runtime: move scheduler code around

This moves all scheduler code into a separate file that is only compiled
when there's a scheduler in use (the tasks or asyncify scheduler, which
are both cooperative). The main goal of this change is to make it easier
to add a new "scheduler" based on OS threads.

It also fixes a few subtle issues with `-gc=none`:

  - Gosched() panicked. This is now fixed to just return immediately
    (the only logical thing to do when there's only one goroutine).
  - Timers aren't supported without a scheduler, but the relevant code
    was still present and would happily add a timer to the queue. It
    just never ran. So now it exits with a runtime error, similar to any
    blocking operation.
This commit is contained in:
Ayke van Laethem
2024-10-25 11:14:57 +02:00
committed by Ron Evans
parent 6593cf22fa
commit d1fe02df23
12 changed files with 315 additions and 277 deletions
+3
View File
@@ -33,3 +33,6 @@ func getGoroutineStackSize(fn uintptr) uintptr
//go:linkname runtime_alloc runtime.alloc
func runtime_alloc(size uintptr, layout unsafe.Pointer) unsafe.Pointer
//go:linkname scheduleTask runtime.scheduleTask
func scheduleTask(*Task)
+1 -4
View File
@@ -52,7 +52,7 @@ type stackState struct {
func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
t := &Task{}
t.state.initialize(fn, args, stackSize)
runqueuePushBack(t)
scheduleTask(t)
}
//export tinygo_launch
@@ -82,9 +82,6 @@ func (s *state) initialize(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
s.csp = unsafe.Add(stack, stackSize)
}
//go:linkname runqueuePushBack runtime.runqueuePushBack
func runqueuePushBack(*Task)
// currentTask is the current running task, or nil if currently in the scheduler.
var currentTask *Task
+1 -4
View File
@@ -101,15 +101,12 @@ func swapTask(oldStack uintptr, newStack *uintptr)
//go:extern tinygo_startTask
var startTask [0]uint8
//go:linkname runqueuePushBack runtime.runqueuePushBack
func runqueuePushBack(*Task)
// start creates and starts a new goroutine with the given function and arguments.
// The new goroutine is scheduled to run later.
func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
t := &Task{}
t.state.initialize(fn, args, stackSize)
runqueuePushBack(t)
scheduleTask(t)
}
// OnSystemStack returns whether the caller is running on the system stack.
+1 -1
View File
@@ -36,7 +36,7 @@ func procUnpin() {
func waitForEvents() {
mask := riscv.DisableInterrupts()
if !runqueue.Empty() {
if runqueue := schedulerRunQueue(); runqueue == nil || !runqueue.Empty() {
riscv.Asm("wfi")
}
riscv.EnableInterrupts(mask)
+2 -4
View File
@@ -183,8 +183,7 @@ func (ch *channel) resumeRX(ok bool) unsafe.Pointer {
b.detach()
}
// push task onto runqueue
runqueue.Push(b.t)
scheduleTask(b.t)
return dst
}
@@ -210,8 +209,7 @@ func (ch *channel) resumeTX() unsafe.Pointer {
b.detach()
}
// push task onto runqueue
runqueue.Push(b.t)
scheduleTask(b.t)
return src
}
+1 -1
View File
@@ -34,7 +34,7 @@ func (c *Cond) Notify() bool {
default:
// Unblock the waiting task.
if atomic.CompareAndSwapPointer((*unsafe.Pointer)(unsafe.Pointer(&c.t)), unsafe.Pointer(t), nil) {
runqueuePushBack(t)
scheduleTask(t)
return true
}
}
+3 -2
View File
@@ -464,12 +464,13 @@ func runGC() (freeBytes uintptr) {
// Therefore we need to scan the runqueue separately.
var markedTaskQueue task.Queue
runqueueScan:
runqueue := schedulerRunQueue()
for !runqueue.Empty() {
// Pop the next task off of the runqueue.
t := runqueue.Pop()
// Mark the task if it has not already been marked.
