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3 Commits

Author SHA1 Message Date
RocketGod 23cabb8b8a Make dynamic screen for PortaRF (#2800) 2025-10-02 11:31:33 -07:00
Totoo b3edaf3cd0 AIS name fix (#2793)
* AIS name fix
2025-09-17 22:40:46 +02:00
Totoo 9afd3a9dca Standalone imp (#2791)
* Moved ui elements to common folder in standalone, and add screen parameters to the api v4

* pass it as a pointer, so if standalone app supports it can change
2025-09-16 20:29:05 +02:00
48 changed files with 265 additions and 335 deletions
+6 -6
View File
@@ -223,9 +223,9 @@ void AISRecentEntry::update(const ais::Packet& packet) {
break;
case 5:
call_sign = packet.text(70, 7);
name = packet.text(112, 20);
destination = packet.text(302, 20);
call_sign = trim(packet.text(70, 7));
name = trim(packet.text(112, 20));
destination = trim(packet.text(302, 20));
break;
case 18:
@@ -238,7 +238,7 @@ void AISRecentEntry::update(const ais::Packet& packet) {
break;
case 21:
name = packet.text(43, 20);
name = trim(packet.text(43, 20));
last_position.timestamp = packet.received_at();
last_position.latitude = packet.latitude(192);
last_position.longitude = packet.longitude(164);
@@ -247,11 +247,11 @@ void AISRecentEntry::update(const ais::Packet& packet) {
case 24:
switch (packet.read(38, 2)) {
case 0:
name = packet.text(40, 20);
name = trim(packet.text(40, 20));
break;
case 1:
call_sign = packet.text(90, 7);
call_sign = trim(packet.text(90, 7));
break;
default:
@@ -233,6 +233,9 @@ standalone_application_api_t api = {
.draw_pixels = &ext_draw_pixels,
.draw_pixel = &ext_draw_pixel,
.exit_app = &exit_app,
// version 4
.screen_height = &screen_height,
.screen_width = &screen_width,
};
StandaloneView::StandaloneView(NavigationView& nav, uint8_t* app_image)
+141 -245
View File
@@ -10,91 +10,41 @@
namespace ui::external_app::breakout {
Ticker game_timer;
int paddle_x = 0;
float ball_x = 0;
float ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
float ball_dx = 1.5f;
float ball_dy = -2.0f;
int score = 0;
int lives = 3;
int level = 1;
int game_state = STATE_MENU;
bool initialized = false;
bool ball_attached = true;
unsigned int brick_count = 0;
bool menu_initialized = false;
bool blink_state = true;
uint32_t blink_counter = 0;
int16_t prompt_x = 0;
bool gameover_initialized = false;
bool gameover_blink_state = true;
uint32_t gameover_blink_counter = 0;
int16_t restart_x = 0;
bool bricks[BRICK_ROWS][BRICK_COLS];
int brick_colors[BRICK_ROWS];
const Color pp_colors[] = {
Color::white(),
Color::blue(),
Color::yellow(),
Color::purple(),
Color::green(),
Color::red(),
Color::magenta(),
Color::orange(),
Color::black(),
};
Painter painter;
bool but_RIGHT = false;
bool but_LEFT = false;
bool but_SELECT = false;
static Callback game_update_callback = nullptr;
static uint32_t game_update_timeout = 0;
static uint32_t game_update_counter = 0;
void cls() {
void BreakoutView::cls() {
painter.fill_rectangle({0, 0, portapack::display.width(), portapack::display.height()}, Color::black());
}
void background(int color) {
void BreakoutView::background(int color) {
(void)color;
}
void fillrect(int x1, int y1, int x2, int y2, int color) {
void BreakoutView::fillrect(int x1, int y1, int x2, int y2, int color) {
painter.fill_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
}
void rect(int x1, int y1, int x2, int y2, int color) {
