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Author SHA1 Message Date
Claude a6a4d5d89e feat(ui): play a sound when the timer ends
Adds an opt-in "Play sound on timer end" option to the timer view, which
sounds the bundled buzzer when the timer transitions into overtime.

Browsers reject audio playback until the document has been interacted
with, and that permission is lost on every page load. Since a timer
screen is typically left unattended this would fail silently, so the
audio element is primed on the first interaction with the page and the
view shows a hint while it is still blocked.

The hint is tied to mouse movement, which does not itself grant playback
permission, so it stays off screen unless somebody is at the machine to
act on it.

Off by default, and inert when off: no audio element is created and no
listeners are registered. The change is contained to the timer view.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Np5ZL4TnZSutqA1Lqzm5Gq
2026-08-26 12:34:31 +00:00
Carlos Valente 1ddfe8a969 wip: poc for playing a sound on time end 2026-08-26 12:29:51 +00:00
17 changed files with 208 additions and 424 deletions
Binary file not shown.
+19
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@@ -195,6 +195,25 @@
font-weight: 600; font-weight: 600;
} }
/* =================== SOUND PROMPT ===================*/
.sound-prompt {
position: absolute;
bottom: $view-block-padding;
left: $view-inline-padding;
padding: 0.5em 0.75em;
border-radius: $element-border-radius;
background-color: $viewer-card-bg-color;
color: $viewer-secondary-color;
font-size: $timer-label-size;
text-transform: uppercase;
pointer-events: none;
transition: opacity $viewer-transition-time;
&--hidden {
opacity: 0;
}
}
/* =================== LOGO ===================*/ /* =================== LOGO ===================*/
.logo { .logo {
position: absolute; position: absolute;
+23
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@@ -8,6 +8,7 @@ import TitleCard from '../../common/components/title-card/TitleCard';
import ViewLogo from '../../common/components/view-logo/ViewLogo'; import ViewLogo from '../../common/components/view-logo/ViewLogo';
import ViewParamsEditor from '../../common/components/view-params-editor/ViewParamsEditor'; import ViewParamsEditor from '../../common/components/view-params-editor/ViewParamsEditor';
import { useAutoTickingClock } from '../../common/hooks/useAutoTickingClock'; import { useAutoTickingClock } from '../../common/hooks/useAutoTickingClock';
import { useFadeOutOnInactivity } from '../../common/hooks/useFadeOutOnInactivity';
import { useTimerSocket } from '../../common/hooks/useSocket'; import { useTimerSocket } from '../../common/hooks/useSocket';
import { useWindowTitle } from '../../common/hooks/useWindowTitle'; import { useWindowTitle } from '../../common/hooks/useWindowTitle';
import { cx } from '../../common/utils/styleUtils'; import { cx } from '../../common/utils/styleUtils';
@@ -30,6 +31,7 @@ import {
getTotalTime, getTotalTime,
} from './timer.utils'; } from './timer.utils';
import { TimerData, useTimerData } from './useTimerData'; import { TimerData, useTimerData } from './useTimerData';
import { useTimerSound } from './useTimerSound';
import './Timer.scss'; import './Timer.scss';
@@ -66,6 +68,7 @@ function Timer({ customFields, projectData, isMirrored, settings, viewSettings,
freezeOvertime, freezeOvertime,
freezeMessage, freezeMessage,
hidePhase, hidePhase,
endSound,
font, font,
keyColour, keyColour,
timerColour, timerColour,
@@ -75,6 +78,8 @@ function Timer({ customFields, projectData, isMirrored, settings, viewSettings,
const { getLocalizedString } = useTranslation(); const { getLocalizedString } = useTranslation();
const localisedMinutes = getLocalizedString('common.minutes'); const localisedMinutes = getLocalizedString('common.minutes');
const { showPrompt } = useTimerSound(time.phase, endSound);
// gather modifiers // gather modifiers
const viewTimerType = timerType ?? timerTypeNow; const viewTimerType = timerType ?? timerTypeNow;
const showOverlay = getShowMessage(message.timer); const showOverlay = getShowMessage(message.timer);
@@ -156,6 +161,8 @@ function Timer({ customFields, projectData, isMirrored, settings, viewSettings,
<ViewParamsEditor target={OntimeView.Timer} viewOptions={timerOptions} /> <ViewParamsEditor target={OntimeView.Timer} viewOptions={timerOptions} />
{showPrompt && <EnableSoundPrompt />}
<div className={cx(['blackout', message.timer.blackout && 'blackout--active'])} /> <div className={cx(['blackout', message.timer.blackout && 'blackout--active'])} />
{!hideMessage && ( {!hideMessage && (
@@ -227,3 +234,19 @@ function TimerAutoTickingClock({ clockFormat }: { clockFormat: MaybeString }) {
