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Author SHA1 Message Date
Ayke van Laethem 88db2c3594 usb/msc: wait for interrupt instead of polling a flag
This should make usb/msc a whole lot more efficient by pausing the
worker goroutine and waiting for an interrupt to unpause it instead of
waiting in a loop and sleeping for 0.1ms each cycle.

In other words, this should make it both faster (no unnecessary delay
due to the time.Sleep) and more efficient (no polling).
2026-05-25 17:08:01 +02:00
Ayke van Laethem fb2755d18f internal/task: add Waiter for waiting for a flag from interrupts
This provides an abstraction to allow goroutines to wait for an event
from an interrupt, and for interrupts to send such an event and know
whether the goroutine is still working on the previous event.
2026-05-25 17:06:23 +02:00
3 changed files with 125 additions and 26 deletions
+99
View File
@@ -0,0 +1,99 @@
package task
import (
"runtime/interrupt"
"unsafe"
)
// A waiter waits for an interrupt to fire. Call Wait() from a goroutine to
// pause it, and call Resume() from an interrupt handler to resume the
// goroutine.
type Waiter struct {
waiting *Task
lock PMutex
}
var resumeTaskSentinel = (*Task)(unsafe.Pointer(uintptr(2)))
var workingTaskSentinel = (*Task)(unsafe.Pointer(uintptr(1)))
// Wait from a main goroutine until an interrupt calls Resume(). It will also
// return if the interrupt called Resume() before the Wait() call (to avoid a
// race condition).
func (w *Waiter) Wait() {
if interrupt.In() {
runtimePanic("Waiter: called Wait from interrupt")
}
mask := interrupt.Disable()
w.lock.Lock()
switch w.waiting {
case nil, workingTaskSentinel:
w.waiting = Current()
w.lock.Unlock()
interrupt.Restore(mask)
Pause()
case resumeTaskSentinel:
// Marked as 'resume now', can return immediately.
w.waiting = workingTaskSentinel
w.lock.Unlock()
interrupt.Restore(mask)
default:
w.lock.Unlock()
interrupt.Restore(mask)
runtimePanic("Waiter: task is waiting already")
}
}
// Resume a waiting goroutine from an interrupt handler. If there is a goroutine
// waiting, it will resume. If not, the next one that calls Wait() will
// immediately resume.
func (w *Waiter) Resume() {
if !interrupt.In() {
runtimePanic("Waiter: called Resume outside interrupt")
}
waiting := w.waiting
switch waiting {
case nil, workingTaskSentinel:
w.waiting = resumeTaskSentinel
case resumeTaskSentinel:
// Called Resume() twice in a row, this may indicate a bug at the caller
// site.
default:
// Schedule the given task to resume.
// If it's not yet paused, it will immediately resume on the next call
// to Pause().
w.waiting = workingTaskSentinel
scheduleTask(waiting)
}
}
// Return true if Done has not been called after a Resume call.
// This is typically used to indicate the task outside the interrupt is still
// being worked on.
func (w *Waiter) Working() bool {
switch w.waiting {
case workingTaskSentinel, resumeTaskSentinel:
return true
default: // nil, <*task.Task>
return false
}
}
// Done can be called outside interrupt context to indicate the task this waiter
// was waiting for is done, and Working() can return false. It is entirely
// optional, if not called Working will continue to return true until it is
// blocked in Wait() but the waiter will function normally otherwise.
func (w *Waiter) Done() {
if interrupt.In() {
runtimePanic("Waiter: called Done from interrupt")
}
mask := interrupt.Disable()
w.lock.Lock()
if w.waiting == workingTaskSentinel {
w.waiting = nil
}
w.lock.Unlock()
interrupt.Restore(mask)
}
+22 -22
View File
@@ -1,12 +1,12 @@
package msc
import (
"internal/task"
"machine"
"machine/usb"
"machine/usb/descriptor"
"machine/usb/msc/csw"
"machine/usb/msc/scsi"
"time"
)
type mscState uint8
@@ -26,14 +26,14 @@ const (
var MSC *msc
type msc struct {
buf []byte // Buffer for incoming/outgoing data
blockCache []byte // Buffer for block read/write data
taskQueued bool // Flag to indicate if the buffer has a task queued
rxStalled bool // Flag to indicate if the RX endpoint is stalled
txStalled bool // Flag to indicate if the TX endpoint is stalled
maxPacketSize uint32 // Maximum packet size for the IN endpoint
respStatus csw.Status // Response status for the last command
sendZLP bool // Flag to indicate if a zero-length packet should be sent before sending CSW
buf []byte // Buffer for incoming/outgoing data
blockCache []byte // Buffer for block read/write data
taskWaiter task.Waiter // Waiter for events outside interrupt context
rxStalled bool // Flag to indicate if the RX endpoint is stalled
txStalled bool // Flag to indicate if the TX endpoint is stalled
maxPacketSize uint32 // Maximum packet size for the IN endpoint
respStatus csw.Status // Response status for the last command
sendZLP bool // Flag to indicate if a zero-length packet should be sent before sending CSW
cbw *CBW // Last received Command Block Wrapper
queuedBytes uint32 // Number of bytes queued for sending
@@ -120,21 +120,21 @@ func newMSC(dev machine.BlockDevice) *msc {
func (m *msc) processTasks() {
// Process tasks that cannot be done in an interrupt context
for {
if m.taskQueued {
cmd := m.cbw.SCSICmd()
switch cmd.CmdType() {
case scsi.CmdWrite:
m.scsiWrite(cmd, m.buf)
case scsi.CmdUnmap:
m.scsiUnmap(m.buf)
}
// Wait for the next task to arrive.
m.taskWaiter.Wait()
// Acknowledge the received data from the host
m.queuedBytes = 0
m.taskQueued = false
machine.AckUsbOutTransfer(usb.MSC_ENDPOINT_OUT)
cmd := m.cbw.SCSICmd()
switch cmd.CmdType() {
case scsi.CmdWrite:
m.scsiWrite(cmd, m.buf)
case scsi.CmdUnmap:
m.scsiUnmap(m.buf)
}
time.Sleep(100 * time.Microsecond)
// Acknowledge the received data from the host
m.queuedBytes = 0
m.taskWaiter.Done()
machine.AckUsbOutTransfer(usb.MSC_ENDPOINT_OUT)
}
}
+4 -4
View File
@@ -251,7 +251,7 @@ func (m *msc) scsiQueueTask(cmdType scsi.CmdType, b []byte) bool {
}
// Save the incoming data in our buffer for processing outside of interrupt context.
if m.taskQueued {
if m.taskWaiter.Working() {
// If we already have a full task queue we can't accept this data
m.sendScsiError(csw.StatusFailed, scsi.SenseAbortedCommand, scsi.SenseCodeMsgReject)
return true
@@ -268,14 +268,14 @@ func (m *msc) scsiQueueTask(cmdType scsi.CmdType, b []byte) bool {
case scsi.CmdWrite:
// If we're writing data wait until we have a full write block of data that can be processed.
if m.queuedBytes == uint32(cap(m.blockCache)) || (m.sentBytes+m.queuedBytes >= m.transferBytes) {
m.taskQueued = true
m.taskWaiter.Resume()
}
case scsi.CmdUnmap:
m.taskQueued = true
m.taskWaiter.Resume()
}
// Don't acknowledge the incoming data until we can process it.
return !m.taskQueued
return !m.taskWaiter.Working()
}
func (m *msc) sendScsiError(status csw.Status, key scsi.Sense, code scsi.SenseCode) {