mirror of
https://github.com/cpvalente/ontime.git
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Feat: Time until group and flag (#1708)
* refactor: split event data and state data * refactor: calculate the start time insted of until * cleanup * send next flag expected start from server * refactor: render * fix test * use same icon * refactor: group duration * Optimize (#1711) * refactor: consolidate block, flag and end loading and expected times * work on test * cal end value * lint * fix test * remove todo
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35347e8d63
@@ -151,7 +151,8 @@ export const useClock = createSelector((state: RuntimeStore) => ({
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}));
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export const useNextFlag = createSelector((state: RuntimeStore) => ({
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nextFlag: state.nextFlag,
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id: state.nextFlag?.id ?? null,
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expectedStart: state.nextFlag?.expectedStart ?? null,
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}));
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/** Used by the progress bar components */
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@@ -177,7 +178,6 @@ export const useRuntimePlaybackOverview = createSelector((state: RuntimeStore) =
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selectedEventIndex: state.runtime.selectedEventIndex,
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offset: state.runtime.offsetMode === OffsetMode.Absolute ? state.runtime.offsetAbs : state.runtime.offsetRel,
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blockStartedAt: state.blockNow?.startedAt ?? null,
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blockExpectedEnd: state.blockNow?.expectedEnd ?? null,
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}));
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@@ -186,13 +186,13 @@ export const useTimelineStatus = createSelector((state: RuntimeStore) => ({
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offset: state.runtime.offsetAbs,
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}));
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export const useTimeUntilData = createSelector((state: RuntimeStore) => ({
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clock: state.clock,
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export const useExpectedStartData = createSelector((state: RuntimeStore) => ({
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offset: state.runtime.offsetMode === OffsetMode.Absolute ? state.runtime.offsetAbs : state.runtime.offsetRel,
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offsetMode: state.runtime.offsetMode,
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currentDay: state.eventNow?.dayOffset ?? 0,
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actualStart: state.runtime.actualStart,
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plannedStart: state.runtime.plannedStart,
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clock: state.clock,
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}));
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export const useCurrentDay = createSelector((state: RuntimeStore) => ({
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@@ -1,7 +1,7 @@
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import { MaybeNumber, OntimeEvent, Settings, TimeFormat } from 'ontime-types';
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import {
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calculateTimeUntilStart,
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formatFromMillis,
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getExpectedStart,
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MILLIS_PER_HOUR,
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MILLIS_PER_MINUTE,
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MILLIS_PER_SECOND,
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@@ -9,7 +9,7 @@ import {
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import { FORMAT_12, FORMAT_24 } from '../../viewerConfig';
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import { APP_SETTINGS } from '../api/constants';
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import { useTimeUntilData } from '../hooks/useSocket';
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import { useExpectedStartData } from '../hooks/useSocket';
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import { ontimeQueryClient } from '../queryClient';
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/**
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@@ -133,18 +133,24 @@ export function formatDuration(duration: number, hideSeconds = true): string {
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}
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/**
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*
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* @param totalGap accumulated gap from the current event
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* @param isLinkedToLoaded is this event part of a chain linking back to the current loaded event
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* @returns
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*/
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export function useTimeUntilStart(
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export function useTimeUntilExpectedStart(
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// typed like this to make it very clear what the data is
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data: Pick<OntimeEvent, 'timeStart' | 'dayOffset' | 'delay'> & {
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event: Pick<OntimeEvent, 'timeStart' | 'dayOffset' | 'delay'> | null,
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state: {
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totalGap: number;
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isLinkedToLoaded: boolean;
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},
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): number {
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const { offset, clock, currentDay, offsetMode, actualStart, plannedStart } = useTimeUntilData();
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return calculateTimeUntilStart({ ...data, currentDay, clock, offset, offsetMode, actualStart, plannedStart });
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const { offset, currentDay, offsetMode, actualStart, plannedStart, clock } = useExpectedStartData();
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if (event === null) return 0;
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const expectedStart = getExpectedStart(
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{ ...event },
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{ ...state, currentDay, offset, offsetMode, actualStart, plannedStart },
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);
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return expectedStart - clock;
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}
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@@ -4,7 +4,7 @@ import { MILLIS_PER_MINUTE, MILLIS_PER_SECOND, millisToString } from 'ontime-uti
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import DelayIndicator from '../../../common/components/delay-indicator/DelayIndicator';
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import { cx, getAccessibleColour } from '../../../common/utils/styleUtils';
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import { formatDuration, useTimeUntilStart } from '../../../common/utils/time';
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import { formatDuration, useTimeUntilExpectedStart } from '../../../common/utils/time';
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import RunningTime from '../../viewers/common/running-time/RunningTime';
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import type { EditEvent, Subscribed } from '../operator.types';
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@@ -162,7 +162,7 @@ interface TimeUntilProps {
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}
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function TimeUntil({ timeStart, delay, dayOffset, totalGap, isLinkedToLoaded }: TimeUntilProps) {
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// we isolate this to avoid unnecessary re-renders
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const timeUntil = useTimeUntilStart({ timeStart, delay, dayOffset, totalGap, isLinkedToLoaded });
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const timeUntil = useTimeUntilExpectedStart({ timeStart, delay, dayOffset }, { totalGap, isLinkedToLoaded });
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const isDue = timeUntil < MILLIS_PER_SECOND;
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const timeUntilString = isDue ? 'DUE' : `${formatDuration(Math.abs(timeUntil), timeUntil > 2 * MILLIS_PER_MINUTE)}`;