</div> </div>
); );
} }
/**
* Nudges the user to interact with the screen so that the browser allows audio playback
* Any interaction arms the sound, so this is a hint rather than a control
* It is tied to mouse movement since that does not itself grant playback permission,
* which keeps the hint off screen unless somebody is at the machine to act on it
*/
function EnableSoundPrompt() {
const isUserActive = useFadeOutOnInactivity(true);
return (
<div className={cx(['sound-prompt', !isUserActive && 'sound-prompt--hidden'])} aria-live='polite'>
Tap the screen to enable sound
</div>
);
}
@@ -0,0 +1,34 @@
import { TimerPhase } from 'ontime-types';
import { shouldPlayEndSound } from '../timer.utils';
describe('shouldPlayEndSound()', () => {
test.each([TimerPhase.Default, TimerPhase.Warning, TimerPhase.Danger])(
'sounds when a running timer goes into overtime from %s',
(previousPhase) => {
expect(shouldPlayEndSound(previousPhase, TimerPhase.Overtime)).toBe(true);
},
);
it('stays silent on the first phase we see, a client could be joining mid-overtime', () => {
expect(shouldPlayEndSound(null, TimerPhase.Overtime)).toBe(false);
});
it('stays silent when the phase was reset, a reload during overtime starts from none', () => {
expect(shouldPlayEndSound(TimerPhase.None, TimerPhase.Overtime)).toBe(false);
});
it('stays silent for a roll timer waiting to start', () => {
expect(shouldPlayEndSound(TimerPhase.Pending, TimerPhase.Overtime)).toBe(false);
});
it('sounds once, not on every update while in overtime', () => {
expect(shouldPlayEndSound(TimerPhase.Overtime, TimerPhase.Overtime)).toBe(false);
});
it('stays silent on phases which are not the end of the timer', () => {
expect(shouldPlayEndSound(TimerPhase.Default, TimerPhase.Warning)).toBe(false);
expect(shouldPlayEndSound(TimerPhase.Warning, TimerPhase.Danger)).toBe(false);
expect(shouldPlayEndSound(TimerPhase.Overtime, TimerPhase.None)).toBe(false);
});
});
@@ -76,6 +76,14 @@ export const getTimerOptions = (timeFormat: string, customFields: CustomFields):
type: 'boolean', type: 'boolean',
defaultValue: false, defaultValue: false,
}, },
{
id: 'endSound',
title: 'Play sound on timer end',
description:
'Plays a sound in this screen when the timer reaches zero. The screen must be interacted with once before it can play',
type: 'boolean',
defaultValue: false,
},
], ],
}, },
{ {
@@ -193,6 +201,7 @@ type TimerOptions = {
freezeOvertime: boolean; freezeOvertime: boolean;
freezeMessage: string; freezeMessage: string;
hidePhase: boolean; hidePhase: boolean;
endSound: boolean;
font?: string; font?: string;
keyColour?: string; keyColour?: string;
timerColour?: string; timerColour?: string;
@@ -227,6 +236,7 @@ function getOptionsFromParams(searchParams: URLSearchParams, defaultValues?: URL
freezeOvertime: isStringBoolean(getValue('freezeOvertime')), freezeOvertime: isStringBoolean(getValue('freezeOvertime')),
freezeMessage: getValue('freezeMessage') ?? '', freezeMessage: getValue('freezeMessage') ?? '',
hidePhase: isStringBoolean(getValue('hidePhase')), hidePhase: isStringBoolean(getValue('hidePhase')),
endSound: isStringBoolean(getValue('endSound')),
font: getValue('font') ?? undefined, font: getValue('font') ?? undefined,
keyColour: makeColourString(getValue('keyColour')), keyColour: makeColourString(getValue('keyColour')),
@@ -189,3 +189,18 @@ export function getCardData(
nextSecondary, nextSecondary,
}; };
} }
/**
* Whether the end of timer sound should play for a given phase transition
* We only sound the transition into overtime from a phase that was already counting,
* which keeps a client that connects or reloads mid-overtime silent
*/
export function shouldPlayEndSound(previousPhase: TimerPhase | null, phase: TimerPhase): boolean {
if (phase !== TimerPhase.Overtime) {
return false;
}
return (
previousPhase === TimerPhase.Default || previousPhase === TimerPhase.Warning || previousPhase === TimerPhase.Danger
);
}
@@ -0,0 +1,77 @@
import { TimerPhase } from 'ontime-types';
import { useEffect, useRef, useState } from 'react';
import buzzer from '../../assets/sounds/buzzer.mp3';
import { shouldPlayEndSound } from './timer.utils';
/**
* Plays a sound when the timer reaches its end
*
* Browsers reject playback until the document has been interacted with, and that permission
* is lost on every page load. Since a timer screen is typically left unattended, we prime the
* audio element on the first interaction and let the view prompt for one if it never comes.
* Safari grants the permission per element, so priming has to call play() on this element from
* inside the event handler, it is not enough to know that an interaction happened.
