Claude 802521c706 refactor(rundown): resolve rundown data from a scope context
The editor and cuesheet had three overlapping notions of which rundown
they were showing: loaded-only data hooks, a prop-drilled RundownSource,
and a selection store which read the loaded rundown out of the query
cache. Rendering two rundowns at once was not possible.

Introduce a rundown scope: a context carrying the rundown identity
(id, isLoaded and a selection store) which the utility hooks read from.
useRundown, useEntry and friends keep their signatures and call sites,
they simply resolve their rundown from the enclosing scope. The app
mounts a scope at the root which follows the loaded rundown, so runtime
views are unaffected; the editor and cuesheet mount an editable scope
which also binds entry actions to the same rundown.

- useEventSelection becomes a per-scope store factory, so panels hold
  independent cursors and the store is handed its rundown instead of
  reaching for the loaded one
- the cuesheet selection is generalised to useRundownSelection with a
  namespace, so each surface persists its own choice
- the clipboard records the rundown an entry was copied from, leaving
  room for pasting across rundowns
- removes useScopedRundown and the prop-drilled RundownSource

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_011a5cbVjNC5XXF88b2PkUCa
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Ontime

Ontime is a browser-based application that manages event rundowns, scheduling, and cueing.

With Ontime, you can plan, track your schedule, manage automation and cross-department show information all in one place.

Ontime is made by entertainment and broadcast engineers and used by

  • Conference organisers
  • Touring shows and receiving venues
  • Broadcasters and streamers
  • Theatres and opera houses
  • Houses of worship

Main features

  • Multiplatform: Available as a Cloud service and for Windows, macOS, Linux, or self-hosted via Docker.
  • In any device: Ontime is available to any device with a browser, eg: tablets, mobile phones, laptops, signage, media servers...
  • Team Collaboration: Dedicated views for directors, operators, backstage, and signage.
  • Real-Time Updates: Manage and communicate runtime delays effortlessly.
  • Automatable: Ontime can be fully or partially controlled by an operator, or run standalone with the system clock
  • Flexible Integrations: Use one of the APIs provided (OSC, HTTP, Websocket) or the available Companion module to integrate into your workflow (vMix, disguise, Qlab, OBS)

... and a lot more ...

For live environments

Ontime is designed for use in live environments.
This guides the application into being flexible and efficiently integrating into different workflows.

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All information added in Ontime is shared with the production team and other software / hardware in your workflow.
Ontime also improves team collaboration with dedicated views for cuesheets and operators, and for public and production signage.

Simple infrastructure

All the data is distributed over the network, making its distribution and infrastructure flexible and cheap.
With the availability of the docker image, you can also leverage IT infrastructure to make Ontime available online for your team and clients.

Ontime is made by video engineers and entertainment technicians.

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This will give you immediate access to running instances of Ontime which are available to share with anyone with an internet connection.

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Once installed and running, any device that shares the same network as Ontime will have access to Ontime.

More information is available in our docs

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Information about the project setup can be found in the development documentation

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Free, open-source time keeping for live events
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