runtime: fix atsamd51 volatile usage

It was still using the (long removed) //go:volatile pragma for volatile
variables, thus it was only accidentally working.
This commit is contained in:
Ayke van Laethem
2020-01-04 23:18:19 +01:00
committed by Ron Evans
parent d1cc3c109d
commit 27fafb7ab5
+5 -7
View File
@@ -6,6 +6,7 @@ import (
"device/arm"
"device/sam"
"machine"
"runtime/volatile"
)
type timeUnit int64
@@ -218,10 +219,7 @@ var (
timerLastCounter uint64
)
//go:volatile
type isrFlag bool
var timerWakeup isrFlag
var timerWakeup volatile.Register8
const asyncScheduler = false
@@ -248,7 +246,7 @@ func ticks() timeUnit {
// ticks are in microseconds
func timerSleep(ticks uint32) {
timerWakeup = false
timerWakeup.Set(0)
if ticks < 260 {
// due to delay waiting for the register value to sync, the minimum sleep value
// for the SAMD51 is 260us.
@@ -268,7 +266,7 @@ func timerSleep(ticks uint32) {
// enable IRQ for CMP0 compare
sam.RTC_MODE0.INTENSET.SetBits(sam.RTC_MODE0_INTENSET_CMP0)
for !timerWakeup {
for timerWakeup.Get() == 0 {
arm.Asm("wfi")
}
}
@@ -278,7 +276,7 @@ func handleRTC() {
// disable IRQ for CMP0 compare
sam.RTC_MODE0.INTFLAG.SetBits(sam.RTC_MODE0_INTENSET_CMP0)
timerWakeup = true
timerWakeup.Set(1)
}
func initUSBClock() {