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targets/gba: implement interrupt handler
Thanks to Kyle Lemons for the inspiration and original design. The implementation in this commit is very different however, building on top of the software vectoring needed in RISC-V. The result is a flexible interrupt handler that does not take up any RAM for configuration.
This commit is contained in:
committed by
Ron Evans
parent
f14127be76
commit
8687f3f8f4
@@ -8,6 +8,25 @@ import (
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"unsafe"
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)
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// Interrupt numbers as used on the GameBoy Advance. Register them with
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// runtime/interrupt.New.
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const (
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IRQ_VBLANK = 0
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IRQ_HBLANK = 1
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IRQ_VCOUNT = 2
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IRQ_TIMER0 = 3
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IRQ_TIMER1 = 4
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IRQ_TIMER2 = 5
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IRQ_TIMER3 = 6
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IRQ_COM = 7
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IRQ_DMA0 = 8
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IRQ_DMA1 = 9
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IRQ_DMA2 = 10
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IRQ_DMA3 = 11
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IRQ_KEYPAD = 12
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IRQ_GAMEPAK = 13
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)
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// Make it easier to directly write to I/O RAM.
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var ioram = (*[0x400]volatile.Register8)(unsafe.Pointer(uintptr(0x04000000)))
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