mirror of
https://github.com/soypat/lneto.git
synced 2026-08-11 18:33:46 +00:00
fix bug being unable to read from closed tcp.Conn
This commit is contained in:
+12
-3
@@ -260,6 +260,9 @@ func (conn *Conn) Flush() error {
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func (conn *Conn) Read(b []byte) (int, error) {
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connid, err := conn.lockPipeConnID()
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if err != nil {
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if conn.BufferedInput() > 0 {
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return conn.handlerRead(b) // Ensure remaining buffered data is read.
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}
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return 0, err
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}
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lport := conn.LocalPort()
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@@ -272,14 +275,20 @@ func (conn *Conn) Read(b []byte) (int, error) {
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// No use waiting for data, jump to read and return corresponding error from there.
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break
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} else if err := conn.checkPipe(connid, &conn.rdead); err != nil {
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if conn.BufferedInput() > 0 {
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return conn.handlerRead(b) // Ensure remaining buffered data is read.
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}
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return 0, err
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}
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backoff.Miss()
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}
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return conn.handlerRead(b)
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}
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func (conn *Conn) handlerRead(b []byte) (int, error) {
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conn.mu.Lock()
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n, err := conn.h.Read(b)
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conn.mu.Unlock()
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return n, err
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defer conn.mu.Unlock()
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return conn.h.Read(b)
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}
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func (conn *Conn) lockPipeConnID() (uint64, error) {
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+1
-8
@@ -182,8 +182,7 @@ func (h *Handler) Recv(incomingPacket []byte) error {
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}
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if h.scb.State() == StateClosed {
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// TCB aborted, likely because it received an ACK in LastAck state.
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// Clean up connection now.
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h.reset(0, 0, 0)
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// Clean up connection now unless read pending.
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return net.ErrClosed
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}
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if prevState != h.scb.State() {
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@@ -332,18 +331,12 @@ func (h *Handler) Read(b []byte) (n int, err error) {
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// BufferedInput returns amount of bytes buffered in receive(input) buffer and ready to read
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// with a [Handler.Read] call.
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func (h *Handler) BufferedInput() int {
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if h.State().IsClosed() {
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return 0
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}
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return h.bufRx.Buffered()
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}
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// BufferedUnsent returns the number of bytes in the socket's transmit(output) buffer
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// that has yet to be sent.
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func (h *Handler) BufferedUnsent() int {
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if h.State().IsClosed() {
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return 0
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}
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return h.bufTx.BufferedUnsent()
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}
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@@ -147,3 +147,164 @@ func clear[E any, T []E](s T) {
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s[i] = zero
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}
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}
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// TestBufferNotClearedOnPassiveClose tests that data remains readable after
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// the TCP connection is closed by the remote peer. This is a regression test
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// for a bug where the receive buffer was cleared when the connection transitioned
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// to CLOSED state, causing data loss.
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//
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// The sequence is:
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// 1. Server sends DATA + initiates close (FIN)
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// 2. Client receives data, enters CLOSE_WAIT
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// 3. Client sends ACK, then FIN+ACK (enters LAST_ACK)
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// 4. Server sends final ACK
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// 5. Client receives ACK in LAST_ACK -> state becomes CLOSED
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// 6. At this point, client.Read() should still return the buffered data
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//
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// The bug was that reset() cleared bufRx when state became CLOSED.
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func TestBufferNotClearedOnPassiveClose(t *testing.T) {
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const mtu = 1500
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const maxpackets = 3
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rng := rand.New(rand.NewSource(1))
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client, server := newHandler(t, mtu, maxpackets), newHandler(t, mtu, maxpackets)
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setupClientServer(t, rng, client, server)
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var rawbuf [mtu]byte
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establish(t, client, server, rawbuf[:])
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// Server writes data to be sent.
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data := []byte("hello world - this data should survive close")
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n, err := server.Write(data)
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if err != nil {
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t.Fatal("server write:", err)
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} else if n != len(data) {
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t.Fatal("expected server to write full data")
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}
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// Server sends DATA packet.
