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Author SHA1 Message Date
alex-arc a2d6847ea6 fix: pause timer over midnight 2026-07-26 13:03:38 +02:00
Claude 25466c8376 test(timer): assert elapsed stays frozen while paused over midnight
Make the midnight pause test's intent explicit: elapsed is active time
since start and must not advance during a pause (even one crossing
midnight). Add a frozen-elapsed assertion while paused and keep
pausedDuration - the corrupted pause count - as the headline assertion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0136N3FnyuUmLJbMNJiZd6YX
2026-07-26 12:59:19 +02:00
Claude 85e46c961b test(timer): expose pause-over-midnight duration bug
Pause is tracked as pausedAt (TimeOfDay, ms since local midnight) and
paused duration is derived via the naive `clock - pausedAt`. When a pause
spans midnight the clock has wrapped to a small value while pausedAt is
still large, so the subtraction goes negative and every paused-duration
result is corrupted (runtimeState.start resume accumulation, and
getExpectedFinish/getCurrent/getRuntimeOffset in timerUtils).

Add two currently-failing tests that reproduce this:
- runtimeState: full start/pause/resume cycle where the pause crosses
  midnight, asserting pausedDuration and elapsed exclude the pause.
- timerUtils.getRuntimeOffset: over-midnight variant of the paused-offset
  case (the site carrying the "brakes when crossing midnight" TODO).

Both fail today (report ~ -86,100,000 instead of the real 5-minute pause)
and will pass once the pause math adopts the wrap-aware primitives
(timeCore.elapsedTime / epoch-based tracking).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0136N3FnyuUmLJbMNJiZd6YX
2026-07-26 12:59:19 +02:00
5 changed files with 122 additions and 25 deletions
@@ -1,6 +1,7 @@
import { EndAction, Playback, TimeOfDay, TimeStrategy, TimerPhase, TimerType } from 'ontime-types';
import { EndAction, Instant, Playback, TimeOfDay, TimeStrategy, TimerPhase, TimerType } from 'ontime-types';
import { MILLIS_PER_HOUR, MILLIS_PER_MINUTE, MILLIS_PER_SECOND, dayInMs, millisToString } from 'ontime-utils';
import * as timeCore from '../../lib/time-core/timeCore.js';
import type { RuntimeState } from '../../stores/runtimeState.js';
import {
findDayOffset,
@@ -53,11 +54,12 @@ describe('getElapsed()', () => {
it('uses the current pause start while paused', () => {
const state = {
clock: 10 * MILLIS_PER_MINUTE,
_now: timeCore.toInstant((10 * MILLIS_PER_MINUTE) as TimeOfDay, timeCore.now()),
timer: {
startedAt: 2 * MILLIS_PER_MINUTE,
},
_timer: {
pausedAt: 7 * MILLIS_PER_MINUTE,
pausedAt: timeCore.toInstant((7 * MILLIS_PER_MINUTE) as TimeOfDay, timeCore.now()),
pausedDuration: 1 * MILLIS_PER_MINUTE,
},
} as RuntimeState;
@@ -975,6 +977,40 @@ describe('getRuntimeOffset()', () => {
expect(absolute).toBe(25);
});
it('paused time is delayed time when the pause spans midnight', () => {
const state = {
eventNow: {
id: '1',
timeStart: 23 * MILLIS_PER_HOUR, // 23:00
timeEnd: 1 * MILLIS_PER_HOUR, // 01:00
dayOffset: 0,
},
clock: 3 * MILLIS_PER_MINUTE, // 00:03 (after midnight)
_now: timeCore.toInstant((3 * MILLIS_PER_MINUTE) as TimeOfDay, timeCore.now()),
timer: {
startedAt: 23 * MILLIS_PER_HOUR, // started on time at 23:00
current: 25, // still counting down
addedTime: 0,
},
_timer: {
pausedAt: timeCore.toInstant(
(23 * MILLIS_PER_HOUR + 58 * MILLIS_PER_MINUTE) as TimeOfDay,
(timeCore.now() - dayInMs) as Instant,
), // 23:58, before midnight
pausedDuration: 0,
},
rundown: {
actualStart: 23 * MILLIS_PER_HOUR,
plannedStart: 23 * MILLIS_PER_HOUR,
currentDay: 0,
},
_startDayOffset: 0,
} as RuntimeState;
// paused from 23:58 to 00:03 -> so elapsed should still be 58 minutes
expect(getElapsed(state)).toBe(58 * MILLIS_PER_MINUTE);
});
it('offset doesnt exist if we havent started', () => {
const state = {
clock: 78480789,
+7 -5
View File
@@ -1,6 +1,7 @@
import { Day, MaybeNumber, TimeOfDay, TimerPhase } from 'ontime-types';
import { MILLIS_PER_HOUR, checkIsNow, dayInMs, isPlaybackActive } from 'ontime-utils';
import * as timeCore from '../lib/time-core/timeCore.js';
import type { RuntimeState } from '../stores/runtimeState.js';
/**
@@ -96,17 +97,18 @@ export function getCurrent(state: RuntimeState): number {
* Calculates active time elapsed since the timer started.