markRoot(uintptr(unsafe.Pointer(&runqueue)), uintptr(unsafe.Pointer(t)))
markRoot(uintptr(unsafe.Pointer(runqueue)), uintptr(unsafe.Pointer(t)))
// Push the task onto our temporary queue.
markedTaskQueue.Push(t)
@@ -484,7 +485,7 @@ func runGC() (freeBytes uintptr) {
interrupt.Restore(i)
goto runqueueScan
}
runqueue = markedTaskQueue
*runqueue = markedTaskQueue
interrupt.Restore(i)
} else {
finishMark()
+2 -219
View File
@@ -1,36 +1,11 @@
package runtime
// This file implements the TinyGo scheduler. This scheduler is a very simple
// cooperative round robin scheduler, with a runqueue that contains a linked
// list of goroutines (tasks) that should be run next, in order of when they
// were added to the queue (first-in, first-out). It also contains a sleep queue
// with sleeping goroutines in order of when they should be re-activated.
//
// The scheduler is used both for the asyncify based scheduler and for the task
// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
// goroutine.
import (
"internal/task"
"runtime/interrupt"
)
import "internal/task"
const schedulerDebug = false
// On JavaScript, we can't do a blocking sleep. Instead we have to return and
// queue a new scheduler invocation using setTimeout.
const asyncScheduler = GOOS == "js"
var mainExited bool
// Queues used by the scheduler.
var (
runqueue task.Queue
sleepQueue *task.Task
sleepQueueBaseTime timeUnit
timerQueue *timerNode
)
// Simple logging, for debugging.
func scheduleLog(msg string) {
if schedulerDebug {
@@ -52,204 +27,12 @@ func scheduleLogChan(msg string, ch *channel, t *task.Task) {
}
}
// deadlock is called when a goroutine cannot proceed any more, but is in theory
// not exited (so deferred calls won't run). This can happen for example in code
// like this, that blocks forever:
//
// select{}
//
//go:noinline
func deadlock() {
// call yield without requesting a wakeup
task.Pause()
panic("unreachable")
}
// Goexit terminates the currently running goroutine. No other goroutines are affected.
//
// Unlike the main Go implementation, no deferred calls will be run.
//
//go:inline
func Goexit() {
// its really just a deadlock
// TODO: run deferred functions
deadlock()
}
// Add this task to the end of the run queue.
func runqueuePushBack(t *task.Task) {
runqueue.Push(t)
}
// Add this task to the sleep queue, assuming its state is set to sleeping.
func addSleepTask(t *task.Task, duration timeUnit) {
if schedulerDebug {
println(" set sleep:", t, duration)
if t.Next != nil {
panic("runtime: addSleepTask: expected next task to be nil")
}
}
t.Data = uint64(duration)
now := ticks()
if sleepQueue == nil {
scheduleLog(" -> sleep new queue")
// set new base time
sleepQueueBaseTime = now
}
// Add to sleep queue.
q := &sleepQueue
for ; *q != nil; q = &(*q).Next {
if t.Data < (*q).Data {
// this will finish earlier than the next - insert here
break
} else {
// this will finish later - adjust delay
t.Data -= (*q).Data
}
}
if *q != nil {
// cut delay time between this sleep task and the next
(*q).Data -= t.Data
}
t.Next = *q
*q = t
}
// addTimer adds the given timer node to the timer queue. It must not be in the
// queue already.
// This function is very similar to addSleepTask but for timerQueue instead of
// sleepQueue.
func addTimer(tim *timerNode) {
mask := interrupt.Disable()
// Add to timer queue.
q := &timerQueue
for ; *q != nil; q = &(*q).next {
if tim.whenTicks() < (*q).whenTicks() {
// this will finish earlier than the next - insert here
break
}
}
tim.next = *q
*q = tim
interrupt.Restore(mask)
}
// removeTimer is the implementation of time.stopTimer. It removes a timer from
// the timer queue, returning true if the timer is present in the timer queue.
func removeTimer(tim *timer) bool {
removedTimer := false
mask := interrupt.Disable()
for t := &timerQueue; *t != nil; t = &(*t).next {
if (*t).timer == tim {
scheduleLog("removed timer")
*t = (*t).next
removedTimer = true
break
}
}
if !removedTimer {
scheduleLog("did not remove timer")
}
interrupt.Restore(mask)
return removedTimer
}
// Run the scheduler until all tasks have finished.
