add encoder for accel velocity sub modules

This commit is contained in:
2025-03-15 08:35:10 -05:00
parent 488aa81ad6
commit 5ac515bf8a
3 changed files with 93 additions and 0 deletions
+4
View File
@@ -1,8 +1,10 @@
import CentroidAccelVelocity from './motion/centroid-accel-velocity';
import CentroidPosition from './motion/centroid-position';
import OrientationEuler from './motion/orientation-euler';
import OrientationQuaternion from './motion/orientation-quaternion';
import RTTrPM from './motion/rttrpm';
import Trackable from './motion/trackable';
import TrackedPointAccelVelocity from './motion/tracked-point-accel-velocity';
import TrackedPointPosition from './motion/tracked-point-position';
import RTTrPHeader from './rttrp-header';
@@ -14,4 +16,6 @@ export const Encoders = {
OrientationQuaternion,
OrientationEuler,
TrackedPointPosition,
CentroidAccelVelocity,
TrackedPointAccelVelocity,
};
@@ -0,0 +1,43 @@
export default (
x: number,
y: number,
z: number,
accelX: number,
accelY: number,
accelZ: number,
velocityX: number,
velocityY: number,
velocityZ: number,
isLittleEndian: boolean = false
): Uint8Array => {
const bytes = new Uint8Array(51);
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
let dataOffset = 0;
view.setUint8(dataOffset, 0x02);
dataOffset += 1;
view.setUint16(dataOffset, bytes.byteLength, isLittleEndian);
dataOffset += 2;
view.setFloat64(dataOffset, x, isLittleEndian);
dataOffset += 8;
view.setFloat64(dataOffset, y, isLittleEndian);
dataOffset += 8;
view.setFloat64(dataOffset, z, isLittleEndian);
dataOffset += 8;
view.setFloat32(dataOffset, accelX, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, accelY, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, accelZ, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, velocityX, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, velocityY, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, velocityZ, isLittleEndian);
return bytes;
};
@@ -0,0 +1,46 @@
export default (
x: number,
y: number,
z: number,
accelX: number,
accelY: number,
accelZ: number,
velocityX: number,
velocityY: number,
velocityZ: number,
index: number,
isLittleEndian: boolean = false
): Uint8Array => {
const bytes = new Uint8Array(52);
const view = new DataView(bytes.buffer, bytes.byteOffset, bytes.byteLength);
let dataOffset = 0;
view.setUint8(dataOffset, 0x02);
dataOffset += 1;
view.setUint16(dataOffset, bytes.byteLength, isLittleEndian);
dataOffset += 2;
view.setFloat64(dataOffset, x, isLittleEndian);
dataOffset += 8;
view.setFloat64(dataOffset, y, isLittleEndian);
dataOffset += 8;
view.setFloat64(dataOffset, z, isLittleEndian);
dataOffset += 8;
view.setFloat32(dataOffset, accelX, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, accelY, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, accelZ, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, velocityX, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, velocityY, isLittleEndian);
dataOffset += 4;
view.setFloat32(dataOffset, velocityZ, isLittleEndian);
dataOffset += 4;
view.setUint8(dataOffset, index);
return bytes;
};