void BreakoutView::rect(int x1, int y1, int x2, int y2, int color) {
painter.draw_rectangle({x1, y1, x2 - x1, y2 - y1}, pp_colors[color]);
}
void check_game_timer() {
void BreakoutView::check_game_timer() {
if (game_update_callback) {
if (++game_update_counter >= game_update_timeout) {
game_update_counter = 0;
game_update_callback();
game_timer_check();
}
}
}
void Ticker::attach(Callback func, double delay_sec) {
game_update_callback = func;
void BreakoutView::attach(double delay_sec) {
game_update_callback = true;
game_update_timeout = delay_sec * 60;
}
void Ticker::detach() {
game_update_callback = nullptr;
void BreakoutView::detach() {
game_update_callback = false;
}
void game_timer_check() {
void BreakoutView::game_timer_check() {
if (game_state == STATE_PLAYING) {
update_game();
} else if (game_state == STATE_MENU) {
@@ -104,36 +54,57 @@ void game_timer_check() {
}
}
void init_game() {
paddle_x = (screen_width - PADDLE_WIDTH) / 2;
void BreakoutView::init_game() {
SCREEN_WIDTH = screen_width;
SCREEN_HEIGHT = screen_height;
GAME_AREA_BOTTOM = SCREEN_HEIGHT - 10;
PADDLE_Y = GAME_AREA_BOTTOM - PADDLE_HEIGHT;
PADDLE_SPEED = 10;
// Calculate brick layout
int available_width = SCREEN_WIDTH - 4;
BRICK_COLS = available_width / 22;
if (BRICK_COLS > 12) BRICK_COLS = 12;
if (BRICK_COLS < 5) BRICK_COLS = 5;
BRICK_WIDTH = (available_width - (BRICK_COLS - 1) * BRICK_GAP) / BRICK_COLS;
// Initialize paddle position
paddle_x = (SCREEN_WIDTH - PADDLE_WIDTH) / 2;
score = 0;
lives = 3;
level = 1;
// Set brick colors
brick_colors[0] = Red;
brick_colors[1] = Orange;
brick_colors[2] = Yellow;
brick_colors[3] = Green;
brick_colors[4] = Purple;
// Initialize bricks array
bricks.resize(BRICK_ROWS);
for (int i = 0; i < BRICK_ROWS; i++) {
bricks[i].resize(BRICK_COLS);
}
init_level();
game_state = STATE_MENU;
menu_initialized = false;
blink_state = true;
blink_counter = 0;
menu_blink_state = true;
menu_blink_counter = 0;
}
void init_level() {
void BreakoutView::init_level() {
ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
float speed_multiplier = (level == 1) ? 1.0f : 1.0f + ((level - 1) * BALL_SPEED_INCREASE);
ball_dx = (ball_dx > 0 ? 1.5f : -1.5f) * speed_multiplier;
float speed_multiplier = 1.0f + ((level - 1) * BALL_SPEED_INCREASE);
ball_dx = 1.5f * speed_multiplier;
ball_dy = -2.0f * speed_multiplier;
ball_attached = true;
// Fill all bricks
brick_count = 0;
for (int row = 0; row < BRICK_ROWS; row++) {
for (int col = 0; col < BRICK_COLS; col++) {
@@ -143,10 +114,9 @@ void init_level() {
}
}
void draw_screen() {
void BreakoutView::draw_screen() {
cls();
background(COLOR_BACKGROUND);
draw_borders();
draw_bricks();
draw_paddle();
@@ -156,11 +126,11 @@ void draw_screen() {
draw_level();
}
void draw_borders() {
rect(0, GAME_AREA_TOP - 1, screen_width, GAME_AREA_TOP, COLOR_BORDER);
void BreakoutView::draw_borders() {
rect(0, GAME_AREA_TOP - 1, SCREEN_WIDTH, GAME_AREA_TOP, COLOR_BORDER);
}
void draw_bricks() {
void BreakoutView::draw_bricks() {
for (int row = 0; row < BRICK_ROWS; row++) {
for (int col = 0; col < BRICK_COLS; col++) {
if (bricks[row][col]) {
@@ -173,37 +143,37 @@ void draw_bricks() {
}
}
void draw_paddle() {
void BreakoutView::draw_paddle() {
fillrect(paddle_x, PADDLE_Y, paddle_x + PADDLE_WIDTH, PADDLE_Y + PADDLE_HEIGHT, COLOR_PADDLE);
}
void draw_ball() {
void BreakoutView::draw_ball() {
fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BALL);
}