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@@ -1,6 +1,14 @@
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import { useMemo } from 'react';
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import { TbCalendar, TbCalendarClock, TbCalendarDown, TbCalendarStar, TbFlagDown, TbFlagStar } from 'react-icons/tb';
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import { isOntimeBlock, OntimeBlock, OntimeEvent, TimerPhase, TimerType } from 'ontime-types';
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import {
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TbCalendarClock,
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TbCalendarPin,
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TbCalendarStar,
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TbFlagPin,
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TbFlagStar,
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TbFolderPin,
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TbFolderStar,
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} from 'react-icons/tb';
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import { OntimeBlock, OntimeEvent, TimerPhase, TimerType } from 'ontime-types';
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import { isPlaybackActive, millisToString } from 'ontime-utils';
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import Tooltip from '../../../common/components/tooltip/Tooltip';
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@@ -15,7 +23,7 @@ import {
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import { useEntry } from '../../../common/hooks-query/useRundown';
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import { getOffsetState, getOffsetText } from '../../../common/utils/offset';
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import { cx, enDash, timerPlaceholder } from '../../../common/utils/styleUtils';
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import { formatTime, useTimeUntilStart } from '../../../common/utils/time';
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import { formatTime } from '../../../common/utils/time';
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import { calculateEndAndDaySpan, formattedTime } from '../overview.utils';
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import { OverUnder, TimeColumn } from './TimeLayout';
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@@ -36,7 +44,7 @@ export function StartTimes() {
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<div className={style.row}>
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<span className={style.label}>Start</span>
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<div className={style.labelledElement}>
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<Tooltip text='Planned start time' render={<TbCalendar className={style.icon} />} />
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<Tooltip text='Planned start time' render={<TbCalendarPin className={style.icon} />} />
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<span className={cx([style.time, plannedStart === null && style.muted])}>{plannedStartText}</span>
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</div>
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<div className={style.labelledElement}>
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@@ -47,7 +55,7 @@ export function StartTimes() {
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<div className={style.row}>
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<span className={style.label}>End</span>
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<div className={style.labelledElement}>
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<Tooltip text='Planned end time' render={<TbCalendar className={style.icon} />} />
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<Tooltip text='Planned end time' render={<TbCalendarPin className={style.icon} />} />
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{maybePlannedDaySpan > 0 ? (
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<Tooltip
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text={`Event spans over ${maybePlannedDaySpan + 1} days`}
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@@ -88,50 +96,31 @@ export function MetadataTimes() {
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);
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}
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//TODO: there a some things here we still need to think about, mainly what to do whit the planed group duration in relation to the events
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function GroupTimes() {
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const { blockStartedAt, clock, blockExpectedEnd } = useRuntimePlaybackOverview();
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const { clock, blockExpectedEnd } = useRuntimePlaybackOverview();
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const { currentBlockId } = useCurrentBlockId();
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const entry = useEntry(currentBlockId);
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const group = useEntry(currentBlockId) as OntimeBlock | null;
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if (!currentBlockId) {
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return (
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<div className={style.metadataRow}>
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<span className={style.label}>Group</span>
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<div className={style.labelledElement}>
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<Tooltip text='Time to scheduled group end' render={<TbCalendarDown className={style.icon} />} />
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<span className={cx([style.time, style.muted])}>{timerPlaceholder}</span>
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</div>
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<div className={style.labelledElement}>
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<Tooltip text='Time to expected group end' render={<TbCalendarStar className={style.icon} />} />
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<span className={cx([style.time, style.muted])}>{timerPlaceholder}</span>
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</div>
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</div>
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);
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}
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// the group end time dose not encode any day offsets
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const plannedGroupEnd = group && group.timeStart !== null ? group.timeStart + group.duration - clock : null;
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const plannedTimeUntilGroupEnd = formattedTime(plannedGroupEnd, 3, TimerType.CountDown);
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const remainingBlockDuration = (() => {
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if (blockStartedAt === null || !entry) return timerPlaceholder;
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if (!isOntimeBlock(entry)) return timerPlaceholder;
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return formattedTime(blockStartedAt + entry.duration - clock, 3, TimerType.CountDown);
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})();
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const expectedGroupEnd = blockExpectedEnd !== null ? blockExpectedEnd - clock : null;
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const expectedTimeUntilGroupEnd = formattedTime(expectedGroupEnd, 3, TimerType.CountDown);
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const timeUntilBlockEnd = (() => {
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if (blockExpectedEnd === null) return timerPlaceholder;
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return formattedTime(blockExpectedEnd - clock, 3, TimerType.CountDown);
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})();
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const groupTitle = (entry as OntimeBlock | null)?.title || 'Group';
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const groupTitle = group?.title ?? null;
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return (
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<div className={style.metadataRow}>
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<span className={style.labelTitle}>{groupTitle}</span>
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<span className={groupTitle ? style.labelTitle : style.label}>{`${groupTitle ? groupTitle : 'Group'} `}</span>
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<div className={style.labelledElement}>
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<Tooltip text='Time to scheduled group end' render={<TbCalendarDown className={style.icon} />} />