*/
export function getElapsed(state: RuntimeState): MaybeNumber {
const { clock } = state;
const { clock, _now } = state;
const { startedAt } = state.timer;
const { pausedAt, pausedDuration } = state._timer;
const { pausedDuration, pausedAt } = state._timer;
if (startedAt === null) {
return null;
}
const referenceClock = pausedAt ?? clock;
const elapsedSinceStart = getTimeSinceStart(referenceClock, startedAt);
const activeElapsed = elapsedSinceStart - pausedDuration;
const currentPauseDuration = pausedAt !== null ? timeCore.timeSince(_now, pausedAt) : 0;
const elapsedSinceStart = getTimeSinceStart(clock, startedAt);
const activeElapsed = elapsedSinceStart - pausedDuration - currentPauseDuration;
return Math.max(0, activeElapsed);
}
@@ -1,10 +1,11 @@
import { OffsetMode, Playback, type TimeOfDay, TimerPhase } from 'ontime-types';
import { Instant, OffsetMode, Playback, type TimeOfDay, TimerPhase } from 'ontime-types';
import { deepmerge } from 'ontime-utils';
import type { RuntimeState } from '../runtimeState.js';
const baseState: RuntimeState = {
clock: 0 as TimeOfDay,
_now: 0 as Instant,
eventNow: null,
eventNext: null,
eventFlag: null,
@@ -135,7 +135,7 @@ describe('mutation on runtimeState', () => {
playback: Playback.Pause,
addedTime: 0,
});
expect(newState._timer.pausedAt).toEqual(newState.clock);
expect(newState._timer.pausedAt).toEqual(newState._now);
success = pause();
expect(success).toBe(false);
@@ -248,6 +248,59 @@ describe('mutation on runtimeState', () => {
state = getState();
expect(state.timer.elapsed).toBe(3 * MILLIS_PER_MINUTE);
});
test('elapsed excludes a pause that spans midnight', async () => {
clearState();
// an event that runs over midnight (23:00 -> 01:00)
const event = {
...mockEvent,
id: 'elapsed-pause-midnight',
timeStart: 23 * MILLIS_PER_HOUR,
timeEnd: 1 * MILLIS_PER_HOUR,
duration: 2 * MILLIS_PER_HOUR,
};
const mockRundown = makeRundown({
entries: { [event.id]: event },
order: [event.id],
});
await initRundown(mockRundown, {});
vi.runAllTimers();
const { metadata, rundown } = rundownCache.get();
// start before midnight
vi.setSystemTime('jan 1 23:50');
load(event, rundown, metadata);
start();
// 8 minutes of active running before we pause
vi.setSystemTime('jan 1 23:58');
update();
expect(getState().timer.elapsed).toBe(8 * MILLIS_PER_MINUTE);
pause();
// elapsed is active time since start, so it must not advance while paused,
// not even when the pause itself crosses midnight
vi.setSystemTime('jan 2 00:01');
update();
expect(getState().timer.elapsed).toBe(8 * MILLIS_PER_MINUTE);
// resume 5 minutes after pausing, having crossed midnight (23:58 -> 00:03)
vi.setSystemTime('jan 2 00:03');
start();
let state = getState();
// the accumulated pause count is 5 minutes, regardless of the midnight wrap
expect(state._timer.pausedDuration).toBe(5 * MILLIS_PER_MINUTE);
// and elapsed still reflects only the 8 active minutes
expect(state.timer.elapsed).toBe(8 * MILLIS_PER_MINUTE);
// 2 more active minutes after resume -> 10 minutes elapsed
vi.setSystemTime('jan 2 00:05');
update();
state = getState();
expect(state.timer.elapsed).toBe(10 * MILLIS_PER_MINUTE);
});
});
test('runtime offset', async () => {
+21 -16
View File
@@ -63,7 +63,9 @@ export type RuntimeState = {
// private properties of the timer calculations
_timer: {
forceFinish: Maybe<TimeOfDay>; // whether we should declare an event as finished, will contain the finish time
pausedAt: Maybe<TimeOfDay>;
pausedAt: Maybe<Instant>;
/** Accumulate pause duration but dose not include the current pause */
pausedDuration: number;
secondaryTarget: Maybe<TimeOfDay>;
hasFinished: boolean;
@@ -76,10 +78,12 @@ export type RuntimeState = {
_end: ExpectedMetadata;
