mirror of
https://github.com/tinygo-org/tinygo.git
synced 2026-08-04 19:17:47 +00:00
runtime: move scheduler code around
This moves all scheduler code into a separate file that is only compiled
when there's a scheduler in use (the tasks or asyncify scheduler, which
are both cooperative). The main goal of this change is to make it easier
to add a new "scheduler" based on OS threads.
It also fixes a few subtle issues with `-gc=none`:
- Gosched() panicked. This is now fixed to just return immediately
(the only logical thing to do when there's only one goroutine).
- Timers aren't supported without a scheduler, but the relevant code
was still present and would happily add a timer to the queue. It
just never ran. So now it exits with a runtime error, similar to any
blocking operation.
This commit is contained in:
committed by
Ron Evans
parent
6593cf22fa
commit
d1fe02df23
@@ -33,3 +33,6 @@ func getGoroutineStackSize(fn uintptr) uintptr
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//go:linkname runtime_alloc runtime.alloc
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func runtime_alloc(size uintptr, layout unsafe.Pointer) unsafe.Pointer
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//go:linkname scheduleTask runtime.scheduleTask
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func scheduleTask(*Task)
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@@ -52,7 +52,7 @@ type stackState struct {
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func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
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t := &Task{}
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t.state.initialize(fn, args, stackSize)
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runqueuePushBack(t)
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scheduleTask(t)
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}
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//export tinygo_launch
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@@ -82,9 +82,6 @@ func (s *state) initialize(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
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s.csp = unsafe.Add(stack, stackSize)
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}
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//go:linkname runqueuePushBack runtime.runqueuePushBack
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func runqueuePushBack(*Task)
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// currentTask is the current running task, or nil if currently in the scheduler.
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var currentTask *Task
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@@ -101,15 +101,12 @@ func swapTask(oldStack uintptr, newStack *uintptr)
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//go:extern tinygo_startTask
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var startTask [0]uint8
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//go:linkname runqueuePushBack runtime.runqueuePushBack
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func runqueuePushBack(*Task)
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// start creates and starts a new goroutine with the given function and arguments.
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// The new goroutine is scheduled to run later.
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func start(fn uintptr, args unsafe.Pointer, stackSize uintptr) {
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t := &Task{}
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t.state.initialize(fn, args, stackSize)
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runqueuePushBack(t)
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scheduleTask(t)
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}
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// OnSystemStack returns whether the caller is running on the system stack.
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@@ -36,7 +36,7 @@ func procUnpin() {
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func waitForEvents() {
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mask := riscv.DisableInterrupts()
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if !runqueue.Empty() {
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if runqueue := schedulerRunQueue(); runqueue == nil || !runqueue.Empty() {
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riscv.Asm("wfi")
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}
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riscv.EnableInterrupts(mask)
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+2
-4
@@ -183,8 +183,7 @@ func (ch *channel) resumeRX(ok bool) unsafe.Pointer {
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b.detach()
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}
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// push task onto runqueue
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runqueue.Push(b.t)
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scheduleTask(b.t)
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return dst
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}
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@@ -210,8 +209,7 @@ func (ch *channel) resumeTX() unsafe.Pointer {
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b.detach()
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}
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// push task onto runqueue
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runqueue.Push(b.t)
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scheduleTask(b.t)
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return src
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}
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+1
-1
@@ -34,7 +34,7 @@ func (c *Cond) Notify() bool {
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default:
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// Unblock the waiting task.
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if atomic.CompareAndSwapPointer((*unsafe.Pointer)(unsafe.Pointer(&c.t)), unsafe.Pointer(t), nil) {
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runqueuePushBack(t)
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scheduleTask(t)
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return true
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}
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}
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@@ -464,12 +464,13 @@ func runGC() (freeBytes uintptr) {
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// Therefore we need to scan the runqueue separately.
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var markedTaskQueue task.Queue
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runqueueScan:
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runqueue := schedulerRunQueue()
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for !runqueue.Empty() {
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// Pop the next task off of the runqueue.
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t := runqueue.Pop()
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// Mark the task if it has not already been marked.
