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runtime: move scheduler code around
This moves all scheduler code into a separate file that is only compiled
when there's a scheduler in use (the tasks or asyncify scheduler, which
are both cooperative). The main goal of this change is to make it easier
to add a new "scheduler" based on OS threads.
It also fixes a few subtle issues with `-gc=none`:
- Gosched() panicked. This is now fixed to just return immediately
(the only logical thing to do when there's only one goroutine).
- Timers aren't supported without a scheduler, but the relevant code
was still present and would happily add a timer to the queue. It
just never ran. So now it exits with a runtime error, similar to any
blocking operation.
This commit is contained in:
committed by
Ron Evans
parent
6593cf22fa
commit
d1fe02df23
@@ -52,7 +52,7 @@ type stackState struct {
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func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
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t := &Task{}
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t.state.initialize(fn, args, stackSize)
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runqueuePushBack(t)
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scheduleTask(t)
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}
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//export tinygo_launch
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@@ -82,9 +82,6 @@ func (s *state) initialize(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
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s.csp = unsafe.Add(stack, stackSize)
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}
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//go:linkname runqueuePushBack runtime.runqueuePushBack
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func runqueuePushBack(*Task)
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// currentTask is the current running task, or nil if currently in the scheduler.
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var currentTask *Task
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