microbitmatrix: harmonize v1 and v2 implementation

This commit is contained in:
Lucas Bremgartner
2022-10-10 23:51:31 +02:00
committed by Ron Evans
parent a106fd48ce
commit 8a39bb7aae
3 changed files with 157 additions and 139 deletions
+27 -56
View File
@@ -8,9 +8,12 @@ package microbitmatrix // import "tinygo.org/x/drivers/microbitmatrix"
import (
"machine"
"time"
)
// 4 rotation orientations (0, 90, 180, 270), CW (clock wise)
// 5 rows
// 5 cols
// target coordinates in machine rows (y) and cols (x)
var matrixRotations = [4][5][5][2]uint8{
{ // 0
{{0, 0}, {1, 3}, {0, 1}, {1, 4}, {0, 2}},
@@ -19,7 +22,7 @@ var matrixRotations = [4][5][5][2]uint8{
{{0, 7}, {0, 6}, {0, 5}, {0, 4}, {0, 3}},
{{2, 2}, {1, 6}, {2, 0}, {1, 5}, {2, 1}},
},
{ // 90 CCW
{ // 90 CW
{{0, 2}, {2, 7}, {1, 0}, {0, 3}, {2, 1}},
{{1, 4}, {2, 6}, {2, 8}, {0, 4}, {1, 5}},
{{0, 1}, {2, 5}, {1, 2}, {0, 5}, {2, 0}},
@@ -42,65 +45,33 @@ var matrixRotations = [4][5][5][2]uint8{
},
}
const (
ledRows = 3
ledCols = 9
)
type Device struct {
pin [12]machine.Pin
buffer [3][9]bool
pin [ledCols + ledRows]machine.Pin
buffer [ledRows][ledCols]bool
rotation uint8
}
// Configure sets up the device.
func (d *Device) Configure(cfg Config) {
d.SetRotation(cfg.Rotation)
func (d *Device) assignPins() {
d.pin[0] = machine.LED_COL_1
d.pin[1] = machine.LED_COL_2
d.pin[2] = machine.LED_COL_3
d.pin[3] = machine.LED_COL_4
d.pin[4] = machine.LED_COL_5
d.pin[5] = machine.LED_COL_6
d.pin[6] = machine.LED_COL_7
d.pin[7] = machine.LED_COL_8
d.pin[8] = machine.LED_COL_9
for i := machine.LED_COL_1; i <= machine.LED_ROW_3; i++ {
d.pin[i-machine.LED_COL_1] = i
d.pin[i-machine.LED_COL_1].Configure(machine.PinConfig{Mode: machine.PinOutput})
}
d.ClearDisplay()
d.DisableAll()
}
d.pin[9] = machine.LED_ROW_1
d.pin[10] = machine.LED_ROW_2
d.pin[11] = machine.LED_ROW_3
// Display sends the buffer (if any) to the screen.
func (d *Device) Display() error {
for row := 0; row < 3; row++ {
d.DisableAll()
d.pin[9+row].High()
for col := 0; col < 9; col++ {
if d.buffer[row][col] {
d.pin[col].Low()
}
}
time.Sleep(time.Millisecond * 2)
}
return nil
}
// ClearDisplay erases the internal buffer
func (d *Device) ClearDisplay() {
for row := 0; row < 3; row++ {
for col := 0; col < 9; col++ {
d.buffer[row][col] = false
}
}
}
// DisableAll disables all the LEDs without modifying the buffer
func (d *Device) DisableAll() {
for i := machine.LED_COL_1; i <= machine.LED_COL_9; i++ {
d.pin[i-machine.LED_COL_1].High()
}
for i := machine.LED_ROW_1; i <= machine.LED_ROW_3; i++ {
d.pin[i-machine.LED_COL_1].Low()
}
}
// EnableAll enables all the LEDs without modifying the buffer
func (d *Device) EnableAll() {
for i := machine.LED_COL_1; i <= machine.LED_COL_9; i++ {
d.pin[i-machine.LED_COL_1].Low()
}
for i := machine.LED_ROW_1; i <= machine.LED_ROW_3; i++ {
d.pin[i-machine.LED_COL_1].High()
for i := 0; i < len(d.pin); i++ {
d.pin[i].Configure(machine.PinConfig{Mode: machine.PinOutput})
}
}
+34 -75
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@@ -8,50 +8,55 @@ package microbitmatrix // import "tinygo.org/x/drivers/microbitmatrix"
import (
"machine"
"time"
)
// 4 rotation orientations (0, 90, 180, 270), CW (clock wise)
// 5 rows
// 5 cols