_startEpoch: Maybe<Instant>;
_startDayOffset: Maybe<Day>;
_now: Instant;
};
const runtimeState: RuntimeState = {
clock: timeCore.timeOfDayNow(),
_now: timeCore.now(),
groupNow: null,
eventNow: null,
eventNext: null,
@@ -104,6 +108,12 @@ const runtimeState: RuntimeState = {
_startDayOffset: null,
};
/** set the current clock to ensure parity between _now and clock */
function setClock(state: RuntimeState) {
state._now = timeCore.now();
state.clock = timeCore.toTimeOfDay(state._now);
}
export function getState(): Readonly<RuntimeState> {
// create a shallow copy of the state
return {
@@ -136,7 +146,7 @@ export function clearEventData() {
runtimeState.rundown.selectedEventIndex = null;
runtimeState.timer.playback = Playback.Stop;
runtimeState.clock = timeCore.timeOfDayNow();
setClock(runtimeState);
runtimeState.timer = { ...runtimeStorePlaceholder.timer };
// when clearing, we maintain the total delay from the rundown
@@ -169,7 +179,7 @@ export function clearState() {
runtimeState._end = null;
runtimeState.timer.playback = Playback.Stop;
runtimeState.clock = timeCore.timeOfDayNow();
setClock(runtimeState);
runtimeState.timer = { ...runtimeStorePlaceholder.timer };
// when clearing, we maintain the total delay from the rundown
@@ -422,15 +432,12 @@ export function start(state: RuntimeState = runtimeState): boolean {
return false;
}
const epoch = timeCore.now();
const now = timeCore.toTimeOfDay(epoch);
state.clock = now;
setClock(state);
state.timer.secondaryTimer = null;
// add paused time if it exists
if (state._timer.pausedAt) {
const timeToAdd = state.clock - state._timer.pausedAt;
const timeToAdd = state._now - state._timer.pausedAt;
state.timer.addedTime += timeToAdd;
state._timer.pausedDuration += timeToAdd;
state._timer.pausedAt = null;
@@ -447,7 +454,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
if (state.rundown.actualStart === null) {
state._startDayOffset = (findDayOffset(state.eventNow.timeStart, state.clock) + state.eventNow.dayOffset) as Day;
state.rundown.currentDay = state._startDayOffset;
state._startEpoch = epoch;
state._startEpoch = state._now;
state.rundown.actualStart = state.clock;
}
@@ -481,8 +488,8 @@ export function pause(state: RuntimeState = runtimeState): boolean {
}
state.timer.playback = Playback.Pause;
state.clock = timeCore.timeOfDayNow();
state._timer.pausedAt = state.clock;
setClock(state);
state._timer.pausedAt = state._now;
return true;
}
@@ -547,9 +554,7 @@ export type UpdateResult = {
export function update(): UpdateResult {
// 0. there are some things we always do
const previousClock = runtimeState.clock;
const epoch = timeCore.now();
const now = timeCore.toTimeOfDay(epoch);
runtimeState.clock = now; // we update the clock on every update call
setClock(runtimeState); // we update the clock on every update call
// 1. is playback idle?
if (!isPlaybackActive(runtimeState.timer.playback)) {
@@ -558,13 +563,13 @@ export function update(): UpdateResult {
// calculate currentDay from epoch (days elapsed since playback was started)
if (runtimeState._startEpoch !== null && runtimeState._startDayOffset !== null) {
const daysSinceStart = timeCore.daysSinceStart(runtimeState._startEpoch, epoch);
const daysSinceStart = timeCore.daysSinceStart(runtimeState._startEpoch, runtimeState._now);
runtimeState.rundown.currentDay = runtimeState._startDayOffset + daysSinceStart;
}
// 2. are we waiting to roll?
if (runtimeState.timer.playback === Playback.Roll && runtimeState.timer.secondaryTimer !== null) {
const clockHasCrossedMidnight = hasCrossedMidnight(previousClock, now);
const clockHasCrossedMidnight = hasCrossedMidnight(previousClock, runtimeState.clock);
return updateIfWaitingToRoll(clockHasCrossedMidnight);
}