mirror of
https://github.com/cpvalente/ontime.git
synced 2026-08-11 18:33:53 +00:00
adding block now/next data (#1661)
* adding block now/next data * add to ui * add blockNext * indicate in UI * fix test * restore block start at value * one loop * stricter null comparison * test fails * dev throw if id cant be found * fix spelling * revert client stuff * rename * add comment
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6711cdaf4f
commit
063ae69409
@@ -17,6 +17,7 @@ export const setClientRemote = {
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export const useRundownEditor = createSelector((state: RuntimeStore) => ({
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playback: state.timer.playback,
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selectedEventId: state.eventNow?.id ?? null,
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selectedBlockId: state.blockNow?.id ?? null,
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nextEventId: state.eventNext?.id ?? null,
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}));
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@@ -131,7 +132,7 @@ export const useSelectedEventId = createSelector((state: RuntimeStore) => ({
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}));
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export const useCurrentBlockId = createSelector((state: RuntimeStore) => ({
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currentBlockId: state.currentBlock.block?.id ?? null,
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currentBlockId: state.blockNow?.id ?? null,
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}));
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export const setEventPlayback = {
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@@ -172,7 +173,7 @@ export const useRuntimePlaybackOverview = createSelector((state: RuntimeStore) =
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selectedEventIndex: state.runtime.selectedEventIndex,
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offset: state.runtime.offsetMode === OffsetMode.Absolute ? state.runtime.offset : state.runtime.relativeOffset,
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currentBlock: state.currentBlock,
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blockStartedAt: state.blockNow?.startedAt ?? null,
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}));
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export const useTimelineStatus = createSelector((state: RuntimeStore) => ({
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@@ -131,18 +131,11 @@ function TitlesOverview() {
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}
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function CurrentBlockOverview() {
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const { currentBlock, clock } = useRuntimePlaybackOverview();
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const { blockStartedAt: blockStartAt, clock } = useRuntimePlaybackOverview();
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const timeInBlock = formatedTime(currentBlock.startedAt === null ? null : clock - currentBlock.startedAt);
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const timeInBlock = formatedTime(blockStartAt ? clock - blockStartAt : null);
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return (
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<TimeColumn
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label='Time in block'
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value={timeInBlock}
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className={style.clock}
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muted={currentBlock.startedAt === null}
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/>
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);
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return <TimeColumn label='Time in block' value={timeInBlock} className={style.clock} muted={blockStartAt === null} />;
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}
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function TimerOverview() {
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@@ -182,11 +182,9 @@ export const startServer = async (): Promise<{ message: string; serverPort: numb
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message: { ...runtimeStorePlaceholder.message },
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runtime: state.runtime,
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eventNow: state.eventNow,
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currentBlock: {
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block: null,
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startedAt: null,
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},
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eventNext: state.eventNext,
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blockNow: null,
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blockNext: null,
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auxtimer1: {
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duration: timerConfig.auxTimerDefault,
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current: timerConfig.auxTimerDefault,
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@@ -773,7 +773,9 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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/**
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* the currentBlock object has no ticking values so we only need to check for equality
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*/
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const shouldBlockUpdate = !deepEqual(RuntimeService?.previousState.currentBlock, state.currentBlock);
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const shouldBlockUpdate =
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!deepEqual(RuntimeService?.previousState.blockNow, state.blockNow) ||
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!deepEqual(RuntimeService?.previousState.blockNext, state.blockNext);
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/**
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* Many other values are calculated based on the clock
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@@ -797,12 +799,14 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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if (shouldRuntimeUpdate) {
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batch.add('runtime', state.runtime);
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RuntimeService.previousRuntimeUpdate = state.clock;
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RuntimeService.previousState.runtime = { ...state.runtime };
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RuntimeService.previousState.runtime = structuredClone(state.runtime);
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}
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if (shouldBlockUpdate) {
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batch.add('currentBlock', state.currentBlock);
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RuntimeService.previousState.currentBlock = { ...state.currentBlock };
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batch.add('blockNow', state.blockNow);
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batch.add('blockNext', state.blockNext);
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RuntimeService.previousState.blockNow = structuredClone(state.blockNow);
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RuntimeService.previousState.blockNext = structuredClone(state.blockNext);
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}
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if (hasImmediateChanges) {
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@@ -857,7 +861,7 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
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addedTime: state.timer.addedTime,
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pausedAt: state._timer.pausedAt,
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firstStart: state.runtime.actualStart,
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blockStartAt: state.currentBlock.startedAt,
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blockStartAt: state.blockNow?.startedAt ?? null,
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})
