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lis3dh: add Update and Acceleration calls
This adjusts the API to the one proposed in https://github.com/tinygo-org/drivers/pull/345, which I think is much better than direct ReadAcceleration etc calls. I have also updated the code that converts raw acceleration values to normalized values. The new code should be faster (didn't measure) and avoids floating point math.
This commit is contained in:
committed by
Ron Evans
parent
ec680be784
commit
51b604ce97
+69
-14
@@ -13,6 +13,7 @@ type Device struct {
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bus drivers.I2C
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address uint16
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r Range
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accel [6]byte // stored acceleration data (from the Update call)
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}
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// Driver configuration, used for the Configure call. All fields are optional.
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@@ -120,20 +121,9 @@ func (d *Device) ReadRange() (r Range, err error) {
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// and the sensor is not moving the returned value will be around 1000000 or
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// -1000000.
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func (d *Device) ReadAcceleration() (int32, int32, int32, error) {
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x, y, z := d.ReadRawAcceleration()
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divider := float32(1)
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switch d.r {
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case RANGE_16_G:
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divider = 1365
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case RANGE_8_G:
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divider = 4096
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case RANGE_4_G:
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divider = 8190
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case RANGE_2_G:
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divider = 16380
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}
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return int32(float32(x) / divider * 1000000), int32(float32(y) / divider * 1000000), int32(float32(z) / divider * 1000000), nil
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rawX, rawY, rawZ := d.ReadRawAcceleration()
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x, y, z := normalizeRange(rawX, rawY, rawZ, d.r)
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return x, y, z, nil
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}
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// ReadRawAcceleration returns the raw x, y and z axis from the LIS3DH
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@@ -149,3 +139,68 @@ func (d *Device) ReadRawAcceleration() (x int16, y int16, z int16) {
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return
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}
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// Update the sensor values of the 'which' parameter. Only acceleration is
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// supported at the moment.
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func (d *Device) Update(which drivers.Measurement) error {
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if which&drivers.Acceleration != 0 {
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// Read raw acceleration values and store them in the driver.
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err := legacy.WriteRegister(d.bus, uint8(d.address), REG_OUT_X_L|0x80, nil)
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if err != nil {
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return err
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}
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err = d.bus.Tx(d.address, nil, d.accel[:])
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if err != nil {
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return err
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}
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}
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return nil
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}
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// Acceleration returns the last read acceleration in µg (micro-gravity).
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// When one of the axes is pointing straight to Earth and the sensor is not
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// moving the returned value will be around 1000000 or -1000000.
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func (d *Device) Acceleration() (x, y, z int32) {
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// Extract the raw 16-bit values.
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rawX := int16((uint16(d.accel[1]) << 8) | uint16(d.accel[0]))
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rawY := int16((uint16(d.accel[3]) << 8) | uint16(d.accel[2]))
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rawZ := int16((uint16(d.accel[5]) << 8) | uint16(d.accel[4]))
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// Normalize these values, to be in µg (micro-gravity).
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return normalizeRange(rawX, rawY, rawZ, d.r)
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}
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// Convert raw 16-bit values to normalized 32-bit values while avoiding floats
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// and divisions.
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func normalizeRange(rawX, rawY, rawZ int16, r Range) (x, y, z int32) {
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// We're going to convert the 16-bit raw values to values in the range
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// -1000_000..1000_000. For now we're going to assume a range of 16G, we'll
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// adjust that range later.
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// The formula is derived as follows, and carefully selected to avoid
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// overflow and integer divisions (the division will be optimized to a
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// bitshift):
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// x = x * 1000_000 / 2048
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// x = x * (1000_000/64) / (2048/64)
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// x = x * 15625 / 32
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x = int32(rawX) * 15625 / 32
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y = int32(rawY) * 15625 / 32
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z = int32(rawZ) * 15625 / 32
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// Now we need to normalize the three values, since we assumed 16G before.
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shift := uint32(0)
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switch r {
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case RANGE_16_G:
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shift = 0
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case RANGE_8_G:
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shift = 1
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case RANGE_4_G:
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shift = 2
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case RANGE_2_G:
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shift = 3
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}
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x >>= shift
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y >>= shift
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z >>= shift
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return
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}
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