reflect, internal/reflectlite: embed reflectlite types into reflect types

This commit is contained in:
Randy Reddig
2025-03-08 12:43:53 -08:00
committed by Ron Evans
parent bbb2b0c95b
commit d5c70a1cd3
16 changed files with 3868 additions and 3189 deletions
@@ -4,7 +4,7 @@
// Deep equality test via reflection
package reflect
package reflectlite
import "unsafe"
@@ -15,7 +15,7 @@ import "unsafe"
type visit struct {
a1 unsafe.Pointer
a2 unsafe.Pointer
typ *rawType
typ *RawType
}
// Tests for deep equality using reflected types. The map argument tracks
@@ -1,6 +1,6 @@
//go:build mips
package reflect
package reflectlite
import "unsafe"
@@ -1,6 +1,6 @@
//go:build !mips
package reflect
package reflectlite
import "unsafe"
@@ -1,6 +1,6 @@
//go:build !avr
package reflect
package reflectlite
// intw is an integer type, used in places where an int is typically required,
// except architectures where the size of an int != word size.
@@ -1,6 +1,6 @@
//go:build avr
package reflect
package reflectlite
// intw is an integer type, used in places where an int is typically required,
// except architectures where the size of an int != word size.
@@ -1,6 +1,6 @@
//go:build !avr
package reflect_test
package reflectlite_test
import (
"reflect"
+2
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@@ -1,3 +1,5 @@
//go:build never
package reflectlite
import "reflect"
+347
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@@ -0,0 +1,347 @@
// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package reflectlite
import (
"unicode/utf8"
)
// errSyntax indicates that a value does not have the right syntax for the target type.
var errSyntax = badSyntax{}
type badSyntax struct{}
func (badSyntax) Error() string {
return "invalid syntax"
}
func unhex(b byte) (v rune, ok bool) {
c := rune(b)
switch {
case '0' <= c && c <= '9':
return c - '0', true
case 'a' <= c && c <= 'f':
return c - 'a' + 10, true
case 'A' <= c && c <= 'F':
return c - 'A' + 10, true
}
return
}
const (
lowerhex = "0123456789abcef"
)
// unquoteChar decodes the first character or byte in the escaped string
// or character literal represented by the string s.
// It returns four values:
//
// 1. value, the decoded Unicode code point or byte value;
// 2. multibyte, a boolean indicating whether the decoded character requires a multibyte UTF-8 representation;
// 3. tail, the remainder of the string after the character; and
// 4. an error that will be nil if the character is syntactically valid.
//
// The second argument, quote, specifies the type of literal being parsed
// and therefore which escaped quote character is permitted.
// If set to a single quote, it permits the sequence \' and disallows unescaped '.
// If set to a double quote, it permits \" and disallows unescaped ".
// If set to zero, it does not permit either escape and allows both quote characters to appear unescaped.
func unquoteChar(s string, quote byte) (value rune, multibyte bool, tail string, err error) {
// easy cases
if len(s) == 0 {
err = errSyntax
return
}
switch c := s[0]; {
case c == quote && (quote == '\'' || quote == '"'):
err = errSyntax
return
case c >= utf8.RuneSelf:
r, size := utf8.DecodeRuneInString(s)
return r, true, s[size:], nil
case c != '\\':
return rune(s[0]), false, s[1:], nil
}
// hard case: c is backslash
if len(s) <= 1 {
err = errSyntax
return
}
c := s[1]
s = s[2:]
switch c {
case 'a':
value = '\a'
case 'b':
value = '\b'
case 'f':
value = '\f'
case 'n':
value = '\n'
case 'r':
value = '\r'
case 't':
value = '\t'
case 'v':
value = '\v'
case 'x', 'u', 'U':
n := 0
switch c {
case 'x':
n = 2
case 'u':
n = 4
case 'U':
n = 8
}
var v rune
if len(s) < n {
err = errSyntax
return
}
for j := 0; j < n; j++ {
x, ok := unhex(s[j])
if !ok {
err = errSyntax
return
}
v = v<<4 | x
}
s = s[n:]
if c == 'x' {
// single-byte string, possibly not UTF-8
value = v
break
}
if v > utf8.MaxRune {
err = errSyntax
return
}
value = v
multibyte = true
case '0', '1', '2', '3', '4', '5', '6', '7':
v := rune(c) - '0'
if len(s) < 2 {
err = errSyntax
return
}
for j := 0; j < 2; j++ { // one digit already; two more
x := rune(s[j]) - '0'
if x < 0 || x > 7 {
err = errSyntax
return
}
v = (v << 3) | x
}
s = s[2:]
if v > 255 {
err = errSyntax
return
}
value = v
case '\\':
value = '\\'
case '\'', '"':
if c != quote {
err = errSyntax
return
}
value = rune(c)
default:
err = errSyntax
return
}
tail = s
return
}
// unquote interprets s as a single-quoted, double-quoted,
// or backquoted Go string literal, returning the string value
// that s quotes. (If s is single-quoted, it would be a Go
// character literal; unquote returns the corresponding
// one-character string.)
