fix event next (#1664)

This commit is contained in:
Alex Christoffer Rasmussen
2025-06-25 18:17:05 +02:00
committed by GitHub
parent bf8ed8d017
commit 6711cdaf4f
2 changed files with 6 additions and 2 deletions
@@ -87,7 +87,10 @@ describe('mutation on runtimeState', () => {
test('normal playback cycle', async () => {
// 1. Load event
const mockRundown = makeRundown({ entries: { [mockEvent.id]: mockEvent }, order: [mockEvent.id] });
const mockRundown = makeRundown({
entries: { [mockEvent.id]: mockEvent, event2: { ...mockEvent, id: 'event2' } },
order: [mockEvent.id, 'event2'],
});
// force update
vi.useFakeTimers();
await initRundown(mockRundown, {});
@@ -98,6 +101,7 @@ describe('mutation on runtimeState', () => {
load(mockEvent, rundown, metadata);
let newState = getState();
expect(newState.eventNow?.id).toBe(mockEvent.id);
expect(newState.eventNext?.id).toBe('event2');
expect(newState.timer.playback).toBe(Playback.Armed);
expect(newState.clock).not.toBe(666);
expect(newState.currentBlock.block).toBeNull();
+1 -1
View File
@@ -249,7 +249,7 @@ export function loadNext(
}
const nowPlayableIndex = getPlayableIndexFromTimedIndex(metadata, eventIndex);
if (!nowPlayableIndex || nowPlayableIndex > metadata.playableEventOrder.length - 2) {
if (nowPlayableIndex === null || nowPlayableIndex > metadata.playableEventOrder.length - 2) {
// we cound not find the event now or the event now is the last playable event
runtimeState.eventNext = null;
return;