Go 1.26 changed all Windows syscall wrappers in zsyscall_windows.go
to use SyscallN instead of fixed-argument Syscall/Syscall6/etc. The
SyscallN function now has a body that calls an unexported syscalln
function (provided by runtime via //go:linkname).
TinyGo's existing createSyscall compiler builtin used call.Args[2:]
to extract syscall arguments, but for variadic SyscallN the SSA
representation passes args as a slice value (not individual args),
causing call.Args[2:] to be empty -- resulting in zero arguments
being passed to Windows API calls and 0xc0000005 access violations.
Fix this by:
1. Excluding syscall.SyscallN from builtin interception, letting
Go 1.26's function body compile normally (it calls syscalln)
2. Adding a new createSyscalln compiler builtin that intercepts
syscall.syscalln and correctly handles the variadic slice:
- Generates a switch on the arg count n (0-18 cases)
- Each case loads args from the slice via GEP/Load
- Wraps calls with SetLastError(0)/GetLastError() as before
- Handles i386 stdcall conventions
3. Adding runtime stubs for both Go versions:
- go1.26: syscall.syscalln stub (body intercepted by compiler)
- pre-go1.26: syscall.SyscallN stub (linker satisfaction)
Go 1.26 changed syscall.loadlibrary, syscall.loadsystemlibrary, and
syscall.getprocaddress from declarations to definitions in
syscall/dll_windows.go. TinyGo's runtime also defines these via
//go:linkname, causing "symbol multiply defined!" during LLVM module
linking.
Resolve this by detecting duplicate function definitions before calling
llvm.LinkModules and turning the incoming duplicate into a declaration,
so the runtime's version wins. TinyGo's implementations must take
precedence because Go 1.26's versions depend on //go:cgo_import_dynamic,
which TinyGo does not support.
Also fix the signature of syscall_loadsystemlibrary to match the
standard library (remove unused absoluteFilepath parameter).
Signed-off-by: deadprogram <ron@hybridgroup.com>
Rewrite kernel and double exception handlers to save EXCCAUSE/EPC1 to
RTC STORE registers before triggering a software reset, replacing the
LED-blink diagnostic with post-mortem debug info that survives reset.
Add user exception dispatch in the level-1 handler with a weak
espradio_user_exception symbol so programs without espradio still link.
Implement procPin/procUnpin for Xtensa using RSIL/WSR PS to properly
disable interrupts during atomic operations. Fix abort() to use a
waiti loop instead of bare spin.
Add --wrap ldflags for malloc/calloc/free/realloc/ppCheckTxConnTrafficIdle
to support espradio WiFi blob integration.
Signed-off-by: deadprogram <ron@hybridgroup.com>
Replace the busy-wait sleepTicks with an interrupt-driven version that
sets a TIMG0 timer alarm and waits for the interrupt to fire. The timer
alarm handler disables INT_ENA at the peripheral level to prevent
level-triggered re-assertion; sleepTicks re-enables it after each wake.
This avoids burning CPU cycles during time.Sleep and similar delays.
Replace the minimal inline ISR (which only disabled INTENABLE) with a
full level-1 interrupt handler that saves/restores the interrupted
context and dispatches to Go's handleInterrupt.
The handler uses callx4 (not callx0) to call into Go code because:
- callx0 does not set PS.CALLINC, so the Go function's entry
instruction uses stale CALLINC from the interrupted code, causing
wrong window rotation and a garbage stack pointer.
- callx4 explicitly sets CALLINC=1, and our frame pointer (a1) is
outside the callee's register window so it is preserved.
Also updates the USB Serial/JTAG ISR to disable INT_ENA (peripheral
level) instead of relying on INTENABLE, and adds signalInterrupt to
the dispatcher so sleepTicks can be woken by any interrupt.
* esp32s3: add interrupt support
This finally adds the long awaited support for interrupts on the
Xtensa arch. Initially just for the ESP32-S3 but then others.