void draw_score() {
void BreakoutView::draw_score() {
auto style = *ui::Theme::getInstance()->fg_green;
painter.draw_string({5, 10}, style, "Score: " + std::to_string(score));
}
void draw_lives() {
void BreakoutView::draw_lives() {
auto style = *ui::Theme::getInstance()->fg_red;
painter.draw_string({5, 30}, style, "Lives: " + std::to_string(lives));
}
void draw_level() {
void BreakoutView::draw_level() {
auto style = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({80, 30}, style, "Level: " + std::to_string(level));
}
void move_paddle_left() {
void BreakoutView::move_paddle_left() {
if (paddle_x > 0) {
fillrect(paddle_x, PADDLE_Y, paddle_x + PADDLE_WIDTH, PADDLE_Y + PADDLE_HEIGHT, COLOR_BACKGROUND);
if (ball_attached) {
fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BACKGROUND);
}
paddle_x -= 10;
paddle_x -= PADDLE_SPEED;
if (paddle_x < 0) paddle_x = 0;
if (ball_attached) {
@@ -217,15 +187,15 @@ void move_paddle_left() {
}
}
void move_paddle_right() {
if (paddle_x < screen_width - PADDLE_WIDTH) {
void BreakoutView::move_paddle_right() {
if (paddle_x < SCREEN_WIDTH - PADDLE_WIDTH) {
fillrect(paddle_x, PADDLE_Y, paddle_x + PADDLE_WIDTH, PADDLE_Y + PADDLE_HEIGHT, COLOR_BACKGROUND);
if (ball_attached) {
fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BACKGROUND);
}
paddle_x += 10;
if (paddle_x > screen_width - PADDLE_WIDTH) paddle_x = screen_width - PADDLE_WIDTH;
paddle_x += PADDLE_SPEED;
if (paddle_x > SCREEN_WIDTH - PADDLE_WIDTH) paddle_x = SCREEN_WIDTH - PADDLE_WIDTH;
if (ball_attached) {
ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
@@ -238,26 +208,41 @@ void move_paddle_right() {
}
}
void launch_ball() {
void BreakoutView::launch_ball() {
if (ball_attached) {
ball_attached = false;
ball_x = paddle_x + (PADDLE_WIDTH / 2) - (BALL_SIZE / 2);
ball_y = GAME_AREA_BOTTOM - PADDLE_HEIGHT - BALL_SIZE - 1;
float speed_multiplier = (level == 1) ? 1.0f : 1.0f + ((level - 1) * BALL_SPEED_INCREASE);
float speed_multiplier = 1.0f + ((level - 1) * BALL_SPEED_INCREASE);
ball_dx = 1.5f * speed_multiplier;
ball_dy = -2.0f * speed_multiplier;
}
}
void update_game() {
void BreakoutView::update_game() {
if (ball_attached) {
return;
}
fillrect(ball_x, ball_y, ball_x + BALL_SIZE, ball_y + BALL_SIZE, COLOR_BACKGROUND);
float next_ball_y = ball_y + ball_dy;
if (next_ball_y > GAME_AREA_BOTTOM) {
ball_x += ball_dx;
ball_y += ball_dy;
// Wall collisions
if (ball_x < 0) {
ball_x = 0;
ball_dx = -ball_dx;
} else if (ball_x > SCREEN_WIDTH - BALL_SIZE) {
ball_x = SCREEN_WIDTH - BALL_SIZE;
ball_dx = -ball_dx;
}
if (ball_y < GAME_AREA_TOP) {
ball_y = GAME_AREA_TOP;
ball_dy = -ball_dy;
}
// Bottom edge - lose life
if (ball_y > GAME_AREA_BOTTOM) {
lives--;
draw_lives();
if (lives <= 0) {
@@ -271,37 +256,20 @@ void update_game() {
return;
}
ball_x += ball_dx;
ball_y = next_ball_y;
if (ball_x < 0) {
ball_x = 0;
ball_dx = -ball_dx;
} else if (ball_x > screen_width - BALL_SIZE) {
ball_x = screen_width - BALL_SIZE;
ball_dx = -ball_dx;
}
if (ball_y < GAME_AREA_TOP) {
ball_y = GAME_AREA_TOP;
ball_dy = -ball_dy;
}
// Paddle collision
if (ball_y + BALL_SIZE >= PADDLE_Y && ball_y <= PADDLE_Y + PADDLE_HEIGHT) {
if (ball_x + BALL_SIZE >= paddle_x && ball_x <= paddle_x + PADDLE_WIDTH) {
ball_y = PADDLE_Y - BALL_SIZE;
ball_dy = -ball_dy;
// Add some angle based on hit position
float hit_position = (ball_x + (BALL_SIZE / 2)) - paddle_x;