func unquote(s string) (string, error) {
n := len(s)
if n < 2 {
return "", errSyntax
}
quote := s[0]
if quote != s[n-1] {
return "", errSyntax
}
s = s[1 : n-1]
if quote == '`' {
if contains(s, '`') {
return "", errSyntax
}
if contains(s, '\r') {
// -1 because we know there is at least one \r to remove.
buf := make([]byte, 0, len(s)-1)
for i := 0; i < len(s); i++ {
if s[i] != '\r' {
buf = append(buf, s[i])
}
}
return string(buf), nil
}
return s, nil
}
if quote != '"' && quote != '\'' {
return "", errSyntax
}
if contains(s, '\n') {
return "", errSyntax
}
// Is it trivial? Avoid allocation.
if !contains(s, '\\') && !contains(s, quote) {
switch quote {
case '"':
if utf8.ValidString(s) {
return s, nil
}
case '\'':
r, size := utf8.DecodeRuneInString(s)
if size == len(s) && (r != utf8.RuneError || size != 1) {
return s, nil
}
}
}
var runeTmp [utf8.UTFMax]byte
buf := make([]byte, 0, 3*len(s)/2) // Try to avoid more allocations.
for len(s) > 0 {
c, multibyte, ss, err := unquoteChar(s, quote)
if err != nil {
return "", err
}
s = ss
if c < utf8.RuneSelf || !multibyte {
buf = append(buf, byte(c))
} else {
n := utf8.EncodeRune(runeTmp[:], c)
buf = append(buf, runeTmp[:n]...)
}
if quote == '\'' && len(s) != 0 {
// single-quoted must be single character
return "", errSyntax
}
}
return string(buf), nil
}
func quote(s string) string {
buf := make([]byte, 0, 3*len(s)/2)
const quote = '"'
buf = append(buf, quote)
for width := 0; len(s) > 0; s = s[width:] {
r := rune(s[0])
width = 1
if r >= utf8.RuneSelf {
r, width = utf8.DecodeRuneInString(s)
}
if width == 1 && r == utf8.RuneError {
buf = append(buf, `\x`...)
buf = append(buf, lowerhex[s[0]>>4])
buf = append(buf, lowerhex[s[0]&0xF])
continue
}
buf = appendEscapedRune(buf, r)
}
buf = append(buf, quote)
return string(buf)
}
func appendEscapedRune(buf []byte, r rune) []byte {
const quote = '"'
var runeTmp [utf8.UTFMax]byte
if r == rune(quote) || r == '\\' { // always backslashed
buf = append(buf, '\\')
buf = append(buf, byte(r))
return buf
}
if isPrint(r) {
n := utf8.EncodeRune(runeTmp[:], r)
buf = append(buf, runeTmp[:n]...)
return buf
}
switch r {
case '\a':
buf = append(buf, `\a`...)
case '\b':
buf = append(buf, `\b`...)
case '\f':
buf = append(buf, `\f`...)
case '\n':
buf = append(buf, `\n`...)
case '\r':
buf = append(buf, `\r`...)
case '\t':
buf = append(buf, `\t`...)
case '\v':
buf = append(buf, `\v`...)
default:
switch {
case r < ' ' || r == 0x7f:
buf = append(buf, `\x`...)
buf = append(buf, lowerhex[byte(r)>>4])
buf = append(buf, lowerhex[byte(r)&0xF])
case !utf8.ValidRune(r):
r = 0xFFFD
fallthrough
case r < 0x10000:
buf = append(buf, `\u`...)
for s := 12; s >= 0; s -= 4 {
buf = append(buf, lowerhex[r>>uint(s)&0xF])
}
default:
buf = append(buf, `\U`...)
for s := 28; s >= 0; s -= 4 {
buf = append(buf, lowerhex[r>>uint(s)&0xF])
}
}
}
return buf
}
// This is only used for struct tags. Assume
func isPrint(r rune) bool {
if r <= 0xFF {
if 0x20 <= r && r <= 0x7E {
// All the ASCII is printable from space through DEL-1.
return true
}
if 0xA1 <= r && r <= 0xFF {
// Similarly for ¡ through ÿ...
return r != 0xAD // ...except for the bizarre soft hyphen.
