "ERR";
default:
return "UNK";
}
}
ui::Color get_packet_status_color(PacketStatus status) {
switch (status) {
case PacketStatus::Valid:
return ui::Color::green();
case PacketStatus::Corrected:
return ui::Color::yellow();
case PacketStatus::Error:
return ui::Color::red();
default:
return ui::Color::white();
}
}
EPIRBBeaconDetailView::EPIRBBeaconDetailView(ui::NavigationView& nav) {
add_children({&button_done,
&button_see_map});
button_done.on_select = [this](Button&) {
if (on_close) on_close();
};
button_see_map.on_select = [this, &nav](Button&) {
if (beacon_.location.valid) {
nav.push<GeoMapView>(
to_string_hex(beacon_.beacon_id, 8), // tag as string
0, // altitude
GeoPos::alt_unit::METERS,
GeoPos::spd_unit::NONE,
beacon_.location.latitude,
beacon_.location.longitude,
0, // angle
[this]() {
if (on_close) on_close();
});
}
};
}
void EPIRBBeaconDetailView::set_beacon(const EPIRBBeacon& beacon) {
beacon_ = beacon;
set_dirty();
}
void EPIRBBeaconDetailView::focus() {
button_see_map.focus();
}
void EPIRBBeaconDetailView::paint(ui::Painter& painter) {
View::paint(painter);
const auto rect = screen_rect();
const auto s = style();
auto draw_cursor = rect.location();
draw_cursor += {8, 8};
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Beacon ID", to_string_hex(beacon_.beacon_id, 15))
.location();
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Type", format_beacon_type(beacon_.beacon_type))
.location();
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Emergency", format_emergency_type(beacon_.emergency_type))
.location();
if (beacon_.location.valid) {
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Latitude", to_string_decimal(beacon_.location.latitude, 6) + "°")
.location();
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Longitude", to_string_decimal(beacon_.location.longitude, 6) + "°")
.location();
} else {
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Location", "Unknown")
.location();
}
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Country", to_string_dec_uint(beacon_.country_code))
.location();
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Time", to_string_datetime(beacon_.timestamp, HMS))
.location();
// Show packet status with appropriate color
std::string status_text = format_packet_status(beacon_.packet_status);
if (beacon_.error_count > 0 && beacon_.packet_status == PacketStatus::Corrected) {
status_text += " (" + to_string_dec_uint(beacon_.error_count) + " err)";
}
draw_cursor = draw_field(painter, {draw_cursor, {200, 16}}, s,
"Status", status_text)
.location();
}
ui::Rect EPIRBBeaconDetailView::draw_field(
ui::Painter& painter,
const ui::Rect& draw_rect,
const ui::Style& style,
const std::string& label,
const std::string& value) {
const auto label_width = 8 * 8;
painter.draw_string({draw_rect.location()}, style, label + ":");
painter.draw_string({draw_rect.location() + ui::Point{label_width, 0}}, style, value);
return {draw_rect.location() + ui::Point{0, draw_rect.height()}, draw_rect.size()};
}
EPIRBAppView::EPIRBAppView(ui::NavigationView& nav)
: nav_(nav) {
baseband::run_prepared_image(portapack::memory::map::m4_code.base());
add_children({&label_frequency,
&options_frequency,
&field_rf_amp,
&field_lna,
&field_vga,
&rssi,
&field_volume,
&channel,
&label_status,
&label_beacons_count,
&label_latest,
&text_latest_info,
&label_packet_stats,
&console,
&button_map,
&button_clear,
&button_log});
button_map.on_select = [this](Button&) {
this->on_show_map();
};
button_clear.on_select = [this](Button&) {
this->on_clear_beacons();
};
button_log.on_select = [this](Button&) {
this->on_toggle_log();
};
options_frequency.on_change = [this](size_t, ui::OptionsField::value_t v) {
receiver_model.set_target_frequency(v);
};
options_frequency.set_by_value(receiver_model.target_frequency());
signal_token_tick_second = rtc_time::signal_tick_second += [this]() {
this->on_tick_second();
};
// Configure receiver for default EPIRB frequency (406.028 MHz)
receiver_model.set_target_frequency(406028000);
receiver_model.set_rf_amp(true);
receiver_model.set_lna(32);
receiver_model.set_vga(32);
receiver_model.set_sampling_rate(2457600);
receiver_model.enable();
logger = std::make_unique<EPIRBLogger>();
if (logger) {
logger->append(logs_dir / "epirb_rx.txt");
}
}
EPIRBAppView::~EPIRBAppView() {
rtc_time::signal_tick_second -= signal_token_tick_second;
receiver_model.disable();
baseband::shutdown();
}
void EPIRBAppView::set_parent_rect(const ui::Rect new_parent_rect) {
View::set_parent_rect(new_parent_rect);
const auto console_rect = ui::Rect{
new_parent_rect.left(),
new_parent_rect.top() + header_height,
new_parent_rect.width(),
new_parent_rect.height() - header_height - 32};
console.set_parent_rect(console_rect);
}
void EPIRBAppView::paint(ui::Painter& /* painter */) {
// Custom painting if needed
}
void EPIRBAppView::focus() {
options_frequency.focus();
}
void EPIRBAppView::on_packet(const baseband::Packet& packet) {
// Decode the EPIRB packet
auto beacon = EPIRBDecoder::decode_packet(packet);
if (beacon.beacon_id != 0) { // Valid beacon decoded
on_beacon_decoded(beacon);
}
}
void EPIRBAppView::on_beacon_decoded(const EPIRBBeacon& beacon) {
beacons_received++;
// Track packet statistics
switch (beacon.packet_status) {
case PacketStatus::Valid:
packets_valid++;
break;
case PacketStatus::Corrected:
packets_corrected++;
break;
case PacketStatus::Error:
packets_error++;
break;
}
recent_beacons.push_back(beacon);
// Keep only last 50 beacons
if (recent_beacons.size() > 50) {
recent_beacons.erase(recent_beacons.begin());
}
// Update display
update_display();
// Log the beacon
if (logger) {
logger->on_packet(beacon);
}
// Display in console with full details and colored status
std::string beacon_info = format_beacon_summary(beacon);
if (beacon.emergency_type != EmergencyType::Other) {
beacon_info += " [" + format_emergency_type(beacon.emergency_type) + "]";
}
// Add colored status indicator
std::string status_color;
switch (beacon.packet_status) {
case PacketStatus::Valid:
status_color = STR_COLOR_GREEN;
break;
case PacketStatus::Corrected:
status_color = STR_COLOR_YELLOW;
break;
case PacketStatus::Error:
status_color = STR_COLOR_RED;
break;
default:
status_color = STR_COLOR_WHITE;
break;
}
beacon_info += " [" + status_color + format_packet_status(beacon.packet_status) + STR_COLOR_WHITE + "]";
if (beacon.error_count > 0 && beacon.packet_status == PacketStatus::Corrected) {
beacon_info += " (" + to_string_dec_uint(beacon.error_count) + "e)";
}
console.write(beacon_info + "\n");
}
void EPIRBAppView::on_show_map() {
if (!recent_beacons.empty()) {
// Find latest beacon with valid location
for (auto it = recent_beacons.rbegin(); it != recent_beacons.rend(); ++it) {
if (it->location.valid) {
// Create a GeoMapView with all beacon locations
auto map_view = nav_.push<ui::GeoMapView>(
"EPIRB", // tag
0, // altitude
ui::GeoPos::alt_unit::METERS,
ui::GeoPos::spd_unit::NONE,
it->location.latitude,
it->location.longitude,
0 // angle
);
// Add all beacons with valid locations as markers
for (const auto& beacon : recent_beacons) {
if (beacon.location.valid) {
ui::GeoMarker marker;
marker.lat = beacon.location.latitude;
marker.lon = beacon.location.longitude;
marker.angle = 0;
marker.tag = to_string_hex(beacon.beacon_id, 8) + " " +
format_beacon_type(beacon.beacon_type);
map_view->store_marker(marker);
}
}
return;
}
}
}
// No valid location found
nav_.display_modal("No Location", "No beacons with valid\nlocation data found.");
}
void EPIRBAppView::on_clear_beacons() {
recent_beacons.clear();
beacons_received = 0;
packets_valid = 0;
packets_corrected = 0;
packets_error = 0;
console.clear(true);
update_display();
}
void EPIRBAppView::on_toggle_log() {
// Toggle logging functionality
if (logger) {
logger.reset();
button_log.set_text("Log");
} else {
logger = std::make_unique<EPIRBLogger>();
logger->append("epirb_rx.txt");
button_log.set_text("Stop");
}
}
void EPIRBAppView::on_tick_second() {
// Update status display every second
rtc::RTC datetime;
rtcGetTime(&RTCD1, &datetime);
label_status.set("Listening... " + to_string_datetime(datetime, HM));
}
void EPIRBAppView::update_display() {
label_beacons_count.set("Beacons: " + to_string_dec_uint(beacons_received));
// Update packet statistics display
std::string stats = std::string("Stats: ") +
STR_COLOR_GREEN + to_string_dec_uint(packets_valid) + "OK " +
STR_COLOR_YELLOW + to_string_dec_uint(packets_corrected) + "CORR " +
STR_COLOR_RED + to_string_dec_uint(packets_error) + "ERR" + STR_COLOR_WHITE;
label_packet_stats.set(stats);
if (!recent_beacons.empty()) {
const auto& latest = recent_beacons.back();
text_latest_info.set(format_beacon_summary(latest));
}
}
std::string EPIRBAppView::format_beacon_summary(const EPIRBBeacon& beacon) {
std::string summary = to_string_hex(beacon.beacon_id, 8) + " " +
format_beacon_type(beacon.beacon_type);
if (beacon.location.valid) {
summary += " " + format_location(beacon.location);
}
// Add status indicator for summary display
summary += " " + format_packet_status(beacon.packet_status);
return summary;
}
std::string EPIRBAppView::format_location(const EPIRBLocation& location) {
return to_string_decimal(location.latitude, 4) + "°," +
to_string_decimal(location.longitude, 4) + "°";
}
} // namespace ui::external_app::epirb_rx
+297
View File
@@ -0,0 +1,297 @@
/*
* Copyright (C) 2024 EPIRB Decoder Implementation
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_EPIRB_RX_H__
#define __UI_EPIRB_RX_H__
#include "app_settings.hpp"
#include "radio_state.hpp"
#include "ui_widget.hpp"
#include "ui_navigation.hpp"
#include "ui_receiver.hpp"
#include "ui_geomap.hpp"
#include "event_m0.hpp"
#include "signal.hpp"
#include "message.hpp"
#include "log_file.hpp"
#include "baseband_packet.hpp"
/* #include <cstdint>
#include <cstddef>
#include <string>
#include <array> */
namespace ui::external_app::epirb_rx {
// EPIRB 406 MHz beacon types
enum class BeaconType : uint8_t {
OrbitingLocationBeacon = 0,
PersonalLocatorBeacon = 1,
EmergencyLocatorTransmitter = 2,
SerialELT = 3,
NationalELT = 4,
Other = 15
};
// EPIRB distress and emergency types
enum class EmergencyType : uint8_t {
Fire = 0,
Flooding = 1,
Collision = 2,
Grounding = 3,
Sinking = 4,
Disabled = 5,
Abandoning = 6,
Piracy = 7,
Man_Overboard = 8,
Other = 15
};
struct EPIRBLocation {
float latitude; // degrees, -90 to +90
float longitude; // degrees, -180 to +180
bool valid;
EPIRBLocation()
: latitude(0.0f), longitude(0.0f), valid(false) {}
EPIRBLocation(float lat, float lon)
: latitude(lat), longitude(lon), valid(true) {}
};
enum class PacketStatus : uint8_t {
Valid = 0,
Corrected = 1,
Error = 2
};
struct EPIRBBeacon {
uint32_t beacon_id;
BeaconType beacon_type;
EmergencyType emergency_type;
EPIRBLocation location;
uint32_t country_code;
std::string vessel_name;
rtc::RTC timestamp;
uint32_t sequence_number;
PacketStatus packet_status;
uint8_t error_count;
EPIRBBeacon()
: beacon_id(0), beacon_type(BeaconType::Other), emergency_type(EmergencyType::Other), location(), country_code(0), vessel_name(), timestamp(), sequence_number(0), packet_status(PacketStatus::Error), error_count(0) {}
};
class EPIRBDecoder {
public:
static EPIRBBeacon decode_packet(const baseband::Packet& packet);
private:
static EPIRBLocation decode_location(const std::array<uint8_t, 16>& data);
static BeaconType decode_beacon_type(uint8_t type_bits);
static EmergencyType decode_emergency_type(uint8_t emergency_bits);
static uint32_t decode_country_code(const std::array<uint8_t, 16>& data);
static std::string decode_vessel_name(const std::array<uint8_t, 16>& data);
// BCH error correction methods
static PacketStatus perform_bch_check(std::array<uint8_t, 16>& data, uint8_t& error_count);
static uint32_t calculate_bch_syndrome(const std::array<uint8_t, 16>& data);
static bool correct_single_error(std::array<uint8_t, 16>& data, uint32_t syndrome);
static uint8_t count_bit_errors(const std::array<uint8_t, 16>& original, const std::array<uint8_t, 16>& corrected);
};
class EPIRBLogger {
public:
Optional<File::Error> append(const std::filesystem::path& filename) {
return log_file.append(filename);
}
void on_packet(const EPIRBBeacon& beacon);
private:
LogFile log_file{};
};
// Forward declarations of formatting functions
std::string format_beacon_type(BeaconType type);
std::string format_emergency_type(EmergencyType type);
std::string format_packet_status(PacketStatus status);
ui::Color get_packet_status_color(PacketStatus status);
class EPIRBBeaconDetailView : public ui::View {
public:
std::function<void(void)> on_close{};
EPIRBBeaconDetailView(ui::NavigationView& nav);
EPIRBBeaconDetailView(const EPIRBBeaconDetailView&) = delete;
EPIRBBeaconDetailView& operator=(const EPIRBBeaconDetailView&) = delete;
void set_beacon(const EPIRBBeacon& beacon);
const EPIRBBeacon& beacon() const { return beacon_; }
void focus() override;
void paint(ui::Painter&) override;
ui::GeoMapView* get_geomap_view() { return geomap_view; }
private:
EPIRBBeacon beacon_{};
ui::Button button_done{
{125, 224, 96, 24},
"Done"};
ui::Button button_see_map{
{19, 224, 96, 24},
"See on map"};
ui::GeoMapView* geomap_view{nullptr};
ui::Rect draw_field(
ui::Painter& painter,
const ui::Rect& draw_rect,
const ui::Style& style,
const std::string& label,
const std::string& value);
};
class EPIRBAppView : public ui::View {
public:
EPIRBAppView(ui::NavigationView& nav);
~EPIRBAppView();
void set_parent_rect(const ui::Rect new_parent_rect) override;
void paint(ui::Painter&) override;
void focus() override;
std::string title() const override { return "EPIRB RX"; }
private:
app_settings::SettingsManager settings_{
"rx_epirb", app_settings::Mode::RX};
ui::NavigationView& nav_;
std::vector<EPIRBBeacon> recent_beacons{};
std::unique_ptr<EPIRBLogger> logger{};
EPIRBBeaconDetailView beacon_detail_view{nav_};
static constexpr auto header_height = 4 * 16;
ui::Text label_frequency{
{0 * 8, 0 * 16, 4 * 8, 1 * 16},
"Freq"};
ui::OptionsField options_frequency{
