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Author SHA1 Message Date
jLynx e2ad0a1b1a Stable 1.7.4 release (#1340)
* Update version.txt

* Update past_version.txt
2023-08-02 10:24:23 +12:00
Mark Thompson 96cdb2e9e0 Keyboard tweaks (#1338)
* Disallow 1-time shift in digits/symbols mode

* Slightly wider "123" button and smaller OK button

* Slightly wider "123" button and smaller OK button
2023-08-01 14:25:26 -05:00
Mark Thompson 002ef720ee Fixed waterfall frequency scale in Replay app (#1337)
* Fix waterfall frequency scale in Replay

* Fix waterfall frequency scale in Replay
2023-08-01 20:20:19 +02:00
Kyle Reed 2214533894 Keyboard Shift Mode (#1333)
* Add "shift" concept to keyboard

* Better shift colors

* Better keybaord layout for symbols

* Start ShiftLocked for consistency with previous UX.

* Fix number layout

* PR and test-drive feedback
2023-07-31 21:44:05 -07:00
Mark Thompson 06b7a0419e Fixed Select button responsiveness when updating frequency field during heavy CPU activity (e.g. WFM Audio) (#1335)
* Resolve button responsiveness

* Resolve button responsiveness

* Clang

* Clang

* Clang try again

* Removed unnecessary lines

* Address review comments

* Add comments per reviewer suggestion

* Clang test

* Clang retry
2023-07-31 23:27:15 -05:00
13 changed files with 234 additions and 119 deletions
+1 -1
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@@ -1 +1 @@
v1.7.2
v1.7.3
+1 -1
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@@ -1 +1 @@
v1.7.3
v1.7.4
+38
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@@ -5607,6 +5607,44 @@ static constexpr Bitmap bitmap_icon_speaker_and_headphones_mute{
{16, 16},
bitmap_icon_speaker_and_headphones_mute_data};
static constexpr uint8_t bitmap_icon_shift_data[] = {
0x00,
0x00,
0x80,
0x00,
0xC0,
0x01,
0xE0,
0x03,
0xF0,
0x07,
0xF8,
0x0F,
0xFC,
0x1F,
0xE0,
0x03,
0xE0,
0x03,
0xE0,
0x03,
0x20,
0x02,
0xE0,
0x03,
0x20,
0x02,
0xE0,
0x03,
0x00,
0x00,
0x00,
0x00,
};
static constexpr Bitmap bitmap_icon_shift{
{16, 16},
bitmap_icon_shift_data};
} /* namespace ui */
#endif /*__BITMAP_HPP__*/
+77 -61
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@@ -1,5 +1,6 @@
/*
* Copyright (C) 2014 Jared Boone, ShareBrained Technology, Inc.
* Copyright (C) 2023 Mark Thompson
*
* This file is part of PortaPack.
*
@@ -24,9 +25,8 @@
#include "utility.hpp"
uint8_t Debounce::state() {
bool v = !pulse_upon_release_ && (state_ || simulated_pulse_);
if (simulated_pulse_)
simulated_pulse_ = false;
bool v = state_to_report_;
simulated_pulse_ = false;
return v;
}
@@ -52,84 +52,100 @@ bool Debounce::long_press_occurred() {
bool Debounce::feed(const uint8_t bit) {
history_ = (history_ << 1) | (bit & 1);
// "Repeat" handling - simulated button release
if (repeat_ctr_) {
// Make sure the button is still being held continuously
if ((history_ == 0xFF) && !long_press_enabled_) {
// Simulate button press every REPEAT_SUBSEQUENT_DELAY ticks
if (--repeat_ctr_ == 0) {
state_ = !state_;
repeat_ctr_ = REPEAT_SUBSEQUENT_DELAY / 2;
return true;
}
} else {
// It's a real button release; stop simulating
repeat_ctr_ = 0;
}
}
if (state_ == 0) {
// Previous button state was 0 (released);
// Has button been held for DEBOUNCE_COUNT ticks?
if ((history_ & DEBOUNCE_MASK) == DEBOUNCE_MASK) {
// Has button been held for DEBOUNCE_COUNT ticks?