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markRoot(uintptr(unsafe.Pointer(&runqueue)), uintptr(unsafe.Pointer(t)))
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markRoot(uintptr(unsafe.Pointer(runqueue)), uintptr(unsafe.Pointer(t)))
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// Push the task onto our temporary queue.
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markedTaskQueue.Push(t)
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@@ -484,7 +485,7 @@ func runGC() (freeBytes uintptr) {
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interrupt.Restore(i)
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goto runqueueScan
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}
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runqueue = markedTaskQueue
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*runqueue = markedTaskQueue
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interrupt.Restore(i)
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} else {
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finishMark()
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+2
-219
@@ -1,36 +1,11 @@
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package runtime
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// This file implements the TinyGo scheduler. This scheduler is a very simple
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// cooperative round robin scheduler, with a runqueue that contains a linked
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// list of goroutines (tasks) that should be run next, in order of when they
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// were added to the queue (first-in, first-out). It also contains a sleep queue
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// with sleeping goroutines in order of when they should be re-activated.
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//
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// The scheduler is used both for the asyncify based scheduler and for the task
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// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
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// goroutine.
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import (
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"internal/task"
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"runtime/interrupt"
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)
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import "internal/task"
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const schedulerDebug = false
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// On JavaScript, we can't do a blocking sleep. Instead we have to return and
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// queue a new scheduler invocation using setTimeout.
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const asyncScheduler = GOOS == "js"
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var mainExited bool
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// Queues used by the scheduler.
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var (
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runqueue task.Queue
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sleepQueue *task.Task
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sleepQueueBaseTime timeUnit
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timerQueue *timerNode
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)
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// Simple logging, for debugging.
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func scheduleLog(msg string) {
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if schedulerDebug {
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@@ -52,204 +27,12 @@ func scheduleLogChan(msg string, ch *channel, t *task.Task) {
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}
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}
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// deadlock is called when a goroutine cannot proceed any more, but is in theory
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// not exited (so deferred calls won't run). This can happen for example in code
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// like this, that blocks forever:
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//
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// select{}
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//
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//go:noinline
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func deadlock() {
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// call yield without requesting a wakeup
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task.Pause()
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panic("unreachable")
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}
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// Goexit terminates the currently running goroutine. No other goroutines are affected.
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//
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// Unlike the main Go implementation, no deferred calls will be run.
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//
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//go:inline
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func Goexit() {
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// its really just a deadlock
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// TODO: run deferred functions
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deadlock()
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}
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// Add this task to the end of the run queue.
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func runqueuePushBack(t *task.Task) {
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runqueue.Push(t)
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}
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// Add this task to the sleep queue, assuming its state is set to sleeping.
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func addSleepTask(t *task.Task, duration timeUnit) {
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if schedulerDebug {
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println(" set sleep:", t, duration)
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if t.Next != nil {
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panic("runtime: addSleepTask: expected next task to be nil")
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}
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}
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t.Data = uint64(duration)
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now := ticks()
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if sleepQueue == nil {
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scheduleLog(" -> sleep new queue")
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// set new base time
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sleepQueueBaseTime = now
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}
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// Add to sleep queue.
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q := &sleepQueue
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for ; *q != nil; q = &(*q).Next {
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if t.Data < (*q).Data {
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// this will finish earlier than the next - insert here
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break
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} else {
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// this will finish later - adjust delay
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t.Data -= (*q).Data
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}
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}
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if *q != nil {
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// cut delay time between this sleep task and the next
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(*q).Data -= t.Data
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}
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t.Next = *q
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*q = t
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}
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// addTimer adds the given timer node to the timer queue. It must not be in the
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// queue already.
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// This function is very similar to addSleepTask but for timerQueue instead of
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// sleepQueue.
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func addTimer(tim *timerNode) {
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mask := interrupt.Disable()
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// Add to timer queue.
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q := &timerQueue
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for ; *q != nil; q = &(*q).next {
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if tim.whenTicks() < (*q).whenTicks() {
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// this will finish earlier than the next - insert here
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break
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}
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}
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tim.next = *q
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*q = tim
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interrupt.Restore(mask)
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}
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// removeTimer is the implementation of time.stopTimer. It removes a timer from
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// the timer queue, returning true if the timer is present in the timer queue.
