Files
ontime/apps/client/src/views/timeline/timeline.utils.ts
T
Alex Christoffer Rasmussen e9a7cd0400 More rundown metadata (#1429)
* add dayOffset to OntimeEvent

* refactor: isNewLatest

* calculate totalDays

* refactor: getTimeFromPrevious

* add gap as dataset in OntimeEvent

* use in ui

* format overlap is just a simple text formatting, big test is not needed

* add new fields where needed

* update apply delay

* show nex day eaven if there is no gap

* create test

* use buildin day offset in timeline

* remove todo

* consistent naming

* make a calculateDayOffset util for rundownCache

* refactor: checkIsNextDay to use dayOffset

* spelling

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

* remove unneeded test

* remove todo

* update test db

* use data-testid

* spelling

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>

* update comments

* remove null option

---------

Co-authored-by: Carlos Valente <34649812+cpvalente@users.noreply.github.com>
2025-01-09 13:35:11 +01:00

202 lines
5.6 KiB
TypeScript

import { useMemo } from 'react';
import { useSearchParams } from 'react-router-dom';
import { isOntimeEvent, isPlayableEvent, MaybeString, OntimeEvent, OntimeRundown, PlayableEvent } from 'ontime-types';
import {
dayInMs,
getEventWithId,
getFirstEvent,
getNextEvent,
getTimeFromPrevious,
isNewLatest,
MILLIS_PER_HOUR,
} from 'ontime-utils';
import { clamp } from '../../common/utils/math';
import { formatDuration } from '../../common/utils/time';
import { isStringBoolean } from '../../features/viewers/common/viewUtils';
import type { ProgressStatus } from './TimelineEntry';
type CSSPosition = {
left: number;
width: number;
};
/**
* Calculates the position (in %) of an element relative to a schedule
*/
export function getRelativePositionX(scheduleStart: number, scheduleEnd: number, now: number): number {
return clamp(((now - scheduleStart) / (scheduleEnd - scheduleStart)) * 100, 0, 100);
}
/**
* Calculates an absolute position of an element based on a schedule
*/
export function getElementPosition(
scheduleStart: number,
scheduleEnd: number,
eventStart: number,
eventDuration: number,
containerWidth: number,
): CSSPosition {
const normalEnd = scheduleEnd < scheduleStart ? scheduleEnd + dayInMs : scheduleEnd;
const totalDuration = normalEnd - scheduleStart;
const width = (eventDuration * containerWidth) / totalDuration;
const left = ((eventStart - scheduleStart) * containerWidth) / totalDuration;
return { left, width };
}
/**
* Gets rounded down hour for a given time
*/
export function getStartHour(startTime: number): number {
const hours = Math.floor(startTime / MILLIS_PER_HOUR);
return hours;
}
/**
* Gets rounded up hour for a given time
*/
export function getEndHour(endTime: number): number {
const hours = Math.ceil(endTime / MILLIS_PER_HOUR);
return hours;
}
/**
* converts a time span into an array of hours
*/
export function makeTimelineSections(firstHour: number, lastHour: number) {
const timelineSections = [];
for (let i = firstHour; i < lastHour; i++) {
timelineSections.push(i);
}
return timelineSections;
}
/**
* Returns a formatted label for a progress status
*/
export function getStatusLabel(timeToStart: number, status: ProgressStatus): string {
if (status === 'done' || status === 'live') {
return status;
}
if (timeToStart < 0) {
return 'pending';
}
return formatDuration(timeToStart);
}
interface ScopedRundownData {
scopedRundown: PlayableEvent[];
firstStart: number;
totalDuration: number;
}
export function useScopedRundown(rundown: OntimeRundown, selectedEventId: MaybeString): ScopedRundownData {
const [searchParams] = useSearchParams();
const data = useMemo(() => {
if (rundown.length === 0) {
return { scopedRundown: [], firstStart: 0, totalDuration: 0 };
}
const hideBackstage = isStringBoolean(searchParams.get('hideBackstage'));
const hidePast = isStringBoolean(searchParams.get('hidePast'));
const scopedRundown: PlayableEvent[] = [];
let selectedIndex = selectedEventId ? Infinity : -1;
let firstStart = null;
let totalDuration = 0;
let lastEntry: PlayableEvent | undefined;
for (let i = 0; i < rundown.length; i++) {
const currentEntry = rundown[i];
// we only deal with playableEvents
if (isOntimeEvent(currentEntry) && isPlayableEvent(currentEntry)) {
if (currentEntry.id === selectedEventId) {
selectedIndex = i;
}
// maybe filter past
if (hidePast && i < selectedIndex) {
continue;
}
// maybe filter backstage
if (!currentEntry.isPublic && hideBackstage) {
continue;
}
// add to scopedRundown
scopedRundown.push(currentEntry);
/**
* Derive timers
* This logic is partially from rundownCache.generate
* With the addition of deriving the current day offset
*/
if (firstStart === null) {
firstStart = currentEntry.timeStart;
}
const timeFromPrevious: number = getTimeFromPrevious(currentEntry, lastEntry);
if (timeFromPrevious === 0) {
totalDuration += currentEntry.duration;
} else if (timeFromPrevious > 0) {
totalDuration += timeFromPrevious + currentEntry.duration;
} else if (timeFromPrevious < 0) {
totalDuration += Math.max(currentEntry.duration + timeFromPrevious, 0);
}
if (isNewLatest(currentEntry, lastEntry)) {
lastEntry = currentEntry;
}
}
}
return { scopedRundown, firstStart: firstStart ?? 0, totalDuration };
}, [rundown, searchParams, selectedEventId]);
return data;
}
type UpcomingEvents = {
now: OntimeEvent | null;
next: OntimeEvent | null;
followedBy: OntimeEvent | null;
};
/**
* Returns upcoming events from current: now, next and followedBy
*/
export function getUpcomingEvents(events: OntimeRundown, selectedId: MaybeString): UpcomingEvents {
if (events.length === 0) {
return { now: null, next: null, followedBy: null };
}
let now = selectedId ? getEventWithId(events, selectedId) : null;
if (!isOntimeEvent(now)) {
now = null;
}
const next = now ? getNextEvent(events, now.id)?.nextEvent : getFirstEvent(events).firstEvent;
const followedBy = next ? getNextEvent(events, next.id)?.nextEvent : null;
// Return the titles, handling nulls appropriately
return {
now,
next,
followedBy,
};
}
/**
* Utility function calculates time to start
*/
export function getTimeToStart(now: number, start: number, delay: number, offset: number): number {
return start + delay - now - offset;
}