*/
export function useTimerSound(phase: TimerPhase, enabled: boolean): { showPrompt: boolean } {
const audioRef = useRef<HTMLAudioElement | null>(null);
const previousPhaseRef = useRef<TimerPhase | null>(null);
const [isArmed, setIsArmed] = useState(false);
useEffect(() => {
if (!enabled) {
return;
}
audioRef.current = new Audio(buzzer);
return () => {
audioRef.current?.pause();
audioRef.current = null;
setIsArmed(false);
};
}, [enabled]);
useEffect(() => {
if (!enabled || isArmed) {
return;
}
const controller = new AbortController();
const prime = () => {
audioRef.current
?.play()
.then(() => {
if (!audioRef.current) return;
audioRef.current.pause();
audioRef.current.currentTime = 0;
setIsArmed(true);
})
.catch(() => {
// playback is still blocked, a later interaction will try again
});
};
document.addEventListener('pointerdown', prime, { capture: true, signal: controller.signal });
document.addEventListener('keydown', prime, { capture: true, signal: controller.signal });
return () => {
controller.abort();
};
}, [enabled, isArmed]);
useEffect(() => {
const previousPhase = previousPhaseRef.current;
previousPhaseRef.current = phase;
if (!enabled || !shouldPlayEndSound(previousPhase, phase)) {
return;
}
audioRef.current?.play().catch(() => {
// the screen has not been interacted with, the view shows a prompt for it
});
}, [enabled, phase]);
return { showPrompt: enabled && !isArmed };
}
@@ -1,7 +1,5 @@
import { deepEqual } from 'fast-equals';
import { import {
EndAction, EndAction,
OntimeEntry,
OntimeEvent, OntimeEvent,
OntimeGroup, OntimeGroup,
OntimeMilestone, OntimeMilestone,
@@ -10,21 +8,13 @@ import {
TimerType, TimerType,
Trigger, Trigger,
} from 'ontime-types'; } from 'ontime-types';
import { import { MILLIS_PER_HOUR, MILLIS_PER_MINUTE, createEvent } from 'ontime-utils';
MILLIS_PER_HOUR,
MILLIS_PER_MINUTE,
createDelay,
createEvent,
createGroup,
createMilestone,
} from 'ontime-utils';
import { assertType } from 'vitest'; import { assertType } from 'vitest';
import { makeOntimeEvent, makeOntimeGroup, makeOntimeMilestone, makeRundown } from '../__mocks__/rundown.mocks.js'; import { makeOntimeEvent, makeOntimeGroup, makeOntimeMilestone, makeRundown } from '../__mocks__/rundown.mocks.js';
import { parseRundown } from '../rundown.parser.js'; import { parseRundown } from '../rundown.parser.js';
import { import {
calculateDayOffset, calculateDayOffset,
cloneEntryData,
deleteById, deleteById,
doesInvalidateMetadata, doesInvalidateMetadata,
getIntegerAndFraction, getIntegerAndFraction,
@@ -725,68 +715,3 @@ describe('eventDurationMatchGroupTarget()', () => {
expect(result).toStrictEqual(null); expect(result).toStrictEqual(null);
}); });
}); });
describe('cloneEntryData()', () => {
const trigger: Trigger = {
id: 'trigger-1',
title: 'Go on air',
trigger: TimerLifeCycle.onStart,
automationId: 'automation-1',
};
// the real factories, so these are complete entries exactly as the rundown holds them
const entries: [string, OntimeEntry][] = [
['event', createEvent({ custom: { sponsor: 'a value' }, triggers: [trigger] }, 'cue-1') as OntimeEvent],
['group', createGroup({ id: 'group-1', entries: ['a', 'b'], custom: { sponsor: 'a value' } })],
['milestone', createMilestone({ id: 'milestone-1', custom: { sponsor: 'a value' } })],
['delay', createDelay({ id: 'delay-1', duration: 10 })],
];
/**
* Fails if any nested object or array in the clone is the same reference as the source,
* so a field added later that needs a copy of its own is caught here without the clone
* having to enumerate fields.
*/
function expectNoSharedReferences(clone: unknown, source: unknown, path: string) {
if (typeof source !== 'object' || source === null) return;
expect(clone, `${path} is shared with the source`).not.toBe(source);
const cloneRecord = clone as Record<string, unknown>;
const sourceRecord = source as Record<string, unknown>;
for (const key of Object.keys(sourceRecord)) {
expectNoSharedReferences(cloneRecord[key], sourceRecord[key], `${path}.${key}`);
}
}
/** the two halves of the structuredClone contract: same value, no shared references */
it.each(entries)('clones a %s to the same value structuredClone would produce', (_type, entry) => {
expect(cloneEntryData(entry)).toStrictEqual(structuredClone(entry));
});
it.each(entries)('shares no nested object or array with the source %s', (_type, entry) => {
expectNoSharedReferences(cloneEntryData(entry), entry, 'entry');
});
/**
* Regression: normalising an absent container to an empty one makes deepEqual report a
* change on every comparison, which would have the runtime re-broadcast and re-save the
* restore point on every tick. See PR #2178.
*/
it.each([
['event', makeOntimeEvent({ id: 'partial' })],
['group', makeOntimeGroup({ id: 'partial', entries: undefined })],
])('gives a partial %s exactly the keys structuredClone would, so it stays deep-equal', (_type, entry) => {
const clone = cloneEntryData(entry);
// asserting on keys, not values: `toBeUndefined()` cannot tell an absent key from an own
// key holding undefined, and it is key presence that decides the deepEqual below
expect(Object.keys(clone).sort()).toEqual(Object.keys(structuredClone(entry)).sort());
// this is the comparison runtime.service.ts uses to decide whether to re-broadcast an
// entry; if the clone gains a key, every tick looks like a change
expect(deepEqual(clone, entry)).toBe(true);
});
it('throws on an entry type it does not know how to clone', () => {
expect(() => cloneEntryData({ id: 'x', type: 'unknown' } as unknown as OntimeEvent)).toThrow(
'Unsupported entry type for cloning',
);
});
});
+14 -38
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@@ -27,7 +27,6 @@ import {
isPlayableEvent, isPlayableEvent,
} from 'ontime-types'; } from 'ontime-types';
import { addToRundown, createGroup, customFieldLabelToKey, getInsertAfterId, insertAtIndex } from 'ontime-utils'; import { addToRundown, createGroup, customFieldLabelToKey, getInsertAfterId, insertAtIndex } from 'ontime-utils';
import type { DeepReadonly } from 'ts-essentials';
import { getDataProvider } from '../../classes/data-provider/DataProvider.js'; import { getDataProvider } from '../../classes/data-provider/DataProvider.js';
import { consoleError } from '../../utils/console.js'; import { consoleError } from '../../utils/console.js';
@@ -35,7 +34,6 @@ import { ProcessedRundownMetadata, makeRundownMetadata } from './rundown.parser.
