Files
lneto/tcp/handler_test.go
T
2026-01-12 11:05:10 -03:00

311 lines
9.3 KiB
Go

package tcp
import (
"bytes"
"math/rand"
"testing"
)
func TestHandler(t *testing.T) {
const mtu = 1500
const maxpackets = 3
rng := rand.New(rand.NewSource(0))
client, server := newHandler(t, mtu, maxpackets), newHandler(t, mtu, maxpackets)
setupClientServer(t, rng, client, server)
var rawbuf [mtu]byte
establish(t, client, server, rawbuf[:])
sendDataFull(t, client, server, []byte("hello"), rawbuf[:])
}
func sendDataFull(t *testing.T, client, server *Handler, data, packetBuf []byte) {
n, err := client.Write(data)
if err != nil {
t.Fatal("client write:", err)
} else if n != len(data) {
t.Fatal("expected client to write full data packet")
}
n, err = client.Send(packetBuf)
if err != nil {
t.Fatal("client sending:", err)
} else if n < len(data)+sizeHeaderTCP {
t.Fatal("expected client to send full data packet", n, len(data)+sizeHeaderTCP)
}
err = server.Recv(packetBuf[:n])
if err != nil {
t.Fatal("server receiving:", err)
} else if server.BufferedInput() != len(data) {
t.Fatal("server did not receive full data packet", server.BufferedInput(), len(data))
}
clear(packetBuf)
n, err = server.Read(packetBuf)
if err != nil {
t.Fatal("server read:", err)
} else if n != len(data) {
t.Fatal("expected server to read full data packet")
} else if !bytes.Equal(packetBuf[:n], data) {
t.Fatal("server received unexpected data")
}
}
func newHandler(t *testing.T, mtu, mintaxpackets int) *Handler {
h := new(Handler)
err := h.SetBuffers(make([]byte, mtu), make([]byte, mtu), mintaxpackets)
if err != nil {
t.Fatal(err)
}
return h
}
func setupClientServer(t *testing.T, rng *rand.Rand, client, server *Handler) {
// Ensure buffer sizes are OK with reused buffers.
err := client.SetBuffers(nil, nil, 0)
if err != nil {
t.Fatal(err)
}
err = server.SetBuffers(nil, nil, 0)
if err != nil {
t.Fatal(err)
}
err = server.OpenListen(uint16(rng.Uint32()), 0)
if err != nil {
t.Fatal(err)
}
err = client.OpenActive(uint16(rng.Uint32()), server.LocalPort(), 0)
if err != nil {
t.Fatal(err)
}
if !client.AwaitingSynSend() {
t.Fatal("client in wrong state")
}
if !server.AwaitingSynAck() {
t.Fatal("server in wrong state")
}
}
func establish(t *testing.T, client, server *Handler, packetBuf []byte) {
if client.State() != StateClosed {
t.Fatal("client in wrong state")
} else if server.State() != StateListen {
t.Fatal("server in wrong state")
}
clear(packetBuf)
// Commence 3-way handshake: client sends SYN, server sends SYN-ACK, client sends ACK.
// Client sends SYN.
n, err := client.Send(packetBuf)
if err != nil {
t.Fatal("client sending:", err)
} else if n < sizeHeaderTCP {
t.Fatal("expected client to send SYN packet")
} else if client.State() != StateSynSent {
t.Fatal("client did not transition to SynSent state:", client.State().String())
}
err = server.Recv(packetBuf[:n]) // Server receives SYN.
if err != nil {
t.Fatal(err)
} else if server.State() != StateSynRcvd {
t.Fatal("server did not transition to SynReceived state:", server.State().String())
}
clear(packetBuf)
// Server sends SYNACK response to client's SYN.
n, err = server.Send(packetBuf)
if err != nil {
t.Fatal("server sending:", err)
} else if n < sizeHeaderTCP {
t.Fatal("expected server to send SYNACK packet")
} else if server.State() != StateSynRcvd {
t.Fatal("server should remain in SynReceived state:", server.State().String())
}
err = client.Recv(packetBuf[:n]) // Client receives SYNACK, is established but must send ACK.
if err != nil {
t.Fatal(err)
} else if client.State() != StateEstablished {
t.Fatal("client did not transition to Established state:", client.State().String())
}
clear(packetBuf)
n, err = client.Send(packetBuf) // Client sends ACK.
if err != nil {
t.Fatal("client sending ACK:", err)
} else if n < sizeHeaderTCP {
t.Fatal("expected client to send ACK packet")
} else if client.State() != StateEstablished {
t.Fatal("client should remain in Established state:", client.State().String())
}
err = server.Recv(packetBuf[:n]) // Server receives ACK.
if err != nil {
t.Fatal(err)
} else if server.State() != StateEstablished {
t.Fatal("server did not transition to Established state on ACK receive:", server.State().String())
}
}
func clear[E any, T []E](s T) {
var zero E
for i := range s {
s[i] = zero
}
}
// TestBufferNotClearedOnPassiveClose tests that data remains readable after
// the TCP connection is closed by the remote peer. This is a regression test
// for a bug where the receive buffer was cleared when the connection transitioned
// to CLOSED state, causing data loss.
