* runtime: fix ticker not stopping when Stop races with its callback
On the threads and cores schedulers, timer callbacks run concurrently
with user goroutines.
If Stop (or Reset) was called in the window after the node was popped
but before its callback re-added it, removeTimer would not find the
timer in the queue, so it would be re-added to timer anyway.
Track timers whose callback is currently running in a firing list, and
have removeTimer mark a firing timer as stopped so its callback does not
re-add it.
Also make the timers test drain robust: allow a possible in-flight tick
delivered concurrently with Stop to settle before draining the channel.
Signed-off-by: deadprogram <ron@hybridgroup.com>
* runtime: fix Stop/Reset semantics when racing a firing timer callback
Address review feedback on the ticker Stop-race fix. On the threads and
cores schedulers a timer callback runs concurrently with user goroutines,
which left several problems:
- removeTimer reported a firing timer as successfully removed, so
Stop/Reset could return true even though the callback had already
started (wrong semantics, notably for AfterFunc). firingTimerStop now
returns a bool and removeTimer no longer hands the still-firing node
back to resetTimer.
- The periodic advance (when += period) ran in timerCallback outside the
scheduler timer lock. Move it into each scheduler's reAddTimer, under
the lock and after the stopped check, so a concurrent Reset can't have
its freshly-queued deadline corrupted.
- resetTimer now sets when/period after removeTimer for the same reason.
Add testdata/timer_stop_reset_race.go and TestTimerStopResetRace, which
reproduce the stop-while-firing and reset-while-firing races via the
runtime timer linkname hooks.
Signed-off-by: deadprogram <ron@hybridgroup.com>
* runtime: fix timer Stop/Reset race with firing periodic timers
Signed-off-by: deadprogram <ron@hybridgroup.com>
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Signed-off-by: deadprogram <ron@hybridgroup.com>
Adds machine_esp32c6_adc.go implementing the machine.ADC interface for
ESP32-C6 (ADC1 only, GPIO0–GPIO6, channels 0–6; there is no ADC2).
Signed-off-by: deadprogram <ron@hybridgroup.com>
* all: clean up code with Go 1.24+ in mind
* all: more old go cleanup
* all: even remove rand_fastrand64
* runtime: revert rand changes
* runtime: re-drop rand_fastrand64
Having them as methods on reflectlite.Value makes them
visible to the user.
Also move new functions out of all_test.go so it can stay
closer to upstream (except for comments).
Generalize the shared esp32xx I2C implementation to also cover the
ESP32-C6 and add the chip-specific code.
Signed-off-by: deadprogram <ron@hybridgroup.com>
Instead of referring to an unused global, use a constant value. This is
safe even when using `-gc=none` (since no actual memory gets allocated)
which wasn't the case before. It should also reduce binary size by a few
bytes for most programs.
This adds a minimal esp32c6 implementation, currently only
supporting the examples/serial and examples/blinky1 programs.
It does correctly output the expected "Hello, World" via the
serial port, as well as blink the onboard LED.
In addition, it adds support for the PLIC based IRQ handling
as used on the ESP32C6 processor.
Some parts of this code are loosely based on PR #5252 and #5248
Signed-off-by: deadprogram <ron@hybridgroup.com>
This converts the heap allocation to a statically allocated string.
This is useful for me, since it reduces binary size and makes it
possible to use `-gc=none` (which would previously result in a linker
error).
This moves the objHeader from before an object body to after it.
On 32-bit systems with 16-byte alignment requirements (x86, ARM, RISC-V), we previously padded the header to a whole block.
This wastes up to 12 bytes, as on -gc=conservative the header is a single pointer.
With this change, no padding is required (beyond that from rounding the size up).
The "head" block in the metadata was moved to the end of the range to match the header location.
This changed the block loop directions throughout the GC logic.
The bit hacks used by sweep no longer work because there is no equivalent of addition that carries downwards.
However it is now possible to merge the sweep and free range list rebuild passes because their loop directions match.
There are two other places where we rebuilt the free ranges list: when initializing or growing the heap.
The former can be easily replaced with a single hardcoded range containing the entire heap.
In the latter case, I opted to only add the new space to the existing list.
These replacements allowed me to fully remove the buildFreeRanges function.
Implement SetStallEPIn, SetStallEPOut, ClearStallEPIn, and ClearStallEPOut methods on the nRF52840 USBDevice struct using the hardware EPSTALL register to support MSC driver requirements. Also, correct the handleUSBIRQ loops to iterate over physical endpoint numbers rather than dynamic configuration entries to prevent missed or incorrectly routed endpoint interrupts.
Remap CDC and MSC endpoints to share physical endpoint numbers. This change separates IN/OUT directional states for RP2 endpoints to prevent cross-talk, ensures SAMD21 and SAMD51 endpoint configuration merging does not overwrite bidirectionally shared registers, implements missing SAMD endpoint stall and clear methods, and corrects SAMD interrupt loop bounds to iterate over physical endpoint numbers rather than dynamic configuration entries.
Replace static endpoint variables with EndpointIN and EndpointOUT
functions. Allows flexible endpoint remapping across USB configs.
Map CDC, HID, MIDI and MSC USB devices to bidirectional endpoints consistently across different configurations.
* gba: add bios interrupt flags
Adds a new GBA register for interrupt flags, the register is equivalent
to the IF register, but is intended for BIOS functions.
Acknowledging the interrupts with this register allows us to use BIOS
halt functions such as VBlankIntrWait and IntrWait, which we can use to
get rid of busy loops in the GBA code.
* fix formatting
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Co-authored-by: zoey <git@zoey.si>
Implements `putchar` when `mgbadebug` build tag is set which outputs
text through the mGBA debugging output interface.
mGBA allows the games running in the emulator to output debug text the
process to do so is:
1. set 0x4FFF780 to value of 0xC0DE
2. write text in memory 0x4FFF600 to 0x4FFF700
3. set 0x4FFF700 to the desired log level value from 0x100 (fatal) to
0x104 (debug)
Once this is done mGBA will output the text in its logs view as well as
through stdout. (Setting the log level to fatal also produces a dialog
box with the text)
The text output in the CLI is prefixed with `[DEBUG] GBA Debug: ` so I
modified the regex used for address matching in panic messages to be
able to read the address when the output line doesn't start with
`panic`.
Register a vectored exception handler at startup so Windows hardware
exceptions can be translated into Go panics. Access violations become
nil pointer panics, and integer divide-by-zero exceptions become divide
by zero panics, allowing defer/recover to handle them like ordinary
runtime panics.
Modify the Unix signal handler to redirect execution to a Go sigpanic
function instead of printing an error and re-raising the signal.
The C signal handler modifies the ucontext to make the faulting
instruction appear to have called tinygo_sigpanic, which then calls
runtimePanic with the appropriate message.
Supported on all architectures TinyGo targets on Linux and Darwin:
x86_64, i386, aarch64, ARM, and MIPS. Also registers SIGFPE, which
was previously not handled at all.
Emit fault checkpoints around compiler-generated runtime assertions so
runtimePanicAt can unwind through the existing defer/recover machinery
instead of aborting. This lets panics from bounds checks, type checks,
and other compiler-inserted runtime checks be recovered by deferred
functions.
Mark functions that call recover as noinline. Inlining such a function
into a deferred closure can make recover observe the wrong call context
and report success when it should return nil.
Addresses tinygo-org/tinygo issues 2759 and 3510.