mirror of
https://github.com/soypat/lneto.git
synced 2026-08-09 17:33:43 +00:00
311 lines
9.3 KiB
Go
311 lines
9.3 KiB
Go
package tcp
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import (
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"bytes"
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"math/rand"
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"testing"
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)
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func TestHandler(t *testing.T) {
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const mtu = 1500
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const maxpackets = 3
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rng := rand.New(rand.NewSource(0))
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client, server := newHandler(t, mtu, maxpackets), newHandler(t, mtu, maxpackets)
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setupClientServer(t, rng, client, server)
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var rawbuf [mtu]byte
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establish(t, client, server, rawbuf[:])
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sendDataFull(t, client, server, []byte("hello"), rawbuf[:])
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}
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func sendDataFull(t *testing.T, client, server *Handler, data, packetBuf []byte) {
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n, err := client.Write(data)
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if err != nil {
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t.Fatal("client write:", err)
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} else if n != len(data) {
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t.Fatal("expected client to write full data packet")
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}
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n, err = client.Send(packetBuf)
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if err != nil {
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t.Fatal("client sending:", err)
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} else if n < len(data)+sizeHeaderTCP {
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t.Fatal("expected client to send full data packet", n, len(data)+sizeHeaderTCP)
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}
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err = server.Recv(packetBuf[:n])
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if err != nil {
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t.Fatal("server receiving:", err)
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} else if server.BufferedInput() != len(data) {
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t.Fatal("server did not receive full data packet", server.BufferedInput(), len(data))
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}
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clear(packetBuf)
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n, err = server.Read(packetBuf)
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if err != nil {
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t.Fatal("server read:", err)
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} else if n != len(data) {
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t.Fatal("expected server to read full data packet")
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} else if !bytes.Equal(packetBuf[:n], data) {
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t.Fatal("server received unexpected data")
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}
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}
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func newHandler(t *testing.T, mtu, mintaxpackets int) *Handler {
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h := new(Handler)
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err := h.SetBuffers(make([]byte, mtu), make([]byte, mtu), mintaxpackets)
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if err != nil {
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t.Fatal(err)
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}
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return h
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}
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func setupClientServer(t *testing.T, rng *rand.Rand, client, server *Handler) {
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// Ensure buffer sizes are OK with reused buffers.
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err := client.SetBuffers(nil, nil, 0)
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if err != nil {
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t.Fatal(err)
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}
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err = server.SetBuffers(nil, nil, 0)
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if err != nil {
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t.Fatal(err)
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}
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err = server.OpenListen(uint16(rng.Uint32()), 0)
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if err != nil {
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t.Fatal(err)
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}
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err = client.OpenActive(uint16(rng.Uint32()), server.LocalPort(), 0)
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if err != nil {
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t.Fatal(err)
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}
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if !client.AwaitingSynSend() {
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t.Fatal("client in wrong state")
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}
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if !server.AwaitingSynAck() {
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t.Fatal("server in wrong state")
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}
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}
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func establish(t *testing.T, client, server *Handler, packetBuf []byte) {
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if client.State() != StateClosed {
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t.Fatal("client in wrong state")
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} else if server.State() != StateListen {
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t.Fatal("server in wrong state")
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}
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clear(packetBuf)
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// Commence 3-way handshake: client sends SYN, server sends SYN-ACK, client sends ACK.
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// Client sends SYN.
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n, err := client.Send(packetBuf)
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if err != nil {
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t.Fatal("client sending:", err)
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} else if n < sizeHeaderTCP {
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t.Fatal("expected client to send SYN packet")
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} else if client.State() != StateSynSent {
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t.Fatal("client did not transition to SynSent state:", client.State().String())
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}
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err = server.Recv(packetBuf[:n]) // Server receives SYN.
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if err != nil {
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t.Fatal(err)
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} else if server.State() != StateSynRcvd {
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t.Fatal("server did not transition to SynReceived state:", server.State().String())
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}
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clear(packetBuf)
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// Server sends SYNACK response to client's SYN.
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n, err = server.Send(packetBuf)
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if err != nil {
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t.Fatal("server sending:", err)
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} else if n < sizeHeaderTCP {
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t.Fatal("expected server to send SYNACK packet")
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} else if server.State() != StateSynRcvd {
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t.Fatal("server should remain in SynReceived state:", server.State().String())
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}
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err = client.Recv(packetBuf[:n]) // Client receives SYNACK, is established but must send ACK.
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if err != nil {
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t.Fatal(err)
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} else if client.State() != StateEstablished {
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t.Fatal("client did not transition to Established state:", client.State().String())
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}
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clear(packetBuf)
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n, err = client.Send(packetBuf) // Client sends ACK.
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if err != nil {
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t.Fatal("client sending ACK:", err)
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} else if n < sizeHeaderTCP {
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t.Fatal("expected client to send ACK packet")
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} else if client.State() != StateEstablished {
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t.Fatal("client should remain in Established state:", client.State().String())
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}
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err = server.Recv(packetBuf[:n]) // Server receives ACK.
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if err != nil {
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t.Fatal(err)
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} else if server.State() != StateEstablished {
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t.Fatal("server did not transition to Established state on ACK receive:", server.State().String())
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}
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}
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func clear[E any, T []E](s T) {
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var zero E
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for i := range s {
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s[i] = zero
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}
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}
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// TestBufferNotClearedOnPassiveClose tests that data remains readable after
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// the TCP connection is closed by the remote peer. This is a regression test
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// for a bug where the receive buffer was cleared when the connection transitioned
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// to CLOSED state, causing data loss.
