Files
tinygo/src/internal/task/task_coroutine.go
T
Ayke van Laethem bbb2909283 compiler: merge runtime.typecodeID and runtime.typeInInterface
This distinction was useful before when reflect wasn't properly
supported. Back then it made sense to only include method sets that were
actually used in an interface. But now that it is possible to get to
other values (for example, by extracting fields from structs) and it is
possible to turn them back into interfaces, it is necessary to preserve
all method sets that can possibly be used in the program in a type
assert, interface assert or interface method call.

In the future, this logic will need to be revisited again when
reflect.New or reflect.Zero gets implemented.

Code size increases a bit in some cases, but usually in a very limited
way (except for one outlier in the drivers smoke tests). The next commit
will improve the situation significantly.
2021-03-23 14:32:33 +01:00

91 lines
2.4 KiB
Go

// +build scheduler.coroutines
package task
import (
"unsafe"
)
// rawState is an underlying coroutine state exposed by llvm.coro.
// This matches *i8 in LLVM.
type rawState uint8
//export llvm.coro.resume
func coroResume(*rawState)
type state struct{ *rawState }
//export llvm.coro.noop
func noopState() *rawState
// Resume the task until it pauses or completes.
func (t *Task) Resume() {
coroResume(t.state.rawState)
}
// setState is used by the compiler to set the state of the function at the beginning of a function call.
// Returns the state of the caller.
func (t *Task) setState(s *rawState) *rawState {
caller := t.state
t.state = state{s}
return caller.rawState
}
// returnTo is used by the compiler to return to the state of the caller.
func (t *Task) returnTo(parent *rawState) {
t.state = state{parent}
t.returnCurrent()
}
// returnCurrent is used by the compiler to return to the state of the caller in a case where the state is not replaced.
func (t *Task) returnCurrent() {
scheduleTask(t)
}
//go:linkname scheduleTask runtime.runqueuePushBack
func scheduleTask(*Task)
// setReturnPtr is used by the compiler to store the return buffer into the task.
// This buffer is where the return value of a function that is about to be called will be stored.
func (t *Task) setReturnPtr(buf unsafe.Pointer) {
t.Ptr = buf
}
// getReturnPtr is used by the compiler to get the return buffer stored into the task.
// This is called at the beginning of an async function, and the return is stored into this buffer immediately before resuming the caller.
func (t *Task) getReturnPtr() unsafe.Pointer {
return t.Ptr
}
// createTask returns a new task struct initialized with a no-op state.
func createTask() *Task {
return &Task{
state: state{noopState()},
}
}
// start invokes a function in a new goroutine. Calls to this are inserted by the compiler.
// The created goroutine starts running immediately.
// This is implemented inside the compiler.
func start(fn uintptr, args unsafe.Pointer, stackSize uintptr)
// Current returns the current active task.
// This is implemented inside the compiler.
func Current() *Task
// Pause suspends the current running task.
// This is implemented inside the compiler.
func Pause()
func fake() {
// Hack to ensure intrinsics are discovered.
Current()
Pause()
}
// OnSystemStack returns whether the caller is running on the system stack.
func OnSystemStack() bool {
// This scheduler does not do any stack switching.
return true
}