Groups can now opt into a shared timer, so stage outputs show how much time
the whole block has left instead of only the running event.
The value is derived in the client from the running event timer plus the
content still scheduled after it, which makes the group behave as if it were
a single event containing all its children. Keeping it relative to the event
timer (rather than recalculating from the clock) means pause, added time,
overtime, roll and midnight rollovers are all inherited, and moving between
events inside a group cannot introduce a discontinuity.
The remainder aggregation mirrors the server side group duration calculation:
non playable entries are skipped and gaps are accounted for.
Warning and danger thresholds belong to the event and carry no meaning against
a group duration, so they are suppressed while the group timer is showing.
Overtime is kept, but only once the group itself has run out of time.
- add OntimeGroup.useGroupTimer, defaulting to false
- show the group timer in the timer view and the PiP timer
- indicate the override in the timer view, PiP, group header and timer preview
- add a switch to the group editor
The PiP window mounts its own react root, which had no query client and could
therefore not read the rundown. It is now wrapped in a provider, which also
means its view settings are no longer frozen at the moment the window opened.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Kniqs443KUNCRABwVJwT7K
* fix: issue where a count-to-end would lead to incorrect expected times
* fix: include add time in overtime when countToEnd
* fix: ui and server use same calculation for expected end
* feat: update auto cue numbering
* feat: renumber from ui
* refactor: patchEntries is not used
* chore: format
* fix: correct cue at top of group
* fix: handle precision
* refactor dialog
* bump limit for performance time test
* extract type
* add class name to lable
* fix rebase
* refator: extract renumering logic
* chore: comments for getIntegerAndFraction function
* chore: add the for renumber mutation
* fix: fraction match precision
* refactor: small cleanup
* refactor: use more narrow validator
---------
Co-authored-by: alex-Arc <omnivox@LAPTOP-RC5SNBVV.localdomain>
* chore: migrate eslint to oxlint
* chore: migrate prettier to oxfmt
* chore: migrate typescript
* chore: toThrow should have a expected value
* chore: cast test value as Day
* chore: small title fix
* chore: mocks should be hoisted
* chore: incorrect async useage
* chore: test should be inside description
* chore: test sohuld include an expeced
* chore: oxfmt
---------
Co-authored-by: alex-Arc <omnivox@LAPTOP-RC5SNBVV.localdomain>
* feat: add group start time to state
* refactor: calculate expected times when offset mode changes
* feat: show relative data in ui
* fixup! feat: add group start time to state
* fixup! refactor: calculate expected times when offset mode changes
* fixup! feat: show relative data in ui
* try to handle multiday
* show planed/expected rundown end day offset values
* refactor: style tweaks to timers
* refactor: cleanup data use
* day offset
* update tests
* test getExpectedStart multiday
* write start epoch to restore file
* current day in relative mode
* remove todo
* move find day offset to utils
---------
Co-authored-by: arc-alex <ac@omnivox.dk>
* refactor: runtime types
* refactor: runtimeState functions to use the split type
* refactor: RuntimeService to use the new split data
* refactor: use the split data in the UI
* update comments
* refactor: rename runtime to offset
* fix utils test
* refactor: split event data and state data
* refactor: calculate the start time insted of until
* cleanup
* send next flag expected start from server
* refactor: render
* fix test
* use same icon
* refactor: group duration
* Optimize (#1711)
* refactor: consolidate block, flag and end loading and expected times
* work on test
* cal end value
* lint
* fix test
* remove todo