mirror of
https://github.com/jwetzell/psn-js.git
synced 2026-08-16 04:43:40 +00:00
switch to reused float array where possible
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@@ -1,9 +1,9 @@
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import chunk from '../chunk';
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const floatArray = new Float32Array(3);
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export default (x: number, y: number, z: number): Uint8Array => {
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const buf = new DataView(new ArrayBuffer(12));
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buf.setFloat32(0, x, true);
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buf.setFloat32(4, y, true);
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buf.setFloat32(8, z, true);
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return chunk(0x0004, new Uint8Array(buf.buffer), false);
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floatArray[0] = x;
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floatArray[1] = y;
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floatArray[2] = z;
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return chunk(0x0004, new Uint8Array(floatArray.buffer), false);
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};
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@@ -1,10 +1,9 @@
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import chunk from '../chunk';
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const floatArray = new Float32Array(3);
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export default (x: number, y: number, z: number): Uint8Array => {
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const buf = new DataView(new ArrayBuffer(12));
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buf.setFloat32(0, x, true);
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buf.setFloat32(4, y, true);
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buf.setFloat32(8, z, true);
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return chunk(0x0002, new Uint8Array(buf.buffer), false);
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floatArray[0] = x;
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floatArray[1] = y;
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floatArray[2] = z;
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return chunk(0x0002, new Uint8Array(floatArray.buffer), false);
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};
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@@ -1,11 +1,10 @@
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import chunk from '../chunk';
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const floatArray = new Float32Array(3);
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export default (x: number, y: number, z: number): Uint8Array => {
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const buf = new DataView(new ArrayBuffer(12));
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floatArray[0] = x;
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floatArray[1] = y;
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floatArray[2] = z;
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buf.setFloat32(0, x, true);
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buf.setFloat32(4, y, true);
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buf.setFloat32(8, z, true);
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return chunk(0x0000, new Uint8Array(buf.buffer), false);
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return chunk(0x0000, new Uint8Array(floatArray.buffer), false);
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};
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@@ -1,11 +1,10 @@
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import chunk from '../chunk';
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const floatArray = new Float32Array(3);
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export default (x: number, y: number, z: number): Uint8Array => {
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const buf = new DataView(new ArrayBuffer(12));
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floatArray[0] = x;
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floatArray[1] = y;
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floatArray[2] = z;
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buf.setFloat32(0, x, true);
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buf.setFloat32(4, y, true);
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buf.setFloat32(8, z, true);
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return chunk(0x0001, new Uint8Array(buf.buffer), false);
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return chunk(0x0001, new Uint8Array(floatArray.buffer), false);
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};
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@@ -1,7 +1,7 @@
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import chunk from '../chunk';
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const floatArray = new Float32Array(1);
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export default (validity: number): Uint8Array => {
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const buf = new DataView(new ArrayBuffer(4));
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buf.setFloat32(0, validity, true);
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return chunk(0x0003, new Uint8Array(buf.buffer), false);
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floatArray[0] = validity;
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return chunk(0x0003, new Uint8Array(floatArray.buffer), false);
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};
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@@ -1,11 +1,10 @@
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import chunk from '../chunk';
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const floatArray = new Float32Array(3);
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export default (x: number, y: number, z: number): Uint8Array => {
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const buf = new DataView(new ArrayBuffer(12));
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floatArray[0] = x;
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floatArray[1] = y;
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floatArray[2] = z;
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buf.setFloat32(0, x, true);
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buf.setFloat32(4, y, true);
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buf.setFloat32(8, z, true);
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return chunk(0x0005, new Uint8Array(buf.buffer), false);
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return chunk(0x0005, new Uint8Array(floatArray.buffer), false);
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};
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