// target coordinates in machine rows (y) and cols (x)
var matrixRotations = [4][5][5][2]uint8{
{ // 0
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}},
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}},
},
{ // 90 CCW
{{4, 0}, {4, 1}, {4, 2}, {4, 3}, {4, 4}},
{{3, 0}, {3, 1}, {3, 2}, {3, 3}, {3, 4}},
{{2, 0}, {2, 1}, {2, 2}, {2, 3}, {2, 4}},
{{1, 0}, {1, 1}, {1, 2}, {1, 3}, {1, 4}},
{{0, 0}, {0, 1}, {0, 2}, {0, 3}, {0, 4}},
{{1, 0}, {1, 1}, {1, 2}, {1, 3}, {1, 4}},
{{2, 0}, {2, 1}, {2, 2}, {2, 3}, {2, 4}},
{{3, 0}, {3, 1}, {3, 2}, {3, 3}, {3, 4}},
{{4, 0}, {4, 1}, {4, 2}, {4, 3}, {4, 4}},
},
{ // 90 CW
{{0, 4}, {1, 4}, {2, 4}, {3, 4}, {4, 4}},
{{0, 3}, {1, 3}, {2, 3}, {3, 3}, {4, 3}},
{{0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}},
{{0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}},
{{0, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}},
},
{ // 180
{{4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
{{4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
{{4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0}},
{{3, 4}, {3, 3}, {3, 2}, {3, 1}, {3, 0}},
{{2, 4}, {2, 3}, {2, 2}, {2, 1}, {2, 0}},
{{1, 4}, {1, 3}, {1, 2}, {1, 1}, {1, 0}},
{{0, 4}, {0, 3}, {0, 2}, {0, 1}, {0, 0}},
},
{ // 270
{{0, 4}, {0, 3}, {0, 2}, {0, 1}, {0, 0}},
{{1, 4}, {1, 3}, {1, 2}, {1, 1}, {1, 0}},
{{2, 4}, {2, 3}, {2, 2}, {2, 1}, {2, 0}},
{{3, 4}, {3, 3}, {3, 2}, {3, 1}, {3, 0}},
{{4, 4}, {4, 3}, {4, 2}, {4, 1}, {4, 0}},
{{4, 0}, {3, 0}, {2, 0}, {1, 0}, {0, 0}},
{{4, 1}, {3, 1}, {2, 1}, {1, 1}, {0, 1}},
{{4, 2}, {3, 2}, {2, 2}, {1, 2}, {0, 2}},
{{4, 3}, {3, 3}, {2, 3}, {1, 3}, {0, 3}},
{{4, 4}, {3, 4}, {2, 4}, {1, 4}, {0, 4}},
},
}
const (
ledRows = 5
ledCols = 5
)
type Device struct {
pin [10]machine.Pin
buffer [5][5]bool
pin [ledCols + ledRows]machine.Pin
buffer [ledRows][ledCols]bool
rotation uint8
}
// Configure sets up the device.
func (d *Device) Configure(cfg Config) {
d.SetRotation(cfg.Rotation)
func (d *Device) assignPins() {
d.pin[0] = machine.LED_COL_1
d.pin[1] = machine.LED_COL_2
d.pin[2] = machine.LED_COL_3
@@ -64,53 +69,7 @@ func (d *Device) Configure(cfg Config) {
d.pin[8] = machine.LED_ROW_4
d.pin[9] = machine.LED_ROW_5
for i := 0; i < 10; i++ {
for i := 0; i < len(d.pin); i++ {
d.pin[i].Configure(machine.PinConfig{Mode: machine.PinOutput})
}
d.ClearDisplay()
d.DisableAll()
}
// Display sends the buffer (if any) to the screen.
func (d *Device) Display() error {
for x := 0; x < 5; x++ {
d.DisableAll()
d.pin[x].Low()
for y := 0; y < 5; y++ {
if d.buffer[x][y] {
d.pin[5+y].High()
} else {
d.pin[5+y].Low()
}
}
time.Sleep(time.Millisecond * 4)
}
return nil
}
// ClearDisplay erases the internal buffer
func (d *Device) ClearDisplay() {
for row := 0; row < 5; row++ {
for col := 0; col < 5; col++ {
d.buffer[row][col] = false
}
}
}
// DisableAll disables all the LEDs without modifying the buffer
func (d *Device) DisableAll() {
for i := 0; i < 5; i++ {
d.pin[i].High()
d.pin[5+i].Low()
}
}
// EnableAll enables all the LEDs without modifying the buffer
func (d *Device) EnableAll() {
for i := 0; i < 5; i++ {
d.pin[i].Low()
d.pin[5+i].High()
}
}
+96 -8
View File
@@ -1,44 +1,132 @@
// Package microbitmatrix implements a driver for the BBC micro:bit's LED matrix.
