mirror of
https://github.com/jwetzell/qController.git
synced 2026-08-07 16:33:45 +00:00
QLab 5 connection changes
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@@ -21,8 +21,14 @@ namespace qController.Communication
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private void OnConnectionStatusChanged(object source, ConnectEventArgs args)
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{
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Log.Debug("QUPDATER - Connection Status Changed: " + args.Status);
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if (args.Status == "ok")
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if (args.Status.Contains("ok"))
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{
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//new sort of connect format for QLab 5 ok:view|control|edit is connection good
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if(args.Status.Contains(":") && !args.Status.Contains("view"))
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{
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return;
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}
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qController.qClient.sendTCP("/workspace/" + qController.qWorkspace.workspace_id + "/updates", 1);
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qController.qClient.sendTCP("/workspace/" + qController.qWorkspace.workspace_id + "/cueLists");
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}
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@@ -94,6 +94,12 @@ namespace qController.QItems
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public bool CheckPopulated()
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{
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if(data == null)
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{
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IsPopulated = false;
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return false;
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}
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for (int i = 0; i < data.Count; i++)
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{
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for (int j = 0; j < data[i].cues.Count; j++)
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@@ -67,13 +67,18 @@ namespace qController
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private void OnConnectionStatusChanged(object source, ConnectEventArgs args)
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{
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Log.Debug($"CONTROLPAGE - Connection Status Changed: {args.WorkspaceId} : {args.Status}");
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if (args.Status.Equals("ok"))
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if (args.Status.Contains("ok"))
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{
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if(args.Status.Contains(":") && !args.Status.Contains("view"))
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{
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workspacePrompt.promptWorkspacePasscode(args.WorkspaceId);
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return;
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}
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Device.BeginInvokeOnMainThread(() => {
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FinishUI();
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});
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}
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else if (args.Status.Equals("badpass"))
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else if (args.Status.Contains("badpass"))
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{
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workspacePrompt.promptWorkspacePasscode(args.WorkspaceId);
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}
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@@ -252,6 +257,11 @@ namespace qController
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public void WorkspaceUpdated(object sender, WorkspaceEventArgs e)
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{
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if(e.UpdatedWorkspace.data == null)
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{
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Log.Debug("[ControlPage] Workspace Update contains null data.");
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return;
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}
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if(e.UpdatedWorkspace.data.Count > 0)
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{
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qController.qWorkspace = e.UpdatedWorkspace;
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@@ -313,10 +323,11 @@ namespace qController
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Device.BeginInvokeOnMainThread(() =>
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{
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Log.Debug("CONTROLPAGE - Refreshing Currently Displayed Cue");
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if (args.Cue.levels != null)
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if (args.Cue.levels != null) {
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Log.Debug("before show levels button and cue.levels isnt null");
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showLevelsButton.IsVisible = true;
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else
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{
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Log.Debug("after show levels button and cue.levels isnt null");
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} else {
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showLevelsButton.IsVisible = false;
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qLevelsCell.IsVisible = false;
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}
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