{5 * 8, 0 * 16},
7,
{
{"406.028", 406028000},
{"406.025", 406025000},
{"406.037", 406037000},
{"433.025", 433025000},
{"144.875", 144875000},
}};
ui::RFAmpField field_rf_amp{
{13 * 8, 0 * 16}};
ui::LNAGainField field_lna{
{15 * 8, 0 * 16}};
ui::VGAGainField field_vga{
{18 * 8, 0 * 16}};
ui::RSSI rssi{
{21 * 8, 0, 6 * 8, 4}};
ui::AudioVolumeField field_volume{
{screen_width - 2 * 8, 0 * 16}};
ui::Channel channel{
{21 * 8, 5, 6 * 8, 4}};
// Status display
ui::Text label_status{
{0 * 8, 1 * 16, 15 * 8, 1 * 16},
"Listening..."};
ui::Text label_beacons_count{
{16 * 8, 1 * 16, 14 * 8, 1 * 16},
"Beacons: 0"};
ui::Text label_packet_stats{
{0 * 8, 3 * 16, 29 * 8, 1 * 16},
""};
// Latest beacon info display
ui::Text label_latest{
{0 * 8, 2 * 16, 8 * 8, 1 * 16},
"Latest:"};
ui::Text text_latest_info{
{8 * 8, 2 * 16, 22 * 8, 1 * 16},
""};
// Beacon list
ui::Console console{
{0, 4 * 16, 240, 152}};
ui::Button button_map{
{0, 224, 60, 24},
"Map"};
ui::Button button_clear{
{64, 224, 60, 24},
"Clear"};
ui::Button button_log{
{128, 224, 60, 24},
"Log"};
SignalToken signal_token_tick_second{};
uint32_t beacons_received = 0;
uint32_t packets_valid = 0;
uint32_t packets_corrected = 0;
uint32_t packets_error = 0;
MessageHandlerRegistration message_handler_packet{
Message::ID::EPIRBPacket,
[this](Message* const p) {
const auto message = static_cast<const EPIRBPacketMessage*>(p);
this->on_packet(message->packet);
}};
void on_packet(const baseband::Packet& packet);
void on_beacon_decoded(const EPIRBBeacon& beacon);
void on_show_map();
void on_clear_beacons();
void on_toggle_log();
void on_tick_second();
void update_display();
std::string format_beacon_summary(const EPIRBBeacon& beacon);
std::string format_location(const EPIRBLocation& location);
};
} // namespace ui::external_app::epirb_rx
#endif // __UI_EPIRB_RX_H__
@@ -96,22 +96,7 @@ void ERTRecentEntry::update(const ert::Packet& packet) {
packet_type = packet.type();
}
namespace ui {
template <>
void RecentEntriesTable<ERTRecentEntries>::draw(
const Entry& entry,
const Rect& target_rect,
Painter& painter,
const Style& style) {
std::string line = ert::format::id(entry.id) + " " + ert::format::commodity_type(entry.commodity_type) + " " + ert::format::consumption(entry.last_consumption) + " ";
line += (entry.packet_type == ert::Packet::Type::SCM) ? ert::format::tamper_flags_scm(entry.last_tamper_flags) : ert::format::tamper_flags(entry.last_tamper_flags);
line += (entry.received_count > 99) ? " ++" : to_string_dec_uint(entry.received_count, 3);
line.resize(target_rect.width() / 8, ' ');
painter.draw_string(target_rect.location(), style, line);
}
namespace ui::external_app::ert_app {
ERTAppView::ERTAppView(NavigationView& nav)
: nav_{nav} {
@@ -182,4 +167,21 @@ void ERTAppView::on_freqchg(int64_t freq) {
field_frequency.set_value(freq);
}
} /* namespace ui */
} /* namespace ui::external_app::ert_app */
namespace ui {
template <>
void RecentEntriesTable<ui::external_app::ert_app::ERTRecentEntries>::draw(
const Entry& entry,
const Rect& target_rect,
Painter& painter,
const Style& style) {
std::string line = ert::format::id(entry.id) + " " + ert::format::commodity_type(entry.commodity_type) + " " + ert::format::consumption(entry.last_consumption) + " ";
line += (entry.packet_type == ert::Packet::Type::SCM) ? ert::format::tamper_flags_scm(entry.last_tamper_flags) : ert::format::tamper_flags(entry.last_tamper_flags);
line += (entry.received_count > 99) ? " ++" : to_string_dec_uint(entry.received_count, 3);
line.resize(target_rect.width() / 8, ' ');
painter.draw_string(target_rect.location(), style, line);
}
} // namespace ui
@@ -104,10 +104,9 @@ class ERTLogger {
LogFile log_file{};
};
namespace ui::external_app::ert_app {
using ERTRecentEntries = RecentEntries<ERTRecentEntry>;
namespace ui {
using ERTRecentEntriesView = RecentEntriesView<ERTRecentEntries>;
class ERTAppView : public View {
@@ -188,6 +187,6 @@ class ERTAppView : public View {
void on_show_list();
};
} /* namespace ui */
} /* namespace ui::external_app::ert_app */
#endif /*__ERT_APP_H__*/
+83
View File
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Bernd Herzog
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ert_app.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::ert_app {
void initialize_app(ui::NavigationView& nav) {
nav.push<ERTAppView>();
}
} // namespace ui::external_app::ert_app
extern "C" {
__attribute__((section(".external_app.app_ert.application_information"), used)) application_information_t _application_information_ert = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::ert_app::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "ERT Meter",
/*.bitmap_data = */ {
0x00,
0x00,
0x00,
0x0F,
0x80,
0x7F,
0xC0,
0x0F,
0xFC,
0x0F,
0xC2,
0x0F,
0x82,
0x7F,
0x01,
0x0F,
0x01,
0x00,
0x21,
0x05,
0x53,
0x09,
0x56,
0x09,
0x50,
0x05,
0x50,
0x05,
0x20,
0xAD,
0x00,
0x00,
},
/*.icon_color = */ ui::Color::green().v,
/*.menu_location = */ app_location_t::RX,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = portapack::spi_flash::image_tag_none */ {'P', 'E', 'R', 'T'},
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
+47 -6
View File
@@ -110,12 +110,13 @@ set(EXTCPPSRC
#wefax_rx
external/wefax_rx/main.cpp
external/wefax_rx/ui_wefax_rx.cpp
#noaaapt_rx
external/noaaapt_rx/main.cpp
external/noaaapt_rx/ui_noaaapt_rx.cpp
#shoppingcart_lock
external/shoppingcart_lock/main.cpp
@@ -193,6 +194,10 @@ set(EXTCPPSRC
external/breakout/main.cpp
external/breakout/ui_breakout.cpp
#dinogame
external/dinogame/main.cpp
external/dinogame/ui_dinogame.cpp
#doom
external/doom/main.cpp
external/doom/ui_doom.cpp
@@ -211,11 +216,39 @@ set(EXTCPPSRC
#gfxEQ
external/gfxeq/main.cpp
external/gfxeq/ui_gfxeq.cpp
external/gfxeq/ui_gfxeq.cpp
#detector_rx
external/detector_rx/main.cpp
external/detector_rx/ui_detector_rx.cpp
external/detector_rx/ui_detector_rx.cpp
#space_invaders
external/spaceinv/main.cpp
external/spaceinv/ui_spaceinv.cpp
#blackjack
external/blackjack/main.cpp
external/blackjack/ui_blackjack.cpp
#battleship
external/battleship/main.cpp
external/battleship/ui_battleship.cpp
#ert
external/ert/main.cpp
external/ert/ert_app.cpp
#epirb_rx
external/epirb_rx/main.cpp
external/epirb_rx/ui_epirb_rx.cpp
#soundboard
external/soundboard/main.cpp
external/soundboard/soundboard_app.cpp
#game2048
external/game2048/main.cpp
external/game2048/ui_game2048.cpp
)
set(EXTAPPLIST
@@ -244,7 +277,7 @@ set(EXTAPPLIST
morse_tx
sstvtx
random_password
#acars_rx
# acars_rx
ookbrute
ook_editor
wefax_rx
@@ -265,10 +298,18 @@ set(EXTAPPLIST
snake
stopwatch
breakout
dinogame
doom
debug_pmem
scanner
level
gfxeq
detector_rx
spaceinv
blackjack
battleship
ert
epirb_rx
soundboard
game2048
)
+62 -5
View File
@@ -75,6 +75,16 @@ MEMORY
ram_external_app_gfxeq (rwx) : org = 0xADE20000, len = 32k
ram_external_app_noaaapt_rx (rwx) : org = 0xADE30000, len = 32k
ram_external_app_detector_rx (rwx) : org = 0xADE40000, len = 32k
ram_external_app_dinogame (rwx) : org = 0xADE50000, len = 32k
ram_external_app_spaceinv (rwx) : org = 0xADE60000, len = 32k
ram_external_app_blackjack (rwx) : org = 0xADE70000, len = 32k
ram_external_app_battleship (rwx) : org = 0xADE80000, len = 32k
ram_external_app_ert (rwx) : org = 0xADE90000, len = 32k
ram_external_app_epirb_rx (rwx) : org = 0xADEA0000, len = 32k
ram_external_app_soundboard (rwx) : org = 0xADEB0000, len = 32k
ram_external_app_game2048 (rwx) : org = 0xADEC0000, len = 32k
}
SECTIONS
@@ -336,7 +346,7 @@ SECTIONS
KEEP(*(.external_app.app_stopwatch.application_information));
*(*ui*external_app*stopwatch*);
} > ram_external_app_stopwatch
.external_app_wefax_rx : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_wefax_rx.application_information));
@@ -359,19 +369,19 @@ SECTIONS
{
KEEP(*(.external_app.app_doom.application_information));
*(*ui*external_app*doom*);
} > ram_external_app_doom
} > ram_external_app_doom
.external_app_debug_pmem : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_debug_pmem.application_information));
*(*ui*external_app*debug_pmem*);
} > ram_external_app_debug_pmem
} > ram_external_app_debug_pmem
.external_app_scanner : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_scanner.application_information));
*(*ui*external_app*scanner*);
} > ram_external_app_scanner
} > ram_external_app_scanner
.external_app_level : ALIGN(4) SUBALIGN(4)
{
@@ -391,6 +401,53 @@ SECTIONS
*(*ui*external_app*detector_rx*);
} > ram_external_app_detector_rx
.external_app_dinogame : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_dinogame.application_information));
*(*ui*external_app*dinogame*);
} > ram_external_app_dinogame
.external_app_spaceinv : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_spaceinv.application_information));
*(*ui*external_app*spaceinv*);
} > ram_external_app_spaceinv
.external_app_blackjack : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_blackjack.application_information));
*(*ui*external_app*blackjack*);
} > ram_external_app_blackjack
.external_app_battleship : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_battleship.application_information));
*(*ui*external_app*battleship*);
} > ram_external_app_battleship
.external_app_ert : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_ert.application_information));
*(*ui*external_app*ert*);
} > ram_external_app_ert
.external_app_epirb_rx : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_epirb_rx.application_information));
*(*ui*external_app*epirb_rx*);
} > ram_external_app_epirb_rx
.external_app_soundboard : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_soundboard.application_information));
*(*ui*external_app*soundboard*);
} > ram_external_app_soundboard
.external_app_game2048 : ALIGN(4) SUBALIGN(4)
{
KEEP(*(.external_app.app_game2048.application_information));
*(*ui*external_app*game2048*);
} > ram_external_app_game2048
}
+1 -1
View File
@@ -38,7 +38,7 @@ __attribute__((section(".external_app.app_fmradio.application_information"), use
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "FM Radio",
/*.app_name = */ "Radio",
/*.bitmap_data = */ {
0x00,
0x00,
+48 -7
View File
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2024 HT Otto
* Copyright (C) 2025 RocketGod - Added modes from my Flipper Zero RF Jammer App - https://betaskynet.com
* Copyright (C) 2024 HTotoo
* Copyright (C) 2025 RocketGod
*
* This file is part of PortaPack.
*
@@ -35,10 +35,34 @@ using namespace ui;
namespace ui::external_app::fmradio {
#include "external/ui_grapheq.cpi"
void FmRadioView::focus() {
field_frequency.focus();
}
void FmRadioView::show_hide_gfx(bool show) {
gr.hidden(!show);
gr.set_paused(!show);
waveform.set_paused(show);
btn_fav_0.hidden(show);
btn_fav_1.hidden(show);
btn_fav_2.hidden(show);
btn_fav_3.hidden(show);
btn_fav_4.hidden(show);
btn_fav_5.hidden(show);
btn_fav_6.hidden(show);
btn_fav_7.hidden(show);
btn_fav_8.hidden(show);
btn_fav_9.hidden(show);
txt_save_help.hidden(show);
btn_fav_save.hidden(show);
field_bw.hidden(show);
field_modulation.hidden(show);
text_mode_label.hidden(show);
set_dirty();
}
void FmRadioView::change_mode(int32_t mod) {
field_bw.on_change = [this](size_t n, OptionsField::value_t) { (void)n; };
@@ -48,8 +72,8 @@ void FmRadioView::change_mode(int32_t mod) {
audio_spectrum_update = false; // Reset spectrum update flag
std::fill(audio_spectrum, audio_spectrum + 128, 0); // Clear spectrum buffer
ReceiverModel::Mode receiver_mode = static_cast<ReceiverModel::Mode>(mod);
waveform.set_dirty();
receiver_mode = static_cast<ReceiverModel::Mode>(mod);
bool is_ssb = (mod == static_cast<int32_t>(ReceiverModel::Mode::AMAudio) &&
(field_modulation.selected_index() == 3 || field_modulation.selected_index() == 4));
@@ -70,6 +94,7 @@ void FmRadioView::change_mode(int32_t mod) {
radio_bw = index;
receiver_model.set_am_configuration(n);
};
show_hide_gfx(false);
break;
case static_cast<int32_t>(ReceiverModel::Mode::NarrowbandFMAudio):
audio_sampling_rate = audio::Rate::Hz_24000;
@@ -82,6 +107,7 @@ void FmRadioView::change_mode(int32_t mod) {
radio_bw = index;
receiver_model.set_nbfm_configuration(n);
};
show_hide_gfx(false);
break;
case static_cast<int32_t>(ReceiverModel::Mode::WidebandFMAudio):
audio_sampling_rate = audio::Rate::Hz_48000;
@@ -106,7 +132,6 @@ void FmRadioView::change_mode(int32_t mod) {
audio::set_rate(audio_sampling_rate);
audio::output::start();
receiver_model.set_headphone_volume(receiver_model.headphone_volume()); // WM8731 hack
receiver_model.enable();
}
@@ -136,8 +161,10 @@ FmRadioView::FmRadioView(NavigationView& nav)
&btn_fav_9,
&audio,
&waveform,
&rssi});
&rssi,
&gr});
txt_save_help.set_focusable(false);
txt_save_help.visible(false);
for (uint8_t i = 0; i < 12; ++i) {
if (freq_fav_list[i].frequency == 0) {
@@ -179,7 +206,20 @@ FmRadioView::FmRadioView(NavigationView& nav)
}
};
waveform.on_select = [this](Waveform&) {
if (receiver_mode != ReceiverModel::Mode::WidebandFMAudio) { // only there is spectrum message
return;
}
show_hide_gfx(!btn_fav_0.hidden());
};
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
gr.on_select = [this](GraphEq&) {
current_theme = (current_theme + 1) % themes.size();
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
gr.set_paused(false);
};
update_fav_btn_texts();
show_hide_gfx(false);
}
void FmRadioView::on_btn_clicked(uint8_t i) {
@@ -226,8 +266,9 @@ FmRadioView::~FmRadioView() {
}
void FmRadioView::on_audio_spectrum() {
if (gr.visible() && audio_spectrum_data) gr.update_audio_spectrum(*audio_spectrum_data);
if (audio_spectrum_data && audio_spectrum_data->db.size() <= 128) {
for (size_t i = 0; i < audio_spectrum_data->db.size(); i++) {
for (size_t i = 0; i < audio_spectrum_data->db.size(); ++i) {
audio_spectrum[i] = ((int16_t)audio_spectrum_data->db[i] - 127) * 256;
}
waveform.set_dirty();
+40 -5
View File
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2024 HTotoo
* Copyright (C) 2025 RocketGod - Added modes from my Flipper Zero RF Jammer App - https://betaskynet.com
* Copyright (C) 2025 RocketGod
*
* This file is part of PortaPack.