float angle = (hit_position / PADDLE_WIDTH) - 0.5f;
ball_dx = angle * 4.0f;
if (ball_dx > -0.5f && ball_dx < 0.5f) {
ball_dx = (ball_dx > 0) ? 0.5f : -0.5f;
}
ball_dy = -ball_dy;
}
}
check_collisions();
draw_ball();
if (check_level_complete()) {
@@ -309,151 +277,93 @@ void update_game() {
}
}
void check_collisions() {
void BreakoutView::check_collisions() {
int grid_x = ball_x / (BRICK_WIDTH + BRICK_GAP);
int grid_y = (ball_y - GAME_AREA_TOP - 5) / (BRICK_HEIGHT + BRICK_GAP);
for (int row = grid_y - 1; row <= grid_y + 1; row++) {
for (int col = grid_x - 1; col <= grid_x + 1; col++) {
if (row >= 0 && row < BRICK_ROWS && col >= 0 && col < BRICK_COLS) {
if (bricks[row][col] && check_brick_collision(row, col)) {
return;
}
}
}
if (grid_x >= 0 && grid_x < BRICK_COLS && grid_y >= 0 && grid_y < BRICK_ROWS) {
check_brick_collision(grid_y, grid_x);
}
}
bool check_brick_collision(int row, int col) {
bool BreakoutView::check_brick_collision(int row, int col) {
if (!bricks[row][col]) return false;
int brick_x = col * (BRICK_WIDTH + BRICK_GAP);
int brick_y = GAME_AREA_TOP + row * (BRICK_HEIGHT + BRICK_GAP) + 5;
if (ball_x + BALL_SIZE >= brick_x && ball_x <= brick_x + BRICK_WIDTH &&
ball_y + BALL_SIZE >= brick_y && ball_y <= brick_y + BRICK_HEIGHT) {
fillrect(brick_x, brick_y, brick_x + BRICK_WIDTH, brick_y + BRICK_HEIGHT, COLOR_BACKGROUND);
bricks[row][col] = false;
brick_count--;
score += (5 - row) * 10;
draw_score();
float center_x = brick_x + BRICK_WIDTH / 2;
float center_y = brick_y + BRICK_HEIGHT / 2;
float ball_center_x = ball_x + BALL_SIZE / 2;
float ball_center_y = ball_y + BALL_SIZE / 2;
float dx = std::abs(ball_center_x - center_x);
float dy = std::abs(ball_center_y - center_y);
if (dx * BRICK_HEIGHT > dy * BRICK_WIDTH) {
ball_dx = -ball_dx;
} else {
ball_dy = -ball_dy;
}
ball_dy = -ball_dy;
return true;
}
return false;
}
bool check_level_complete() {
bool BreakoutView::check_level_complete() {
return brick_count == 0;
}
void next_level() {
void BreakoutView::next_level() {
level++;
init_level();
draw_screen();
}
void handle_game_over() {
void BreakoutView::handle_game_over() {
game_state = STATE_GAME_OVER;
gameover_initialized = false;
show_game_over();
}
void init_menu() {
cls();
background(COLOR_BACKGROUND);
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
auto style_blue = *ui::Theme::getInstance()->fg_blue;
auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
int16_t screen_width = ui::screen_width;
int16_t title_x = (screen_width - 17 * 8) / 2;
int16_t divider_width = 24 * 8;
int16_t divider_x = (screen_width - divider_width) / 2;
int16_t instruction_width = 22 * 8;
int16_t instruction_x = (screen_width - instruction_width) / 2;
int16_t prompt_width = 16 * 8;
prompt_x = (screen_width - prompt_width) / 2;
painter.fill_rectangle({0, 30, screen_width, 30}, Color::black());
painter.draw_string({title_x + 2, 42}, style_yellow, "*** BREAKOUT ***");
painter.draw_string({divider_x, 70}, style_blue, "========================");
painter.fill_rectangle({instruction_x - 5, 110, instruction_width + 10, 70}, Color::black());
painter.draw_rectangle({instruction_x - 5, 110, instruction_width + 10, 70}, Color::white());
painter.draw_string({instruction_x, 120}, style_cyan, " ROTARY: MOVE PADDLE");
painter.draw_string({instruction_x, 150}, style_cyan, " SELECT: START/LAUNCH");
painter.draw_string({divider_x, 190}, style_blue, "========================");
