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Author SHA1 Message Date
Ayke van Laethem 5d1b0c39cc gbadisplay: add simple driver for the GameBoy Advance display
This only implements the 15 bits per pixel mode, not any of the other
possible display modes. This matches conventional SPI displays most
closely. Future additions might add more display modes.

Normally I'd argue interfacing with chip/board specific hardware should
be done in the machine package using a generic interface, but the GBA is
kind of special and I don't want the machine package to depend on the
tinygo.org/x/drivers/pixel package.
2023-11-23 22:39:33 +01:00
2 changed files with 117 additions and 1 deletions
+85
View File
@@ -0,0 +1,85 @@
// Package gbadisplay implements a simple driver for the GameBoy Advance
// display.
package gbadisplay
import (
"device/gba"
"errors"
"image/color"
"runtime/volatile"
"unsafe"
"tinygo.org/x/drivers/pixel"
)
// Image buffer type used by the GameBoy Advance.
type Image = pixel.Image[pixel.RGB555]
const (
displayWidth = 240
displayHeight = 160
)
var (
errOutOfBounds = errors.New("rectangle coordinates outside display area")
)
type Device struct{}
// New returns a new GameBoy Advance display object.
func New() Device {
return Device{}
}
var displayFrameBuffer = (*[160 * 240]volatile.Register16)(unsafe.Pointer(uintptr(gba.MEM_VRAM)))
type Config struct {
// TODO: add more display modes here.
}
// Configure the display as a regular 15bpp framebuffer.
func (d Device) Configure(config Config) {
// Use video mode 3 (in BG2, a 16bpp bitmap in VRAM) and Enable BG2.
gba.DISP.DISPCNT.Set(gba.DISPCNT_BGMODE_3<<gba.DISPCNT_BGMODE_Pos |
gba.DISPCNT_SCREENDISPLAY_BG2_ENABLE<<gba.DISPCNT_SCREENDISPLAY_BG2_Pos)
}
// Size returns the fixed size of this display.
func (d Device) Size() (x, y int16) {
return displayWidth, displayHeight
}
// Display is a no-op: the display framebuffer is modified directly.
func (d Device) Display() error {
// Nothing to do here.
return nil
}
// SetPixel changes the pixel at (x, y) to the given color.
func (d Device) SetPixel(x, y int16, c color.RGBA) {
if x < 0 || y < 0 || x >= displayWidth || y > displayHeight {
// Out of bounds, so ignore.
return
}
val := pixel.NewColor[pixel.RGB555](c.R, c.G, c.B)
displayFrameBuffer[(int(y))*240+int(x)].Set(uint16(val))
}
// DrawBitmap updates the rectangle at (x, y) to the image stored in buf.
func (d Device) DrawBitmap(x, y int16, buf Image) error {
width, height := buf.Size()
if x < 0 || y < 0 || int(x)+width > displayWidth || int(y)+height > displayHeight {
return errOutOfBounds
}
// TODO: try to do a 4-byte memcpy if possible. That should significantly
// speed up the copying of this image.
for bufY := 0; bufY < int(height); bufY++ {
for bufX := 0; bufX < int(width); bufX++ {
val := buf.Get(bufX, bufY)
displayFrameBuffer[(int(y)+bufY)*240+int(x)+bufX].Set(uint16(val))
}
}
return nil
}
+32 -1
View File
@@ -16,7 +16,7 @@ import (
// particular display. Each pixel is at least 1 byte in size.
// The color format is sRGB (or close to it) in all cases.
type Color interface {
RGB888 | RGB565BE | RGB444BE
RGB888 | RGB565BE | RGB555 | RGB444BE
BaseColor
}
@@ -46,6 +46,8 @@ func NewColor[T Color](r, g, b uint8) T {
return any(NewRGB888(r, g, b)).(T)
case RGB565BE:
return any(NewRGB565BE(r, g, b)).(T)
case RGB555:
return any(NewRGB555(r, g, b)).(T)
case RGB444BE:
return any(NewRGB444BE(r, g, b)).(T)
default:
@@ -140,6 +142,35 @@ func (c RGB565BE) RGBA() color.RGBA {
return color
}
// Color format used on the GameBoy Advance among others.
//
// Colors are stored as native endian values, with bits 0bbbbbgg_gggrrrrr (red
// is least significant, blue is most significant).
type RGB555 uint16
func NewRGB555(r, g, b uint8) RGB555 {
return RGB555(r)>>3 | (RGB555(g)>>3)<<5 | (RGB555(b)>>3)<<10
}
func (c RGB555) BitsPerPixel() int {
// 15 bits per pixel, but there are 16 bits when stored
return 16
}
func (c RGB555) RGBA() color.RGBA {
color := color.RGBA{
R: uint8(c>>10) << 3,
G: uint8(c>>5) << 3,
B: uint8(c) << 3,
A: 255,
}
// Correct color rounding, so that 0xff roundtrips back to 0xff.
color.R |= color.R >> 5
color.G |= color.G >> 5
color.B |= color.B >> 5
return color
}
// Color format that is supported by the ST7789 for example.
// It may be a bit faster to use than RGB565BE on very slow SPI buses.
//