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runtime: implement precise GC
This implements the block-based GC as a partially precise GC. This means that for most heap allocations it is known which words contain a pointer and which don't. This should in theory make the GC faster (because it can skip non-pointer object) and have fewer false positives in a GC cycle. It does however use a bit more RAM to store the layout of each object. Right now this GC seems to be slower than the conservative GC, but should be less likely to run out of memory as a result of false positives.
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@@ -1236,6 +1236,8 @@ func (r *runner) getValue(llvmValue llvm.Value) value {
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// readObjectLayout reads the object layout as it is stored by the compiler. It
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// returns the size in the number of words and the bitmap.
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//
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// For details on this format, see src/runtime/gc_precise.go.
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func (r *runner) readObjectLayout(layoutValue value) (uint64, *big.Int) {
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pointerSize := layoutValue.len(r)
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if checks && uint64(pointerSize) != r.targetData.TypeAllocSize(r.i8ptrType) {
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