all: store data layout as little endian value

This makes it much easier to read the value at runtime, as pointer
indices are naturally little endian. It should not affect anything else
in the program.
This commit is contained in:
Ayke van Laethem
2022-12-18 22:43:52 +01:00
committed by Ayke
parent 17176a2cea
commit f9d0ff3bec
4 changed files with 23 additions and 3 deletions
+10
View File
@@ -166,6 +166,7 @@ func (c *compilerContext) createObjectLayout(t llvm.Type, pos token.Pos) llvm.Va
// Create the global initializer.
bitmapBytes := make([]byte, int(objectSizeWords+7)/8)
bitmap.FillBytes(bitmapBytes)
reverseBytes(bitmapBytes) // big-endian to little-endian
var bitmapByteValues []llvm.Value
for _, b := range bitmapBytes {
bitmapByteValues = append(bitmapByteValues, llvm.ConstInt(c.ctx.Int8Type(), uint64(b), false))
@@ -314,3 +315,12 @@ func (b *builder) readStackPointer() llvm.Value {
}
return b.CreateCall(stacksave.GlobalValueType(), stacksave, nil, "")
}
// Reverse a slice of bytes. From the wiki:
// https://github.com/golang/go/wiki/SliceTricks#reversing
func reverseBytes(buf []byte) {
for i := len(buf)/2 - 1; i >= 0; i-- {
opp := len(buf) - 1 - i
buf[i], buf[opp] = buf[opp], buf[i]
}
}
+2 -2
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@@ -20,8 +20,8 @@ target triple = "wasm32-unknown-wasi"
@main.slice1 = hidden global { ptr, i32, i32 } zeroinitializer, align 8
@main.slice2 = hidden global { ptr, i32, i32 } zeroinitializer, align 8
@main.slice3 = hidden global { ptr, i32, i32 } zeroinitializer, align 8
@"runtime/gc.layout:62-2000000000000001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c" \00\00\00\00\00\00\01" }
@"runtime/gc.layout:62-0001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c"\00\00\00\00\00\00\00\01" }
@"runtime/gc.layout:62-2000000000000001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c"\01\00\00\00\00\00\00 " }
@"runtime/gc.layout:62-0001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c"\01\00\00\00\00\00\00\00" }
@"reflect/types.type:basic:complex128" = linkonce_odr constant %runtime.typecodeID { ptr null, i32 0, ptr null, ptr @"reflect/types.type:pointer:basic:complex128", i32 0 }
@"reflect/types.type:pointer:basic:complex128" = linkonce_odr constant %runtime.typecodeID { ptr @"reflect/types.type:basic:complex128", i32 0, ptr null, ptr null, i32 0 }
+10
View File
@@ -1289,6 +1289,7 @@ func (r *runner) readObjectLayout(layoutValue value) (uint64, *big.Int) {
}
rawBytes[i] = byte(v)
}
reverseBytes(rawBytes) // little-endian to big-endian
bitmap := new(big.Int).SetBytes(rawBytes)
return objectSizeWords, bitmap
}
@@ -1338,3 +1339,12 @@ func (r *runner) getLLVMTypeFromLayout(layoutValue value) llvm.Type {
}
return llvmLayoutType
}
// Reverse a slice of bytes. From the wiki:
// https://github.com/golang/go/wiki/SliceTricks#reversing
func reverseBytes(buf []byte) {
for i := len(buf)/2 - 1; i >= 0; i-- {
opp := len(buf) - 1 - i
buf[i], buf[opp] = buf[opp], buf[i]
}
}
+1 -1
View File
@@ -1,7 +1,7 @@
target datalayout = "e-m:e-p:32:32-i64:64-n32:64-S128"
target triple = "wasm32--wasi"
@"runtime/gc.layout:62-2000000000000001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c" \00\00\00\00\00\00\01" }
@"runtime/gc.layout:62-2000000000000001" = linkonce_odr unnamed_addr constant { i32, [8 x i8] } { i32 62, [8 x i8] c"\01\00\00\00\00\00\00 " }
@pointerFree12 = global i8* null
@pointerFree7 = global i8* null
@pointerFree3 = global i8* null