}
return false
}
// TinyGo: Skip all other unicode processing
return false
}
// contains reports whether the string contains the byte c.
func contains(s string, c byte) bool {
return indexByteString(s, c) != -1
}
// Index finds the index of the first instance of the specified byte in the string.
// If the byte is not found, this returns -1.
func indexByteString(s string, c byte) int {
for i := 0; i < len(s); i++ {
if s[i] == c {
return i
}
}
return -1
}
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@@ -0,0 +1,40 @@
package reflectlite
import "unsafe"
// Some of code here has been copied from the Go sources:
// https://github.com/golang/go/blob/go1.15.2/src/reflect/swapper.go
// It has the following copyright note:
//
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
func Swapper(slice interface{}) func(i, j int) {
v := ValueOf(slice)
if v.Kind() != Slice {
panic(&ValueError{Method: "Swapper"})
}
// Just return Nop func if nothing to swap.
if v.Len() < 2 {
return func(i, j int) {}
}
typ := v.typecode.Elem()
size := typ.Size()
header := (*sliceHeader)(v.value)
tmp := unsafe.Pointer(&make([]byte, size)[0])
return func(i, j int) {
if uint(i) >= uint(header.len) || uint(j) >= uint(header.len) {
panic("reflect: slice index out of range")
}
val1 := unsafe.Add(header.data, uintptr(i)*size)
val2 := unsafe.Add(header.data, uintptr(j)*size)
memcpy(tmp, val1, size)
memcpy(val1, val2, size)
memcpy(val2, tmp, size)
}
}
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@@ -0,0 +1,105 @@
// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package reflectlite
// VisibleFields returns all the visible fields in t, which must be a
// struct type. A field is defined as visible if it's accessible
// directly with a FieldByName call. The returned fields include fields
// inside anonymous struct members and unexported fields. They follow
// the same order found in the struct, with anonymous fields followed
// immediately by their promoted fields.
//
// For each element e of the returned slice, the corresponding field
// can be retrieved from a value v of type t by calling v.FieldByIndex(e.Index).
func VisibleFields(t Type) []StructField {
if t == nil {
panic("reflect: VisibleFields(nil)")
}
if t.Kind() != Struct {
panic("reflect.VisibleFields of non-struct type")
}
w := &visibleFieldsWalker{
byName: make(map[string]int),
visiting: make(map[Type]bool),
fields: make([]StructField, 0, t.NumField()),
index: make([]int, 0, 2),
}
w.walk(t)
// Remove all the fields that have been hidden.
// Use an in-place removal that avoids copying in
// the common case that there are no hidden fields.
j := 0
for i := range w.fields {
f := &w.fields[i]
if f.Name == "" {
continue
}
if i != j {
// A field has been removed. We need to shuffle
// all the subsequent elements up.
w.fields[j] = *f
}
j++
}
return w.fields[:j]
}
type visibleFieldsWalker struct {
byName map[string]int
visiting map[Type]bool
fields []StructField
index []int
}
// walk walks all the fields in the struct type t, visiting
// fields in index preorder and appending them to w.fields
// (this maintains the required ordering).
// Fields that have been overridden have their
// Name field cleared.
func (w *visibleFieldsWalker) walk(t Type) {
if w.visiting[t] {
return
}
w.visiting[t] = true
for i := 0; i < t.NumField(); i++ {
f := t.Field(i)
w.index = append(w.index, i)
add := true
if oldIndex, ok := w.byName[f.Name]; ok {
old := &w.fields[oldIndex]
if len(w.index) == len(old.Index) {
// Fields with the same name at the same depth
// cancel one another out. Set the field name
// to empty to signify that has happened, and
// there's no need to add this field.
old.Name = ""
add = false
} else if len(w.index) < len(old.Index) {
// The old field loses because it's deeper than the new one.
old.Name = ""
} else {
// The old field wins because it's shallower than the new one.
add = false
}
}
if add {
// Copy the index so that it's not overwritten
// by the other appends.
f.Index = append([]int(nil), w.index...)
