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Adding scroll functionality for ili9341 (#121)
* ili9341: Adding scroll functionality
This commit is contained in:
@@ -51,6 +51,8 @@ smoke-test:
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@md5sum ./build/test.hex
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tinygo build -size short -o ./build/test.hex -target=pyportal ./examples/ili9341/basic/main.go
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@md5sum ./build/test.hex
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tinygo build -size short -o ./build/test.hex -target=pyportal ./examples/ili9341/scroll/main.go
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@md5sum ./build/test.hex
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tinygo build -size short -o ./build/test.hex -target=circuitplay-express ./examples/lis3dh/main.go
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@md5sum ./build/test.hex
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tinygo build -size short -o ./build/test.hex -target=arduino-nano33 ./examples/lsm6ds3/main.go
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@@ -0,0 +1,49 @@
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package main
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import (
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"image/color"
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"machine"
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"time"
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"tinygo.org/x/drivers/ili9341"
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)
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var (
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display = ili9341.NewParallel(
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machine.LCD_DATA0,
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machine.TFT_WR,
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machine.TFT_DC,
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machine.TFT_CS,
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machine.TFT_RESET,
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machine.TFT_RD,
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)
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red = color.RGBA{255, 0, 0, 255}
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blue = color.RGBA{0, 0, 255, 255}
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green = color.RGBA{0, 255, 0, 255}
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black = color.RGBA{0, 0, 0, 255}
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white = color.RGBA{255, 255, 255, 255}
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)
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func main() {
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machine.TFT_BACKLIGHT.Configure(machine.PinConfig{machine.PinOutput})
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display.Configure(ili9341.Config{})
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width, height := display.Size()
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display.FillScreen(black)
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machine.TFT_BACKLIGHT.High()
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display.FillRectangle(0, 0, width/2, height/2, white)
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display.FillRectangle(width/2, 0, width/2, height/2, red)
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display.FillRectangle(0, height/2, width/2, height/2, green)
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display.FillRectangle(width/2, height/2, width/2, height/2, blue)
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display.FillRectangle(width/4, height/4, width/2, height/2, black)
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for scroll := int16(0); ; scroll = (scroll + 1) % 320 {
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time.Sleep(7500 * time.Microsecond)
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display.SetScroll(scroll)
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}
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}
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+20
-2
@@ -7,8 +7,6 @@ import (
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"time"
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)
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const _debug = false
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type Config struct {
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Width int16
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Height int16
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@@ -229,6 +227,26 @@ func (d *Device) SetRotation(rotation Rotation) {
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d.rotation = rotation
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}
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// SetScrollWindow sets an area to scroll with fixed top and bottom parts of the display
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func (d *Device) SetScrollArea(topFixedArea, bottomFixedArea int16) {
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d.sendCommand(VSCRDEF, []uint8{
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uint8(topFixedArea >> 8), uint8(topFixedArea),
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uint8(d.height - topFixedArea - bottomFixedArea>>8),
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uint8(d.height - topFixedArea - bottomFixedArea),
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uint8(bottomFixedArea >> 8), uint8(bottomFixedArea),
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})
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}
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// SetScroll sets the vertical scroll address of the display.
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func (d *Device) SetScroll(line int16) {
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d.sendCommand(VSCRSADD, []uint8{uint8(line >> 8), uint8(line)})
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}
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// SpotScroll returns the display to its normal state
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func (d *Device) StopScroll() {
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d.sendCommand(NORON, nil)
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}
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// setWindow prepares the screen to be modified at a given rectangle
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func (d *Device) setWindow(x, y, w, h int16) {
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//x += d.columnOffset
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