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//
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// The sequence is:
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// 1. Server sends DATA + initiates close (FIN)
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// 2. Client receives data, enters CLOSE_WAIT
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// 3. Client sends ACK, then FIN+ACK (enters LAST_ACK)
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// 4. Server sends final ACK
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// 5. Client receives ACK in LAST_ACK -> state becomes CLOSED
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// 6. At this point, client.Read() should still return the buffered data
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//
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// The bug was that reset() cleared bufRx when state became CLOSED.
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func TestBufferNotClearedOnPassiveClose(t *testing.T) {
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const mtu = 1500
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const maxpackets = 3
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rng := rand.New(rand.NewSource(1))
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client, server := newHandler(t, mtu, maxpackets), newHandler(t, mtu, maxpackets)
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setupClientServer(t, rng, client, server)
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var rawbuf [mtu]byte
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establish(t, client, server, rawbuf[:])
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// Server writes data to be sent.
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data := []byte("hello world - this data should survive close")
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n, err := server.Write(data)
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if err != nil {
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t.Fatal("server write:", err)
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} else if n != len(data) {
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t.Fatal("expected server to write full data")
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}
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// Server sends DATA packet.
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clear(rawbuf[:])
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n, err = server.Send(rawbuf[:])
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if err != nil {
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t.Fatal("server sending data:", err)
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} else if n < len(data)+sizeHeaderTCP {
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t.Fatal("expected server to send full data packet")
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}
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dataPacket := append([]byte(nil), rawbuf[:n]...) // Save for later use.
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// Client receives DATA.
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err = client.Recv(dataPacket)
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if err != nil {
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t.Fatal("client receiving data:", err)
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}
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if client.BufferedInput() != len(data) {
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t.Fatalf("client did not buffer data: got %d, want %d", client.BufferedInput(), len(data))
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}
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// Server initiates close (will send FIN on next Send).
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err = server.Close()
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if err != nil {
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t.Fatal("server close:", err)
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}
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// Server sends FIN (enters FIN_WAIT_1).
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clear(rawbuf[:])
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n, err = server.Send(rawbuf[:])
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if err != nil {
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t.Fatal("server sending FIN:", err)
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}
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if server.State() != StateFinWait1 {
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t.Fatalf("expected server in FIN_WAIT_1, got %s", server.State())
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}
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finPacket := append([]byte(nil), rawbuf[:n]...)
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// Client receives FIN (enters CLOSE_WAIT).
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err = client.Recv(finPacket)
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if err != nil {
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t.Fatal("client receiving FIN:", err)
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}
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if client.State() != StateCloseWait {
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t.Fatalf("expected client in CLOSE_WAIT, got %s", client.State())
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}
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// Client sends ACK for FIN.
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clear(rawbuf[:])
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n, err = client.Send(rawbuf[:])
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if err != nil {
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t.Fatal("client sending ACK:", err)
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}
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ackPacket := append([]byte(nil), rawbuf[:n]...)
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// Server receives ACK (enters FIN_WAIT_2).
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err = server.Recv(ackPacket)
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if err != nil {
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t.Fatal("server receiving ACK:", err)
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}
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if server.State() != StateFinWait2 {
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t.Fatalf("expected server in FIN_WAIT_2, got %s", server.State())
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}
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// Client initiates its own close (will send FIN on next Send).
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err = client.Close()
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if err != nil {
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t.Fatal("client close:", err)
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}
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// Client sends FIN (enters LAST_ACK).
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clear(rawbuf[:])
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n, err = client.Send(rawbuf[:])
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if err != nil {
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t.Fatal("client sending FIN:", err)
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}
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if client.State() != StateLastAck {
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t.Fatalf("expected client in LAST_ACK, got %s", client.State())
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}
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clientFinPacket := append([]byte(nil), rawbuf[:n]...)
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// Server receives client's FIN (enters TIME_WAIT).
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err = server.Recv(clientFinPacket)
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if err != nil {
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t.Fatal("server receiving client FIN:", err)
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}
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if server.State() != StateTimeWait {
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t.Fatalf("expected server in TIME_WAIT, got %s", server.State())
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}
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// Server sends final ACK.
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clear(rawbuf[:])
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n, err = server.Send(rawbuf[:])
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if err != nil {
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t.Fatal("server sending final ACK:", err)
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}
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finalAckPacket := append([]byte(nil), rawbuf[:n]...)
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if client.BufferedInput() == 0 {
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t.Fatal("emptied buffer")
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}
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// Client receives final ACK (should enter CLOSED).
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// This is where the bug manifests: the buffer gets cleared.
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err = client.Recv(finalAckPacket)
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// Note: client.Recv returns net.ErrClosed when state becomes CLOSED, that's expected.
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if err != nil && err.Error() != "use of closed network connection" {
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t.Fatal("client receiving final ACK:", err)
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}
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if client.State() != StateClosed {
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t.Fatalf("expected client in CLOSED, got %s", client.State())
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}
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// THE BUG: At this point, the data should still be readable, but the
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// buffer was cleared by reset() when state transitioned to CLOSED.
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//
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// This test will FAIL until the bug is fixed.
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readBuf := make([]byte, mtu)
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n, err = client.Read(readBuf)
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if err != nil && n == 0 {
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t.Fatalf("BUG: Could not read buffered data after connection closed: %v\n"+
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"Expected to read %d bytes of data that was received before the connection closed.\n"+
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"The receive buffer was incorrectly cleared when the connection transitioned to CLOSED state.",
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err, len(data))
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}
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if n != len(data) {
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t.Fatalf("read wrong amount: got %d, want %d", n, len(data))
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}
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if !bytes.Equal(readBuf[:n], data) {
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t.Fatalf("read wrong data: got %q, want %q", readBuf[:n], data)
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}
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}
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