mirror of
https://github.com/tinygo-org/drivers.git
synced 2026-07-26 10:38:41 +00:00
st7789: make the display generic over RGB565 and RGB444
Same as for st7735 in the previous commit. In addition, this avoids allocating a big chunk of memory on _every_ draw operation (even SetPixel) and instead reuses it across draw operations. This makes the driver a whole lot more efficient.
This commit is contained in:
committed by
Ron Evans
parent
4a9667ffef
commit
100aadf585
+90
-72
@@ -14,6 +14,7 @@ import (
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"errors"
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"tinygo.org/x/drivers"
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"tinygo.org/x/drivers/pixel"
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)
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// Rotation controls the rotation used by the display.
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@@ -24,6 +25,13 @@ type Rotation = drivers.Rotation
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// The color format used on the display, like RGB565, RGB666, and RGB444.
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type ColorFormat uint8
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// Pixel formats supported by the st7789 driver.
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type Color interface {
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pixel.RGB444BE | pixel.RGB565BE
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pixel.BaseColor
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}
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// FrameRate controls the frame rate used by the display.
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type FrameRate uint8
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@@ -32,7 +40,11 @@ var (
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)
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// Device wraps an SPI connection.
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type Device struct {
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type Device = DeviceOf[pixel.RGB565BE]
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// DeviceOf is a generic version of Device. It supports multiple different pixel
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// formats.
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type DeviceOf[T Color] struct {
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bus drivers.SPI
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dcPin machine.Pin
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resetPin machine.Pin
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@@ -47,6 +59,7 @@ type Device struct {
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rotation drivers.Rotation
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frameRate FrameRate
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batchLength int32
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batchData pixel.Image[T] // "image" with (width, height) of (batchLength, 1)
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isBGR bool
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vSyncLines int16
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cmdBuf [1]byte
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@@ -71,11 +84,17 @@ type Config struct {
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// New creates a new ST7789 connection. The SPI wire must already be configured.
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func New(bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) Device {
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return NewOf[pixel.RGB565BE](bus, resetPin, dcPin, csPin, blPin)
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}
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// NewOf creates a new ST7789 connection with a particular pixel format. The SPI
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// wire must already be configured.
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func NewOf[T Color](bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) DeviceOf[T] {
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dcPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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resetPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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csPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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blPin.Configure(machine.PinConfig{Mode: machine.PinOutput})
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return Device{
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return DeviceOf[T]{
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bus: bus,
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dcPin: dcPin,
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resetPin: resetPin,
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@@ -85,7 +104,7 @@ func New(bus drivers.SPI, resetPin, dcPin, csPin, blPin machine.Pin) Device {
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}
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// Configure initializes the display with default configuration
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func (d *Device) Configure(cfg Config) {
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func (d *DeviceOf[T]) Configure(cfg Config) {
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if cfg.Width != 0 {
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d.width = cfg.Width
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} else {
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@@ -137,7 +156,14 @@ func (d *Device) Configure(cfg Config) {
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d.sendCommand(SLPOUT, nil) // Exit sleep mode
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// Memory initialization
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d.setColorFormat(ColorRGB565) // Set color mode to 16-bit color
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var zeroColor T
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switch any(zeroColor).(type) {
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case pixel.RGB444BE:
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d.setColorFormat(ColorRGB444) // 12 bits per pixel
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default:
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// Use default RGB565 color format.
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d.setColorFormat(ColorRGB565) // 16 bits per pixel
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}
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time.Sleep(10 * time.Millisecond)
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d.setRotation(d.rotation) // Memory orientation
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@@ -189,7 +215,7 @@ func (d *Device) Configure(cfg Config) {
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// Send a command with data to the display. It does not change the chip select
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// pin (it must be low when calling). The DC pin is left high after return,
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// meaning that data can be sent right away.