Signed-off-by: deadprogram <ron@hybridgroup.com>
* esp32s3: get interrupts working correctly
There were a number of needed changes in order to get interrupts correctly working
on the esp32s3 processor:
- PS.UM=1 in interruptInit() - routed interrupts to user exception vector (0x340)
instead of kernel (0x300)
- Inline ISR in the vector slot - external handlers via j/call0 crashed (likely
clang Xtensa literal pool issue with large movi constants in separate sections)
- Disable INTENABLE (not just INT_CLR) - the USB RX interrupt is level-triggered;
clearing INT_CLR alone causes infinite re-entry since data is still in the FIFO
- Buffered() re-enables INTENABLE after draining the hardware FIFO
Signed-off-by: deadprogram <ron@hybridgroup.com>
---------
Signed-off-by: deadprogram <ron@hybridgroup.com>
Signed-off-by: deadprogram <ron@hybridgroup.com>
machine/stm32u585: fix PWR peripheral clock was never enabled
On STM32U5, PWR is on AHB3 and requires RCC.AHB3ENR.PWREN -
unlike some other STM32 families where PWR is always clocked.
Without this, all writes to PWR registers (including IO2SV for
VDDIO2) were silently dropped, so GPIOG pins could never drive.
Signed-off-by: deadprogram <ron@hybridgroup.com>
target: correct I2C pin mapping for Arduino UNO Q
Signed-off-by: deadprogram <ron@hybridgroup.com>
The complex 160MHz PLL initialization was hanging the MCU.
The fix: Replaced the entire PLL-based clock init with the MSI 4MHz default
Signed-off-by: deadprogram <ron@hybridgroup.com>
Add processor target (cortex-m33), linker script (2048K flash, 768K RAM),
and arduino-uno-q board target. Runtime initializes 160MHz clock via PLL1
from HSI16, with PWR Range 1 and EPOD booster.
Also add psctype abstraction for timer PSC register width, needed because
the U5 SVD defines PSC as a 16-bit register.
MCAUSE was never being cleared after handling an interrupt.
On RISC-V, mret does NOT zero MCAUSE — it retains the last
trap cause. Every other TinyGo RISC-V target (FE310, K210,
QEMU) explicitly does riscv.MCAUSE.Set(0) after handling.
The ESP32-C3 was missing this.
Signed-off-by: deadprogram <ron@hybridgroup.com>
Previously, there was no specific stm32f4r5.svd in lib/stm32-svd,
just stm32f4x5.svd was used; now, both files are present. This means
that the existing build-tag stm32f4r5 will include the
device/stm32/stm32f4r5.go file, and the additional build-tag stm32f4x5
would include the device/stm32/stm32f4x5.go file as well, resulting
in build conflicts. Renaming just the tag, which is used in src/machine,
and src/runtime, into stm32f4y5 solves this issue.
The compiler may generate calls to fminimum/fmaximum on some platforms.
Neither of the libm implementations we statically link against have these functions yet.
Implement them ourselves.
This changes the order for initialization of the random number
seed generation on wasm platforms until after the heap has been
initialized. Should fix#5198
Signed-off-by: deadprogram <ron@hybridgroup.com>
Make timeoffset atomic to be able to handle changing the system
time. Otherwise the scheduler can gets rather confused if you call
AdjustTimeOffset when there are multiple goroutines already running.
Signed-off-by: deadprogram <ron@hybridgroup.com>
* Add STM32G0B1 target support
Introduce support for STM32G0B1 microcontrollers, including target-specific JSON files, linker scripts, and runtime initialization. This update adds hardware support for GPIO, UART, SPI, I2C, timers, and additional board-specific configurations like Nucleo-G0B1RE.
* Update STM32G0 clock initialization to 64MHz and adjust related configurations
Reconfigure STM32G0 to use a 64MHz system clock via PLL with HSI16 as the source. Update flash latency, prescaler settings, and I2C timing values to reflect the new frequency.