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clear(rawbuf[:])
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n, err = server.Send(rawbuf[:])
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if err != nil {
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t.Fatal("server sending data:", err)
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} else if n < len(data)+sizeHeaderTCP {
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t.Fatal("expected server to send full data packet")
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}
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dataPacket := append([]byte(nil), rawbuf[:n]...) // Save for later use.
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// Client receives DATA.
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err = client.Recv(dataPacket)
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if err != nil {
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t.Fatal("client receiving data:", err)
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}
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if client.BufferedInput() != len(data) {
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t.Fatalf("client did not buffer data: got %d, want %d", client.BufferedInput(), len(data))
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}
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// Server initiates close (will send FIN on next Send).
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err = server.Close()
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if err != nil {
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t.Fatal("server close:", err)
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}
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// Server sends FIN (enters FIN_WAIT_1).
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clear(rawbuf[:])
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n, err = server.Send(rawbuf[:])
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if err != nil {
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t.Fatal("server sending FIN:", err)
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}
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if server.State() != StateFinWait1 {
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t.Fatalf("expected server in FIN_WAIT_1, got %s", server.State())
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}
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finPacket := append([]byte(nil), rawbuf[:n]...)
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// Client receives FIN (enters CLOSE_WAIT).
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err = client.Recv(finPacket)
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if err != nil {
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t.Fatal("client receiving FIN:", err)
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}
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if client.State() != StateCloseWait {
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t.Fatalf("expected client in CLOSE_WAIT, got %s", client.State())
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}
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// Client sends ACK for FIN.
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clear(rawbuf[:])
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n, err = client.Send(rawbuf[:])
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if err != nil {
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t.Fatal("client sending ACK:", err)
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}
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ackPacket := append([]byte(nil), rawbuf[:n]...)
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// Server receives ACK (enters FIN_WAIT_2).
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err = server.Recv(ackPacket)
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if err != nil {
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t.Fatal("server receiving ACK:", err)
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}
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if server.State() != StateFinWait2 {
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t.Fatalf("expected server in FIN_WAIT_2, got %s", server.State())
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}
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// Client initiates its own close (will send FIN on next Send).
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err = client.Close()
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if err != nil {
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t.Fatal("client close:", err)
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}
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// Client sends FIN (enters LAST_ACK).
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clear(rawbuf[:])
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n, err = client.Send(rawbuf[:])
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if err != nil {
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t.Fatal("client sending FIN:", err)
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}
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if client.State() != StateLastAck {
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t.Fatalf("expected client in LAST_ACK, got %s", client.State())
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}
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clientFinPacket := append([]byte(nil), rawbuf[:n]...)
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// Server receives client's FIN (enters TIME_WAIT).
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err = server.Recv(clientFinPacket)
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if err != nil {
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t.Fatal("server receiving client FIN:", err)
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}
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if server.State() != StateTimeWait {
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t.Fatalf("expected server in TIME_WAIT, got %s", server.State())
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}
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// Server sends final ACK.
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clear(rawbuf[:])
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n, err = server.Send(rawbuf[:])
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if err != nil {
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t.Fatal("server sending final ACK:", err)
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}
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finalAckPacket := append([]byte(nil), rawbuf[:n]...)
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if client.BufferedInput() == 0 {
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t.Fatal("emptied buffer")
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}
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// Client receives final ACK (should enter CLOSED).
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// This is where the bug manifests: the buffer gets cleared.
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err = client.Recv(finalAckPacket)
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// Note: client.Recv returns net.ErrClosed when state becomes CLOSED, that's expected.
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if err != nil && err.Error() != "use of closed network connection" {
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t.Fatal("client receiving final ACK:", err)
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}
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if client.State() != StateClosed {
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t.Fatalf("expected client in CLOSED, got %s", client.State())
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}
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// THE BUG: At this point, the data should still be readable, but the
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// buffer was cleared by reset() when state transitioned to CLOSED.
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//
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// This test will FAIL until the bug is fixed.