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<span className={cx([style.time, blockStartedAt === null && style.muted])}>{remainingBlockDuration}</span>
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<Tooltip text='Time to planned group end' render={<TbFolderPin className={style.icon} />} />
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<span className={cx([style.time, !group && style.muted])}>{plannedTimeUntilGroupEnd}</span>
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</div>
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<div className={style.labelledElement}>
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<Tooltip text='Time to expected group end' render={<TbCalendarStar className={style.icon} />} />
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<span className={cx([style.time, blockExpectedEnd === null && style.muted])}>{timeUntilBlockEnd}</span>
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<Tooltip text='Time to expected group end' render={<TbFolderStar className={style.icon} />} />
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<span className={cx([style.time, blockExpectedEnd === null && style.muted])}>{expectedTimeUntilGroupEnd}</span>
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</div>
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</div>
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);
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@@ -139,50 +128,27 @@ function GroupTimes() {
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function FlagTimes() {
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const { clock } = useClock();
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const { nextFlag } = useNextFlag();
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const entry = useEntry(nextFlag?.id ?? null);
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const { id, expectedStart } = useNextFlag();
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const entry = useEntry(id) as OntimeEvent | null;
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// TODO(v4): can we make a good approximation of time until next flag?
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const timeUntil = useTimeUntilStart({
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timeStart: nextFlag?.start ?? 0,
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delay: 0,
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dayOffset: 0,
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totalGap: 0,
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isLinkedToLoaded: true,
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});
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const plannedFlagStart = entry ? entry.timeStart - clock : null;
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const plannedTimeUntilDisplay = formattedTime(plannedFlagStart, 3, TimerType.CountDown);
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if (!nextFlag) {
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return (
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<div className={style.metadataRow}>
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<span className={style.label}>Flag</span>
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<div className={style.labelledElement}>
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<Tooltip text='Time to next flag scheduled start' render={<TbFlagDown className={style.icon} />} />
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<span className={cx([style.time, style.muted])}>{timerPlaceholder}</span>
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</div>
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<div className={style.labelledElement}>
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<Tooltip text='Time to next flag expected start' render={<TbFlagStar className={style.icon} />} />
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<span className={cx([style.time, style.muted])}>{timerPlaceholder}</span>
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</div>
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</div>
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);
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}
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const expectedTimeUntil = expectedStart !== null ? expectedStart - clock : null;
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const expectedTimeUntilDisplay = formattedTime(expectedTimeUntil, 3, TimerType.CountDown);
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const muted = nextFlag === null;
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const flagTitle = (entry as OntimeEvent | null)?.title || 'Flag';
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const timeToNextFlag = nextFlag.start - clock;
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const display = millisToString(timeToNextFlag, { fallback: timerPlaceholder });
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const timeUntilDisplay = millisToString(timeUntil, { fallback: timerPlaceholder });
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const title = entry?.title ?? null;
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return (
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<div className={style.metadataRow}>
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<span className={cx([style.labelTitle])}>{flagTitle}</span>
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<span className={title ? style.labelTitle : style.label}>{`${title ? title : 'Flag'} `}</span>
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<div className={style.labelledElement}>
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<Tooltip text='Time to next flag scheduled start' render={<TbFlagDown className={style.icon} />} />
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<span className={cx([style.time])}>{display}</span>
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<Tooltip text='Time to next flag planned start' render={<TbFlagPin className={style.icon} />} />
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<span className={cx([style.time, !entry && style.muted])}>{plannedTimeUntilDisplay}</span>
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</div>
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<div className={style.labelledElement}>
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<Tooltip text='Time to next flag expected start' render={<TbFlagStar className={style.icon} />} />
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<span className={cx([style.time, muted && style.muted])}>{timeUntilDisplay}</span>
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<span className={cx([style.time, expectedTimeUntil === null && style.muted])}>{expectedTimeUntilDisplay}</span>
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</div>
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</div>
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);
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@@ -30,6 +30,7 @@ interface RundownBlockProps {
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onCollapse: (collapsed: boolean, groupId: EntryId) => void;
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}
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//TODO: the block should maybe include a multiple day indicator
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export default function RundownBlock({ data, hasCursor, collapsed, onCollapse }: RundownBlockProps) {
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const handleRef = useRef<null | HTMLSpanElement>(null);
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const { clone, ungroup, deleteEntry } = useEntryActions();
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@@ -6,7 +6,7 @@ import Tooltip from '../../../../common/components/tooltip/Tooltip';
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import { usePlayback } from '../../../../common/hooks/useSocket';
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import useReport from '../../../../common/hooks-query/useReport';
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import { cx } from '../../../../common/utils/styleUtils';
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import { formatDuration, useTimeUntilStart } from '../../../../common/utils/time';
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import { formatDuration, useTimeUntilExpectedStart } from '../../../../common/utils/time';
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import style from './RundownEventChip.module.scss';
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@@ -76,7 +76,7 @@ interface EventUntilProps {
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function EventUntil(props: EventUntilProps) {
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const { timeStart, delay, dayOffset, totalGap, isLinkedToLoaded } = props;
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const timeUntil = useTimeUntilStart({ timeStart, delay, dayOffset, totalGap, isLinkedToLoaded });