menu_initialized = true;
}
void show_menu() {
if (!menu_initialized) {
init_menu();
}
auto style_red = *ui::Theme::getInstance()->fg_red;
if (++blink_counter >= 30) {
blink_counter = 0;
blink_state = !blink_state;
painter.fill_rectangle({prompt_x - 2, 228, 16 * 8 + 4, 20}, Color::black());
if (blink_state) {
painter.draw_string({prompt_x, 230}, style_red, "* PRESS SELECT *");
}
}
}
void init_game_over() {
cls();
background(COLOR_BACKGROUND);
auto style_red = *ui::Theme::getInstance()->fg_red;
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
// int16_t screen_width = screen_width;
int16_t title_width = 9 * 8;
int16_t title_x = (screen_width - title_width) / 2;
int16_t score_text_width = (16 + std::to_string(score).length()) * 8;
int16_t score_x = (screen_width - score_text_width) / 2;
painter.draw_rectangle({20, 80, screen_width - 40, 160}, Color::red());
painter.draw_rectangle({22, 82, screen_width - 44, 156}, Color::white());
painter.draw_string({title_x, 100}, style_red, "GAME OVER");
painter.fill_rectangle({40, 140, screen_width - 80, 30}, Color::black());
painter.draw_rectangle({40, 140, screen_width - 80, 30}, Color::yellow());
painter.draw_string({score_x, 150}, style_yellow, " FINAL SCORE: " + std::to_string(score));
int16_t restart_width = 12 * 8;
restart_x = (screen_width - restart_width) / 2;
gameover_initialized = true;
gameover_blink_state = true;
gameover_blink_counter = 0;
}
void show_game_over() {
if (!gameover_initialized) {
init_game_over();
void BreakoutView::show_menu() {
if (menu_blink_counter == 0) {
cls();
background(COLOR_BACKGROUND);
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
auto style_blue = *ui::Theme::getInstance()->fg_blue;
auto style_cyan = *ui::Theme::getInstance()->fg_cyan;
painter.draw_string({50, 40}, style_yellow, "*** BREAKOUT ***");
painter.draw_string({20, 100}, style_blue, "========================");
painter.draw_string({30, 130}, style_cyan, "ROTARY: MOVE PADDLE");
painter.draw_string({30, 160}, style_cyan, "SELECT: START/LAUNCH");
painter.draw_string({20, 190}, style_blue, "========================");
}
auto style_red = *ui::Theme::getInstance()->fg_red;
if (++menu_blink_counter >= 30) {
menu_blink_counter = 0;
menu_blink_state = !menu_blink_state;
painter.fill_rectangle({56, 228, 128, 20}, Color::black());
if (menu_blink_state) {
painter.draw_string({56, 230}, style_red, "* PRESS SELECT *");
}
}
}
void BreakoutView::show_game_over() {
if (gameover_blink_counter == 0) {
cls();
background(COLOR_BACKGROUND);
auto style_red = *ui::Theme::getInstance()->fg_red;
auto style_yellow = *ui::Theme::getInstance()->fg_yellow;
painter.draw_string({90, 100}, style_red, "GAME OVER");
painter.draw_string({50, 150}, style_yellow, "SCORE: " + std::to_string(score));
}
auto style_green = *ui::Theme::getInstance()->fg_green;
@@ -462,32 +372,27 @@ void show_game_over() {
gameover_blink_counter = 0;
gameover_blink_state = !gameover_blink_state;
painter.fill_rectangle({restart_x - 2, 198, 12 * 8 + 4, 20}, Color::black());
painter.fill_rectangle({72, 198, 96, 20}, Color::black());
if (gameover_blink_state) {
painter.draw_string({restart_x, 200}, style_green, "PRESS SELECT");
painter.draw_string({72, 200}, style_green, "PRESS SELECT");
}
}
}
void reset_game() {
void BreakoutView::reset_game() {
level = 1;
score = 0;
lives = 3;
game_state = STATE_PLAYING;