*
@@ -47,6 +47,8 @@ using namespace ui;
namespace ui::external_app::fmradio {
#include "external/ui_grapheq.hpp"
#define FMR_BTNGRID_TOP 60
class FmRadioView : public View {
@@ -58,13 +60,14 @@ class FmRadioView : public View {
void focus() override;
std::string title() const override { return "FM radio"; };
std::string title() const override { return "Radio"; };
private:
NavigationView& nav_;
RxRadioState radio_state_{};
int16_t audio_spectrum[128]{0};
bool audio_spectrum_update = false;
ReceiverModel::Mode receiver_mode = ReceiverModel::Mode::WidebandFMAudio;
AudioSpectrum* audio_spectrum_data{nullptr};
struct Favorite {
rf::Frequency frequency = 0;
@@ -74,7 +77,7 @@ class FmRadioView : public View {
Favorite freq_fav_list[12];
audio::Rate audio_sampling_rate = audio::Rate::Hz_48000;
uint8_t radio_bw = 0;
uint32_t current_theme{0};
app_settings::SettingsManager settings_{
"rx_fmradio",
app_settings::Mode::RX,
@@ -114,7 +117,8 @@ class FmRadioView : public View {
{"favlist9_bw"sv, &freq_fav_list[9].bandwidth},
{"favlist10_bw"sv, &freq_fav_list[10].bandwidth},
{"favlist11_bw"sv, &freq_fav_list[11].bandwidth},
{"radio_bw"sv, &radio_bw}}};
{"radio_bw"sv, &radio_bw},
{"theme"sv, &current_theme}}};
RFAmpField field_rf_amp{
{13 * 8, 0 * 16}};
@@ -157,7 +161,7 @@ class FmRadioView : public View {
{21 * 8, 10, 6 * 8, 4}};
Waveform waveform{
{0, 20, screen_width, 2 * 16},
{0, 20, UI_POS_MAXWIDTH, 2 * 16},
audio_spectrum,
128,
0,
@@ -165,6 +169,8 @@ class FmRadioView : public View {
Theme::getInstance()->bg_darkest->foreground,
true};
GraphEq gr{{2, FMR_BTNGRID_TOP, UI_POS_MAXWIDTH - 4, UI_POS_MAXHEIGHT - FMR_BTNGRID_TOP}, true};
Button btn_fav_0{{2, FMR_BTNGRID_TOP + 0 * 34, 10 * 8, 28}, "---"};
Button btn_fav_1{{2 + 15 * 8, FMR_BTNGRID_TOP + 0 * 34, 10 * 8, 28}, "---"};
Button btn_fav_2{{2, FMR_BTNGRID_TOP + 1 * 34, 10 * 8, 28}, "---"};
@@ -185,6 +191,35 @@ class FmRadioView : public View {
void on_audio_spectrum();
void change_mode(int32_t mod);
void show_hide_gfx(bool show);
struct ColorTheme {
Color base_color;
Color peak_color;
};
const std::array<ColorTheme, 20> themes{
ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
ColorTheme{Color(0, 255, 0), Color(255, 0, 0)},
ColorTheme{Color(0, 0, 255), Color(255, 255, 0)},
ColorTheme{Color(255, 128, 0), Color(255, 0, 128)},
ColorTheme{Color(128, 0, 255), Color(0, 255, 255)},
ColorTheme{Color(255, 255, 0), Color(0, 255, 128)},
ColorTheme{Color(255, 0, 0), Color(0, 128, 255)},
ColorTheme{Color(0, 255, 128), Color(255, 128, 255)},
ColorTheme{Color(128, 128, 128), Color(255, 255, 255)},
ColorTheme{Color(255, 64, 0), Color(0, 255, 64)},
ColorTheme{Color(0, 128, 128), Color(255, 192, 0)},
ColorTheme{Color(0, 255, 0), Color(0, 128, 0)},
ColorTheme{Color(32, 64, 32), Color(0, 255, 0)},
ColorTheme{Color(64, 0, 128), Color(255, 0, 255)},
ColorTheme{Color(0, 64, 0), Color(0, 255, 128)},
ColorTheme{Color(255, 255, 255), Color(0, 0, 255)},
ColorTheme{Color(128, 0, 0), Color(255, 128, 0)},
ColorTheme{Color(0, 128, 255), Color(255, 255, 128)},
ColorTheme{Color(64, 64, 64), Color(255, 0, 0)},
ColorTheme{Color(255, 192, 0), Color(0, 64, 128)}};
MessageHandlerRegistration message_handler_audio_spectrum{
Message::ID::AudioSpectrum,
[this](const Message* const p) {
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2023 Mark Thompson
* copyleft Whiterose of the Dark Army
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2023 Mark Thompson
* copyleft Whiterose of the Dark Army
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+83
View File
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Bernd Herzog
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "ui_game2048.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::game2048 {
void initialize_app(ui::NavigationView& nav) {
nav.push<Game2048View>();
}
} // namespace ui::external_app::game2048
extern "C" {
__attribute__((section(".external_app.app_game2048.application_information"), used)) application_information_t _application_information_game2048 = {
(uint8_t*)0x00000000,
ui::external_app::game2048::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"2048",
{
0x8C,
0x31,
0x5A,
0x6B,
0xDE,
0x7B,
0x8C,
0x31,
0x00,
0x00,
0x8C,
0x31,
0x5A,
0x7B,
0xDE,
0x7B,
0x8C,
0x31,
0x00,
0x00,
0x8C,
0x31,
0xDA,
0x7B,
0xDE,
0x7B,
0x8C,
0x31,
0x00,
0x00,
0x00,
0x00,
},
ui::Color::green().v,
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
} // namespace ui::external_app::game2048
+422
View File
@@ -0,0 +1,422 @@
/*
* copyleft 2025 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_game2048.hpp"
#include "string_format.hpp"
namespace ui::external_app::game2048 {
Game2048View::Game2048View(NavigationView& nav)
: nav_(nav), score(0), best_score(0), game_state(STATE_PLAYING) {
add_children({&dummy});
init_game();
}
void Game2048View::on_show() {
if (!initialized) {
std::srand(LPC_RTC->CTIME0);
reset_game();
initialized = true;
}
}
void Game2048View::init_game() {
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
grid[i][j] = 0;
}
}
}
void Game2048View::reset_game() {
need_repaint = true;
init_game();
score = 0;
game_state = STATE_PLAYING;
add_random_tile();
add_random_tile();
}
void Game2048View::add_random_tile() {
std::vector<std::pair<int, int>> empty_cells;
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (grid[i][j] == 0) {
empty_cells.push_back(std::make_pair(i, j));
}
}
}
if (!empty_cells.empty()) {
auto& random_cell = empty_cells[rand() % empty_cells.size()];
grid[random_cell.first][random_cell.second] = (rand() % 10 == 0) ? 4 : 2;
}
}
void Game2048View::compress_left(int row[]) {
int temp[GRID_SIZE];
int index = 0;
for (int i = 0; i < GRID_SIZE; i++) {
temp[i] = 0;
}
for (int i = 0; i < GRID_SIZE; i++) {
if (row[i] != 0) {
temp[index++] = row[i];
}
}
for (int i = 0; i < GRID_SIZE; i++) {
row[i] = temp[i];
}
}
void Game2048View::merge_left(int row[]) {
for (int i = 0; i < GRID_SIZE - 1; i++) {
if (row[i] != 0 && row[i] == row[i + 1]) {
row[i] *= 2;
score += row[i];
row[i + 1] = 0;
}
}
}
bool Game2048View::move_row_left(int row[]) {
int original[GRID_SIZE];
for (int i = 0; i < GRID_SIZE; i++) {
original[i] = row[i];
}
compress_left(row);
merge_left(row);
compress_left(row);
for (int i = 0; i < GRID_SIZE; i++) {
if (original[i] != row[i]) {
return true;
}
}
return false;
}
void Game2048View::rotate_grid_clockwise() {
int temp[GRID_SIZE][GRID_SIZE];
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
temp[j][GRID_SIZE - 1 - i] = grid[i][j];
}
}
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
grid[i][j] = temp[i][j];
}
}
}
void Game2048View::rotate_grid_counter_clockwise() {
int temp[GRID_SIZE][GRID_SIZE];
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
temp[GRID_SIZE - 1 - j][i] = grid[i][j];
}
}
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
grid[i][j] = temp[i][j];
}
}
}
bool Game2048View::move_left() {
bool moved = false;
for (int i = 0; i < GRID_SIZE; i++) {
if (move_row_left(grid[i])) {
moved = true;
}
}
return moved;
}
bool Game2048View::move_right() {
rotate_grid_clockwise();
rotate_grid_clockwise();
bool moved = move_left();
rotate_grid_clockwise();
rotate_grid_clockwise();
return moved;
}
bool Game2048View::move_up() {
rotate_grid_counter_clockwise();
bool moved = move_left();
rotate_grid_clockwise();
return moved;
}
bool Game2048View::move_down() {
rotate_grid_clockwise();
bool moved = move_left();
rotate_grid_counter_clockwise();
return moved;
}
bool Game2048View::can_move() {
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (grid[i][j] == 0) return true;
if (j < GRID_SIZE - 1 && grid[i][j] == grid[i][j + 1]) return true;
if (i < GRID_SIZE - 1 && grid[i][j] == grid[i + 1][j]) return true;
}
}
return false;
}
bool Game2048View::is_game_won() {
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
if (grid[i][j] == 2048) {
return true;
}
}
}
return false;
}
Color Game2048View::get_tile_color(int value) {
switch (value) {
case 0:
return Color::light_grey();
case 2:
return Color::white();
case 4:
return Color::yellow();
case 8:
return Color::orange();
case 16:
return Color::red();
case 32:
return Color::magenta();
case 64:
return Color::purple();
case 128:
return Color::blue();
case 256:
return Color::cyan();
case 512:
return Color::green();
case 1024:
return Color::dark_green();
case 2048:
return Color::dark_red();
default:
return Color::black();
}
}
Color Game2048View::get_text_color(int value) {
if (value <= 4) {
return Color::black();
}
return Color::white();
}
void Game2048View::draw_tile(int x, int y, int value) {
int tile_x = BOARD_START_X + x * (TILE_SIZE + TILE_MARGIN);
int tile_y = BOARD_START_Y + y * (TILE_SIZE + TILE_MARGIN);
Color tile_color = get_tile_color(value);
painter.fill_rectangle({tile_x, tile_y, TILE_SIZE, TILE_SIZE}, tile_color);
painter.draw_rectangle({tile_x, tile_y, TILE_SIZE, TILE_SIZE}, Color::dark_grey());
if (value > 0) {
std::string value_str = to_string_dec_uint(value);
int text_width = value_str.length() * 8;
int text_height = 16;
int text_x = tile_x + (TILE_SIZE - text_width) / 2;
int text_y = tile_y + (TILE_SIZE - text_height) / 2;
painter.draw_string({text_x, text_y}, *Theme::getInstance()->bg_darkest, value_str);
}
}
void Game2048View::draw_score() {
painter.fill_rectangle({0, 0, screen_width, INFO_HEIGHT}, Color::black());
std::string score_str = "Score: " + to_string_dec_uint(score);
painter.draw_string({10, 5}, *Theme::getInstance()->bg_darkest, score_str);
if (best_score > 0) {
std::string best_str = "Best: " + to_string_dec_uint(best_score);
painter.draw_string({150, 5}, *Theme::getInstance()->bg_darkest, best_str);
}
}
void Game2048View::draw_game() {
// the paint timing is always bad at app enterences,
// in all apps it behave like this.