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func (d *Device) sendCommand(command uint8, data []byte) error {
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func (d *DeviceOf[T]) sendCommand(command uint8, data []byte) error {
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d.cmdBuf[0] = command
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d.dcPin.Low()
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err := d.bus.Tx(d.cmdBuf[:1], nil)
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@@ -202,7 +228,7 @@ func (d *Device) sendCommand(command uint8, data []byte) error {
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// startWrite must be called at the beginning of all exported methods to set the
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// chip select pin low.
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func (d *Device) startWrite() {
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func (d *DeviceOf[T]) startWrite() {
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if d.csPin != machine.NoPin {
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d.csPin.Low()
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}
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@@ -210,14 +236,23 @@ func (d *Device) startWrite() {
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// endWrite must be called at the end of all exported methods to set the chip
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// select pin high.
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func (d *Device) endWrite() {
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func (d *DeviceOf[T]) endWrite() {
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if d.csPin != machine.NoPin {
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d.csPin.High()
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}
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}
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// getBuffer returns the image buffer, that's always d.batchLength wide and 1
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// pixel high. It can be used as a temporary buffer to transmit image data.
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func (d *DeviceOf[T]) getBuffer() pixel.Image[T] {
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if d.batchData.Len() == 0 {
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d.batchData = pixel.NewImage[T](int(d.batchLength), 1)
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}
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return d.batchData
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}
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// Sync waits for the display to hit the next VSYNC pause
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func (d *Device) Sync() {
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func (d *DeviceOf[T]) Sync() {
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d.SyncToScanLine(0)
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}
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@@ -232,7 +267,7 @@ func (d *Device) Sync() {
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// NOTE: Use GetHighestScanLine and GetLowestScanLine to obtain the highest
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// and lowest useful values. Values are affected by front and back porch
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// vsync settings (derived from VSyncLines configuration option).
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func (d *Device) SyncToScanLine(scanline uint16) {
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func (d *DeviceOf[T]) SyncToScanLine(scanline uint16) {
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scan := d.GetScanLine()
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// Sometimes GetScanLine returns erroneous 0 on first call after draw, so double check
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@@ -262,7 +297,7 @@ func (d *Device) SyncToScanLine(scanline uint16) {
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}
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// GetScanLine reads the current scanline value from the display
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func (d *Device) GetScanLine() uint16 {
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func (d *DeviceOf[T]) GetScanLine() uint16 {
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d.startWrite()
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data := []uint8{0x00, 0x00}
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d.dcPin.Low()
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@@ -277,24 +312,24 @@ func (d *Device) GetScanLine() uint16 {
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}
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// GetHighestScanLine calculates the last scanline id in the frame before VSYNC pause
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func (d *Device) GetHighestScanLine() uint16 {
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func (d *DeviceOf[T]) GetHighestScanLine() uint16 {
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// Last scanline id appears to be backporch/2 + 320/2
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return uint16(math.Ceil(float64(d.vSyncLines)/2)/2) + 160
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}
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// GetLowestScanLine calculate the first scanline id to appear after VSYNC pause
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func (d *Device) GetLowestScanLine() uint16 {
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func (d *DeviceOf[T]) GetLowestScanLine() uint16 {
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// First scanline id appears to be backporch/2 + 1
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return uint16(math.Ceil(float64(d.vSyncLines)/2)/2) + 1
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}
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// Display does nothing, there's no buffer as it might be too big for some boards
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func (d *Device) Display() error {
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func (d *DeviceOf[T]) Display() error {
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return nil
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}
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// SetPixel sets a pixel in the screen
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func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
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func (d *DeviceOf[T]) SetPixel(x int16, y int16, c color.RGBA) {
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if x < 0 || y < 0 ||
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(((d.rotation == drivers.Rotation0 || d.rotation == drivers.Rotation180) && (x >= d.width || y >= d.height)) ||
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((d.rotation == drivers.Rotation90 || d.rotation == drivers.Rotation270) && (x >= d.height || y >= d.width))) {
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@@ -304,7 +339,7 @@ func (d *Device) SetPixel(x int16, y int16, c color.RGBA) {
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}
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// setWindow prepares the screen to be modified at a given rectangle
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func (d *Device) setWindow(x, y, w, h int16) {
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func (d *DeviceOf[T]) setWindow(x, y, w, h int16) {
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x += d.columnOffset