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readBuf := make([]byte, mtu)
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n, err = client.Read(readBuf)
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if err != nil && n == 0 {
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t.Fatalf("BUG: Could not read buffered data after connection closed: %v\n"+
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"Expected to read %d bytes of data that was received before the connection closed.\n"+
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"The receive buffer was incorrectly cleared when the connection transitioned to CLOSED state.",
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err, len(data))
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}
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if n != len(data) {
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t.Fatalf("read wrong amount: got %d, want %d", n, len(data))
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}
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if !bytes.Equal(readBuf[:n], data) {
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t.Fatalf("read wrong data: got %q, want %q", readBuf[:n], data)
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}
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}
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+196
-10
@@ -339,10 +339,6 @@ func (tst *tester) TestTCPEstablishedSingleData(srcStack, dstStack *StackAsync,
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func (tst *tester) TestTCPClose(stack1, stack2 *StackAsync, conn1, conn2 *tcp.Conn) {
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t := tst.t
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t.Helper()
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cid1 := conn1.ConnectionID()
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cid2 := conn2.ConnectionID()
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cid1v := *cid1
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cid2v := *cid2
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err := conn1.Close()
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if err != nil {
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t.Fatal(err)
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@@ -394,12 +390,6 @@ func (tst *tester) TestTCPClose(stack1, stack2 *StackAsync, conn1, conn2 *tcp.Co
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if !state2.IsClosed() {
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t.Errorf("expected closed state2, got %s", state2.String())
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}
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if cid1v == *cid1 {
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t.Error("no cid1 change")
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}
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if cid2v == *cid2 {
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t.Error("no cid2 change")
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}
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}
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func (tst *tester) TCPExchange(expect tcpExpectExchange, stack1, stack2 *StackAsync) tcp.Segment {
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@@ -705,3 +695,199 @@ func (tst *tester) getARPOperation() arp.Operation {
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tst.t.Helper()
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return arp.Operation(tst.getInt(ethernet.TypeARP, pcap.FieldClassOperation))
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}
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// TestTCPConn_BufferNotClearedOnPassiveClose tests that data remains readable after
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// the TCP connection is closed by the remote peer. This is a regression test
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// for a bug where the receive buffer was cleared when the connection transitioned
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// to CLOSED state, causing data loss.
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//
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// The sequence is:
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// 1. Server sends DATA then initiates close (FIN)
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// 2. Client receives data, enters CLOSE_WAIT
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// 3. Client sends ACK, then FIN+ACK (enters LAST_ACK)
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// 4. Server sends final ACK
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// 5. Client receives ACK in LAST_ACK -> state becomes CLOSED
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// 6. At this point, client.Read() should still return the buffered data
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//
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// The bug was that reset() cleared bufRx when state became CLOSED.
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func TestTCPConn_BufferNotClearedOnPassiveClose(t *testing.T) {
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const seed = 9999
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const MTU = 1500
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const svPort = 8080
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client, sv, clconn, svconn := newTCPStacks(t, seed, MTU)
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tst := testerFrom(t, MTU)
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tst.TestTCPSetupAndEstablish(sv, client, svconn, clconn, svPort, 1337)
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// Server writes data to be sent.
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sendData := []byte("this data should survive close handshake")
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_, err := svconn.Write(sendData)
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if err != nil {
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t.Fatal("server write:", err)
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}
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// Server sends DATA packet to client.
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tst.bufmu.Lock()
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buf := tst.buf[:cap(tst.buf)]
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n, err := sv.Encapsulate(buf, -1, 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("server encapsulate data:", err)
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}
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if n == 0 {
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tst.bufmu.Unlock()
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t.Fatal("expected data packet from server")
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}
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err = client.Demux(buf[:n], 0)
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tst.bufmu.Unlock()
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if err != nil {
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t.Fatal("client demux data:", err)
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}
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// Verify client buffered the data.
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if clconn.BufferedInput() != len(sendData) {
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t.Fatalf("client did not buffer data: got %d, want %d", clconn.BufferedInput(), len(sendData))
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}
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// Client sends ACK for data.
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tst.bufmu.Lock()
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buf = tst.buf[:cap(tst.buf)]
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n, err = client.Encapsulate(buf, -1, 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("client encapsulate ACK:", err)
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}
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if n > 0 {
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err = sv.Demux(buf[:n], 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("server demux ACK:", err)
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}
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}
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tst.bufmu.Unlock()
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// Server initiates close.