// There are a few special cases:
// - When returnAtDeadlock is true, it also returns when there are no more
// runnable goroutines.
// - When using the asyncify scheduler, it returns when it has to wait
// (JavaScript uses setTimeout so the scheduler must return to the JS
// environment).
func scheduler(returnAtDeadlock bool) {
// Main scheduler loop.
var now timeUnit
for !mainExited {
scheduleLog("")
scheduleLog(" schedule")
if sleepQueue != nil || timerQueue != nil {
now = ticks()
}
// Add tasks that are done sleeping to the end of the runqueue so they
// will be executed soon.
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
t := sleepQueue
scheduleLogTask(" awake:", t)
sleepQueueBaseTime += timeUnit(t.Data)
sleepQueue = t.Next
t.Next = nil
runqueue.Push(t)
}
// Check for expired timers to trigger.
if timerQueue != nil && now >= timerQueue.whenTicks() {
scheduleLog("--- timer awoke")
delay := ticksToNanoseconds(now - timerQueue.whenTicks())
// Pop timer from queue.
tn := timerQueue
timerQueue = tn.next
tn.next = nil
// Run the callback stored in this timer node.
tn.callback(tn, delay)
}
t := runqueue.Pop()
if t == nil {
if sleepQueue == nil && timerQueue == nil {
if returnAtDeadlock {
return
}
if asyncScheduler {
// JavaScript is treated specially, see below.
return
}
waitForEvents()
continue
}
var timeLeft timeUnit
if sleepQueue != nil {
timeLeft = timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
}
if timerQueue != nil {
timeLeftForTimer := timerQueue.whenTicks() - now
if sleepQueue == nil || timeLeftForTimer < timeLeft {
timeLeft = timeLeftForTimer
}
}
if schedulerDebug {
println(" sleeping...", sleepQueue, uint(timeLeft))
for t := sleepQueue; t != nil; t = t.Next {
println(" task sleeping:", t, timeUnit(t.Data))
}
for tim := timerQueue; tim != nil; tim = tim.next {
println("--- timer waiting:", tim, tim.whenTicks())
}
}
if timeLeft > 0 {
sleepTicks(timeLeft)
if asyncScheduler {
// The sleepTicks function above only sets a timeout at
// which point the scheduler will be called again. It does
// not really sleep. So instead of sleeping, we return and
// expect to be called again.
break
}
}
continue
}
// Run the given task.
scheduleLogTask(" run:", t)
t.Resume()
}
}
func Gosched() {
runqueue.Push(task.Current())
task.Pause()
}
-31
View File
@@ -1,31 +0,0 @@
//go:build !scheduler.none
package runtime
import "internal/task"
// Pause the current task for a given time.
//
//go:linkname sleep time.Sleep
func sleep(duration int64) {
if duration <= 0 {
return
}
addSleepTask(task.Current(), nanosecondsToTicks(duration))
task.Pause()
}
// run is called by the program entry point to execute the go program.
// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler.
func run() {
initHeap()
go func() {
initAll()
callMain()
mainExited = true
}()
scheduler(false)
}
const hasScheduler = true
+252
View File
@@ -0,0 +1,252 @@
//go:build scheduler.tasks || scheduler.asyncify
package runtime
// This file implements the TinyGo scheduler. This scheduler is a very simple
// cooperative round robin scheduler, with a runqueue that contains a linked
// list of goroutines (tasks) that should be run next, in order of when they
// were added to the queue (first-in, first-out). It also contains a sleep queue
// with sleeping goroutines in order of when they should be re-activated.