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y += d.rowOffset
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copy(d.buf[:4], []uint8{uint8(x >> 8), uint8(x), uint8((x + w - 1) >> 8), uint8(x + w - 1)})
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@@ -315,45 +350,39 @@ func (d *Device) setWindow(x, y, w, h int16) {
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}
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// FillRectangle fills a rectangle at a given coordinates with a color
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func (d *Device) FillRectangle(x, y, width, height int16, c color.RGBA) error {
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func (d *DeviceOf[T]) FillRectangle(x, y, width, height int16, c color.RGBA) error {
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d.startWrite()
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err := d.fillRectangle(x, y, width, height, c)
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d.endWrite()
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return err
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}
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func (d *Device) fillRectangle(x, y, width, height int16, c color.RGBA) error {
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func (d *DeviceOf[T]) fillRectangle(x, y, width, height int16, c color.RGBA) error {
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k, i := d.Size()
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if x < 0 || y < 0 || width <= 0 || height <= 0 ||
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x >= k || (x+width) > k || y >= i || (y+height) > i {
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return errors.New("rectangle coordinates outside display area")
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}
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d.setWindow(x, y, width, height)
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c565 := RGBATo565(c)
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c1 := uint8(c565 >> 8)
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c2 := uint8(c565)
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data := make([]uint8, d.batchLength*2)
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for i := int32(0); i < d.batchLength; i++ {
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data[i*2] = c1
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data[i*2+1] = c2
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}
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j := int32(width) * int32(height)
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image := d.getBuffer()
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image.FillSolidColor(pixel.NewColor[T](c.R, c.G, c.B))
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j := int(width) * int(height)
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for j > 0 {
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// The DC pin is already set to data in the setWindow call, so we can
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// just write bytes on the SPI bus.
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if j >= d.batchLength {
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d.bus.Tx(data, nil)
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if j >= image.Len() {
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d.bus.Tx(image.RawBuffer(), nil)
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} else {
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d.bus.Tx(data[:j*2], nil)
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d.bus.Tx(image.Rescale(j, 1).RawBuffer(), nil)
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}
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j -= d.batchLength
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j -= image.Len()
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}
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return nil
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}
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// DrawRGBBitmap8 copies an RGB bitmap to the internal buffer at given coordinates
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func (d *Device) DrawRGBBitmap8(x, y int16, data []uint8, w, h int16) error {
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func (d *DeviceOf[T]) DrawRGBBitmap8(x, y int16, data []uint8, w, h int16) error {
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k, i := d.Size()
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if x < 0 || y < 0 || w <= 0 || h <= 0 ||
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x >= k || (x+w) > k || y >= i || (y+h) > i {
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@@ -367,7 +396,7 @@ func (d *Device) DrawRGBBitmap8(x, y int16, data []uint8, w, h int16) error {
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}
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// FillRectangleWithBuffer fills buffer with a rectangle at a given coordinates.
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func (d *Device) FillRectangleWithBuffer(x, y, width, height int16, buffer []color.RGBA) error {
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func (d *DeviceOf[T]) FillRectangleWithBuffer(x, y, width, height int16, buffer []color.RGBA) error {
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i, j := d.Size()
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if x < 0 || y < 0 || width <= 0 || height <= 0 ||
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x >= i || (x+width) > i || y >= j || (y+height) > j {
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@@ -379,35 +408,32 @@ func (d *Device) FillRectangleWithBuffer(x, y, width, height int16, buffer []col
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d.startWrite()
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d.setWindow(x, y, width, height)
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k := int32(width) * int32(height)
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data := make([]uint8, d.batchLength*2)
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offset := int32(0)
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k := int(width) * int(height)
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image := d.getBuffer()
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offset := 0
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for k > 0 {
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for i := int32(0); i < d.batchLength; i++ {
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if offset+i < int32(len(buffer)) {
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c565 := RGBATo565(buffer[offset+i])
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c1 := uint8(c565 >> 8)
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c2 := uint8(c565)
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data[i*2] = c1
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data[i*2+1] = c2
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for i := 0; i < image.Len(); i++ {
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if offset+i < len(buffer) {
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c := buffer[offset+i]
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image.Set(i, 0, pixel.NewColor[T](c.R, c.G, c.B))
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}
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}
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// The DC pin is already set to data in the setWindow call, so we don't
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// have to set it here.