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err = svconn.Close()
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if err != nil {
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t.Fatal("server close:", err)
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}
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// Server sends FIN (enters FIN_WAIT_1).
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tst.bufmu.Lock()
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buf = tst.buf[:cap(tst.buf)]
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n, err = sv.Encapsulate(buf, -1, 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("server encapsulate FIN:", err)
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}
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if n == 0 {
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tst.bufmu.Unlock()
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t.Fatal("expected FIN packet from server")
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}
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err = client.Demux(buf[:n], 0)
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tst.bufmu.Unlock()
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if err != nil {
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t.Fatal("client demux FIN:", err)
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}
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if svconn.State() != tcp.StateFinWait1 {
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t.Fatalf("expected server in FIN_WAIT_1, got %s", svconn.State())
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}
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if clconn.State() != tcp.StateCloseWait {
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t.Fatalf("expected client in CLOSE_WAIT, got %s", clconn.State())
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}
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// Client sends ACK for FIN.
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tst.bufmu.Lock()
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buf = tst.buf[:cap(tst.buf)]
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n, err = client.Encapsulate(buf, -1, 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("client encapsulate ACK:", err)
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}
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if n > 0 {
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err = sv.Demux(buf[:n], 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("server demux ACK:", err)
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}
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}
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tst.bufmu.Unlock()
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if svconn.State() != tcp.StateFinWait2 {
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t.Fatalf("expected server in FIN_WAIT_2, got %s", svconn.State())
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}
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// Client initiates its close.
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err = clconn.Close()
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if err != nil {
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t.Fatal("client close:", err)
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}
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// Client sends FIN (enters LAST_ACK).
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tst.bufmu.Lock()
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buf = tst.buf[:cap(tst.buf)]
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n, err = client.Encapsulate(buf, -1, 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("client encapsulate FIN:", err)
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}
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if n == 0 {
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tst.bufmu.Unlock()
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t.Fatal("expected FIN packet from client")
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}
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err = sv.Demux(buf[:n], 0)
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tst.bufmu.Unlock()
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if err != nil {
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t.Fatal("server demux client FIN:", err)
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}
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if clconn.State() != tcp.StateLastAck {
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t.Fatalf("expected client in LAST_ACK, got %s", clconn.State())
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}
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if svconn.State() != tcp.StateTimeWait {
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t.Fatalf("expected server in TIME_WAIT, got %s", svconn.State())
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}
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// Server sends final ACK.
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tst.bufmu.Lock()
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buf = tst.buf[:cap(tst.buf)]
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n, err = sv.Encapsulate(buf, -1, 0)
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if err != nil {
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tst.bufmu.Unlock()
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t.Fatal("server encapsulate final ACK:", err)
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}
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if n == 0 {
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tst.bufmu.Unlock()
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t.Fatal("expected final ACK from server")
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}
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err = client.Demux(buf[:n], 0)
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tst.bufmu.Unlock()
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if err != nil {
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t.Fatal("client demux final ACK:", err)
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}
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// Client should now be CLOSED.
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if clconn.State() != tcp.StateClosed {
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t.Fatalf("expected client in CLOSED, got %s", clconn.State())
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}
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// THE BUG: At this point, the data should still be readable, but the
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// buffer was cleared by reset() when state transitioned to CLOSED.
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//
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// This test will FAIL until the bug is fixed.
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readBuf := make([]byte, MTU)
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n, err = clconn.Read(readBuf)
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if err != nil && n == 0 {
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t.Fatalf("BUG: Could not read buffered data after connection closed: %v\n"+
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"Expected to read %d bytes of data that was received before the connection closed.\n"+
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"The receive buffer was incorrectly cleared when the connection transitioned to CLOSED state.",
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err, len(sendData))
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}
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if n != len(sendData) {
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t.Fatalf("read wrong amount: got %d, want %d", n, len(sendData))
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}
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if !bytes.Equal(readBuf[:n], sendData) {
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t.Fatalf("read wrong data: got %q, want %q", readBuf[:n], sendData)
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}
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}
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Reference in New Issue
Block a user