import type { RundownMetadata } from './rundown.types.js'; import type { RundownMetadata } from './rundown.types.js';
import { import {
applyPatchToEntry, applyPatchToEntry,
cloneRundown,
cloneSimpleRundownEntry, cloneSimpleRundownEntry,
deleteById, deleteById,
doesInvalidateMetadata, doesInvalidateMetadata,
@@ -45,14 +43,9 @@ import {
} from './rundown.utils.js'; } from './rundown.utils.js';
/** /**
* The currently loaded rundown in cache. * The currently loaded rundown in cache
*
* Reassigned - never mutated in place - when a different rundown is loaded: the persistence
* layer stores this object by reference, so repurposing it for another rundown would rewrite
* the previously loaded rundown's stored record. Mutating it in place while it represents the
* same rundown (ie. from commit) is intended, and is what keeps the stored record current.
*/ */
let cachedRundown: Rundown = { const cachedRundown: Rundown = {
id: '', id: '',
title: '', title: '',
order: [], order: [],
@@ -86,16 +79,9 @@ export const getRundownMetadata = (): Readonly<RundownMetadata> => rundownMetada
export const getProjectCustomFields = (): Readonly<CustomFields> => projectCustomFields; export const getProjectCustomFields = (): Readonly<CustomFields> => projectCustomFields;
export const getEntryWithId = (entryId: EntryId): OntimeEntry | undefined => cachedRundown.entries[entryId]; export const getEntryWithId = (entryId: EntryId): OntimeEntry | undefined => cachedRundown.entries[entryId];
/** type Transaction = {
* @param R the type callers see for `rundown` - a plain, mutable `Rundown` when the
* transaction was opened with `mutableRundown: true`, otherwise a `DeepReadonly<Rundown>`
* so that accidentally mutating an entry (or an order array) on a non-mutable transaction
* - which would silently corrupt the live cache without going through commit() - is a
* compile-time error instead of a runtime bug.
*/
type Transaction<R> = {
customFields: CustomFields; customFields: CustomFields;
rundown: R; rundown: Rundown;
commit: (shouldProcess?: boolean) => Promise<{ commit: (shouldProcess?: boolean) => Promise<{
rundown: Readonly<Rundown>; rundown: Readonly<Rundown>;
@@ -116,17 +102,11 @@ type TransactionOptions = {
rundownId?: string; rundownId?: string;
}; };
export function createTransaction(options: TransactionOptions & { mutableRundown: true }): Transaction<Rundown>; export function createTransaction(options: TransactionOptions): Transaction {
export function createTransaction(
options: TransactionOptions & { mutableRundown?: false },
): Transaction<DeepReadonly<Rundown>>;
export function createTransaction(
options: TransactionOptions,
): Transaction<Rundown> | Transaction<DeepReadonly<Rundown>> {
const targetId = options.rundownId ?? cachedRundown.id; const targetId = options.rundownId ?? cachedRundown.id;
const isLoaded = targetId === cachedRundown.id; const isLoaded = targetId === cachedRundown.id;
const sourceRundown: Rundown = isLoaded ? cachedRundown : (getDataProvider().getRundown(targetId) as Rundown); const sourceRundown: Rundown = isLoaded ? cachedRundown : (getDataProvider().getRundown(targetId) as Rundown);
const rundown = options.mutableRundown ? cloneRundown(sourceRundown) : sourceRundown; const rundown = options.mutableRundown ? structuredClone(sourceRundown) : sourceRundown;
const customFields = options.mutableCustomFields ? structuredClone(projectCustomFields) : projectCustomFields; const customFields = options.mutableCustomFields ? structuredClone(projectCustomFields) : projectCustomFields;
/** /**
@@ -727,25 +707,21 @@ export const customFieldMutation = {
* Expose function to add an initial rundown to the system * Expose function to add an initial rundown to the system
*/ */
export function init(initialRundown: Readonly<Rundown>, initialCustomFields: Readonly<CustomFields>) { export function init(initialRundown: Readonly<Rundown>, initialCustomFields: Readonly<CustomFields>) {
const rundown = cloneRundown(initialRundown); const rundown = structuredClone(initialRundown);
const customFields = structuredClone(initialCustomFields); const customFields = structuredClone(initialCustomFields);
const processedData = processRundown(rundown, customFields, { mutate: true }); const processedData = processRundown(rundown, customFields, { mutate: true });
// update the cache values
cachedRundown.id = rundown.id;
cachedRundown.title = rundown.title;
projectCustomFields = customFields; projectCustomFields = customFields;
// eslint-disable-next-line @typescript-eslint/no-unused-vars -- we are not interested in the iteration data // eslint-disable-next-line @typescript-eslint/no-unused-vars -- we are not interested in the iteration data
const { previousEvent, latestEvent, previousEntry, entries, order, ...metadata } = processedData; const { previousEvent, latestEvent, previousEntry, entries, order, ...metadata } = processedData;
cachedRundown.entries = entries;
// a fresh object, so that the record already stored for a previously loaded rundown keeps cachedRundown.order = order;