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const timeUntil = useTimeUntilExpectedStart({ timeStart, delay, dayOffset }, { totalGap, isLinkedToLoaded });
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const isDue = timeUntil < MILLIS_PER_SECOND;
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const timeUntilString = isDue ? 'DUE' : `${formatDuration(Math.abs(timeUntil), timeUntil > 2 * MILLIS_PER_MINUTE)}`;
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@@ -723,11 +723,11 @@ export function processRundown(
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// if the event is a block, we process the nested entries
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// the code here is a copy of the processing of top level events
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if (isOntimeBlock(processedEntry)) {
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let totalBlockDuration = 0;
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let blockStartTime = null;
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let blockEndTime = null;
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let isFirstLinked = false;
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const blockEvents: EntryId[] = [];
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processedEntry.duration = 0;
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// check if the block contains nested entries
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for (let j = 0; j < processedEntry.entries.length; j++) {
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@@ -739,10 +739,7 @@ export function processRundown(
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}
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blockEvents.push(nestedEntry.id);
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const { processedData: processedNestedData, processedEntry: processedNestedEntry } = process(
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nestedEntry,
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processedEntry.id,
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);
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const { processedEntry: processedNestedEntry } = process(nestedEntry, processedEntry.id);
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// we dont extract metadata of skipped events,
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// if this is not a playable event there is nothing else to do
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@@ -757,12 +754,14 @@ export function processRundown(
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}
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// lastEntry is the event with the latest end time
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blockEndTime = processedNestedData.lastEnd;
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totalBlockDuration += processedNestedEntry.duration;
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blockEndTime = processedNestedEntry.timeEnd;
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if (j > 0) {
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processedEntry.duration += processedNestedEntry.gap;
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}
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processedEntry.duration = processedEntry.duration + processedNestedEntry.duration;
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}
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// update block metadata
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processedEntry.duration = totalBlockDuration;
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processedEntry.timeStart = blockStartTime;
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processedEntry.timeEnd = blockEndTime;
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processedEntry.isFirstLinked = isFirstLinked;
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@@ -715,14 +715,14 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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getForceUpdate(RuntimeService.previousRuntimeUpdate, state.clock)) &&
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!deepEqual(RuntimeService.previousState?.runtime, state.runtime);
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/**
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* the currentBlock object has the potential to tick on expected end
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* TODO: the value shows up one tick to late
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*/
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// TODO: the value shows up one tick to late
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const shouldBlockUpdate =
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!deepEqual(RuntimeService?.previousState.blockNow, state.blockNow) ||
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RuntimeService?.previousState.blockNext !== state.blockNext;
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// TODO: the value shows up one tick to late
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const shouldNextFlagUpdate = !deepEqual(RuntimeService?.previousState?.nextFlag, state.nextFlag);
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/**
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* Many other values are calculated based on the clock
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* so if any of them are updated we also need to send the clock
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@@ -755,9 +755,9 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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RuntimeService.previousState.blockNext = state.blockNext;
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}
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if (RuntimeService.previousState?.nextFlag !== state.nextFlag) {
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if (shouldNextFlagUpdate) {
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batch.add('nextFlag', state.nextFlag);
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RuntimeService.previousState.nextFlag = state.nextFlag;
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RuntimeService.previousState.nextFlag = structuredClone(state.nextFlag);
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}
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if (hasImmediateChanges) {
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@@ -1,67 +1,12 @@
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import { isOntimeEvent, MaybeNumber, OffsetMode, OntimeBlock, Rundown, TimerPhase } from 'ontime-types';
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import { calculateTimeUntilStart, dayInMs, getLastEventNormal, isPlaybackActive } from 'ontime-utils';
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import { MaybeNumber, TimerPhase } from 'ontime-types';
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import { dayInMs, isPlaybackActive } from 'ontime-utils';
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import type { RuntimeState } from '../stores/runtimeState.js';
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import { shouldCrashDev } from '../utils/development.js';
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/**
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* handle events that span over midnight
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*/
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export const normaliseEndTime = (start: number, end: number) => (end < start ? end + dayInMs : end);
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/**
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||||
* Calculates the expected time of the group to end.
|
||||
* Should only be called if a block is running
|
||||
* TODO: take a look at how it handles relative offset mode
|
||||
*/
|
||||
export function getExpectedBlockFinish(state: RuntimeState, rundown: Rundown): MaybeNumber {
|
||||
const { blockNow, eventNow, timer, clock } = state;
|
||||
|
||||
if (blockNow === null) return null;
|
||||
// if the group doesn't have a start time there is no end time either
|
||||
if (blockNow.startedAt === null) return null;
|
||||
if (eventNow === null) return null;
|
||||
if (timer.current === null) return null;
|
||||
|
||||
const { entries } = rundown;
|
||||
const orderInBlock = (entries[blockNow.id] as OntimeBlock).entries;
|
||||
|
||||
const indexInBlock = orderInBlock.findIndex((id) => eventNow.id === id);
|
||||
shouldCrashDev(indexInBlock < 0, 'Running event is not in current block');
|
||||
|
||||
if (indexInBlock === orderInBlock.length - 1) return timer.expectedFinish;
|
||||
|
||||
let totalGap = 0;
|
||||
let isLinkedToLoaded = true;
|
||||
|
||||
for (let i = indexInBlock + 1; i < orderInBlock.length; i++) {
|
||||
const entry = entries[orderInBlock[i]];
|
||||
if (isOntimeEvent(entry)) {
|
||||
totalGap += entry.gap;
|
||||
isLinkedToLoaded = isLinkedToLoaded && entry.linkStart;
|
||||
}
|
||||
}
|
||||
const { lastEvent } = getLastEventNormal(rundown.entries, orderInBlock);
|
||||
if (!lastEvent) return null;
|
||||
|
