add encoder for lighting output module

This commit is contained in:
2025-03-15 13:20:15 -05:00
parent a184e0899b
commit bd427c2de3
3 changed files with 50 additions and 0 deletions
+2
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@@ -1,4 +1,5 @@
import ChannelBlock from './lighting/channel-block';
import LightingOutput from './lighting/lighting-output';
import Spot from './lighting/spot';
import Universe from './lighting/universe';
import CentroidAccelVelocity from './motion/centroid-accel-velocity';
@@ -25,6 +26,7 @@ export const Encoders = {
TrackedPointAccelVelocity,
ZoneCollisionDetection,
ZoneObject,
LightingOutput,
Universe,
Spot,
ChannelBlock,
+36
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@@ -0,0 +1,36 @@
export default (
sequence: number,
action: number,
holdTime: number,
universeModules: Uint8Array[],
isLittleEndian: boolean = false
): Uint8Array => {
let totalLightingOutputModuleSize = 1 + 2 + 4 + 1 + 4 + 2;
universeModules.forEach((universeModule) => {
totalLightingOutputModuleSize += universeModule.byteLength;
});
const bytes = new Uint8Array(totalLightingOutputModuleSize);
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
let dataOffset = 0;
view.setUint8(dataOffset, 0x07);
dataOffset += 1;
view.setUint16(dataOffset, bytes.byteLength, isLittleEndian);
dataOffset += 2;
view.setUint32(dataOffset, sequence, isLittleEndian);
dataOffset += 4;
view.setUint8(dataOffset, action);
dataOffset += 1;
view.setUint32(dataOffset, holdTime, isLittleEndian);
dataOffset += 4;
view.setUint16(dataOffset, universeModules.length, isLittleEndian);
dataOffset += 2;
universeModules.forEach((universeModule) => {
bytes.set(universeModule, dataOffset);
dataOffset += universeModule.length;
});
return bytes;
};
+12
View File
@@ -3,6 +3,18 @@ const { describe, it } = require('node:test');
const { Encoders } = require('../');
const goodTests = [
{
description: 'Lighting Output + Universe + Spot + Single Channel Block',
expected: new Uint8Array([
0x07, 0x00, 0x23, 0x00, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x64, 0x00, 0x01, 0x09, 0x00, 0x15, 0x12, 0x34,
0x00, 0x01, 0x0a, 0x00, 0x0e, 0x12, 0x34, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x06, 0x40,
]),
bytes: () => {
return Encoders.LightingOutput(1, 1, 100, [
Encoders.Universe(0x1234, [Encoders.Spot(0x1234, 1, [Encoders.ChannelBlock(8, 6, 64)])]),
]);
},
},
{
description: 'Universe + Spot + Single Channel Block',
expected: new Uint8Array([