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More rundown metadata (#1429)
* add dayOffset to OntimeEvent * refactor: isNewLatest * calculate totalDays * refactor: getTimeFromPrevious * add gap as dataset in OntimeEvent * use in ui * format overlap is just a simple text formatting, big test is not needed * add new fields where needed * update apply delay * show nex day eaven if there is no gap * create test * use buildin day offset in timeline * remove todo * consistent naming * make a calculateDayOffset util for rundownCache * refactor: checkIsNextDay to use dayOffset * spelling Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com> * remove unneeded test * remove todo * update test db * use data-testid * spelling Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com> * update comments * remove null option --------- Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
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@@ -1,7 +1,7 @@
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import { memo } from 'react';
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import { useViewportSize } from '@mantine/hooks';
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import { isOntimeEvent, isPlayableEvent, MaybeNumber, OntimeRundown } from 'ontime-types';
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import { checkIsNextDay, dayInMs, getLastEvent, MILLIS_PER_HOUR } from 'ontime-utils';
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import { isOntimeEvent, isPlayableEvent, OntimeRundown } from 'ontime-types';
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import { dayInMs, getLastEvent, MILLIS_PER_HOUR } from 'ontime-utils';
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import TimelineMarkers from './timeline-markers/TimelineMarkers';
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import { getElementPosition, getEndHour, getStartHour } from './timeline.utils';
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@@ -30,10 +30,8 @@ function Timeline(props: TimelineProps) {
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const startHour = getStartHour(firstStart);
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const endHour = getEndHour(firstStart + totalDuration + (lastEvent?.delay ?? 0));
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let previousEventStartTime: MaybeNumber = null;
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// we use selectedEventId as a signifier on whether the timeline is live
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let eventStatus: ProgressStatus = selectedEventId ? 'done' : 'future';
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let elapsedDays = 0;
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return (
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<div className={style.timeline}>
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@@ -52,14 +50,7 @@ function Timeline(props: TimelineProps) {
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eventStatus = 'live';
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}
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// we only need to check for next day if we have a previous event
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if (
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previousEventStartTime !== null &&
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checkIsNextDay(previousEventStartTime, event.timeStart, event.duration)
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) {
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elapsedDays++;
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}
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const normalisedStart = event.timeStart + elapsedDays * dayInMs;
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const normalisedStart = event.timeStart + event.dayOffset * dayInMs;
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const { left: elementLeftPosition, width: elementWidth } = getElementPosition(
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startHour * MILLIS_PER_HOUR,
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@@ -69,9 +60,6 @@ function Timeline(props: TimelineProps) {
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screenWidth,
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);
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// prepare values for next iteration
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previousEventStartTime = normalisedStart;
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return (
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<TimelineEntry
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key={event.id}
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@@ -110,7 +110,7 @@ export function useScopedRundown(rundown: OntimeRundown, selectedEventId: MaybeS
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let selectedIndex = selectedEventId ? Infinity : -1;
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let firstStart = null;
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let totalDuration = 0;
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let lastEntry: PlayableEvent | null = null;
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let lastEntry: PlayableEvent | undefined;
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for (let i = 0; i < rundown.length; i++) {
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const currentEntry = rundown[i];
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@@ -142,12 +142,7 @@ export function useScopedRundown(rundown: OntimeRundown, selectedEventId: MaybeS
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firstStart = currentEntry.timeStart;
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}
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const timeFromPrevious: number = getTimeFromPrevious(
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currentEntry.timeStart,
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lastEntry?.timeStart,
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lastEntry?.timeEnd,
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lastEntry?.duration,
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);
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const timeFromPrevious: number = getTimeFromPrevious(currentEntry, lastEntry);
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if (timeFromPrevious === 0) {
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totalDuration += currentEntry.duration;
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@@ -156,7 +151,7 @@ export function useScopedRundown(rundown: OntimeRundown, selectedEventId: MaybeS
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} else if (timeFromPrevious < 0) {
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totalDuration += Math.max(currentEntry.duration + timeFromPrevious, 0);
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}
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if (isNewLatest(currentEntry.timeStart, currentEntry.timeEnd, lastEntry?.timeStart, lastEntry?.timeEnd)) {
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if (isNewLatest(currentEntry, lastEntry)) {
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lastEntry = currentEntry;
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}
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}
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