init_level();
draw_screen();
gameover_initialized = false;
gameover_blink_state = true;
gameover_blink_counter = 0;
}
BreakoutView::BreakoutView(NavigationView& nav)
: nav_{nav} {
paddle_x = (screen_width - PADDLE_WIDTH) / 2;
ball_x = screen_width / 2;
: nav_{nav}, bricks{} { // Add bricks{} here
add_children({&dummy});
game_timer.attach(&game_timer_check, 1.0 / 60.0);
attach(1.0 / 60.0);
}
void BreakoutView::on_show() {
@@ -512,20 +417,15 @@ bool BreakoutView::on_encoder(const EncoderEvent delta) {
if (game_state == STATE_PLAYING) {
if (delta > 0) {
move_paddle_right();
set_dirty();
} else if (delta < 0) {
move_paddle_left();
set_dirty();
}
set_dirty();
}
return true;
}
bool BreakoutView::on_key(const KeyEvent key) {
but_SELECT = (key == KeyEvent::Select);
but_LEFT = (key == KeyEvent::Left);
but_RIGHT = (key == KeyEvent::Right);
if (key == KeyEvent::Select) {
if (game_state == STATE_MENU) {
game_state = STATE_PLAYING;
@@ -535,14 +435,10 @@ bool BreakoutView::on_key(const KeyEvent key) {
} else if (game_state == STATE_GAME_OVER) {
reset_game();
}
} else if (key == KeyEvent::Left) {
if (game_state == STATE_PLAYING) {
move_paddle_left();
}
} else if (key == KeyEvent::Right) {
if (game_state == STATE_PLAYING) {
move_paddle_right();
}
} else if (key == KeyEvent::Left && game_state == STATE_PLAYING) {
move_paddle_left();
} else if (key == KeyEvent::Right && game_state == STATE_PLAYING) {
move_paddle_right();
}
set_dirty();
+79 -70
View File
@@ -17,6 +17,7 @@
#include "random.hpp"
#include "lpc43xx_cpp.hpp"
#include "ui_widget.hpp"
#include <vector>
namespace ui::external_app::breakout {
@@ -32,41 +33,15 @@ enum {
Black,
};
extern const Color pp_colors[];
extern Painter painter;
extern bool but_RIGHT;
extern bool but_LEFT;
extern bool but_SELECT;
void cls();
void background(int color);
void fillrect(int x1, int y1, int x2, int y2, int color);
void rect(int x1, int y1, int x2, int y2, int color);
#define wait(x) chThdSleepMilliseconds(x * 1000)
using Callback = void (*)(void);
void check_game_timer();
class Ticker {
public:
Ticker() = default;
void attach(Callback func, double delay_sec);
void detach();
};
#define PADDLE_WIDTH 40
#define PADDLE_HEIGHT 10
#define BALL_SIZE 8
#define BRICK_WIDTH 20
#define BRICK_HEIGHT 10
#define BRICK_ROWS 5
#define BRICK_COLS 10
#define BRICK_GAP 2
#define GAME_AREA_TOP 50
#define GAME_AREA_BOTTOM 310
#define PADDLE_Y (GAME_AREA_BOTTOM - PADDLE_HEIGHT)
#define BALL_SPEED_INCREASE 0.1f
#define STATE_MENU 0
@@ -77,49 +52,6 @@ class Ticker {
#define COLOR_PADDLE Blue
#define COLOR_BALL White
#define COLOR_BORDER White
#define COLOR_BRICK_COLORS \
{ Red, Orange, Yellow, Green, Purple }
extern Ticker game_timer;
extern int paddle_x;
extern float ball_x;
extern float ball_y;
extern float ball_dx;
extern float ball_dy;
extern int score;
extern int lives;
extern int level;
extern int game_state;
extern bool initialized;
extern bool ball_attached;
extern unsigned int brick_count;
extern bool bricks[BRICK_ROWS][BRICK_COLS];
extern int brick_colors[BRICK_ROWS];
void game_timer_check();
void init_game();
void init_level();
void draw_screen();
void draw_bricks();
void draw_paddle();
void draw_ball();
void draw_score();
void draw_lives();
void draw_level();
void draw_borders();
void move_paddle_left();
void move_paddle_right();
void launch_ball();
void update_game();
void check_collisions();
