Initial check-in of module qController

This commit is contained in:
2018-06-01 15:09:01 -05:00
commit 30e23418a6
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Any raw assets you want to be deployed with your application can be placed in
this directory (and child directories) and given a Build Action of "AndroidAsset".
These files will be deployed with your package and will be accessible using Android's
AssetManager, like this:
public class ReadAsset : Activity
{
protected override void OnCreate (Bundle bundle)
{
base.OnCreate (bundle);
InputStream input = Assets.Open ("my_asset.txt");
}
}
Additionally, some Android functions will automatically load asset files:
Typeface tf = Typeface.CreateFromAsset (Context.Assets, "fonts/samplefont.ttf");
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using System;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace qController.Droid
{
[Activity(Label = "qController", Icon = "@drawable/icon", Theme = "@style/MyTheme", MainLauncher = true, ConfigurationChanges = ConfigChanges.ScreenSize | ConfigChanges.Orientation)]
public class MainActivity : global::Xamarin.Forms.Platform.Android.FormsAppCompatActivity
{
protected override void OnCreate(Bundle bundle)
{
TabLayoutResource = Resource.Layout.Tabbar;
ToolbarResource = Resource.Layout.Toolbar;
base.OnCreate(bundle);
global::Xamarin.Forms.Forms.Init(this, bundle);
LoadApplication(new App());
Acr.UserDialogs.UserDialogs.Init(this);
}
}
}
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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="17" android:versionName="1.0.1" package="com.jwetzell.qlabcontroller">
<uses-sdk android:minSdkVersion="16" android:targetSdkVersion="24" />
<uses-permission android:name="android.permission.INTERNET" />
<application android:label="qController" android:icon="@drawable/icon"></application>
</manifest>
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using System.Reflection;
using System.Runtime.CompilerServices;
using Android.App;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("qController.Droid")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("${AuthorCopyright}")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.0.0")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]
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Images, layout descriptions, binary blobs and string dictionaries can be included
in your application as resource files. Various Android APIs are designed to
operate on the resource IDs instead of dealing with images, strings or binary blobs
directly.
For example, a sample Android app that contains a user interface layout (main.axml),
an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
would keep its resources in the "Resources" directory of the application:
Resources/
drawable/
icon.png
layout/
main.axml
values/
strings.xml
In order to get the build system to recognize Android resources, set the build action to
"AndroidResource". The native Android APIs do not operate directly with filenames, but
instead operate on resource IDs. When you compile an Android application that uses resources,
the build system will package the resources for distribution and generate a class called "R"
(this is an Android convention) that contains the tokens for each one of the resources
included. For example, for the above Resources layout, this is what the R class would expose:
public class R {
public class drawable {
public const int icon = 0x123;
}
public class layout {
public const int main = 0x456;
}
public class strings {
public const int first_string = 0xabc;
public const int second_string = 0xbcd;
}
}
You would then use R.drawable.icon to reference the drawable/icon.png file, or R.layout.main
to reference the layout/main.axml file, or R.strings.first_string to reference the first
string in the dictionary file values/strings.xml.
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<?xml version="1.0" encoding="utf-8"?>
<android.support.design.widget.TabLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" android:id="@+id/sliding_tabs" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="?attr/colorPrimary" android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar" app:tabIndicatorColor="@android:color/white" app:tabGravity="fill" app:tabMode="fixed" />
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<?xml version="1.0" encoding="UTF-8"?>
<android.support.v7.widget.Toolbar xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/toolbar" android:layout_width="match_parent" android:layout_height="wrap_content" android:background="?attr/colorPrimary" android:theme="@style/ThemeOverlay.AppCompat.Dark.ActionBar" android:popupTheme="@style/ThemeOverlay.AppCompat.Light" />
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<?xml version="1.0" encoding="UTF-8"?>
<resources>
<style name="MyTheme" parent="MyTheme.Base">
</style>
<!-- Base theme applied no matter what API -->
<style name="MyTheme.Base" parent="Theme.AppCompat.Light.DarkActionBar">
<!--If you are using revision 22.1 please use just windowNoTitle. Without android:-->
<item name="windowNoTitle">true</item>
<!--We will be using the toolbar so no need to show ActionBar-->
<item name="windowActionBar">false</item>
<!-- Set theme colors from http://www.google.com/design/spec/style/color.html#color-color-palette-->
<!-- colorPrimary is used for the default action bar background -->
<item name="colorPrimary">#2196F3</item>
<!-- colorPrimaryDark is used for the status bar -->
<item name="colorPrimaryDark">#1976D2</item>
<!-- colorAccent is used as the default value for colorControlActivated
which is used to tint widgets -->
<item name="colorAccent">#FF4081</item>