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.catch((_e) => {
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//we don't do anything with the error here
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@@ -4,12 +4,10 @@ import type { RuntimeState } from '../runtimeState.js';
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const baseState: RuntimeState = {
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clock: 0,
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currentBlock: {
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block: null,
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startedAt: null,
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},
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eventNow: null,
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eventNext: null,
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blockNow: null,
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blockNext: null,
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runtime: {
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selectedEventIndex: null,
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numEvents: 0,
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@@ -104,7 +104,7 @@ describe('mutation on runtimeState', () => {
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expect(newState.eventNext?.id).toBe('event2');
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expect(newState.timer.playback).toBe(Playback.Armed);
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expect(newState.clock).not.toBe(666);
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expect(newState.currentBlock.block).toBeNull();
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expect(newState.blockNow).toBeNull();
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// 2. Start event
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let success = start();
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@@ -184,7 +184,7 @@ describe('mutation on runtimeState', () => {
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expect(newState.runtime.actualStart).toBeNull();
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expect(newState.runtime.plannedStart).toBe(0);
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expect(newState.runtime.plannedEnd).toBe(1500);
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expect(newState.currentBlock.block).toBeNull();
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expect(newState.blockNow).toBeNull();
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expect(newState.runtime.offset).toBe(0);
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// 2. Start event
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@@ -217,7 +217,7 @@ describe('mutation on runtimeState', () => {
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expect(newState.runtime.offset).toBe(delayBefore);
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// finish is the difference between the runtime and the schedule
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expect(newState.runtime.expectedEnd).toBe(entries.event2.timeEnd - newState.runtime.offset);
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expect(newState.currentBlock.block).toBeNull();
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expect(newState.blockNow).toBeNull();
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// 4. Add time
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addTime(10);
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@@ -384,17 +384,14 @@ describe('loadBlock', () => {
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});
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const state = {
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currentBlock: {
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block: null,
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startedAt: 123,
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},
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blockNow: null,
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eventNow: rundown.entries[11],
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} as RuntimeState;
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} as unknown as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: rundown.entries[1], startedAt: null },
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blockNow: { id: rundown.entries[1].id, startedAt: null },
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eventNow: rundown.entries[11],
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});
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});
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@@ -412,17 +409,14 @@ describe('loadBlock', () => {
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});
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const state = {
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currentBlock: {
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block: rundown.entries[1],
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startedAt: 123,
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},
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blockNow: { id: rundown.entries[1].id, startedAt: 123 },
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eventNow: rundown.entries[22],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: rundown.entries[2], startedAt: null },
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blockNow: { id: rundown.entries[2].id, startedAt: null },
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eventNow: rundown.entries[22],
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});
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});
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@@ -440,8 +434,8 @@ describe('loadBlock', () => {
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});
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const state = {
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currentBlock: {
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block: rundown.entries[1],
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blockNow: {
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id: rundown.entries[1].id,
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startedAt: 123,
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},
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eventNow: rundown.entries[0],
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@@ -450,7 +444,7 @@ describe('loadBlock', () => {
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: null, startedAt: null },
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blockNow: null,
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eventNow: rundown.entries[0],
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});
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});
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@@ -466,17 +460,13 @@ describe('loadBlock', () => {
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});
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const state = {
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currentBlock: {
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block: rundown.entries[0],
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startedAt: 123,
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},
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blockNow: { id: rundown.entries[0].id, startedAt: 123 },
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eventNow: rundown.entries[2],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: rundown.entries[0], startedAt: 123 },
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blockNow: { id: rundown.entries[0].id, startedAt: 123 },
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eventNow: rundown.entries[2],
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});
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});
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@@ -491,17 +481,14 @@ describe('loadBlock', () => {
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});
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const state = {
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currentBlock: {
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block: null,
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startedAt: 123,
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},
