The group timer was derived in the client, which meant every view that wanted it
had to depend on the rundown query. That coupling was already awkward for the PiP
timer, whose separate react root needed its own query client, and it would have
spread to every remaining view.
Moving the derivation to the server removes the coupling. The value is still the
running event timer offset by the content scheduled around it, so the group keeps
behaving as if it were a single event containing all its children.
Because the group timer is the event timer offset by a constant, it changes exactly
when the event timer does and can share its broadcast throttling.
- add RuntimeStore.groupTimer, null unless the running group opted in
- split the group around the loaded event when the group is loaded, so the per tick
cost is an addition rather than a walk of the rundown
- derive on the getState() projection so it cannot drift from the timer it is built on
- reduce the client to a plain selector, dropping the PiP query client workaround
Also fixes elapsed time, which was calculated from the group duration and so clamped
to zero for as long as time added to an event kept the group in credit. It is now
derived symmetrically with the remaining time, and the two always add up to the total.
Timer and PiP shared eight identical branches for choosing between the two timers.
These now go through a single resolver. A group has no warning or danger thresholds,
so it only reports as running or overtime, and feeding that phase through the existing
modifiers makes the suppression of warning and danger a consequence of what a group is
rather than something each view has to remember.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Kniqs443KUNCRABwVJwT7K
Groups can now opt into a shared timer, so stage outputs show how much time
the whole block has left instead of only the running event.
The value is derived in the client from the running event timer plus the
content still scheduled after it, which makes the group behave as if it were
a single event containing all its children. Keeping it relative to the event
timer (rather than recalculating from the clock) means pause, added time,
overtime, roll and midnight rollovers are all inherited, and moving between
events inside a group cannot introduce a discontinuity.
The remainder aggregation mirrors the server side group duration calculation:
non playable entries are skipped and gaps are accounted for.
Warning and danger thresholds belong to the event and carry no meaning against
a group duration, so they are suppressed while the group timer is showing.
Overtime is kept, but only once the group itself has run out of time.
- add OntimeGroup.useGroupTimer, defaulting to false
- show the group timer in the timer view and the PiP timer
- indicate the override in the timer view, PiP, group header and timer preview
- add a switch to the group editor
The PiP window mounts its own react root, which had no query client and could
therefore not read the rundown. It is now wrapped in a provider, which also
means its view settings are no longer frozen at the moment the window opened.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Kniqs443KUNCRABwVJwT7K
* feat: add group start time to state
* refactor: calculate expected times when offset mode changes
* feat: show relative data in ui
* fixup! feat: add group start time to state
* fixup! refactor: calculate expected times when offset mode changes
* fixup! feat: show relative data in ui
* try to handle multiday
* show planed/expected rundown end day offset values
* refactor: style tweaks to timers
* refactor: cleanup data use
* day offset
* update tests
* test getExpectedStart multiday
* write start epoch to restore file
* current day in relative mode
* remove todo
* move find day offset to utils
---------
Co-authored-by: arc-alex <ac@omnivox.dk>
* refactor: runtime types
* refactor: runtimeState functions to use the split type
* refactor: RuntimeService to use the new split data
* refactor: use the split data in the UI
* update comments
* refactor: rename runtime to offset
* fix utils test
* refactor: split event data and state data
* refactor: calculate the start time insted of until
* cleanup
* send next flag expected start from server
* refactor: render
* fix test
* use same icon
* refactor: group duration
* Optimize (#1711)
* refactor: consolidate block, flag and end loading and expected times
* work on test
* cal end value
* lint
* fix test
* remove todo
* adding block now/next data
* add to ui
* add blockNext
* indicate in UI
* fix test
* restore block start at value
* one loop
* stricter null comparison
* test fails
* dev throw if id cant be found
* fix spelling
* revert client stuff
* rename
* add comment
* refactor: WS
* refactor refetch
extract refetch keys to package/types
auto invalidata all keys
use refetch keys for project data
no need for constant update of info, just fetch when looking at it
split refetch and query keys
rename types
* refactor viewSettings
* fixup! refactor: WS
* rearange files and make types for api calls
* cleanup viewsettings
* switch exhaustiveCheck
* combine send socket function
* exhaustive check
* rename type to tag
* fixup! fixup! refactor: WS
* remove custom etag solution
* get errors from socket
* lint
* small change
---------
Co-authored-by: Carlos Valente <carlosvalente@pm.me>
* inti relative mode
* send imediat update on mode change
* add relative to test
* don't persist offset mode
* add test relative and update calc function
* pass data from ssocket
* add dev guard
* spelling and comments
* show relative in offset overview
* remove comments
* refactor: move totalDelay to _rundown
* update clear naming and comments
* remove old testing values