//
// Schematic: https://github.com/bbcmicrobit/hardware/blob/master/SCH_BBC-Microbit_V1.3B.pdf
package microbitmatrix // import "tinygo.org/x/drivers/microbitmatrix"
import (
"image/color"
"time"
)
type Config struct {
// Rotation of the LED matrix.
//
// Valid values:
//
// 0: regular orientation, (0 degree rotation)
// 1: 90 degree rotation clock wise
// 2: 180 degree rotation clock wise
// 3: 270 degree rotation clock wise
Rotation uint8
}
const (
RotationNormal = 0
Rotation90 = 1
Rotation180 = 2
Rotation270 = 3
)
// New returns a new microbitmatrix driver.
func New() Device {
return Device{}
}
// SetRotation changes the rotation of the LED matrix
// Configure sets up the device.
func (d *Device) Configure(cfg Config) {
d.SetRotation(cfg.Rotation)
d.assignPins()
d.ClearDisplay()
d.DisableAll()
}
// SetRotation changes the rotation of the LED matrix.
//
// Valid values for rotation:
//
// 0: regular orientation, (0 degree rotation)
// 1: 90 degree rotation clock wise
// 2: 180 degree rotation clock wise
// 3: 270 degree rotation clock wise
func (d *Device) SetRotation(rotation uint8) {
d.rotation = rotation % 4
}
const (
rowIdx = 0
colIdx = 1
)
// SetPixel modifies the internal buffer in a single pixel.
func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
if x < 0 || x >= 5 || y < 0 || y >= 5 {
return
}
col := x
row := y
if c.R != 0 || c.G != 0 || c.B != 0 {
d.buffer[matrixRotations[d.rotation][y][x][0]][matrixRotations[d.rotation][y][x][1]] = true
d.buffer[matrixRotations[d.rotation][row][col][rowIdx]][matrixRotations[d.rotation][row][col][colIdx]] = true
} else {
d.buffer[matrixRotations[d.rotation][y][x][0]][matrixRotations[d.rotation][y][x][1]] = false
d.buffer[matrixRotations[d.rotation][row][col][rowIdx]][matrixRotations[d.rotation][row][col][colIdx]] = false
}
}
// GetPixel returns if the specific pixels is enabled
// GetPixel returns if the specific pixels is enabled.
func (d *Device) GetPixel(x int16, y int16) bool {
if x < 0 || x >= 5 || y < 0 || y >= 5 {
return false
}
return d.buffer[matrixRotations[d.rotation][y][x][0]][matrixRotations[d.rotation][y][x][1]]
col := x
row := y
return d.buffer[matrixRotations[d.rotation][row][col][rowIdx]][matrixRotations[d.rotation][row][col][colIdx]]
}
const displayRefreshDelay = 8 * time.Millisecond
// Display sends the buffer (if any) to the screen.
func (d *Device) Display() error {
for row := 0; row < ledRows; row++ {
d.DisableAll()
d.pin[ledCols+row].Low()
for col := 0; col < ledCols; col++ {
if d.buffer[row][col] {
d.pin[col].High()
} else {
d.pin[col].Low()
}
}
time.Sleep(time.Millisecond * 4)
}
return nil
}
// ClearDisplay erases the internal buffer.
func (d *Device) ClearDisplay() {
for row := 0; row < ledRows; row++ {
for col := 0; col < ledCols; col++ {
d.buffer[row][col] = false
}
}
}
// DisableAll disables all the LEDs without modifying the buffer.
func (d *Device) DisableAll() {
for i := 0; i < ledCols; i++ {
d.pin[i].High()
}
for i := 0; i < ledRows; i++ {
d.pin[ledCols+i].Low()
}
}
// EnableAll enables all the LEDs without modifying the buffer.
func (d *Device) EnableAll() {
for i := 0; i < ledCols; i++ {
d.pin[i].Low()
}
for i := 0; i < ledRows; i++ {
d.pin[ledCols+i].High()
}
}
// Size returns the current size of the display.