Claude 323b30ea68 refactor(teleprompter): drop code that was not earning its keep
Review pass over the view.

Removed: estimateWordsPerLine and linesPerMinuteToWordsPerMinute, written for
a words-per-minute readout that was never built; play and pause on the
controller, which nothing outside the hook called; and three constants that
were exported but never imported.

The tick function was being reassigned to a ref on every render, which is a
side effect during render. It only ever touched refs and state setters, so it
is now a stable callback and the ref is gone.

The synthetic contentKey string is replaced by the memoised blocks array it
was standing in for. It was also a dependency of the ResizeObserver effect,
which tore the observer down and rebuilt it for no gain: the observer already
covers every reflow that changes the document.

ScriptBlock was memoised but never actually memoising, because the parent
built its ref callback inline and handed it a new identity every render. That
also churned the follow map, unregistering and re-registering every block. The
id is now bound inside the block against a stable callback.

Tests: dropped six that asserted arithmetic identities or wrapped clamps
rather than behaviour, and added three for branches that were untested,
group titles across and back into a group, and a heading with no cue.
The e2e rewind assertion waited 600ms for an eased scroll that needs about
900ms from a nudge and a second from the bottom of a long script; it now
polls. The navigation menu assertion raced app hydration and now waits for
the view, as the existing navigation tests do.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Cb8RVPNQ2ETPJxdy4b8CHf
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We do our best to have most topics covered by the documentation. However, if your question is not covered, you are welcome to fill in a bug report in an issue, ask a question in GitHub discussions or hop in the discord server for a chat.

Using Ontime?

Let us know! Ontime improves from the collaboration with its users. We would like to understand how you use Ontime and appreciate your feedback.

Ontime

Ontime is a browser-based application that manages event rundowns, scheduling, and cueing.

With Ontime, you can plan, track your schedule, manage automation and cross-department show information all in one place.

Ontime is made by entertainment and broadcast engineers and used by

  • Conference organisers
  • Touring shows and receiving venues
  • Broadcasters and streamers
  • Theatres and opera houses
  • Houses of worship

Main features

  • Multiplatform: Available as a Cloud service and for Windows, macOS, Linux, or self-hosted via Docker.
  • In any device: Ontime is available to any device with a browser, eg: tablets, mobile phones, laptops, signage, media servers...
  • Team Collaboration: Dedicated views for directors, operators, backstage, and signage.
  • Real-Time Updates: Manage and communicate runtime delays effortlessly.
  • Automatable: Ontime can be fully or partially controlled by an operator, or run standalone with the system clock
  • Flexible Integrations: Use one of the APIs provided (OSC, HTTP, Websocket) or the available Companion module to integrate into your workflow (vMix, disguise, Qlab, OBS)

... and a lot more ...

For live environments

Ontime is designed for use in live environments.
This guides the application into being flexible and efficiently integrating into different workflows.

For teams

All information added in Ontime is shared with the production team and other software / hardware in your workflow.
Ontime also improves team collaboration with dedicated views for cuesheets and operators, and for public and production signage.

Simple infrastructure

All the data is distributed over the network, making its distribution and infrastructure flexible and cheap.
With the availability of the docker image, you can also leverage IT infrastructure to make Ontime available online for your team and clients.

Ontime is made by video engineers and entertainment technicians.

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Read the docs to learn more

Using Ontime

Getting started

The easiest way to start with Ontime is by leveraging our Cloud service.
This will give you immediate access to running instances of Ontime which are available to share with anyone with an internet connection.

Alternatively, you can run Ontime locally for free by downloading the latest release for your platform or using the docker image, available at Docker Hub

Once installed and running, any device that shares the same network as Ontime will have access to Ontime.

More information is available in our docs

Continued development

Ontime is under active development. We continue adding and improving features in collaboration with users.

Have an idea? Reach out via email or open an issue

Issues

We use Github's issue tracking for bug reporting and feature requests.
Found a bug? Open an issue.

Contributing

Looking to contribute? All types of help are appreciated, from coding to testing and feature specification.

If you are a developer and would like to contribute with code, please open an issue to discuss before opening a Pull Request.

Information about the project setup can be found in the development documentation

License

This project is licensed under the terms of the GNU GPL v3

Sponsor

You can help the development of this project or say thank you with a one time donation.
See the terms of donations.


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Description
Free, open-source time keeping for live events
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