||||
const { offsetMode, offsetAbs, offsetRel, plannedStart, actualStart } = state.runtime;
|
||||
|
||||
const timeUntilLastEvent = calculateTimeUntilStart({
|
||||
timeStart: lastEvent.timeStart,
|
||||
dayOffset: lastEvent.dayOffset,
|
||||
delay: lastEvent.delay,
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap,
|
||||
isLinkedToLoaded,
|
||||
clock,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
|
||||
return clock + timeUntilLastEvent + lastEvent.duration;
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates expected finish time of a running timer
|
||||
* @param {RuntimeState} state runtime state
|
||||
@@ -221,17 +166,6 @@ export function getRuntimeOffset(state: RuntimeState): { offsetAbs: number; offs
|
||||
return { offsetAbs: offset, offsetRel };
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the expected end of the rundown
|
||||
*/
|
||||
export function getExpectedEnd(state: RuntimeState): MaybeNumber {
|
||||
// there is no expected end if we havent started
|
||||
if (state.runtime.actualStart === null || state.runtime.plannedEnd === null) {
|
||||
return null;
|
||||
}
|
||||
return state.runtime.plannedEnd - state.runtime.offsetAbs + state._rundown.totalDelay;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks running timer to see which phase it currently is in
|
||||
* @param state
|
||||
|
||||
@@ -40,6 +40,9 @@ const baseState: RuntimeState = {
|
||||
_rundown: {
|
||||
totalDelay: 0,
|
||||
},
|
||||
_block: null,
|
||||
_end: null,
|
||||
_flag: null,
|
||||
};
|
||||
|
||||
export function makeRuntimeStateData(patch?: Partial<RuntimeState>): RuntimeState {
|
||||
|
||||
@@ -9,13 +9,14 @@ import {
|
||||
clearState,
|
||||
getState,
|
||||
load,
|
||||
loadBlock,
|
||||
loadBlockFlagAndEnd,
|
||||
pause,
|
||||
roll,
|
||||
start,
|
||||
stop,
|
||||
} from '../runtimeState.js';
|
||||
import { rundownCache } from '../../api-data/rundown/rundown.dao.js';
|
||||
import { RundownMetadata } from '../../api-data/rundown/rundown.types.js';
|
||||
|
||||
const mockEvent = {
|
||||
type: 'event',
|
||||
@@ -388,7 +389,9 @@ describe('loadBlock', () => {
|
||||
eventNow: rundown.entries[11],
|
||||
} as unknown as RuntimeState;
|
||||
|
||||
loadBlock(rundown, state);
|
||||
const metadata = { playableEventOrder: ['0', '11', '3'], flags: ['1'] } as RundownMetadata;
|
||||
|
||||
loadBlockFlagAndEnd(rundown, metadata, 2, state);
|
||||
|
||||
expect(state).toMatchObject({
|
||||
blockNow: { id: rundown.entries[1].id, startedAt: null },
|
||||
@@ -413,7 +416,9 @@ describe('loadBlock', () => {
|
||||
eventNow: rundown.entries[22],
|
||||
} as RuntimeState;
|
||||
|
||||
loadBlock(rundown, state);
|
||||
const metadata = { playableEventOrder: ['0', '11', '22'], flags: ['1'] } as RundownMetadata;
|
||||
|
||||
loadBlockFlagAndEnd(rundown, metadata, 1, state);
|
||||
|
||||
expect(state).toMatchObject({
|
||||
blockNow: { id: rundown.entries[2].id, startedAt: null },
|
||||
@@ -441,7 +446,9 @@ describe('loadBlock', () => {
|
||||
eventNow: rundown.entries[0],
|
||||
} as RuntimeState;
|
||||
|
||||
loadBlock(rundown, state);
|
||||
const metadata = { playableEventOrder: ['0', '11', '22'], flags: ['1'] } as RundownMetadata;
|
||||
|
||||
loadBlockFlagAndEnd(rundown, metadata, 1, state);
|
||||
|
||||
expect(state).toMatchObject({
|
||||
blockNow: null,
|
||||
@@ -464,7 +471,10 @@ describe('loadBlock', () => {
|
||||
eventNow: rundown.entries[2],
|
||||
} as RuntimeState;
|
||||
|
||||
loadBlock(rundown, state);
|
||||
const metadata = { playableEventOrder: ['1', '2'], flags: ['1'] } as RundownMetadata;
|
||||
|
||||
loadBlockFlagAndEnd(rundown, metadata, 0, state);
|
||||
|
||||
expect(state).toMatchObject({
|
||||
blockNow: { id: rundown.entries[0].id, startedAt: 123 },
|
||||
eventNow: rundown.entries[2],
|
||||
@@ -485,7 +495,9 @@ describe('loadBlock', () => {
|
||||
eventNow: rundown.entries[0],
|
||||
} as RuntimeState;
|
||||
|
||||
loadBlock(rundown, state);
|
||||
const metadata = { playableEventOrder: ['0', '1'], flags: ['1'] } as RundownMetadata;
|
||||
|
||||
loadBlockFlagAndEnd(rundown, metadata, 0, state);
|
||||
|
||||
expect(state).toMatchObject({
|
||||
blockNow: null,
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
import {
|
||||
CurrentBlockState,
|
||||
isOntimeBlock,
|
||||
EntryMetaData,
|
||||
isOntimeEvent,
|
||||
MaybeNumber,
|
||||
MaybeString,
|
||||
OffsetMode,
|
||||
OntimeBlock,
|
||||
OntimeEvent,
|
||||
PlayableEvent,
|
||||
Playback,
|
||||
Rundown,
|
||||
@@ -12,31 +14,31 @@ import {
|
||||
runtimeStorePlaceholder,
|
||||
TimerPhase,
|
||||
TimerState,
|
||||
UpcomingEntry,
|
||||
} from 'ontime-types';
|
||||
import { calculateDuration, checkIsNow, dayInMs, isPlaybackActive } from 'ontime-utils';
|
||||
import {
|
||||
calculateDuration,
|
||||
checkIsNow,
|
||||
dayInMs,
|
||||
getExpectedStart,
|
||||
getLastEventNormal,
|
||||
isPlaybackActive,
|
||||
} from 'ontime-utils';
|
||||
|
||||
import { timeNow } from '../utils/time.js';
|
||||
import type { RestorePoint } from '../services/RestoreService.js';
|
||||
import {
|
||||
getCurrent,
|
||||
getExpectedBlockFinish,
|
||||
getExpectedEnd,
|
||||
getExpectedFinish,
|
||||
getRuntimeOffset,
|
||||
getTimerPhase,
|
||||
} from '../services/timerUtils.js';
|
||||
import { getCurrent, getExpectedFinish, getRuntimeOffset, getTimerPhase } from '../services/timerUtils.js';
|
||||
import { loadRoll, normaliseRollStart } from '../services/rollUtils.js';
|
||||
import { timerConfig } from '../setup/config.js';
|
||||
import { RundownMetadata } from '../api-data/rundown/rundown.types.js';
|
||||
import { getPlayableIndexFromTimedIndex } from '../api-data/rundown/rundown.utils.js';
|
||||
import { getCurrentRundown } from '../api-data/rundown/rundown.dao.js';
|
||||
|
||||
type ExpectedMetadata = { event: OntimeEvent; accumulatedGap: number; isLinkedToLoaded: boolean } | null;
|
||||
|
||||
export type RuntimeState = {
|
||||
clock: number; // realtime clock
|
||||
blockNow: CurrentBlockState | null;
|
||||
blockNext: MaybeString;
|
||||
nextFlag: UpcomingEntry | null;
|
||||
nextFlag: EntryMetaData | null;
|
||||
eventNow: PlayableEvent | null;
|
||||
eventNext: PlayableEvent | null;
|
||||
runtime: Runtime;
|
||||
@@ -50,6 +52,9 @@ export type RuntimeState = {
|
||||
_rundown: {
|
||||
totalDelay: number; // this value comes from rundown service
|
||||
};
|
||||
_block: ExpectedMetadata;
|
||||
_flag: ExpectedMetadata;
|
||||
_end: ExpectedMetadata;
|
||||
};
|
||||
|
||||
const runtimeState: RuntimeState = {
|
||||
@@ -69,6 +74,9 @@ const runtimeState: RuntimeState = {
|
||||
_rundown: {
|
||||
totalDelay: 0,
|
||||
},
|
||||
_block: null,
|
||||
_flag: null,
|
||||
_end: null,
|
||||
};
|
||||
|
||||
export function getState(): Readonly<RuntimeState> {
|
||||
@@ -96,6 +104,7 @@ export function clearEventData() {
|
||||
runtimeState.runtime.expectedEnd = null;
|
||||
runtimeState.runtime.selectedEventIndex = null;
|
||||
|
||||
//TODO: is there any ExpectedMetadata stuff we need to clear here
|
||||
if (runtimeState.blockNow) runtimeState.blockNow.expectedEnd = null;
|
||||
|
||||
runtimeState.timer.playback = Playback.Stop;
|
||||
@@ -115,12 +124,16 @@ export function clearState() {
|
||||
|
||||
runtimeState.blockNow = null;
|
||||
runtimeState.blockNext = null;
|
||||
runtimeState._block = null;
|
||||
|
||||
runtimeState.nextFlag = null;
|
||||
runtimeState._flag = null;
|
||||
|
||||
runtimeState.runtime.offsetAbs = 0;
|
||||
runtimeState.runtime.offsetRel = 0;
|
||||
runtimeState.runtime.actualStart = null;
|
||||
runtimeState.runtime.expectedEnd = null;
|
||||
runtimeState._end = null;
|
||||
runtimeState.runtime.selectedEventIndex = null;
|
||||
|
||||
runtimeState.timer.playback = Playback.Stop;
|
||||
@@ -171,7 +184,7 @@ export function updateRundownData(rundownData: RundownData) {
|
||||
runtimeState.runtime.plannedStart = rundownData.firstStart;
|
||||
runtimeState.runtime.plannedEnd =
|
||||
rundownData.firstStart === null ? null : rundownData.firstStart + rundownData.totalDuration;
|
||||
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
|
||||
getExpectedTimes();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -199,8 +212,7 @@ export function load(
|
||||
// load events in memory along with their data
|
||||
loadNow(rundown, metadata, eventIndex);
|
||||
loadNext(rundown, metadata, eventIndex);
|
||||
loadBlock(rundown);
|
||||
loadNextFlag(eventIndex, rundown, metadata);
|
||||
loadBlockFlagAndEnd(rundown, metadata, eventIndex);
|
||||
|
||||
// update state
|
||||
runtimeState.timer.playback = Playback.Armed;
|
||||
@@ -217,7 +229,7 @@ export function load(
|
||||
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
|
||||
runtimeState.runtime.offsetAbs = offsetAbs;
|
||||
runtimeState.runtime.offsetRel = offsetRel;
|
||||
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
|
||||
getExpectedTimes();
|
||||
}
|
||||
if (typeof initialData.blockStartAt === 'number' && runtimeState.blockNow) {
|
||||
runtimeState.blockNow.startedAt = initialData.blockStartAt;
|
||||
@@ -341,8 +353,7 @@ export function updateAll(rundown: Rundown, metadata: RundownMetadata) {
|
||||
loadNow(rundown, metadata, eventNowIndex >= 0 ? eventNowIndex : undefined);
