runtime: move scheduler code around

This moves all scheduler code into a separate file that is only compiled
when there's a scheduler in use (the tasks or asyncify scheduler, which
are both cooperative). The main goal of this change is to make it easier
to add a new "scheduler" based on OS threads.

It also fixes a few subtle issues with `-gc=none`:

  - Gosched() panicked. This is now fixed to just return immediately
    (the only logical thing to do when there's only one goroutine).
  - Timers aren't supported without a scheduler, but the relevant code
    was still present and would happily add a timer to the queue. It
    just never ran. So now it exits with a runtime error, similar to any
    blocking operation.
This commit is contained in:
Ayke van Laethem
2024-10-25 11:14:57 +02:00
committed by Ron Evans
parent 6593cf22fa
commit d1fe02df23
12 changed files with 315 additions and 277 deletions
+1 -4
View File
@@ -52,7 +52,7 @@ type stackState struct {
func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
t := &Task{}
t.state.initialize(fn, args, stackSize)
runqueuePushBack(t)
scheduleTask(t)
}
//export tinygo_launch
@@ -82,9 +82,6 @@ func (s *state) initialize(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
s.csp = unsafe.Add(stack, stackSize)
}
//go:linkname runqueuePushBack runtime.runqueuePushBack
func runqueuePushBack(*Task)
// currentTask is the current running task, or nil if currently in the scheduler.
var currentTask *Task