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blockNow: null,
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eventNow: rundown.entries[0],
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} as RuntimeState;
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loadBlock(rundown, state);
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expect(state).toMatchObject({
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currentBlock: { block: null, startedAt: 123 },
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blockNow: null,
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eventNow: rundown.entries[0],
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});
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});
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@@ -1,9 +1,9 @@
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import {
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CurrentBlockState,
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BlockState,
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isOntimeBlock,
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MaybeNumber,
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MaybeString,
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OffsetMode,
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OntimeBlock,
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PlayableEvent,
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Playback,
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Rundown,
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@@ -30,8 +30,9 @@ import { getPlayableIndexFromTimedIndex } from '../api-data/rundown/rundown.util
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export type RuntimeState = {
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clock: number; // realtime clock
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blockNow: BlockState | null;
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blockNext: BlockState | null;
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eventNow: PlayableEvent | null;
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currentBlock: CurrentBlockState;
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eventNext: PlayableEvent | null;
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runtime: Runtime;
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timer: TimerState;
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@@ -48,7 +49,8 @@ export type RuntimeState = {
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const runtimeState: RuntimeState = {
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clock: timeNow(),
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currentBlock: { ...runtimeStorePlaceholder.currentBlock },
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blockNow: null,
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blockNext: null,
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eventNow: null,
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eventNext: null,
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runtime: { ...runtimeStorePlaceholder.runtime },
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@@ -103,8 +105,8 @@ export function clearState() {
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runtimeState.eventNow = null;
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runtimeState.eventNext = null;
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runtimeState.currentBlock.block = null;
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runtimeState.currentBlock.startedAt = null;
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runtimeState.blockNow = null;
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runtimeState.blockNext = null;
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runtimeState.runtime.offset = 0;
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runtimeState.runtime.relativeOffset = 0;
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@@ -207,8 +209,8 @@ export function load(
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runtimeState.runtime.relativeOffset = relativeOffset;
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runtimeState.runtime.expectedEnd = getExpectedEnd(runtimeState);
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}
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if (typeof initialData.blockStartAt === 'number') {
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runtimeState.currentBlock.startedAt = initialData.blockStartAt;
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if (typeof initialData.blockStartAt === 'number' && runtimeState.blockNow) {
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runtimeState.blockNow.startedAt = initialData.blockStartAt;
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}
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}
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return event.id === runtimeState.eventNow?.id;
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@@ -249,7 +251,7 @@ export function loadNext(
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}
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const nowPlayableIndex = getPlayableIndexFromTimedIndex(metadata, eventIndex);
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if (nowPlayableIndex === null || nowPlayableIndex > metadata.playableEventOrder.length - 2) {
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if (nowPlayableIndex === null || nowPlayableIndex > metadata.playableEventOrder.length - 2) {
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// we cound not find the event now or the event now is the last playable event
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runtimeState.eventNext = null;
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return;
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@@ -355,8 +357,8 @@ export function start(state: RuntimeState = runtimeState): boolean {
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}
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// update block start time
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if (state.currentBlock.startedAt === null) {
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state.currentBlock.startedAt = state.clock;
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if (state.blockNow && state.blockNow.startedAt === null) {
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state.blockNow.startedAt = state.clock;
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}
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state.timer.playback = Playback.Play;
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@@ -581,8 +583,8 @@ export function roll(
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runtimeState.timer.startedAt = runtimeState.clock;
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// update runtime
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if (runtimeState.currentBlock.startedAt === null) {
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runtimeState.currentBlock.startedAt = runtimeState.clock;
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if (runtimeState.blockNow && runtimeState.blockNow.startedAt === null) {
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runtimeState.blockNow.startedAt = runtimeState.clock;
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}
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if (!runtimeState.runtime.actualStart) {
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runtimeState.runtime.actualStart = runtimeState.clock;
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@@ -645,8 +647,8 @@ export function roll(
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// there is something to run, load event
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// update runtime
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if (runtimeState.currentBlock.startedAt === null) {
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runtimeState.currentBlock.startedAt = runtimeState.clock;
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if (runtimeState.blockNow && runtimeState.blockNow.startedAt === null) {
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runtimeState.blockNow.startedAt = runtimeState.clock;
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}
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// event will finish on time
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@@ -675,28 +677,38 @@ export function roll(