|
||||
loadNext(rundown, metadata, eventNowIndex >= 0 ? eventNowIndex : undefined);
|
||||
updateLoaded(runtimeState.eventNow ?? undefined);
|
||||
loadBlock(rundown);
|
||||
loadNextFlag(eventNowIndex, rundown, metadata);
|
||||
loadBlockFlagAndEnd(rundown, metadata, eventNowIndex);
|
||||
}
|
||||
|
||||
export function start(state: RuntimeState = runtimeState): boolean {
|
||||
@@ -397,7 +408,7 @@ export function start(state: RuntimeState = runtimeState): boolean {
|
||||
}
|
||||
}
|
||||
|
||||
state.runtime.expectedEnd = state.runtime.plannedEnd - state.runtime.offsetAbs;
|
||||
getExpectedTimes();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -460,7 +471,7 @@ export function addTime(amount: number) {
|
||||
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
|
||||
runtimeState.runtime.offsetAbs = offsetAbs;
|
||||
runtimeState.runtime.offsetRel = offsetRel;
|
||||
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
|
||||
getExpectedTimes();
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -507,7 +518,7 @@ export function update(): UpdateResult {
|
||||
const { offsetAbs, offsetRel } = getRuntimeOffset(runtimeState);
|
||||
runtimeState.runtime.offsetAbs = offsetAbs;
|
||||
runtimeState.runtime.offsetRel = offsetRel;
|
||||
runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
|
||||
// runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
|
||||
|
||||
const finishedNow =
|
||||
Boolean(runtimeState._timer.forceFinish) ||
|
||||
@@ -520,10 +531,7 @@ export function update(): UpdateResult {
|
||||
runtimeState.timer.expectedFinish = getExpectedFinish(runtimeState);
|
||||
}
|
||||
|
||||
if (runtimeState.blockNow) {
|
||||
const expectedBlockFinish = getExpectedBlockFinish(runtimeState, getCurrentRundown());
|
||||
runtimeState.blockNow.expectedEnd = expectedBlockFinish;
|
||||
}
|
||||
getExpectedTimes();
|
||||
|
||||
return { hasTimerFinished: finishedNow, hasSecondaryTimerFinished: false };
|
||||
|
||||
@@ -632,7 +640,7 @@ export function roll(
|
||||
// load events in memory along with their data
|
||||
loadNow(rundown, metadata, index);
|
||||
loadNext(rundown, metadata, index);
|
||||
loadBlock(rundown);
|
||||
loadBlockFlagAndEnd(rundown, metadata, index);
|
||||
|
||||
// update roll state
|
||||
runtimeState.timer.playback = Playback.Roll;
|
||||
@@ -690,72 +698,152 @@ export function roll(
|
||||
}
|
||||
|
||||
/**
|
||||
* handle block loading, not for use outside of runtimeState
|
||||
* calculates and sets values directly in state
|
||||
* - runtime.expectedEnd
|
||||
* - blockNow.expectedEnd
|
||||
* - nextFlag.expectedStart
|
||||
*/
|
||||
export function loadBlock(rundown: Rundown, state = runtimeState) {
|
||||
// we need a loaded event to have a block
|
||||
if (state.eventNow === null) {
|
||||
state.blockNow = null;
|
||||
state.blockNext = null;
|
||||
return;
|
||||
function getExpectedTimes(state = runtimeState) {
|
||||
const { offsetMode, offsetAbs, offsetRel, plannedStart, actualStart } = state.runtime;
|
||||
const { eventNow } = state;
|
||||
|
||||
if (!eventNow) return;
|
||||
|
||||
state.runtime.expectedEnd = null;
|
||||
if (state.blockNow) {
|
||||
state.blockNow.expectedEnd = null;
|
||||
const { _block } = state;
|
||||
if (state.blockNow.startedAt !== null && _block !== null) {
|
||||
const { event, accumulatedGap, isLinkedToLoaded } = _block;
|
||||
const expectedStart = getExpectedStart(event, {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.blockNow.expectedEnd = expectedStart + event.duration;
|
||||
}
|
||||
}
|
||||
|
||||
if (state.nextFlag) {
|
||||
state.nextFlag.expectedStart = null;
|
||||
const { _flag } = state;
|
||||
if (_flag) {
|
||||
const { event, accumulatedGap, isLinkedToLoaded } = _flag;
|
||||
const expectedStart = getExpectedStart(event, {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.nextFlag.expectedStart = expectedStart;
|
||||
}
|
||||
}
|
||||
|
||||
if (state._end) {
|
||||
const { event, accumulatedGap, isLinkedToLoaded } = state._end;
|
||||
const expectedStart = getExpectedStart(event, {
|
||||
currentDay: eventNow.dayOffset,
|
||||
totalGap: accumulatedGap,
|
||||
isLinkedToLoaded,
|
||||
offsetMode,
|
||||
offset: offsetMode === OffsetMode.Absolute ? offsetAbs : offsetRel,
|
||||
plannedStart,
|
||||
actualStart,
|
||||
});
|
||||
state.runtime.expectedEnd = expectedStart + event.duration;
|
||||
} else {
|
||||
state.runtime.expectedEnd = null;
|
||||
}
|
||||
}
|
||||
|
||||
export function loadBlockFlagAndEnd(
|
||||
rundown: Rundown,
|
||||
metadata: RundownMetadata,
|
||||
currentIndex: MaybeNumber,
|
||||
state = runtimeState,
|
||||
) {
|
||||
if (currentIndex === null) return resetMetaData();
|
||||
if (state.eventNow === null) return resetMetaData();
|
||||
|
||||
const currentBlockId = state.eventNow.parent;
|
||||
const flagsPresent = metadata.flags.length !== 0;
|
||||
|
||||
// look for potential next block
|
||||
let foundEventNow = false;
|
||||
for (const id of rundown.order) {
|
||||
if (foundEventNow && isOntimeBlock(rundown.entries[id])) {
|
||||
state.blockNext = id; // the id is set here, the start time is set in other placed that handel starting events
|
||||
break;
|
||||
}
|
||||
if (id === state.eventNow.id) {
|
||||
foundEventNow = true;
|
||||
continue;
|
||||
const { playableEventOrder } = metadata;
|
||||
const { entries } = rundown;
|
||||
|
||||
const orderInBlock = currentBlockId ? (entries[currentBlockId] as OntimeBlock).entries : null;
|
||||
const lastEventInGroup = orderInBlock ? getLastEventNormal(rundown.entries, orderInBlock).lastEvent : null;
|
||||
|
||||
// if we don't have a any flags in the rundown then no need to look for it
|
||||
let foundFlag = !flagsPresent;
|
||||
let foundNextGroup = false;
|
||||
// if we don't have a last event for the group there is no need to find its end time
|
||||
let foundGroupEnd = lastEventInGroup === null;
|
||||
|
||||
let accumulatedGap = 0;
|
||||
let isLinkedToLoaded = true;
|
||||
|
||||
for (let idx = currentIndex; idx < playableEventOrder.length; idx++) {
|
||||
const entry = entries[playableEventOrder[idx]];
|
||||
|
||||
if (isOntimeEvent(entry)) {
|
||||
if (idx !== currentIndex) {
|
||||
// we only accumulate data after the loaded event
|
||||
accumulatedGap += entry.gap;
|
||||
isLinkedToLoaded = isLinkedToLoaded && entry.linkStart;
|
||||
|
||||
// and the loaded event is not allowed to be the next flag
|
||||
if (!foundFlag && metadata.flags.includes(entry.id)) {
|
||||
foundFlag = true;
|
||||
state.nextFlag = { id: entry.id, actualStart: null, expectedStart: null, expectedEnd: null };
|
||||
state._flag = { event: entry, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
}
|
||||
|
||||
if (!foundGroupEnd && entry.id === lastEventInGroup?.id) {
|
||||
foundGroupEnd = true;
|
||||
state._block = { event: lastEventInGroup, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
|
||||
if (!foundNextGroup && entry.parent !== currentBlockId) {
|
||||
foundNextGroup = true;
|
||||
state.blockNext = entry.parent;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// not inside a block
|
||||
const lastID = playableEventOrder.at(-1);
|
||||
const lastEvent = lastID ? (entries[lastID] as OntimeEvent) : null;
|
||||
if (lastEvent) {
|
||||
state._end = { event: lastEvent, isLinkedToLoaded, accumulatedGap };
|
||||
}
|
||||
|
||||
if (!foundFlag) state.nextFlag = null;
|
||||
|
||||
if (currentBlockId === null) {
|
||||
state.blockNow = null;
|
||||
return;
|
||||
}
|
||||
|
||||
//we went into a new block - and it is different from the one we might have come from
|
||||
if ((state.blockNow != null && state.blockNow.id != currentBlockId) || state.blockNow == null) {
|
||||
state.blockNow = { id: currentBlockId, startedAt: null, expectedEnd: null }; // the id is set here, the start time is set when starting events
|
||||
} else if ((state.blockNow != null && state.blockNow.id != currentBlockId) || state.blockNow == null) {
|
||||
// we went into a new block - and it is different from the one we might have come from
|
||||
// the id is set here, the start time is set when starting events
|
||||
state.blockNow = { id: currentBlockId, startedAt: null, expectedEnd: null };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* find and load the next flag from the currently loaded event
|
||||
*/
|
||||
export function loadNextFlag(currentIndex: number, rundown: Rundown, metadata: RundownMetadata) {
|
||||
runtimeState.nextFlag = null;
|
||||
|
||||
if (metadata.flags.length === 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// we are in the last event
|
||||
if (currentIndex + 1 >= metadata.timedEventOrder.length) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (let i = currentIndex + 1; i < metadata.timedEventOrder.length; i++) {
|
||||
const entryId = metadata.timedEventOrder[i];
|
||||
if (metadata.flags.includes(entryId)) {
|
||||
const event = rundown.entries[entryId];
|
||||
if (!event || !isOntimeEvent(event)) {
|
||||
continue;
|
||||
}
|
||||
runtimeState.nextFlag = { id: event.id, start: event.timeStart };
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
const resetMetaData = (state = runtimeState) => {