// this is a buffer timer to let it flash a time until app loaded.
if (!need_repaint && load_wait_time_counter++ < 40000) {
return;
}
if (need_repaint_bg_frame) painter.fill_rectangle({0, INFO_HEIGHT, screen_width, screen_height - INFO_HEIGHT}, Color::dark_grey());
for (int i = 0; i < GRID_SIZE; i++) {
for (int j = 0; j < GRID_SIZE; j++) {
draw_tile(j, i, grid[i][j]);
}
}
draw_score();
need_repaint = false;
need_repaint_bg_frame = false;
}
void Game2048View::show_game_over() {
if (show_you_won_you_lost_slow_down_cunter++ % 1000 != 0) return;
// slow down otherwies it repaint even faster than it finished paint full stuff
painter.fill_rectangle({40, 100, 160, 100}, Color::black());
painter.draw_rectangle({40, 100, 160, 100}, Color::white());
painter.draw_string({80, 115}, *Theme::getInstance()->bg_darkest, "GAME OVER");
painter.draw_string({70, 135}, *Theme::getInstance()->bg_darkest, "Press SELECT");
painter.draw_string({75, 155}, *Theme::getInstance()->bg_darkest, "to restart");
need_repaint = false;
need_repaint_bg_frame = true;
}
void Game2048View::show_you_won() {
if (show_you_won_you_lost_slow_down_cunter++ % 1000 != 0) return;
// slow down otherwies it repaint even faster than it finished paint full stuff
painter.fill_rectangle({40, 100, 160, 100}, Color::black());
painter.draw_rectangle({40, 100, 160, 100}, Color::white());
painter.draw_string({80, 115}, *Theme::getInstance()->bg_darkest, "YOU WON!");
painter.draw_string({70, 135}, *Theme::getInstance()->bg_darkest, "Press SELECT");
painter.draw_string({75, 155}, *Theme::getInstance()->bg_darkest, "to restart");
need_repaint = false;
need_repaint_bg_frame = true;
}
void Game2048View::paint(Painter&) {
draw_game();
if (game_state == STATE_GAME_OVER) {
need_repaint = true;
need_repaint_bg_frame = true;
show_game_over();
} else if (game_state == STATE_WON) {
need_repaint = true;
need_repaint_bg_frame = true;
show_you_won();
}
}
void Game2048View::frame_sync() {
draw_game();
if (game_state == STATE_GAME_OVER) {
show_game_over();
} else if (game_state == STATE_WON) {
show_you_won();
}
}
bool Game2048View::on_key(KeyEvent key) {
if (key == KeyEvent::Select) {
if (game_state == STATE_GAME_OVER || game_state == STATE_WON) {
reset_game();
return true;
}
}
if (game_state != STATE_PLAYING) {
return false;
}
bool moved = false;
switch (key) {
case KeyEvent::Left:
moved = move_left();
break;
case KeyEvent::Right:
moved = move_right();
break;
case KeyEvent::Up:
moved = move_up();
break;
case KeyEvent::Down:
moved = move_down();
break;
default:
return false;
}
if (moved) {
need_repaint = true;
add_random_tile();
if (score > best_score) {
best_score = score;
}
if (is_game_won() && game_state == STATE_PLAYING) {
game_state = STATE_WON;
} else if (!can_move()) {
game_state = STATE_GAME_OVER;
}
}
return true;
}
bool Game2048View::on_encoder(const EncoderEvent) {
if (game_state != STATE_PLAYING) {
return false;
}
bool moved = false;
if (moved) {
add_random_tile();
if (score > best_score) {
best_score = score;
}
if (is_game_won() && game_state == STATE_PLAYING) {
game_state = STATE_WON;
} else if (!can_move()) {
game_state = STATE_GAME_OVER;
}
}
return true;
}
} // namespace ui::external_app::game2048
+113
View File
@@ -0,0 +1,113 @@
/*
* copyleft 2025 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_GAME2048_H__
#define __UI_GAME2048_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
namespace ui::external_app::game2048 {
#define GRID_SIZE 4
#define TILE_SIZE 50
#define TILE_MARGIN 5
#define BOARD_START_X 15
#define BOARD_START_Y 35
#define INFO_HEIGHT 30
enum GameState {
STATE_PLAYING,
STATE_GAME_OVER,
STATE_WON
};
class Game2048View : public View {
public:
Game2048View(NavigationView& nav);
void on_show() override;
std::string title() const override { return "2048"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_key(KeyEvent key) override;
bool on_encoder(const EncoderEvent event) override;
private:
NavigationView& nav_;
Painter painter{};
int grid[GRID_SIZE][GRID_SIZE];
int score;
int best_score;
GameState game_state;
bool initialized = false;
bool need_repaint = true;
bool need_repaint_bg_frame = true; // drar bg frame is too flickering, so make it paint as less as possible
bool need_set_dirty = false;
uint32_t load_wait_time_counter = 0; // the paint timing is always bad at app enterences,
// in all apps it behave like this.
// this is a buffer timer to let it flash a time until app loaded.
uint32_t show_you_won_you_lost_slow_down_cunter = 0; // slow down otherwies it repaint even faster than it finished paint fulll stuff
void init_game();
void reset_game();
void add_random_tile();
bool move_left();
bool move_right();
bool move_up();
bool move_down();
bool can_move();
bool is_game_won();
void draw_game();
void draw_tile(int x, int y, int value);
void draw_score();
void show_game_over();
void show_you_won();
Color get_tile_color(int value);
Color get_text_color(int value);
void compress_left(int row[]);
void merge_left(int row[]);
bool move_row_left(int row[]);
void rotate_grid_clockwise();
void rotate_grid_counter_clockwise();
Button dummy{
{screen_width, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::game2048
#endif /* __UI_GAME2048_H__ */
+6 -104
View File
@@ -20,10 +20,12 @@ using namespace portapack;
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.cpi"
gfxEQView::gfxEQView(NavigationView& nav)
: nav_{nav}, bar_heights(NUM_BARS, 0), prev_bar_heights(NUM_BARS, 0) {
: nav_{nav} {
add_children({&button_frequency, &field_rf_amp, &field_lna, &field_vga,
&button_mood, &field_volume});
&button_mood, &field_volume, &gr});
audio::output::stop();
receiver_model.disable();
@@ -69,6 +71,7 @@ gfxEQView::gfxEQView(NavigationView& nav)
};
button_mood.on_select = [this](Button&) { this->cycle_theme(); };
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
}
// needed to answer usb serial frequency set
@@ -87,110 +90,9 @@ void gfxEQView::focus() {
button_frequency.focus();
}
void gfxEQView::on_show() {
needs_background_redraw = true;
}
void gfxEQView::on_hide() {
needs_background_redraw = true;
}
void gfxEQView::update_audio_spectrum(const AudioSpectrum& spectrum) {
const float bin_frequency_size = 48000.0f / 128;
for (int bar = 0; bar < NUM_BARS; bar++) {
float start_freq = FREQUENCY_BANDS[bar];
float end_freq = FREQUENCY_BANDS[bar + 1];
int start_bin = std::max(1, (int)(start_freq / bin_frequency_size));
int end_bin = std::min(127, (int)(end_freq / bin_frequency_size));
if (start_bin >= end_bin) {
end_bin = start_bin + 1;
}
float total_energy = 0;
int bin_count = 0;
for (int bin = start_bin; bin <= end_bin; bin++) {
total_energy += spectrum.db[bin];
bin_count++;
}
float avg_db = bin_count > 0 ? (total_energy / bin_count) : 0;
// Manually boost highs for better visual balance
float treble_boost = 1.0f;
if (bar == 10)
treble_boost = 1.7f;
else if (bar >= 9)
treble_boost = 1.3f;
else if (bar >= 7)
treble_boost = 1.3f;
// Mid emphasis for a V-shape effect
float mid_boost = 1.0f;
if (bar == 4 || bar == 5 || bar == 6) mid_boost = 1.2f;
float amplified_db = avg_db * treble_boost * mid_boost;
if (amplified_db > 255) amplified_db = 255;
float band_scale = 1.0f;
int target_height = (amplified_db * RENDER_HEIGHT * band_scale) / 255;
if (target_height > RENDER_HEIGHT) {
target_height = RENDER_HEIGHT;
}
// Adjusted to look nice to my eyes
float rise_speed = 0.8f;
float fall_speed = 1.0f;
if (target_height > bar_heights[bar]) {
bar_heights[bar] = bar_heights[bar] * (1.0f - rise_speed) + target_height * rise_speed;
} else {
bar_heights[bar] = bar_heights[bar] * (1.0f - fall_speed) + target_height * fall_speed;
}
}
}
void gfxEQView::render_equalizer(Painter& painter) {
const int num_segments = RENDER_HEIGHT / SEGMENT_HEIGHT;
const ColorTheme& theme = themes[current_theme];
for (int bar = 0; bar < NUM_BARS; bar++) {
int x = HORIZONTAL_OFFSET + bar * (BAR_WIDTH + BAR_SPACING);
int active_segments = (bar_heights[bar] * num_segments) / RENDER_HEIGHT;
if (prev_bar_heights[bar] > active_segments) {
int clear_height = (prev_bar_heights[bar] - active_segments) * SEGMENT_HEIGHT;
int clear_y = screen_height - prev_bar_heights[bar] * SEGMENT_HEIGHT;
painter.fill_rectangle({x, clear_y, BAR_WIDTH, clear_height}, Color(0, 0, 0));
}
for (int seg = 0; seg < active_segments; seg++) {
int y = screen_height - (seg + 1) * SEGMENT_HEIGHT;
if (y < header_height) break;
Color segment_color = (seg >= active_segments - 2 && seg < active_segments) ? theme.peak_color : theme.base_color;
painter.fill_rectangle({x, y, BAR_WIDTH, SEGMENT_HEIGHT - 1}, segment_color);
}
prev_bar_heights[bar] = active_segments;
}
}
void gfxEQView::paint(Painter& painter) {
if (needs_background_redraw) {
painter.fill_rectangle({0, header_height, screen_width, RENDER_HEIGHT}, Color(0, 0, 0));
needs_background_redraw = false;
}
render_equalizer(painter);
}
void gfxEQView::cycle_theme() {
current_theme = (current_theme + 1) % themes.size();
gr.set_theme(themes[current_theme].base_color, themes[current_theme].peak_color);
}
} // namespace ui::external_app::gfxeq
+5 -33
View File
@@ -22,6 +22,8 @@
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.hpp"
class gfxEQView : public View {
public:
gfxEQView(NavigationView& nav);
@@ -32,45 +34,17 @@ class gfxEQView : public View {
void focus() override;
std::string title() const override { return "gfxEQ"; }
void on_show() override;
void on_hide() override;
void paint(Painter& painter) override;
void on_freqchg(int64_t freq);
private:
static constexpr ui::Dim header_height = 2 * 16;
static constexpr int RENDER_HEIGHT = 288;
static constexpr int NUM_BARS = 11;
static constexpr int BAR_SPACING = 2;
int BAR_WIDTH = (screen_width - (BAR_SPACING * (NUM_BARS - 1))) / NUM_BARS;
static constexpr int HORIZONTAL_OFFSET = 2;
static constexpr int SEGMENT_HEIGHT = 10;
static constexpr std::array<int, NUM_BARS + 1> FREQUENCY_BANDS = {
375, // Bass warmth and low rumble (e.g., deep basslines, kick drum body)
750, // Upper bass punch (e.g., bass guitar punch, kick drum attack)
1500, // Lower midrange fullness (e.g., warmth in vocals, guitar body)
2250, // Midrange clarity (e.g., vocal presence, snare crack)
3375, // Upper midrange bite (e.g., instrument definition, vocal articulation)
4875, // Presence and edge (e.g., guitar bite, vocal sibilance start)
6750, // Lower brilliance (e.g., cymbal shimmer, vocal clarity)
9375, // Brilliance and air (e.g., hi-hat crispness, breathy vocals)
13125, // High treble sparkle (e.g., subtle overtones, synth shimmer)
16875, // Upper treble airiness (e.g., faint harmonics, room ambiance)
20625, // Top-end sheen (e.g., ultra-high harmonics, noise floor)
24375 // Extreme treble limit (e.g., inaudible overtones, signal cutoff, static)
};
struct ColorTheme {
Color base_color;
Color peak_color;
};
NavigationView& nav_;
bool needs_background_redraw{false};
std::vector<int> bar_heights;
std::vector<int> prev_bar_heights;
uint32_t current_theme{0};
const std::array<ColorTheme, 20> themes{
ColorTheme{Color(255, 0, 255), Color(255, 255, 255)},
@@ -100,6 +74,7 @@ class gfxEQView : public View {
VGAGainField field_vga{{18 * 8, 0 * 16}};
Button button_mood{{21 * 8, 0, 6 * 8, 16}, "MOOD"};
AudioVolumeField field_volume{{screen_width - 2 * 8, 0 * 16}};
GraphEq gr{{2, UI_POS_DEFAULT_HEIGHT, UI_POS_MAXWIDTH - 4, UI_POS_HEIGHT_REMAINING(2)}, false};
rf::Frequency frequency_value{93100000};
@@ -111,16 +86,13 @@ class gfxEQView : public View {
{{"theme", &current_theme},
{"frequency", &frequency_value}}};
void update_audio_spectrum(const AudioSpectrum& spectrum);
void render_equalizer(Painter& painter);
void cycle_theme();
MessageHandlerRegistration message_handler_audio_spectrum{
Message::ID::AudioSpectrum,
[this](const Message* const p) {
const auto message = *reinterpret_cast<const AudioSpectrumMessage*>(p);
this->update_audio_spectrum(*message.data);
this->set_dirty();
this->gr.update_audio_spectrum(*message.data);
}};
MessageHandlerRegistration message_handler_freqchg{
+21 -6
View File
@@ -2,7 +2,7 @@
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2020 euquiq
* copyleft mr.r0b0t from the F society
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -78,7 +78,7 @@ void HopperView::set_hopper_channel(uint32_t i, uint32_t width, uint64_t center,
hopper_channels[i].enabled = true;
hopper_channels[i].width = (width * 0xFFFFFFULL) / 1536000;
hopper_channels[i].center = center;
hopper_channels[i].duration = 30720 * duration;
hopper_channels[i].duration = duration ? 3072 * duration : 10;
}
void HopperView::start_tx() {
@@ -274,7 +274,7 @@ HopperView::HopperView(
options_type.set_selected_index(3); // Rand CW
options_speed.set_selected_index(3); // 10kHz
options_hop.set_selected_index(1); // 50ms
options_hop.set_selected_index(3); // 50ms
button_transmit.set_style(&style_val);