* Cleanup
* Cleanup
* Add STM32G0-specific UART implementation
Introduce a new UART implementation for the STM32G0 series with chip-specific setup and configuration methods. Update the generic STM32 UART code to exclude STM32G0.
* Refactor STM32G0 runtime and machine code to utilize chip-specific register access functions
Simplify and standardize register operations with dedicated setter methods in the STM32G0 runtime and machine code and cleanup redundant syntax.
* Remove redundant commented-out APBENR1 register operations in STM32G0 machine code
* Introduce FDCAN support for STM32G0B1 series
Add FDCAN peripheral implementation targeting STM32G0B1, including support for standard, extended identifiers, and bit rate configuration. Update board files to include FDCAN pins, instances, and clock configuration for Nucleo-G0B1RE and Amken Trio boards.
The compiler now implements the copy builtin directly instead of calling sliceCopy.
The length is calculated with the llvm.umax.* intrinsics, and the move is performed by llvm.memmove.*.
Both of these operations are easily understood by LLVM's optimization passes.
The type's alignment is also provided to llvm.memmove.*, which is useful when rewriting the move.
Interp no longer needs to reimplement sliceCopy.
Some edge case handling was implemented by sliceCopy but not llvm.memmove.*/llvm.memcpy.*.
I copied this over, so copies of external slices should work now.
Volatile moves/copies are now run at runtime by interp.
There is a 4-byte size increase due to some confusing length logic in sendUSBPacket.
I will look at sendUSBPacket in a future PR.
The reason is that allocating without a heap is usually more visible
than using an uninitialized random generator which is subtle and may
lead to security vulnerabilities.
Based on suggestion from @eliasnaur
Signed-off-by: deadprogram <ron@hybridgroup.com>
Instead of looping over each block, we can use bit hacks to operate on an entire state byte.
I deinterleaved the state bits in order to enable these tricks.
Sweep used to count free/freed allocations/blocks.
I managed to move/remove all of these counters:
- The free space is now calculated in buildFreeRanges by adding the range lengths.
- ReadMemStats counts freed objects by subtracting live objects from allocated objects.
- gcFreedBlocks was never necessary because MemStats.HeapAlloc is the same as MemStats.HeapInUse.
The allocator originally just looped through the blocks until it found a sufficiently-long range.
This is simple, but it fragments very easily and can degrade to a full heap scan for long requests.
Instead, we now maintain a sorted nested list of free ranges by size.
The allocator will select the shortest sufficient-length range, generally reducing fragmentation.
This data structure can find a range in time directly proportional to the requested length.
Enabling USB consumes a lot of power. So it's better to keep it disabled
by default when the serial port is set to something other than "usb"
(USB-CDC).
On my nice!nano clone, it reduces current consumption from 1mA to
0.13mA (and most of the rest is probably consumed by a connected SCD41
sensor).
This change might break some expectations, when a board uses USB but not
USB-CDC (I think this is rare, but I didn't check specifically).
The setjmp code sets r24 to 0 and checks if it is still 0 when it finishes.
This usually works because tinygo_longjmp stores the lower half of the stack pointer into r24.
However, r24 will be set to 0 if the stack is aligned to 256 bytes when entering the setjmp.
Manually set r24 to 1 in tinygo_longjmp to fix this issue.
Loop over valid pointer locations in heap objects instead of checking if each location is valid.
The conservative scanning code is now shared between markRoots and the heap scan.
This also removes the ending alignment requirement from markRoots, since the new scan* functions do not require an aligned length.
This requirement was occasionally violated by the linux global marking code.
This saves some code space and has negligible impact on performance.
The blocks GC originally used a fixed-size stack to hold objects to scan.
When this stack overflowed, the GC would fully rescan all marked objects.
This could cause the GC to degrade to O(n^2) when scanning large linked data structures.
