Claude b1848d2982 refactor(settings): unify empty states, move entity forms to modals, add sidebar search
The settings UI had accumulated three inconsistencies. This addresses all
three without renaming any group or breaking `?settings=` deep links.

Empty states
- Add `Panel.EmptyState` / `Panel.TableEmpty` (title + description + action),
  promoting the treatment previously local to the spreadsheet PreviewTable.
- Add missing empty states to Custom fields, Projects, Rundowns and both
  Client tables, which previously rendered bare column headers.
- Convert the remaining `TableEmpty` call sites off the generic "No data yet".
- Rename `.empty` to `.loaderBox` in ProjectPanel, where it meant a loader box
  rather than an empty state.

Entity forms in modals
- Add `useEntityModal`, replacing six different open/close mechanisms.
- Move the multi-field create/edit forms into `Modal`: automations (wide),
  triggers, URL presets, custom fields, custom views, new rundown and project
  merge. Single-field row renames stay inline.
- Create and edit now share one surface instead of rendering above the table
  and in-place respectively, and the list is no longer interactive underneath.
- Remove the duplicate project create form; the "New" button now routes to the
  existing QuickStart modal.

Sidebar
- Add a search box with per-section keywords, so sections are reachable by the
  term users have in mind (osc, alias, google sheet, pin...).
- Fix duplicated `manage__sheets` id, which highlighted two entries at once.

Also
- Close button no longer floats over content; drop the 300px padding hack.
- Tables scroll with the panel instead of owning a nested scroll area.
- Derive divider/table/list padding from a card padding custom property.
- Fix an unreachable branch that stopped duplicate custom field labels from
  being rejected.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UP4knuna8kLe79NAuNDhUJ
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We do our best to have most topics covered by the documentation. However, if your question is not covered, you are welcome to fill in a bug report in an issue, ask a question in GitHub discussions or hop in the discord server for a chat.

Using Ontime?

Let us know! Ontime improves from the collaboration with its users. We would like to understand how you use Ontime and appreciate your feedback.

Ontime

Ontime is a browser-based application that manages event rundowns, scheduling, and cueing.

With Ontime, you can plan, track your schedule, manage automation and cross-department show information all in one place.

Ontime is made by entertainment and broadcast engineers and used by

  • Conference organisers
  • Touring shows and receiving venues
  • Broadcasters and streamers
  • Theatres and opera houses
  • Houses of worship

Main features

  • Multiplatform: Available as a Cloud service and for Windows, macOS, Linux, or self-hosted via Docker.
  • In any device: Ontime is available to any device with a browser, eg: tablets, mobile phones, laptops, signage, media servers...
  • Team Collaboration: Dedicated views for directors, operators, backstage, and signage.
  • Real-Time Updates: Manage and communicate runtime delays effortlessly.
  • Automatable: Ontime can be fully or partially controlled by an operator, or run standalone with the system clock
  • Flexible Integrations: Use one of the APIs provided (OSC, HTTP, Websocket) or the available Companion module to integrate into your workflow (vMix, disguise, Qlab, OBS)

... and a lot more ...

For live environments

Ontime is designed for use in live environments.
This guides the application into being flexible and efficiently integrating into different workflows.

For teams

All information added in Ontime is shared with the production team and other software / hardware in your workflow.
Ontime also improves team collaboration with dedicated views for cuesheets and operators, and for public and production signage.

Simple infrastructure

All the data is distributed over the network, making its distribution and infrastructure flexible and cheap.
With the availability of the docker image, you can also leverage IT infrastructure to make Ontime available online for your team and clients.

Ontime is made by video engineers and entertainment technicians.

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Using Ontime

Getting started

The easiest way to start with Ontime is by leveraging our Cloud service.
This will give you immediate access to running instances of Ontime which are available to share with anyone with an internet connection.

Alternatively, you can run Ontime locally for free by downloading the latest release for your platform or using the docker image, available at Docker Hub

Once installed and running, any device that shares the same network as Ontime will have access to Ontime.

More information is available in our docs

Continued development

Ontime is under active development. We continue adding and improving features in collaboration with users.

Have an idea? Reach out via email or open an issue

Issues

We use Github's issue tracking for bug reporting and feature requests.
Found a bug? Open an issue.

Contributing

Looking to contribute? All types of help are appreciated, from coding to testing and feature specification.

If you are a developer and would like to contribute with code, please open an issue to discuss before opening a Pull Request.

Information about the project setup can be found in the development documentation

License

This project is licensed under the terms of the GNU GPL v3

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Free, open-source time keeping for live events
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