Merge pull request #21 from cpvalente/fix/roll

Fix/roll
This commit is contained in:
Carlos Valente
2021-10-31 22:16:56 +01:00
committed by GitHub
4 changed files with 65 additions and 25 deletions
@@ -6,8 +6,8 @@ export default function UnloadIconBtn(props) {
return (
<IconButton
icon={<FiXOctagon />}
colorScheme='whiteAlpha'
backgroundColor='#ffffff05'
colorScheme='red'
backgroundColor='#ff000022'
variant='outline'
onClick={clickhandler}
width={90}
@@ -16,17 +16,18 @@ const areEqual = (prevProps, nextProps) => {
};
const Playback = ({ playback, selectedId, playbackControl }) => {
const isRolling = playback === 'roll';
return (
<div className={style.playbackContainer}>
<StartIconBtn
active={playback === 'start'}
clickhandler={() => playbackControl('start')}
disabled={!selectedId}
disabled={!selectedId || isRolling}
/>
<PauseIconBtn
active={playback === 'pause'}
clickhandler={() => playbackControl('pause')}
disabled={!selectedId}
disabled={!selectedId || isRolling}
/>
<RollIconBtn
active={playback === 'roll'}
@@ -38,6 +39,7 @@ const Playback = ({ playback, selectedId, playbackControl }) => {
};
const Transport = ({ playback, selectedId, playbackControl }) => {
const isRolling = playback === 'roll';
return (
<div className={style.playbackContainer}>
<PrevIconBtn
@@ -50,9 +52,12 @@ const Transport = ({ playback, selectedId, playbackControl }) => {
/>
<ReloadIconButton
clickhandler={() => playbackControl('reload')}
disabled={!selectedId}
disabled={!selectedId || isRolling}
/>
<UnloadIconBtn
clickhandler={() => playbackControl('unload')}
disabled={!selectedId && !isRolling}
/>
<UnloadIconBtn clickhandler={() => playbackControl('unload')} />
</div>
);
};
+50 -17
View File
@@ -203,8 +203,8 @@ export class EventTimer extends Timer {
}
// broadcast state
broadcastState() {
this.io.emit('timer', this.getObject());
broadcastState(update = true) {
this.io.emit('timer', this.getObject(update));
this.io.emit('playstate', this.state);
this.io.emit('selected', {
id: this.selectedEventId,
@@ -232,16 +232,28 @@ export class EventTimer extends Timer {
if (this.state !== 'roll') {
super.update();
} else {
// get current time
// update timer as usual
const now = this._getCurrentTime();
this.clock = now;
if (this.selectedEventId && this.current > 0) {
// update timer as usual
// something is running, update
this.current = this._finishAt - now;
} else {
// look for event if none is loaded
if (this.current <= 0 || this.secondaryTimer <= 0) this.rollLoad();
} else if (this.secondaryTimer > 0) {
// waiting to start, update secondary
this.secondaryTimer = this._secondaryTarget - now;
}
// look for event if none is loaded
const currentRunning = this.current <= 0 && this.current !== null;
const secondaryRunning =
this.secondaryTimer <= 0 && this.secondaryTimer !== null;
if (currentRunning || secondaryRunning) {
// look for events
this.rollLoad();
// broadcast state without recalculating timer
this.broadcastState(false);
}
}
@@ -561,6 +573,11 @@ export class EventTimer extends Timer {
? 'reload'
: 'load';
this.loadEvent(this.selectedEventIndex, type);
} else if (e.id === this.nextEventId) {
// roll needs to recalculate
if (this.state === 'roll') {
this.rollLoad();
}
} else if ('title' in e || 'subtitle' in e || 'presenter') {
// TODO: should be more selective on the need to load titles
this._loadTitlesNext();
@@ -956,15 +973,25 @@ export class EventTimer extends Timer {
// loop through events, look for where we should be
for (const [index, e] of this._eventlist.entries()) {
if (!foundNow) {
if (e.timeStart <= now && now < e.timeEnd) {
let normalEnd = e.timeEnd;
// handle midnight
if (normalEnd < e.timeStart) {
normalEnd += this.DAYMS;
}
if (e.timeStart <= now && now < normalEnd) {
// set flag
foundNow = true;
// set timers
this.secondaryTimer = null;
this._secondaryTarget = null;
this._startedAt = e.timeStart;
this._finishAt = e.timeEnd;
this.duration = e.timeEnd - e.timeStart;
this.current = e.timeEnd - now;
this._finishAt = normalEnd;
this.duration = normalEnd - e.timeStart;
this.current = normalEnd - now;
// set selection
this.selectedEventId = e.id;
@@ -987,23 +1014,29 @@ export class EventTimer extends Timer {
}
}
// nothing to play next, unload
// nothing to play, unload
if (foundNow == null && nextIndex == null) {
this.unload();
console.log('Roll: no events found');
return;
}
// we found something to play next
if (nextIndex != null) {
// load titles
const e = this._eventlist[nextIndex];
this._loadThisTitles(e, 'next');
if (foundNow == null) {
// only warn the first time
if (this.secondaryTimer == null)
console.log('Roll: waiting for event start');
// reset running timer
this.current = null;
// timer counts to nextStart
this.secondaryTimer = nextStart;
this._secondaryTarget = e.timeStart;
}
}
}
@@ -1012,12 +1045,12 @@ export class EventTimer extends Timer {
// do we need to change
if (this.state === 'roll') return;
// load into event
this.rollLoad();
// set state
this.state = 'roll';
// load into event
this.rollLoad();
this.broadcastState();
}
+4 -2
View File
@@ -12,6 +12,7 @@ export class Timer {
current = null;
timeTag = null;
secondaryTimer = null;
_secondaryTarget = null;
_finishAt = null;
_finishedAt = null;
_startedAt = null;
@@ -125,6 +126,7 @@ export class Timer {
this.current = this.duration;
this.running = null;
this.secondaryTimer = null;
this._secondaryTarget = null;
this._finishAt = null;
this._finishedAt = null;
this._startedAt = null;
@@ -139,9 +141,9 @@ export class Timer {
}
// getObject
getObject() {
getObject(update = true) {
// update timer
this.update();
if (update) this.update();
// update timetag
this.timeTag = stringFromMillis(this.current);