field_timetx.set_value(30);
@@ -327,10 +327,25 @@ HopperView::HopperView(
};
button_transmit.on_select = [this](Button&) {
if (jamming || cooling)
if (jamming || cooling) {
stop_tx();
else
start_tx();
} else {
// if hop speed is 0, alert the user that this will cause a freeze on UI
if (options_hop.selected_index_value() == 0) {
nav_.display_modal(
"Warning", "Hopping set to 0ms (fastest).\n\nTHIS WILL FREEZE THE HACKRF,\npress RESET button to stop\n\nAre you sure?", YESNO, [this](bool choice) {
if (choice) {
// Wait for UI update before the freeze
chThdSleepMilliseconds(50);
start_tx();
}
},
TRUE);
} else {
// if hop speed is not 0, just start the transmission
start_tx();
}
}
};
menu_freq_list.on_left = [this]() {
+18 -9
View File
@@ -2,7 +2,7 @@
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2016 Furrtek
* Copyright (C) 2020 euquiq
* copyleft mr.r0b0t from the F society
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -143,6 +143,13 @@ class HopperView : public View {
{"FM tone", 1},
{"CW sweep", 2},
{"Rand CW", 3},
{"Sine", 4},
{"Square", 5},
{"Sawtooth", 6},
{"Triangle", 7},
{"Chirp", 8},
{"Gauss", 9},
{"Brute", 10},
}};
Text text_range_number{
@@ -163,14 +170,16 @@ class HopperView : public View {
OptionsField options_hop{
{7 * 8, 27 * 8},
5,
{{"10ms ", 1},
{"50ms ", 5},
{"100ms", 10},
{"1s ", 100},
{"2s ", 200},
{"5s ", 500},
{"10s ", 1000}}};
6,
{{"0ms !!", 0},
{"1ms ", 1},
{"10ms ", 10},
{"50ms ", 50},
{"100ms", 100},
{"1s ", 1000},
{"2s ", 2000},
{"5s ", 5000},
{"10s ", 10000}}};
NumberField field_timetx{
{7 * 8, 29 * 8},
+1 -1
View File
@@ -274,7 +274,7 @@ bool JammerView::update_config() {
return true;
} else {
if (out_of_ranges)
nav_.display_modal("Error", "Jamming bandwidth too large.\nMust be less than 24MHz.");
nav_.display_modal("Error", "Jamming bandwidth too large.\nMust be 80MHz or less.");
else
nav_.display_modal("Error", "No range enabled.");
return false;
+1 -1
View File
@@ -1,5 +1,5 @@
/*
* copyleft 2024 sommermorgentraum
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -1,5 +1,5 @@
/*
* copyleft 2024 sommermorgentraum
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+2 -2
View File
@@ -1,7 +1,7 @@
/*
* Copyright (C) 2024 Samir Sánchez Garnica @sasaga92
* copyleft Elliot Alderson from F society
* copyleft Darlene Alderson from F society
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -2
View File
@@ -1,7 +1,6 @@
/*
* Copyright (C) 2024 Samir Sánchez Garnica @sasaga92
* copyleft Elliot Alderson from F society
* copyleft Darlene Alderson from F society
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2024 HTotoo
* copyleft Whiterose of the Dark Army
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2024 HTotoo
* copyleft Whiterose of the Dark Army
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -1,6 +1,5 @@
/*
* copyleft Elliot Alderson from F society
* copyleft Darlene Alderson from F society
* copyleft 2025 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
@@ -1,6 +1,5 @@
/*
* copyleft Elliot Alderson from F society
* copyleft Darlene Alderson from F society
* copyleft 2025 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -10,7 +10,7 @@
namespace ui::external_app::shoppingcart_lock {
void initialize_app(NavigationView& nav) {
baseband::run_image(portapack::spi_flash::image_tag_audio_tx);
baseband::run_prepared_image(portapack::memory::map::m4_code.base());
nav.push<ShoppingCartLock>();
}
} // namespace ui::external_app::shoppingcart_lock
+83
View File
@@ -0,0 +1,83 @@
/*
* Copyright (C) 2023 Bernd Herzog
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui.hpp"
#include "soundboard_app.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::soundboard {
void initialize_app(ui::NavigationView& nav) {
nav.push<SoundBoardView>();
}
} // namespace ui::external_app::soundboard
extern "C" {
__attribute__((section(".external_app.app_soundboard.application_information"), used)) application_information_t _application_information_soundboard = {
/*.memory_location = */ (uint8_t*)0x00000000,
/*.externalAppEntry = */ ui::external_app::soundboard::initialize_app,
/*.header_version = */ CURRENT_HEADER_VERSION,
/*.app_version = */ VERSION_MD5,
/*.app_name = */ "Soundbrd",
/*.bitmap_data = */ {
0xF0,
0x0F,
0x1C,
0x18,
0x17,
0x38,
0x15,
0x78,
0x15,
0xF8,
0x15,
0x82,
0x15,
0x8B,
0xD5,
0x83,
0xD5,
0xBB,
0xD5,
0x83,
0x15,
0x8B,
0x15,
0x92,
0x15,
0xA0,
0x17,
0x80,
0x1C,
0x80,
0xF0,
0xFF,
},
/*.icon_color = */ ui::Color::orange().v,
/*.menu_location = */ app_location_t::TX,
/*.desired_menu_position = */ -1,
/*.m4_app_tag = portapack::spi_flash::image_tag_soundboard */ {'P', 'A', 'T', 'X'},
/*.m4_app_offset = */ 0x00000000, // will be filled at compile time
};
}
@@ -33,7 +33,7 @@
using namespace tonekey;
using namespace portapack;
namespace ui {
namespace ui::external_app::soundboard {
#define FILE_PER_PAGE 50
@@ -251,7 +251,7 @@ void SoundBoardView::refresh_list() {
SoundBoardView::SoundBoardView(
NavigationView& nav)
: nav_(nav) {
baseband::run_image(portapack::spi_flash::image_tag_audio_tx);
baseband::run_prepared_image(portapack::memory::map::m4_code.base());
add_children({&labels,
&menu_view,
@@ -323,4 +323,4 @@ SoundBoardView::~SoundBoardView() {
baseband::shutdown();
}
} // namespace ui
} // namespace ui::external_app::soundboard
@@ -33,7 +33,7 @@
#include "app_settings.hpp"
#include "radio_state.hpp"
namespace ui {
namespace ui::external_app::soundboard {
class SoundBoardView : public View {
public:
@@ -178,6 +178,6 @@ class SoundBoardView : public View {
}};
};
} /* namespace ui */
} /* namespace ui::external_app::soundboard */
#endif /*__UI_SOUNDBOARD_H__*/
+55
View File
@@ -0,0 +1,55 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui.hpp"
#include "ui_spaceinv.hpp"
#include "ui_navigation.hpp"
#include "external_app.hpp"
namespace ui::external_app::spaceinv {
void initialize_app(ui::NavigationView& nav) {
nav.push<SpaceInvadersView>();
}
} // namespace ui::external_app::spaceinv
extern "C" {
__attribute__((section(".external_app.app_spaceinv.application_information"), used)) application_information_t _application_information_spaceinv = {
(uint8_t*)0x00000000,
ui::external_app::spaceinv::initialize_app,
CURRENT_HEADER_VERSION,
VERSION_MD5,
"Space Invaders",
{
// Space Invader alien icon 16x16
0x00, 0x18, // .......##.......
0x00, 0x3C, // ......####......
0x00, 0x7E, // .....######.....
0x00, 0xDB, // ....##.##.##....
0x00, 0xFF, // ....########....
0x00, 0xFF, // ....########....
0x00, 0x24, // ......#..#......
0x00, 0x66, // .....##..##.....
0x00, 0x42, // .....#....#.....
0x00, 0x00, // ................
0x00, 0x24, // ......#..#......
0x00, 0x18, // .......##.......
0x00, 0x24, // ......#..#......
0x00, 0x42, // .....#....#.....
0x00, 0x81, // ....#......#....
0x00, 0x00, // ................
},
ui::Color::magenta().v,
app_location_t::GAMES,
-1,
{0, 0, 0, 0},
0x00000000,
};
} // namespace ui::external_app::spaceinv
+879
View File
@@ -0,0 +1,879 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#include "ui_spaceinv.hpp"
namespace ui::external_app::spaceinv {
// Game constants
#define PLAYER_WIDTH 26
#define PLAYER_HEIGHT 16
#define PLAYER_Y 280
#define BULLET_WIDTH 3
#define BULLET_HEIGHT 10
#define BULLET_SPEED 8
#define MAX_BULLETS 3
#define INVADER_WIDTH 20
#define INVADER_HEIGHT 16
#define INVADER_ROWS 5 // Classic 5 rows
#define INVADER_COLS 6 // Reduced for more movement space on narrow PP screen
#define INVADER_GAP_X 10
#define INVADER_GAP_Y 8 // Gap between invaders
#define MAX_ENEMY_BULLETS 3
#define ENEMY_BULLET_SPEED 3
// Game state
static int game_state = 0; // 0=menu, 1=playing, 2=game over, 3=wave_complete
static bool initialized = false;
static int player_x = 120;
static uint32_t score = 0;
static int lives = 3;
static uint32_t wave = 1;
static uint32_t speed_bonus = 0;
static uint32_t wave_complete_timer = 0;
// Cannon Bullets
static int bullet_x[MAX_BULLETS] = {0, 0, 0};
static int bullet_y[MAX_BULLETS] = {0, 0, 0};
static bool bullet_active[MAX_BULLETS] = {false, false, false};
// Enemy bullets
static int enemy_bullet_x[MAX_ENEMY_BULLETS] = {0, 0, 0};
static int enemy_bullet_y[MAX_ENEMY_BULLETS] = {0, 0, 0};
static bool enemy_bullet_active[MAX_ENEMY_BULLETS] = {false, false, false};
static uint32_t enemy_fire_counter = 0;
// Invaders
static bool invaders[INVADER_ROWS][INVADER_COLS];
static int invaders_x = 40;
static int invaders_y = 60;
static int invader_direction = 1;
static uint32_t invader_move_counter = 0;
static uint32_t invader_move_delay = 30;
static bool invader_animation_frame = false;
// Menu state
static bool menu_initialized = false;
static bool game_over_initialized = false;
static bool blink_state = true;
static uint32_t blink_counter = 0;
static int16_t prompt_x = 0;
// Timer
static Ticker game_timer;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
// Painter
static Painter painter;
// For high score access
static SpaceInvadersView* current_instance = nullptr;
void check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
}
static void init_invaders() {
// Initialize invader array
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
invaders[row][col] = true;
}
}
invaders_x = 40;
invaders_y = 60;
invader_direction = 1;
invader_move_counter = 0;
// Clear any active enemy bullets
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
enemy_bullet_active[i] = false;
}
// Clear any active player bullets
for (int i = 0; i < MAX_BULLETS; i++) {
bullet_active[i] = false;
}
}
static void save_high_score() {
if (current_instance && score > current_instance->highScore) {
current_instance->highScore = score;
// Settings are automatically saved when the view is destroyed
}
}
static void init_menu() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
auto style_green = *ui::Theme::getInstance()->fg_green;
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
int16_t screen_width = 240;
int16_t title_x = (screen_width - 15 * 8) / 2;
int16_t divider_width = 24 * 8;
int16_t divider_x = (screen_width - divider_width) / 2;
int16_t instruction_width = 22 * 8;
int16_t instruction_x = (screen_width - instruction_width) / 2;
int16_t prompt_width = 12 * 8;
prompt_x = (screen_width - prompt_width) / 2;
painter.fill_rectangle({0, 30, screen_width, 30}, Color::black());
painter.draw_string({title_x, 42}, style_green, "SPACE INVADERS");
painter.draw_string({divider_x, 70}, style_yellow, "========================");
painter.fill_rectangle({instruction_x - 5, 100, instruction_width + 10, 80}, Color::black());
painter.draw_rectangle({instruction_x - 5, 100, instruction_width + 10, 80}, Color::white());
painter.draw_string({instruction_x, 110}, style_cyan, " ROTARY: MOVE SHIP");
painter.draw_string({instruction_x, 130}, style_cyan, " SELECT: FIRE");
painter.draw_string({instruction_x, 150}, style_cyan, " DEFEND EARTH!");
// Draw point values
auto style_purple = *ui::Theme::getInstance()->fg_magenta;
painter.draw_string({50, 190}, style_purple, "TOP ROW = 30 PTS");
painter.draw_string({50, 205}, style_yellow, "MID ROW = 20 PTS");
painter.draw_string({50, 220}, style_green, "BOT ROW = 10 PTS");
// Draw high score
if (current_instance) {
auto style_white = *ui::Theme::getInstance()->fg_light;
std::string high_score_text = "HIGH SCORE: " + std::to_string(current_instance->highScore);
int16_t high_score_x = (screen_width - high_score_text.length() * 8) / 2;
painter.draw_string({high_score_x, 240}, style_white, high_score_text);
}
menu_initialized = true;
}
static void init_game_over() {
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
auto style_red = *ui::Theme::getInstance()->fg_red;
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
auto style_white = *ui::Theme::getInstance()->fg_light;
int16_t screen_width = 240;
// Game Over title
int16_t title_x = (screen_width - 9 * 8) / 2;
painter.draw_string({title_x, 42}, style_red, "GAME OVER");
// Divider
int16_t divider_width = 24 * 8;
int16_t divider_x = (screen_width - divider_width) / 2;
painter.draw_string({divider_x, 70}, style_yellow, "========================");
// Score box
int16_t box_width = 22 * 8;
int16_t box_x = (screen_width - box_width) / 2;
painter.fill_rectangle({box_x - 5, 100, box_width + 10, 80}, Color::black());
painter.draw_rectangle({box_x - 5, 100, box_width + 10, 80}, Color::white());
// Display scores
std::string score_text = "SCORE: " + std::to_string(score);
int16_t score_x = (screen_width - score_text.length() * 8) / 2;
painter.draw_string({score_x, 120}, style_cyan, score_text);
std::string wave_text = "WAVE: " + std::to_string(wave);
int16_t wave_x = (screen_width - wave_text.length() * 8) / 2;
painter.draw_string({wave_x, 140}, style_cyan, wave_text);
// High score section
if (current_instance) {
if (score > current_instance->highScore) {
// New high score!