if ((history_ & DEBOUNCE_MASK) == DEBOUNCE_MASK) {
//
// Button is currently pressed;
// Was previous button state 0 (released)?
//
if (state_ == 0) {
//
// Button has been pressed (after filtering glitches), transition 0->1
//
state_ = 1;
held_time_ = 0;
// If long_press_enabled_, state() function masks the button press until it's released
// or until LONG_PRESS_DELAY is reached
if (long_press_enabled_) {
pulse_upon_release_ = true;
state_to_report_ = 0;
return false;
}
state_to_report_ = 1;
return true;
}
} else {
// Previous button state was 1 (pressed);
// Has button been released for DEBOUNCE_COUNT ticks?
if ((history_ & DEBOUNCE_MASK) == 0) {
// Button has been released when long_press_enabled_ and before LONG_PRESS_DELAY was reached;
// "Repeat" handling - simulated button release
if (repeat_ctr_ && !long_press_enabled_) {
// Simulate button press every REPEAT_SUBSEQUENT_DELAY ticks
// (by toggling reported state every 1/2 of the delay time)
if (--repeat_ctr_ == 0) {
state_to_report_ = !state_to_report_;
repeat_ctr_ = REPEAT_SUBSEQUENT_DELAY / 2;
return true;
}
}
// Keep track of how long button has been held
held_time_++;
if (pulse_upon_release_) {
// Button is being held down and long_press support is enabled for this key:
// if LONG_PRESS_DELAY is reached then finally report that switch is pressed and set flag
// indicating it was a LONG press
// (note that repeat_support and long_press support are mutually exclusive)
if (held_time_ >= LONG_PRESS_DELAY) {
pulse_upon_release_ = false;
long_press_occurred_ = true;
state_to_report_ = 1;
return true;
}
} else if (repeat_enabled_ && !long_press_enabled_) {
// Repeat support -- 4 directional buttons only (unless long_press is enabled)
if (held_time_ >= REPEAT_INITIAL_DELAY) {
// Delay reached; trigger repeat code on NEXT tick
repeat_ctr_ = 1;
held_time_ = 0;
}
}
} else if ((history_ & DEBOUNCE_MASK) == 0) { // Has button been released for at least DEBOUNCE_COUNT ticks?
//
// Button is released;
// Was previous button state 1 (pressed)?
//
if (state_ == 1) {
//
// Button has been released (after filtering glitches), transition 1->0
//
state_ = 0;
long_press_occurred_ = false;
// If button released when long_press_enabled_ and before LONG_PRESS_DELAY was reached;
// allow state() function to finally return a single press indication (simulated pulse).
// Note: In long press mode, apps won't see button press until the button is released.
if (pulse_upon_release_) {
// force state() function (called by EventDispatcher) to return simulated press for one cycle
simulated_pulse_ = true;
pulse_upon_release_ = false;
} else {
state_ = 0;
simulated_pulse_ = true;
state_to_report_ = 1;
return true;
}
// Reset long_press_occurred_ flag after button is released
long_press_occurred_ = false;
state_to_report_ = 0;
return true;
}
// Has button been held continuously?
if (history_ == 0xFF) {
held_time_++;
if (pulse_upon_release_) {
// Button is being held down and long_press support is enabled for this key:
// if LONG_PRESS_DELAY is reached then finally report that switch is pressed and set flag
// indicating it was a LONG press
// (note that repeat_support and long_press support are mutually exclusive)
if (held_time_ >= LONG_PRESS_DELAY) {
long_press_occurred_ = true;
simulated_pulse_ = true;
pulse_upon_release_ = false;
held_time_ = 0;
return true;
}