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func removeTimer(tim *timer) bool {
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removedTimer := false
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mask := interrupt.Disable()
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for t := &timerQueue; *t != nil; t = &(*t).next {
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if (*t).timer == tim {
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scheduleLog("removed timer")
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*t = (*t).next
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removedTimer = true
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break
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}
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}
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if !removedTimer {
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scheduleLog("did not remove timer")
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}
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interrupt.Restore(mask)
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return removedTimer
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}
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// Run the scheduler until all tasks have finished.
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// There are a few special cases:
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// - When returnAtDeadlock is true, it also returns when there are no more
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// runnable goroutines.
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// - When using the asyncify scheduler, it returns when it has to wait
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// (JavaScript uses setTimeout so the scheduler must return to the JS
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// environment).
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func scheduler(returnAtDeadlock bool) {
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// Main scheduler loop.
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var now timeUnit
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for !mainExited {
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scheduleLog("")
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scheduleLog(" schedule")
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if sleepQueue != nil || timerQueue != nil {
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now = ticks()
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}
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// Add tasks that are done sleeping to the end of the runqueue so they
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// will be executed soon.
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if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
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t := sleepQueue
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scheduleLogTask(" awake:", t)
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sleepQueueBaseTime += timeUnit(t.Data)
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sleepQueue = t.Next
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t.Next = nil
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runqueue.Push(t)
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}
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// Check for expired timers to trigger.
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if timerQueue != nil && now >= timerQueue.whenTicks() {
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scheduleLog("--- timer awoke")
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delay := ticksToNanoseconds(now - timerQueue.whenTicks())
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// Pop timer from queue.
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tn := timerQueue
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timerQueue = tn.next
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tn.next = nil
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// Run the callback stored in this timer node.
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tn.callback(tn, delay)
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}
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t := runqueue.Pop()
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if t == nil {
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if sleepQueue == nil && timerQueue == nil {
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if returnAtDeadlock {
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return
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}
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if asyncScheduler {
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// JavaScript is treated specially, see below.
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return
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}
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waitForEvents()
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continue
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}
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var timeLeft timeUnit
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if sleepQueue != nil {
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timeLeft = timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
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}
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if timerQueue != nil {
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timeLeftForTimer := timerQueue.whenTicks() - now
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if sleepQueue == nil || timeLeftForTimer < timeLeft {
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timeLeft = timeLeftForTimer
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}
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}
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if schedulerDebug {
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println(" sleeping...", sleepQueue, uint(timeLeft))
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for t := sleepQueue; t != nil; t = t.Next {
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println(" task sleeping:", t, timeUnit(t.Data))
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}
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for tim := timerQueue; tim != nil; tim = tim.next {
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println("--- timer waiting:", tim, tim.whenTicks())
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}
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}
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if timeLeft > 0 {
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sleepTicks(timeLeft)
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if asyncScheduler {
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// The sleepTicks function above only sets a timeout at
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// which point the scheduler will be called again. It does
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// not really sleep. So instead of sleeping, we return and
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// expect to be called again.
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break
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}
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}
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continue
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}
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// Run the given task.
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scheduleLogTask(" run:", t)
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t.Resume()
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}
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}
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func Gosched() {
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runqueue.Push(task.Current())
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task.Pause()
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}
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@@ -1,31 +0,0 @@
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//go:build !scheduler.none
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package runtime
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import "internal/task"
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// Pause the current task for a given time.
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//
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//go:linkname sleep time.Sleep
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func sleep(duration int64) {
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if duration <= 0 {
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return
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}
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addSleepTask(task.Current(), nanosecondsToTicks(duration))
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task.Pause()
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}
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// run is called by the program entry point to execute the go program.
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// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler.