|
||||
state.blockNow = null;
|
||||
state.blockNext = null;
|
||||
state._block = null;
|
||||
state.nextFlag = null;
|
||||
state._flag = null;
|
||||
state._end = null;
|
||||
};
|
||||
|
||||
export function setOffsetMode(mode: OffsetMode) {
|
||||
runtimeState.runtime.offsetMode = mode;
|
||||
|
||||
@@ -11,3 +11,10 @@ export type UpcomingEntry = {
|
||||
id: EntryId;
|
||||
start: number;
|
||||
};
|
||||
|
||||
export type EntryMetaData = {
|
||||
id: EntryId;
|
||||
actualStart: MaybeNumber;
|
||||
expectedStart: MaybeNumber;
|
||||
expectedEnd: MaybeNumber;
|
||||
};
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import type { MaybeString } from '../../utils/utils.type.js';
|
||||
import type { OntimeEvent } from '../core/OntimeEntry.js';
|
||||
import type { SimpleTimerState } from './AuxTimer.type.js';
|
||||
import type { CurrentBlockState, UpcomingEntry } from './CurrentBlockState.type.js';
|
||||
import type { CurrentBlockState, EntryMetaData } from './CurrentBlockState.type.js';
|
||||
import type { MessageState } from './MessageControl.type.js';
|
||||
import type { Runtime } from './Runtime.type.js';
|
||||
import type { TimerState } from './TimerState.type.js';
|
||||
@@ -22,7 +22,7 @@ export type RuntimeStore = {
|
||||
|
||||
blockNow: CurrentBlockState | null;
|
||||
blockNext: MaybeString;
|
||||
nextFlag: UpcomingEntry | null;
|
||||
nextFlag: EntryMetaData | null;
|
||||
|
||||
// extra timers
|
||||
auxtimer1: SimpleTimerState;
|
||||
|
||||
@@ -100,7 +100,7 @@ export { OffsetMode } from './definitions/runtime/Runtime.type.js';
|
||||
export type { RuntimeStore } from './definitions/runtime/RuntimeStore.type.js';
|
||||
export { runtimeStorePlaceholder } from './definitions/runtime/RuntimeStore.js';
|
||||
export { type TimerState, TimerPhase } from './definitions/runtime/TimerState.type.js';
|
||||
export type { CurrentBlockState, UpcomingEntry } from './definitions/runtime/CurrentBlockState.type.js';
|
||||
export type { CurrentBlockState, UpcomingEntry, EntryMetaData } from './definitions/runtime/CurrentBlockState.type.js';
|
||||
|
||||
// ---> Extra Timer
|
||||
export { type SimpleTimerState, SimplePlayback, SimpleDirection } from './definitions/runtime/AuxTimer.type.js';
|
||||
|
||||
@@ -74,7 +74,7 @@ export { validateEndAction, validateTimerType } from './src/validate-events/vali
|
||||
|
||||
// feature business logic
|
||||
|
||||
export { calculateTimeUntilStart } from './src/date-utils/calculateTimeUntilStart.js';
|
||||
export { getExpectedStart } from './src/date-utils/getExpectedStart.js';
|
||||
|
||||
// feature business logic - rundown
|
||||
export { checkIsNow } from './src/date-utils/checkIsNow.js';
|
||||
|
||||
@@ -1,258 +0,0 @@
|
||||
import { OffsetMode } from 'ontime-types';
|
||||
|
||||
import { calculateTimeUntilStart } from './calculateTimeUntilStart';
|
||||
import { dayInMs } from './conversionUtils';
|
||||
|
||||
describe('calculateTimeUntilStart()', () => {
|
||||
describe('Absolute offset mode', () => {
|
||||
test('ontime', () => {
|
||||
const test = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
clock: 90,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(10);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(10);
|
||||
});
|
||||
|
||||
test('running behind', () => {
|
||||
const test = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
clock: 90,
|
||||
offset: -20,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(30);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(30);
|
||||
});
|
||||
|
||||
test('running ahead', () => {
|
||||
const test = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
clock: 80,
|
||||
offset: 10,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(20); // <-- when running ahead the unlinked timer stays put
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(10);
|
||||
});
|
||||
|
||||
test('running behind with enough gaps', () => {
|
||||
const test = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 20,
|
||||
clock: 50,
|
||||
offset: -20,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(50); // <-- when gap is enough to compensate for the running behind
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(70); // This should not be possible
|
||||
});
|
||||
|
||||
test('running behind with too little gaps', () => {
|
||||
const test = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 10,
|
||||
clock: 50,
|
||||
offset: -20,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: 0,
|
||||
plannedStart: 0,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(60); // <-- when gap is not enough to compensate for the running behind it absorbs at much as possible
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(70); // This should not be possible
|
||||
});
|
||||
});
|
||||
|
||||
describe('Relative offset mode', () => {
|
||||
test('basic function', () => {
|
||||
const test = {
|
||||
timeStart: 0,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
clock: 100,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
const timeStartEvent2 = 10;
|
||||
const timeStartEvent3 = 20;
|
||||
|
||||
//event 1 is the currently running event
|
||||
|
||||
//event 2
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent2, isLinkedToLoaded: true })).toBe(10);
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent2, isLinkedToLoaded: false })).toBe(10);
|
||||
|
||||
//event 3
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent3, isLinkedToLoaded: true })).toBe(20);
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent3, isLinkedToLoaded: false })).toBe(20);
|
||||
|
||||
// When clock advances by 5ms, time until start should decrease by 5ms
|
||||
test.clock = 105;
|
||||
|
||||
//event 2
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent2, isLinkedToLoaded: true })).toBe(5);
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent2, isLinkedToLoaded: false })).toBe(5);
|
||||
|
||||
//event 3
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent3, isLinkedToLoaded: true })).toBe(15);
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: timeStartEvent3, isLinkedToLoaded: false })).toBe(15);
|
||||
});
|
||||
|
||||
test('gaps', () => {
|
||||
const test = {
|
||||
timeStart: 20,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 10,
|
||||
clock: 100,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(20);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(20);
|
||||
|
||||
// When clock advances by 5ms, time until start should decrease by 5ms
|
||||
test.clock = 105;
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(15);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(15);
|
||||
});
|
||||
|
||||
test('added/remove time', () => {
|
||||
const test = {
|
||||
timeStart: 20,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
clock: 100,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(20);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(20);
|
||||
|
||||
test.offset = 5; // remove 5 with addtime - we are ahead of time
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(15);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(20); // unlocked evets will stay on schedule
|
||||
|
||||
test.offset = -5; // add 5 with addtime - we are behind
|
||||
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: true })).toBe(25);
|
||||
expect(calculateTimeUntilStart({ ...test, isLinkedToLoaded: false })).toBe(25);
|
||||
});
|
||||
|
||||
test('next day', () => {
|
||||
const test = {
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
clock: 100,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
// this event will start the current day
|
||||
expect(
|
||||
calculateTimeUntilStart({
|
||||
...test,
|
||||
timeStart: 10,
|
||||
dayOffset: 0,
|
||||
totalGap: 0,
|
||||
isLinkedToLoaded: false,
|
||||
}),
|
||||
).toBe(10);
|
||||
|
||||
// this event will start the next day
|
||||
// in absolute mode this would start in dayInMs - 100 since the gap would compensate
|
||||
// but in relative mode with and actual start that is 100 offset it starts in dayInMs
|
||||
expect(
|
||||
calculateTimeUntilStart({
|
||||
...test,
|
||||
timeStart: 0,
|
||||
dayOffset: 1,
|
||||
totalGap: dayInMs - 20,
|
||||
isLinkedToLoaded: false,
|
||||
}),
|
||||
).toBe(dayInMs);
|
||||
|
||||
// advancing 100ms
|
||||
test.clock = 200;
|
||||
|
||||
expect(
|
||||
calculateTimeUntilStart({
|
||||
...test,
|
||||
timeStart: 0,
|
||||
dayOffset: 1,
|
||||
totalGap: dayInMs - 20,
|
||||
isLinkedToLoaded: false,
|
||||
}),
|
||||
).toBe(dayInMs - 100);
|
||||
});
|
||||
});
|
||||
|
||||
test('overlap with negative total gap', () => {
|
||||
const test = {
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
currentDay: 0,
|
||||
clock: 100,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
isLinkedToLoaded: false,
|
||||
};
|
||||
|
||||
// the overlap will be pushed out to the expected available time
|
||||
expect(calculateTimeUntilStart({ ...test, timeStart: 5, totalGap: -5 })).toBe(10);
|
||||
|
||||
test.clock = 105;
|
||||
});
|
||||
});
|
||||
@@ -0,0 +1,280 @@
|
||||
import { OffsetMode } from 'ontime-types';
|
||||
|
||||
import { dayInMs } from './conversionUtils';
|
||||