} else if (repeat_enabled_ && !long_press_enabled_) {
// Repeat support -- 4 directional buttons only (unless long_press is enabled)
if (held_time_ == REPEAT_INITIAL_DELAY) {
// Delay reached; trigger repeat code on NEXT tick
repeat_ctr_ = 1;
held_time_ = 0;
}
}
} else {
// Button not continuously pressed; reset counter
held_time_ = 0;
// Reset reported state after application/event has cleared simulated_pulse_
if (state_to_report_ == 1 && !simulated_pulse_) {
state_to_report_ = 0;
return true;
}
} else {
//
// Button is in transition between states;
// Reset counters until button inputs are stable.
//
held_time_ = 0;
repeat_ctr_ = 0;
}
return false;
}
+19 -9
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@@ -43,15 +43,25 @@ class Debounce {
bool long_press_occurred();
private:
uint8_t history_{0};
uint8_t state_{0};
bool repeat_enabled_{false};
uint16_t repeat_ctr_{0};
uint16_t held_time_{0};
bool pulse_upon_release_{false};
bool simulated_pulse_{false};
bool long_press_enabled_{false};
bool long_press_occurred_{false};
uint8_t history_{0}; // shift register of last 8 reads from button hardware state bit
uint8_t state_{0}; // actual button hardware state (after debounce logic), 1=pressed
uint8_t state_to_report_{0}; // pseudo button state reported by state() function (may be masked off or simulated presses)
bool repeat_enabled_{false}; // TRUE if this button is enabled to auto-repeat when held down (ignored if long_press_enabled)
uint16_t repeat_ctr_{0}; // used for timing auto-repeat simulated button presses when button is held down and repeat_enabled
uint16_t held_time_{0}; // number of ticks that the button has been held down (compared against REPEAT and LONG_PRESS delays)
bool pulse_upon_release_{false}; // TRUE when button is being held down when long_press_enabled and LONG_PRESS_DELAY hasn't been reached yet
bool simulated_pulse_{false}; // TRUE if a simulated button press is active following a short button press (only when long_press_enabled)
bool long_press_enabled_{false}; // TRUE when button is in long-press mode (takes precedence over the repeat_enabled flag)
bool long_press_occurred_{false}; // TRUE when button is being held down and LONG_PRESS_DELAY has been reached (only when long_press_enabled)
};
#endif /*__DEBOUNCE_H__*/
+52 -18
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@@ -22,11 +22,10 @@
#include "ui_alphanum.hpp"
#include "portapack.hpp"
#include "hackrf_hal.hpp"
#include "portapack.hpp"
#include "portapack_shared_memory.hpp"
#include <algorithm>
#include "utility.hpp"
namespace ui {
@@ -38,6 +37,7 @@ AlphanumView::AlphanumView(
size_t n;
add_children({
&button_shift,
&labels,
&field_raw,
&text_raw_to_char,
@@ -49,6 +49,19 @@ AlphanumView::AlphanumView(
this->on_button(button);
};
button_shift.set_vertical_center(true);
button_shift.on_select = [this]() {
incr(shift_mode);
// Disallow one-time shift in digits/symbols mode
if ((mode == 1) && (shift_mode == ShiftMode::Shift))
shift_mode = ShiftMode::ShiftLock;
else if (shift_mode > ShiftMode::ShiftLock)
shift_mode = ShiftMode::None;
refresh_keys();
};
n = 0;
for (auto& button : buttons) {
button.id = n;
@@ -56,9 +69,9 @@ AlphanumView::AlphanumView(
focused_button = button.id;
};
button.on_select = button_fn;
button.set_parent_rect({static_cast<Coord>((n % 5) * (240 / 5)),