std::string new_high = "NEW HIGH SCORE!";
int16_t new_high_x = (screen_width - new_high.length() * 8) / 2;
painter.draw_string({new_high_x, 200}, style_yellow, new_high);
std::string high_score_text = std::to_string(score);
int16_t high_score_x = (screen_width - high_score_text.length() * 8) / 2;
painter.draw_string({high_score_x, 220}, style_yellow, high_score_text);
} else {
// Show existing high score
std::string high_label = "HIGH SCORE:";
int16_t label_x = (screen_width - high_label.length() * 8) / 2;
painter.draw_string({label_x, 200}, style_white, high_label);
std::string high_score_text = std::to_string(current_instance->highScore);
int16_t high_score_x = (screen_width - high_score_text.length() * 8) / 2;
painter.draw_string({high_score_x, 220}, style_white, high_score_text);
}
}
game_over_initialized = true;
}
static void draw_player() {
// Clear the entire player area
painter.fill_rectangle({0, PLAYER_Y - 4, 240, PLAYER_HEIGHT + 8}, Color::black());
// Draw the classic Space Invaders cannon
Color green = Color::green();
// Top part - the cannon barrel
painter.draw_hline({player_x + 12, PLAYER_Y}, 2, green);
painter.draw_hline({player_x + 12, PLAYER_Y + 1}, 2, green);
// Upper body
painter.draw_hline({player_x + 11, PLAYER_Y + 2}, 4, green);
painter.draw_hline({player_x + 11, PLAYER_Y + 3}, 4, green);
painter.draw_hline({player_x + 10, PLAYER_Y + 4}, 6, green);
painter.draw_hline({player_x + 10, PLAYER_Y + 5}, 6, green);
// Main body
painter.draw_hline({player_x + 2, PLAYER_Y + 6}, 22, green);
painter.draw_hline({player_x + 2, PLAYER_Y + 7}, 22, green);
painter.draw_hline({player_x + 1, PLAYER_Y + 8}, 24, green);
painter.draw_hline({player_x + 1, PLAYER_Y + 9}, 24, green);
painter.draw_hline({player_x, PLAYER_Y + 10}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 11}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 12}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 13}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 14}, 26, green);
painter.draw_hline({player_x, PLAYER_Y + 15}, 26, green);
}
static void draw_invader(int row, int col) {
int x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
// Clear the area first
painter.fill_rectangle({x, y, INVADER_WIDTH, INVADER_HEIGHT}, Color::black());
// Different colors and shapes for different rows
Color color;
if (row == 0) {
color = Color::red(); // Top row - 30 points
} else if (row == 1 || row == 2) {
color = Color::yellow(); // Middle rows - 20 points
} else {
color = Color::green(); // Bottom rows - 10 points
}
// Draw different invader types based on row
if (row == 0) {
// Top row - squid-like invader (30 points)
if (invader_animation_frame) {
// Frame 1 - arms down
painter.draw_hline({x + 8, y + 2}, 4, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 4, y + 4}, 12, color);
painter.draw_hline({x + 2, y + 5}, 16, color);
painter.draw_hline({x + 2, y + 6}, 16, color);
painter.draw_hline({x, y + 7}, 20, color);
painter.draw_hline({x, y + 8}, 20, color);
painter.draw_hline({x + 2, y + 9}, 2, color);
painter.draw_hline({x + 6, y + 9}, 8, color);
painter.draw_hline({x + 16, y + 9}, 2, color);
painter.draw_hline({x + 4, y + 10}, 2, color);
painter.draw_hline({x + 14, y + 10}, 2, color);
} else {
// Frame 2 - arms up
painter.draw_hline({x + 8, y + 2}, 4, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 4, y + 4}, 12, color);
painter.draw_hline({x + 2, y + 5}, 16, color);
painter.draw_hline({x + 2, y + 6}, 16, color);
painter.draw_hline({x, y + 7}, 20, color);
painter.draw_hline({x, y + 8}, 20, color);
painter.draw_hline({x + 4, y + 9}, 2, color);
painter.draw_hline({x + 8, y + 9}, 4, color);
painter.draw_hline({x + 14, y + 9}, 2, color);
painter.draw_hline({x + 2, y + 10}, 2, color);
painter.draw_hline({x + 16, y + 10}, 2, color);
}
} else if (row == 1 || row == 2) {
// Middle rows - crab-like invader (20 points)
if (invader_animation_frame) {
// Frame 1 - arms in
painter.draw_hline({x + 4, y + 2}, 2, color);
painter.draw_hline({x + 14, y + 2}, 2, color);
painter.draw_hline({x + 2, y + 3}, 2, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 16, y + 3}, 2, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 6, color);
painter.draw_hline({x + 8, y + 5}, 4, color);
painter.draw_hline({x + 14, y + 5}, 6, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 2, y + 7}, 16, color);
painter.draw_hline({x + 4, y + 8}, 2, color);
painter.draw_hline({x + 14, y + 8}, 2, color);
painter.draw_hline({x + 2, y + 9}, 4, color);
painter.draw_hline({x + 14, y + 9}, 4, color);
} else {
// Frame 2 - arms out
painter.draw_hline({x + 4, y + 2}, 2, color);
painter.draw_hline({x + 14, y + 2}, 2, color);
painter.draw_hline({x + 2, y + 3}, 2, color);
painter.draw_hline({x + 6, y + 3}, 8, color);
painter.draw_hline({x + 16, y + 3}, 2, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 6, color);
painter.draw_hline({x + 8, y + 5}, 4, color);
painter.draw_hline({x + 14, y + 5}, 6, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 2, y + 7}, 16, color);
painter.draw_hline({x + 4, y + 8}, 2, color);
painter.draw_hline({x + 14, y + 8}, 2, color);
painter.draw_hline({x, y + 9}, 2, color);
painter.draw_hline({x + 6, y + 9}, 2, color);
painter.draw_hline({x + 12, y + 9}, 2, color);
painter.draw_hline({x + 18, y + 9}, 2, color);
}
} else {
// Bottom rows - octopus-like invader (10 points)
if (invader_animation_frame) {
// Frame 1
painter.draw_hline({x + 6, y + 2}, 8, color);
painter.draw_hline({x + 4, y + 3}, 12, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 20, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 4, y + 7}, 4, color);
painter.draw_hline({x + 12, y + 7}, 4, color);
painter.draw_hline({x + 2, y + 8}, 4, color);
painter.draw_hline({x + 8, y + 8}, 4, color);
painter.draw_hline({x + 14, y + 8}, 4, color);
painter.draw_hline({x + 4, y + 9}, 2, color);
painter.draw_hline({x + 14, y + 9}, 2, color);
} else {
// Frame 2
painter.draw_hline({x + 6, y + 2}, 8, color);
painter.draw_hline({x + 4, y + 3}, 12, color);
painter.draw_hline({x + 2, y + 4}, 16, color);
painter.draw_hline({x, y + 5}, 20, color);
painter.draw_hline({x, y + 6}, 20, color);
painter.draw_hline({x + 4, y + 7}, 4, color);
painter.draw_hline({x + 12, y + 7}, 4, color);
painter.draw_hline({x + 2, y + 8}, 4, color);
painter.draw_hline({x + 8, y + 8}, 4, color);
painter.draw_hline({x + 14, y + 8}, 4, color);
painter.draw_hline({x + 2, y + 9}, 2, color);
painter.draw_hline({x + 16, y + 9}, 2, color);
}
}
}
static void draw_all_invaders() {
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
draw_invader(row, col);
}
}
}
}
static void clear_all_invaders() {
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
int x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
painter.fill_rectangle({x, y, INVADER_WIDTH, INVADER_HEIGHT}, Color::black());
}
}
}
}
static void clear_all_enemy_bullets() {
// Clear any visible enemy bullets
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
if (enemy_bullet_active[i]) {
painter.fill_rectangle({enemy_bullet_x[i], enemy_bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
enemy_bullet_active[i] = false;
}
}
}
static void fire_enemy_bullet() {
// Find a random invader to fire from
int active_count = 0;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) active_count++;
}
}
if (active_count == 0) return;
int shooter = rand() % active_count;
int count = 0;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
if (count == shooter) {
// Fire from this invader
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
if (!enemy_bullet_active[i]) {
int x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
enemy_bullet_x[i] = x + INVADER_WIDTH / 2;
enemy_bullet_y[i] = y + INVADER_HEIGHT;
enemy_bullet_active[i] = true;
return;
}
}
}
count++;
}
}
}
}
static void update_enemy_bullets() {
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
if (enemy_bullet_active[i]) {
// Clear old position - but protect the border line
if (enemy_bullet_y[i] != 49) { // Don't clear if we're exactly on the border line
painter.fill_rectangle({enemy_bullet_x[i], enemy_bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
}
enemy_bullet_y[i] += ENEMY_BULLET_SPEED;
if (enemy_bullet_y[i] > 320) {
enemy_bullet_active[i] = false;
} else {
// Draw at new position
painter.fill_rectangle({enemy_bullet_x[i], enemy_bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::red());
// Check collision with player
if (enemy_bullet_x[i] >= player_x &&
enemy_bullet_x[i] <= player_x + PLAYER_WIDTH &&
enemy_bullet_y[i] >= PLAYER_Y &&
enemy_bullet_y[i] <= PLAYER_Y + PLAYER_HEIGHT) {
// Player hit!
enemy_bullet_active[i] = false;
lives--;
// Update lives display
auto style = *ui::Theme::getInstance()->fg_green;
painter.fill_rectangle({5, 30, 100, 20}, Color::black());
painter.draw_string({5, 30}, style, "Lives: " + std::to_string(lives));
if (lives <= 0) {
game_state = 2; // Game over
save_high_score();
}
}
}
}
}
}
static void update_invaders() {
uint32_t adjusted_delay = (speed_bonus >= invader_move_delay) ? 1 : invader_move_delay - speed_bonus;
if (++invader_move_counter >= adjusted_delay) {
invader_move_counter = 0;
// Clear old positions
clear_all_invaders();
// Check bounds - find the actual leftmost and rightmost invaders
int leftmost = INVADER_COLS;
int rightmost = -1;
for (int col = 0; col < INVADER_COLS; col++) {
for (int row = 0; row < INVADER_ROWS; row++) {
if (invaders[row][col]) {
if (col < leftmost) leftmost = col;
if (col > rightmost) rightmost = col;
}
}
}
bool hit_edge = false;
if (invader_direction > 0) {
// Moving right - check rightmost invader
int right_edge = invaders_x + rightmost * (INVADER_WIDTH + INVADER_GAP_X) + INVADER_WIDTH;
if (right_edge >= 240) {
hit_edge = true;
}
} else {
// Moving left - check leftmost invader
int left_edge = invaders_x + leftmost * (INVADER_WIDTH + INVADER_GAP_X);
if (left_edge <= 0) {
hit_edge = true;
}
}
// Move invaders
if (hit_edge) {
invaders_y += 15; // Move down
invader_direction = -invader_direction;
} else {
invaders_x += invader_direction * 8; // Horizontal movement
}
// Toggle animation frame
invader_animation_frame = !invader_animation_frame;
// Draw new positions
draw_all_invaders();
}
// Enemy firing logic - only in hard mode or always with lower frequency
if (!current_instance || !current_instance->easy_mode) {
if (++enemy_fire_counter >= 120) { // Fire every 2 seconds at 60fps
enemy_fire_counter = 0;
fire_enemy_bullet();
}
}
}
static void fire_bullet() {
for (int i = 0; i < MAX_BULLETS; i++) {
if (!bullet_active[i]) {
bullet_active[i] = true;
bullet_x[i] = player_x + PLAYER_WIDTH / 2 - BULLET_WIDTH / 2;
bullet_y[i] = PLAYER_Y - BULLET_HEIGHT;
break;
}
}
}
static void update_bullets() {
for (int i = 0; i < MAX_BULLETS; i++) {
if (bullet_active[i]) {
painter.fill_rectangle({bullet_x[i], bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
bullet_y[i] -= BULLET_SPEED;
if (bullet_y[i] < 50) {
bullet_active[i] = false;
} else {
painter.fill_rectangle({bullet_x[i], bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::white());
}
}
}
}
static void check_collisions() {
for (int i = 0; i < MAX_BULLETS; i++) {
if (!bullet_active[i]) continue;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (!invaders[row][col]) continue;
int inv_x = invaders_x + col * (INVADER_WIDTH + INVADER_GAP_X);
int inv_y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
// Simple collision check
if (bullet_x[i] < inv_x + INVADER_WIDTH &&
bullet_x[i] + BULLET_WIDTH > inv_x &&
bullet_y[i] < inv_y + INVADER_HEIGHT &&
bullet_y[i] + BULLET_HEIGHT > inv_y) {
// Hit!
bullet_active[i] = false;
painter.fill_rectangle({bullet_x[i], bullet_y[i], BULLET_WIDTH, BULLET_HEIGHT}, Color::black());
invaders[row][col] = false;
painter.fill_rectangle({inv_x, inv_y, INVADER_WIDTH, INVADER_HEIGHT}, Color::black());
// Score based on row: top=30, middle=20, bottom=10
if (row == 0) {
score += 30;
} else if (row == 1 || row == 2) {
score += 20;
} else {
score += 10;
}
return;
}
}
}
}
}
static void check_wave_complete() {
// Check if all invaders are destroyed
bool all_destroyed = true;
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
all_destroyed = false;
break;
}
}
if (!all_destroyed) break;
}
if (all_destroyed) {
// Next wave!