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func run() {
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initHeap()
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go func() {
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initAll()
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callMain()
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mainExited = true
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}()
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scheduler(false)
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}
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const hasScheduler = true
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@@ -0,0 +1,252 @@
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//go:build scheduler.tasks || scheduler.asyncify
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package runtime
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// This file implements the TinyGo scheduler. This scheduler is a very simple
|
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// cooperative round robin scheduler, with a runqueue that contains a linked
|
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// list of goroutines (tasks) that should be run next, in order of when they
|
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// were added to the queue (first-in, first-out). It also contains a sleep queue
|
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// with sleeping goroutines in order of when they should be re-activated.
|
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//
|
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// The scheduler is used both for the asyncify based scheduler and for the task
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// based scheduler. In both cases, the 'internal/task.Task' type is used to represent one
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// goroutine.
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import (
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"internal/task"
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"runtime/interrupt"
|
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)
|
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|
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// On JavaScript, we can't do a blocking sleep. Instead we have to return and
|
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// queue a new scheduler invocation using setTimeout.
|
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const asyncScheduler = GOOS == "js"
|
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|
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// Queues used by the scheduler.
|
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var (
|
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runqueue task.Queue
|
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sleepQueue *task.Task
|
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sleepQueueBaseTime timeUnit
|
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timerQueue *timerNode
|
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)
|
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|
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// deadlock is called when a goroutine cannot proceed any more, but is in theory
|
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// not exited (so deferred calls won't run). This can happen for example in code
|
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// like this, that blocks forever:
|
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//
|
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// select{}
|
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//
|
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//go:noinline
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func deadlock() {
|
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// call yield without requesting a wakeup
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task.Pause()
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panic("unreachable")
|
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}
|
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|
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// Add this task to the end of the run queue.
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func scheduleTask(t *task.Task) {
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runqueue.Push(t)
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}
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|
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func Gosched() {
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runqueue.Push(task.Current())
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task.Pause()
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}
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|
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// Add this task to the sleep queue, assuming its state is set to sleeping.
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func addSleepTask(t *task.Task, duration timeUnit) {
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if schedulerDebug {
|
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println(" set sleep:", t, duration)
|
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if t.Next != nil {
|
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panic("runtime: addSleepTask: expected next task to be nil")
|
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}
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}
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t.Data = uint64(duration)
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now := ticks()
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if sleepQueue == nil {
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scheduleLog(" -> sleep new queue")
|
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|
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// set new base time
|
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sleepQueueBaseTime = now
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}
|
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|
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// Add to sleep queue.
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q := &sleepQueue
|
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for ; *q != nil; q = &(*q).Next {
|
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if t.Data < (*q).Data {
|
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// this will finish earlier than the next - insert here
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break
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} else {
|
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// this will finish later - adjust delay
|
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t.Data -= (*q).Data
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}
|
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}
|
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if *q != nil {
|
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// cut delay time between this sleep task and the next
|
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(*q).Data -= t.Data
|
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}
|
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t.Next = *q
|
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*q = t
|
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}
|
||||
|
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// addTimer adds the given timer node to the timer queue. It must not be in the
|
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// queue already.
|
||||
// This function is very similar to addSleepTask but for timerQueue instead of
|
||||
// sleepQueue.
|
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func addTimer(tim *timerNode) {
|
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mask := interrupt.Disable()
|
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|
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// Add to timer queue.
|
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q := &timerQueue
|
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for ; *q != nil; q = &(*q).next {
|
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if tim.whenTicks() < (*q).whenTicks() {
|
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// this will finish earlier than the next - insert here
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break
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}
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}
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tim.next = *q
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*q = tim
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interrupt.Restore(mask)
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}
|
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|
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// removeTimer is the implementation of time.stopTimer. It removes a timer from
|
||||
// the timer queue, returning true if the timer is present in the timer queue.
|
||||
func removeTimer(tim *timer) bool {
|
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removedTimer := false
|
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mask := interrupt.Disable()
|
||||
for t := &timerQueue; *t != nil; t = &(*t).next {
|
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if (*t).timer == tim {
|
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scheduleLog("removed timer")
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*t = (*t).next
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removedTimer = true
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break
|
||||
}
|
||||
}
|
||||
if !removedTimer {
|
||||
scheduleLog("did not remove timer")
|
||||
}
|
||||
interrupt.Restore(mask)
|
||||
return removedTimer
|
||||
}
|
||||
|
||||
func schedulerRunQueue() *task.Queue {
|
||||
return &runqueue
|
||||
}
|
||||
|
||||
// Run the scheduler until all tasks have finished.