// pointing at that rundown's data - see the note on cachedRundown cachedRundown.flatOrder = metadata.flatEntryOrder;
cachedRundown = { cachedRundown.revision = rundown.revision;
id: rundown.id,
title: rundown.title,
entries,
order,
flatOrder: metadata.flatEntryOrder,
revision: rundown.revision,
};
rundownMetadata = metadata; rundownMetadata = metadata;
// defer writing to the database // defer writing to the database
@@ -33,7 +33,7 @@ import {
import { makeNewRundown } from '../../models/dataModel.js'; import { makeNewRundown } from '../../models/dataModel.js';
import type { ErrorEmitter } from '../../utils/parserUtils.js'; import type { ErrorEmitter } from '../../utils/parserUtils.js';
import { RundownMetadata } from './rundown.types.js'; import { RundownMetadata } from './rundown.types.js';
import { calculateDayOffset, cleanupCustomFields, cloneEntryData } from './rundown.utils.js'; import { calculateDayOffset, cleanupCustomFields } from './rundown.utils.js';
/** /**
* Parse a rundowns object along with the project custom fields * Parse a rundowns object along with the project custom fields
@@ -234,7 +234,7 @@ export function makeRundownMetadata(customFields: CustomFields, options?: { muta
}; };
function process<T extends OntimeEntry>(entry: T, childOfGroup: EntryId | null): T { function process<T extends OntimeEntry>(entry: T, childOfGroup: EntryId | null): T {
return processEntry(rundownMeta, customFields, mutate ? entry : cloneEntryData(entry), childOfGroup); return processEntry(rundownMeta, customFields, mutate ? entry : structuredClone(entry), childOfGroup);
} }
function getMetadata(): ProcessedRundownMetadata { function getMetadata(): ProcessedRundownMetadata {
@@ -39,7 +39,6 @@ import {
import { parseRundown } from './rundown.parser.js'; import { parseRundown } from './rundown.parser.js';
import type { RundownMetadata } from './rundown.types.js'; import type { RundownMetadata } from './rundown.types.js';
import { import {
cloneRundown,
generateEvent, generateEvent,
getFirstInsertId, getFirstInsertId,
getIntegerAndFraction, getIntegerAndFraction,
@@ -627,7 +626,7 @@ export async function editCustomField(
// ... reassign references in the background rundowns // ... reassign references in the background rundowns
for (const rundownId of Object.keys(projectRundowns)) { for (const rundownId of Object.keys(projectRundowns)) {
if (rundownId !== rundown.id) { if (rundownId !== rundown.id) {
const backgroundRundown = cloneRundown(projectRundowns[rundownId]); const backgroundRundown = structuredClone(projectRundowns[rundownId]);
customFieldMutation.renameUsages(backgroundRundown, oldKey, newKey); customFieldMutation.renameUsages(backgroundRundown, oldKey, newKey);
await updateBackgroundRundown(rundownId, backgroundRundown); await updateBackgroundRundown(rundownId, backgroundRundown);
} }
@@ -667,7 +666,7 @@ export async function deleteCustomField(key: CustomFieldKey, projectRundowns: Pr
// remove references in the background rundowns // remove references in the background rundowns
for (const rundownId of Object.keys(projectRundowns)) { for (const rundownId of Object.keys(projectRundowns)) {
if (rundownId !== rundown.id) { if (rundownId !== rundown.id) {
const backgroundRundown = cloneRundown(projectRundowns[rundownId]); const backgroundRundown = structuredClone(projectRundowns[rundownId]);
customFieldMutation.removeUsages(backgroundRundown, key); customFieldMutation.removeUsages(backgroundRundown, key);
await updateBackgroundRundown(rundownId, backgroundRundown); await updateBackgroundRundown(rundownId, backgroundRundown);
} }
@@ -847,7 +846,7 @@ export async function duplicateExistingRundown(id: string) {
const dataProvider = getDataProvider(); const dataProvider = getDataProvider();
const rundown = dataProvider.getRundown(id); const rundown = dataProvider.getRundown(id);
const duplicatedRundown: Rundown = cloneRundown(rundown); const duplicatedRundown: Rundown = structuredClone(rundown);
duplicatedRundown.id = generateId(); duplicatedRundown.id = generateId();
duplicatedRundown.title = `Copy of ${rundown.title}`; duplicatedRundown.title = `Copy of ${rundown.title}`;
duplicatedRundown.revision = 0; duplicatedRundown.revision = 0;
@@ -329,7 +329,7 @@ export function mergeRundownPreservingFields(
const structure = isOntimeGroup(incomingEntry) const structure = isOntimeGroup(incomingEntry)
? { entries: incomingEntry.entries } ? { entries: incomingEntry.entries }
: { parent: incomingEntry.parent }; : { parent: incomingEntry.parent };
entries[id] = cloneEntryData({ ...merged, ...structure }); entries[id] = structuredClone({ ...merged, ...structure });
} }
return { return {
@@ -499,61 +499,6 @@ export function cloneSimpleRundownEntry(entry: OntimeEntry, newId: EntryId): Ont
throw new Error(`Unsupported entry type for cloning: ${entry}`); throw new Error(`Unsupported entry type for cloning: ${entry}`);
} }
/**
* Fast, shape-aware clone of a single entry, preserving its identity (id, revision, etc).
