// +build scheduler.coroutines package task import ( "unsafe" ) // rawState is an underlying coroutine state exposed by llvm.coro. // This matches *i8 in LLVM. type rawState uint8 //export llvm.coro.resume func coroResume(*rawState) type state struct{ *rawState } //export llvm.coro.noop func noopState() *rawState // Resume the task until it pauses or completes. func (t *Task) Resume() { coroResume(t.state.rawState) } // setState is used by the compiler to set the state of the function at the beginning of a function call. // Returns the state of the caller. func (t *Task) setState(s *rawState) *rawState { caller := t.state t.state = state{s} return caller.rawState } // returnTo is used by the compiler to return to the state of the caller. func (t *Task) returnTo(parent *rawState) { t.state = state{parent} t.returnCurrent() } // returnCurrent is used by the compiler to return to the state of the caller in a case where the state is not replaced. func (t *Task) returnCurrent() { scheduleTask(t) } //go:linkname scheduleTask runtime.runqueuePushBack func scheduleTask(*Task) // setReturnPtr is used by the compiler to store the return buffer into the task. // This buffer is where the return value of a function that is about to be called will be stored. func (t *Task) setReturnPtr(buf unsafe.Pointer) { t.Ptr = buf } // getReturnPtr is used by the compiler to get the return buffer stored into the task. // This is called at the beginning of an async function, and the return is stored into this buffer immediately before resuming the caller. func (t *Task) getReturnPtr() unsafe.Pointer { return t.Ptr } // createTask returns a new task struct initialized with a no-op state. func createTask() *Task { return &Task{ state: state{noopState()}, } } // start invokes a function in a new goroutine. Calls to this are inserted by the compiler. // The created goroutine starts running immediately. // This is implemented inside the compiler. func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) // Current returns the current active task. // This is implemented inside the compiler. func Current() *Task // Pause suspends the current running task. // This is implemented inside the compiler. func Pause() func fake() { // Hack to ensure intrinsics are discovered. Current() Pause() } // OnSystemStack returns whether the caller is running on the system stack. func OnSystemStack() bool { // This scheduler does not do any stack switching. return true }