|
||||
// There are a few special cases:
|
||||
// - When returnAtDeadlock is true, it also returns when there are no more
|
||||
// runnable goroutines.
|
||||
// - When using the asyncify scheduler, it returns when it has to wait
|
||||
// (JavaScript uses setTimeout so the scheduler must return to the JS
|
||||
// environment).
|
||||
func scheduler(returnAtDeadlock bool) {
|
||||
// Main scheduler loop.
|
||||
var now timeUnit
|
||||
for !mainExited {
|
||||
scheduleLog("")
|
||||
scheduleLog(" schedule")
|
||||
if sleepQueue != nil || timerQueue != nil {
|
||||
now = ticks()
|
||||
}
|
||||
|
||||
// Add tasks that are done sleeping to the end of the runqueue so they
|
||||
// will be executed soon.
|
||||
if sleepQueue != nil && now-sleepQueueBaseTime >= timeUnit(sleepQueue.Data) {
|
||||
t := sleepQueue
|
||||
scheduleLogTask(" awake:", t)
|
||||
sleepQueueBaseTime += timeUnit(t.Data)
|
||||
sleepQueue = t.Next
|
||||
t.Next = nil
|
||||
runqueue.Push(t)
|
||||
}
|
||||
|
||||
// Check for expired timers to trigger.
|
||||
if timerQueue != nil && now >= timerQueue.whenTicks() {
|
||||
scheduleLog("--- timer awoke")
|
||||
delay := ticksToNanoseconds(now - timerQueue.whenTicks())
|
||||
// Pop timer from queue.
|
||||
tn := timerQueue
|
||||
timerQueue = tn.next
|
||||
tn.next = nil
|
||||
// Run the callback stored in this timer node.
|
||||
tn.callback(tn, delay)
|
||||
}
|
||||
|
||||
t := runqueue.Pop()
|
||||
if t == nil {
|
||||
if sleepQueue == nil && timerQueue == nil {
|
||||
if returnAtDeadlock {
|
||||
return
|
||||
}
|
||||
if asyncScheduler {
|
||||
// JavaScript is treated specially, see below.
|
||||
return
|
||||
}
|
||||
waitForEvents()
|
||||
continue
|
||||
}
|
||||
|
||||
var timeLeft timeUnit
|
||||
if sleepQueue != nil {
|
||||
timeLeft = timeUnit(sleepQueue.Data) - (now - sleepQueueBaseTime)
|
||||
}
|
||||
if timerQueue != nil {
|
||||
timeLeftForTimer := timerQueue.whenTicks() - now
|
||||
if sleepQueue == nil || timeLeftForTimer < timeLeft {
|
||||
timeLeft = timeLeftForTimer
|
||||
}
|
||||
}
|
||||
|
||||
if schedulerDebug {
|
||||
println(" sleeping...", sleepQueue, uint(timeLeft))
|
||||
for t := sleepQueue; t != nil; t = t.Next {
|
||||
println(" task sleeping:", t, timeUnit(t.Data))
|
||||
}
|
||||
for tim := timerQueue; tim != nil; tim = tim.next {
|
||||
println("--- timer waiting:", tim, tim.whenTicks())
|
||||
}
|
||||
}
|
||||
if timeLeft > 0 {
|
||||
sleepTicks(timeLeft)
|
||||
if asyncScheduler {
|
||||
// The sleepTicks function above only sets a timeout at
|
||||
// which point the scheduler will be called again. It does
|
||||
// not really sleep. So instead of sleeping, we return and
|
||||
// expect to be called again.
|
||||
break
|
||||
}
|
||||
}
|
||||
continue
|
||||
}
|
||||
|
||||
// Run the given task.
|
||||
scheduleLogTask(" run:", t)
|
||||
t.Resume()
|
||||
}
|
||||
}
|
||||
|
||||
// Pause the current task for a given time.