button.set_parent_rect({static_cast<Coord>((n % 5) * (screen_width / 5)),
static_cast<Coord>((n / 5) * 38 + 24),
240 / 5, 38});
screen_width / 5, 38});
add_child(&button);
n++;
}
@@ -78,38 +91,59 @@ AlphanumView::AlphanumView(
char_add(field_raw.value());
};
// make text_raw_to_char widget display the char value from field_raw
field_raw.on_change = [this](auto) {
text_raw_to_char.set(std::string{static_cast<char>(field_raw.value())});
};
}
void AlphanumView::set_mode(const uint32_t new_mode) {
size_t n = 0;
if (new_mode < 3)
void AlphanumView::set_mode(uint32_t new_mode, ShiftMode new_shift_mode) {
if (new_mode < std::size(key_sets))
mode = new_mode;
else
mode = 0;
const char* key_list = key_sets[mode].second;
shift_mode = new_shift_mode;
refresh_keys();
if (mode + 1 < std::size(key_sets))
button_mode.set_text(key_sets[mode + 1].name);
else
button_mode.set_text(key_sets[0].name);
}
void AlphanumView::refresh_keys() {
auto key_list = shift_mode == ShiftMode::None
? key_sets[mode].normal
: key_sets[mode].shifted;
size_t n = 0;
for (auto& button : buttons) {
const std::string label{
key_list[n]};
button.set_text(label);
button.set_text(std::string{key_list[n]});
n++;
}
if (mode < 2)
button_mode.set_text(key_sets[mode + 1].first);
else
button_mode.set_text(key_sets[0].first);
switch (shift_mode) {
case ShiftMode::None:
button_shift.set_color(Color::dark_grey());
break;
case ShiftMode::Shift:
button_shift.set_color(Color::black());
break;
case ShiftMode::ShiftLock:
button_shift.set_color(Color::dark_blue());
break;
}
}
void AlphanumView::on_button(Button& button) {
const auto c = button.text()[0];
char_add(c);
// TODO: Consolidate shift handling.
if (shift_mode == ShiftMode::Shift) {
shift_mode = ShiftMode::None;
refresh_keys();
}
}
bool AlphanumView::on_encoder(const EncoderEvent delta) {
+36 -12
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@@ -29,6 +29,10 @@
#include "ui_textentry.hpp"
#include "ui_menu.hpp"
// TODO: Building this as a custom widget instead of using
// all the Button controls would save a considerable amount of RAM.
// The Buttons each have a backing string but these only need one char.
namespace ui {
class AlphanumView : public TextEntryView {
@@ -43,22 +47,42 @@ class AlphanumView : public TextEntryView {
bool on_encoder(const EncoderEvent delta) override;
private:
const char* const keys_upper = "ABCDEFGHIJKLMNOPQRSTUVWXYZ, ._";
const char* const keys_lower = "abcdefghijklmnopqrstuvwxyz, ._";
const char* const keys_digit = "0123456789!\"#'()*+-/:;=<>@[\\]?";
enum class ShiftMode : uint8_t {
None,
Shift,
ShiftLock,
};
const std::pair<std::string, const char*> key_sets[3] = {
{"ABC", keys_upper},
{"abc", keys_lower},
{"123", keys_digit}};
const char* const keys_lower = "abcdefghijklmnopqrstuvwxyz, .";
const char* const keys_upper = "ABCDEFGHIJKLMNOPQRSTUVWXYZ, .";
const char* const keys_digit = "1234567890()'`\"+-*/=<>_\\!?, .";
const char* const keys_symbl = "!@#$%^&*()[]'`\"{}|:;<>-_~?, .";
struct key_set_t {
const char* name;
const char* normal;
const char* shifted;
};
const key_set_t key_sets[2] = {
{"abc", keys_lower, keys_upper},
{"123", keys_digit, keys_symbl}};
int16_t focused_button = 0;
uint32_t mode = 0; // Uppercase
uint32_t mode = 0; // Letters.
ShiftMode shift_mode = ShiftMode::None;
void set_mode(const uint32_t new_mode);
void set_mode(uint32_t new_mode, ShiftMode new_shift_mode = ShiftMode::None);