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if k >= d.batchLength {
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d.bus.Tx(data, nil)
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if k >= image.Len() {
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d.bus.Tx(image.RawBuffer(), nil)
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} else {
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d.bus.Tx(data[:k*2], nil)
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d.bus.Tx(image.Rescale(k, 1).RawBuffer(), nil)
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}
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k -= d.batchLength
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offset += d.batchLength
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k -= image.Len()
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offset += image.Len()
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}
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d.endWrite()
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return nil
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}
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// DrawFastVLine draws a vertical line faster than using SetPixel
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func (d *Device) DrawFastVLine(x, y0, y1 int16, c color.RGBA) {
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func (d *DeviceOf[T]) DrawFastVLine(x, y0, y1 int16, c color.RGBA) {
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if y0 > y1 {
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y0, y1 = y1, y0
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}
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@@ -415,7 +441,7 @@ func (d *Device) DrawFastVLine(x, y0, y1 int16, c color.RGBA) {
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}
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// DrawFastHLine draws a horizontal line faster than using SetPixel
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func (d *Device) DrawFastHLine(x0, x1, y int16, c color.RGBA) {
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func (d *DeviceOf[T]) DrawFastHLine(x0, x1, y int16, c color.RGBA) {
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if x0 > x1 {
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x0, x1 = x1, x0
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}
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@@ -423,13 +449,13 @@ func (d *Device) DrawFastHLine(x0, x1, y int16, c color.RGBA) {
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}
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// FillScreen fills the screen with a given color
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func (d *Device) FillScreen(c color.RGBA) {
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func (d *DeviceOf[T]) FillScreen(c color.RGBA) {
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d.startWrite()
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d.fillScreen(c)
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d.endWrite()
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}
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func (d *Device) fillScreen(c color.RGBA) {
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func (d *DeviceOf[T]) fillScreen(c color.RGBA) {
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if d.rotation == NO_ROTATION || d.rotation == ROTATION_180 {
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d.fillRectangle(0, 0, d.width, d.height, c)
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} else {
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@@ -441,13 +467,13 @@ func (d *Device) fillScreen(c color.RGBA) {
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// The default is RGB565, setting it to any other value will break functions
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// like SetPixel, FillRectangle, etc. Instead, you can write color data in the
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// specified color format using DrawRGBBitmap8.
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func (d *Device) SetColorFormat(format ColorFormat) {
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func (d *DeviceOf[T]) SetColorFormat(format ColorFormat) {
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d.startWrite()
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d.setColorFormat(format)
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d.endWrite()
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}
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func (d *Device) setColorFormat(format ColorFormat) {
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func (d *DeviceOf[T]) setColorFormat(format ColorFormat) {
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// Lower 4 bits set the color format used in SPI.
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// Upper 4 bits set the color format used in the direct RGB interface.
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// The RGB interface is not currently supported, so it is left at a
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@@ -457,12 +483,12 @@ func (d *Device) setColorFormat(format ColorFormat) {
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}
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// Rotation returns the current rotation of the device.
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func (d *Device) Rotation() drivers.Rotation {
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func (d *DeviceOf[T]) Rotation() drivers.Rotation {
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return d.rotation
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}
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// SetRotation changes the rotation of the device (clock-wise)
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func (d *Device) SetRotation(rotation Rotation) error {
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func (d *DeviceOf[T]) SetRotation(rotation Rotation) error {
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d.rotation = rotation
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d.startWrite()
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err := d.setRotation(rotation)
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@@ -470,7 +496,7 @@ func (d *Device) SetRotation(rotation Rotation) error {
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return err
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}
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func (d *Device) setRotation(rotation Rotation) error {
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func (d *DeviceOf[T]) setRotation(rotation Rotation) error {
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madctl := uint8(0)
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switch rotation % 4 {
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case drivers.Rotation0:
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@@ -496,7 +522,7 @@ func (d *Device) setRotation(rotation Rotation) error {
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}
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// Size returns the current size of the display.
