Claude 3c2875a956 feat(report): persistent show run history
Turns the reporter from a live-only, single-run curiosity into a
persistent, per-project, per-rundown history of runs.

- Extend OntimeEventReport with a schedule snapshot (scheduledStart,
  scheduledDuration) taken when an event starts, plus playCount. Reports
  are now a record that survives later rundown edits, rather than a live
  join against the current rundown.
- Add a run lifecycle: a run opens on the first event start and closes on
  a full stop, archiving the previous run to history so the next start
  begins fresh.
- Persist runs to a per-project sidecar file (services/report-service),
  patterned on the existing restore-service, so a crash or restart no
  longer loses the whole show's record. Runs are scoped by rundownId for
  multi-rundown projects, cascade-deleted with their rundown or project,
  renamed alongside a project rename, and deliberately not copied when a
  project is duplicated.
- Extract the over/under/on-time variance and run summary maths shared by
  the rundown chip, the report settings panel, and the server into
  ontime-utils (getEventVariance, getRunSummary, countPlannedEvents).
- Extend the report API with run history endpoints (list, get, latest,
  rename, delete) while keeping GET /report's existing shape so Companion
  and HTTP automations are unaffected.
- Replace the settings report table with a run browser: a list of runs
  with a rundown filter, inline rename, delete, and a detail view with
  per-run summary stats and CSV export.
- Add a third, muted state to the rundown event chip: an event with
  nothing in the current run yet previews how it went last time.

Fixes a real bug found while testing the new store: emptyStore() was a
shared object, so its runs array leaked mutations across project loads.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019nr3FbLbM8gB8Jm771YgTV
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We do our best to have most topics covered by the documentation. However, if your question is not covered, you are welcome to fill in a bug report in an issue, ask a question in GitHub discussions or hop in the discord server for a chat.

Using Ontime?

Let us know! Ontime improves from the collaboration with its users. We would like to understand how you use Ontime and appreciate your feedback.

Ontime

Ontime is a browser-based application that manages event rundowns, scheduling, and cueing.

With Ontime, you can plan, track your schedule, manage automation and cross-department show information all in one place.

Ontime is made by entertainment and broadcast engineers and used by

  • Conference organisers
  • Touring shows and receiving venues
  • Broadcasters and streamers
  • Theatres and opera houses
  • Houses of worship

Main features

  • Multiplatform: Available as a Cloud service and for Windows, macOS, Linux, or self-hosted via Docker.
  • In any device: Ontime is available to any device with a browser, eg: tablets, mobile phones, laptops, signage, media servers...
  • Team Collaboration: Dedicated views for directors, operators, backstage, and signage.
  • Real-Time Updates: Manage and communicate runtime delays effortlessly.
  • Automatable: Ontime can be fully or partially controlled by an operator, or run standalone with the system clock
  • Flexible Integrations: Use one of the APIs provided (OSC, HTTP, Websocket) or the available Companion module to integrate into your workflow (vMix, disguise, Qlab, OBS)

... and a lot more ...

For live environments

Ontime is designed for use in live environments.
This guides the application into being flexible and efficiently integrating into different workflows.

For teams

All information added in Ontime is shared with the production team and other software / hardware in your workflow.
Ontime also improves team collaboration with dedicated views for cuesheets and operators, and for public and production signage.

Simple infrastructure

All the data is distributed over the network, making its distribution and infrastructure flexible and cheap.
With the availability of the docker image, you can also leverage IT infrastructure to make Ontime available online for your team and clients.

Ontime is made by video engineers and entertainment technicians.

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Using Ontime

Getting started

The easiest way to start with Ontime is by leveraging our Cloud service.
This will give you immediate access to running instances of Ontime which are available to share with anyone with an internet connection.

Alternatively, you can run Ontime locally for free by downloading the latest release for your platform or using the docker image, available at Docker Hub

Once installed and running, any device that shares the same network as Ontime will have access to Ontime.

More information is available in our docs

Continued development

Ontime is under active development. We continue adding and improving features in collaboration with users.

Have an idea? Reach out via email or open an issue

Issues

We use Github's issue tracking for bug reporting and feature requests.
Found a bug? Open an issue.

Contributing

Looking to contribute? All types of help are appreciated, from coding to testing and feature specification.

If you are a developer and would like to contribute with code, please open an issue to discuss before opening a Pull Request.

Information about the project setup can be found in the development documentation

License

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Free, open-source time keeping for live events
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