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* handle block loading, not for use outside of runtimeState
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*/
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export function loadBlock(rundown: Rundown, state = runtimeState) {
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// we need a loaded event to have a block
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if (state.eventNow === null) {
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// we need a loaded event to have a block
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state.currentBlock.block = null;
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state.currentBlock.startedAt = null;
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state.blockNow = null;
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state.blockNext = null;
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return;
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}
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const currentBlockId = state.eventNow.parent;
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// update time only if the block has changed
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if (state.currentBlock.block?.id != currentBlockId) {
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state.currentBlock.startedAt = null;
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// look for potential next block
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let foundEventNow = false;
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for (const id of rundown.order) {
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if (foundEventNow && isOntimeBlock(rundown.entries[id])) {
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state.blockNext = { id, startedAt: null }; // the id is set here, the start time is set in other placed that handel starting events
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break;
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}
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if (id === state.eventNow.id) {
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foundEventNow = true;
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continue;
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}
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}
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// update the block anyway
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// not inside a block
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if (currentBlockId === null) {
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state.currentBlock.block = null;
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state.blockNow = null;
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return;
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}
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const currentBlock = rundown.entries[currentBlockId];
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state.currentBlock.block = currentBlock as OntimeBlock;
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//we went into a new block - and it is different from the one we might have come from
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if ((state.blockNow != null && state.blockNow.id != currentBlockId) || state.blockNow == null) {
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state.blockNow = { id: currentBlockId, startedAt: null }; // the id is set here, the start time is set in other placed that handel starting events
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}
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}
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export function setOffsetMode(mode: OffsetMode) {
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@@ -1,7 +1,7 @@
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import type { MaybeNumber } from '../../utils/utils.type.js';
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import type { OntimeBlock } from '../core/OntimeEvent.type.js';
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import type { EntryId } from '../core/OntimeEvent.type.js';
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export type CurrentBlockState = {
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block: OntimeBlock | null;
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export type BlockState = {
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id: EntryId;
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startedAt: MaybeNumber;
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};
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@@ -40,10 +40,8 @@ export const runtimeStorePlaceholder: Readonly<RuntimeStore> = {
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expectedEnd: null, // changes with runtime, based on offset, overflows over dayInMs
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offsetMode: OffsetMode.Absolute,
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},
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currentBlock: {
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block: null,
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startedAt: null,
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},
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blockNow: null,
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blockNext: null,
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eventNow: null,
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eventNext: null,
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auxtimer1: {
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@@ -1,6 +1,6 @@
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import type { OntimeEvent } from '../core/OntimeEvent.type.js';
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import type { SimpleTimerState } from './AuxTimer.type.js';
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import type { CurrentBlockState } from './CurrentBlockState.type.js';
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import type { BlockState } from './CurrentBlockState.type.js';
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import type { MessageState } from './MessageControl.type.js';
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import type { Runtime } from './Runtime.type.js';
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import type { TimerState } from './TimerState.type.js';
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@@ -16,9 +16,11 @@ export type RuntimeStore = {
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// rundown data
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runtime: Runtime;
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currentBlock: CurrentBlockState;
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eventNow: OntimeEvent | null;
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eventNext: OntimeEvent | null;
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blockNow: BlockState | null;
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blockNext: BlockState | null;
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// extra timers
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auxtimer1: SimpleTimerState;
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@@ -101,7 +101,7 @@ export { OffsetMode } from './definitions/runtime/Runtime.type.js';
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export type { RuntimeStore } from './definitions/runtime/RuntimeStore.type.js';
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export { runtimeStorePlaceholder } from './definitions/runtime/RuntimeStore.js';
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export { type TimerState, TimerPhase } from './definitions/runtime/TimerState.type.js';
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export type { CurrentBlockState } from './definitions/runtime/CurrentBlockState.type.js';
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export type { BlockState } from './definitions/runtime/CurrentBlockState.type.js';
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// ---> Extra Timer
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export { type SimpleTimerState, SimplePlayback, SimpleDirection } from './definitions/runtime/AuxTimer.type.js';
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Reference in New Issue
Block a user