void refresh_keys();
void on_button(Button& button);
std::array<Button, 30> buttons{};
std::array<Button, 29> buttons{};
NewButton button_shift{
{192, 214, screen_width / 5, 38},
{},
&bitmap_icon_shift,
Color::dark_grey()};
Labels labels{
{{1 * 8, 33 * 8}, "Raw:", Color::light_grey()},
@@ -76,11 +100,11 @@ class AlphanumView : public TextEntryView {
"0"};
Button button_delete{
{9 * 8, 33 * 8, 6 * 8, 32},
{9 * 8, 32 * 8 - 3, 7 * 8, 3 * 16 + 3},
"<DEL"};
Button button_mode{
{16 * 8, 33 * 8, 5 * 8, 32},
{16 * 8, 32 * 8 - 3, 6 * 8, 3 * 16 + 3},
""};
};
-2
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@@ -21,9 +21,7 @@
*/
#include "ui_textentry.hpp"
//#include "portapack_persistent_memory.hpp"
#include "ui_alphanum.hpp"
//#include "ui_handwrite.hpp"
using namespace portapack;
+1 -1
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@@ -50,7 +50,7 @@ class TextEntryView : public View {
TextEdit text_input;
Button button_ok{
{22 * 8, 33 * 8, 7 * 8, 32},
{22 * 8, 32 * 8 - 3, 8 * 8, 3 * 16 + 3},
"OK"};
};
+2
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@@ -46,6 +46,8 @@ void ReplayProcessor::execute(const buffer_c8_t& buffer) {
if (!configured || !stream) return;
buffer_c16_t iq_buffer{iq.data(), iq.size(), baseband_fs / 8};
// File data is in C16 format, we need C8
// File samplerate is 500kHz, we're at 4MHz
// iq_buffer can only be 512 C16 samples (RAM limitation)
-4
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@@ -45,10 +45,6 @@ class ReplayProcessor : public BasebandProcessor {
static constexpr auto spectrum_rate_hz = 50.0f;
std::array<complex16_t, 256> iq{};
const buffer_c16_t iq_buffer{
iq.data(),
iq.size(),
baseband_fs / 8};
int32_t channel_filter_low_f = 0;
int32_t channel_filter_high_f = 0;
+7 -10
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@@ -1188,7 +1188,7 @@ void NewButton::paint(Painter& painter) {
painter.draw_bitmap(
bmp_pos,
*bitmap_,
color_, // Color::green(), //fg,
color_,
bg);
}
@@ -1667,8 +1667,6 @@ void TextEdit::char_delete() {
}
void TextEdit::paint(Painter& painter) {
constexpr int char_width = 8;
auto rect = screen_rect();
auto text_style = has_focus() ? style().invert() : style();
auto offset = 0;
@@ -1677,15 +1675,14 @@ void TextEdit::paint(Painter& painter) {
if (cursor_pos_ >= char_count_)
offset = cursor_pos_ - char_count_ + 1;
// Clear the control.
painter.fill_rectangle(rect, text_style.background);
// Draw the text starting at the offset.
for (uint32_t i = 0; i < char_count_ && i + offset < text_.length(); i++) {
for (uint32_t i = 0; i < char_count_; i++) {
// Using draw_char to blank the rest of the line with spaces produces less flicker.
auto c = (i + offset < text_.length()) ? text_[i + offset] : ' ';
painter.draw_char(
{rect.location().x() + (static_cast<int>(i) * char_width), rect.location().y()},
text_style,
text_[i + offset]);
text_style, c);
}
// Determine cursor position on screen (either the cursor position or the last char).
@@ -1698,7 +1695,7 @@ void TextEdit::paint(Painter& painter) {
painter.draw_char(cursor_point, cursor_style, text_[cursor_pos_]);
// Draw the cursor.
Rect cursor_box{cursor_point, {char_width, 16}};
Rect cursor_box{cursor_point, {char_width, char_height}};
painter.draw_rectangle(cursor_box, cursor_style.background);
}
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