//
// The scheduler is used both for the asyncify based scheduler and for the task
// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
// goroutine.
import (
"internal/task"
"runtime/interrupt"
)
// On JavaScript, we can't do a blocking sleep. Instead we have to return and
// queue a new scheduler invocation using setTimeout.
const asyncScheduler = GOOS == "js"
// Queues used by the scheduler.
var (
runqueue task.Queue
sleepQueue *task.Task
sleepQueueBaseTime timeUnit
timerQueue *timerNode
)
// deadlock is called when a goroutine cannot proceed any more, but is in theory
// not exited (so deferred calls won't run). This can happen for example in code
// like this, that blocks forever:
//
// select{}
//
//go:noinline
func deadlock() {
// call yield without requesting a wakeup
task.Pause()
panic("unreachable")
}
// Add this task to the end of the run queue.
func scheduleTask(t *task.Task) {
runqueue.Push(t)
}
func Gosched() {
runqueue.Push(task.Current())
task.Pause()
}
// Add this task to the sleep queue, assuming its state is set to sleeping.
func addSleepTask(t *task.Task, duration timeUnit) {
if schedulerDebug {
println(" set sleep:", t, duration)
if t.Next != nil {
panic("runtime: addSleepTask: expected next task to be nil")
}
}
t.Data = uint64(duration)
now := ticks()
if sleepQueue == nil {
scheduleLog(" -> sleep new queue")
// set new base time
sleepQueueBaseTime = now
}
// Add to sleep queue.
q := &sleepQueue
for ; *q != nil; q = &(*q).Next {
if t.Data < (*q).Data {
// this will finish earlier than the next - insert here
break
} else {
// this will finish later - adjust delay
t.Data -= (*q).Data
}
}
if *q != nil {
// cut delay time between this sleep task and the next
(*q).Data -= t.Data
}
t.Next = *q
*q = t
}
// addTimer adds the given timer node to the timer queue. It must not be in the
// queue already.
// This function is very similar to addSleepTask but for timerQueue instead of
// sleepQueue.
func addTimer(tim *timerNode) {
mask := interrupt.Disable()
// Add to timer queue.
q := &timerQueue
for ; *q != nil; q = &(*q).next {
if tim.whenTicks() < (*q).whenTicks() {
// this will finish earlier than the next - insert here
break
}
}
tim.next = *q
*q = tim
interrupt.Restore(mask)
}
// removeTimer is the implementation of time.stopTimer. It removes a timer from
// the timer queue, returning true if the timer is present in the timer queue.
func removeTimer(tim *timer) bool {
removedTimer := false
mask := interrupt.Disable()
for t := &timerQueue; *t != nil; t = &(*t).next {
if (*t).timer == tim {
scheduleLog("removed timer")
*t = (*t).next
removedTimer = true
break
}
}
if !removedTimer {
scheduleLog("did not remove timer")
}
interrupt.Restore(mask)
return removedTimer
}
func schedulerRunQueue() *task.Queue {
return &runqueue
}
// Run the scheduler until all tasks have finished.
// There are a few special cases:
// - When returnAtDeadlock is true, it also returns when there are no more
// runnable goroutines.
// - When using the asyncify scheduler, it returns when it has to wait
// (JavaScript uses setTimeout so the scheduler must return to the JS
// environment).
func scheduler(returnAtDeadlock bool) {
// Main scheduler loop.
var now timeUnit
for !mainExited {
scheduleLog("")
scheduleLog(" schedule")
if sleepQueue != nil || timerQueue != nil {
now = ticks()
}
// Add tasks that are done sleeping to the end of the runqueue so they
// will be executed soon.