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func (d *Device) Size() (w, h int16) {
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func (d *DeviceOf[T]) Size() (w, h int16) {
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if d.rotation == drivers.Rotation0 || d.rotation == drivers.Rotation180 {
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return d.width, d.height
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}
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@@ -504,7 +530,7 @@ func (d *Device) Size() (w, h int16) {
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}
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// EnableBacklight enables or disables the backlight
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func (d *Device) EnableBacklight(enable bool) {
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func (d *DeviceOf[T]) EnableBacklight(enable bool) {
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if enable {
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d.blPin.High()
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} else {
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@@ -515,7 +541,7 @@ func (d *Device) EnableBacklight(enable bool) {
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// Set the sleep mode for this LCD panel. When sleeping, the panel uses a lot
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// less power. The LCD won't display an image anymore, but the memory contents
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// will be kept.
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func (d *Device) Sleep(sleepEnabled bool) error {
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func (d *DeviceOf[T]) Sleep(sleepEnabled bool) error {
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if sleepEnabled {
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d.startWrite()
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d.sendCommand(SLPIN, nil)
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@@ -537,7 +563,7 @@ func (d *Device) Sleep(sleepEnabled bool) error {
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}
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// InvertColors inverts the colors of the screen
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func (d *Device) InvertColors(invert bool) {
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func (d *DeviceOf[T]) InvertColors(invert bool) {
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d.startWrite()
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if invert {
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d.sendCommand(INVON, nil)
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@@ -548,12 +574,12 @@ func (d *Device) InvertColors(invert bool) {
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}
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// IsBGR changes the color mode (RGB/BGR)
|
||||
func (d *Device) IsBGR(bgr bool) {
|
||||
func (d *DeviceOf[T]) IsBGR(bgr bool) {
|
||||
d.isBGR = bgr
|
||||
}
|
||||
|
||||
// SetScrollArea sets an area to scroll with fixed top and bottom parts of the display.
|
||||
func (d *Device) SetScrollArea(topFixedArea, bottomFixedArea int16) {
|
||||
func (d *DeviceOf[T]) SetScrollArea(topFixedArea, bottomFixedArea int16) {
|
||||
if d.height < 320 {
|
||||
// The screen doesn't use the full 320 pixel height.
|
||||
// Enlarge the bottom fixed area to fill the 320 pixel height, so that
|
||||
@@ -577,7 +603,7 @@ func (d *Device) SetScrollArea(topFixedArea, bottomFixedArea int16) {
|
||||
}
|
||||
|
||||
// SetScroll sets the vertical scroll address of the display.
|
||||
func (d *Device) SetScroll(line int16) {
|
||||
func (d *DeviceOf[T]) SetScroll(line int16) {
|
||||
if d.rotation == drivers.Rotation180 {
|
||||
// The screen is rotated by 180°, so we have to invert the scroll line
|
||||
// (taking care of the RowOffset).
|
||||
@@ -591,16 +617,8 @@ func (d *Device) SetScroll(line int16) {
|
||||
}
|
||||
|
||||
// StopScroll returns the display to its normal state.
|
||||
func (d *Device) StopScroll() {
|
||||
func (d *DeviceOf[T]) StopScroll() {
|
||||
d.startWrite()
|
||||
d.sendCommand(NORON, nil)
|
||||
d.endWrite()
|
||||
}
|
||||
|
||||
// RGBATo565 converts a color.RGBA to uint16 used in the display
|
||||
func RGBATo565(c color.RGBA) uint16 {
|
||||
r, g, b, _ := c.RGBA()
|
||||
return uint16((r & 0xF800) +
|
||||
((g & 0xFC00) >> 5) +
|
||||
((b & 0xF800) >> 11))
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user