|
||||
//
|
||||
//go:linkname sleep time.Sleep
|
||||
func sleep(duration int64) {
|
||||
if duration <= 0 {
|
||||
return
|
||||
}
|
||||
|
||||
addSleepTask(task.Current(), nanosecondsToTicks(duration))
|
||||
task.Pause()
|
||||
}
|
||||
|
||||
// run is called by the program entry point to execute the go program.
|
||||
// With a scheduler, init and the main function are invoked in a goroutine before starting the scheduler.
|
||||
func run() {
|
||||
initHeap()
|
||||
go func() {
|
||||
initAll()
|
||||
callMain()
|
||||
mainExited = true
|
||||
}()
|
||||
scheduler(false)
|
||||
}
|
||||
|
||||
const hasScheduler = true
|
||||
@@ -2,6 +2,19 @@
|
||||
|
||||
package runtime
|
||||
|
||||
import "internal/task"
|
||||
|
||||
const hasScheduler = false
|
||||
|
||||
// run is called by the program entry point to execute the go program.
|
||||
// With the "none" scheduler, init and the main function are invoked directly.
|
||||
func run() {
|
||||
initHeap()
|
||||
initAll()
|
||||
callMain()
|
||||
mainExited = true
|
||||
}
|
||||
|
||||
//go:linkname sleep time.Sleep
|
||||
func sleep(duration int64) {
|
||||
if duration <= 0 {
|
||||
@@ -11,18 +24,43 @@ func sleep(duration int64) {
|
||||
sleepTicks(nanosecondsToTicks(duration))
|
||||
}
|
||||
|
||||
func deadlock() {
|
||||
// The only goroutine available is deadlocked.
|
||||
runtimePanic("all goroutines are asleep - deadlock!")
|
||||
}
|
||||
|
||||
func scheduleTask(t *task.Task) {
|
||||
// Pause() will panic, so this should not be reachable.
|
||||
}
|
||||
|
||||
func Gosched() {
|
||||
// There are no other goroutines, so there's nothing to schedule.
|
||||
}
|
||||
|
||||
func addTimer(tim *timerNode) {
|
||||
runtimePanic("timers not supported without a scheduler")
|
||||
}
|
||||
|
||||
func removeTimer(tim *timer) bool {
|
||||
runtimePanic("timers not supported without a scheduler")
|
||||
return false
|
||||
}
|
||||
|
||||
func schedulerRunQueue() *task.Queue {
|
||||
// This function is not actually used, it is only called when hasScheduler
|
||||
// is true.
|
||||
runtimePanic("unreachable: no runqueue without a scheduler")
|
||||
return nil
|
||||
}
|
||||
|
||||
func scheduler(returnAtDeadlock bool) {
|
||||
// The scheduler should never be run when using -scheduler=none. Meaning,
|
||||
// this code should be unreachable.
|
||||
runtimePanic("unreachable: scheduler must not be called with the 'none' scheduler")
|
||||
}
|
||||
|
||||
// getSystemStackPointer returns the current stack pointer of the system stack.
|
||||
// This is always the current stack pointer.
|
||||
func getSystemStackPointer() uintptr {
|
||||
return getCurrentStackPointer()
|
||||
}
|
||||
|
||||
// run is called by the program entry point to execute the go program.
|
||||
// With the "none" scheduler, init and the main function are invoked directly.
|
||||
func run() {
|
||||
initHeap()
|
||||
initAll()
|
||||
callMain()
|
||||
}
|
||||
|
||||
const hasScheduler = false
|
||||
|
||||
+1
-1
@@ -10,7 +10,7 @@ type Mutex struct {
|
||||
blocked task.Stack
|
||||
}
|
||||
|
||||
//go:linkname scheduleTask runtime.runqueuePushBack
|
||||
//go:linkname scheduleTask runtime.scheduleTask
|
||||
func scheduleTask(*task.Task)
|
||||
|
||||
func (m *Mutex) Lock() {
|
||||
|
||||
Reference in New Issue
Block a user