wave++;
speed_bonus = (wave - 1) * 3; // Each wave is slightly faster
if (speed_bonus > 15) speed_bonus = 15; // Cap the speed increase
// Clear any enemy bullets before transitioning
clear_all_enemy_bullets();
// Set state to wave complete and start timer
game_state = 3;
wave_complete_timer = 60; // 1 second at 60fps
// Clear screen and show wave message - but preserve the border line
painter.fill_rectangle({0, 51, 240, 269}, Color::black()); // Start at 51 to preserve line at 49
// Redraw the border line to ensure it's intact - stupid bullet clearing wants to damage it
painter.draw_hline({0, 49}, 240, Color::white());
auto style = *ui::Theme::getInstance()->fg_green;
std::string wave_text = "WAVE " + std::to_string(wave);
int wave_x = (240 - wave_text.length() * 8) / 2;
painter.draw_string({wave_x, 150}, style, wave_text);
return;
}
// Check if invaders reached player
for (int row = 0; row < INVADER_ROWS; row++) {
for (int col = 0; col < INVADER_COLS; col++) {
if (invaders[row][col]) {
int y = invaders_y + row * (INVADER_HEIGHT + INVADER_GAP_Y);
if (y + INVADER_HEIGHT >= PLAYER_Y) { // Actual collision with player
game_state = 2; // Game over
save_high_score();
return;
}
}
}
}
}
void game_timer_check() {
if (game_state == 0) {
// Menu state
if (!menu_initialized) {
init_menu();
}
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
auto style = *ui::Theme::getInstance()->fg_red;
if (blink_state) {
painter.draw_string({prompt_x, 260}, style, "PRESS SELECT");
} else {
painter.fill_rectangle({prompt_x, 260, 16 * 8, 20}, Color::black());
}
}
} else if (game_state == 1) {
// Playing state
update_bullets();
update_enemy_bullets();
update_invaders();
check_collisions();
check_wave_complete();
// Update score display
static uint32_t last_score = 999999;
if (score != last_score) {
last_score = score;
auto style = *ui::Theme::getInstance()->fg_green;
painter.fill_rectangle({5, 10, 100, 20}, Color::black());
painter.draw_string({5, 10}, style, "Score: " + std::to_string(score));
// Redraw border line after score update (in case it was damaged) - stupid bullet clearing wants to damage it
painter.draw_hline({0, 49}, 240, Color::white());
}
// Periodically redraw the border line to fix any damage because it's a pain in the ass
static uint32_t border_redraw_counter = 0;
if (++border_redraw_counter >= 60) { // Once per second - might make less if causing flickering
border_redraw_counter = 0;
painter.draw_hline({0, 49}, 240, Color::white());
}
} else if (game_state == 2) {
// Game over state
if (!game_over_initialized) {
init_game_over();
}
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
auto style = *ui::Theme::getInstance()->fg_red;
if (blink_state) {
painter.draw_string({prompt_x, 260}, style, "PRESS SELECT");
} else {
painter.fill_rectangle({prompt_x, 260, 16 * 8, 20}, Color::black());
}
}
} else if (game_state == 3) {
// Wave complete state - wait for timer
if (--wave_complete_timer <= 0) {
// Timer expired, start next wave
game_state = 1;
// Clear and redraw game area - preserve border line
painter.fill_rectangle({0, 51, 240, 269}, Color::black()); // Start at 51 to preserve line
// Restore UI
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({5, 10}, style, "Score: " + std::to_string(score));
painter.draw_string({5, 30}, style, "Lives: " + std::to_string(lives));
// Redraw the border line in case it was damaged again
painter.draw_hline({0, 49}, 240, Color::white());
// Initialize new wave of invaders
init_invaders();
draw_all_invaders();
draw_player();
}
}
}
SpaceInvadersView::SpaceInvadersView(NavigationView& nav)
: nav_{nav} {
add_children({&dummy, &button_difficulty});
current_instance = this;
game_timer.attach(&game_timer_check, 1.0 / 60.0);
// Update button text based on loaded setting
button_difficulty.set_text(easy_mode ? "Mode: EASY" : "Mode: HARD");
button_difficulty.on_select = [this](Button&) {
easy_mode = !easy_mode;
button_difficulty.set_text(easy_mode ? "Mode: EASY" : "Mode: HARD");
// Settings will be saved when the view is destroyed
};
}
SpaceInvadersView::~SpaceInvadersView() {
// Settings are automatically saved when destroyed
current_instance = nullptr;
}
void SpaceInvadersView::on_show() {
}
void SpaceInvadersView::paint(Painter& painter) {
(void)painter;
if (!initialized) {
initialized = true;
game_state = 0;
menu_initialized = false;
game_over_initialized = false;
blink_state = true;
blink_counter = 0;
player_x = 107;
score = 0;
lives = 3;
wave = 1;
speed_bonus = 0;
// Initialize arrays
for (int i = 0; i < MAX_BULLETS; i++) {
bullet_active[i] = false;
bullet_x[i] = 0;
bullet_y[i] = 0;
}
for (int i = 0; i < MAX_ENEMY_BULLETS; i++) {
enemy_bullet_active[i] = false;
enemy_bullet_x[i] = 0;
enemy_bullet_y[i] = 0;
}
init_invaders();
}
}
void SpaceInvadersView::frame_sync() {
check_game_timer();
set_dirty();
}
bool SpaceInvadersView::on_encoder(const EncoderEvent delta) {
if (game_state == 1) {
if (delta > 0) {
player_x += 5;
if (player_x > 214) player_x = 214;
draw_player();
} else if (delta < 0) {
player_x -= 5;
if (player_x < 0) player_x = 0;
draw_player();
}
set_dirty();
}
return true;
}
bool SpaceInvadersView::on_key(const KeyEvent key) {
if (key == KeyEvent::Select) {
if (game_state == 0) {
// Start game
game_state = 1;
button_difficulty.hidden(true);
score = 0;
lives = 3;
wave = 1;
speed_bonus = 0;
invader_move_delay = 30;
enemy_fire_counter = 0;
init_invaders();
painter.fill_rectangle({0, 0, 240, 320}, Color::black());
painter.draw_hline({0, 49}, 240, Color::white());
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({5, 10}, style, "Score: 0");
painter.draw_string({5, 30}, style, "Lives: 3");
draw_all_invaders();
draw_player();
set_dirty();
} else if (game_state == 1) {
fire_bullet();
} else if (game_state == 2) {
// Return to menu
game_state = 0;
menu_initialized = false;
game_over_initialized = false;
button_difficulty.hidden(false);
set_dirty();
}
}
return true;
}
} // namespace ui::external_app::spaceinv
+79
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@@ -0,0 +1,79 @@
/*
* ------------------------------------------------------------
* | Made by RocketGod |
* | Find me at https://betaskynet.com |
* | Argh matey! |
* ------------------------------------------------------------
*/
#ifndef __UI_SPACEINV_H__
#define __UI_SPACEINV_H__
#include "ui.hpp"
#include "ui_navigation.hpp"
#include "event_m0.hpp"
#include "message.hpp"
#include "irq_controls.hpp"
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include "app_settings.hpp"
namespace ui::external_app::spaceinv {
using Callback = void (*)(void);
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
void check_game_timer();
void game_timer_check();
class SpaceInvadersView : public View {
public:
SpaceInvadersView(NavigationView& nav);
~SpaceInvadersView(); // Destructor will trigger settings save
void on_show() override;
std::string title() const override { return "Space Invaders"; }
void focus() override { dummy.focus(); }
void paint(Painter& painter) override;
void frame_sync();
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
uint32_t highScore = 0;
bool easy_mode = false;
private:
NavigationView& nav_;
Button button_difficulty{
{70, 285, 100, 20},
"Mode: HARD"};
app_settings::SettingsManager settings_{
"spaceinv",
app_settings::Mode::NO_RF,
{{"highscore"sv, &highScore},
{"easy_mode"sv, &easy_mode}}};
Button dummy{
{240, 0, 0, 0},
""};
MessageHandlerRegistration message_handler_frame_sync{
Message::ID::DisplayFrameSync,
[this](const Message* const) {
this->frame_sync();
}};
};
} // namespace ui::external_app::spaceinv
#endif /* __UI_SPACEINV_H__ */
+1 -1
View File
@@ -1,6 +1,6 @@
/*
* Copyright 2025 Mark Thompson
* copyleft Mr. Robot of F.Society
* copyleft 2025 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -1,6 +1,6 @@
/*
* Copyright 2025 Mark Thompson
* copyleft Mr. Robot of F.Society
* copyleft 2025 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -1,5 +1,5 @@
/*
* copyleft 2024 sommermorgentraum
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -1,5 +1,5 @@
/*
* copyleft 2024 sommermorgentraum
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1 -1
View File
@@ -262,7 +262,7 @@ void ViewWavView::on_playback_progress(const uint32_t progress) {
ViewWavView::ViewWavView(
NavigationView& nav)
: nav_(nav) {
baseband::run_image(portapack::spi_flash::image_tag_audio_tx);
baseband::run_prepared_image(portapack::memory::map::m4_code.base());
wav_reader = std::make_unique<WAVFileReader>();
add_children({&labels,
+1
View File
@@ -52,3 +52,4 @@ const std::filesystem::path ook_editor_dir = u"OOKFILES";
const std::filesystem::path hopper_dir = u"HOPPER";
const std::filesystem::path subghz_dir = u"SUBGHZ";
const std::filesystem::path waterfalls_dir = u"WATERFALLS";
const std::filesystem::path macaddress_dir = u"MACADDRESS";
+1
View File
@@ -54,5 +54,6 @@ extern const std::filesystem::path ook_editor_dir;
extern const std::filesystem::path hopper_dir;
extern const std::filesystem::path subghz_dir;
extern const std::filesystem::path waterfalls_dir;
extern const std::filesystem::path macaddress_dir;
#endif /* __FILE_PATH_H__ */
+1 -1
View File
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* copyleft (ɔ) 2023 zxkmm under GPL license
* copyleft 2023 zxkmm AKA zix aka sommermorgentraum
* Copyright (C) 2023 u-foka
*
* This file is part of PortaPack.
+1 -1
View File
@@ -1,6 +1,6 @@
/*
* Copyright (C) 2015 Jared Boone, ShareBrained Technology, Inc.
* copyleft (ɔ) 2023 zxkmm under GPL license
* copyleft 2023 zxkmm AKA zix aka sommermorgentraum
* Copyright (C) 2023 u-foka
*
* This file is part of PortaPack.
+2 -2
View File
@@ -28,10 +28,10 @@ Optional<File::Error> LogFile::write_entry(const std::string& entry) {
Optional<File::Error> LogFile::write_entry(const rtc::RTC& datetime, const std::string& entry) {
std::string timestamp = to_string_timestamp(datetime);
return write_line(timestamp + " " + entry);
return write_raw(timestamp + " " + entry);
}
Optional<File::Error> LogFile::write_line(const std::string& message) {
Optional<File::Error> LogFile::write_raw(const std::string& message) {
auto error = file.write_line(message);
if (!error) {
file.sync();
+1 -2
View File
@@ -39,11 +39,10 @@ class LogFile {
Optional<File::Error> write_entry(const std::string& entry);
Optional<File::Error> write_entry(const rtc::RTC& datetime, const std::string& entry);
Optional<File::Error> write_raw(const std::string& message);
private:
File file{};
Optional<File::Error> write_line(const std::string& message);
};
#endif /*__LOG_FILE_H__*/
+1 -1
View File
@@ -24,7 +24,7 @@
namespace ui {
RecentEntriesColumns::RecentEntriesColumns(
const std::initializer_list<RecentEntriesColumn> columns)
std::initializer_list<RecentEntriesColumn> columns)
: _columns{columns} {
}
+18 -5
View File
@@ -133,14 +133,27 @@ class RecentEntriesColumns {
public:
using ContainerType = std::vector<RecentEntriesColumn>;
RecentEntriesColumns(
const std::initializer_list<RecentEntriesColumn> columns);
RecentEntriesColumns(std::initializer_list<RecentEntriesColumn> columns);
ContainerType::const_iterator begin() const { return std::begin(_columns); }
ContainerType::const_iterator end() const { return std::end(_columns); }
ContainerType::iterator begin() { return _columns.begin(); }
ContainerType::iterator end() { return _columns.end(); }
ContainerType::const_iterator begin() const { return _columns.begin(); }
ContainerType::const_iterator end() const { return _columns.end(); }
void set(size_t index, const std::string& name, size_t width) {
if (index < _columns.size()) {
_columns[index] = {name, width};
}
}
const RecentEntriesColumn& at(size_t index) const {
return _columns.at(index);
}
size_t size() const { return _columns.size(); }
private:
const ContainerType _columns;
ContainerType _columns;
};
class RecentEntriesHeader : public Widget {
+136 -1
View File
@@ -1,4 +1,3 @@
#include "theme.hpp"
namespace ui {
@@ -25,6 +24,9 @@ void Theme::SetTheme(ThemeId theme) {
case Red:
current = new ThemeRed();
break;
case Dark:
current = new ThemeDark();
break;
case DefaultGrey:
default:
current = new ThemeDefault();
@@ -725,4 +727,137 @@ ThemeRed::ThemeRed() {
bg_table_header = new Color{205, 30, 0};
}
ThemeDark::ThemeDark() {
bg_lightest = new Style{
.font = font::fixed_8x16,
.background = {32, 32, 32},
.foreground = Color::white(),
};
bg_lightest_small = new Style{
.font = font::fixed_5x8,
.background = {32, 32, 32},
.foreground = Color::white(),
};
bg_light = new Style{
.font = font::fixed_8x16,
.background = {24, 24, 24},
.foreground = Color::white(),
};
bg_medium = new Style{
.font = font::fixed_8x16,
.background = {16, 16, 16},
.foreground = Color::white(),
};
bg_dark = new Style{
.font = font::fixed_8x16,
.background = {8, 8, 8},
.foreground = Color::white(),
};
bg_darker = new Style{
.font = font::fixed_8x16,
.background = {4, 4, 4},
.foreground = Color::white(),
};
bg_darkest = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::white(),
};
bg_darkest_small = new Style{
.font = font::fixed_5x8,
.background = Color::black(),
.foreground = Color::white(),
};
bg_important_small = new Style{
.font = font::fixed_5x8,
.background = {64, 64, 64},
.foreground = Color::white(),
};
error_dark = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::red(),
};
warning_dark = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::yellow(),
};
ok_dark = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::green(),
};
fg_dark = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = {96, 96, 96},
};
fg_medium = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = {128, 128, 128},
};
fg_light = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::white(),
};
fg_red = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::red(),
};
fg_green = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::green(),
};
fg_yellow = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::yellow(),
};
fg_orange = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::orange(),
};
fg_blue = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::blue(),
};
fg_cyan = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::cyan(),
};
fg_darkcyan = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::dark_cyan(),
};
fg_magenta = new Style{
.font = font::fixed_8x16,
.background = Color::black(),
.foreground = Color::magenta(),
};
option_active = new Style{
.font = font::fixed_8x16,
.background = {64, 64, 64},
.foreground = Color::white(),
};
status_active = new Color{0, 255, 0};
bg_table_header = new Color{48, 48, 48};
}
} // namespace ui
+6
View File
@@ -93,6 +93,11 @@ class ThemeRed : public ThemeTemplate {
ThemeRed();
};
class ThemeDark : public ThemeTemplate {
public:
ThemeDark();
};
class Theme {
public:
enum ThemeId {
@@ -101,6 +106,7 @@ class Theme {
Aqua = 2,
Green = 3,
Red = 4,
Dark = 5,
MAX
};
static ThemeTemplate* getInstance();
+43
View File
@@ -0,0 +1,43 @@
Copyright (C) 2025 HTotoo
# External UI elements
## Read carefully
These widgets are only used in external apps!
The concept is, we move these widgets out of FW space, and compile them with external apps. To all separately. This is multiple include, but since we compile the widget under different namespaces (and those namespaces will be under the external_app namespace) these all will be removed from the base firmware.
This way we can free up some spaces, and still reuse the same widgets in different apps easily.
## How to create external widget
You create a **hpp** file indet the ui/external folder, and include everything you need for your widget as you normally wanted to do.
**Don't forget the ifdef guards!**
**Never use any namespace for your class there!** The namespace of the actual ext app will be used where you include this.
Then create a **cpi** file, where you include your hpp file, and create the implementation of your widget class. Still, don't use namespace.
You won't need to include these files in any cmake file! (see usage, why)
## How to use these widgets
This is important, so follow the rules carefully. If it works, doesn't mean, you did it good!
In your external app's hpp file, you need to include the widget's hpp file.
**But be careful**, you must include it under the ext app's namespace, before your first class. For examlpe:
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.hpp"
class gfxEQView : public View {
Then you must include the cpi file in the external app's cpp file. Again, it must be under the ext app's namespace!
using namespace portapack;
namespace ui::external_app::gfxeq {
#include "external/ui_grapheq.cpi"
gfxEQView::gfxEQView(NavigationView& nav)
This must be done under each ext app that uses the same widget.
This way, the widget will be compiled multiple times under the external_app namespace, but those will be removed from the base. Each app will be able to use it, easy to handle, easy to create.