bool check_brick_collision(int row, int col);
void handle_game_over();
void show_menu();
void show_game_over();
bool check_level_complete();
void next_level();
void reset_game();
class BreakoutView : public View {
public:
@@ -134,9 +66,86 @@ class BreakoutView : public View {
bool on_encoder(const EncoderEvent event) override;
bool on_key(KeyEvent key) override;
void cls();
void background(int color);
void fillrect(int x1, int y1, int x2, int y2, int color);
void rect(int x1, int y1, int x2, int y2, int color);
void game_timer_check();
void init_game();
void init_level();
void draw_screen();
void draw_bricks();
void draw_paddle();
void draw_ball();
void draw_score();
void draw_lives();
void draw_level();
void draw_borders();
void move_paddle_left();
void move_paddle_right();
void launch_ball();
void update_game();
void check_collisions();
bool check_brick_collision(int row, int col);
void handle_game_over();
void show_menu();
void show_game_over();
bool check_level_complete();
void next_level();
void reset_game();
void check_game_timer();
void attach(double delay_sec);
void detach();
private:
bool initialized = false;
const Color pp_colors[9] = {
Color::white(),
Color::blue(),
Color::yellow(),
Color::purple(),
Color::green(),
Color::red(),
Color::magenta(),
Color::orange(),
Color::black(),
};
NavigationView& nav_;
Painter painter{};
// Dynamic screen-dependent values
int SCREEN_WIDTH = 0;
int SCREEN_HEIGHT = 0;
int GAME_AREA_BOTTOM = 0;
int PADDLE_Y = 0;
int BRICK_WIDTH = 0;
int BRICK_COLS = 0;
int PADDLE_SPEED = 0;
int paddle_x = 0;
float ball_x = 0;
float ball_y = 0;
float ball_dx = 1.5f;
float ball_dy = -2.0f;
int score = 0;
int lives = 3;
int level = 1;
int game_state = STATE_MENU;
bool initialized = false;
bool ball_attached = true;
unsigned int brick_count = 0;
bool menu_blink_state = true;
uint32_t menu_blink_counter = 0;
bool gameover_blink_state = true;
uint32_t gameover_blink_counter = 0;
std::vector<std::vector<bool>> bricks;
int brick_colors[BRICK_ROWS];
bool game_update_callback = false;
double game_update_timeout = 0;
uint32_t game_update_counter = 0;
Button dummy{
{screen_width, 0, 0, 0},
+6 -1
View File
@@ -29,7 +29,7 @@
#include "ui.hpp"
#include "file.hpp"
#define CURRENT_STANDALONE_APPLICATION_API_VERSION 3
#define CURRENT_STANDALONE_APPLICATION_API_VERSION 4
struct standalone_application_api_t {
// Version 1
@@ -105,6 +105,11 @@ struct standalone_application_api_t {
void (*draw_pixels)(const ui::Rect r, const ui::Color* const colors, const size_t count);
void (*draw_pixel)(const ui::Point p, const ui::Color color);
void (*exit_app)();
// Version 4
uint16_t* screen_height;
uint16_t* screen_width;
// TODO: add baseband access functions
// HOW TO extend this interface:
@@ -86,15 +86,17 @@ set(LDSCRIPT ${CMAKE_CURRENT_SOURCE_DIR}/external.ld)
# C sources that can be compiled in ARM or THUMB mode depending on the global
# setting.
FILE(GLOB_RECURSE Sources_C ${CMAKE_CURRENT_LIST_DIR}/*.c)
FILE(GLOB_RECURSE Sources_C_COMMON ${CMAKE_CURRENT_LIST_DIR}/../common/*.c)
set(CSRC
${Sources_C}
${Sources_C} ${Sources_C_COMMON}
)
# C++ sources that can be compiled in ARM or THUMB mode depending on the global
# setting.
FILE(GLOB_RECURSE Sources_CPP ${CMAKE_CURRENT_LIST_DIR}/*.cpp)
FILE(GLOB_RECURSE Sources_CPP_COMMON ${CMAKE_CURRENT_LIST_DIR}/../common/*.cpp)
set(CPPSRC
${Sources_CPP}
${Sources_CPP} ${Sources_CPP_COMMON}
)