Instead of using a fixed-size stack, we now add a pointer field to the start of each object.
This pointer field is used to implement an unbounded linked stack.
This also consolidates the heap object scanning into one place, which simplifies the process.
This comes at the cost of introducing a pointer field to the start of the object, plus the cost of aligning the result.
This translates to:
- 16 bytes of overhead on x86/arm64 with the conservative collector
- 0 bytes of overhead on x86/arm64 with the precise collector (the layout field cost gets aligned up to 16 bytes anyway)
- 8 bytes of overhead on other 64-bit systems
- 4 bytes of overhead on 32-bit systems
- 2 bytes of overhead on AVR
In order to scan stacks, the GC preempts all other threads and has them scan their own stack.
This is somewhat expensive since all of these threads have to fight over a single lock.
Instead, save the stack bounds and let the GC thread perform the scan.
This also fixes a few other bugs I ran into:
1. The GC starts scanning before the world stops. This can cause it to miss some objects (and mistakenly free them) if memory is modified while stopping.
2. The GC does not wait for threads to resume. This can cause notifications to be misinterpreted due to signal nesting if the GC is re-run before all threads wake.
This fixes a bug where runtime.alloc would not clear the padding from rounding the allocation up to a multiple of the block size.
The GC still has to scan this, and this could result in permanent false positives (and therefore memory leaks).
It also handles overflow in the size calculation.
This fixes the "gc: world already stopped" check by moving it before gcMarkReachable.
Previously the check did not work because gcMarkReachable would hang while waiting for activeTaskLock.
- Do not use make([]byte, ...) to allocate, instead call the allocator
directly with a nil (undefined) layout. This makes sure the precise
GC will scan the contents of the allocation, since C could very well
put pointers in there.
- Simplify the map to use the pointer as the key and the size as the
value, instead of storing the slices directly in the map.
Long sleep durations weren't implemented correctly, by simply casting to
a smaller number of bits. What we want is a saturating downcast, which
is what I've used here instead.
This should fix https://github.com/tinygo-org/tinygo/issues/3356.
This function is called when a hard fault occurs. Hard faults happen
when something really bad happens - like writing to unwritable memory or
an unaligned memory access on Cortex-M0. It is not generally possible to
recover from these.
This commit optimizes the code size overhead of hard fault handling:
* It removes the stack overflow checking code.
This may seem like a bad thing, but the only thing this could check
were stack overflows outside goroutines. In practice, this could
only really happen on a stack overflow in the scheduler (unlikely),
or in interrupt code (possible, but interrupts are small so still
unlikely). Most stack overflows happen in regular goroutines, and
weren't caught in the HardFault.
* It makes the panic message similar to a regular panic. This has two
advantages:
* It reduces code size, because the string can be reused between
the HardFault handler and the runtime panic function.
* Using the same pattern automatically makes `-monitor` print the
source address for the hard fault. Not a big benefit as we could
trivially add any other pattern but a nice benefit nonetheless.
Result:
$ tinygo flash -target=microbit -size=short -programmer=openocd -monitor examples/serial
code data bss | flash ram
3036 8 2256 | 3044 2264
[...snip]
Connected to /dev/ttyACM0. Press Ctrl-C to exit.
panic: runtime error at 0x00000344: HardFault with sp=0x200007d0
[tinygo: panic at /home/ayke/src/tinygo/tinygo/src/internal/task/task_stack_cortexm.go:48:4]
(This is with https://github.com/tinygo-org/tinygo/pull/3680 not yet
fixed and some local changes to configure the UART so I can actually see
the panic).
For atsamd21/nrf51 chips this results in a binary size reduction of
around 100 bytes. For other Cortex-M chips it's around 24 bytes but I
hope to change this in the future because a lot of the fault decoding in
runtime_cortexm_hardfault_debug.go should IMHO be done by the TinyGo
monitor instead (I estimate that this would save around 800 bytes on
these chips).