+221
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@@ -0,0 +1,221 @@
/*
* Copyright (C) 2025 RocketGod
* Copyright (C) 2025 HTotoo
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#include "ui_grapheq.hpp"
/* GraphEq *************************************************************/
GraphEq::GraphEq(
Rect parent_rect,
bool clickable)
: Widget{parent_rect},
clickable_{clickable},
bar_heights(NUM_BARS, 0),
prev_bar_heights(NUM_BARS, 0) {
if (clickable) {
set_focusable(true);
// previous_data.resize(length_, 0);
}
}
void GraphEq::set_parent_rect(const Rect new_parent_rect) {
Widget::set_parent_rect(new_parent_rect);
calculate_params();
}
void GraphEq::calculate_params() {
y_top = screen_rect().top();
RENDER_HEIGHT = parent_rect().height();
BAR_WIDTH = (parent_rect().width() - (BAR_SPACING * (NUM_BARS - 1))) / NUM_BARS;
HORIZONTAL_OFFSET = screen_rect().left();
}
bool GraphEq::is_paused() const {
return paused_;
}
void GraphEq::set_paused(bool paused) {
paused_ = paused;
needs_background_redraw = true;
set_dirty();
}
bool GraphEq::is_clickable() const {
return clickable_;
}
void GraphEq::getAccessibilityText(std::string& result) {
result = paused_ ? "paused GraphEq" : "GraphEq";
}
void GraphEq::getWidgetName(std::string& result) {
result = "GraphEq";
}
bool GraphEq::on_key(const KeyEvent key) {
if (!clickable_) return false;
if (key == KeyEvent::Select) {
set_paused(!paused_);
if (on_select) {
on_select(*this);
}
return true;
}
return false;
}
bool GraphEq::on_keyboard(const KeyboardEvent key) {
if (!clickable_) return false;
if (key == 32 || key == 10) {
set_paused(!paused_);
if (on_select) {
on_select(*this);
}
return true;
}
return false;
}
bool GraphEq::on_touch(const TouchEvent event) {
if (!clickable_) return false;
switch (event.type) {
case TouchEvent::Type::Start:
focus();
return true;
case TouchEvent::Type::End:
set_paused(!paused_);
if (on_select) {
on_select(*this);
}
return true;
default:
return false;
}
}
void GraphEq::set_theme(Color base_color_, Color peak_color_) {
base_color = base_color_;
peak_color = peak_color_;
set_dirty();
}
void GraphEq::update_audio_spectrum(const AudioSpectrum& spectrum) {
const float bin_frequency_size = 48000.0f / 128;
for (int bar = 0; bar < NUM_BARS; bar++) {
float start_freq = FREQUENCY_BANDS[bar];
float end_freq = FREQUENCY_BANDS[bar + 1];
int start_bin = std::max(1, (int)(start_freq / bin_frequency_size));
int end_bin = std::min(127, (int)(end_freq / bin_frequency_size));
if (start_bin >= end_bin) {
end_bin = start_bin + 1;
}
float total_energy = 0;
int bin_count = 0;
for (int bin = start_bin; bin <= end_bin; bin++) {
total_energy += spectrum.db[bin];
bin_count++;
}
float avg_db = bin_count > 0 ? (total_energy / bin_count) : 0;
// Manually boost highs for better visual balance
float treble_boost = 1.0f;
if (bar == 10)
treble_boost = 1.7f;
else if (bar >= 9)
treble_boost = 1.3f;
else if (bar >= 7)
treble_boost = 1.3f;
// Mid emphasis for a V-shape effect
float mid_boost = 1.0f;
if (bar == 4 || bar == 5 || bar == 6) mid_boost = 1.2f;
float amplified_db = avg_db * treble_boost * mid_boost;
if (amplified_db > 255) amplified_db = 255;
float band_scale = 1.0f;
int target_height = (amplified_db * RENDER_HEIGHT * band_scale) / 255;
if (target_height > RENDER_HEIGHT) {
target_height = RENDER_HEIGHT;
}
// Adjusted to look nice to my eyes
float rise_speed = 0.8f;
float fall_speed = 1.0f;
if (target_height > bar_heights[bar]) {
bar_heights[bar] = bar_heights[bar] * (1.0f - rise_speed) + target_height * rise_speed;
} else {
bar_heights[bar] = bar_heights[bar] * (1.0f - fall_speed) + target_height * fall_speed;
}
}
set_dirty();
}
void GraphEq::paint(Painter& painter) {
if (!visible()) return;
if (!is_calculated) { // calc positions first
calculate_params();
is_calculated = true;
}
if (needs_background_redraw) {
painter.fill_rectangle(screen_rect(), Theme::getInstance()->bg_darkest->background);
needs_background_redraw = false;
}
if (paused_) {
return;
}
const int num_segments = RENDER_HEIGHT / SEGMENT_HEIGHT;
uint16_t bottom = screen_rect().bottom();
for (int bar = 0; bar < NUM_BARS; bar++) {
int x = HORIZONTAL_OFFSET + bar * (BAR_WIDTH + BAR_SPACING);
int active_segments = (bar_heights[bar] * num_segments) / RENDER_HEIGHT;
if (prev_bar_heights[bar] > active_segments) {
int clear_height = (prev_bar_heights[bar] - active_segments) * SEGMENT_HEIGHT;
int clear_y = bottom - prev_bar_heights[bar] * SEGMENT_HEIGHT;
painter.fill_rectangle({x, clear_y, BAR_WIDTH, clear_height}, Theme::getInstance()->bg_darkest->background);
}
for (int seg = 0; seg < active_segments; seg++) {
int y = bottom - (seg + 1) * SEGMENT_HEIGHT;
if (y < y_top) break;
Color segment_color = (seg >= active_segments - 2 && seg < active_segments) ? peak_color : base_color;
painter.fill_rectangle({x, y, BAR_WIDTH, SEGMENT_HEIGHT - 1}, segment_color);
}
prev_bar_heights[bar] = active_segments;
}
}
+88
View File
@@ -0,0 +1,88 @@
/*
* Copyright (C) 2025 RocketGod
* Copyright (C) 2025 HTotoo
*
* This file is part of PortaPack.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street,
* Boston, MA 02110-1301, USA.
*/
#ifndef __UI_GRAPHEQ_H__
#define __UI_GRAPHEQ_H__
#include "ui_widget.hpp"
class GraphEq : public Widget {
public:
std::function<void(GraphEq&)> on_select{};
GraphEq(Rect parent_rect, bool clickable = false);
GraphEq(const GraphEq&) = delete;
GraphEq(GraphEq&&) = delete;
GraphEq& operator=(const GraphEq&) = delete;
GraphEq& operator=(GraphEq&&) = delete;
bool is_paused() const;
void set_paused(bool paused);
bool is_clickable() const;
void paint(Painter& painter) override;
bool on_key(const KeyEvent key) override;
bool on_touch(const TouchEvent event) override;
bool on_keyboard(const KeyboardEvent event) override;
void set_parent_rect(const Rect new_parent_rect) override;
void getAccessibilityText(std::string& result) override;
void getWidgetName(std::string& result) override;
void update_audio_spectrum(const AudioSpectrum& spectrum);
void set_theme(Color base_color, Color peak_color);
private:
bool is_calculated{false};
bool paused_{false};
bool clickable_{false};
bool needs_background_redraw{true}; // Redraw background only when needed.
Color base_color = Color(255, 0, 255);
Color peak_color = Color(255, 255, 255);
std::vector<ui::Dim> bar_heights;
std::vector<ui::Dim> prev_bar_heights;
ui::Dim y_top = 2 * 16;
ui::Dim RENDER_HEIGHT = 288;
ui::Dim BAR_WIDTH = 20;
ui::Dim HORIZONTAL_OFFSET = 2;
static const int NUM_BARS = 11;
static const int BAR_SPACING = 2;
static const int SEGMENT_HEIGHT = 10;
static constexpr std::array<int16_t, NUM_BARS + 1> FREQUENCY_BANDS = {
375, // Bass warmth and low rumble (e.g., deep basslines, kick drum body)
750, // Upper bass punch (e.g., bass guitar punch, kick drum attack)
1500, // Lower midrange fullness (e.g., warmth in vocals, guitar body)
2250, // Midrange clarity (e.g., vocal presence, snare crack)
3375, // Upper midrange bite (e.g., instrument definition, vocal articulation)
4875, // Presence and edge (e.g., guitar bite, vocal sibilance start)
6750, // Lower brilliance (e.g., cymbal shimmer, vocal clarity)
9375, // Brilliance and air (e.g., hi-hat crispness, breathy vocals)
13125, // High treble sparkle (e.g., subtle overtones, synth shimmer)
16875, // Upper treble airiness (e.g., faint harmonics, room ambiance)
20625, // Top-end sheen (e.g., ultra-high harmonics, noise floor)
24375 // Extreme treble limit (e.g., inaudible overtones, signal cutoff, static)
};
void calculate_params(); // re calculate some parameters based on parent_rect()
};
#endif /*__UI_GRAPHEQ_H__*/
+1 -1
View File
@@ -4,7 +4,7 @@
* Copyright (C) 2019 Elia Yehuda (z4ziggy)
* Copyright (C) 2023 Mark Thompson
* Copyright (C) 2024 u-foka
* Copyleft () 2024 zxkmm with the GPL license
* copyleft 2024 zxkmm AKA zix aka sommermorgentraum
*
* This file is part of PortaPack.
*
+1
View File
@@ -110,6 +110,7 @@ GeoPos::GeoPos(
text_alt_unit.set(altitude_unit_ ? "m" : "ft");
if (speed_unit_ == KMPH) text_speed_unit.set("kmph");
if (speed_unit_ == MPH) text_speed_unit.set("mph");
if (speed_unit_ == KNOTS) text_speed_unit.set("knots");
if (speed_unit_ == HIDDEN) {
text_speed_unit.hidden(true);
label_spd_position.hidden(true);
+2 -1
View File
@@ -81,6 +81,7 @@ class GeoPos : public View {
NONE = 0,
MPH,
KMPH,
KNOTS,
HIDDEN = 255
};
@@ -134,7 +135,7 @@ class GeoPos : public View {
{12 * 8, 0 * 16, 2 * 8, 16},
""};
Text text_speed_unit{
{25 * 8, 0 * 16, 4 * 8, 16},
{25 * 8, 0 * 16, 5 * 8, 16},
""};
NumberField field_lat_degrees{
+72 -10
View File
@@ -275,29 +275,63 @@ FrequencyKeypadView::FrequencyKeypadView(
};
button.on_select = button_fn;
button.set_parent_rect({(n % 3) * button_w,
(n / 3) * button_h + 24,
(n / 3) * button_h + 25,
button_w, button_h});
button.set_text(label);
n++;
}
add_children({&button_save,
add_children({&button_save_ghz,
&button_save_khz,
&button_save_mhz,
&button_load,
&button_close});
&button_clear,
&button_done_ghz,
&button_done_mhz,
&button_done_khz});
button_save.on_select = [this, &nav](Button&) {
nav.push<FrequencySaveView>(this->value());
button_save_mhz.on_select = [this, &nav](Button&) {
nav.push<FrequencySaveView>(this->value(FrequencyUnit::MHZ)); // pass as mhz and handle unit convert logic there, cuz idk if pass others would loss something
};
button_save_ghz.on_select = [this, &nav](Button&) {
nav.push<FrequencySaveView>(this->value(FrequencyUnit::GHZ));
};
button_save_khz.on_select = [this, &nav](Button&) {
nav.push<FrequencySaveView>(this->value(FrequencyUnit::KHZ));
};
button_load.on_select = [this, &nav](Button&) {
auto load_view = nav.push<FrequencyLoadView>();
load_view->on_frequency_loaded = [this](rf::Frequency value) {
set_value(value);
};
};
button_clear.on_select = [this](Button&) {
mhz.clear();
submhz.clear();
clear_field_if_digits_entered = true;
if (state == State::DigitSubMHz) {
state = State::DigitMHz;
}
draw_input_hint();
update_text();
};
button_close.on_select = [this, &nav](Button&) {
button_done_ghz.on_select = [this, &nav](Button&) {
if (on_changed)
on_changed(this->value());
on_changed(this->value(FrequencyUnit::GHZ));
nav.pop();
};
button_done_mhz.on_select = [this, &nav](Button&) {
if (on_changed)
on_changed(this->value(FrequencyUnit::MHZ));
nav.pop();
};
button_done_khz.on_select = [this, &nav](Button&) {
if (on_changed)
on_changed(this->value(FrequencyUnit::KHZ));
nav.pop();
};
@@ -305,11 +339,20 @@ FrequencyKeypadView::FrequencyKeypadView(
}
void FrequencyKeypadView::focus() {
button_close.focus();
button_done_mhz.focus();
}
rf::Frequency FrequencyKeypadView::value() const {
return mhz.as_int() * 1000000ULL + submhz.as_int() * submhz_base;
rf::Frequency FrequencyKeypadView::value(FrequencyUnit frequency_uni) const {
switch (frequency_uni) {
case FrequencyUnit::GHZ:
return mhz.as_int() * 1000000000ULL + submhz.as_int() * submhz_base * 1000;
case FrequencyUnit::MHZ:
return mhz.as_int() * 1000000ULL + submhz.as_int() * submhz_base;
case FrequencyUnit::KHZ:
return mhz.as_int() * 1000ULL + submhz.as_int() * submhz_base / 1000;
default:
return mhz.as_int() * 1000000ULL + submhz.as_int() * submhz_base;
}
}
void FrequencyKeypadView::set_value(const rf::Frequency new_value) {
@@ -381,6 +424,25 @@ void FrequencyKeypadView::field_toggle() {
state = State::DigitMHz;
clear_field_if_digits_entered = true;
}
draw_input_hint();
}
void FrequencyKeypadView::draw_input_hint() {
set_dirty();
}
void FrequencyKeypadView::paint(Painter& painter) {
View::paint(painter);
const bool s = state == State::DigitMHz;
painter.draw_hline(
{0, 36},
8 * 4,
s ? Color::white() : Color::black());
painter.draw_hline(
{5 * 8, 36},
8 * 4,
s ? Color::black() : Color::white());
}
void FrequencyKeypadView::update_text() {
+32 -9
View File
@@ -44,6 +44,12 @@ extern options_db_t freqman_steps;
namespace ui {
enum FrequencyUnit {
GHZ = 0,
MHZ,
KHZ,
};
class FrequencyField : public Widget {
public:
std::function<void(rf::Frequency)> on_change{};
@@ -207,8 +213,9 @@ class FrequencyKeypadView : public View {
const rf::Frequency value);
void focus() override;
void paint(Painter& painter) override;
rf::Frequency value() const;
rf::Frequency value(FrequencyUnit frequency_uni) const;
void set_value(const rf::Frequency new_value);
bool on_encoder(const EncoderEvent delta) override;
bool on_keyboard(const KeyboardEvent key) override;
@@ -220,7 +227,6 @@ class FrequencyKeypadView : public View {
static constexpr int mhz_digits = 4;
static constexpr int submhz_digits = 4;
static constexpr int mhz_mod = pow(10, mhz_digits);
static constexpr int submhz_base = pow(10, 6 - submhz_digits);
static constexpr int text_digits = mhz_digits + 1 + submhz_digits;
@@ -230,15 +236,30 @@ class FrequencyKeypadView : public View {
std::array<Button, 12> buttons{};
Button button_save{
{0, button_h * 5, 60, button_h},
"Save"};
Button button_save_ghz{
{0, 14 * 16, 80 / 2 - 1, 2 * 16},
"GHz"};
Button button_save_khz{
{0 + 40 - 1, 14 * 16, 80 / 2, 2 * 16},
"kHz"};
Button button_save_mhz{
{0, 16 * 16, 80 - 1, 3 * 16},
"Save MHz"};
Button button_load{
{60, button_h * 5, 60, button_h},
{80 + 1, 14 * 16, 80 - 2, 40},
"Load"};
Button button_close{
{128, button_h * 5, 112, button_h},
"Done"};
Button button_clear{
{80 + 1, 264, 80 - 2, 40},
"Clear"};
Button button_done_ghz{
{160 + 1, 14 * 16, 80 / 2 - 1, 2 * 16},
"GHz"};
Button button_done_khz{
{160 + 40, 14 * 16, 80 / 2 - 1, 2 * 16},
"kHz"};
Button button_done_mhz{
{160 + 1, 16 * 16, 80 - 2, 3 * 16},
"Done MHz"};
/* TODO: Template arg required in enum?! */
FieldString<mhz_digits> mhz{FieldString<4>::Justify::Right};
@@ -254,6 +275,8 @@ class FrequencyKeypadView : public View {
void on_button(Button& button);
void draw_input_hint();
void digit_add(const char c);
void digit_delete();

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