st7789: work in progress on display refactor

Signed-off-by: deadprogram <ron@hybridgroup.com>
This commit is contained in:
deadprogram
2025-12-15 11:56:53 +01:00
parent 51561d4eab
commit 85e123eeb2
2 changed files with 159 additions and 89 deletions
+23 -16
View File
@@ -21,19 +21,19 @@ const (
RAMWR = 0x2C RAMWR = 0x2C
RAMRD = 0x2E RAMRD = 0x2E
PTLAR = 0x30 PTLAR = 0x30
VSCRDEF = 0x33
TEOFF = 0x34
TEON = 0x35
VSCRSADD = 0x37
COLMOD = 0x3A COLMOD = 0x3A
MADCTL = 0x36 MADCTL = 0x36
MADCTL_MY = 0x80 GSCAN = 0x45
MADCTL_MX = 0x40 PWCTRL1 = 0xD0
MADCTL_MV = 0x20
MADCTL_ML = 0x10
MADCTL_RGB = 0x00
MADCTL_BGR = 0x08
MADCTL_MH = 0x04
RDID1 = 0xDA RDID1 = 0xDA
RDID2 = 0xDB RDID2 = 0xDB
RDID3 = 0xDC RDID3 = 0xDC
RDID4 = 0xDD RDID4 = 0xDD
RAMCTRL = 0xB0
FRMCTR1 = 0xB1 FRMCTR1 = 0xB1
RGBCTRL = 0xB1 RGBCTRL = 0xB1
FRMCTR2 = 0xB2 FRMCTR2 = 0xB2
@@ -41,19 +41,26 @@ const (
FRMCTR3 = 0xB3 FRMCTR3 = 0xB3
INVCTR = 0xB4 INVCTR = 0xB4
DISSET5 = 0xB6 DISSET5 = 0xB6
PWCTR1 = 0xC0 GCTRL = 0xB7
VCOMS = 0xBB
LCMCTRL = 0xC0
PWCTR2 = 0xC1 PWCTR2 = 0xC1
PWCTR3 = 0xC2 VDVVRHEN = 0xC2
PWCTR4 = 0xC3 VRHS = 0xC3
PWCTR5 = 0xC4 VDVS = 0xC4
VMCTR1 = 0xC5 VMCTR1 = 0xC5
FRCTRL2 = 0xC6 FRCTRL2 = 0xC6
PVGAMCTRL = 0xE0
NVGAMCTRL = 0xE1
PWCTR6 = 0xFC PWCTR6 = 0xFC
GMCTRP1 = 0xE0
GMCTRN1 = 0xE1 MADCTL_RGB = 0x00
GSCAN = 0x45 MADCTL_ROWORDER = 0x80
VSCRDEF = 0x33 MADCTL_COLORDER = 0x40
VSCRSADD = 0x37 MADCTL_SWAPXY = 0x20
MADCTL_SCANORDER = 0x10
MADCTL_BGR = 0x08
MADCTL_MH = 0x04
ColorRGB444 ColorFormat = 0b011 ColorRGB444 ColorFormat = 0b011
ColorRGB565 ColorFormat = 0b101 ColorRGB565 ColorFormat = 0b101
+93 -30
View File
@@ -76,6 +76,8 @@ type Config struct {
ColumnOffset int16 ColumnOffset int16
FrameRate FrameRate FrameRate FrameRate
VSyncLines int16 VSyncLines int16
IdleModePorch byte
PartialModePorch byte
// Gamma control. Look in the LCD panel datasheet or provided example code // Gamma control. Look in the LCD panel datasheet or provided example code
// to find these values. If not set, the defaults will be used. // to find these values. If not set, the defaults will be used.
@@ -134,7 +136,7 @@ func (d *DeviceOf[T]) Configure(cfg Config) {
if cfg.VSyncLines >= 2 && cfg.VSyncLines <= 254 { if cfg.VSyncLines >= 2 && cfg.VSyncLines <= 254 {
d.vSyncLines = cfg.VSyncLines d.vSyncLines = cfg.VSyncLines
} else { } else {
d.vSyncLines = 16 d.vSyncLines = 0 // Default: no VSYNC pause
} }
d.batchLength = int32(d.width) d.batchLength = int32(d.width)
@@ -150,10 +152,12 @@ func (d *DeviceOf[T]) Configure(cfg Config) {
d.startWrite() d.startWrite()
d.sendCommand(SWRESET, nil) // Soft reset d.sendCommand(SWRESET, nil) // Soft reset
d.endWrite() d.endWrite()
time.Sleep(150 * time.Millisecond) //
d.startWrite()
d.sendCommand(SLPOUT, nil) // Exit sleep mode time.Sleep(150 * time.Millisecond) //
d.startWrite()
// enable frame sync signal if used
d.sendCommand(TEON, nil)
// Memory initialization // Memory initialization
var zeroColor T var zeroColor T
@@ -164,51 +168,108 @@ func (d *DeviceOf[T]) Configure(cfg Config) {
// Use default RGB565 color format. // Use default RGB565 color format.