w.byName[f.Name] = len(w.fields)
w.fields = append(w.fields, f)
}
if f.Anonymous {
if f.Type.Kind() == Pointer {
f.Type = f.Type.Elem()
}
if f.Type.Kind() == Struct {
w.walk(f.Type)
}
}
w.index = w.index[:len(w.index)-1]
}
delete(w.visiting, t)
}
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@@ -1,40 +1,7 @@
package reflect
import "unsafe"
// Some of code here has been copied from the Go sources:
// https://github.com/golang/go/blob/go1.15.2/src/reflect/swapper.go
// It has the following copyright note:
//
// Copyright 2016 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
import "internal/reflectlite"
func Swapper(slice interface{}) func(i, j int) {
v := ValueOf(slice)
if v.Kind() != Slice {
panic(&ValueError{Method: "Swapper"})
}
// Just return Nop func if nothing to swap.
if v.Len() < 2 {
return func(i, j int) {}
}
typ := v.typecode.Elem()
size := typ.Size()
header := (*sliceHeader)(v.value)
tmp := unsafe.Pointer(&make([]byte, size)[0])
return func(i, j int) {
if uint(i) >= uint(header.len) || uint(j) >= uint(header.len) {
panic("reflect: slice index out of range")
}
val1 := unsafe.Add(header.data, uintptr(i)*size)
val2 := unsafe.Add(header.data, uintptr(j)*size)
memcpy(tmp, val1, size)
memcpy(val1, val2, size)
memcpy(val2, tmp, size)
}
return reflectlite.Swapper(slice)
}
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@@ -1,105 +1,7 @@
// Copyright 2021 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package reflect
// VisibleFields returns all the visible fields in t, which must be a
// struct type. A field is defined as visible if it's accessible
// directly with a FieldByName call. The returned fields include fields
// inside anonymous struct members and unexported fields. They follow
// the same order found in the struct, with anonymous fields followed
// immediately by their promoted fields.
//
// For each element e of the returned slice, the corresponding field
// can be retrieved from a value v of type t by calling v.FieldByIndex(e.Index).
import "internal/reflectlite"
func VisibleFields(t Type) []StructField {
if t == nil {
panic("reflect: VisibleFields(nil)")
}
if t.Kind() != Struct {
panic("reflect.VisibleFields of non-struct type")
}
w := &visibleFieldsWalker{
byName: make(map[string]int),
visiting: make(map[Type]bool),
fields: make([]StructField, 0, t.NumField()),
index: make([]int, 0, 2),
}
w.walk(t)
// Remove all the fields that have been hidden.
// Use an in-place removal that avoids copying in
// the common case that there are no hidden fields.
j := 0
for i := range w.fields {
f := &w.fields[i]
if f.Name == "" {
continue
}
if i != j {
// A field has been removed. We need to shuffle
// all the subsequent elements up.
w.fields[j] = *f
}
j++
}
return w.fields[:j]
}
type visibleFieldsWalker struct {
byName map[string]int
visiting map[Type]bool
fields []StructField
index []int
}
// walk walks all the fields in the struct type t, visiting
// fields in index preorder and appending them to w.fields
// (this maintains the required ordering).
// Fields that have been overridden have their
// Name field cleared.
func (w *visibleFieldsWalker) walk(t Type) {
if w.visiting[t] {
return
}
w.visiting[t] = true
for i := 0; i < t.NumField(); i++ {
f := t.Field(i)
w.index = append(w.index, i)
add := true
if oldIndex, ok := w.byName[f.Name]; ok {
old := &w.fields[oldIndex]
if len(w.index) == len(old.Index) {
// Fields with the same name at the same depth
// cancel one another out. Set the field name
// to empty to signify that has happened, and
// there's no need to add this field.
old.Name = ""
add = false
} else if len(w.index) < len(old.Index) {
// The old field loses because it's deeper than the new one.
old.Name = ""
} else {
// The old field wins because it's shallower than the new one.
add = false
}
}
if add {
// Copy the index so that it's not overwritten
// by the other appends.
f.Index = append([]int(nil), w.index...)
w.byName[f.Name] = len(w.fields)
w.fields = append(w.fields, f)
}
if f.Anonymous {
if f.Type.Kind() == Pointer {
f.Type = f.Type.Elem()
}
if f.Type.Kind() == Struct {
w.walk(f.Type)
}
}
w.index = w.index[:len(w.index)-1]
}
delete(w.visiting, t)
return reflectlite.VisibleFields(toRawType(t))
}