* Drop-in replacement for `structuredClone(entry)`
*/
export function cloneEntryData<T extends OntimeEntry>(entry: T): T {
switch (entry.type) {
case SupportedEntry.Event: {
const clone: OntimeEvent = { ...entry };
if (clone.custom) clone.custom = { ...clone.custom };
if (clone.triggers) clone.triggers = clone.triggers.map((trigger) => ({ ...trigger }));
return clone as T;
}
case SupportedEntry.Group: {
const clone: OntimeGroup = { ...entry };
if (clone.custom) clone.custom = { ...clone.custom };
if (clone.entries) clone.entries = clone.entries.slice();
return clone as T;
}
case SupportedEntry.Milestone: {
const clone: OntimeMilestone = { ...entry };
if (clone.custom) clone.custom = { ...clone.custom };
return clone as T;
}
case SupportedEntry.Delay:
return { ...entry } as T;
default: {
// exhaustiveness guard: a new member of `SupportedEntry` is named in the error here
const unhandled: never = entry;
throw new Error(`Unsupported entry type for cloning: ${(unhandled as OntimeEntry).type}`);
}
}
}
/**
* Fast, shape-aware clone of a whole rundown.
* Drop-in replacement for `structuredClone(rundown)`: every entry (and its nested
* `custom` / `triggers` / `entries` containers) gets its own copy, so callers can mutate
* the result freely without touching the source - same contract as structuredClone,
* at a fraction of the cost since we skip the generic serialization algorithm.
*/
export function cloneRundown(rundown: Readonly<Rundown>): Rundown {
const entries: RundownEntries = {};
for (const id in rundown.entries) {
entries[id] = cloneEntryData(rundown.entries[id]);
}
return {
id: rundown.id,
title: rundown.title,
revision: rundown.revision,
order: rundown.order.slice(),
flatOrder: rundown.flatOrder.slice(),
entries,
};
}
/** /**
* Utility for calculating if the current events should have a day offset * Utility for calculating if the current events should have a day offset
* @param current the current event under test * @param current the current event under test
@@ -464,8 +464,9 @@ export async function upload(sheetId: string, options: ImportMap) {
sheetOrder.forEach((entryId, index) => { sheetOrder.forEach((entryId, index) => {
const isGroupEnd = entryId.startsWith('group-end-'); const isGroupEnd = entryId.startsWith('group-end-');
const id = isGroupEnd ? entryId.split('group-end-')[1] : entryId; const id = isGroupEnd ? entryId.split('group-end-')[1] : entryId;
// cellRequestFromEvent only reads the entry to build a cell request, no clone is needed const entry = isGroupEnd
const entry = isGroupEnd ? ({ id: entryId, type: SupportedEntry.Group } as OntimeGroup) : rundown.entries[id]; ? ({ id: entryId, type: SupportedEntry.Group } as OntimeGroup)
: structuredClone(rundown.entries[id]);
updateRundown.push(cellRequestFromEvent(entry, index, worksheetId, sheetMetadata)); updateRundown.push(cellRequestFromEvent(entry, index, worksheetId, sheetMetadata));
}); });
} catch (e) { } catch (e) {
@@ -101,16 +101,8 @@ function getCustomFields(): Readonly<CustomFields> {
return db.data.customFields; return db.data.customFields;
} }
/**
* Stores a rundown, replacing any existing entry for the same key.
* Takes ownership of `newData` and stores it by reference - the caller must not mutate it
* afterward. Every call site either hands over a freshly-built object it never touches again,
* or (for the loaded rundown) the cache's own long-lived object, which is already the single
* source of truth for that data - aliasing it here costs nothing and avoids a second full
* deep copy of the rundown on every commit.