<!-- You can also set colorControlNormal, colorControlActivated
colorControlHighlight and colorSwitchThumbNormal. -->
<item name="windowActionModeOverlay">true</item>
<item name="android:datePickerDialogTheme">@style/AppCompatDialogStyle</item>
</style>
<style name="AppCompatDialogStyle" parent="Theme.AppCompat.Light.Dialog">
<item name="colorAccent">#FF4081</item>
</style>
</resources>
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<?xml version="1.0" encoding="utf-8"?>
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<package id="AndHUD" version="1.2.0" targetFramework="monoandroid71" />
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Xamarin.Forms.3.0.0.482510\build\netstandard2.0\Xamarin.Forms.props" Condition="Exists('..\packages\Xamarin.Forms.3.0.0.482510\build\netstandard2.0\Xamarin.Forms.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{D960ED89-25D2-46E8-B24C-1FFFCD19C0D9}</ProjectGuid>
<ProjectTypeGuids>{EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Library</OutputType>
<RootNamespace>qController.Droid</RootNamespace>
<AssemblyName>qController.Droid</AssemblyName>
<TargetFrameworkVersion>v8.1</TargetFrameworkVersion>
<AndroidApplication>True</AndroidApplication>
<AndroidResgenFile>Resources\Resource.designer.cs</AndroidResgenFile>
<AndroidResgenClass>Resource</AndroidResgenClass>
<AndroidManifest>Properties\AndroidManifest.xml</AndroidManifest>
<MonoAndroidResourcePrefix>Resources</MonoAndroidResourcePrefix>
<MonoAndroidAssetsPrefix>Assets</MonoAndroidAssetsPrefix>
<AndroidUseLatestPlatformSdk>true</AndroidUseLatestPlatformSdk>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidSigningKeyStore>/Users/jwetzell/Dropbox/App Stuff/Android/keystores/android.keystore</AndroidSigningKeyStore>
<AndroidSupportedAbis>x86;armeabi;armeabi-v7a;arm64-v8a;x86_64</AndroidSupportedAbis>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AndroidManagedSymbols>true</AndroidManagedSymbols>
<AndroidUseSharedRuntime>false</AndroidUseSharedRuntime>
<AndroidKeyStore></AndroidKeyStore>
<AndroidSigningKeyStore></AndroidSigningKeyStore>
<AndroidSigningStorePass></AndroidSigningStorePass>
<AndroidSigningKeyAlias></AndroidSigningKeyAlias>
<AndroidSigningKeyPass></AndroidSigningKeyPass>
<AndroidSupportedAbis>armeabi-v7a;x86</AndroidSupportedAbis>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="Mono.Android" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.IO.Compression" />
<Reference Include="System.Net.Http" />
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<ItemGroup>
<Compile Include="MainActivity.cs" />
<Compile Include="Resources\Resource.designer.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
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<None Include="Resources\AboutResources.txt" />
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<AndroidResource Include="Resources\values\styles.xml" />
<AndroidResource Include="Resources\drawable\icon.png" />
<AndroidResource Include="Resources\drawable-hdpi\icon.png" />
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<AndroidResource Include="Resources\drawable-xxhdpi\icon.png" />
<AndroidResource Include="Resources\drawable\connect.png" />
<AndroidResource Include="Resources\drawable\delete.png" />
<AndroidResource Include="Resources\drawable\add.png" />
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<Name>qController</Name>
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</Project>
+22
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@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace qController.iOS
{
[Register("AppDelegate")]
public partial class AppDelegate : global::Xamarin.Forms.Platform.iOS.FormsApplicationDelegate
{
public override bool FinishedLaunching(UIApplication app, NSDictionary options)
{
global::Xamarin.Forms.Forms.Init();
LoadApplication(new App());
return base.FinishedLaunching(app, options);
}
}
}
@@ -0,0 +1,217 @@
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"filename": "icon_20pt@2x.png",
"size": "20x20",
"scale": "2x",
"idiom": "iphone"
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{
"filename": "icon_20pt@3x.png",
"size": "20x20",
"scale": "3x",
"idiom": "iphone"
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{
"filename": "icon_29pt@2x.png",
"size": "29x29",
"scale": "2x",
"idiom": "iphone"
},
{
"filename": "icon_29pt@3x.png",
"size": "29x29",
"scale": "3x",
"idiom": "iphone"
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{
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{
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"filename": "icon_60pt@2x.png",
"size": "60x60",
"scale": "2x",
"idiom": "iphone"
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{
"filename": "icon_60pt@3x.png",
"size": "60x60",
"scale": "3x",
"idiom": "iphone"
},
{
"filename": "icon_20pt.png",
"size": "20x20",
"scale": "1x",
"idiom": "ipad"
},
{
"filename": "icon_20pt@2x.png",
"size": "20x20",
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"idiom": "ipad"
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{
"size": "29x29",
"scale": "1x",
"idiom": "ipad"
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"size": "29x29",
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{
"filename": "icon_40pt.png",
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{
"filename": "icon_83.5@2x.png",
"size": "83.5x83.5",
"scale": "2x",
"idiom": "ipad"
},
{
"filename": "icon_76pt.png",
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"scale": "1x",
"idiom": "ipad"
},
{
"filename": "icon_76pt@2x.png",
"size": "76x76",
"scale": "2x",
"idiom": "ipad"
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{
"filename": "Icon.png",
"size": "1024x1024",