//
// The sequence is:
// 1. Server sends DATA + initiates close (FIN)
// 2. Client receives data, enters CLOSE_WAIT
// 3. Client sends ACK, then FIN+ACK (enters LAST_ACK)
// 4. Server sends final ACK
// 5. Client receives ACK in LAST_ACK -> state becomes CLOSED
// 6. At this point, client.Read() should still return the buffered data
//
// The bug was that reset() cleared bufRx when state became CLOSED.
func TestBufferNotClearedOnPassiveClose(t *testing.T) {
const mtu = 1500
const maxpackets = 3
rng := rand.New(rand.NewSource(1))
client, server := newHandler(t, mtu, maxpackets), newHandler(t, mtu, maxpackets)
setupClientServer(t, rng, client, server)
var rawbuf [mtu]byte
establish(t, client, server, rawbuf[:])
// Server writes data to be sent.
data := []byte("hello world - this data should survive close")
n, err := server.Write(data)
if err != nil {
t.Fatal("server write:", err)
} else if n != len(data) {
t.Fatal("expected server to write full data")
}
// Server sends DATA packet.
clear(rawbuf[:])
n, err = server.Send(rawbuf[:])
if err != nil {
t.Fatal("server sending data:", err)
} else if n < len(data)+sizeHeaderTCP {
t.Fatal("expected server to send full data packet")
}
dataPacket := append([]byte(nil), rawbuf[:n]...) // Save for later use.
// Client receives DATA.
err = client.Recv(dataPacket)
if err != nil {
t.Fatal("client receiving data:", err)
}
if client.BufferedInput() != len(data) {
t.Fatalf("client did not buffer data: got %d, want %d", client.BufferedInput(), len(data))
}
// Server initiates close (will send FIN on next Send).
err = server.Close()
if err != nil {
t.Fatal("server close:", err)
}
// Server sends FIN (enters FIN_WAIT_1).
clear(rawbuf[:])
n, err = server.Send(rawbuf[:])
if err != nil {
t.Fatal("server sending FIN:", err)
}
if server.State() != StateFinWait1 {
t.Fatalf("expected server in FIN_WAIT_1, got %s", server.State())
}
finPacket := append([]byte(nil), rawbuf[:n]...)
// Client receives FIN (enters CLOSE_WAIT).
err = client.Recv(finPacket)
if err != nil {
t.Fatal("client receiving FIN:", err)
}
if client.State() != StateCloseWait {
t.Fatalf("expected client in CLOSE_WAIT, got %s", client.State())
}
// Client sends ACK for FIN.
clear(rawbuf[:])
n, err = client.Send(rawbuf[:])
if err != nil {
t.Fatal("client sending ACK:", err)
}
ackPacket := append([]byte(nil), rawbuf[:n]...)
// Server receives ACK (enters FIN_WAIT_2).
err = server.Recv(ackPacket)
if err != nil {
t.Fatal("server receiving ACK:", err)
}
if server.State() != StateFinWait2 {
t.Fatalf("expected server in FIN_WAIT_2, got %s", server.State())
}
// Client initiates its own close (will send FIN on next Send).
err = client.Close()
if err != nil {
t.Fatal("client close:", err)
}
// Client sends FIN (enters LAST_ACK).
clear(rawbuf[:])
n, err = client.Send(rawbuf[:])
if err != nil {
t.Fatal("client sending FIN:", err)
}
if client.State() != StateLastAck {
t.Fatalf("expected client in LAST_ACK, got %s", client.State())
}
clientFinPacket := append([]byte(nil), rawbuf[:n]...)
// Server receives client's FIN (enters TIME_WAIT).
err = server.Recv(clientFinPacket)
if err != nil {
t.Fatal("server receiving client FIN:", err)
}
if server.State() != StateTimeWait {
t.Fatalf("expected server in TIME_WAIT, got %s", server.State())
}
// Server sends final ACK.
clear(rawbuf[:])
n, err = server.Send(rawbuf[:])
if err != nil {
t.Fatal("server sending final ACK:", err)
}
finalAckPacket := append([]byte(nil), rawbuf[:n]...)
if client.BufferedInput() == 0 {
t.Fatal("emptied buffer")
}
// Client receives final ACK (should enter CLOSED).
// This is where the bug manifests: the buffer gets cleared.
err = client.Recv(finalAckPacket)
// Note: client.Recv returns net.ErrClosed when state becomes CLOSED, that's expected.
if err != nil && err.Error() != "use of closed network connection" {
t.Fatal("client receiving final ACK:", err)
}
if client.State() != StateClosed {
t.Fatalf("expected client in CLOSED, got %s", client.State())
}
// THE BUG: At this point, the data should still be readable, but the
// buffer was cleared by reset() when state transitioned to CLOSED.
//
// This test will FAIL until the bug is fixed.
readBuf := make([]byte, mtu)
n, err = client.Read(readBuf)
if err != nil && n == 0 {
t.Fatalf("BUG: Could not read buffered data after connection closed: %v\n"+
"Expected to read %d bytes of data that was received before the connection closed.\n"+
"The receive buffer was incorrectly cleared when the connection transitioned to CLOSED state.",
err, len(data))
}
if n != len(data) {
t.Fatalf("read wrong amount: got %d, want %d", n, len(data))
}
if !bytes.Equal(readBuf[:n], data) {
t.Fatalf("read wrong data: got %q, want %q", readBuf[:n], data)
}
}