d.setColorFormat(ColorRGB565) // 16 bits per pixel d.setColorFormat(ColorRGB565) // 16 bits per pixel
} }
time.Sleep(10 * time.Millisecond)
d.setRotation(d.rotation) // Memory orientation
d.setWindow(0, 0, d.width, d.height) // Full draw window
d.fillScreen(color.RGBA{0, 0, 0, 255}) // Clear screen
// Framerate
d.sendCommand(FRCTRL2, []byte{byte(d.frameRate)}) // Frame rate for normal mode (default 60Hz)
// Frame vertical sync and "porch" // Frame vertical sync and "porch"
// //
// Front and back porch controls vertical scanline sync time before and after // Front and back porch controls vertical scanline sync time before and after
// a frame, where memory can be safely written without tearing. // a frame, where memory can be safely written without tearing.
// //
fp := uint8(d.vSyncLines / 2) // Split the desired pause half and half // TODO: is this correct? fp := uint8(d.vSyncLines / 2) // Split the desired pause half and half
bp := uint8(d.vSyncLines - int16(fp)) // between front and back porch. fp := byte(0x0c)
// TODO: is this correct? bp := uint8(d.vSyncLines - int16(fp)) // between front and back porch.
bp := byte(0x0c)
if cfg.IdleModePorch == 0 {
cfg.IdleModePorch = 0x22 // Default value
}
if cfg.PartialModePorch == 0 {
cfg.PartialModePorch = 0x22 // Default value
}
d.sendCommand(PORCTRL, []byte{ d.sendCommand(PORCTRL, []byte{
bp, // Back porch 5bit (0x7F max 0x08 default) bp, // Back porch 5bit (0x7F max 0x08 default)
fp, // Front porch 5bit (0x7F max 0x08 default) fp, // Front porch 5bit (0x7F max 0x08 default)
0x00, // Seprarate porch (TODO: what is this?) 0x00, // Separate porch (TODO: what is this?)
0x22, // Idle mode porch (4bit-back 4bit-front 0x22 default) cfg.IdleModePorch, // Idle mode porch (4bit-back 4bit-front 0x22 default)
0x22, // Partial mode porch (4bit-back 4bit-front 0x22 default) cfg.PartialModePorch, // Partial mode porch (4bit-back 4bit-front 0x22 default)
}) })
// Ready to display // LCM control, power on sequence
d.sendCommand(INVON, nil) // Inversion ON d.sendCommand(LCMCTRL, []byte{0x2C})
time.Sleep(10 * time.Millisecond) //
// VDV and VRH Command Enable - 0x01 power on sequence
d.sendCommand(VDVVRHEN, []byte{0x01})
// VRH Set - 0x12 5.3+( vcom+vcom offset+vdv)
d.sendCommand(VRHS, []byte{0x12})
// VDV Set - 0x20 0V
d.sendCommand(VDVS, []byte{0x20})
// PWCTRL1 Power control 1 - power on sequence
d.sendCommand(PWCTRL1, []byte{0xA4, 0xA1})
// Framerate
d.sendCommand(FRCTRL2, []byte{byte(d.frameRate)}) // Frame rate for normal mode (default 60Hz)
// As noted in https://github.com/pimoroni/pimoroni-pico/issues/1040
// this is required to avoid a weird light grey banding issue with low brightness green.
// The banding is not visible without tweaking gamma settings (GMCTRP1 & GMCTRN1) but
// it makes sense to fix it anyway.
d.sendCommand(RAMCTRL, []byte{0x00, 0xC0})
// Set gamma tables, if configured. // Set gamma tables, if configured.