"scale": "1x",
"idiom": "ios-marketing"
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"info": {
"version": 1,
"author": "xcode"
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"filename": "add@2x.png",
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"info": {
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"author": "xcode"
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"idiom": "universal"
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"filename": "back.png",
"scale": "1x",
"idiom": "universal"
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{
"filename": "back@2x.png",
"scale": "2x",
"idiom": "universal"
},
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"idiom": "iphone"
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"scale": "1x",
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"subtype": "retina4",
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"idiom": "iphone"
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"filename": "Connect Icon.png",
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"filename": "Connect Icon@2x.png",
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<?xml version="1.0" encoding="UTF-8" ?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
</dict>
</plist>
+45
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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDisplayName</key>
<string>qController</string>
<key>CFBundleName</key>
<string>qControl</string>
<key>CFBundleIdentifier</key>
<string>com.jwetzell.qController</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleVersion</key>
<string>1.5</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>MinimumOSVersion</key>
<string>8.0</string>
<key>UIDeviceFamily</key>
<array>
<integer>1</integer>
</array>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>XSAppIconAssets</key>
<string>Assets.xcassets/AppIcon.appiconset</string>
</dict>
</plist>
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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9532" systemVersion="15D21" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS" />
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9530" />
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Llm-lL-Icb" />
<viewControllerLayoutGuide type="bottom" id="xb3-aO-Qok" />
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<rect key="frame" x="0.0" y="0.0" width="600" height="600" />
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES" />
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite" />
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder" />
</objects>
<point key="canvasLocation" x="53" y="375" />
</scene>
</scenes>
</document>
+20
View File
@@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Foundation;
using UIKit;
namespace qController.iOS
{
public class Application
{
// This is the main entry point of the application.
static void Main(string[] args)
{
// if you want to use a different Application Delegate class from "AppDelegate"
// you can specify it here.
UIApplication.Main(args, null, "AppDelegate");
}
}
}
+70
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+201
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="..\packages\Xamarin.Forms.3.0.0.482510\build\netstandard2.0\Xamarin.Forms.props" Condition="Exists('..\packages\Xamarin.Forms.3.0.0.482510\build\netstandard2.0\Xamarin.Forms.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProjectGuid>{A30F10F2-4CBC-47E6-841D-8DCAD05BAA0D}</ProjectGuid>
<ProjectTypeGuids>{FEACFBD2-3405-455C-9665-78FE426C6842};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>qController.iOS</RootNamespace>
<AssemblyName>qController.iOS</AssemblyName>
<IPhoneResourcePrefix>Resources</IPhoneResourcePrefix>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
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<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG;ENABLE_TEST_CLOUD;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer: Joel Wetzell (5E8CU66YWB)</CodesignKey>
<MtouchDebug>true</MtouchDebug>
<MtouchNoSymbolStrip>true</MtouchNoSymbolStrip>
<MtouchFastDev>true</MtouchFastDev>
<IOSDebuggerPort>16530</IOSDebuggerPort>
<MtouchLink>None</MtouchLink>
<MtouchArch>x86_64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
<CodesignProvision>VS: com.jwetzell.qController Development</CodesignProvision>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<CodesignKey>iPhone Developer: Joel Wetzell (5E8CU66YWB)</CodesignKey>
<MtouchFloat32>true</MtouchFloat32>
<CodesignEntitlements>Entitlements.plist</CodesignEntitlements>
<MtouchLink>SdkOnly</MtouchLink>
<MtouchArch>ARMv7, ARM64</MtouchArch>
<MtouchHttpClientHandler>HttpClientHandler</MtouchHttpClientHandler>
<PlatformTarget>x86</PlatformTarget>
<CodesignProvision>VS: com.jwetzell.qController Development</CodesignProvision>
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<MtouchFloat32>true</MtouchFloat32>
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<ItemGroup>
<Folder Include="Resources\" />
<Folder Include="Assets.xcassets\connect.imageset\" />
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<Folder Include="Assets.xcassets\add.imageset\" />
<Folder Include="Assets.xcassets\scan.imageset\" />
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</ItemGroup>
<ItemGroup>
<InterfaceDefinition Include="LaunchScreen.storyboard" />
</ItemGroup>
<ItemGroup>
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</ItemGroup>
<ItemGroup>
<Compile Include="Main.cs" />
<Compile Include="AppDelegate.cs" />
</ItemGroup>
<ItemGroup>
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<Name>qController</Name>
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