import { getExpectedStart } from './getExpectedStart';
|
||||
|
||||
describe('getExpectedStart()', () => {
|
||||
describe('Absolute offset mode', () => {
|
||||
test('ontime', () => {
|
||||
const testEvent = {
|
||||
timeStart: 100,
|
||||
delay: 0,
|
||||
dayOffset: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(testEvent.timeStart);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(testEvent.timeStart);
|
||||
});
|
||||
|
||||
test('running behind', () => {
|
||||
const testEvent = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
offset: -20,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(120);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(120);
|
||||
});
|
||||
|
||||
test('running ahead', () => {
|
||||
const testEvent = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
offset: 10,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(100); // <-- when running ahead the unlinked timer stays put
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(90);
|
||||
});
|
||||
|
||||
test('running behind with enough gaps', () => {
|
||||
const testEvent = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 20,
|
||||
offset: -20,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: null,
|
||||
plannedStart: null,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(100); // <-- when gap is enough to compensate for the running behind
|
||||
// expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(70); This should not be possible
|
||||
});
|
||||
|
||||
test('running behind with too little gaps', () => {
|
||||
const testEvent = {
|
||||
timeStart: 100,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 10,
|
||||
offset: -20,
|
||||
offsetMode: OffsetMode.Absolute,
|
||||
actualStart: 0,
|
||||
plannedStart: 0,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(110); // <-- when gap is not enough to compensate for the running behind it absorbs at much as possible
|
||||
// expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(70); This should not be possible
|
||||
});
|
||||
});
|
||||
|
||||
describe('Relative offset mode', () => {
|
||||
test('basic function', () => {
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
const timeStartEvent2 = 10;
|
||||
const timeStartEvent3 = 20;
|
||||
|
||||
//event 1 is the currently running event
|
||||
|
||||
//event 2
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent2 },
|
||||
{ ...testState, isLinkedToLoaded: true },
|
||||
),
|
||||
).toBe(110);
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent2 },
|
||||
{ ...testState, isLinkedToLoaded: false },
|
||||
),
|
||||
).toBe(110);
|
||||
|
||||
//event 3
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent3 },
|
||||
{ ...testState, isLinkedToLoaded: true },
|
||||
),
|
||||
).toBe(120);
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent3 },
|
||||
{ ...testState, isLinkedToLoaded: false },
|
||||
),
|
||||
).toBe(120);
|
||||
|
||||
// if we actually started 5ms later
|
||||
testState.actualStart = 105;
|
||||
|
||||
//event 2
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent2 },
|
||||
{ ...testState, isLinkedToLoaded: true },
|
||||
),
|
||||
).toBe(115);
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent2 },
|
||||
{ ...testState, isLinkedToLoaded: false },
|
||||
),
|
||||
).toBe(115);
|
||||
|
||||
//event 3
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent3 },
|
||||
{ ...testState, isLinkedToLoaded: true },
|
||||
),
|
||||
).toBe(125);
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ dayOffset: 0, delay: 0, timeStart: timeStartEvent3 },
|
||||
{ ...testState, isLinkedToLoaded: false },
|
||||
),
|
||||
).toBe(125);
|
||||
});
|
||||
|
||||
test('gaps', () => {
|
||||
const testEvent = {
|
||||
timeStart: 20,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 10,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(120);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(120);
|
||||
|
||||
// if we actually started 5ms later
|
||||
testState.actualStart = 105;
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(125);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(125);
|
||||
});
|
||||
|
||||
test('added/remove time', () => {
|
||||
const testEvent = {
|
||||
timeStart: 20,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
totalGap: 0,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(120);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(120);
|
||||
|
||||
testState.offset = 5; // remove 5 with addtime - we are ahead of time
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(115);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(120); // unlocked evets will stay on schedule
|
||||
|
||||
testState.offset = -5; // add 5 with addtime - we are behind
|
||||
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: true })).toBe(125);
|
||||
expect(getExpectedStart(testEvent, { ...testState, isLinkedToLoaded: false })).toBe(125);
|
||||
});
|
||||
|
||||
test('next day', () => {
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
};
|
||||
|
||||
// this event will start the current day
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ timeStart: 10, delay: 0, dayOffset: 0 },
|
||||
{ ...testState, totalGap: 0, isLinkedToLoaded: false },
|
||||
),
|
||||
).toBe(110);
|
||||
|
||||
// this event will start the next day
|
||||
// in absolute mode this would start in dayInMs - 100 since the gap would compensate
|
||||
// but in relative mode with and actual start that is 100 offset it starts in dayInMs
|
||||
expect(
|
||||
getExpectedStart(
|
||||
{ timeStart: 0, delay: 0, dayOffset: 1 },
|
||||
{ ...testState, totalGap: dayInMs - 20, isLinkedToLoaded: false },
|
||||
),
|
||||
).toBe(dayInMs + 100);
|
||||
});
|
||||
});
|
||||
|
||||
test('overlap with negative total gap', () => {
|
||||
const testEvent = {
|
||||
timeStart: 5,
|
||||
dayOffset: 0,
|
||||
delay: 0,
|
||||
};
|
||||
const testState = {
|
||||
currentDay: 0,
|
||||
actualStart: 100,
|
||||
plannedStart: 0,
|
||||
offset: 0,
|
||||
offsetMode: OffsetMode.Relative,
|
||||
isLinkedToLoaded: false,
|
||||
};
|
||||
|
||||
// the overlap will be pushed out to the expected available time
|
||||
expect(getExpectedStart(testEvent, { ...testState, totalGap: -5 })).toBe(110);
|
||||
});
|
||||
});
|
||||
+12
-22
@@ -4,6 +4,7 @@ import { OffsetMode } from 'ontime-types';
|
||||
import { dayInMs } from './conversionUtils.js';
|
||||
|
||||
/**
|
||||
* @param event the event that we are counting to
|
||||
* @param currentDay the day offset of the currently running event
|
||||
* @param totalGap accumulated gap from the current event
|
||||
* @param isLinkedToLoaded is this event part of a chain linking back to the current loaded event
|
||||
@@ -11,31 +12,20 @@ import { dayInMs } from './conversionUtils.js';
|
||||
* @param offset
|
||||
* @returns
|
||||
*/
|
||||
export function calculateTimeUntilStart(
|
||||
data: Pick<OntimeEvent, 'timeStart' | 'dayOffset' | 'delay'> & {
|
||||
export function getExpectedStart(
|
||||
event: Pick<OntimeEvent, 'timeStart' | 'dayOffset' | 'delay'>,
|
||||
state: {
|
||||
currentDay: number;
|
||||
totalGap: number;
|
||||
isLinkedToLoaded: boolean;
|
||||
clock: number;
|
||||
offset: number;
|
||||
offsetMode: OffsetMode;
|
||||
actualStart: MaybeNumber;
|
||||
plannedStart: MaybeNumber;
|
||||
},
|
||||
): number {
|
||||
const {
|
||||
timeStart,
|
||||
dayOffset,
|
||||
currentDay,
|
||||
totalGap,
|
||||
isLinkedToLoaded,
|
||||
clock,
|
||||
offset,
|
||||
delay,
|
||||
offsetMode,
|
||||
actualStart,
|
||||
plannedStart,
|
||||
} = data;
|
||||
const { timeStart, dayOffset, delay } = event;
|
||||
const { currentDay, totalGap, isLinkedToLoaded, offset, offsetMode, actualStart, plannedStart } = state;
|
||||
|
||||
//How many days from the currently running event to this one
|
||||
const relativeDayOffset = dayOffset - currentDay;
|
||||
@@ -51,22 +41,22 @@ export function calculateTimeUntilStart(
|
||||
relativeStartOffset = (actualStart ?? 0) - (plannedStart ?? 0);
|
||||
}
|
||||
|
||||
const scheduledTimeUntil = normalisedTimeStart - clock + relativeStartOffset;
|
||||
const scheduledStartTime = normalisedTimeStart + relativeStartOffset;
|
||||
|
||||
const offsetTimeUntil = scheduledTimeUntil - offset;
|
||||
const offsetStartTime = scheduledStartTime - offset;
|
||||
|
||||
if (isLinkedToLoaded) {
|
||||
//if we are directly linked back to the loaded event we just follow the offset
|
||||
return offsetTimeUntil;
|
||||
return offsetStartTime;
|
||||
}
|
||||
|
||||
const gapsCanCompensateForOffset = totalGap + offset >= 0;
|
||||
if (gapsCanCompensateForOffset) {
|
||||
// if we are ahead of schedule or the gap can compensate for the amount we are behind then expect to start at the scheduled time
|
||||
return scheduledTimeUntil;
|
||||
return scheduledStartTime;
|
||||
}
|
||||
|
||||
// otherwise consume as much of the offset as possible with the gap
|
||||
const offsetTimeUntilBufferedByGaps = offsetTimeUntil - totalGap;
|
||||
return offsetTimeUntilBufferedByGaps;
|
||||
const offsetStartTimeBufferedByGaps = offsetStartTime - totalGap;
|
||||
return offsetStartTimeBufferedByGaps;
|
||||
}
|
||||
Reference in New Issue
Block a user