if len(cfg.PVGAMCTRL) == 14 { if len(cfg.PVGAMCTRL) == 14 {
d.sendCommand(GMCTRP1, cfg.PVGAMCTRL) // PVGAMCTRL: Positive Voltage Gamma Control d.sendCommand(PVGAMCTRL, cfg.PVGAMCTRL) // PVGAMCTRL: Positive Voltage Gamma Control
} }
if len(cfg.NVGAMCTRL) == 14 { if len(cfg.NVGAMCTRL) == 14 {
d.sendCommand(GMCTRN1, cfg.NVGAMCTRL) // NVGAMCTRL: Negative Voltage Gamma Control d.sendCommand(NVGAMCTRL, cfg.NVGAMCTRL) // NVGAMCTRL: Negative Voltage Gamma Control
} }
d.sendCommand(NORON, nil) // Normal mode ON switch {
time.Sleep(10 * time.Millisecond) // case d.width == 240 && d.height == 240:
// command(reg::GCTRL, 1, "\x14");
// Gate Control - power on sequence for 240x240
d.sendCommand(GCTRL, []byte{0x35})
// command(reg::VCOMS, 1, "\x37");
// VCOM Setting
d.sendCommand(VCOMS, []byte{0x37})
// command(reg::GMCTRP1, 14, "\xD0\x04\x0D\x11\x13\x2B\x3F\x54\x4C\x18\x0D\x0B\x1F\x23");
d.sendCommand(PVGAMCTRL, []byte{0xD0, 0x04, 0x0D, 0x11, 0x13, 0x2B, 0x3F, 0x54, 0x4C, 0x18, 0x0D, 0x0B, 0x1F, 0x23})
// command(reg::GMCTRN1, 14, "\xD0\x04\x0C\x11\x13\x2C\x3F\x44\x51\x2F\x1F\x1F\x20\x23");
d.sendCommand(NVGAMCTRL, []byte{0xD0, 0x04, 0x0C, 0x11, 0x13, 0x2C, 0x3F, 0x44, 0x51, 0x2F, 0x1F, 0x1F, 0x20, 0x23})
case d.width == 320 && d.height == 240:
// Gate Control - power on sequence for 320x240
d.sendCommand(GCTRL, []byte{0x35})
// VCOM Setting - 0.875V
d.sendCommand(VCOMS, []byte{0x1f})
// command(reg::GMCTRP1, 14, "\xD0\x08\x11\x08\x0C\x15\x39\x33\x50\x36\x13\x14\x29\x2D");
d.sendCommand(PVGAMCTRL, []byte{0xD0, 0x08, 0x11, 0x08, 0x0C, 0x15, 0x39, 0x33, 0x50, 0x36, 0x13, 0x14, 0x29, 0x2D})
// command(reg::GMCTRN1, 14, "\xD0\x08\x10\x08\x06\x06\x39\x44\x51\x0B\x16\x14\x2F\x31");
d.sendCommand(NVGAMCTRL, []byte{0xD0, 0x08, 0x10, 0x08, 0x06, 0x06, 0x39, 0x44, 0x51, 0x0B, 0x16, 0x14, 0x2F, 0x31})
}
// Ready to display
d.sendCommand(INVON, nil) // Inversion ON
d.sendCommand(SLPOUT, nil) // Exit sleep mode
d.sendCommand(DISPON, nil) // Screen ON d.sendCommand(DISPON, nil) // Screen ON
time.Sleep(10 * time.Millisecond) //
d.endWrite() d.endWrite()
time.Sleep(100 * time.Millisecond)
d.startWrite()
d.setRotation(d.rotation) // Memory orientation
d.setWindow(0, 0, d.width, d.height) // Full draw window
d.fillScreen(color.RGBA{0, 0, 0, 255}) // Clear screen
d.endWrite()
time.Sleep(50 * time.Millisecond)
d.blPin.High() // Backlight ON d.blPin.High() // Backlight ON
} }
@@ -519,18 +580,20 @@ func (d *DeviceOf[T]) setRotation(rotation Rotation) error {
madctl := uint8(0) madctl := uint8(0)
switch rotation % 4 { switch rotation % 4 {
case drivers.Rotation0: case drivers.Rotation0:
madctl = MADCTL_COLORDER
madctl |= MADCTL_SWAPXY | MADCTL_SCANORDER
d.rowOffset = 0 d.rowOffset = 0
d.columnOffset = 0 d.columnOffset = 0
case drivers.Rotation90: case drivers.Rotation90:
madctl = MADCTL_MX | MADCTL_MV madctl = MADCTL_COLORDER | MADCTL_SWAPXY
d.rowOffset = 0 d.rowOffset = 0
d.columnOffset = 0 d.columnOffset = 0
case drivers.Rotation180: case drivers.Rotation180:
madctl = MADCTL_MX | MADCTL_MY madctl = MADCTL_COLORDER | MADCTL_ROWORDER
d.rowOffset = d.rowOffsetCfg d.rowOffset = d.rowOffsetCfg
d.columnOffset = d.columnOffsetCfg d.columnOffset = d.columnOffsetCfg
case drivers.Rotation270: case drivers.Rotation270:
madctl = MADCTL_MY | MADCTL_MV madctl = MADCTL_ROWORDER | MADCTL_SWAPXY
d.rowOffset = d.columnOffsetCfg d.rowOffset = d.columnOffsetCfg
d.columnOffset = d.rowOffsetCfg d.columnOffset = d.rowOffsetCfg
} }