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runtime: refactor obtaining the system stack
The system stack is only needed when we're not on it. So we can directly call task.SystemStack() without problems. This also saves a tiny bit of binary size.
This commit is contained in:
committed by
Ron Evans
parent
3a2188fc7b
commit
0c7c2926f9
@@ -20,7 +20,7 @@ func markStack() {
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if !task.OnSystemStack() {
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// Mark system stack.
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markRoots(getSystemStackPointer(), stackTop)
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markRoots(task.SystemStack(), stackTop)
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}
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}
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@@ -73,9 +73,3 @@ func scheduler(returnAtDeadlock bool) {
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// this code should be unreachable.
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runtimePanic("unreachable: scheduler must not be called with the 'none' scheduler")
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}
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// getSystemStackPointer returns the current stack pointer of the system stack.
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// This is always the current stack pointer.
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func getSystemStackPointer() uintptr {
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return getCurrentStackPointer()
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}
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@@ -1,17 +0,0 @@
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//go:build scheduler.tasks
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package runtime
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import "internal/task"
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// getSystemStackPointer returns the current stack pointer of the system stack.
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// This is not necessarily the same as the current stack pointer.
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func getSystemStackPointer() uintptr {
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// TODO: this always returns the correct stack on Cortex-M, so don't bother
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// comparing against 0.
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sp := task.SystemStack()
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if sp == 0 {
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sp = getCurrentStackPointer()
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}
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return sp
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}
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