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
t := sleepQueue
scheduleLogTask(" awake:", t)
sleepQueueBaseTime += timeUnit(t.Data)
sleepQueue = t.Next
t.Next = nil
runqueue.Push(t)
}
// Check for expired timers to trigger.
if timerQueue != nil && now >= timerQueue.whenTicks() {
scheduleLog("--- timer awoke")
delay := ticksToNanoseconds(now - timerQueue.whenTicks())
// Pop timer from queue.
tn := timerQueue
timerQueue = tn.next
tn.next = nil
// Run the callback stored in this timer node.
tn.callback(tn, delay)
}
t := runqueue.Pop()
if t == nil {
if sleepQueue == nil && timerQueue == nil {
if returnAtDeadlock {
return
}
if asyncScheduler {
// JavaScript is treated specially, see below.
return
}
waitForEvents()
continue
}
var timeLeft timeUnit
if sleepQueue != nil {
timeLeft = timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
}
if timerQueue != nil {
timeLeftForTimer := timerQueue.whenTicks() - now
if sleepQueue == nil || timeLeftForTimer < timeLeft {
timeLeft = timeLeftForTimer
}
}
if schedulerDebug {
println(" sleeping...", sleepQueue, uint(timeLeft))
for t := sleepQueue; t != nil; t = t.Next {
println(" task sleeping:", t, timeUnit(t.Data))
}
for tim := timerQueue; tim != nil; tim = tim.next {
println("--- timer waiting:", tim, tim.whenTicks())
}
}
if timeLeft > 0 {
sleepTicks(timeLeft)
if asyncScheduler {
// The sleepTicks function above only sets a timeout at
// which point the scheduler will be called again. It does
// not really sleep. So instead of sleeping, we return and
// expect to be called again.
break
}
}
continue
}
// Run the given task.
scheduleLogTask(" run:", t)
t.Resume()
}
}
// Pause the current task for a given time.
//
//go:linkname sleep time.Sleep
func sleep(duration int64) {
if duration <= 0 {
return
}
addSleepTask(task.Current(), nanosecondsToTicks(duration))
task.Pause()
}
// run is called by the program entry point to execute the go program.
// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler.
func run() {
initHeap()
go func() {
initAll()
callMain()
mainExited = true
}()
scheduler(false)
}
const hasScheduler = true
+48 -10
View File
@@ -2,6 +2,19 @@
package runtime
import "internal/task"
const hasScheduler = false
// run is called by the program entry point to execute the go program.
// With the "none" scheduler, init and the main function are invoked directly.
func run() {
initHeap()
initAll()
callMain()
mainExited = true
}
//go:linkname sleep time.Sleep
func sleep(duration int64) {
if duration <= 0 {
@@ -11,18 +24,43 @@ func sleep(duration int64) {
sleepTicks(nanosecondsToTicks(duration))
}
func deadlock() {
// The only goroutine available is deadlocked.
runtimePanic("all goroutines are asleep - deadlock!")
}
func scheduleTask(t *task.Task) {
// Pause() will panic, so this should not be reachable.
}
func Gosched() {
// There are no other goroutines, so there's nothing to schedule.
}
func addTimer(tim *timerNode) {
runtimePanic("timers not supported without a scheduler")
}
func removeTimer(tim *timer) bool {
runtimePanic("timers not supported without a scheduler")
return false
}
func schedulerRunQueue() *task.Queue {
// This function is not actually used, it is only called when hasScheduler
// is true.
runtimePanic("unreachable: no runqueue without a scheduler")
return nil
}
func scheduler(returnAtDeadlock bool) {
// The scheduler should never be run when using -scheduler=none. Meaning,
// this code should be unreachable.
runtimePanic("unreachable: scheduler must not be called with the 'none' scheduler")
}
// getSystemStackPointer returns the current stack pointer of the system stack.
// This is always the current stack pointer.
func getSystemStackPointer() uintptr {
return getCurrentStackPointer()
}
// run is called by the program entry point to execute the go program.
// With the "none" scheduler, init and the main function are invoked directly.
func run() {
initHeap()
initAll()
callMain()
}
const hasScheduler = false
+1 -1
View File
@@ -10,7 +10,7 @@ type Mutex struct {
blocked task.Stack
}
//go:linkname scheduleTask runtime.runqueuePushBack
//go:linkname scheduleTask runtime.scheduleTask
func scheduleTask(*task.Task)
func (m *Mutex) Lock() {