*/
async function setRundown(rundownKey: string, newData: Rundown): ReadonlyPromise<ProjectRundowns> { async function setRundown(rundownKey: string, newData: Rundown): ReadonlyPromise<ProjectRundowns> {
db.data.rundowns[rundownKey] = newData; db.data.rundowns[rundownKey] = structuredClone(newData);
await persist(); await persist();
return db.data.rundowns; return db.data.rundowns;
} }
@@ -4,17 +4,12 @@ import { DatabaseModel } from 'ontime-types';
* Merges a partial ontime project into a given ontime project * Merges a partial ontime project into a given ontime project
*/ */
export function safeMerge(existing: DatabaseModel, newData: Partial<DatabaseModel>): DatabaseModel { export function safeMerge(existing: DatabaseModel, newData: Partial<DatabaseModel>): DatabaseModel {
// rundowns are merged separately below by reference (only the top-level map is copied, const deepExisting = structuredClone(existing);
// same as the other properties here) - deep-cloning them here would be wasted work, const deepNewData = structuredClone(newData);
// since a project's rundowns are by far the largest part of this object
const { rundowns: existingRundowns, ...existingRest } = existing;
const { rundowns: newRundowns = {}, ...newDataRest } = newData;
const deepExisting = structuredClone(existingRest);
const deepNewData = structuredClone(newDataRest);
// destructure each property to simplify merging not provided ie: ...{} has no effect // destructure each property to simplify merging not provided ie: ...{} has no effect
const { const {
rundowns = {},
project = {}, project = {},
settings = {}, settings = {},
viewSettings = {}, viewSettings = {},
@@ -24,7 +19,7 @@ export function safeMerge(existing: DatabaseModel, newData: Partial<DatabaseMode
} = deepNewData; } = deepNewData;
return { return {
rundowns: { ...existingRundowns, ...newRundowns }, rundowns: { ...existing.rundowns, ...rundowns },
project: { ...deepExisting.project, ...project }, project: { ...deepExisting.project, ...project },
settings: { ...deepExisting.settings, ...settings }, settings: { ...deepExisting.settings, ...settings },
viewSettings: { ...deepExisting.viewSettings, ...viewSettings }, viewSettings: { ...deepExisting.viewSettings, ...viewSettings },
@@ -1,226 +0,0 @@
import { Offset, OffsetMode, Playback, TimerPhase, TimerState, TimerType } from 'ontime-types';
import { makeOntimeEvent, makeRundown } from '../../../api-data/rundown/__mocks__/rundown.mocks.js';
import {
findNextPlayableId,
findNextPlayableWithCue,
findPreviousPlayableId,
getEventAtIndex,
getShouldClockUpdate,
getShouldOffsetUpdate,
getShouldTimerUpdate,
isNewSecond,
} from '../runtime.utils.js';
describe('isNewSecond()', () => {
it('is false while the value moves within the same second', () => {
// count down rounds up, so both resolve to second 2
expect(isNewSecond(1500, 1200)).toBe(false);
});
it('is true once the value crosses a second boundary', () => {
expect(isNewSecond(1001, 1000)).toBe(true);
});
it('rounds according to the given direction', () => {
// 1200 -> ceil 2 / floor 1, 1800 -> ceil 2 / floor 1
expect(isNewSecond(1200, 1800, TimerType.CountDown)).toBe(false);
expect(isNewSecond(1200, 1800, TimerType.CountUp)).toBe(false);
// 1200 -> ceil 2 / floor 1, 2200 -> ceil 3 / floor 2
expect(isNewSecond(1200, 2200, TimerType.CountDown)).toBe(true);
expect(isNewSecond(1200, 2200, TimerType.CountUp)).toBe(true);
});
it('treats null and undefined as second zero', () => {
expect(isNewSecond(undefined, null)).toBe(false);
expect(isNewSecond(null, 0)).toBe(false);
expect(isNewSecond(undefined, 500)).toBe(true);
});
});
describe('getShouldClockUpdate()', () => {
it('is false within the same second and true across the boundary', () => {
expect(getShouldClockUpdate(1000, 1999)).toBe(false);
expect(getShouldClockUpdate(1000, 2000)).toBe(true);
});
});
describe('getShouldTimerUpdate()', () => {
const baseTimer: TimerState = {
addedTime: 0,
current: 10000,
duration: 10000,
elapsed: 0,
expectedFinish: 10000,
phase: TimerPhase.Default,
playback: Playback.Play,
secondaryTimer: null,
startedAt: 0,
};
it('always updates when there is no previous state', () => {
expect(getShouldTimerUpdate(undefined, baseTimer)).toBe(true);
});
it('does not update while the timer ticks within the same second', () => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, current: 9500 })).toBe(false);
});
it('updates when the timer crosses a second', () => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, current: 8999 })).toBe(true);
});
it('updates when the secondary timer crosses a second', () => {
const previous = { ...baseTimer, secondaryTimer: 2000 };
// counting down rounds up, so 1999 is still second 2
expect(getShouldTimerUpdate(previous, { ...previous, secondaryTimer: 1999 })).toBe(false);
expect(getShouldTimerUpdate(previous, { ...previous, secondaryTimer: 1000 })).toBe(true);
});
it.each([
['addedTime', { addedTime: 1 }],
['duration', { duration: 1 }],
['phase', { phase: TimerPhase.Warning }],
['playback', { playback: Playback.Pause }],
['startedAt', { startedAt: 1 }],
])('updates immediately when %s changes', (_label, patch) => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, ...patch })).toBe(true);
});
it.each([
['elapsed', { elapsed: 1 }],
['expectedFinish', { expectedFinish: 1 }],
])('does not update on %s alone, since it is derived', (_label, patch) => {
expect(getShouldTimerUpdate(baseTimer, { ...baseTimer, ...patch })).toBe(false);
});
});
describe('getShouldOffsetUpdate()', () => {
