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sync: make Cond MT-safe
This actually simplifies the code and avoids a heap allocation in the call to Wait. Instead, it uses the Data field of the task to store information on whether a task was signalled early.
This commit is contained in:
committed by
Ron Evans
parent
edb2f2a417
commit
6faf36fc64
+43
-36
@@ -1,19 +1,26 @@
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package sync
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import "internal/task"
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import (
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"internal/task"
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"unsafe"
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)
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// Condition variable.
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// A goroutine that called Wait() can be in one of a few states depending on the
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// Task.Data field:
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// - When entering Wait, and before going to sleep, the data field is 0.
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// - When the goroutine that calls Wait changes its data value from 0 to 1, it
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// is going to sleep. It has not been awoken early.
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// - When instead a call to Signal or Broadcast can change the data field from 0
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// to 1, it will _not_ go to sleep but be signalled early.
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// This can happen when a concurrent call to Signal happens, or the Unlock
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// function calls Signal for some reason.
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type Cond struct {
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L Locker
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unlocking *earlySignal
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blocked task.Stack
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}
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// earlySignal is a type used to implement a stack for signalling waiters while they are unlocking.
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type earlySignal struct {
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next *earlySignal
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signaled bool
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blocked task.Stack
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lock task.PMutex
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}
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func NewCond(l Locker) *Cond {
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@@ -24,14 +31,14 @@ func (c *Cond) trySignal() bool {
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// Pop a blocked task off of the stack, and schedule it if applicable.
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t := c.blocked.Pop()
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if t != nil {
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scheduleTask(t)
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return true
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}
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dataPtr := (*task.Uint32)(unsafe.Pointer(&t.Data))
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// If there any tasks which are currently unlocking, signal one.
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if c.unlocking != nil {
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c.unlocking.signaled = true
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c.unlocking = c.unlocking.next
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// The data value is 0 when the task is not yet sleeping, and 1 when it is.
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if dataPtr.Swap(1) != 0 {
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// The value was already 1, so the task went to sleep (or is about to go
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// to sleep). Schedule the task to be resumed.
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scheduleTask(t)
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}
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return true
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}
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@@ -40,21 +47,29 @@ func (c *Cond) trySignal() bool {
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}
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func (c *Cond) Signal() {
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c.lock.Lock()
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c.trySignal()
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c.lock.Unlock()
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}
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func (c *Cond) Broadcast() {
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// Signal everything.
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c.lock.Lock()
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for c.trySignal() {
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}
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c.lock.Unlock()
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}
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func (c *Cond) Wait() {
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// Add an earlySignal frame to the stack so we can be signalled while unlocking.
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early := earlySignal{
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next: c.unlocking,
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}
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c.unlocking = &early
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// Mark us as not yet signalled or sleeping.
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t := task.Current()
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dataPtr := (*task.Uint32)(unsafe.Pointer(&t.Data))
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dataPtr.Store(0)
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// Add us to the list of waiting goroutines.
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c.lock.Lock()
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c.blocked.Push(t)
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c.lock.Unlock()
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// Temporarily unlock L.
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c.L.Unlock()
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@@ -63,22 +78,14 @@ func (c *Cond) Wait() {
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defer c.L.Lock()
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// If we were signaled while unlocking, immediately complete.
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if early.signaled {
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if dataPtr.Swap(1) != 0 {
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// The data value was already 1, so we got a signal already (and weren't
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// scheduled because trySignal was the first to change the value).
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return
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}
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// Remove the earlySignal frame.
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prev := c.unlocking
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for prev != nil && prev.next != &early {
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prev = prev.next
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}
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if prev != nil {
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prev.next = early.next
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} else {
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c.unlocking = early.next
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}
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// Wait for a signal.
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c.blocked.Push(task.Current())
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// We were the first to change the value from 0 to 1, meaning we did not get
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// a signal during the call to Unlock(). So we wait until we do get a
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// signal.
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task.Pause()
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}
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