# C sources to be compiled in ARM mode regardless of the global setting.
@@ -122,6 +124,8 @@ set(ASMSRC)
set(INCDIR
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/../common
${CMAKE_CURRENT_SOURCE_DIR}/../common/ui
${COMMON}
${COMMON}/../application
${COMMON}/../application/hw
@@ -31,7 +31,9 @@ void initialize(const standalone_application_api_t& api) {
_api = &api;
context = new ui::Context();
standaloneViewMirror = new StandaloneViewMirror(*context, {0, 16, 240, 304});
screen_height = *(_api->screen_height);
screen_width = *(_api->screen_width);
standaloneViewMirror = new StandaloneViewMirror(*context, {0, 16, screen_width, screen_height - 16});
}
// event 1 == frame sync. called each 1/60th of second, so 6 = 100ms
@@ -78,7 +80,7 @@ ui::Widget* captured_widget{nullptr};
void OnTouchEvent(int, int, uint32_t) {
if (standaloneViewMirror) {
_api->exit_app();
/*
/* //left here for example, but not used in digital rain
ui::TouchEvent event{{x, y}, static_cast<ui::TouchEvent::Type>(type)};
if (event.type == ui::TouchEvent::Type::Start) {
@@ -105,7 +107,8 @@ bool OnKeyEvent(uint8_t) {
// ui::KeyEvent key = (ui::KeyEvent)key_val;
if (context) {
_api->exit_app();
/* auto focus_widget = context->focus_manager().focus_widget();
/* left here for example, but not used in digital rain
auto focus_widget = context->focus_manager().focus_widget();
if (focus_widget) {
if (focus_widget->on_key(key))
@@ -130,6 +133,7 @@ bool OnEncoder(int32_t) {
if (context) {
_api->exit_app();
/*
left here for example, but not used in digital rain
auto focus_widget = context->focus_manager().focus_widget();
if (focus_widget) return focus_widget->on_encoder((ui::EncoderEvent)delta);
@@ -143,6 +147,7 @@ bool OnKeyboad(uint8_t) {
if (context) {
_api->exit_app();
/*
left here for example, but not used in digital rain
auto focus_widget = context->focus_manager().focus_widget();
if (focus_widget)
@@ -45,17 +45,19 @@ bool OnKeyboad(uint8_t);
void PaintViewMirror();
extern const standalone_application_api_t* _api;
extern uint16_t screen_height;
extern uint16_t screen_width;
class DigitalRain {
private:
ui::Painter painter{};
static const int WIDTH = 240;
static const int HEIGHT = 325;
static const int MARGIN_TOP = 20;
static const int CHAR_WIDTH = 5;
static const int CHAR_HEIGHT = 8;
static const int COLS = WIDTH / CHAR_WIDTH;
static const int ROWS = (HEIGHT - MARGIN_TOP) / CHAR_HEIGHT;
int WIDTH = 0; // 240;
int HEIGHT = 0; // 325;
int MARGIN_TOP = 20;
int CHAR_WIDTH = 5;
int CHAR_HEIGHT = 8;
int COLS = 0; // WIDTH / CHAR_WIDTH;
int ROWS = 0; //(HEIGHT - MARGIN_TOP) / CHAR_HEIGHT;
static const int MAX_DROPS = 36;
const ui::Font& font = ui::font::fixed_5x8();
@@ -124,7 +126,10 @@ class DigitalRain {
public:
DigitalRain() {
std::srand(0);
WIDTH = screen_width;
HEIGHT = screen_height + 5;
COLS = WIDTH / CHAR_WIDTH;
ROWS = (HEIGHT - MARGIN_TOP) / CHAR_HEIGHT;
for (uint8_t i = 0; i < MAX_DROPS; ++i) {
init_drop(i, true);
}
+3
View File
@@ -176,3 +176,6 @@ extern "C" int f_printf(FIL* fp, const TCHAR* str, ...) {
extern "C" TCHAR* f_gets(TCHAR* buff, int len, FIL* fp) {
return _api->f_gets(buff, len, fp);
}
uint16_t screen_height = 320;
uint16_t screen_width = 240;