const baseOffset: Offset = {
absolute: 0,
relative: 0,
mode: OffsetMode.Absolute,
expectedGroupEnd: null,
expectedRundownEnd: null,
expectedFlagStart: null,
};
it('always updates when there is no previous state', () => {
expect(getShouldOffsetUpdate(undefined, baseOffset, false)).toBe(true);
});
it('updates on a mode change even when no dependency ticked', () => {
expect(getShouldOffsetUpdate(baseOffset, { ...baseOffset, mode: OffsetMode.Relative }, false)).toBe(true);
});
it('holds back value changes until a dependency ticks', () => {
const next = { ...baseOffset, absolute: 1000 };
expect(getShouldOffsetUpdate(baseOffset, next, false)).toBe(false);
expect(getShouldOffsetUpdate(baseOffset, next, true)).toBe(true);
});
it('does not update when a dependency ticked but nothing changed', () => {
expect(getShouldOffsetUpdate(baseOffset, { ...baseOffset }, true)).toBe(false);
});
});
describe('findPreviousPlayableId()', () => {
const order = ['1', '2', '3'];
it('returns undefined when there is nothing to play', () => {
expect(findPreviousPlayableId([])).toBeUndefined();
});
it('returns the first event when nothing is loaded', () => {
expect(findPreviousPlayableId(order)).toBe('1');
});
it('returns the preceding event', () => {
expect(findPreviousPlayableId(order, '3')).toBe('2');
});
it('stays on the first event when already at the top', () => {
expect(findPreviousPlayableId(order, '1')).toBe('1');
});
it('falls back to the first event when the loaded id is unknown', () => {
expect(findPreviousPlayableId(order, 'not-in-rundown')).toBe('1');
});
});
describe('findNextPlayableId()', () => {
const order = ['1', '2', '3'];
it('returns undefined when there is nothing to play', () => {
expect(findNextPlayableId([])).toBeUndefined();
});
it('returns the first event when nothing is loaded', () => {
expect(findNextPlayableId(order)).toBe('1');
});
it('returns the following event', () => {
expect(findNextPlayableId(order, '1')).toBe('2');
});
it('wraps to the first event from the last', () => {
expect(findNextPlayableId(order, '3')).toBe('1');
});
it('falls back to the first event when the loaded id is unknown', () => {
expect(findNextPlayableId(order, 'not-in-rundown')).toBe('1');
});
});
describe('findNextPlayableWithCue()', () => {
const rundown = makeRundown({
order: ['1', '2', '3', '4'],
entries: {
'1': makeOntimeEvent({ id: '1', cue: 'a' }),
'2': makeOntimeEvent({ id: '2', cue: 'b' }),
'3': makeOntimeEvent({ id: '3', cue: 'b', skip: true }),
'4': makeOntimeEvent({ id: '4', cue: 'b' }),
},
});
const order = ['1', '2', '3', '4'];
it('finds the next event with the given cue', () => {
expect(findNextPlayableWithCue(rundown, order, 'b')?.id).toBe('2');
});
it('skips events which are not playable', () => {
expect(findNextPlayableWithCue(rundown, order, 'b', 2)?.id).toBe('4');
});
it('wraps around to the start of the rundown', () => {
expect(findNextPlayableWithCue(rundown, order, 'a', 2)?.id).toBe('1');
});
it('excludes the current event unless allowCurrent is set', () => {
expect(findNextPlayableWithCue(rundown, order, 'b', 1)?.id).toBe('4');
expect(findNextPlayableWithCue(rundown, order, 'b', 1, true)?.id).toBe('2');
});
it('returns undefined when no event carries the cue', () => {
expect(findNextPlayableWithCue(rundown, order, 'missing')).toBeUndefined();
});
});
describe('getEventAtIndex()', () => {
const rundown = makeRundown({
order: ['1', '2'],
entries: {
'1': makeOntimeEvent({ id: '1' }),
'2': makeOntimeEvent({ id: '2' }),
},
});
it('returns the event at the given index', () => {
expect(getEventAtIndex(rundown, ['1', '2'], 1)?.id).toBe('2');
});
it('returns undefined when the index is out of range', () => {
expect(getEventAtIndex(rundown, ['1', '2'], 5)).toBeUndefined();
expect(getEventAtIndex(rundown, [], 0)).toBeUndefined();
});
});
@@ -20,7 +20,6 @@ import { triggerAutomations } from '../../api-data/automation/automation.service
import { triggerReportEntry } from '../../api-data/report/report.service.js'; import { triggerReportEntry } from '../../api-data/report/report.service.js';
import { getCurrentRundown, getEntryWithId, getRundownMetadata } from '../../api-data/rundown/rundown.dao.js'; import { getCurrentRundown, getEntryWithId, getRundownMetadata } from '../../api-data/rundown/rundown.dao.js';
import { RundownMetadata } from '../../api-data/rundown/rundown.types.js'; import { RundownMetadata } from '../../api-data/rundown/rundown.types.js';
import { cloneEntryData } from '../../api-data/rundown/rundown.utils.js';
import { logger } from '../../classes/Logger.js'; import { logger } from '../../classes/Logger.js';
import { timerConfig } from '../../setup/config.js'; import { timerConfig } from '../../setup/config.js';
import { eventStore } from '../../stores/EventStore.js'; import { eventStore } from '../../stores/EventStore.js';
@@ -755,7 +754,7 @@ function broadcastResult(_target: any, _propertyKey: string, descriptor: Propert
} }
// at this point we know that either the id or the contents has changed // at this point we know that either the id or the contents has changed
batch.add(key, currentEntry as RuntimeStore[K]); // we know that there is the necessary overlap in the types to cast this batch.add(key, currentEntry as RuntimeStore[K]); // we know that there is the necessary overlap in the types to cast this
RuntimeService.previousState[key] = currentEntry ? cloneEntryData(currentEntry) : null; RuntimeService.previousState[key] = structuredClone(currentEntry);
return true; return true;
} }